Back to Home

ESO Lua File v101041

ingame/siegebar/siegebar.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
--Siege HUD Fragment
--------------------
ZO_SiegeHUDFragment = ZO_SceneFragment:Subclass()
function ZO_SiegeHUDFragment:New()
    local fragment = ZO_SceneFragment.New(self)
    return fragment
end
function ZO_SiegeHUDFragment:Show()
    TUTORIAL_SYSTEM:SuppressTutorialType(TUTORIAL_TYPE_HUD_INFO_BOX, false, TUTORIAL_SUPPRESSED_BY_SCENE)
    SHARED_INFORMATION_AREA:SetSupressed(false, "HUDFragment")
    self:OnShown()
end
function ZO_SiegeHUDFragment:Hide()
    TUTORIAL_SYSTEM:SuppressTutorialType(TUTORIAL_TYPE_HUD_INFO_BOX, true, TUTORIAL_SUPPRESSED_BY_SCENE)
    SHARED_INFORMATION_AREA:SetSupressed(true, "HUDFragment")
    self:OnHidden()
end
SIEGE_HUD_FRAGMENT = ZO_SiegeHUDFragment:New()
--Siege Bar
----------------
local SiegeBar = ZO_Object:Subclass()
function SiegeBar:New()
    local manager = ZO_Object.New(self)
    manager:InitializeKeybindDescriptors()
    SIEGE_BAR_SCENE = ZO_Scene:New("siegeBar", SCENE_MANAGER)
    SIEGE_BAR_SCENE:RegisterCallback("StateChange",  function(oldState, newState)
        if(newState == SCENE_SHOWING) then
            KEYBIND_STRIP:RemoveDefaultExit()            
            KEYBIND_STRIP:AddKeybindButtonGroup(manager.keybindStripDescriptor)
        elseif(newState == SCENE_HIDDEN) then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(manager.keybindStripDescriptor)
            KEYBIND_STRIP:RestoreDefaultExit()
        end
    end)
    SIEGE_BAR_UI_SCENE = ZO_Scene:New("siegeBarUI", SCENE_MANAGER)
    SIEGE_BAR_UI_SCENE:RegisterCallback("StateChange",  function(oldState, newState)
        if(newState == SCENE_SHOWING) then
            KEYBIND_STRIP:RemoveDefaultExit()
            KEYBIND_STRIP:AddKeybindButtonGroup(manager.UIModeKeybindStripDescriptor)
        elseif(newState == SCENE_HIDDEN) then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(manager.UIModeKeybindStripDescriptor)
            KEYBIND_STRIP:RestoreDefaultExit()
        end
    end)
    EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_BEGIN_SIEGE_CONTROL, function() manager:OnBeginSiegeControl() end)
    EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_END_SIEGE_CONTROL, function() manager:OnEndSiegeControl() end)
    EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_BEGIN_SIEGE_UPGRADE, function() manager:OnBeginSiegeUpgrade() end)
    EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_ENABLE_SIEGE_PACKUP_ABILITY, function() manager:OnEnableSiegePackup() end)
    EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_DISABLE_SIEGE_PACKUP_ABILITY, function() manager:OnDisableSiegePackup() end)
    EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_ENABLE_SIEGE_FIRE_ABILITY, function() manager:OnEnableSiegeFire() end)
    EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_DISABLE_SIEGE_FIRE_ABILITY, function() manager:OnDisableSiegeFire() end)
    EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function(eventId, isGamepadPreferred) manager:OnGamepadPreferredModeChanged() end)
    
    manager.isDirty = true
    return manager
end
function SiegeBar:CleanDirty()
    if self.isDirty then
        self.isDirty = false
        self:SetupSceneFragments()
        self:RealignReleaseKeybind()
    end
end
function SiegeBar:SetupSceneFragments()
    if IsInGamepadPreferredMode() then
        SIEGE_BAR_SCENE:AddFragment(KEYBIND_STRIP_GAMEPAD_FRAGMENT)
        SIEGE_BAR_SCENE:RemoveFragment(KEYBIND_STRIP_FADE_FRAGMENT)
        SIEGE_BAR_UI_SCENE:AddFragment(KEYBIND_STRIP_GAMEPAD_FRAGMENT)
        SIEGE_BAR_UI_SCENE:RemoveFragment(KEYBIND_STRIP_FADE_FRAGMENT)
    else
        SIEGE_BAR_SCENE:AddFragment(KEYBIND_STRIP_FADE_FRAGMENT)
        SIEGE_BAR_SCENE:RemoveFragment(KEYBIND_STRIP_GAMEPAD_FRAGMENT)
        SIEGE_BAR_UI_SCENE:AddFragment(KEYBIND_STRIP_FADE_FRAGMENT)
        SIEGE_BAR_UI_SCENE:RemoveFragment(KEYBIND_STRIP_GAMEPAD_FRAGMENT)
    end
end
do
    -- Release
    local g_releaseKeybind =
    {
        name = GetString(SI_EXIT_BUTTON),
        keybind = "SIEGE_RELEASE",
        callback = function() SiegeWeaponRelease() end,
    }
    function SiegeBar:RealignReleaseKeybind()
        g_releaseKeybind.alignment = IsInGamepadPreferredMode() and KEYBIND_STRIP_ALIGN_CENTER or KEYBIND_STRIP_ALIGN_RIGHT
    end
    function SiegeBar:InitializeKeybindDescriptors()
        self:RealignReleaseKeybind()
        self.keybindStripDescriptor =
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            -- Fire
            {
                name = GetString(SI_SIEGE_BAR_FIRE),
                keybind = "SIEGE_FIRE",        
                visible = function() return CanSiegeWeaponFire() end,
                callback = function() SiegeWeaponFire() end,
            },
            --Pack Up
            {
                name = GetString(SI_SIEGE_BAR_PACK_UP),
                keybind = "SIEGE_PACK_UP",
                visible = function() return CanSiegeWeaponPackUp() end,
                callback = function() SiegeWeaponPackUp() end,
            },
            g_releaseKeybind,
        }
        self.UIModeKeybindStripDescriptor =
        {
            g_releaseKeybind
        }
    end
end
--Events
function SiegeBar:OnBeginSiegeControl()    
    if(SCENE_MANAGER:IsShowingBaseScene()) then
        self:CleanDirty()
        SCENE_MANAGER:SetHUDScene("siegeBar")
        SCENE_MANAGER:SetHUDUIScene("siegeBarUI", true)
    else
        SiegeWeaponRelease()
    end
end
function SiegeBar:OnEndSiegeControl()
    SCENE_MANAGER:RestoreHUDScene()
    SCENE_MANAGER:RestoreHUDUIScene()
end
function SiegeBar:OnControlledSiegeSocketsChanged()
    --Update Ammo Display
end
function SiegeBar:OnBeginSiegeUpgrade()
    --Start Siege Socketing
end
function SiegeBar:OnEnableSiegePackup()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function SiegeBar:OnDisableSiegePackup()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function SiegeBar:OnEnableSiegeFire()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function SiegeBar:OnDisableSiegeFire()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function SiegeBar:OnGamepadPreferredModeChanged()
    self.isDirty = true
end
--Local XML
--Global XML
    SIEGE_BAR = SiegeBar:New()
end