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-- programmatic callouts
local matchingSlot = CHAMPION_PERKS : GetChampionBar ( ) : FindSlotMatchingChampionSkill ( championSkillData )
local isCurrentlySelected = false
if currentSlot and matchingSlot then
isCurrentlySelected = ( currentSlotIndex == matchingSlotIndex )
end
if isCurrentlySelected then
else
end
else
else
end
end
end
-- ability info (name, description)
end
-- current bonus
if currentBonusText then
pointsSection : AddLine ( GetString ( SI_CHAMPION_TOOLTIP_CURRENT_BONUS ) , self : GetStyle ( "succeeded" ) , self : GetStyle ( "bodyHeader" ) )
pointsSection : AddLine ( currentBonusText , self : GetStyle ( "succeeded" ) , self : GetStyle ( "bodyDescription" ) )
end
-- Champion skill progress bar
local maskValue
if maskValue == nil and jumpPoint >= pendingPoints then
-- first jump point above or at pending points, store it as the mask point
maskValue = jumpPoint
end
end
end
else
end
end
-- Points to next upgrade/unlock
local pointsToNextJump = nextJumpPoint - pendingPoints
if pointsToNextJump > 0 then
local pointsText
else
end
end
end
local clusterNameSection = self : AcquireSection ( self : GetStyle ( "championTitleSection" ) , self : GetStyle ( "title" ) )
local bodySection = self : AcquireSection ( self : GetStyle ( "championClusterBodySection" ) , self : GetStyle ( "bodySection" ) )
local formattedClusterChild = zo_strformat ( SI_CHAMPION_TOOLTIP_CLUSTER_CHILD_FORMAT , colorizedFormattedName , clusterChild : GetNumPendingPoints ( ) , clusterChild : GetMaxPossiblePoints ( ) )
end
end |