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ESO Lua File v101044

ingame/housingeditor/gamepad/housingfurnitureretrieval_gamepad.lua

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ZO_HousingFurnitureRetrieval_Gamepad = ZO_HousingFurnitureList_Gamepad:Subclass()
function ZO_HousingFurnitureRetrieval_Gamepad:New(...)
    return ZO_HousingFurnitureList_Gamepad.New(self, ...)
end
function ZO_HousingFurnitureRetrieval_Gamepad:Initialize(...)
    ZO_HousingFurnitureList_Gamepad.Initialize(self, ...)
    SHARED_FURNITURE:RegisterCallback("RetrievableFurnitureChanged", function(fromSearch)
        if fromSearch then
            self:ResetSavedPositions()
        end
    end)
end
function ZO_HousingFurnitureRetrieval_Gamepad:InitializeKeybindStripDescriptors()
    ZO_HousingFurnitureList_Gamepad.InitializeKeybindStripDescriptors(self)
        order = 0,
        name = GetString(SI_HOUSING_EDITOR_MODIFY),
        keybind = "UI_SHORTCUT_PRIMARY",
        callback = function()
            local targetData = self.furnitureList.list:GetTargetData()
            if targetData.furnitureObject:GetDataType() == ZO_HOUSING_PATH_NODE_DATA_TYPE then
                ZO_HousingFurnitureBrowser_Base.SelectNodeForReplacement(targetData.furnitureObject)
            else
                ZO_HousingFurnitureBrowser_Base.SelectFurnitureForReplacement(targetData.furnitureObject)
            end
            SCENE_MANAGER:HideCurrentScene()
        end,
        visible = function()
            local targetData = self.furnitureList.list:GetTargetData()
            if not targetData then
                return false
            end
            return HOUSING_EDITOR_STATE:CanLocalPlayerEditHouse()
        end,
    })
        order = 1,
        name = GetString(SI_HOUSING_EDITOR_PRECISION_EDIT),
        keybind = "UI_SHORTCUT_QUINARY",
        callback = function()
            local targetData = self.furnitureList.list:GetTargetData()
            if targetData.furnitureObject:GetDataType() == ZO_HOUSING_PATH_NODE_DATA_TYPE then
                ZO_HousingFurnitureBrowser_Base.SelectNodeForPrecisionEdit(targetData.furnitureObject)
            else
                ZO_HousingFurnitureBrowser_Base.SelectFurnitureForPrecisionEdit(targetData.furnitureObject)
            end
            SCENE_MANAGER:HideCurrentScene()
        end,
        visible = function()
            local targetData = self.furnitureList.list:GetTargetData()
            if not targetData then
                return false
            end
            return HOUSING_EDITOR_STATE:CanLocalPlayerEditHouse()
        end,
    })
        order = 4,
        name = function()
            local targetData = self.furnitureList.list:GetTargetData()
            if targetData.furnitureObject:GetDataType() == ZO_HOUSING_PATH_NODE_DATA_TYPE then
                return GetString(SI_HOUSING_EDITOR_PATH_REMOVE_NODE)
            else
                return GetString(SI_HOUSING_EDITOR_PUT_AWAY)
            end
        end,
        keybind = "UI_SHORTCUT_SECONDARY",
        callback = function()
            local targetData = self.furnitureList.list:GetTargetData()
            if targetData.furnitureObject:GetDataType() == ZO_RECALLABLE_HOUSING_DATA_TYPE then
                ZO_HousingFurnitureBrowser_Base.PutAwayFurniture(targetData.furnitureObject)
            else
                ZO_HousingFurnitureBrowser_Base.PutAwayNode(targetData.furnitureObject)
            end
        end,
        visible = function()
            local targetData = self.furnitureList.list:GetTargetData()
            if not targetData then
                return false
            end
            if targetData.furnitureObject:GetDataType() == ZO_HOUSING_PATH_NODE_DATA_TYPE then
                return HOUSING_EDITOR_STATE:CanLocalPlayerEditHouse()
            else
                return HOUSING_EDITOR_STATE:IsLocalPlayerHouseOwner()
            end
        end,
    })
        order = 6,
        name = GetString(SI_WORLD_MAP_ACTION_SET_PLAYER_WAYPOINT),
        keybind = "UI_SHORTCUT_RIGHT_STICK",
        callback = function()
            local targetData = self.furnitureList.list:GetTargetData()
            SHARED_FURNITURE:SetPlayerWaypointTo(targetData.furnitureObject)
        end,
        enabled = function()
            local targetData = self.furnitureList.list:GetTargetData()
            if not targetData then
                return false
            end
            local dataType = targetData.furnitureObject:GetDataType()
            return dataType == ZO_RECALLABLE_HOUSING_DATA_TYPE or dataType == ZO_HOUSING_PATH_NODE_DATA_TYPE
        end,
    })
        order = 5,
        name = GetString(SI_HOUSING_FURNITURE_SET_STARTING_NODE),
        keybind = "UI_SHORTCUT_QUATERNARY",
        callback = function()
            local targetData = self.furnitureList.list:GetTargetData()
            ZO_HousingFurnitureBrowser_Base.SetAsStartingNode(targetData.furnitureObject)
        end,
        visible = function()
            local targetData = self.furnitureList.list:GetTargetData()
            return targetData and targetData.furnitureObject:GetDataType() == ZO_HOUSING_PATH_NODE_DATA_TYPE and not targetData.furnitureObject:IsStartingPathNode() and HOUSING_EDITOR_STATE:CanLocalPlayerEditHouse()
        end,
    })
end
--Overridden from ZO_HousingFurnitureList_Gamepad
function ZO_HousingFurnitureRetrieval_Gamepad:InitializeOptionsDialogLayoutInfo()
    self.optionsDialogLayoutInfo =
    {
        dialogName = "GAMEPAD_FURNITURE_RETRIEVAL_OPTIONS",
        boundFilterEnabled = true,
        locationFilterEnabled = false,
        limitFilterEnabled = true,
        getFiltersFunction = function()
            local boundFilters = SHARED_FURNITURE:GetRetrievableFurnitureBoundFilters()
            local locationFilters = nil
            local limitFilters = SHARED_FURNITURE:GetRetrievableFurnitureLimitFilters()
            return boundFilters, locationFilters, limitFilters
        end,
        updateFiltersHandler = function(boundFilterValues, locationFilterValues, limitFilterValues)
            SHARED_FURNITURE:SetRetrievableFurnitureFilters(boundFilterValues, limitFilterValues)
        end,
    }
end
--Overridden from ZO_HousingFurnitureList_Gamepad
function ZO_HousingFurnitureRetrieval_Gamepad:GetCategoryTreeDataRoot()
    return SHARED_FURNITURE:GetRetrievableFurnitureCategoryTreeData()
end
--Overridden from ZO_HousingFurnitureList_Gamepad
function ZO_HousingFurnitureRetrieval_Gamepad:GetNoItemText()
    if SHARED_FURNITURE:DoesPlayerHaveRetrievableFurniture() then
        return GetString(SI_HOUSING_FURNITURE_NO_SEARCH_RESULTS)
    else
        return GetString(SI_HOUSING_FURNITURE_NO_RETRIEVABLE_FURNITURE)
    end
end
--Overridden from ZO_HousingFurnitureList_Gamepad
function ZO_HousingFurnitureRetrieval_Gamepad:CompareFurnitureEntries(a, b)
    return a:CompareTo(b)
end