Back to Home

ESO Lua File v101041

ingame/crafting/keyboard/smithingextraction_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
ZO_SmithingExtraction = ZO_SharedSmithingExtraction:Subclass()
function ZO_SmithingExtraction:New(...)
    return ZO_SharedSmithingExtraction.New(self, ...)
end
function ZO_SmithingExtraction:Initialize(control, owner, isRefinementOnly)
    local slotContainer = control:GetNamedChild("SlotContainer")
    self.control = control
    ZO_SharedSmithingExtraction.Initialize(self, slotContainer:GetNamedChild("ExtractionSlot"), slotContainer:GetNamedChild("ExtractLabel"), owner, isRefinementOnly)
    self.inventory = ZO_SmithingExtractionInventory:New(self, self.control:GetNamedChild("Inventory"), isRefinementOnly)
    self:InitExtractionSlot("smithing")
    if not isRefinementOnly then
        self.includeBankedItemsCheckbox = self.inventory.control:GetNamedChild("IncludeBanked")
        self:InitializeFilters()
        local function OnAddOnLoaded(event, name)
            if name == "ZO_Ingame" then
                self:SetupSavedVars()
                self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
            end
        end
        self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
    end
end
function ZO_SmithingExtraction:InitializeFilters()
    local function OnFilterChanged()
        self:OnFilterChanged(ZO_CheckButton_IsChecked(self.includeBankedItemsCheckbox))
    end
    ZO_CheckButton_SetToggleFunction(self.includeBankedItemsCheckbox, OnFilterChanged)
    ZO_CheckButton_SetLabelText(self.includeBankedItemsCheckbox, GetString(SI_CRAFTING_INCLUDE_BANKED))
    
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function() 
        ZO_CheckButton_SetCheckState(self.includeBankedItemsCheckbox, self.savedVars.includeBankedItemsChecked)
    end)
    --This needs to happen AFTER the above CraftingAnimationsStarted callback is registered, so the disabled state doesn't get clobbered by setting the check state for the button
    ZO_CraftingUtils_ConnectCheckBoxToCraftingProcess(self.includeBankedItemsCheckbox)
end
function ZO_SmithingExtraction:SetupSavedVars()
    local defaults =
    {
        includeBankedItemsChecked = true,
    }
    self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 1, "SmithingExtraction", defaults)
    ZO_CheckButton_SetCheckState(self.includeBankedItemsCheckbox, self.savedVars.includeBankedItemsChecked)
end
    InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
    SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_INCLUDE_BANKED_TOOLTIP))
end
    ClearTooltip(InformationTooltip)
end
function ZO_SmithingExtraction:SetCraftingType(craftingType, oldCraftingType, isCraftingTypeDifferent)
    if isCraftingTypeDifferent then
        self.inventory:SetActiveFilterByDescriptor(nil)
    end
    self.inventory:HandleDirtyEvent()
end
function ZO_SmithingExtraction:SetHidden(hidden)
    self.control:SetHidden(hidden)
    self.inventory:HandleDirtyEvent()
end
function ZO_SmithingExtraction:OnFilterChanged()
    ZO_SharedSmithingExtraction.OnFilterChanged(self)
    local filterType = self:GetFilterType()
    if filterType then
    end
    local deconstructionType = self:GetDeconstructionType()
    if deconstructionType then
    end
     if not self:IsInRefineMode() then
          local includeBankedItemsChecked = ZO_CheckButton_IsChecked(self.includeBankedItemsCheckbox)
          if self.savedVars.includeBankedItemsChecked ~= includeBankedItemsChecked then
               self.savedVars.includeBankedItemsChecked = includeBankedItemsChecked
               self.inventory:PerformFullRefresh()
          end
     end
end
ZO_SmithingRefinement = ZO_SmithingExtraction:Subclass()
function ZO_SmithingRefinement:New(...)
    return ZO_SmithingExtraction.New(self, ...)
end
function ZO_SmithingRefinement:Initialize(control, owner)
    local REFINEMENT_ONLY = true
    ZO_SmithingExtraction.Initialize(self, control, owner, REFINEMENT_ONLY)
    self.multiRefineSpinner = ZO_MultiCraftSpinner:New(control:GetNamedChild("SlotContainerSpinner"))
    -- connect refine spinner to crafting process
    local function UpdateMultiRefineSpinner()
        if not self.control:IsHidden() then
            self:UpdateMultiRefine()
        end
    end
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", UpdateMultiRefineSpinner)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", UpdateMultiRefineSpinner)
end
function ZO_SmithingRefinement:ConfirmRefine()
    if self:IsMultiExtract() then
        self:ConfirmExtractAll()
    else
        local iterations = self.multiRefineSpinner:GetValue()
    end
end
function ZO_SmithingRefinement:UpdateMultiRefine()
    local shouldEnableSpinner = true
    local NO_OVERRIDE = nil
    if self.extractionSlot:HasOneItem() then
        local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(1)
        local refineSize = GetRequiredSmithingRefinementStackSize()
        local maxIterations = zo_min(zo_floor(self.inventory:GetStackCount(bagId, slotIndex) / refineSize), MAX_ITERATIONS_PER_DECONSTRUCTION)
        self.multiRefineSpinner:SetDisplayTextOverride(NO_OVERRIDE)
        self.multiRefineSpinner:SetMinMax(1, maxIterations)
    elseif self.extractionSlot:HasMultipleItems() then
        self.multiRefineSpinner:SetDisplayTextOverride(GetString(SI_CRAFTING_QUANTITY_ALL))
        shouldEnableSpinner = false
    else
        self.multiRefineSpinner:SetDisplayTextOverride(NO_OVERRIDE)
        self.multiRefineSpinner:SetMinMax(0, 0)
    end
        shouldEnableSpinner = false
    end
    self.multiRefineSpinner:SetEnabled(shouldEnableSpinner)
    self.multiRefineSpinner:UpdateButtons()
end
function ZO_SmithingRefinement:SetRefineIterationsToMax()
    if self.extractionSlot:HasOneItem() then
        self.multiRefineSpinner:SetValue(self.multiRefineSpinner:GetMax())
    end
end
function ZO_SmithingRefinement:OnSlotChanged()
    ZO_SmithingExtraction.OnSlotChanged(self)
end
function ZO_SmithingRefinement:OnInventoryUpdate(validItems, filterType)
    ZO_SmithingExtraction.OnInventoryUpdate(self, validItems, filterType)
end
ZO_SmithingExtractionInventory = ZO_CraftingInventory:Subclass()
function ZO_SmithingExtractionInventory:New(...)
    return ZO_CraftingInventory.New(self, ...)
end
function ZO_SmithingExtractionInventory:Initialize(owner, control, isRefinementOnly, ...)
    ZO_CraftingInventory.Initialize(self, control, ...)
    self.owner = owner
    if isRefinementOnly then
        self:SetFilters{
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_RAW_MATERIALS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_RAW_MATERIALS), "EsoUI/Art/Inventory/inventory_tabIcon_crafting_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_disabled.dds"),
        }
        self:SetSortColumnHidden({ statusSortOrder = true, traitInformationSortOrder = true, sellInformationSortOrder = true }, true)
        self.sortOrder = ZO_SORT_ORDER_UP
        self.sortKey = "name"
    else
        self:SetFilters{
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_JEWELRY, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_JEWELRY), "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_jewelry_disabled.dds", CanSmithingJewelryPatternsBeCraftedHere),
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_ARMOR, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_ARMOR), "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds", CanSmithingApparelPatternsBeCraftedHere),
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_WEAPONS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_WEAPONS), "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds", CanSmithingWeaponPatternsBeCraftedHere),
        }
        self:SetSortColumnHidden({ sellInformationSortOrder = true }, true)
        self.sortOrder = ZO_SORT_ORDER_UP
        self.sortKey = "traitInformationSortOrder"
    end
    self.sortHeaders:SelectHeaderByKey(self.sortKey, ZO_SortHeaderGroup.SUPPRESS_CALLBACKS, not ZO_SortHeaderGroup.FORCE_RESELECT, self.sortOrder)
end
function ZO_SmithingExtractionInventory:AddListDataTypes()
    local function RowSetup(rowControl, data)
        local inventorySlot = rowControl:GetNamedChild("Button")
        local questPin = rowControl:GetNamedChild("QuestPin")
        ZO_ItemSlot_SetAlwaysShowStackCount(inventorySlot, false, self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS and GetRequiredSmithingRefinementStackSize())
        defaultSetup(rowControl, data)
        if self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS then
            local isQuestItem = self.owner:CanRefineToQuestItem(data.bagId, data.slotIndex)
            questPin:SetHidden(not isQuestItem)
            ZO_ItemSlot_SetupUsableAndLockedColor(inventorySlot, data.stackCount >= GetRequiredSmithingRefinementStackSize())
        else
            questPin:SetHidden(true)
        end
    end
    ZO_ScrollList_AddDataType(self.list, self:GetScrollDataType(), "ZO_CraftingInventoryComponentRow", 52, RowSetup, nil, nil, ZO_InventorySlot_OnPoolReset)
end
function ZO_SmithingExtractionInventory:IsLocked(bagId, slotIndex)
    return ZO_CraftingInventory.IsLocked(self, bagId, slotIndex) or self.owner:IsSlotted(bagId, slotIndex) or IsItemPlayerLocked(bagId, slotIndex)
end
function ZO_SmithingExtractionInventory:ChangeFilter(filterData)
    ZO_CraftingInventory.ChangeFilter(self, filterData)
    self.filterType = filterData.descriptor
    self:SetNoItemLabelText(GetString("SI_SMITHINGFILTERTYPE_EXTRACTNONE", self.filterType))
    self.owner:OnFilterChanged()
end
function ZO_SmithingExtractionInventory:GetCurrentFilterType()
    return self.filterType
end
function ZO_SmithingExtractionInventory:Refresh(data)
    local validItems
    if self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS then
    else
        local DONT_USE_WORN_BAG = false
        local excludeBanked = not self.owner.savedVars.includeBankedItemsChecked
    end
    self.owner:OnInventoryUpdate(validItems, self.filterType)
    self:SetNoItemLabelHidden(#data > 0)
end
function ZO_SmithingExtractionInventory:ShowAppropriateSlotDropCallouts(bagId, slotIndex)
end
function ZO_SmithingExtractionInventory:HideAllSlotDropCallouts()
    self.owner:HideAllSlotDropCallouts()
end