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--------------
--Initialize--
--------------
local SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_HEADER_DATA = 1
local SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_DATA = 2
local SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_TEXT = 3
ZO_ScribingLibrary_CraftedAbilitySkills_Gamepad = ZO_Object . MultiSubclass ( ZO_SortFilterList_Gamepad , ZO_InitializingCallbackObject )
end
ZO_ScrollList_AddDataType ( self . list , SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_DATA , "ZO_ScribingLibrary_CraftedAbilitySkills_Gamepad_CraftedAbilityRow" , 60 , function ( ... ) self : ScribingCraftedAbilityEntryTemplateSetup ( ... ) end )
ZO_ScrollList_AddDataType ( self . list , SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_HEADER_DATA , "ZO_ScribingLibrary_CraftedAbilitySkills_Gamepad_MenuEntryHeader" , 50 , function ( ... ) self : ScribingCraftedAbilityTextDisplayTemplateSetup ( ... ) end )
ZO_ScrollList_AddDataType ( self . list , SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_TEXT , "ZO_ScribingLibrary_CraftedAbilitySkills_Gamepad_MenuEntryText" , 100 , function ( ... ) self : ScribingCraftedAbilityTextDisplayTemplateSetup ( ... ) end )
ZO_ScrollList_SetTypeSelectable ( self . list , SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_HEADER_DATA , false )
ZO_ScrollList_SetTypeCategoryHeader ( self . list , SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_HEADER_DATA , true )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end
SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_GAMEPAD_FRAGMENT : RegisterCallback ( "StateChange" , OnStateChanged )
end
-- second entry is always scribing
end
end
end
end
end
end
end
end
{
{
if selectedData and selectedData . skillData then
end
end
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end
end
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end
end
} ,
}
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , Back )
end
if selectedData and not selectedData . isHeader then
local skillData = selectedData . skillData
local SHOW_RANK_NEEDED_LINE = true
GAMEPAD_TOOLTIPS : LayoutSkillProgression ( GAMEPAD_RIGHT_TOOLTIP , skillProgressionData , SHOW_RANK_NEEDED_LINE )
return
end
end
end
end
-- intended to be overridden
-- should build the master list of data that is later filtered by FilterScrollList
end
-- intended to be overridden
-- should take the master list data and filter it
end
do
if progressionData then
entryData . skillData = skillData
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( entryData . headerNarrationText ) )
end
return narrations
end
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_DATA , entryData ) )
return entryData
end
end
local previouslySelectedCraftedAbilitySkill = self . previouslySelectedData and self . previouslySelectedData . skillData
local reselectData = nil
local headerText = nil
if # scribedCraftedAbilitySkills > 0 then
if not headerText or headerText ~= ultimateText then
headerText = ultimateText
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_HEADER_DATA , headerEntryData ) )
end
else
if not headerText or headerText ~= activeText then
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_HEADER_DATA , headerEntryData ) )
end
end
if previouslySelectedCraftedAbility == skillData then
reselectData = entryData
end
end
else
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_TEXT , textData ) )
end
if reselectData then
end
end
end
function ZO_ScribingLibrary_CraftedAbilitySkills_Gamepad : ScribingCraftedAbilityEntryTemplateSetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
ZO_GamepadSkillEntryTemplate_Setup ( control , data , selected , activated , ZO_SKILL_ABILITY_DISPLAY_VIEW )
end
function ZO_ScribingLibrary_CraftedAbilitySkills_Gamepad : ScribingCraftedAbilityTextDisplayTemplateSetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
end
-- Overridden from base
end
end
end
-----------------------------
-- XML Functions
-----------------------------
end
end
ZO_GAMEPAD_SCRIBING_CRAFTED_ABILITY_SKILLS = ZO_ScribingLibrary_CraftedAbilitySkills_Gamepad : New ( control )
end |