Back to Home

ESO Lua File v101044

ingame/group/keyboard/zo_grouplist_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
--Layout consts, defining the widths of the list's columns as provided by design--
ZO_KEYBOARD_GROUP_LIST_PADDING_X = 5
ZO_KEYBOARD_GROUP_LIST_LEADER_WIDTH = 35
ZO_KEYBOARD_GROUP_LIST_NAME_WIDTH = 210 - ZO_KEYBOARD_GROUP_LIST_PADDING_X
ZO_KEYBOARD_GROUP_LIST_LEADER_AND_NAME_WIDTH = ZO_KEYBOARD_GROUP_LIST_LEADER_WIDTH + ZO_KEYBOARD_GROUP_LIST_NAME_WIDTH
ZO_KEYBOARD_GROUP_LIST_ZONE_WIDTH = 130 - ZO_KEYBOARD_GROUP_LIST_PADDING_X
ZO_KEYBOARD_GROUP_LIST_CLASS_WIDTH = 75 - ZO_KEYBOARD_GROUP_LIST_PADDING_X
ZO_KEYBOARD_GROUP_LIST_LEVEL_WIDTH = 80 - ZO_KEYBOARD_GROUP_LIST_PADDING_X
ZO_KEYBOARD_GROUP_LIST_ROLES_WIDTH = 80 - ZO_KEYBOARD_GROUP_LIST_PADDING_X
----------------------------------
--Group List Keyboard
----------------------------------
local ZO_GroupList_Keyboard = ZO_Object.MultiSubclass(ZO_SortFilterList, ZO_SocialListDirtyLogic_Shared)
local GROUP_DATA = 1
function ZO_GroupList_Keyboard:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_GroupList_Keyboard:Initialize(control)
    ZO_SortFilterList.InitializeSortFilterList(self, control)
    self.noGroupRow = control:GetNamedChild("NoGroupRow")
    control:SetHandler("OnEffectivelyHidden", function() self:OnEffectivelyHidden() end)
    self.difficultyControl = control:GetNamedChild("VeteranDifficultySettings")
    ZO_ScrollList_AddDataType(self.list, GROUP_DATA, "ZO_GroupListRow", 30, function(control, data) self:SetupGroupEntry(control, data) end)
    self.headers = {}
    local headersParent = GetControl(control, "Headers")
    local numHeaders = headersParent:GetNumChildren()
    for i = 1, numHeaders do
        self.headers[i] = headersParent:GetChild(i)
    end
    ZO_ScrollList_EnableHighlight(self.list, "ZO_ThinListHighlight")
    GROUP_LIST_FRAGMENT = ZO_FadeSceneFragment:New(control)
    GROUP_LIST_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
            if self.difficultyControl.refreshFunction then
                self.difficultyControl.refreshFunction()
            end
        elseif newState == SCENE_FRAGMENT_SHOWN then
            self:RefreshData()
            TriggerTutorial(TUTORIAL_TRIGGER_YOUR_GROUP_OPENED)
            GROUP_LIST_FRAGMENT:FireCallbacks("OnGroupMenuShown")
        elseif newState == SCENE_FRAGMENT_HIDDEN then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
        end
    end)
    self:InitializeDirtyLogic(GROUP_LIST_FRAGMENT)
    self.activeColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL))
    self.inactiveColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED))
    GROUP_LIST_MANAGER:AddList(self)
    local groupCategoryData = 
    {
        priority = ZO_ACTIVITY_FINDER_SORT_PRIORITY.GROUP,
        name = GetString(SI_MAIN_MENU_GROUP),
        categoryFragment = GROUP_LIST_FRAGMENT,
        normalIcon = "EsoUI/Art/LFG/LFG_indexIcon_group_up.dds",
        pressedIcon = "EsoUI/Art/LFG/LFG_indexIcon_group_down.dds",
        mouseoverIcon = "EsoUI/Art/LFG/LFG_indexIcon_group_over.dds",
    }
    GROUP_MENU_KEYBOARD:AddCategory(groupCategoryData)
    local function OnUpdateGroupStatus()
        if GROUP_LIST_FRAGMENT:IsShowing() then
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        end
    end
    ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnUpdateGroupStatus", OnUpdateGroupStatus)
end
function ZO_GroupList_Keyboard:InitializeKeybindDescriptors()
    self.keybindStripDescriptor =
    {
        -- Invite to Group
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            name = GetString(SI_GROUP_WINDOW_INVITE_PLAYER),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                ZO_Dialogs_ShowDialog("GROUP_INVITE")
            end,
            visible = function()
                local playerIsGrouped, playerIsLeader, groupSize = ZO_ACTIVITY_FINDER_ROOT_MANAGER:GetGroupStatus()
                return IsGroupModificationAvailable() and (not playerIsGrouped or (playerIsLeader and groupSize < MAX_GROUP_SIZE_THRESHOLD))
            end
        },
        -- Whisper
        {
            alignment = KEYBIND_STRIP_ALIGN_RIGHT,
            name = GetString(SI_SOCIAL_LIST_PANEL_WHISPER),
            keybind = "UI_SHORTCUT_SECONDARY",
        
            callback = function()
                local data = ZO_ScrollList_GetData(self.mouseOverRow)
                StartChatInput("", CHAT_CHANNEL_WHISPER, data.characterName)
            end,
            visible = function()
                if(self.mouseOverRow and IsChatSystemAvailableForCurrentPlatform()) then
                    local data = ZO_ScrollList_GetData(self.mouseOverRow)
                    return not data.isPlayer and data.characterName and data.online
                end
                return false
            end
        },
        -- Ready Check
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            name = GetString(SI_GROUP_LIST_READY_CHECK_BIND),
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = ZO_SendReadyCheck,
            visible = function()
                -- GROUP_ELECTION_TYPE_GENERIC_UNANIMOUS matches what ZO_SendReadyCheck uses
                local expectedResult = GetExpectedGroupElectionResult(GROUP_ELECTION_TYPE_GENERIC_UNANIMOUS)
                return expectedResult ~= GROUP_ELECTION_FAILURE_NOT_GROUPED and expectedResult ~= GROUP_ELECTION_FAILURE_IN_BATTLEGROUND
            end,
        },
        -- Leave Group
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            name = GetString(SI_GROUP_LEAVE),
            keybind = "UI_SHORTCUT_NEGATIVE",
        
            callback = function()
                ZO_Dialogs_ShowDialog("GROUP_LEAVE_DIALOG")
            end,
            visible = function()
                return self.groupSize and self.groupSize > 0
            end
        },
        -- Leave Instance
        {
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            name = GetString(SI_GROUP_MENU_LEAVE_INSTANCE_KEYBIND),
            keybind = "UI_SHORTCUT_QUATERNARY",
        
            callback = function()
                ZO_Dialogs_ShowDialog("INSTANCE_LEAVE_DIALOG")
            end,
            visible = CanExitInstanceImmediately
        },
    }
end
function ZO_GroupList_Keyboard:OnEffectivelyHidden()
    ZO_Dialogs_ReleaseDialog("GROUP_INVITE")
end
function ZO_GroupList_Keyboard:GroupListRow_OnMouseUp(control, button, upInside)
    if(button == MOUSE_BUTTON_INDEX_RIGHT and upInside) then
        ClearMenu()
        local data = ZO_ScrollList_GetData(control)
        if data then
            if data.isPlayer then
                AddMenuItem(GetString(SI_GROUP_LIST_MENU_LEAVE_GROUP), function() ZO_Dialogs_ShowDialog("GROUP_LEAVE_DIALOG") end)
            elseif data.online then
                if IsChatSystemAvailableForCurrentPlatform() then
                    AddMenuItem(GetString(SI_SOCIAL_LIST_PANEL_WHISPER), function() StartChatInput("", CHAT_CHANNEL_WHISPER, data.characterName) end)
                end
                AddMenuItem(GetString(SI_SOCIAL_MENU_VISIT_HOUSE), function() JumpToHouse(data.displayName) end)
                if not ZO_IsTributeLocked() then
                    AddMenuItem(GetString(SI_SOCIAL_MENU_TRIBUTE_INVITE), function() InviteToTributeByDisplayName(data.displayName) end)
                end
                AddMenuItem(GetString(SI_SOCIAL_MENU_JUMP_TO_PLAYER), function() JumpToGroupMember(data.characterName) end)
            end
            if not data.isPlayer and not IsFriend(data.displayName) and not IsIgnored(data.displayName) then
                AddMenuItem(GetString(SI_SOCIAL_MENU_ADD_FRIEND), function() ZO_Dialogs_ShowDialog("REQUEST_FRIEND", { name = data.displayName }) end)
            end
            if IsGroupModificationAvailable() then
                local modicationRequiresVoting = DoesGroupModificationRequireVote()
                if self.playerIsLeader then
                    if data.isPlayer then
                        if not modicationRequiresVoting then
                            AddMenuItem(GetString(SI_GROUP_LIST_MENU_DISBAND_GROUP), function() ZO_Dialogs_ShowDialog("GROUP_DISBAND_DIALOG") end)
                        end
                    else
                        
                        if not modicationRequiresVoting then
                            AddMenuItem(GetString(SI_GROUP_LIST_MENU_KICK_FROM_GROUP), function() GroupKick(data.unitTag) end)
                        end
                    end
                end
                --Cannot vote for yourself
                if modicationRequiresVoting and not data.isPlayer then
                    AddMenuItem(GetString(SI_GROUP_LIST_MENU_VOTE_KICK_FROM_GROUP), function() BeginGroupElection(GROUP_ELECTION_TYPE_KICK_MEMBER, ZO_GROUP_ELECTION_DESCRIPTORS.NONE, data.unitTag) end)
                end
            end
            --Per design, promoting doesn't expressly fall under the mantle of "group modification"
            if self.playerIsLeader and not data.isPlayer and data.online then
                AddMenuItem(GetString(SI_GROUP_LIST_MENU_PROMOTE_TO_LEADER), 
                    function() 
                        ZO_Dialogs_ShowDialog("GROUP_PROMOTE_LEADER", data, { mainTextParams = { data.characterName, data.displayName, }, } )
                    end)
            end
            self:ShowMenu(control)
        end
    end
end
function ZO_GroupList_Keyboard:TooltipIfTruncatedLabel_OnMouseEnter(control)
    if control:WasTruncated() then
        InitializeTooltip(InformationTooltip, control, BOTTOM)
        SetTooltipText(InformationTooltip, control:GetText())
    end
    self:EnterRow(control.row)
end
function ZO_GroupList_Keyboard:Status_OnMouseEnter(control)
    local data = ZO_ScrollList_GetData(control.row)
    if(data.leader) then
        InitializeTooltip(InformationTooltip, control, BOTTOM)
        SetTooltipText(InformationTooltip, GetString(SI_GROUP_LIST_PANEL_LEADER_TOOLTIP))
    end
    self:EnterRow(control.row)
end
function ZO_GroupList_Keyboard:Role_OnMouseEnter(control)
    if(control.role) then
        InitializeTooltip(InformationTooltip, control, BOTTOM)
        SetTooltipText(InformationTooltip, GetString("SI_LFGROLE", control.role))
    end
    self:EnterRow(control.row)
end
function ZO_GroupList_Keyboard:UpdateHeaders(active)
    local color = active and self.activeColor or self.inactiveColor
    for i = 1, #self.headers do
        local header = self.headers[i]
        header:SetColor(color:UnpackRGBA())
    end
end
--ZO_GroupList_Base overrides
local ROLE_SELECTION_TO_ICON = {
    [LFG_ROLE_TANK] = {
        [true] = "EsoUI/Art/LFG/LFG_tank_down.dds",
        [false] = "EsoUI/Art/LFG/LFG_tank_disabled.dds",
    },
    [LFG_ROLE_HEAL] = {
        [true] = "EsoUI/Art/LFG/LFG_healer_down.dds",
        [false] = "EsoUI/Art/LFG/LFG_healer_disabled.dds",
    },
    [LFG_ROLE_DPS] = {
        [true] = "EsoUI/Art/LFG/LFG_dps_down.dds",
        [false] = "EsoUI/Art/LFG/LFG_dps_disabled.dds",
    },
}
function ZO_GroupList_Keyboard:SetupGroupEntry(control, data)
    ZO_SortFilterList.SetupRow(self, control, data)
    local hidden = (data.index % 2) == 0
    control.bg:SetHidden(hidden)
    data.control = control
    control.leaderIcon:SetHidden(not data.leader)
    control.characterNameLabel:SetText(zo_strformat(SI_GROUP_LIST_PANEL_CHARACTER_NAME, data.index, ZO_FormatUserFacingCharacterName(data.rawCharacterName)))
    control.roleDPS:SetTexture(ROLE_SELECTION_TO_ICON[LFG_ROLE_DPS][data.isDps])
    control.roleHeal:SetTexture(ROLE_SELECTION_TO_ICON[LFG_ROLE_HEAL][data.isHeal])
    control.roleTank:SetTexture(ROLE_SELECTION_TO_ICON[LFG_ROLE_TANK][data.isTank])
end
--ZO_SortFilterList overrides
function ZO_GroupList_Keyboard:BuildMasterList()
    --Actual master list is managed by GROUP_LIST_MANAGER, but we have some other things we want to update when appropriate
    self.playerIsLeader = IsUnitGroupLeader("player")
    self.groupSize = GetGroupSize()
    self.noGroupRow:SetHidden(self.groupSize > 0)
    self:UpdateHeaders(self.groupSize > 0)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GroupList_Keyboard:FilterScrollList()
    -- No real filtering...just show everything in the master list
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    ZO_ClearNumericallyIndexedTable(scrollData)
    for _, data in ipairs(GROUP_LIST_MANAGER:GetMasterList()) do
        table.insert(scrollData, ZO_ScrollList_CreateDataEntry(GROUP_DATA, data))
    end
end
function ZO_GroupList_Keyboard:GetRowColors(data, mouseIsOver)
    return ZO_SocialList_GetRowColors(data, mouseIsOver)
end
function ZO_GroupList_Keyboard:RefreshData()
    if not self.control:IsHidden() then
        ZO_SortFilterList.RefreshData(self)
    end
    PREFERRED_ROLES:RefreshRadioButtonGroupEnabledState()
end
--Global XML
---------------
    GROUP_LIST:Row_OnMouseEnter(control)
end
    GROUP_LIST:Row_OnMouseExit(control)
end
    ClearTooltip(InformationTooltip)
    GROUP_LIST:Row_OnMouseExit(control.row)
end
function ZO_GroupListRow_OnMouseUp(control, button, upInside)
    GROUP_LIST:GroupListRow_OnMouseUp(control, button, upInside)
end
     ZO_SocialListKeyboard.CharacterName_OnMouseEnter(GROUP_LIST, control)
end
     ZO_SocialListKeyboard.CharacterName_OnMouseExit(GROUP_LIST, control)
end
    ZO_SocialListKeyboard.Class_OnMouseEnter(GROUP_LIST, control)
end
    ZO_SocialListKeyboard.Class_OnMouseExit(GROUP_LIST, control)
end
    ZO_SocialListKeyboard.Champion_OnMouseEnter(GROUP_LIST, control)
end
    ZO_SocialListKeyboard.Champion_OnMouseExit(GROUP_LIST, control)
end
end
    GROUP_LIST:Status_OnMouseEnter(control)
end
    GROUP_LIST:Role_OnMouseEnter(control)
end
    GROUP_LIST = ZO_GroupList_Keyboard:New(self)
end