Back to Home

ESO Lua File v101044

ingame/crafting/scribing_manager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
ZO_Scribing_Manager = ZO_InitializingCallbackObject:Subclass()
function ZO_Scribing_Manager:Initialize()
    -- Shared search for crafted abilities
    local craftedAbilitiesFilterTargetDescriptor =
    {
        [BACKGROUND_LIST_FILTER_TARGET_CRAFTED_ABILITY_ID] =
        {
            searchFilterList =
            {
                BACKGROUND_LIST_FILTER_TYPE_NAME,
            },
            primaryKeys = function()
                local craftedAbilityIdList = {}
                local craftedAbilityTable = SCRIBING_DATA_MANAGER:GetSortedBySkillTypeCraftedAbilityData()
                for i, craftedAbilityData in ipairs(craftedAbilityTable) do
                    table.insert(craftedAbilityIdList, craftedAbilityData:GetId())
                end
                return craftedAbilityIdList
            end,
        },
    }
    TEXT_SEARCH_MANAGER:SetupContextTextSearch("craftedAbilityTextSearch", craftedAbilitiesFilterTargetDescriptor)
    local craftedAbilityScriptsFilterTargetDescriptor =
    {
        [BACKGROUND_LIST_FILTER_TARGET_CRAFTED_ABILITY_SCRIPT_ID] =
        {
            searchFilterList =
            {
                BACKGROUND_LIST_FILTER_TYPE_NAME,
                BACKGROUND_LIST_FILTER_TYPE_DESCRIPTION,
            },
            primaryKeys = function()
                local scriptSets = {}
                local scriptSearchCraftedAbilityId = SCRIBING_MANAGER:GetScriptSearchCraftedAbility()
                local scriptIds = SCRIBING_DATA_MANAGER:GetAllCraftedAbilityScriptIds()
                for i, scriptId in ipairs(scriptIds) do
                    table.insert(scriptSets, { scriptId, scriptSearchCraftedAbilityId })
                end
                return scriptSets
            end,
        },
    }
    TEXT_SEARCH_MANAGER:SetupContextTextSearch("craftedAbilityScriptsTextSearch", craftedAbilityScriptsFilterTargetDescriptor)
    local scribedCraftedAbilitiesFilterTargetDescriptor =
    {
        [BACKGROUND_LIST_FILTER_TARGET_CRAFTED_ABILITY_COMBINATION] =
        {
            searchFilterList =
            {
                BACKGROUND_LIST_FILTER_TYPE_NAME,
            },
            primaryKeys = function()
                return self:GetRecentCraftedAbilities()
            end,
        },
    }
    TEXT_SEARCH_MANAGER:SetupContextTextSearch("scribedCraftedAbilityTextSearch", scribedCraftedAbilitiesFilterTargetDescriptor)
end
function ZO_Scribing_Manager:RegisterEvents()
    local function OnCraftingStationInteract(eventCode, craftingType, isCraftingSameAsPrevious)
        if craftingType == CRAFTING_TYPE_SCRIBING then
            SYSTEMS:ShowScene("scribing")
        end
    end
    EVENT_MANAGER:RegisterForEvent("ZO_Scribing_Manager", EVENT_CRAFTING_STATION_INTERACT, OnCraftingStationInteract)
    local function OnEndCraftingStationInteract(eventCode, craftingType)
        if craftingType == CRAFTING_TYPE_SCRIBING then
            SYSTEMS:HideScene("scribing")
        end
    end
    EVENT_MANAGER:RegisterForEvent("ZO_Scribing_Manager", EVENT_END_CRAFTING_STATION_INTERACT, OnEndCraftingStationInteract)
    local function OnAddOnLoaded(event, name)
        if name == "ZO_Ingame" then
            local defaults =
            {
                recentCraftedAbilities = {}
            }
            self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 1, "CraftedAbilities", defaults)
            EVENT_MANAGER:UnregisterForEvent(EVENT_ADD_ON_LOADED)
        end
    end
    EVENT_MANAGER:RegisterForEvent("ZO_Scribing_Manager", EVENT_ADD_ON_LOADED, OnAddOnLoaded)
end
function ZO_Scribing_Manager:SetScriptSearchCraftedAbility(craftedAbilityId)
    self.scriptSearchCraftedAbilityId = craftedAbilityId
end
function ZO_Scribing_Manager:GetScriptSearchCraftedAbility()
    return self.scriptSearchCraftedAbilityId
end
function ZO_Scribing_Manager:GetRecentCraftedAbilities()
    return self.savedVars.recentCraftedAbilities
end
function ZO_Scribing_Manager:HasAnyRecentCraftedAbilities()
    return #self:GetRecentCraftedAbilities() > 0
end
function ZO_Scribing_Manager:HasAnyUnscribedRecentCraftedAbilities()
    local recentCraftedAbilities = self:GetRecentCraftedAbilities()
    for i, recentCraftedAbility in ipairs(recentCraftedAbilities) do
        local craftedAbilityId = recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.CRAFTED_ABILITY]
        local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
        if craftedAbilityData then
            local primaryScriptId = recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.PRIMARY_SCRIPT]
            local secondaryScriptId = recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.SECONDARY_SCRIPT]
            local tertiaryScriptId = recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.TERTIARY_SCRIPT]
            if not craftedAbilityData:AreScriptIdsActive(primaryScriptId, secondaryScriptId, tertiaryScriptId) then
                return true
            end
        end
    end
    return false
end
function ZO_Scribing_Manager:IsRecentCraftedAbilityIndexEqual(index, craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId)
    local recentCraftedAbilities = self:GetRecentCraftedAbilities()
    local recentCraftedAbility = recentCraftedAbilities[index]
    return recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.CRAFTED_ABILITY] == craftedAbilityId
        and recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.PRIMARY_SCRIPT] == primaryScriptId
        and recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.SECONDARY_SCRIPT] == secondaryScriptId
        and recentCraftedAbility[ZO_RECENT_SCRIBE_SAVED_VAR_INDEX.TERTIARY_SCRIPT] == tertiaryScriptId
end
function ZO_Scribing_Manager:GetAvailableScriptsForCraftedAbilityAndScribingSlot(craftedAbilityId, scribingSlot)
    local availableScripts = {}
    local numScriptsInCurrentSlot = GetNumScriptsInSlotForCraftedAbility(craftedAbilityId, scribingSlot)
    for i = 1, numScriptsInCurrentSlot do
        table.insert(availableScripts, GetScriptIdAtSlotIndexForCraftedAbility(craftedAbilityId, scribingSlot, i))
    end
    return availableScripts
end
function ZO_Scribing_Manager:GetUnlockedScriptsForCraftedAbilityAndScribingSlot(craftedAbilityId, scribingSlot)
    local availableScripts = {}
    local numScriptsInCurrentSlot = GetNumScriptsInSlotForCraftedAbility(craftedAbilityId, scribingSlot)
    for i = 1, numScriptsInCurrentSlot do
        local scriptId = GetScriptIdAtSlotIndexForCraftedAbility(craftedAbilityId, scribingSlot, i)
        if IsCraftedAbilityScriptUnlocked(scriptId) then
            table.insert(availableScripts, scriptId)
        end
    end
    return availableScripts
end
do
    local g_inkItemLink
    local function GetInkItemLink()
        if g_inkItemLink == nil then
            g_inkItemLink = GetScribingInkItemLink()
        end
        return g_inkItemLink
    end
    function ZO_Scribing_Manager.GetScribingInkName()
        local itemLink = GetInkItemLink()
        return GetItemLinkName(itemLink)
    end
    function ZO_Scribing_Manager.GetFormattedScribingInkName()
        return zo_strformat(SI_TOOLTIP_ITEM_NAME, ZO_Scribing_Manager.GetScribingInkName())
    end
    function ZO_Scribing_Manager.GetScribingInkIcon()
        local itemLink = GetInkItemLink()
        return GetItemLinkIcon(itemLink)
    end
    function ZO_Scribing_Manager.GetScribingInkAmount()
        local itemLink = GetInkItemLink()
        return GetItemLinkInventoryCount(itemLink, INVENTORY_COUNT_BAG_OPTION_BACKPACK_AND_BANK_AND_CRAFT_BAG)
    end
end
function ZO_Scribing_Manager.GetFormattedNoSpaceAlignedRightScribingInkAmount()
    local inkIcon = ZO_Scribing_Manager.GetScribingInkIcon()
    local inkAmount = ZO_Scribing_Manager.GetScribingInkAmount()
    return zo_iconTextFormatNoSpaceAlignedRight(inkIcon, "100%", "100%", inkAmount)
end
function ZO_Scribing_Manager:SetupOpenSkillsCustomConfirmDialog()
    local customControl = ZO_InitialScribeOpenSkillsConfirmationDialog
    ZO_Dialogs_RegisterCustomDialog("SCRIBING_OPEN_SKILLS_CONFIRM",
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.STATIC_LIST,
        },
        customControl = customControl,
        canQueue = true,
        title =
        {
            text = function(dialog)
                local skillData = dialog.data.skillsData
                return zo_strformat(SI_SCRIBING_OPEN_SKILL_DIALOG_TITLE, skillData.skillProgressionData:GetName())
            end,
        },
        mainText =
        {
            text = SI_SCRIBING_OPEN_SKILL_DIALOG_DESCRIPTION,
        },
        setup = function(dialog, data)
            if IsInGamepadPreferredMode() then
                dialog:setupFunc()
            else
                local skillsData = dialog.data.skillsData
                local iconControl = customControl:GetNamedChild("ScribedSkill")
                iconControl:SetTexture(skillsData.skillProgressionData:GetIcon())
            end
        end,
        itemInfo = function(dialog)
            local skillsData = dialog.data.skillsData
            local iconTable =
            {
                {
                    icon = skillsData.skillProgressionData:GetIcon(),
                    iconSize = 64,
                }
            }
            return iconTable
        end,
        buttons =
        {
            {
                control = customControl:GetNamedChild("Confirm"),
                text = SI_DIALOG_CONFIRM,
                callback = function(dialog)
                    local skillsData = dialog.data.skillsData
                    if skillsData then
                        if IsInGamepadPreferredMode() then
                            MAIN_MENU_GAMEPAD:ShowScene("gamepad_skills_root")
                            GAMEPAD_SKILLS:SelectSkillLineBySkillData(skillsData)
                        else
                            MAIN_MENU_KEYBOARD:ShowScene("skills")
                            SKILLS_WINDOW:BrowseToSkill(skillsData)
                        end
                    end
                end,
            },
            {
                control = customControl:GetNamedChild("Cancel"),
                text = SI_DIALOG_CANCEL,
            }
        }
    })
end
SCRIBING_MANAGER = ZO_Scribing_Manager:New()