Back to Home

ESO Lua File v101044

ingame/skills/gamepad/scribinglibrary_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
ZO_ScribingLibrary_Gamepad = ZO_ScribingLayout_Gamepad:Subclass()
function ZO_ScribingLibrary_Gamepad:Initialize(control)
    local ACTIVATE_LIST_ON_SHOW = true
    GAMEPAD_SKILLS_SCRIBING_LIBRARY_ROOT_SCENE = ZO_Scene:New("gamepad_skills_scribing_library_root", SCENE_MANAGER)
    GAMEPAD_SKILLS_SCENE_GROUP:AddScene("gamepad_skills_scribing_library_root")
    GAMEPAD_SKILLS_SCRIBING_LIBRARY_ROOT_SCENE:SetHideSceneConfirmationCallback(ZO_GamepadSkills.OnConfirmHideScene)
    ZO_ScribingLayout_Gamepad.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ACTIVATE_LIST_ON_SHOW, GAMEPAD_SKILLS_SCRIBING_LIBRARY_ROOT_SCENE)
    local scribingLibraryFragment = ZO_FadeSceneFragment:New(control)
    GAMEPAD_SKILLS_SCRIBING_LIBRARY_ROOT_SCENE:AddFragment(scribingLibraryFragment)
    self.headerData =
    {
        titleText = GetString(SI_SCRIBING_TITLE),
        subtitleText = function()
            if self:IsCurrentList(self.craftedAbilityList) then
                return GetString(SI_CRAFTED_ABILITY_SUBTITLE)
            end
        end,
    }
    local function OnSkillLineUpdated(skillLineData)
        if self:IsShowing() then
            local list = self:GetCurrentList()
            if list then
                local selectedData = list:GetTargetData()
                self:RefreshSelection(list, selectedData)
            end
        end
    end
    SKILLS_DATA_MANAGER:RegisterCallback("SkillLineUpdated", OnSkillLineUpdated)
end
-- Start Overridden from ZO_ScribingLayout_Gamepad
function ZO_ScribingLibrary_Gamepad:RefreshHeader()
end
function ZO_ScribingLibrary_Gamepad:InitializeKeybindStripDescriptors()
    ZO_ScribingLayout_Gamepad.InitializeKeybindStripDescriptors(self)
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local entryData = self:GetCurrentList():GetTargetData()
                if entryData and entryData.isCraftedAbilitiesEntry then
                    ZO_GAMEPAD_SCRIBING_CRAFTED_ABILITY_SKILLS:Activate()
                else
                    self:SelectCraftedAbility()
                end
            end,
            enabled = function()
                return SCRIBING_DATA_MANAGER:IsScribingUnlocked()
            end,
            visible = function()
                return self:IsCurrentList(self.craftedAbilityList)
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
        },
    }
    local function BackNavigationCallback()
        if self:IsCurrentList(self.scriptsList) then
            self:ShowCraftedAbilities()
        else
            SCENE_MANAGER:HideCurrentScene()
        end
    end
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, BackNavigationCallback)
end
function ZO_ScribingLibrary_Gamepad:OnShow()
    ZO_ScribingLayout_Gamepad.OnShow(self)
    local RESET_TO_TOP = true
    self:ShowCraftedAbilities(RESET_TO_TOP)
    local list = self:GetCurrentList()
    if list then
        local selectedData = list:GetTargetData()
        self:RefreshSelection(list, selectedData)
    end
    TriggerTutorial(TUTORIAL_TRIGGER_SKILLS_SCRIBING_OPENED)
end
function ZO_ScribingLibrary_Gamepad:RefreshCraftedAbilityList(resetToTop)
    self.craftedAbilityList:Clear()
    if SCRIBING_DATA_MANAGER:HasScribedCraftedAbilitySkillsData() and not self:HasSearchFilter() then
        local craftedAbilitySkillsEntryData = ZO_GamepadEntryData:New(GetString(SI_SCRIBING_CRAFTED_ABILITIES))
        craftedAbilitySkillsEntryData.isCraftedAbilitiesEntry = true
        self.craftedAbilityList:AddEntry("ZO_GamepadNewMenuEntryTemplate", craftedAbilitySkillsEntryData)
    end
    local APPEND_TO_LIST = true
    ZO_ScribingLayout_Gamepad.RefreshCraftedAbilityList(self, resetToTop, APPEND_TO_LIST)
end
function ZO_ScribingLibrary_Gamepad:GetCraftedAbilityList()
    return SCRIBING_DATA_MANAGER:GetSortedBySkillTypeCraftedAbilityData()
end
function ZO_ScribingLibrary_Gamepad:OnEnterHeader()
    ZO_ScribingLayout_Gamepad.OnEnterHeader(self)
end
function ZO_ScribingLibrary_Gamepad:OnLeaveHeader()
    ZO_ScribingLayout_Gamepad.OnLeaveHeader(self)
    local list = self:GetCurrentList()
    if list then
        local selectedData = list:GetTargetData()
        self:RefreshSelection(list, selectedData)
    end
end
function ZO_ScribingLibrary_Gamepad:OnSelectionChanged(list, selectedData, previousData)
    ZO_ScribingLayout_Gamepad.OnSelectionChanged(self, list, selectedData, previousData)
    if not self:IsHeaderActive() then
        self:RefreshSelection(list, selectedData)
    end
end
function ZO_ScribingLibrary_Gamepad:RefreshSelection(list, selectedData)
    SCENE_MANAGER:RemoveFragment(SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_GAMEPAD_FRAGMENT)
    SCENE_MANAGER:RemoveFragment(GAMEPAD_LEFT_TOOLTIP_BACKGROUND_FRAGMENT)
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
    if list == self.craftedAbilityList then
        if selectedData then
            if selectedData.isCraftedAbilitiesEntry then
                if SCRIBING_DATA_MANAGER:IsScribingUnlocked() then
                    SCENE_MANAGER:AddFragment(SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_GAMEPAD_FRAGMENT)
                    SCENE_MANAGER:AddFragment(GAMEPAD_LEFT_TOOLTIP_BACKGROUND_FRAGMENT)
                else
                    local collectibleData = SCRIBING_DATA_MANAGER:IsScribingUnlockCollectibleData()
                    local lockedCollectibleText = zo_strformat(SI_SCRIBING_LOCKED_DESCRIPTION, collectibleData:GetName(), collectibleData:GetCategoryData():GetName())
                    GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_TOOLTIP, lockedCollectibleText)
                end
            else
                self:LayoutTooltipForCraftedAbilityData(selectedData and selectedData.data)
            end
        end
    elseif list == self.scriptsList then
        self:LayoutTooltipForScriptData(selectedData and selectedData.data)
    end
    if not SCRIBING_DATA_MANAGER:IsScribingContentAccessible() and not SCRIBING_DATA_MANAGER:HasScribedCraftedAbilitySkillsData() then
        GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_RIGHT_TOOLTIP, SCRIBING_DATA_MANAGER:GetScribingInaccessibleText())
    end
end
-- End Overridden from ZO_ScribingLayout_Gamepad
-- Global XML Functions --
function ZO_ScribingLibrary_Gamepad.OnControlInitialized(control)
    SCRIBING_LIBRARY_GAMEPAD = ZO_ScribingLibrary_Gamepad:New(control)
end