1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 |
------
-- ZO_RetraitStation_Gamepad
------
local GAMEPAD_RETRAIT_ROOT_SCENE_NAME = "retrait_gamepad_root"
local GAMEPAD_RETRAIT_SCENE_NAME = "retrait_gamepad"
local GAMEPAD_RECONSTRUCT_SCENE_NAME = "reconstruct_gamepad"
local MODE_TO_SCENE_NAME =
{
[ ZO_RETRAIT_MODE_ROOT ] = GAMEPAD_RETRAIT_ROOT_SCENE_NAME ,
[ ZO_RETRAIT_MODE_RETRAIT ] = GAMEPAD_RETRAIT_SCENE_NAME ,
[ ZO_RETRAIT_MODE_RECONSTRUCT ] = GAMEPAD_RECONSTRUCT_SCENE_NAME ,
}
SYSTEMS : RegisterGamepadObject ( "retrait" , self ) -- TODO: Move this and all its mode function below into retrait gamepad class
GAMEPAD_RETRAIT_SCENE = ZO_InteractScene : New ( GAMEPAD_RETRAIT_SCENE_NAME , SCENE_MANAGER , self . retraitStationInteraction )
local gamepadRetraitModeTopLevel = CreateControlFromVirtual ( "ZO_RetraitStation_RetraitMode_Gamepad" , GuiRoot , "ZO_RetraitStation_Retrait_GamepadTopLevel" )
ZO_RETRAIT_STATION_RETRAIT_GAMEPAD = ZO_RetraitStation_Retrait_Gamepad : New ( gamepadRetraitModeTopLevel , GAMEPAD_RETRAIT_SCENE )
GAMEPAD_RECONSTRUCT_SCENE = ZO_InteractScene : New ( GAMEPAD_RECONSTRUCT_SCENE_NAME , SCENE_MANAGER , self . retraitStationInteraction )
ZO_RETRAIT_STATION_RECONSTRUCT_GAMEPAD = ZO_RetraitStation_Reconstruct_Gamepad : New ( ZO_RetraitStation_Reconstruct_GamepadTopLevel , GAMEPAD_RECONSTRUCT_SCENE )
end
end
end
{
-- Select mode.
{
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
self . modeList = ZO_GamepadVerticalItemParametricScrollList : New ( self . control : GetNamedChild ( "MaskContainerList" ) )
self . modeList : AddDataTemplate ( "ZO_GamepadItemEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
local retraitModeEntry = self : CreateModeEntry ( SI_RETRAIT_STATION_RETRAIT_MODE , ZO_RETRAIT_MODE_RETRAIT , "EsoUI/Art/Crafting/Gamepad/gp_retrait_tabIcon.dds" )
local reconstructModeEntry = self : CreateModeEntry ( SI_RETRAIT_STATION_RECONSTRUCT_MODE , ZO_RETRAIT_MODE_RECONSTRUCT , "EsoUI/Art/Crafting/Gamepad/gp_reconstruct_tabIcon.dds" )
--Narrates the mode list
local narrationInfo =
{
end ,
end ,
}
end
end
end
end
end
return false
end
end
return false
end
end
end
end
end
end
end
end
-- Global XML functions
end |