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end
-- Since this function is called at load time, not accessing the collectible data manager here can fascilitate loading the data manager via coroutine
end
-- Since this function is called at load time, not accessing the collectible data manager here can fascilitate loading the data manager via coroutine
if jewelryCraftingCollectibleId ~= 0 then
return ZO_CachedStrFormat ( SI_COLLECTIBLE_NAME_FORMATTER , GetCollectibleName ( jewelryCraftingCollectibleId ) )
end
return nil
end
end
-- Since this function is called at load time, not accessing the collectible data manager here can fascilitate loading the data manager via coroutine
return ZO_ERROR_COLOR : Colorize ( zo_strformat ( SI_SMITHING_CRAFTING_TYPE_LOCKED , GetCollectibleName ( jewelryCraftingCollectibleId ) , jewelryCraftingTradeskillName ) )
end
ZO_UNIVERSAL_DECONSTRUCTION_CRAFTING_TYPES =
{
CRAFTING_TYPE_BLACKSMITHING ,
CRAFTING_TYPE_CLOTHIER ,
CRAFTING_TYPE_ENCHANTING ,
CRAFTING_TYPE_JEWELRYCRAFTING ,
CRAFTING_TYPE_WOODWORKING ,
}
ZO_UNIVERSAL_DECONSTRUCTION_FILTER_TYPES =
{
{
key = "enchantments" ,
filter =
{
itemTypes =
{
ITEMTYPE_GLYPH_ARMOR ,
ITEMTYPE_GLYPH_JEWELRY ,
ITEMTYPE_GLYPH_WEAPON ,
} ,
} ,
iconUp = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_up.dds" ,
iconDown = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_down.dds" ,
iconOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_over.dds" ,
iconDisabled = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_disabled.dds" ,
} ,
{
key = "jewelry" ,
filter =
{
itemFilterTypes =
{
ITEMFILTERTYPE_JEWELRY ,
} ,
} ,
iconUp = "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds" ,
iconDown = "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds" ,
iconOver = "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds" ,
iconDisabled = "EsoUI/Art/Crafting/jewelry_tabIcon_icon_disabled.dds" ,
} ,
{
key = "armor" ,
filter =
{
itemFilterTypes =
{
ITEMFILTERTYPE_ARMOR ,
} ,
} ,
iconUp = "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds" ,
iconDown = "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds" ,
iconOver = "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds" ,
iconDisabled = "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds" ,
} ,
{
key = "weapons" ,
filter =
{
itemFilterTypes =
{
ITEMFILTERTYPE_WEAPONS ,
} ,
} ,
iconUp = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds" ,
iconDown = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds" ,
iconOver = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds" ,
iconDisabled = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds" ,
} ,
{
key = "all" ,
filter = nil , -- Show all deconstructable items
iconUp = "EsoUI/Art/Inventory/inventory_tabIcon_all_up.dds" ,
iconDown = "EsoUI/Art/Inventory/inventory_tabIcon_all_down.dds" ,
iconOver = "EsoUI/Art/Inventory/inventory_tabIcon_all_over.dds" ,
iconDisabled = "EsoUI/Art/Inventory/inventory_tabIcon_all_disabled.dds" ,
} ,
}
end
end
end
function ZO_UniversalDeconstructionPanel_Shared : Initialize ( control , universalDeconstructionParent , extractionSlotControl , extractLabel )
end
local emptyTexture , multipleItemsTexture
emptyTexture = "EsoUI/Art/Crafting/Gamepad/gp_smithing_weaponSlot.dds"
multipleItemsTexture = "EsoUI/Art/Crafting/Gamepad/GP_smithing_multiple_armorWeaponSlot.dds"
else
emptyTexture = "EsoUI/Art/Crafting/smithing_weaponSlot.dds"
multipleItemsTexture = "EsoUI/Art/Crafting/smithing_multiple_armorWeaponSlot.dds"
end
return emptyTexture , multipleItemsTexture
end
self . extractionSlot = ZO_SmithingExtractionSlot : New ( self , self . extractionSlotControl , self . inventory )
end )
end )
end
function ZO_UniversalDeconstructionPanel_Shared . IsDeconstructableBagItem ( bagId , slotIndex , filterTypes )
return false
end
-- No crafting filter types have been specified; just verify that the item is deconstructable.
end
-- One or more crafting filter types have been specified; verify that the item is deconstructable using at least one of those crafting types.
return true
end
end
return false
end
return ZO_UniversalDeconstructionPanel_Shared . IsDeconstructableBagItem ( itemData . bagId , itemData . slotIndex , filterTypes )
end
if ZO_IsElementInNumericallyIndexedTable ( itemFilterTypes , ITEMFILTERTYPE_JEWELRY ) and not ZO_IsJewelryCraftingEnabled ( ) then
return false
end
return false
end
end
return false
end
end
end
return true
end
end
end
end
end
-- Required by ZO_Smithing_Common
return true
end
end
end
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , GetString ( "SI_TRADESKILLRESULT" , CRAFTING_RESULT_TOO_MANY_CRAFTING_INPUTS ) )
return
end
local newStackCount = self . extractionSlot : GetStackCount ( ) + self . inventory : GetStackCount ( bagId , slotIndex )
if newStackCount > MAX_ITERATIONS_PER_DECONSTRUCTION then
-- prevent slotting if it would take us above the iteration limit, but allow it if nothing else has been slotted yet so we can support single stacks that are larger than the limit
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , GetString ( "SI_TRADESKILLRESULT" , CRAFTING_RESULT_TOO_MANY_CRAFTING_ITERATIONS ) )
return
end
end
end
end
end
local QUANTITY = 1
end
end
end
do
return left . quantity < right . quantity
end
local sortedItems = { }
end
local addedAllItems = true
addedAllItems = false
break
end
end
if addedAllItems then
end
end
end
local isAnyItemInArmoryBuild = false
for index = 1 , numItems do
isAnyItemInArmoryBuild = true
break
end
end
if isAnyItemInArmoryBuild or isMultiExtract then
local dialogData =
{
if isMultiExtract then
else
end
end ,
verb = DECONSTRUCT_ACTION_NAME_DECONSTRUCT ,
isAnyItemInArmoryBuild = isAnyItemInArmoryBuild ,
}
local dialogName
if isMultiExtract then
dialogName = ( not IsInGamepadPreferredMode ( ) and isAnyItemInArmoryBuild ) and "CONFIRM_MULTI_DECONSTRUCT_ARMORY_ITEM" or "CONFIRM_DECONSTRUCT_MULTIPLE_ITEMS"
else
dialogName = IsInGamepadPreferredMode ( ) and "CONFIRM_DECONSTRUCT_ARMORY_ITEM_GAMEPAD" or "CONFIRM_DECONSTRUCT_ARMORY_ITEM"
end
ZO_Dialogs_ShowPlatformDialog ( dialogName , dialogData , { mainTextParams = { ZO_CommaDelimitNumber ( self . extractionSlot : GetStackCount ( ) ) } } )
else
-- Extraction of a single item does not require a confirmation dialog.
end
end
end
end
end
end
end |