Back to Home

ESO Lua File v101041

ingame/map/worldmapkeepupgrade_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
--Keep Upgrade Window Shared
local UPDATE_RATE_SECONDS = 1
ZO_MapKeepUpgrade_Shared = ZO_Object:Subclass()
function ZO_MapKeepUpgrade_Shared:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_MapKeepUpgrade_Shared:Initialize(control)
    self.control = control
    self.currentLevelLabel = control:GetNamedChild("CurrentLevel")
    self.barLabel = control:GetNamedChild("BarLabel")
    self.barControl = control:GetNamedChild("Bar")
    self.timeContainer = control:GetNamedChild("Time")
    self.timeUntilNextLevelLabel = control:GetNamedChild("TimeUntilNextLevel")
    self.levelsControl = control:GetNamedChild("Levels")
    self.levelsGridList = self.gridListClass:New(self.levelsControl, ZO_GRID_SCROLL_LIST_DONT_AUTOFILL)
        local level = self.keepUpgradeObject:GetUpgradeLevel()
        if data.data.level <= level then
            control:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
        else
            control:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
        end
    end
    local function WorldMapKeepUpgradeGridEntrySetup(control, data, list)
        local level = self.keepUpgradeObject:GetUpgradeLevel()
        local isActive = level >= data.dataSource.level
        local lockControl = control:GetNamedChild("Lock")
        lockControl:SetHidden(isActive)
        ZO_ActionSlot_SetUnusable(control.icon, not isActive)
    end
    local HIDE_CALLBACK = nil
    local SPACING_X = 6
    local params = self.symbolParams
    self.levelsGridList:SetGridEntryTemplate(self.buttonLayout, params.SYMBOL_ICON_SIZE, params.SYMBOL_ICON_SIZE, WorldMapKeepUpgradeGridEntrySetup, HIDE_CALLBACK, ZO_ObjectPool_DefaultResetControl, SPACING_X, params.GRID_DEFAULT_SPACING_Y)
    self.levelsGridList:SetHeaderTemplate(self.labelLayout, ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_HEIGHT, WorldMapKeepUpgradeGridHeaderEntrySetup)
    self.levelsGridList:SetHeaderPrePadding(params.SYMBOL_PADDING_Y)
    control:SetHandler("OnUpdate", function(_, timeS)
        if self.nextUpdateS == nil or timeS > self.nextUpdateS then
            self:RefreshTimeDependentControls()
            self.nextUpdateS = timeS + UPDATE_RATE_SECONDS
        end
    end)
    self.fragment = ZO_FadeSceneFragment:New(control)
    self.fragment:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWN then
            self:OnFragmentShown()
        elseif newState == SCENE_FRAGMENT_HIDDEN then
            self:OnFragmentHidden()
        end
    end)
    local function IfShowing(callback)
        if self.fragment:IsShowing() then
            callback(self)
        end
    end
    local function IfShowingKeep(keepId, bgQueryType, callback)
        if self.keepUpgradeObject and keepId == self.keepUpgradeObject:GetKeep() and DoBattlegroundContextsIntersect(bgQueryType, self.keepUpgradeObject:GetBGQueryType()) then
            callback(self)
        end
    end
    control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function(_, keepId, bgContext)
            IfShowingKeep(keepId, bgContext, self.RefreshAll)
        end)
    control:RegisterForEvent(EVENT_KEEP_INITIALIZED, function(_, keepId, bgContext)
            IfShowingKeep(keepId, bgContext, self.RefreshAll)
        end)
    control:RegisterForEvent(EVENT_KEEPS_INITIALIZED, function()
            IfShowing(self.RefreshAll)
        end)
    CALLBACK_MANAGER:RegisterCallback("OnWorldMapKeepChanged", function()
            IfShowing(self.RefreshAll)
        end)
end
function ZO_MapKeepUpgrade_Shared:GetFragment()
    return self.fragment
end
function ZO_MapKeepUpgrade_Shared:OnFragmentShown()
    self:RefreshAll()
end
function ZO_MapKeepUpgrade_Shared:OnFragmentHidden()
    self.keepUpgradeObject = nil
    -- clear the grid list when we hide the fragment because when the screen resizes
    -- it will refresh the list, but updating the entries relies on self.keepUpgradeObject
    -- and we just set that to nil
    self.levelsGridList:ClearGridList()
    self.levelsGridList:CommitGridList()
end
function ZO_MapKeepUpgrade_Shared:OnGridListSelectedDataChanged(previousData, newData)
    -- To be overridden
end
function ZO_MapKeepUpgrade_Shared:RefreshAll()
    self:RefreshData()
    self:RefreshLevels()
end
function ZO_MapKeepUpgrade_Shared:RefreshData()
    -- To be overridden
end
function ZO_MapKeepUpgrade_Shared:RefreshBarLabel()
    self.barLabel:SetText(self.keepUpgradeObject:GetUpgradeTypeName())
end
function ZO_MapKeepUpgrade_Shared:GenerateRemainingTimeLabel(current, forNextLevel, resourceRate, level)
    if level >= GetKeepMaxUpgradeLevel(self.keepUpgradeObject:GetKeep()) or forNextLevel <= 0 or current > forNextLevel then
        return nil
    elseif resourceRate <= 0 then
        return GetString(SI_KEEP_UPGRADE_INVALID_TIME)
    else
        local timeRemaining = ((forNextLevel - current) / resourceRate) * 60
        return ZO_FormatCountdownTimer(timeRemaining)
    end
end
function ZO_MapKeepUpgrade_Shared:RefreshBar()
    local level = self.keepUpgradeObject:GetUpgradeLevel()
    self.currentLevelLabel:SetText(level)
    local cur, max = self.keepUpgradeObject:GetUpgradeLevelProgress(level)
    self.barControl:SetMinMax(0, max)
    self.barControl:SetValue(cur)
    local resourceRate = self.keepUpgradeObject:GetRate()
    local remainingTimeText = self:GenerateRemainingTimeLabel(cur, max, resourceRate, level)
    if remainingTimeText then
        self.timeContainer:SetHidden(false)
        self.timeUntilNextLevelLabel:SetText(remainingTimeText)
    else
        self.timeContainer:SetHidden(true)
    end
end
function ZO_MapKeepUpgrade_Shared:RefreshLevels()
    self.levelsGridList:ClearGridList()
    for currentLevel = 0, GetKeepMaxUpgradeLevel(self.keepUpgradeObject:GetKeep()) do
        local numUpgrades = self.keepUpgradeObject:GetNumLevelUpgrades(currentLevel)
        if numUpgrades > 0 then
            local levelHeaderText = zo_strformat(SI_KEEP_UPGRADE_LEVEL_SECTION_HEADER, currentLevel)
            for i = 1, numUpgrades do
                local name, description, icon, atPercent, isActive = self.keepUpgradeObject:GetLevelUpgradeInfo(currentLevel, i)
                local data = {
                    index = i,
                    gridHeaderName = levelHeaderText,
                    level = currentLevel,
                    name = name,
                    description = description,
                    icon = icon,
                    atPercent = atPercent,
                    isActive = isActive,
                }
                self.levelsGridList:AddEntry(ZO_GridSquareEntryData_Shared:New(data))
            end
        end
    end
    self.levelsGridList:CommitGridList()
end
function ZO_MapKeepUpgrade_Shared:RefreshTimeDependentControls()
    self.levelsGridList:RefreshGridList()
    self:RefreshBar()
end