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ESO Lua File v101044

ingame/scenes/ingamefragments.lua

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local FRAGMENT_CATEGORY_TITLE = "Title"
------------------------
--Frame Player Fragment
------------------------
ZO_FramePlayerFragment = ZO_SceneFragment:Subclass()
function ZO_FramePlayerFragment:New()
    local fragment = ZO_SceneFragment.New(self)
    return fragment
end
function ZO_FramePlayerFragment:Show()
    --Restart the framing if we changed regions (player was recreated) and framing is active.
    EVENT_MANAGER:RegisterForEvent("ZO_FramePlayerFragment", EVENT_PLAYER_ACTIVATED, function() SetFrameLocalPlayerInGameCamera(true) end)
    EVENT_MANAGER:RegisterForEvent("ZO_FramePlayerFragment", EVENT_LOCAL_PLAYER_MODEL_REBUILT, function() RequestReframeLocalPlayerInGameCamera() end)
    self:OnShown()
end
function ZO_FramePlayerFragment:Hide()
    EVENT_MANAGER:UnregisterForEvent("ZO_FramePlayerFragment", EVENT_PLAYER_ACTIVATED)
    EVENT_MANAGER:UnregisterForEvent("ZO_FramePlayerFragment", EVENT_LOCAL_PLAYER_MODEL_REBUILT)
    self:OnHidden()
end
FRAME_PLAYER_FRAGMENT = ZO_FramePlayerFragment:New()
-----------------------------------------
--Frame Player On Scene Hidden Fragment
-----------------------------------------
ZO_FramePlayerOnSceneHiddenFragment = ZO_FramePlayerFragment:Subclass()
function ZO_FramePlayerOnSceneHiddenFragment:New()
    local fragment = ZO_FramePlayerFragment.New(self)
    fragment:SetHideOnSceneHidden(true)
    return fragment
end
function ZO_FramePlayerOnSceneHiddenFragment:Show()
    ZO_FramePlayerFragment.Show(self)
end
function ZO_FramePlayerOnSceneHiddenFragment:Hide()
    ZO_FramePlayerFragment.Hide(self)
end
FRAME_PLAYER_ON_SCENE_HIDDEN_FRAGMENT = ZO_FramePlayerOnSceneHiddenFragment:New()
------------------------
--Normalized Point Fragment
------------------------
ZO_NormalizedPointFragment = ZO_SceneFragment:Subclass()
ZO_NormalizedPointFragment.id = 0
function ZO_NormalizedPointFragment:New(normalizedPointCallback, executeCallback)
    local fragment = ZO_SceneFragment.New(self)
    fragment.eventNamespace = "ZO_FramePlayerTargetFragment"..self.id
    self.id = self.id + 1
    function fragment.UpdateTarget()
        local x, y = normalizedPointCallback()
        local normalizedX, normalizedY = NormalizeUICanvasPoint(x, y)
        executeCallback(normalizedX, normalizedY)
    end
    return fragment
end
function ZO_NormalizedPointFragment:Show()
    self.UpdateTarget()
    EVENT_MANAGER:RegisterForEvent(self.eventNamespace, EVENT_SCREEN_RESIZED, self.UpdateTarget)
    self:OnShown()
end
function ZO_NormalizedPointFragment:Hide()
    EVENT_MANAGER:UnregisterForEvent(self.eventNamespace, EVENT_SCREEN_RESIZED)
    self:OnHidden()
end
------------------------
--Character Framing Blur
------------------------
ZO_CharacterFramingBlur = ZO_NormalizedPointFragment:Subclass()
local function OnNormalizedPointChanged(normalizedX, normalizedY)
    SetFullscreenEffect(FULLSCREEN_EFFECT_CHARACTER_FRAMING_BLUR, normalizedX, normalizedY)
end
function ZO_CharacterFramingBlur:New(normalizedPointCallback)
    local fragment = ZO_NormalizedPointFragment.New(self, normalizedPointCallback, OnNormalizedPointChanged)
    fragment:SetHideOnSceneHidden(true)
    return fragment
end
function ZO_CharacterFramingBlur:Hide()
    SetFullscreenEffect(FULLSCREEN_EFFECT_NONE)
    ZO_NormalizedPointFragment.Hide(self)
end
-----------------------------
--Character Framing Look At Distance
-----------------------------
ZO_CharacterFramingLookAtDistance = ZO_SceneFragment:Subclass()
function ZO_CharacterFramingLookAtDistance:New(lookAtDistanceFactor)
    local fragment = ZO_SceneFragment.New(self)
    fragment:SetHideOnSceneHidden(true)
    fragment.lookAtDistanceFactor = lookAtDistanceFactor
    return fragment
end
function ZO_CharacterFramingLookAtDistance:Show()
    SetFrameLocalPlayerLookAtDistanceFactor(self.lookAtDistanceFactor)
    self:OnShown()
end
function ZO_CharacterFramingLookAtDistance:Hide()
    self:OnHidden()
end
do
    local function CalculateStandardRightPanelFramingTarget()
        local x = zo_lerp(0, ZO_SharedRightBackground:GetLeft(), .5)
        local y = zo_lerp(ZO_TopBarBackground:GetBottom(), ZO_KeybindStripMungeBackgroundTexture:GetTop(), .55)
        return x, y
    end
    ------------------------
    --Interaction Framing Fragment
    ------------------------
    local DEFAULT_INTERATION_OFFSET_X, DEFAULT_INTERATION_OFFSET_Y = 0.5, 0.5
    ZO_InteractionFramingFragment = ZO_NormalizedPointFragment:Subclass()
    function ZO_InteractionFramingFragment:New(normalizedPointCallback)
        local function SetFrameInteractionTargetRelativeToRightPanel(normalizedX, normalizedY)
            -- interaction camera data is authored assuming the frame offset is (.5, .5) ie. centered, with a manually created offset to make things look good in the UI.
            -- To re-use our framing target math, we need to undo the manual offset coming from the data.
            -- This means that a standard right panel fragment should start at (.5, .5) and every other framing fragment is relative to that.
            -- As a consumer: just use normal normalized screen coords and things will Just Work(tm)
            local centerOffsetX, centerOffsetY = NormalizeUICanvasPoint(CalculateStandardRightPanelFramingTarget())
            SetFrameInteractionTarget(.5 - centerOffsetX + normalizedX, .5 - centerOffsetY + normalizedY)
        end
        local fragment = ZO_NormalizedPointFragment.New(self, normalizedPointCallback, SetFrameInteractionTargetRelativeToRightPanel)
        fragment:SetHideOnSceneHidden(true)
        return fragment
    end
    function ZO_InteractionFramingFragment:ShouldResetFrameInteractionTarget()
        local nextScene = self.sceneManager:GetNextScene()
        for _, nextSceneFragment in nextScene:FragmentIterator() do
            if nextSceneFragment:IsInstanceOf(ZO_InteractionFramingFragment) then
                return false
            end
        end
        return true
    end
    function ZO_InteractionFramingFragment:Hide()
        if self:ShouldResetFrameInteractionTarget() then
            -- Only some interactions define a framing: many others just expect the camera to be framed at the default (.5, .5).
            -- So those can continue to work we'll just reset the camera here
            SetFrameInteractionTarget(DEFAULT_INTERATION_OFFSET_X, DEFAULT_INTERATION_OFFSET_Y)
        end
        ZO_NormalizedPointFragment.Hide(self)
    end
    --Handles the case when we reload the UI with an interaction framing fragment shown. This guarentees that when we load with no fragments showing it is at the default offsets
    SetFrameInteractionTarget(DEFAULT_INTERATION_OFFSET_X, DEFAULT_INTERATION_OFFSET_Y)
    FRAME_TARGET_STANDARD_RIGHT_PANEL_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateStandardRightPanelFramingTarget, SetFrameLocalPlayerTarget)
    FRAME_TARGET_BLUR_STANDARD_RIGHT_PANEL_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateStandardRightPanelFramingTarget)
    FRAME_INTERACTION_STANDARD_RIGHT_PANEL_FRAGMENT = ZO_InteractionFramingFragment:New(CalculateStandardRightPanelFramingTarget)
        local x = zo_lerp(ZO_SharedMediumLeftPanelBackground:GetRight(), ZO_SharedRightBackground:GetLeft(), .45)
        local y = zo_lerp(ZO_TopBarBackground:GetBottom(), ZO_KeybindStripMungeBackgroundTexture:GetTop(), .55)
        return x, y
    end
    FRAME_TARGET_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateStandardRightPanelMediumLeftPanelFramingTarget, SetFrameLocalPlayerTarget)
    FRAME_TARGET_BLUR_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateStandardRightPanelMediumLeftPanelFramingTarget)
    FRAME_INTERACTION_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL_FRAGMENT = ZO_InteractionFramingFragment:New(CalculateStandardRightPanelMediumLeftPanelFramingTarget)
    local function CalculateFurnitureBrowserFramingTarget()
        local x = zo_lerp(0, ZO_SharedRightBackground:GetLeft(), .45)
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        local y = zo_lerp(0, screenHeight, .5)
        return x, y
    end
    FRAME_TARGET_FURNITURE_BROWSER_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateFurnitureBrowserFramingTarget, SetFrameLocalPlayerTarget)
    local function CalculateCraftingFramingTarget()
        local x = zo_lerp(ZO_SharedThinLeftPanelBackground:GetRight(), ZO_SharedRightPanelBackground:GetLeft(), .5)
        local y = zo_lerp(0, ZO_KeybindStripMungeBackgroundTexture:GetTop(), .45)
        return x, y
    end
    FRAME_TARGET_CRAFTING_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateCraftingFramingTarget, SetFrameLocalPlayerTarget)
    
    local function CalculateCraftingGamepadFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return .65 * screenWidth, .55 * screenHeight
    end
    FRAME_TARGET_CRAFTING_GAMEPAD_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateCraftingGamepadFramingTarget, SetFrameLocalPlayerTarget)
    local function CalculateCenteredFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return screenWidth / 2, .55 * screenHeight
    end
    FRAME_TARGET_CENTERED_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateCenteredFramingTarget, SetFrameLocalPlayerTarget)
    FRAME_TARGET_BLUR_CENTERED_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateCenteredFramingTarget)
    local function CalculateOptionsFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return screenWidth * 0.75, .55 * screenHeight
    end
    FRAME_TARGET_OPTIONS_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateOptionsFramingTarget, SetFrameLocalPlayerTarget)
    local function CalculateStoreWindowTarget()
        local x = zo_lerp(0, ZO_SharedRightPanelBackground:GetLeft(), .5)
        local y = zo_lerp(0, ZO_KeybindStripMungeBackgroundTexture:GetTop(), .55)
        return x, y
    end
    FRAME_TARGET_STORE_WINDOW_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateStoreWindowTarget, SetFrameLocalPlayerTarget)
    FRAME_TARGET_BLUR_STORE_WINDOW_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateStoreWindowTarget)
    local function CalculateGamepadFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return .65 * screenWidth, .55 * screenHeight
    end
    FRAME_TARGET_GAMEPAD_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateGamepadFramingTarget, SetFrameLocalPlayerTarget)
    FRAME_TARGET_BLUR_GAMEPAD_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateGamepadFramingTarget)
    local function CalculateGamepadOptionsFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return .8 * screenWidth, .55 * screenHeight
    end
    FRAME_TARGET_GAMEPAD_OPTIONS_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateGamepadOptionsFramingTarget, SetFrameLocalPlayerTarget)
    local function CalculateGamepadLeftFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return .35 * screenWidth, .55 * screenHeight
    end
    FRAME_TARGET_LEFT_GAMEPAD_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateGamepadLeftFramingTarget, SetFrameLocalPlayerTarget)
    FRAME_TARGET_LEFT_BLUR_GAMEPAD_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateGamepadLeftFramingTarget)
    local function CalculateGamepadStoreFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return .8 * screenWidth, .55 * screenHeight
    end
    FRAME_TARGET_STORE_GAMEPAD_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateGamepadStoreFramingTarget, SetFrameLocalPlayerTarget)
    local function CalculateGamepadRightFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return .9 * screenWidth, .55 * screenHeight
    end
    FRAME_TARGET_GAMEPAD_RIGHT_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateGamepadRightFramingTarget, SetFrameLocalPlayerTarget)
    FRAME_TARGET_BLUR_GAMEPAD_RIGHT_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateGamepadRightFramingTarget)
    local LOOK_AT_DISTANCE_FACTOR_FAR_RIGHT_FRAMING_TARGET = 1.9
    FRAME_TARGET_DISTANCE_GAMEPAD_FAR_FRAGMENT = ZO_CharacterFramingLookAtDistance:New(LOOK_AT_DISTANCE_FACTOR_FAR_RIGHT_FRAMING_TARGET)
    local function CalculateOffscreenFramingTarget()
        local screenWidth, screenHeight = GuiRoot:GetDimensions()
        return 2 * screenWidth, 0
    end
    FRAME_TARGET_BLUR_FULLSCREEN_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateOffscreenFramingTarget)
    local function CalculateGamepadQuadrant3FramingTarget()
        local x = zo_lerp(ZO_SharedGamepadNavQuadrant_3_Background:GetLeft(), ZO_SharedGamepadNavQuadrant_3_Background:GetRight(), .75)
        local y = zo_lerp(ZO_TopBarBackground:GetBottom(), ZO_KeybindStripMungeBackgroundTexture:GetTop(), .55)
        return x, y
    end
    FRAME_INTERACTION_QUADRANT_3_GAMEPAD_FRAGMENT = ZO_InteractionFramingFragment:New(CalculateGamepadQuadrant3FramingTarget)
    FRAME_TARGET_BLUR_QUADRANT_3_GAMEPAD_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateGamepadQuadrant3FramingTarget)
    local function CalculateGamepadQuadrant4FramingTarget()
        local x = zo_lerp(ZO_SharedGamepadNavQuadrant_4_Background:GetLeft(), ZO_SharedGamepadNavQuadrant_4_Background:GetRight(), .7)
        local y = zo_lerp(ZO_TopBarBackground:GetBottom(), ZO_KeybindStripMungeBackgroundTexture:GetTop(), .55)
        return x, y
    end
    FRAME_INTERACTION_QUADRANT_4_GAMEPAD_FRAGMENT = ZO_InteractionFramingFragment:New(CalculateGamepadQuadrant4FramingTarget)
    FRAME_TARGET_BLUR_QUADRANT_4_GAMEPAD_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateGamepadQuadrant4FramingTarget)
    local function CalculateGamepadQuadrant34FramingTarget()
        local x = zo_lerp(ZO_SharedGamepadNavQuadrant_3_Background:GetLeft(), ZO_SharedGamepadNavQuadrant_4_Background:GetRight(), 0.725)
        local y = zo_lerp(ZO_TopBarBackground:GetBottom(), ZO_KeybindStripMungeBackgroundTexture:GetTop(), 0.55)
        return x, y
    end
    FRAME_INTERACTION_QUADRANT_3_4_GAMEPAD_FRAGMENT = ZO_InteractionFramingFragment:New(CalculateGamepadQuadrant34FramingTarget)
    FRAME_TARGET_QUADRANT_3_4_GAMEPAD_FRAGMENT = ZO_NormalizedPointFragment:New(CalculateGamepadQuadrant34FramingTarget, SetFrameLocalPlayerTarget)
    FRAME_TARGET_BLUR_QUADRANT_3_4_GAMEPAD_FRAGMENT = ZO_CharacterFramingBlur:New(CalculateGamepadQuadrant34FramingTarget)
end
------------------------
--Frame Emote Fragment
------------------------
ZO_FrameEmoteFragment = ZO_SceneFragment:Subclass()
function ZO_FrameEmoteFragment:New(framingType)
    local fragment = ZO_SceneFragment.New(self)
    fragment.framingType = framingType
    return fragment
end
function ZO_FrameEmoteFragment:Show()
    SetFramingScreenType(self.framingType)
    self:OnShown()
end
function ZO_FrameEmoteFragment:Hide()
    SetFramingScreenType(FRAMING_SCREEN_DEFAULT)
    self:OnHidden()
end
FRAME_EMOTE_FRAGMENT_INVENTORY = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_INVENTORY)
FRAME_EMOTE_FRAGMENT_SKILLS = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_SKILLS)
FRAME_EMOTE_FRAGMENT_JOURNAL = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_JOURNAL)
FRAME_EMOTE_FRAGMENT_MAP = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_MAP)
FRAME_EMOTE_FRAGMENT_SOCIAL = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_SOCIAL)
FRAME_EMOTE_FRAGMENT_AVA = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_AVA)
FRAME_EMOTE_FRAGMENT_SYSTEM = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_SYSTEM)
FRAME_EMOTE_FRAGMENT_LOOT = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_LOOT)
FRAME_EMOTE_FRAGMENT_CHAMPION = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_CHAMPION)
FRAME_EMOTE_FRAGMENT_CROWN_STORE = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_CROWN_STORE)
FRAME_EMOTE_FRAGMENT_CROWN_CRATES = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_CROWN_CRATES)
FRAME_EMOTE_FRAGMENT_ITEM_SETS_BOOK = ZO_FrameEmoteFragment:New(FRAMING_SCREEN_ITEM_SETS_BOOK)
-------------------------------
--Set Title Fragment (sets the title on the ZO_SharedTitle control when it becomes active)
-------------------------------
ZO_SetTitleFragment = ZO_SceneFragment:Subclass()
function ZO_SetTitleFragment:New(titleStringId)
    local fragment = ZO_SceneFragment.New(self)
    fragment.title = GetString(titleStringId)
    return fragment
end
function ZO_SetTitleFragment:Show()
    local currentScene = SCENE_MANAGER:GetCurrentScene()
    local titleFragment = currentScene:GetFragmentWithCategory(FRAGMENT_CATEGORY_TITLE)
    local titleControl = titleFragment:GetControl()
    titleControl:GetNamedChild("Label"):SetText(self.title)
    self:OnShown()
end
function ZO_SetTitleFragment:Hide()
    self:OnHidden()
end
----------------------------------------
--Window Sound Fragment
----------------------------------------
ZO_WindowSoundFragment = ZO_SceneFragment:Subclass()
function ZO_WindowSoundFragment:New(showSoundId, hideSoundId)
    local fragment = ZO_SceneFragment.New(self)
    fragment.showSoundId = showSoundId
    fragment.hideSoundId = hideSoundId
    return fragment
end
function ZO_WindowSoundFragment:Show()
    PlaySound(self.showSoundId)
    self:OnShown()
end
function ZO_WindowSoundFragment:Hide()
    --only play the close sound if we're exiting the window UI
    if(SCENE_MANAGER:IsShowingBaseSceneNext()) then
        PlaySound(self.hideSoundId)
    end
    self:OnHidden()
end
----------------------------------------
--Tutorial Trigger Fragment
----------------------------------------
ZO_TutorialTriggerFragment = ZO_SceneFragment:Subclass()
function ZO_TutorialTriggerFragment:New(onShowTutorialTriggerType)
    local fragment = ZO_SceneFragment.New(self)
    assert(onShowTutorialTriggerType)
    fragment.onShowTutorialTriggerType = onShowTutorialTriggerType
    return fragment
end
function ZO_TutorialTriggerFragment:Show()
    TriggerTutorial(self.onShowTutorialTriggerType)
    self:OnShown()
end
function ZO_TutorialTriggerFragment:Hide()
    self:OnHidden()
end
----------------------------------------
--Clear Cursor Fragment
----------------------------------------
local ZO_ClearCursorFragment = ZO_SceneFragment:Subclass()
function ZO_ClearCursorFragment:New()
    local fragment = ZO_SceneFragment.New(self)
    fragment:SetForceRefresh(true)
    return fragment
end
function ZO_ClearCursorFragment:Show()
    self:OnShown()
end
function ZO_ClearCursorFragment:Hide()
    ClearCursor()
    self:OnHidden()
end
------------------------------------
--UI Combat Overlay Fragment
------------------------------------
local ZO_UICombatOverlayFragment = ZO_SceneFragment:Subclass()
function ZO_UICombatOverlayFragment:New()
    local fragment = ZO_SceneFragment.New(self)
    return fragment
end
function ZO_UICombatOverlayFragment:Show()
    ZO_UICombat:SetHidden(false)
    self:OnShown()
end
function ZO_UICombatOverlayFragment:Hide()
    ZO_UICombat:SetHidden(true)
    self:OnHidden()
end
------------------------------------
--Housing Editor Enabled Fragment
------------------------------------
local ZO_HousingEditorEnabledFragment = ZO_SceneFragment:Subclass()
function ZO_HousingEditorEnabledFragment:New()
    local fragment = ZO_SceneFragment.New(self)
    return fragment
end
function ZO_HousingEditorEnabledFragment:Hide()
    --Disable the housing editor if it isn't already
    if GetHousingEditorMode() ~= HOUSING_EDITOR_MODE_DISABLED then
        HousingEditorRequestModeChange(HOUSING_EDITOR_MODE_DISABLED)
    end
    self:OnHidden()
end
----------------------------------------
--Character Window Fragment
----------------------------------------
ZO_CharacterWindowFragment = ZO_FadeSceneFragment:Subclass()
function ZO_CharacterWindowFragment:New(control, readOnly)
    local fragment = ZO_FadeSceneFragment.New(self, control)
    fragment.readOnly = readOnly
    fragment:RegisterCallback("StateChange", function(...) fragment:OnStateChange(...) end)
    return fragment
end
function ZO_CharacterWindowFragment:OnStateChange(oldState, newState)
    if newState == SCENE_FRAGMENT_SHOWING then
    end
end
----------------------------------------
--End In World Interactions Fragment
----------------------------------------
local ZO_EndInWorldInteractionsFragment = ZO_SceneFragment:Subclass()
function ZO_EndInWorldInteractionsFragment:New(actionLayerName)
    local fragment = ZO_SceneFragment.New(self)
    return fragment
end
function ZO_EndInWorldInteractionsFragment:Show()
    EndInteraction(INTERACTION_FISH)
    EndInteraction(INTERACTION_HARVEST)
    EndInteraction(INTERACTION_SIEGE)
    self:OnShown()
end
function ZO_EndInWorldInteractionsFragment:Hide()
    self:OnHidden()
end
END_IN_WORLD_INTERACTIONS_FRAGMENT = ZO_EndInWorldInteractionsFragment:New()
----------------------------------------
--Minimize Chat Fragment
----------------------------------------
local ZO_MinimizeChatFragment = ZO_SceneFragment:Subclass()
function ZO_MinimizeChatFragment:New(actionLayerName)
    return ZO_SceneFragment.New(self)
end
function ZO_MinimizeChatFragment:Show()
    local chatSystem = ZO_GetChatSystem()
    self.wasChatMaximized = not chatSystem:IsMinimized()
    if self.wasChatMaximized then
        chatSystem:Minimize()
    end
    self:OnShown()
end
function ZO_MinimizeChatFragment:Hide()
    local chatSystem = ZO_GetChatSystem()
    if self.wasChatMaximized and chatSystem:IsMinimized() then
        chatSystem:Maximize()
    end
    self.wasChatMaximized = false
    self:OnHidden()
end
MINIMIZE_CHAT_FRAGMENT = ZO_MinimizeChatFragment:New()
----------------------------------------
--Stop Movement Fragment
----------------------------------------
local ZO_StopMovementFragment = ZO_SceneFragment:Subclass()
function ZO_StopMovementFragment:New()
    return ZO_SceneFragment.New(self)
end
function ZO_StopMovementFragment:Show()
    StopAllMovement()
    self:OnShown()
end
function ZO_StopMovementFragment:Hide()
    self:OnHidden()
end
STOP_MOVEMENT_FRAGMENT = ZO_StopMovementFragment:New()
----------------------------------------
--Hide Mouse While Not Moving Fragment
----------------------------------------
local ZO_HideMouseFragment = ZO_SceneFragment:Subclass()
local ONLY_CONSIDER_MOUSE_VISIBILITY_WHILE_MOVING = true
function ZO_HideMouseFragment:New()
    return ZO_SceneFragment.New(self)
end
function ZO_HideMouseFragment:Show()
    HideMouse(ONLY_CONSIDER_MOUSE_VISIBILITY_WHILE_MOVING)
    self:OnShown()
end
function ZO_HideMouseFragment:Hide()
    ShowMouse(ONLY_CONSIDER_MOUSE_VISIBILITY_WHILE_MOVING)
    self:OnHidden()
end
HIDE_MOUSE_FRAGMENT = ZO_HideMouseFragment:New()
----------------------------------------
-- Keybind Strip
----------------------------------------
local ZO_KeybindStripFragment = ZO_FadeSceneFragment:Subclass()
function ZO_KeybindStripFragment:New(...)
    return ZO_FadeSceneFragment.New(self, ...)
end
function ZO_KeybindStripFragment:Show()
    KEYBIND_STRIP:SetStyle(KEYBIND_STRIP_STANDARD_STYLE)
    ZO_FadeSceneFragment.Show(self)
end
function ZO_KeybindStripFragment:Hide()
    ZO_FadeSceneFragment.Hide(self)
end
KEYBIND_STRIP_FADE_FRAGMENT = ZO_KeybindStripFragment:New(ZO_KeybindStripControl)
KEYBIND_STRIP_FADE_FRAGMENT:AddInstantScene(CROWN_CRATE_KEYBOARD_SCENE)
----------------------------------------
-- Champion Keybind Strip
----------------------------------------
local ZO_ChampionKeybindStripFragment = ZO_FadeSceneFragment:Subclass()
function ZO_ChampionKeybindStripFragment:New(...)
    return ZO_FadeSceneFragment.New(self, ...)
end
function ZO_ChampionKeybindStripFragment:Show()
    KEYBIND_STRIP:SetStyle(KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE)
    ZO_FadeSceneFragment.Show(self)
end
function ZO_ChampionKeybindStripFragment:Hide()
    ZO_FadeSceneFragment.Hide(self)
end
CHAMPION_KEYBIND_STRIP_FADE_FRAGMENT = ZO_ChampionKeybindStripFragment:New(ZO_KeybindStripControl)
----------------------------------------
-- Gamepad Keybind Strip
----------------------------------------
local ZO_GamepadKeybindStripFragment = ZO_TranslateFromBottomSceneFragment:Subclass()
function ZO_GamepadKeybindStripFragment:New(...)
    return ZO_TranslateFromBottomSceneFragment.New(self, ...)
end
function ZO_GamepadKeybindStripFragment:Show()
    KEYBIND_STRIP:SetStyle(KEYBIND_STRIP_GAMEPAD_STYLE)
    ZO_TranslateFromBottomSceneFragment.Show(self)
end
function ZO_GamepadKeybindStripFragment:Hide()
    ZO_TranslateFromBottomSceneFragment.Hide(self)
end
KEYBIND_STRIP_GAMEPAD_FRAGMENT = ZO_GamepadKeybindStripFragment:New(ZO_KeybindStripControl)
KEYBIND_STRIP_GAMEPAD_FRAGMENT:AddInstantScene(CROWN_CRATE_GAMEPAD_SCENE)
----------------------------------------
-- Item Preview Fragment
----------------------------------------
local ZO_ItemPreviewFragment = ZO_SceneFragment:Subclass()
function ZO_ItemPreviewFragment:New()
    return ZO_SceneFragment.New(self)
end
function ZO_ItemPreviewFragment:Show()
    self:OnShown()
end
function ZO_ItemPreviewFragment:Hide()
    self:OnHidden()
end
ITEM_PREVIEW_FRAGMENT = ZO_ItemPreviewFragment:New()
----------------------------------------
-- Market Keybind Strip Fragment
----------------------------------------
local ZO_MarketKeybindStripFragment = ZO_SceneFragment:Subclass()
function ZO_MarketKeybindStripFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function ZO_MarketKeybindStripFragment:Show()
    KEYBIND_STRIP:SetBackgroundStyle(KEYBIND_STRIP_STANDARD_STYLE)
    ZO_SceneFragment.Show(self)
end
function ZO_MarketKeybindStripFragment:Hide()
    ZO_SceneFragment.Hide(self)
end
MARKET_KEYBIND_STRIP_FRAGMENT = ZO_MarketKeybindStripFragment:New()
----------------------------------------
-- Show Market Fragment
----------------------------------------
local ShowMarketFragment = ZO_SceneFragment:Subclass()
function ShowMarketFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function ShowMarketFragment:Show()
    self:OnShown()
    -- This call needs to be after OnShown so we are in the correct state to show
    -- the new scene
    if IsInGamepadPreferredMode() then
        SYSTEMS:GetObject("mainMenu"):ShowCategory(MENU_CATEGORY_MARKET)
    else
        SYSTEMS:GetObject("mainMenu"):ShowSceneGroup("marketSceneGroup", "market")
    end
end
function ShowMarketFragment:Hide()
    self:OnHidden()
end
SHOW_MARKET_FRAGMENT = ShowMarketFragment:New()
----------------------------------------
-- Show Eso Plus Fragment
----------------------------------------
local ShowEsoPlusFragment = ZO_SceneFragment:Subclass()
function ShowMarketFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function ShowEsoPlusFragment:Show()
    self:OnShown()
    -- This call needs to be after OnShown so we are in the correct state to show
    -- the new scene
    if not IsInGamepadPreferredMode() then
        SYSTEMS:GetObject("mainMenu"):ShowSceneGroup("marketSceneGroup", "esoPlusOffersSceneKeyboard")
    end
end
function ShowEsoPlusFragment:Hide()
    self:OnHidden()
end
SHOW_ESO_PLUS_FRAGMENT = ShowEsoPlusFragment:New()
-------------------------------------------------
-- Suppress Collectible Notifications Fragment
-------------------------------------------------
local SuppressCollectibleNotificationsFragment = ZO_SceneFragment:Subclass()
function SuppressCollectibleNotificationsFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function SuppressCollectibleNotificationsFragment:Show()
    if NOTIFICATIONS then
        NOTIFICATIONS:SuppressNotificationsByEvent(EVENT_COLLECTIBLE_NOTIFICATION_NEW)
    end
    if GAMEPAD_NOTIFICATIONS then
        GAMEPAD_NOTIFICATIONS:SuppressNotificationsByEvent(EVENT_COLLECTIBLE_NOTIFICATION_NEW)
    end
    self:OnShown()
end
function SuppressCollectibleNotificationsFragment:Hide()
    if NOTIFICATIONS then
        NOTIFICATIONS:ResumeNotificationsByEvent(EVENT_COLLECTIBLE_NOTIFICATION_NEW)
    end
    if GAMEPAD_NOTIFICATIONS then
        GAMEPAD_NOTIFICATIONS:ResumeNotificationsByEvent(EVENT_COLLECTIBLE_NOTIFICATION_NEW)
    end
    self:OnHidden()
end
SUPPRESS_COLLECTIBLE_NOTIFICATIONS_FRAGMENT = SuppressCollectibleNotificationsFragment:New()
-------------------------------------------------
-- Suppress Collectible Announcements Fragment
-------------------------------------------------
local SuppressCollectibleAnnouncementsFragment = ZO_SceneFragment:Subclass()
function SuppressCollectibleAnnouncementsFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function SuppressCollectibleAnnouncementsFragment:Show()
    CENTER_SCREEN_ANNOUNCE:SupressAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_SINGLE_COLLECTIBLE_UPDATED)
    CENTER_SCREEN_ANNOUNCE:SupressAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_COLLECTIBLES_UPDATED)
    self:OnShown()
end
function SuppressCollectibleAnnouncementsFragment:Hide()
    CENTER_SCREEN_ANNOUNCE:ResumeAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_SINGLE_COLLECTIBLE_UPDATED)
    CENTER_SCREEN_ANNOUNCE:ResumeAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_COLLECTIBLES_UPDATED)
    self:OnHidden()
end
SUPPRESS_COLLECTIBLE_ANNOUNCEMENTS_FRAGMENT = SuppressCollectibleAnnouncementsFragment:New()
------------------------
-- UI Music Fragment
------------------------
ZO_UIMusicFragment = ZO_SceneFragment:Subclass()
function ZO_UIMusicFragment:New(musicMode)
    local fragment = ZO_SceneFragment.New(self)
    fragment.musicMode = musicMode
    return fragment
end
function ZO_UIMusicFragment:Show()
    SetOverrideMusicMode(self.musicMode)
    self:OnShown()
end
function ZO_UIMusicFragment:Hide()
    SetOverrideMusicMode(OVERRIDE_MUSIC_MODE_NONE)
    self:OnHidden()
end
-- handle the case where /reloadui is called while a music fragment is showing
SetOverrideMusicMode(OVERRIDE_MUSIC_MODE_NONE)
CHAMPION_UI_MUSIC_FRAGMENT = ZO_UIMusicFragment:New(OVERRIDE_MUSIC_MODE_CHAMPION)
----------------------------------------
-- Show Queued UI System Fragment
----------------------------------------
local ShowQueuedUISystemFragment = ZO_SceneFragment:Subclass()
function ShowQueuedUISystemFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function ShowQueuedUISystemFragment:Show()
    self:OnShown()
end
function ShowQueuedUISystemFragment:Hide()
    self:OnHidden()
    if SCENE_MANAGER:IsShowingNext(SCENE_MANAGER:GetHUDSceneName()) then
        ZO_UI_SYSTEM_MANAGER:TryOpenQueuedUISystem()
    else
        ZO_UI_SYSTEM_MANAGER:ClearQueuedUISystem()
    end
end
SHOW_QUEUED_UI_SYSTEM_FRAGMENT = ShowQueuedUISystemFragment:New()
-----------------------------------------------------
-- Ignore Energy Sustainability Frame Cap Fragment
-----------------------------------------------------
local IgnoreEnergySustainabilityFrameCapFragment = ZO_SceneFragment:Subclass()
function IgnoreEnergySustainabilityFrameCapFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function IgnoreEnergySustainabilityFrameCapFragment:Show()
    if IsConsoleUI() then
    end
    self:OnShown()
end
function IgnoreEnergySustainabilityFrameCapFragment:Hide()
    if IsConsoleUI() then
        PreventEnergySustainabilityFrameCap(false)
    end
    self:OnHidden()
end
IGNORE_ENERGY_SUSTAINABILITY_FRAME_CAP_FRAGMENT = IgnoreEnergySustainabilityFrameCapFragment:New()
--------------------------------------
--General Fragment Declarations
--------------------------------------
INVENTORY_FRAGMENT:AddDependencies(
    BACKPACK_DEFAULT_LAYOUT_FRAGMENT, 
    BACKPACK_BANK_LAYOUT_FRAGMENT,
    BACKPACK_GUILD_BANK_LAYOUT_FRAGMENT,
    BACKPACK_TRADING_HOUSE_LAYOUT_FRAGMENT, 
    BACKPACK_MAIL_LAYOUT_FRAGMENT, 
    BACKPACK_PLAYER_TRADE_LAYOUT_FRAGMENT, 
    BACKPACK_MENU_BAR_LAYOUT_FRAGMENT, 
    BACKPACK_STORE_LAYOUT_FRAGMENT,
    BACKPACK_FENCE_LAYOUT_FRAGMENT,
    BACKPACK_LAUNDER_LAYOUT_FRAGMENT
)
CLEAR_CURSOR_FRAGMENT = ZO_ClearCursorFragment:New()
UI_COMBAT_OVERLAY_FRAGMENT = ZO_UICombatOverlayFragment:New()
HOUSING_EDITOR_ENABLED_FRAGMENT = ZO_HousingEditorEnabledFragment:New()
KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT = ZO_FadeSceneFragment:New(ZO_KeybindStripMungeBackground)
KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT:AddInstantScene(CROWN_CRATE_KEYBOARD_SCENE)
KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT = ZO_FadeSceneFragment:New(ZO_KeybindStripGamepadBackground)
KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT:AddInstantScene(CROWN_CRATE_GAMEPAD_SCENE)
RIGHT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedRightPanelBackground)
RIGHT_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedRightBackground)
STATS_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedStatsBackground)
WIDE_RIGHT_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedWideRightBackground)
LEFT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedLeftPanelBackground)
THIN_RIGHT_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedThinRightBackground)
THIN_RIGHT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedThinRightPanelBackground)
THIN_LEFT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedThinLeftPanelBackground)
THIN_TALL_RIGHT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedThinTallRightPanelBackground)
MEDIUM_RIGHT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedMediumRightPanelBackground)
MEDIUM_LEFT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedMediumLeftPanelBackground)
MEDIUM_SHORT_RIGHT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedMediumShortRightPanelBackground)
MEDIUM_SHORT_LEFT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedMediumShortLeftPanelBackground)
MEDIUM_TALL_LEFT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedMediumTallLeftPanelBackground)
WIDE_RIGHT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedWideRightPanelBackground)
WIDE_LEFT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedWideLeftPanelBackground)
WIDE_TALL_LEFT_PANEL_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedWideTallLeftPanelBackground)
TREE_UNDERLAY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedTreeUnderlay)
TOP_BAR_FRAGMENT = ZO_FadeSceneFragment:New(ZO_TopBar)
TITLE_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedTitle)
TITLE_FRAGMENT:SetCategory(FRAGMENT_CATEGORY_TITLE)
RIGHT_PANEL_TITLE_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedRightPanelTitle)
RIGHT_PANEL_TITLE_FRAGMENT:SetCategory(FRAGMENT_CATEGORY_TITLE)
MAIL_INBOX_FRAGMENT = ZO_FadeSceneFragment:New(ZO_MailInbox)
MAIL_SEND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_MailSend)
MAIL_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_WINDOW_TITLE_MAIL)
GAMEPAD_TRADE_FRAGMENT = ZO_FadeSceneFragment:New(ZO_Trade_Gamepad)
CHARACTER_WINDOW_STATS_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CharacterWindowStats)
CHARACTER_WINDOW_FRAGMENT = ZO_CharacterWindowFragment:New(ZO_Character, false)
READ_ONLY_CHARACTER_WINDOW_FRAGMENT = ZO_CharacterWindowFragment:New(ZO_Character, true)
GAMEPAD_GENERIC_FOOTER_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GenericFooter_Gamepad)
PLAYER_PROGRESS_BAR_FRAGMENT = ZO_PlayerProgressBarFragment:New()
PLAYER_PROGRESS_BAR_CURRENT_FRAGMENT = ZO_PlayerProgressBarCurrentFragment:New()
PLAYER_PROGRESS_BAR_GAMEPAD_HIDE_NAME_LOCATION_FRAGMENT = ZO_GamepadPlayerProgressBarHideNameLocationFragment:New()
PLAYER_PROGRESS_BAR_GAMEPAD_HIDE_NAME_LOCATION_FRAGMENT:SetHideOnSceneHidden(true)
PLAYER_PROGRESS_BAR_GAMEPAD_NAME_LOCATION_ANCHOR_FRAGMENT = ZO_GamepadPlayerProgressBarNameLocationAnchor_Initialize(GAMEPAD_PLAYER_PROGRESS_BAR_NAME_LOCATION, PLAYER_PROGRESS_BAR)
QUEST_JOURNAL_FRAGMENT = ZO_FadeSceneFragment:New(ZO_QuestJournal)
COLLECTIONS_BOOK_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CollectionsBook_TopLevel)
LORE_LIBRARY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_LoreLibrary)
LORE_READER_FRAGMENT = ZO_FadeSceneFragment:New(ZO_LoreReader)
TREASURE_MAP_FRAGMENT = ZO_FadeSceneFragment:New(ZO_TreasureMap)
BANK_MENU_FRAGMENT = ZO_FadeSceneFragment:New(ZO_PlayerBankMenu)
HOUSE_BANK_MENU_FRAGMENT = ZO_FadeSceneFragment:New(ZO_HouseBankMenu)
GUILD_BANK_MENU_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GuildBankMenu)
INTERACT_FRAGMENT = ZO_FadeSceneFragment:New(ZO_InteractWindow)
GAMEPAD_INTERACT_FRAGMENT = ZO_FadeSceneFragment:New(ZO_InteractWindow_Gamepad)
STORE_MENU_FRAGMENT = ZO_FadeSceneFragment:New(ZO_StoreWindowMenu)
FENCE_MENU_FRAGMENT = ZO_FadeSceneFragment:New(ZO_Fence_Keyboard_WindowMenu)
WORLD_MAP_CORNER_FRAGMENT = ZO_FadeSceneFragment:New(ZO_WorldMapCorner)
WORLD_MAP_INFO_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_WorldMapInfoFootPrintBackground)
GAMEPAD_WORLD_MAP_HEADER_FRAGMENT = ZO_FadeSceneFragment:New(ZO_WorldMapHeader_Gamepad)
ALLIANCE_WAR_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_AVA_MENU_ALLIANCE_WAR_GROUP)
CAMPAIGN_BROWSER_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CampaignBrowser)
CAMPAIGN_AVA_RANK_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CampaignAvARank)
CURRENT_CAMPAIGNS_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CurrentCampaigns)
CAMPAIGN_OVERVIEW_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CampaignOverview)
NOTIFICATIONS_FRAGMENT = ZO_FadeSceneFragment:New(ZO_Notifications)
NOTIFICATIONS_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_SOCIAL_MENU_NOTIFICATIONS)
TRADING_HOUSE_FRAGMENT = ZO_FadeSceneFragment:New(ZO_TradingHouse)
PLAYER_TRADE_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_WINDOW_TITLE_TRADE)
CONTACTS_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_SOCIAL_MENU_CONTACTS)
DISPLAY_NAME_FRAGMENT = ZO_FadeSceneFragment:New(ZO_DisplayName)
FRIENDS_ONLINE_FRAGMENT = ZO_FadeSceneFragment:New(ZO_FriendsOnline)
GROUP_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_SOCIAL_MENU_GROUP)
GROUP_CENTER_INFO_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GroupCenterInfo)
SEARCHING_FOR_GROUP_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SearchingForGroup)
GUILD_SELECTOR_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GuildSelector)
GUILD_HOME_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GuildHome)
-- GUILD_ROSTER_FRAGMENT defined in GuildRoster_Keyboard.lua
GUILD_RANKS_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GuildRanks)
-- GUILD_HISTORY_KEYBOARD_FRAGMENT defined in GuildHistory_Keyboard.lua
GUILD_CREATE_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GuildCreate)
GUILD_SHARED_INFO_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GuildSharedInfo)
GUILD_HERALDRY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GuildHeraldry)
CROWN_CRATES_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_CrownCratesTopLevel)
HOUSING_FURNITURE_BROWSER_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_HOUSING_BROWSER_TITLE)
HOUSING_PATH_SETTINGS_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_HOUSING_EDITOR_PATH_SETTINGS)
ALCHEMY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_AlchemyTopLevel)
ENCHANTING_FRAGMENT = ZO_FadeSceneFragment:New(ZO_EnchantingTopLevel)
SMITHING_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SmithingTopLevel)
UNIVERSAL_DECONSTRUCTION_KEYBOARD_FRAGMENT = ZO_FadeSceneFragment:New(ZO_UniversalDeconstructionTopLevel_Keyboard)
SKILLS_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_WINDOW_TITLE_SKILLS)
COLLECTIONS_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_COLLECTIONS_MENU_ROOT_TITLE)
JOURNAL_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_QUEST_JOURNAL_MENU_JOURNAL)
HELP_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_HELP_TITLE)
COMPANION_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_COMPANION_MENU_ROOT_TITLE)
RESTYLE_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_RESTYLE_STATION_MENU_ROOT_TITLE)
CHAMPION_PERKS_CONSTELLATIONS_FRAGMENT = ZO_FadeSceneFragment:New(ZO_ChampionPerks)
GUILD_LINK_TITLE_FRAGMENT = ZO_SetTitleFragment:New(SI_GUILD_INFO_SCENE_TITLE)
PLAYER_MENU_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_MainMenu_Gamepad)
PLAYER_MENU_FRAGMENT:SetHideOnSceneHidden(true)
--Sounds
INVENTORY_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.BACKPACK_WINDOW_OPEN, SOUNDS.BACKPACK_WINDOW_CLOSE)
CHARACTER_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.CHARACTER_WINDOW_OPEN, SOUNDS.CHARACTER_WINDOW_CLOSE)
SKILLS_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.SKILLS_WINDOW_OPEN, SOUNDS.SKILLS_WINDOW_CLOSE)
CODEX_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.CODEX_WINDOW_OPEN, SOUNDS.CODEX_WINDOW_CLOSE)
MAP_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.MAP_WINDOW_OPEN, SOUNDS.MAP_WINDOW_CLOSE)
CONTACTS_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.CONTACTS_WINDOW_OPEN, SOUNDS.CONTACTS_WINDOW_CLOSE)
GROUP_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.GROUP_WINDOW_OPEN, SOUNDS.GROUP_WINDOW_CLOSE)
MAIL_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.MAIL_WINDOW_OPEN, SOUNDS.MAIL_WINDOW_CLOSE)
GUILD_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.GUILD_WINDOW_OPEN, SOUNDS.GUILD_WINDOW_CLOSE)
NOTIFICATIONS_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.NOTIFICATIONS_WINDOW_OPEN, SOUNDS.NOTIFICATIONS_WINDOW_CLOSE)
ALLIANCE_WAR_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.ALLIANCE_WAR_WINDOW_OPEN, SOUNDS.ALLIANCE_WAR_WINDOW_CLOSE)
HELP_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.HELP_WINDOW_OPEN, SOUNDS.HELP_WINDOW_CLOSE)
SYSTEM_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.SYSTEM_WINDOW_OPEN, SOUNDS.SYSTEM_WINDOW_CLOSE)
BANK_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.BANK_WINDOW_OPEN, SOUNDS.BANK_WINDOW_CLOSE)
STORE_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.STORE_WINDOW_OPEN, SOUNDS.STORE_WINDOW_CLOSE)
TRADE_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.TRADE_WINDOW_OPEN, SOUNDS.TRADE_WINDOW_CLOSE)
INTERACT_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.INTERACT_WINDOW_OPEN, SOUNDS.INTERACT_WINDOW_CLOSE)
TREASURE_MAP_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.TREASURE_MAP_OPEN, SOUNDS.TREASURE_MAP_CLOSE)
TRADING_HOUSE_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.TRADING_HOUSE_WINDOW_OPEN, SOUNDS.TRADING_HOUSE_WINDOW_CLOSE)
CHAMPION_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.CHAMPION_WINDOW_OPENED, SOUNDS.CHAMPION_WINDOW_CLOSED)
MARKET_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.MARKET_WINDOW_OPENED, SOUNDS.MARKET_WINDOW_CLOSED)
COLLECTIONS_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.COLLECTIONS_WINDOW_OPEN, SOUNDS.COLLECTIONS_WINDOW_CLOSE)
CROWN_CRATES_GEMIFICATION_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.DEFAULT_WINDOW_OPEN, SOUNDS.DEFAULT_WINDOW_CLOSE)
SCRIBING_WINDOW_SOUNDS = ZO_WindowSoundFragment:New(SOUNDS.SCRIBING_OPENED, SOUNDS.SCRIBING_CLOSED)
--Action Layers
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New(GetString(SI_KEYBINDINGS_LAYER_USER_INTERFACE_SHORTCUTS))
SIEGE_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New(GetString(SI_KEYBINDINGS_LAYER_SIEGE))
GUILD_SELECTOR_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("Guild")
MOUSE_UI_MODE_FRAGMENT = ZO_ActionLayerFragment:New("MouseUIMode")
SPECTATOR_CAMERA_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("SpectatorCameraMouse")
GAMEPAD_UI_MODE_FRAGMENT = ZO_ActionLayerFragment:New("GamepadUIMode")
HOUSING_EDITOR_HUD_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New(GetString(SI_KEYBINDINGS_LAYER_HOUSING_EDITOR))
HOUSING_EDITOR_HUD_PLACEMENT_MODE_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New(GetString(SI_KEYBINDINGS_LAYER_HOUSING_EDITOR_PLACEMENT_MODE))
HOUSING_HUD_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New(GetString(SI_KEYBINDINGS_LAYER_HUD_HOUSING))
BATTLEGROUND_HUD_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("BattlegroundHud")
BATTLEGROUND_SCOREBOARD_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("BattlegroundScoreboard")
SPECIAL_TOGGLE_HELP_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("SpecialToggleHelp")
--Intercept Layer
INTERACT_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("SceneChangeInterceptLayer")
INTERACT_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT:SetConditional(function()
        return IsUnderArrest()
    end)
-- Preview Intercept Layer
PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("PreviewInterceptLayer")
--Crafting window keybind intercept layer
ZO_CraftingWindowKeybindInterceptLayerFragment = ZO_ActionLayerFragment:Subclass()
function ZO_CraftingWindowKeybindInterceptLayerFragment:New(actionLayerName)
    local fragment = ZO_ActionLayerFragment.New(self, actionLayerName)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function()
        fragment:Refresh()
    end)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", function()
        fragment:Refresh()
    end)
    return fragment
end
CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT = ZO_CraftingWindowKeybindInterceptLayerFragment:New("SceneChangeInterceptLayer")
CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT:SetConditional(function()
end)
-- Close Actions Intercept Layer
ZO_CloseActionsInterceptLayerFragment = ZO_ActionLayerFragment:Subclass()
function ZO_CloseActionsInterceptLayerFragment:New(actionLayerName)
    local fragment = ZO_ActionLayerFragment.New(self, actionLayerName)
    fragment:SetHandleOnce(true)
    return fragment
end
function ZO_CloseActionsInterceptLayerFragment:InterceptCloseAction(keybind)
    if self:IsShowing() then
        if self:FireCallbacks("InterceptCloseAction", keybind) then
            return true
        end
    end
    return false
end
CLOSE_ACTIONS_INTERCEPT_LAYER_FRAGMENT = ZO_CloseActionsInterceptLayerFragment:New("CloseActionsInterceptLayer")
HOUSING_EDITOR_HUD_FRAGMENT = ZO_HousingEditorHUDFragment:New()
HOUSING_EDITOR_ACTION_BAR_FRAGMENT = ZO_FadeSceneFragment:New(ZO_HousingEditorActionBarTopLevel)
SCREEN_ADJUST_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New("ScreenAdjustActions")