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end
end
-- Update the dialog with the new deferral time
else
-- Show the initial dialog
if deferralTimeMS then
ZO_Dialogs_ShowPlatformDialog ( dialogName , { endTime = deferralTimeMS + GetFrameTimeMilliseconds ( ) } , { mainTextParams = { deferralTimeMS } } )
else
end
end
end
if ( wasQuitRequest ) then
else
end
end
if ( wasQuitRequest ) then
end
end
if inCombat then
local NUM_FLASHES_BEFORE_SOLID = 7
end
end
local marketOperation = MARKET_OPEN_OPERATION_DLC_FAILURE_TELEPORT_TO_ZONE
ZO_Dialogs_ShowCollectibleRequirementFailedPlatformDialog ( collectibleData , message , marketOperation )
end
if linkType == CRAFTED_ABILITY_LINK_TYPE then
end
else
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "Globals" , EVENT_ZONE_COLLECTIBLE_REQUIREMENT_FAILED , OnZoneCollectibleRequirementFailed )
-- Item sounds for slotting actions should mirror the equip sounds according to the audio department.
-- This is globally overridden here...
ITEM_SOUND_ACTION_SLOT = ITEM_SOUND_ACTION_EQUIP
--
-- Gamepad action/binding script handlers
--
ZO_JUMP_OR_INTERACT_DID_NOTHING = 0
ZO_JUMP_OR_INTERACT_DID_JUMP = 1
ZO_JUMP_OR_INTERACT_DID_INTERACT = 2
local g_actionPerformedByJumpOrInteract = ZO_JUMP_OR_INTERACT_DID_NOTHING
end
return g_actionPerformedByJumpOrInteract
end
local returnValue = ""
local percent = 0
if maximum ~= 0 then
percent = ( current / maximum ) * 100
if percent < 10 then
else
end
end
local USE_LOWERCASE_NUMBER_SUFFIXES = false
local setting = overrideSetting or tonumber ( GetSetting ( SETTING_TYPE_UI , UI_SETTING_RESOURCE_NUMBERS ) )
if setting == RESOURCE_NUMBERS_SETTING_NUMBER_ONLY then
returnValue = ZO_AbbreviateAndLocalizeNumber ( current , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES )
elseif setting == RESOURCE_NUMBERS_SETTING_PERCENT_ONLY then
returnValue = percent
elseif setting == RESOURCE_NUMBERS_SETTING_NUMBER_AND_PERCENT then
returnValue = zo_strformat ( SI_ATTRIBUTE_NUMBERS_WITH_PERCENT , ZO_AbbreviateAndLocalizeNumber ( current , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES ) , percent )
end
return returnValue
end
-- Determines whether any item or collectible furnishing can be placed in the current house.
end |