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local ACTIVATE_ON_SHOW = true
local DONT_CREATE_TAB_BAR = false
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , DONT_CREATE_TAB_BAR , ACTIVATE_ON_SHOW , LORE_LIBRARY_BOOK_SET_SCENE_GAMEPAD )
{
}
end
else
end
end
end
{
-- Back
-- Read book
{
if selectedData and selectedData . bookIndex then
else
else
ZO_AlertNoSuppression ( UI_ALERT_CATEGORY_ALERT , nil , zo_strformat ( SI_LORE_LIBRARY_UNKNOWN_BOOK , selectedData . text ) )
end
end
end
end ,
end ,
} ,
-- Open in Achievements
{
return false
else
local achievementId = GetLoreBookCollectionLinkedAchievement ( self . categoryIndex , self . collectionIndex )
return achievementId ~= 0
end
end ,
local achievementId = GetLoreBookCollectionLinkedAchievement ( self . categoryIndex , self . collectionIndex )
end ,
} ,
}
-- Jump to next section.
end
list : AddDataTemplate ( "ZO_GamepadSubMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GamepadSubMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
local bookListIndex = libraryData . bookListIndex or 1
local categoryIndex = libraryData . categoryIndex
local collectionIndex = libraryData . collectionIndex
local hirelingType = libraryData . hirelingType
if ( self . bookListIndex ~= bookListIndex ) or ( self . categoryIndex ~= categoryIndex ) or ( self . collectionIndex ~= collectionIndex ) or ( self . hirelingType ~= hirelingType ) then
end
end
--Layout the list differently depending on if this is a hireling category or not
else
end
end
do
end
end
-- Get the list of books we need to show.
local books = { }
local knownBooks = 0
for bookIndex = 1 , totalBooks do
local bookData =
{
bookIndex = bookIndex ,
}
if known then
knownBooks = knownBooks + 1
end
end
-- Add the books to the list.
entryData . bookIndex = bookData . bookIndex
entryData . bookListIndex = i
else
end
end
-- Update the collection count label.
self . headerData . data1Text = zo_strformat ( SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED , knownBooks , totalBooks )
-- Update the key bindings.
-- Update the header.
end
end
-- Get the list of correspondences we need to show.
local currentSenderLower = ""
for index = 1 , currentUnlocked do
local entryData = ZO_GamepadEntryData : New ( zo_strformat ( SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_ENTRY_FORMATTER , subject , index ) , icon )
entryData . bookIndex = index
entryData . bookListIndex = index
local templateName
--Any time the sender changes, make a new header
-- ESO-862381: Compare with lower because sometimes senders scream their name
if senderLower ~= currentSenderLower then
-- ESO-862381, ESO-888526: If the sender is all caps, lower it before formatting it.
-- Otherwise, leave it alone so <<C:1>> works right in non-English languages
entryData : SetHeader ( zo_strformat ( SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_SENDER_FORMATTER , senderClean ) )
templateName = "ZO_GamepadSubMenuEntryTemplateWithHeader"
currentSenderLower = senderLower
else
templateName = "ZO_GamepadSubMenuEntryTemplate"
end
end
-- Update the collection count label.
self . headerData . data1Text = ZO_SELECTED_TEXT : Colorize ( zo_strformat ( SI_GAMEPAD_LORE_LIBRARY_HIRELING_CORRESPONDENCE_TOTAL_COLLECTED , currentUnlocked ) )
-- Update the key bindings.
-- Update the header.
end
end
end |