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--
--[[ ZO_HousingBrowserList ]] --
--
local ALWAYS_ANIMATE = true
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
end
-- Can override
end
end
end
-- Can override
end
local normalIcon , pressedIcon , mouseoverIcon
local isFakedSubcategory = false
if categoryId == ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY then
isFakedSubcategory = true
elseif categoryId == ZO_FURNITURE_PATH_NODES_FAKE_CATEGORY then
isFakedSubcategory = true
normalIcon = "EsoUI/Art/Housing/Keyboard/housing_category_npc_pathing_up.dds"
pressedIcon = "EsoUI/Art/Housing/Keyboard/housing_category_npc_pathing_down.dds"
mouseoverIcon = "EsoUI/Art/Housing/Keyboard/housing_category_npc_pathing_over.dds"
else
end
-- Avoiding zo_strformat for performance, this will get run for every category every time the number of entries could have changed
local formattedName = string . format ( "%s (%d)" , categoryObject : GetName ( ) , categoryObject : GetNumEntryItemsRecursive ( ) )
return formattedName , normalIcon , pressedIcon , mouseoverIcon , isFakedSubcategory
end
do
if categoryId ~= nil then
local parentCategory = categoryId
local subCategory
if parent then
subCategory = categoryId
end
if categoryTable == nil then
categoryTable = { subCategories = { } }
end
if subCategory then
categoryTable . subCategories [ subCategory ] = node
else
categoryTable . node = node
end
end
end
local name , normalIcon , pressedIcon , mouseoverIcon , isFakedSubcategory = self : GetCategoryInfo ( categoryId , categoryObject )
local entryData =
{
isFakedSubcategory = isFakedSubcategory ,
categoryId = categoryId ,
normalIcon = normalIcon ,
pressedIcon = pressedIcon ,
mouseoverIcon = mouseoverIcon ,
}
entryData . node = node
categoryObject . node = node
return node
end
local hasCategory = false
if categoryTreeData then
hasCategory = true
end
end
end
local nodeToSelect
if currentSelectedData then
local categoryId
local subcatgoryId
local parentData = currentSelectedData . parentData
if parentData then
categoryId = parentData . categoryId
subcatgoryId = currentSelectedData . categoryId
else
categoryId = currentSelectedData . categoryId
end
end
if hasCategory then
else
end
end
end
if categoryId ~= nil then
if categoryTable ~= nil then
if subCategoryId ~= nil then
return categoryTable . subCategories [ subCategoryId ]
else
return categoryTable . node
else
end
end
end
end
end
if hasChildren then
end
local NO_PARENT = nil
if hasChildren then
end
end
end
return parent
end
self . categoryTree = ZO_Tree : New ( self . categories : GetNamedChild ( "ScrollChild" ) , 60 , - 10 , ZO_HOUSING_FURNITURE_BROWSER_CATEGORY_LIST_WIDTH )
end
end
if open and userRequested then
end
end
end
if selected and not reselectingDuringRebuild then
end
end
end
end
local NO_SELECTION_FUNCTION = nil
local NO_EQUALITY_FUNCTION = nil
local childSpacing = 0
self . categoryTree : AddTemplate ( self . parentCategoryTemplate , TreeHeaderSetup_Child , NO_SELECTION_FUNCTION , NO_EQUALITY_FUNCTION , ZO_HOUSING_FURNITURE_BROWSER_SUBCATEGORY_INDENT , childSpacing )
self . categoryTree : AddTemplate ( self . childlessCategoryTemplate , TreeHeaderSetup_Childless , TreeEntryOnSelected_Childless )
end
if shown then
end
end
end
end
--Override
end
--
--[[ ZO_HousingFurnitureList ]] --
--
end
end
if searchEditBox then
end )
end
end
end
end
end
end
ZO_ScrollList_EnableSelection ( contentsList : GetListControl ( ) , "ZO_ThinListHighlight" , function ( ... ) self : OnSelectionChanged ( ... ) end )
end
end
end
end
end
end
-- Can override
end
function ZO_HousingFurnitureList : AddDataType ( dataType , controlTemplate , entryHeight , setupFunction , hideFunction )
ZO_ScrollList_AddDataType ( self . contentsList : GetListControl ( ) , dataType , controlTemplate , entryHeight , setupFunction , hideFunction )
end
-- When the furniture data is updated the most recently selected item might have been destroyed so clear it out just in case.
end
end
end
end
end
else
end
end
end
end
end
end
--Reselect the most recently selected data if it is in this contents list
end
else
end
end
end
end
function ZO_HousingFurnitureList : OnSelectionChanged ( previouslySelectedData , selectedData , selectingDuringRebuild )
-- When switching between categories the list will clear it's selection
-- but we want to preserve the last selection so we can restore it later
-- so if selectedData is nil we will skip he call to SetMostRecentlySelectedData
if selectedData then
end
end
end
--Override
end
if numUsedSlots < numSlots then
self . freeSlotsLabel : SetText ( zo_strformat ( SI_INVENTORY_BACKPACK_REMAINING_SPACES , numUsedSlots , numSlots ) )
else
self . freeSlotsLabel : SetText ( zo_strformat ( SI_INVENTORY_BACKPACK_COMPLETELY_FULL , numUsedSlots , numSlots ) )
end
end
end
--Override
end
if not marketProductData then
return
end
if HousingEditorRequestMarketProductPlacementPreview ( marketProductData . marketProductId ) == HOUSING_REQUEST_RESULT_SUCCESS then
end
end
if marketProductData then
end
end
--
--[[ ZO_HousingSettingsList ]] --
--
end
self . sortFunction = function ( listEntry1 , listEntry2 ) return self : CompareEntries ( listEntry1 , listEntry2 ) end
ZO_ScrollList_AddDataType ( self . list , rowDataType , rowTemplate , 30 , function ( control , data ) self : SetupRow ( control , data ) end )
end
end
end
end
if displayName then
end
if permissions then
end
end
end
end
return ZO_TableOrderingFunction ( listEntry1 . data , listEntry2 . data , self . currentSortKey , ZO_HOUSING_SETTINGS_LIST_ENTRY_SORT_KEYS , self . currentSortOrder )
end
end
end
return {
displayName = displayName ,
index = index ,
currentHouse = currentHouse ,
}
end
function ZO_HousingSettingsList_CreateScrollData ( displayName , currentHouse , userGroup , index , permissionPresetName )
return {
displayName = displayName ,
userGroup = userGroup ,
index = index ,
currentHouse = currentHouse ,
permissionPresetName = permissionPresetName ,
online = true , -- since we are using this data in a social list, and we don't know the status of the individual or guild, we are default to true so that the text is properly colorized
}
end
comboBox : EnableMultiSelect ( SI_HOUSING_FURNITURE_FILTER_DROPDOWN_TEXT , zo_strformat ( SI_HOUSING_FURNITURE_FILTER_DROPDOWN_TEXT , 0 ) )
end
comboBox : AddCustomEntryTemplate ( "ZO_HousingFurnitureBrowserFilters_ComboBoxHeaderEntry" , ZO_COMBO_BOX_ENTRY_TEMPLATE_HEIGHT , SetupScrollableEntry )
end
-- Add Location filters starting with the subcategory entry.
if includeLocationFilters then
do
ZO_ComboBox . SetItemEntryCustomTemplate ( entry , "ZO_HousingFurnitureBrowserFilters_ComboBoxHeaderEntry" )
entry . m_normalColor = ZO_SELECTED_TEXT
end
local locationFilterEntries = { }
for filterValue in ZO_FlagHelpers . FlagIterator ( HOUSING_FURNITURE_LOCATION_FILTER_ALL * 2 , HOUSING_FURNITURE_LOCATION_FILTER_ITERATION_END ) do
local filterName = zo_strformat ( SI_HOUSING_FURNITURE_FILTER_LIST_ITEM_FORMATTER , GetString ( "SI_HOUSINGFURNITURELOCATIONFILTER" , filterValue ) )
entry . filterValue = filterValue
entry . filterCategory = ZO_HOUSING_FURNITURE_FILTER_CATEGORY . LOCATION
end
end
end
end
-- Add Bound State filters starting with the subcategory entry.
do
ZO_ComboBox . SetItemEntryCustomTemplate ( entry , "ZO_HousingFurnitureBrowserFilters_ComboBoxHeaderEntry" )
entry . m_normalColor = ZO_SELECTED_TEXT
end
for filterValue = HOUSING_FURNITURE_BOUND_FILTER_ALL + 1 , HOUSING_FURNITURE_BOUND_FILTER_ITERATION_END do
local filterName = zo_strformat ( SI_HOUSING_FURNITURE_FILTER_LIST_ITEM_FORMATTER , GetString ( "SI_HOUSINGFURNITUREBOUNDFILTER" , filterValue ) )
entry . filterValue = filterValue
entry . filterCategory = ZO_HOUSING_FURNITURE_FILTER_CATEGORY . BOUND
end
-- Add Limit Type filters starting with the subcategory entry.
do
ZO_ComboBox . SetItemEntryCustomTemplate ( entry , "ZO_HousingFurnitureBrowserFilters_ComboBoxHeaderEntry" )
entry . m_normalColor = ZO_SELECTED_TEXT
end
for limitType = HOUSING_FURNISHING_LIMIT_TYPE_ITERATION_BEGIN , HOUSING_FURNISHING_LIMIT_TYPE_ITERATION_END do
local filterValue = ZO_HOUSING_FURNITURE_LIMIT_FILTERS [ limitType + 1 ]
local filterName = zo_strformat ( SI_HOUSING_FURNITURE_FILTER_LIST_ITEM_FORMATTER , GetString ( "SI_HOUSINGFURNISHINGLIMITTYPE" , limitType ) )
entry . filterValue = filterValue
entry . filterCategory = ZO_HOUSING_FURNITURE_FILTER_CATEGORY . LIMIT
end
end
for furnitureTheme = FURNITURE_THEME_TYPE_ITERATION_BEGIN , FURNITURE_THEME_TYPE_ITERATION_END do
entry . furnitureTheme = furnitureTheme
end
end
end
--
--[[ ZO_HousingSettingsOccupantList_Keyboard ]] --
--
local NO_PERMISSION_USER_GROUP = 0
end
ZO_HousingSettings_BuildMasterList_Occupant ( self . currentHouse , self . masterList , ZO_HousingSettingsList_CreateOccupantScrollData )
end
--
--[[ ZO_HousingSettingsVisitorList_Keyboard ]] --
--
end
self . numPermissions = GetNumHousingPermissions ( self . currentHouse , HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL )
ZO_HousingSettings_BuildMasterList_Visitor ( self . currentHouse , self . userGroup , self . numPermissions , self . masterList , ZO_HousingSettingsList_CreateScrollData )
end
end
--
--[[ ZO_HousingSettingsBanList_Keyboard ]] --
--
end
self . numPermissions = GetNumHousingPermissions ( self . currentHouse , HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL )
ZO_HousingSettings_BuildMasterList_Ban ( self . currentHouse , self . userGroup , self . numPermissions , self . masterList , ZO_HousingSettingsList_CreateScrollData )
end
end
--
--[[ ZO_HousingSettingsGuildVisitorList_Keyboard ]] --
--
end
self . numPermissions = GetNumHousingPermissions ( self . currentHouse , HOUSE_PERMISSION_USER_GROUP_GUILD )
ZO_HousingSettings_BuildMasterList_Visitor ( self . currentHouse , self . userGroup , self . numPermissions , self . masterList , ZO_HousingSettingsList_CreateScrollData )
end
end
--
--[[ ZO_HousingSettingsGuildBanList_Keyboard ]] --
--
end
self . numPermissions = GetNumHousingPermissions ( self . currentHouse , HOUSE_PERMISSION_USER_GROUP_GUILD )
ZO_HousingSettings_BuildMasterList_Ban ( self . currentHouse , self . userGroup , self . numPermissions , self . masterList , ZO_HousingSettingsList_CreateScrollData )
end
end |