Back to Home

ESO Lua File v101044

ingame/lfg/gamepad/zo_activityfinderroot_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME = "gamepad_activity_finder_root"
--------------
--Initialize--
--------------
local ActivityFinderRoot_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ActivityFinderRoot_Gamepad:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function ActivityFinderRoot_Gamepad:Initialize(control)
    local ACTIVATE_LIST_ON_SHOW = true
    GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE = ZO_Scene:New(ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME, SCENE_MANAGER)
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ACTIVATE_LIST_ON_SHOW, GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE)
    self.hiddenEntries = {}
    local function RefreshCategories()
        self:RefreshCategories()
    end
    ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnLevelUpdate", RefreshCategories)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectionUpdated", RefreshCategories)
    self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, RefreshCategories)
    self.control:RegisterForEvent(EVENT_PROMOTIONAL_EVENTS_ACTIVITY_PROGRESS_UPDATED, RefreshCategories)
    PROMOTIONAL_EVENT_MANAGER:RegisterCallback("RewardsClaimed", RefreshCategories)
    PROMOTIONAL_EVENT_MANAGER:RegisterCallback("CampaignSeenStateChanged", RefreshCategories)
    local function RefreshList()
        self:RefreshList()
    end
    self.control:RegisterForEvent(EVENT_GROUP_FINDER_STATUS_UPDATED, RefreshList)
    self.control:RegisterForEvent(EVENT_HOUSE_TOURS_STATUS_UPDATED, RefreshList)
    PROMOTIONAL_EVENT_MANAGER:RegisterCallback("CampaignsUpdated", RefreshList)
end
function ActivityFinderRoot_Gamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                    local targetData = self:GetMainList():GetTargetData()
                    if targetData then
                        local entryData = targetData.data
                        if entryData.isRoleSelector then
                            GAMEPAD_GROUP_ROLES_BAR:ToggleSelected()
                        else
                            if entryData.sceneName then
                                if entryData.onSceneShowingCallback then
                                    entryData:onSceneShowingCallback()
                                end
                                SCENE_MANAGER:Push(entryData.sceneName)
                            elseif entryData.categoryFragment then
                                self:DeactivateCurrentList()
                                entryData:activateCategory()
                            end
                        end
                    end
                end,
            enabled = function()
                local targetData = self:GetMainList():GetTargetData()
                if targetData and targetData.enabled then
                    if targetData.categoryFragment then
                        return targetData.activateCategory ~= nil
                    else
                        return true
                    end
                end
                return false
            end
        },
        -- More Info
        {
            name = GetString(SI_ACTIVITY_FINDER_MORE_INFO_KEYBIND),
            keybind = "UI_SHORTCUT_RIGHT_STICK",
            visible = function()
                local targetData = self:GetMainList():GetTargetData()
                if targetData then
                    local entryData = targetData.data
                    if entryData.GetHelpIndices then
                        local helpCategoryIndex, helpIndex = entryData.GetHelpIndices()
                        return helpCategoryIndex ~= nil
                    end
                end
                return false
            end,
            callback = function()
                local targetData = self:GetMainList():GetTargetData()
                local entryData = targetData.data
                local helpCategoryIndex, helpIndex = entryData.GetHelpIndices()
                HELP_TUTORIALS_ENTRIES_GAMEPAD:Push(helpCategoryIndex, helpIndex)
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
end
function ActivityFinderRoot_Gamepad:OnDeferredInitialize()
    self.headerData =
    {
        titleText = GetString(SI_MAIN_MENU_ACTIVITY_FINDER),
    }
end
function ActivityFinderRoot_Gamepad:SetupList(list)
    local function CategoryEntrySetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        local categoryData = data.data
        local isLocked = self:IsCategoryLocked(categoryData)
        enabled = enabled and not isLocked
        data.enabled = enabled
        data.iconUpdateFn = function()
            local categoryData = data.data
            data:ClearIcons()
            if data.enabled then
                data:AddIcon(data.data.menuIcon)
            else
                data:AddIcon(data.data.disabledMenuIcon)
            end
            if categoryData.isGroupFinder and ZO_HasGroupFinderNewApplication() then
                data:AddIcon(ZO_GAMEPAD_NEW_ICON_64)
            end
            if categoryData.isPromotionalEvent and not IsPromotionalEventSystemLocked() then
                local currentCampaignData = PROMOTIONAL_EVENT_MANAGER:GetCurrentCampaignData()
                if currentCampaignData and (not currentCampaignData:HasBeenSeen() or currentCampaignData:IsAnyRewardClaimable()) then
                    data:AddIcon(ZO_GAMEPAD_NEW_ICON_64)
                end
            end
        end
        if categoryData.isPromotionalEvent and enabled then
            data:SetNameColors(ZO_PROMOTIONAL_EVENT_SELECTED_COLOR, ZO_PROMOTIONAL_EVENT_UNSELECTED_COLOR)
            data:SetIconTint(ZO_PROMOTIONAL_EVENT_SELECTED_COLOR, ZO_PROMOTIONAL_EVENT_UNSELECTED_COLOR)
        end
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
    end
    list:AddDataTemplateWithHeader("ZO_GamepadMenuEntryTemplate", CategoryEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    local function OnSelectedMenuEntry(_, selectedData, oldSelectedData)
        if GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE:GetState() ~= SCENE_HIDDEN then
            if oldSelectedData and oldSelectedData.data and oldSelectedData.data.categoryFragment then
                SCENE_MANAGER:RemoveFragment(oldSelectedData.data.categoryFragment)
            end
            if selectedData.data.isRoleSelector then
                GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
                GAMEPAD_GROUP_ROLES_BAR:Activate()
            elseif selectedData.data.categoryFragment then
                GAMEPAD_GROUP_ROLES_BAR:Deactivate()
                if self:IsCategoryLocked(selectedData.data) then
                    self:RefreshTooltip(selectedData.data)
                else
                    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
                    SCENE_MANAGER:AddFragment(selectedData.data.categoryFragment)
                end
            else
                GAMEPAD_GROUP_ROLES_BAR:Deactivate()
                self:RefreshTooltip(selectedData.data)
            end
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        end
    end
    GAMEPAD_GROUP_ROLES_BAR:SetupListAnchorsBelowGroupBar(list.control)
    list:SetDefaultSelectedIndex(2) --Don't select roles by default
end
----------
--Update--
----------
function ActivityFinderRoot_Gamepad:PerformUpdate()
    --We must override this
end
function ActivityFinderRoot_Gamepad:OnShowing()
    self:RefreshList()
end
function ActivityFinderRoot_Gamepad:RefreshList()
    if self.scene:IsShowing() then
        local list = self:GetMainList()
        local commitList = false
        for i = 1, list:GetNumEntries() do
            local entryData = list:GetEntryData(i)
            local data = entryData and entryData.data
            if data then
                if data.categoryFragment then
                    -- We'll re-add this below if it should stick around. Triggers a hide/show to mirror keyboard group menu behavior.
                    SCENE_MANAGER:RemoveFragment(data.categoryFragment)
                end
                if data.visible and not data.visible() then
                    table.insert(self.hiddenEntries, entryData)
                    list:RemoveEntry("ZO_GamepadMenuEntryTemplate", entryData)
                    commitList = true
                end
            end
        end
        for i = #self.hiddenEntries, 1, -1 do
            local entryData = self.hiddenEntries[i]
            if entryData.data.visible() then
                list:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
                table.remove(self.hiddenEntries, i)
                commitList = true
            end
        end
        if commitList then
            local DONT_RESELECT_SELECTED_INDEX = true
            list:Commit(DONT_RESELECT_SELECTED_INDEX)
        end
        --Make sure we aren't interacting with the roles bar when we get there
        local targetData = list:GetTargetData()
        if targetData and targetData.data.isRoleSelector then
            local DONT_ANIMATE = false
            local ALLOW_EVEN_IF_DISABLED = true
            list:SetDefaultIndexSelected(DONT_ANIMATE, ALLOW_EVEN_IF_DISABLED)
            targetData = list:GetTargetData()
        elseif targetData.data.categoryFragment then
            if not self:IsCategoryLocked(targetData.data) then
                SCENE_MANAGER:AddFragment(targetData.data.categoryFragment)
            end
        else
            GAMEPAD_GROUP_ROLES_BAR:Deactivate()
        end
        list:RefreshVisible()
        self:RefreshTooltip(targetData.data)
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
do
    local LOCK_TEXTURE = zo_iconFormat(ZO_GAMEPAD_LOCKED_ICON_32, "100%", "100%")
    local CHAMPION_ICON = zo_iconFormat(ZO_GetGamepadChampionPointsIcon(), "100%", "100%")
    function ActivityFinderRoot_Gamepad:RefreshTooltip(data)
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        if self.scene:IsShowing() and not data.isRoleSelector then
            local lockedText = nil
            if data.activityFinderObject then
                local isLevelLocked, lowestLevelLimit, lowestPointsLimit = data.activityFinderObject:GetLevelLockInfo()
                if isLevelLocked then
                    if lowestLevelLimit then
                        lockedText = zo_strformat(SI_ACTIVITY_FINDER_TOOLTIP_LEVEL_LOCK, LOCK_TEXTURE, lowestLevelLimit)
                    elseif lowestPointsLimit then
                        lockedText = zo_strformat(SI_ACTIVITY_FINDER_TOOLTIP_CHAMPION_LOCK, LOCK_TEXTURE, CHAMPION_ICON, lowestPointsLimit)
                    end
                else
                    local numLocations = data.activityFinderObject:GetNumLocations()
                    if numLocations == 0 then
                        lockedText = zo_strformat(SI_ACTIVITY_FINDER_TOOLTIP_NO_ACTIVITIES_LOCK, LOCK_TEXTURE)
                    end
                end
            end
            if data.isZoneStories then
                local isLocked = ZONE_STORIES_MANAGER:GetZoneData(ZONE_STORIES_MANAGER.GetDefaultZoneSelection()) == nil
                if isLocked then
                    lockedText = zo_strformat(SI_ZONE_STORY_TOOLTIP_UNAVAILABLE_IN_ZONE, LOCK_TEXTURE)
                end
            end
            if data.isGroupFinder then
                local statusResult = GetGroupFinderStatusReason()
                if statusResult ~= GROUP_FINDER_ACTION_RESULT_SUCCESS and statusResult ~= GROUP_FINDER_ACTION_RESULT_FAILED_ACCOUNT_TYPE_BLOCKS_CREATION then
                    if statusResult == GROUP_FINDER_ACTION_RESULT_FAILED_LEVEL_REQUIREMENT then
                        local formatter = GetString("SI_GROUPFINDERACTIONRESULT", statusResult)
                        lockedText = zo_strformat(formatter, LOCK_TEXTURE, GROUP_FINDER_UNLOCK_LEVEL)
                    else
                        lockedText = GetString("SI_GROUPFINDERACTIONRESULT", statusResult)
                    end
                end
            end
            if data.isHouseTours then
                local isEnabled, houseToursLockedText = ZO_IsHouseToursEnabled()
                if not isEnabled then
                    lockedText = houseToursLockedText
                end
            end
            if data.isPromotionalEvent then
                if IsPromotionalEventSystemLocked() then
                    lockedText = GetString(SI_ACTIVITY_FINDER_TOOLTIP_PROMOTIONAL_EVENT_LOCK)
                end
            end
            if not data.categoryFragment or lockedText then
                GAMEPAD_TOOLTIPS:LayoutTitleAndMultiSectionDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, data.name, data.tooltipDescription, lockedText)
            end
        end
    end
end
--Add an ethereal entry to interact with the roles
function ActivityFinderRoot_Gamepad:AddRolesMenuEntry()
    local entryData = ZO_GamepadEntryData:New("")
    entryData.data =
    {
        isRoleSelector = true,
    }
    local list = self:GetMainList()
    list:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
end
function ActivityFinderRoot_Gamepad:AddCategory(categoryData, categoryPriority)
    local function PrioritySort(item1, item2)
        local item1Data = item1.data
        local item2Data = item2.data
        if item1Data.isRoleSelector then
            return true
        end
        if item2Data.isRoleSelector then
            return false
        end
        if not item1Data.priority and not item2Data.priority then
            return item1Data.name < item2Data.name
        end
        if item1Data.priority and not item2Data.priority then
            return true
        end
        if not item1Data.priority and item2Data.priority then
            return false
        end
        return item1Data.priority < item2Data.priority
    end
    if categoryData.onShowingCallback then
        -- onShowingCallback is now deprecated
        -- Maintaining backwards compatibility
        categoryData.onSceneShowingCallback = categoryData.onShowingCallback
    end
    local entryData = ZO_GamepadEntryData:New(categoryData.name, categoryData.menuIcon)
    entryData.data = categoryData
    entryData.data.priority = categoryPriority
    entryData:SetIconTintOnSelection(true)
    local list = self:GetMainList()
    list:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
    local DONT_RESELECT_SELECTED_INDEX = true
    list:Commit(DONT_RESELECT_SELECTED_INDEX)
end
function ActivityFinderRoot_Gamepad:RefreshCategories()
    local list = self:GetMainList()
    list:RefreshVisible()
    list:Commit()
end
function ActivityFinderRoot_Gamepad:SelectCategory(categoryData)
    local list = self:GetMainList()
    for i = 1, list:GetNumEntries() do
        if categoryData.gamepadData.name == list:GetEntryData(i).data.name then
            list:SetSelectedIndex(i)
            break
        end
    end
end
function ActivityFinderRoot_Gamepad:IsCategoryLocked(gamepadCategoryData)
    local activityFinderObject = gamepadCategoryData.activityFinderObject
    if activityFinderObject then
        return activityFinderObject:GetLevelLockInfo() or activityFinderObject:GetNumLocations() == 0
    elseif gamepadCategoryData.isZoneStories then
        return ZONE_STORIES_MANAGER:GetZoneData(ZONE_STORIES_MANAGER.GetDefaultZoneSelection()) == nil
    elseif gamepadCategoryData.isGroupFinder then
        local statusResult = GetGroupFinderStatusReason()
        return statusResult ~= GROUP_FINDER_ACTION_RESULT_SUCCESS and statusResult ~= GROUP_FINDER_ACTION_RESULT_FAILED_ACCOUNT_TYPE_BLOCKS_CREATION
    elseif gamepadCategoryData.isHouseTours then
        local houseToursEnabled = ZO_IsHouseToursEnabled()
        return not houseToursEnabled
    elseif gamepadCategoryData.isPromotionalEvent then
        return IsPromotionalEventSystemLocked()
    end
    return false
end
function ActivityFinderRoot_Gamepad:ShowCategory(categoryData)
    local gamepadCategoryData = categoryData.gamepadData
    assert(gamepadCategoryData.sceneName or gamepadCategoryData.categoryFragment, "A gamepad Activity Finder entry must have a scene or a fragment")
    local locked = self:IsCategoryLocked(gamepadCategoryData)
    -- TODO Promotional Events: Add check for if there's more than one campaign to control drill in
    local canShowScene = gamepadCategoryData.sceneName and not locked
    if canShowScene then
        if not SCENE_MANAGER:IsShowing(gamepadCategoryData.sceneName) then
            -- Order matters:
            if gamepadCategoryData.onSceneShowingCallback then
                gamepadCategoryData:onSceneShowingCallback()
            end
            MAIN_MENU_GAMEPAD:SelectMenuEntry(ZO_MENU_MAIN_ENTRIES.ACTIVITY_FINDER)
            SCENE_MANAGER:CreateStackFromScratch("mainMenuGamepad", ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME, gamepadCategoryData.sceneName)
        end
    else
        if not SCENE_MANAGER:IsShowing(ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME) then
            MAIN_MENU_GAMEPAD:SelectMenuEntry(ZO_MENU_MAIN_ENTRIES.ACTIVITY_FINDER)
            SCENE_MANAGER:CreateStackFromScratch("mainMenuGamepad", ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME)
        end
        self:SelectCategory(categoryData)
    end
end
----------------------------------------------
--ZO_Gamepad_ParametricList_Screen Overrides--
----------------------------------------------
function ActivityFinderRoot_Gamepad:GetFooterNarration()
    if GAMEPAD_ACTIVITY_QUEUE_DATA:IsShowing() then
        return GAMEPAD_GENERIC_FOOTER:GetNarrationText(GAMEPAD_ACTIVITY_QUEUE_DATA:GetFooterData())
    end
end
    ZO_ACTIVITY_FINDER_ROOT_GAMEPAD = ActivityFinderRoot_Gamepad:New(control)
end