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--Gamepad fragments
local ALWAYS_ANIMATE = true
-- Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_Background )
GAMEPAD_NAV_QUADRANT_1_INSTANT_BACKGROUND_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_Background )
GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_Background )
GAMEPAD_NAV_QUADRANT_1_2_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_2_Background )
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_4_Background )
GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_Background , ALWAYS_ANIMATE )
GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_4_Background , ALWAYS_ANIMATE )
GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_2_3_Background )
-- END Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
GAMEPAD_NAV_QUADRANT_2_3_FURNITURE_ITEM_PREVIEW_OPTIONS_FRAGMENT = ZO_ItemPreviewOptionsFragment : New ( {
paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
paddingRight = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
dynamicFramingConsumedWidth = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
dynamicFramingConsumedHeight = 400 ,
forcePreparePreview = false ,
previewInEmptyWorld = true ,
previewBufferMS = 300
} )
GAMEPAD_NAV_QUADRANT_2_3_4_FURNITURE_ITEM_PREVIEW_OPTIONS_FRAGMENT = ZO_ItemPreviewOptionsFragment : New ( {
paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
paddingRight = ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
dynamicFramingConsumedWidth = ZO_GAMEPAD_UI_REFERENCE_WIDTH - ZO_GAMEPAD_PANEL_WIDTH - ( ZO_GAMEPAD_SAFE_ZONE_INSET_X * 2 ) ,
dynamicFramingConsumedHeight = 400 ,
forcePreparePreview = false ,
previewInEmptyWorld = true ,
previewBufferMS = 300
} )
paddingLeft = ( ZO_GAMEPAD_PANEL_WIDTH * 2 ) + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
paddingRight = ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
dynamicFramingConsumedWidth = ZO_GAMEPAD_UI_REFERENCE_WIDTH - ( ZO_GAMEPAD_PANEL_WIDTH * 2 ) - ( ZO_GAMEPAD_SAFE_ZONE_INSET_X * 2 ) ,
dynamicFramingConsumedHeight = 400 ,
forcePreparePreview = false ,
previewBufferMS = 300 ,
} )
paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
paddingRight = 0 ,
dynamicFramingConsumedWidth = 1150 ,
dynamicFramingConsumedHeight = 400 ,
forcePreparePreview = false ,
previewBufferMS = 300
} )
paddingLeft = 0 ,
paddingRight = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
dynamicFramingConsumedWidth = 700 ,
dynamicFramingConsumedHeight = 400 ,
} )
paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
paddingRight = 0 ,
dynamicFramingConsumedWidth = 1150 ,
dynamicFramingConsumedHeight = 400 ,
forcePreparePreview = false ,
previewBufferMS = 300 ,
} )
end
end
end
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_GUILD_BANK_GUILD_FOOTER_LABEL ) ) )
return narrations
end
end
GAMEPAD_COLLECTIONS_BOOK_DLC_PANEL_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadCollectionsDLCPanel , true )
GAMEPAD_COLLECTIONS_BOOK_HOUSING_PANEL_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadCollectionsHousingPanel , true )
GAMEPAD_COLLECTIONS_BOOK_GRID_LIST_PANEL_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadCollectionsGridListPanel , true )
GAMEPAD_HOUSING_FURNITURE_BROWSER_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_HousingFurnitureBrowser_GamepadTopLevel )
GAMEPAD_ALCHEMY_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadAlchemyTopLevelContainerMode )
GAMEPAD_ALCHEMY_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadAlchemyTopLevelContainerInventory )
GAMEPAD_QUICKSLOT_SELECTED_TOOLTIP_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_Quickslot_Gamepad_TopLevelSelectedTooltipContainer )
GAMEPAD_RESTYLE_ROOT_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_RestyleTopLevel_GamepadMaskContainer )
GAMEPAD_RESTYLE_DYEING_PANEL_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_RestyleTopLevel_GamepadDyePanel )
GAMEPAD_ENCHANTING_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadEnchantingTopLevelContainerMode )
GAMEPAD_ENCHANTING_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadEnchantingTopLevelContainerInventory )
GAMEPAD_SMITHING_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskContainer )
GAMEPAD_SMITHING_REFINE_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskRefinementInventory )
GAMEPAD_SMITHING_REFINE_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadSmithingTopLevelRefinement )
GAMEPAD_SMITHING_DECONSTRUCT_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskDeconstructionInventory )
GAMEPAD_SMITHING_DECONSTRUCT_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadSmithingTopLevelDeconstruction )
GAMEPAD_SMITHING_CREATION_CREATE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskCreationCreate )
GAMEPAD_SMITHING_CREATION_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadSmithingTopLevelCreation )
GAMEPAD_SMITHING_IMPROVEMENT_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskImprovementInventory )
GAMEPAD_SMITHING_IMPROVEMENT_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadSmithingTopLevelImprovement )
GAMEPAD_SMITHING_RESEARCH_RESEARCH_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskResearchResearch )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskResearchConfirm )
UNIVERSAL_DECONSTRUCTION_GAMEPAD_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_UniversalDeconstructionTopLevel_Gamepad )
UNIVERSAL_DECONSTRUCTION_MODE_GAMEPAD_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_UniversalDeconstructionTopLevel_GamepadMaskContainer )
UNIVERSAL_DECONSTRUCTION_INVENTORY_GAMEPAD_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_UniversalDeconstructionTopLevel_GamepadMaskPanelInventory )
UNIVERSAL_DECONSTRUCTION_FLOATING_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_UniversalDeconstructionTopLevel_GamepadFloating )
GAMEPAD_SOUL_GEM_ITEM_CHARGER_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_Gamepad_SoulGemItemCharger )
GAMEPAD_AVA_CAMPAIGN_INFO_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_CampaignBrowser_GamepadTopLevelCampaignInfo )
GAMPEAD_AVA_RANK_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_CampaignBrowser_GamepadTopLevelAvaRankFooter )
GAMEPAD_GROUPING_TOOLS_LOCATION_INFO_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GroupingToolsGamepadLocationInfo )
GAMEPAD_BANKING_WITHDRAW_DEPOSIT_GOLD_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_GamepadBankingWithdrawDepositGoldTopLevel )
GAMEPAD_PROVISIONER_RECIPELIST_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadProvisionerTopLevelContainerRecipe )
GAMEPAD_PROVISIONER_OPTIONS_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadProvisionerTopLevelContainerOptions )
GAMEPAD_PROVISIONER_FILLET_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadProvisionerTopLevelMaskFilletInventory )
GAMEPAD_PROVISIONER_FILLET_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadProvisionerTopLevelFillet )
GAMEPAD_GUILD_BANK_WITHDRAW_DEPOSIT_GOLD_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_GuildBankWithdrawDepositGoldTopLevel_Gamepad )
GAMEPAD_GUILD_KIOSK_PURCHASE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_Gamepad_GuildKiosk_Purchase )
GAMEPAD_TRADING_HOUSE_CREATE_LISTING_ROOT_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_TradingHouse_CreateListing_Gamepad )
GAMEPAD_TRADING_HOUSE_CREATE_LISTING_LIST_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_TradingHouse_CreateListing_GamepadMaskContainer )
GAMEPAD_RESTYLE_STATION_LIST_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_RestyleStation_Gamepad_TLMaskContainer )
GAMEPAD_OUTFITS_SELECTOR_ROOT_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_Outfits_Selector_GamepadMaskContainer )
GAMEPAD_ACCESSIBLE_ASSIGNABLE_UTILITY_WHEEL_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_AccessibleAssignableUtilityWheelTopLevel_Gamepad )
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