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ZO_HOUSING_LINK_JUMP_CONFIRMATION_DIALOG_NAME = "VISIT_HOUSE_LINK_CONFIRMATION_DIALOG"
end
do
end
{
blockDialogReleaseOnPress = true ,
canQueue = true ,
gamepadInfo = {
dialogType = GAMEPAD_DIALOGS . BASIC ,
allowRightStickPassThrough = false ,
} ,
end ,
title =
{
} ,
{
else
end
end ,
} ,
buttons =
{
{
end ,
} ,
{
end ,
} ,
}
} )
end
end
end
if not houseId then
-- Invalid houseId.
return ""
end
if not collectibleId then
-- Invalid houseId.
return ""
end
return houseName
end
if not houseId then
-- Invalid houseId.
return false
end
if not accountNameLower or accountNameLower == "" or accountNameLower == string . lower ( GetDisplayName ( ) ) then
-- This house is owned by the local player.
else
-- This house is owned by a remote player.
fromHouseTours = fromHouseTours and fromHouseTours or false
end
return true
end
if linkType == HOUSING_LINK_TYPE then
end
return false
end
return true
end
function ZO_HousingSocial_Manager : ShowVisitHouseLinkConfirmationDialog ( houseId , optionalAccountName )
if not houseId then
-- Invalid houseId.
return
end
-- Hide a preexisting tooltip that may occlude this confirmation dialog.
end
local accountName = ( optionalAccountName and optionalAccountName ~= "" ) and optionalAccountName or nil
local dialogData =
{
accountName = accountName ,
houseId = houseId ,
}
local dialogParams =
{
mainTextParams =
{
accountName or houseName
} ,
}
ZO_Dialogs_ShowPlatformDialog ( ZO_HOUSING_LINK_JUMP_CONFIRMATION_DIALOG_NAME , dialogData , dialogParams )
end
end
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