Back to Home

ESO Lua File v101041

ingame/guild/keyboard/guildselector_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
local COMBO_BOX_ENTRY_GUILD_BROWSER = 1
local COMBO_BOX_ENTRY_CREATE_GUILD = 2
GuildSelector = ZO_InitializingObject:Subclass()
function GuildSelector:Initialize(control)
    self.control = control
    local comboBoxControl = control:GetNamedChild("ComboBox")
    self.comboBox = ZO_ComboBox_ObjectFromContainer(comboBoxControl)
    self.comboBox:SetSortsItems(false)
    self.comboBox:SetSelectedItemFont("ZoFontWindowTitle")
    self.comboBox:SetDropdownFont("ZoFontHeader2")
    self.comboBox:SetSpacing(8)
    local comboBoxLabel = comboBoxControl:GetNamedChild("SelectedItemText")
    self.allianceIconControl = control:GetNamedChild("GuildIcon")
    
    self.scenesCreated = false
    self.OnGuildChanged = function(_, entryText, entry)
        local changeGuildCallback = function(params)
            self:SelectGuild(params.entry)
        end
        local changeGuildParams = { entry = entry, }
        local forcePreviousGuildNameInSelector = true
        if GUILD_RANKS_SCENE:IsShowing() then
            if self.guildId ~= entry.guildId then
                GUILD_RANKS:ChangeSelectedGuild(changeGuildCallback, changeGuildParams)
            end
        elseif GUILD_HERALDRY:CanSave() then
            if self.guildId ~= entry.guildId then
                GUILD_HERALDRY:ChangeSelectedGuild(changeGuildCallback, changeGuildParams)
            end
        elseif GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD:GetFragment():IsShowing() then
            if self.guildId ~= entry.guildId then
                GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD:ChangeSelectedGuild(changeGuildCallback, changeGuildParams)
            end
        else
            forcePreviousGuildNameInSelector = false
            self:SelectGuild(entry)
        end
        if forcePreviousGuildNameInSelector then
            -- Force the combo box to not change guild text until the callback is adequately addressed
            self.comboBox:SetSelectedItemText(self.currentGuildText)
        end
    end
    EVENT_MANAGER:RegisterForEvent("GuildsSelector", EVENT_GUILD_DATA_LOADED, function() self:InitializeGuilds() end)
    local function OnSceneGroupBarLabelTextChanged(labelControl)
        local menuLeft = labelControl:GetLeft()
        local comboLeft = comboBoxLabel:GetLeft()
        local workingWidth = menuLeft - comboLeft
        comboBoxLabel:SetDimensionConstraints(0, 0, workingWidth - 50, 0)
    end
    MAIN_MENU_KEYBOARD:RegisterCallback("OnSceneGroupBarLabelTextChanged", OnSceneGroupBarLabelTextChanged)
    self.guildWindows =
    {
        GUILD_HOME,
        GUILD_ROSTER_MANAGER,
        GUILD_RANKS,
        GUILD_HISTORY_KEYBOARD,
        GUILD_SHARED_INFO,
        GUILD_HERALDRY,
        GUILD_RECRUITMENT_KEYBOARD,
        GUILD_RECRUITMENT_APPLICATIONS_KEYBOARD,
        GUILD_RECRUITMENT_BLACKLIST_KEYBOARD,
    }
    self.guildRelatedScenes =
    {
        "guildHome",
        "guildRoster",
        "guildRanks",
        "guildHistory",
        "guildHeraldry",
        "guildRecruitmentKeyboard",
    }
end
function GuildSelector:SetGuildWindowsToId(guildId)
    for _, window in ipairs(self.guildWindows) do
        window:SetGuildId(guildId)
    end
end
function GuildSelector:IsGuildRelatedSceneShowing()
    for _, sceneName in ipairs(self.guildRelatedScenes) do
        if SCENE_MANAGER:IsShowing(sceneName) then
            return true
        end
    end
    return false
end
function GuildSelector:InitializeGuilds()
    if not self.scenesCreated then
        return
    end
    local selectedEntry
    local lastGuildId = self.guildId
    local lastTradingHouseGuildId = GetSelectedTradingHouseGuildId()
    local isLastTradingHouseGuildFound = false
    
    self.guildId = nil
    self.comboBox:ClearItems()
    local numGuilds = GetNumGuilds()
    for i = 1, numGuilds do
        local guildId = GetGuildId(i)
        local guildName = GetGuildName(guildId)
        local guildAlliance = GetGuildAlliance(guildId)
        local entryText = zo_strformat(SI_GUILD_SELECTOR_FORMAT, ZO_GetAllianceSymbolIcon(guildAlliance), i, guildName)
        local entry = self.comboBox:CreateItemEntry(entryText, self.OnGuildChanged)
        entry.guildId = guildId
        entry.selectedText = guildName
        self.comboBox:AddItem(entry)
        if not selectedEntry or (lastGuildId and guildId == lastGuildId) then
            selectedEntry = entry
        end
        if guildId == lastTradingHouseGuildId then
            isLastTradingHouseGuildFound = true
        end
        if not playerIsGuildMaster then
            if IsPlayerGuildMaster(guildId) then
                playerIsGuildMaster = true
            end
        end
    end
    if not isLastTradingHouseGuildFound and selectedEntry then
        SelectTradingHouseGuildId(selectedEntry.guildId)
    end
    local GUILD_BROWSER_TITLE = GetString(SI_GUILD_BROWSER_TITLE)
    local guildBrowserEntry = self.comboBox:CreateItemEntry(GUILD_BROWSER_TITLE, self.OnGuildChanged)
    guildBrowserEntry.selectedText = GUILD_BROWSER_TITLE 
    guildBrowserEntry.entryType = COMBO_BOX_ENTRY_GUILD_BROWSER 
    self.comboBox:AddItem(guildBrowserEntry)
    local CREATE_WINDOW_TITLE = GetString(SI_GUILD_CREATE_TITLE)
    local createGuildEntry = self.comboBox:CreateItemEntry(CREATE_WINDOW_TITLE, self.OnGuildChanged)
    createGuildEntry.selectedText = CREATE_WINDOW_TITLE
    createGuildEntry.entryType = COMBO_BOX_ENTRY_CREATE_GUILD
    self.comboBox:AddItem(createGuildEntry)
    if numGuilds == 0 then
        self.comboBox:SetSelectedItemText(GUILD_BROWSER_TITLE)
        self.OnGuildChanged(self.comboBox, GUILD_BROWSER_TITLE, guildBrowserEntry)
    else
        self.comboBox:SetSelectedItemText(selectedEntry.selectedText)
        self.OnGuildChanged(self.comboBox, selectedEntry.selectedText, selectedEntry)
    end
end
function GuildSelector:SetGuildIcon(guildId)
    local validGuildId = guildId ~= nil
    if validGuildId then
        local allianceId = GetGuildAlliance(guildId)
        self.allianceIconControl:SetTexture(ZO_GetLargeAllianceSymbolIcon(allianceId))
    end
    self.allianceIconControl:SetHidden(not validGuildId)
end
function GuildSelector:SelectGuild(selectedEntry)
    if selectedEntry then
        self.currentGuildText = selectedEntry.selectedText
        self.guildId = selectedEntry.guildId
        self.comboBox:SetSelectedItemText(selectedEntry.selectedText)
        self:SetGuildIcon(selectedEntry.guildId)
        local isGuildIndepenentKeyboardSceneShown = SCENE_MANAGER:IsShowing("guildCreate") or SCENE_MANAGER:IsShowing("guildBrowserKeyboard")
        local sceneGroup = SCENE_MANAGER:GetSceneGroup("guildsSceneGroup")
        if self.guildId then
            if isGuildIndepenentKeyboardSceneShown then
                MAIN_MENU_KEYBOARD:ShowSceneGroup("guildsSceneGroup", "guildHome")
            elseif sceneGroup:GetActiveScene() == "guildBrowserKeyboard" then
                sceneGroup:SetActiveScene("guildHome")
            end
            self:SetGuildWindowsToId(self.guildId)
        else
            if self:IsGuildRelatedSceneShowing() or isGuildIndepenentKeyboardSceneShown then
                if selectedEntry.entryType == COMBO_BOX_ENTRY_GUILD_BROWSER then
                    MAIN_MENU_KEYBOARD:ShowSceneGroup("guildsSceneGroup", "guildBrowserKeyboard")
                else
                    MAIN_MENU_KEYBOARD:ShowSceneGroup("guildsSceneGroup", "guildCreate")
                end
            else
                if selectedEntry.entryType == COMBO_BOX_ENTRY_GUILD_BROWSER then
                    sceneGroup:SetActiveScene("guildBrowserKeyboard")
                else
                    sceneGroup:SetActiveScene("guildCreate")
                end
            end
        end
        CALLBACK_MANAGER:FireCallbacks("OnGuildSelected")
    end
end
function GuildSelector:SelectGuildByIndex(index)
    if index <= GetNumGuilds() then
        local entries = self.comboBox:GetItems()
        self:SelectGuild(entries[index])
    end
end
function GuildSelector:SelectGuildFinder()
    local guildFinderIndex = GetNumGuilds() + 1 -- first entry after all guilds in the dropdown
    local entries = self.comboBox:GetItems()
    self:SelectGuild(entries[guildFinderIndex])
end
function GuildSelector:OnScenesCreated()
    self.scenesCreated = true
end
--Global XML
    GUILD_SELECTOR = GuildSelector:New(self)
end