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local BACKGROUND_IMAGE_FILE_WIDTH = 1024
local BACKGROUND_IMAGE_FILE_HEIGHT = 512
local BACKGROUND_IMAGE_CONTENT_WIDTH = 700
local BACKGROUND_IMAGE_CONTENT_HEIGHT = 350
local PANEL_WIDTH = 628
ZO_HOUSE_TOURS_MANAGE_LISTINGS_PANEL_KEYBOARD_TEXTURE_COORD_RIGHT = BACKGROUND_IMAGE_CONTENT_WIDTH / BACKGROUND_IMAGE_FILE_WIDTH
ZO_HOUSE_TOURS_MANAGE_LISTINGS_PANEL_KEYBOARD_TEXTURE_COORD_BOTTOM = BACKGROUND_IMAGE_CONTENT_HEIGHT / BACKGROUND_IMAGE_FILE_HEIGHT
ZO_HOUSE_TOURS_MANAGE_LISTINGS_PANEL_KEYBOARD_TILE_HEIGHT = ( PANEL_WIDTH / BACKGROUND_IMAGE_CONTENT_WIDTH ) * BACKGROUND_IMAGE_CONTENT_HEIGHT
local PRESERVE_SELECTIONS = false
local RESET_SELECTIONS = true
-----------------------------
--House Tours Manage Listings
-----------------------------
end
end
function ZO_HouseToursManageListings_Keyboard : SetIsListingOperationOnCooldown ( isListingOperationOnCooldown )
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "HouseTours_ManageListings_Keyboard" , EVENT_QUEST_ADDED , OnQuestsUpdated )
EVENT_MANAGER : RegisterForEvent ( "HouseTours_ManageListings_Keyboard" , EVENT_QUEST_REMOVED , OnQuestsUpdated )
end
end
EVENT_MANAGER : RegisterForEvent ( "HouseTours_ManageListings_Keyboard" , EVENT_HOUSING_PERMISSIONS_SAVE_PENDING , OnPendingPermissionsChangesUpdated )
EVENT_MANAGER : RegisterForEvent ( "HouseTours_ManageListings_Keyboard" , EVENT_HOUSING_PERMISSIONS_SAVE_COMPLETE , OnPendingPermissionsChangesUpdated )
HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : RegisterCallback ( "ListingOperationCooldownStateChanged" , ZO_GetCallbackForwardingFunction ( self , self . SetIsListingOperationOnCooldown ) )
HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : RegisterCallback ( "ListingOperationCompleted" , function ( operationType , houseId , result )
local selectedData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
else
--If the screen isn't currently showing, make sure the selections get reset next time we show
end
end
end )
ZO_COLLECTIBLE_DATA_MANAGER : RegisterCallback ( "OnCollectibleUpdated" , function ( ) self : RefreshNickname ( ) end )
end
TUTORIAL_SYSTEM : RemoveTutorialByTrigger ( TUTORIAL_TYPE_POINTER_BOX , TUTORIAL_TRIGGER_HOUSE_TOURS_MANAGE_LISTINGS_OPENED_POINTER_BOX )
end )
SetTooltipText ( InformationTooltip , GetString ( SI_HOUSE_TOURS_MANAGE_LISTING_INVALID_ACCESS_TOOLTIP_TEXT ) )
end
end
end
local selectedData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
if selectedData then
{
housePermissionDefaultAccessSetting = entry . defaultAccess ,
end ,
end ,
}
end
end
for i = HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_ITERATION_BEGIN , HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_ITERATION_END do
local entry = self . visitorAccessDropdown : CreateItemEntry ( allDefaultAccessSettings [ i ] , OnVisitorAccessPresetSelected )
entry . defaultAccess = i
end
end
end
for i = HOUSE_TOURS_LISTING_TAG_ITERATION_BEGIN , HOUSE_TOURS_LISTING_TAG_ITERATION_END do
tagEntry . tagValue = i
end
local selectedListingData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
if selectedListingData then
local tags = { }
end
ZO_Dialogs_ShowDialog ( "HOUSE_TOURS_SUBMIT_LISTING_KEYBOARD" , { selectedListingData = selectedListingData , tags = tags } )
end
end
end )
local selectedListingData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
if selectedListingData then
local tags = { }
end
end
end
end )
local selectedListingData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
--TODO House Tours: Do we want a confirmation dialog for this case?
if selectedListingData then
end
end
end )
end
{
priority = ZO_ACTIVITY_FINDER_SORT_PRIORITY . HOUSE_TOURS + 40 ,
}
end
{
{
local selectedListingData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
if selectedListingData then
local TRAVEL_INSIDE = false
end
end ,
end ,
} ,
}
end
end
--TODO House Tours: Implement
end
TUTORIAL_SYSTEM : RegisterTriggerLayoutInfo ( TUTORIAL_TYPE_POINTER_BOX , TUTORIAL_TRIGGER_HOUSE_TOURS_MANAGE_LISTINGS_OPENED_POINTER_BOX , self . control , self : GetFragment ( ) , self . houseDropdownTutorialAnchor )
--Order matters: Determine if we have houses before refreshing the visuals
end
end
end
end
end
end
else
local formattedQuestText = zo_strformat ( SI_HOUSE_TOURS_MANAGE_LISTING_NO_HOUSES_STARTER_QUEST , ZO_SELECTED_TEXT : Colorize ( questName ) )
local descriptionText = ZO_GenerateParagraphSeparatedList ( { GetString ( SI_HOUSE_TOURS_MANAGE_LISTING_NO_HOUSES ) , formattedQuestText } )
end
end
do
local FURNITURE_COUNT_TEXTURE = "EsoUI/Art/HouseTours/houseTours_furnitureCount.dds"
local IS_LISTED_TEXTURE = "EsoUI/Art/HouseTours/houseTours_listed.dds"
local selectedListingData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
local furnitureCountText
if furnitureCount ~= nil then
else
furnitureCountText = zo_iconTextFormat ( FURNITURE_COUNT_TEXTURE , 32 , 32 , GetString ( SI_HOUSE_TOURS_LISTING_FURNITURE_COUNT_UNKNOWN ) )
end
local statusText
statusText = zo_iconTextFormat ( IS_LISTED_TEXTURE , 32 , 32 , GetString ( SI_HOUSE_TOURS_MANAGE_LISTING_STATUS_LISTED ) )
else
end
if numRecommendations > 0 then
else
end
local defaultAccess = HOUSE_SETTINGS_MANAGER : GetDefaultHousingPermission ( selectedListingData : GetHouseId ( ) )
return entry . defaultAccess == defaultAccess
end
local IGNORE_CALLBACK = true
if not self . visitorAccessDropdown : SetSelectedItemByEval ( ShouldAutoSelectEntry , IGNORE_CALLBACK ) then
end
if resetSelections then
--Reset the selected tags back to their currently saved values
end
end
end
else
end
end
end
local lockReasonText
local enableSubmit = false
local enableEdit = false
local showSubmit = false
local showEdit = false
local showRemove = false
local showQuest = false
local selectedListingData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
if selectedListingData then
showSubmit = not isListed
showEdit = isListed
showRemove = isListed
if isListed then
--Grab a copy of the currently saved tags
local currentTags = { }
--Grab the currently selected tags in the UI
local newTags = { }
end
--Sort both the current and new tags to make sure they are in the same order when we compare them
else
end
end
else
--If we do not have any houses, we should show the quest button
showQuest = true
else
end
end
--The nickname row needs to anchor slightly differently depending on if the edit button is showing or not
if showEdit then
else
end
local enableButtons = self . hasHouses and not self . isListingOperationOnCooldown and not permissionsChangesPending
if permissionsChangesPending then
else
end
if lockReasonText then
self . lockReasonLabel : SetText ( zo_iconTextFormat ( "EsoUI/Art/Miscellaneous/locked_disabled.dds" , 16 , 16 , lockReasonText ) )
else
end
end
local selectedEntry = nil
local selectedData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
local houseName
houseName = zo_iconTextFormat ( "EsoUI/Art/HouseTours/houseTours_listed.dds" , "100%" , "100%" , listingData : GetFormattedHouseName ( ) )
houseName = zo_iconTextFormat ( "EsoUI/Art/Collections/PrimaryHouse.dds" , "100%" , "100%" , listingData : GetFormattedHouseName ( ) )
houseName = zo_iconTextFormat ( "EsoUI/Art/Collections/Favorite_StarOnly.dds" , "100%" , "100%" , listingData : GetFormattedHouseName ( ) )
else
end
local entry = self . houseDropdown : CreateItemEntry ( houseName , function ( comboBox , entryText , entry ) self : SetSelectedHouse ( entry . data : GetCollectibleId ( ) ) end )
selectedEntry = entry
end
end
--Attempt to reselect the previously selected entry
local IGNORE_CALLBACK = true
if selectedEntry then
else
end
end
local selectedListingData = HOUSE_TOURS_PLAYER_LISTINGS_MANAGER : GetListingDataByCollectibleId ( self . selectedCollectibleId )
end
end
end
-- Switch to the specified house.
else
-- Queue the specified house for selection and show the UI.
end
end
end
do
local FURNITURE_COUNT_TEXTURE = "EsoUI/Art/HouseTours/houseTours_furnitureCount.dds"
{
if selectedListingData then
local DEFAULT_FONT = ""
InformationTooltip : AddLine ( zo_strformat ( SI_HOUSE_TOURS_LISTING_TAGS_TOOLTIP_FORMATTER , ZO_SELECTED_TEXT : Colorize ( tagsText ) ) , DEFAULT_FONT , ZO_NORMAL_TEXT : UnpackRGBA ( ) )
end )
end )
local furnitureCountText
if furnitureCount ~= nil then
else
furnitureCountText = zo_iconTextFormat ( FURNITURE_COUNT_TEXTURE , 32 , 32 , GetString ( SI_HOUSE_TOURS_LISTING_FURNITURE_COUNT_UNKNOWN ) )
end
end
end ,
title =
{
} ,
{
} ,
buttons =
{
{
end
end ,
} ,
{
} ,
}
} )
end
end |