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local CRAFTING_RESULTS_TEMPLATE = "ZO_CraftingResultItem"
local MAX_RUNE_ROWS = 3
for i = 1 , numTranslation do
local translationName , itemName , icon , _ , _ , _ , _ , displayQuality = GetLastCraftingResultLearnedTranslationInfo ( i )
end
for i = numTranslation + 1 , MAX_RUNE_ROWS do
end
end
{
title =
{
} ,
buttons =
{
{
} ,
}
} )
end
local MAX_ALCHEMY_ROWS = 3
local MAX_ITEM_TRAITS = 4
if options [ optionName ] == nil then
options [ optionName ] = defaultValue
end
end
-- The options parameter is a table that can contain any of the following values:
-- colorItemName: Whether to apply the quality color for the reagent name label (defaults to true)
-- centerAlignTraits: Whether to center-align traits relative to reagent label (defaults to true)
-- rowSpacing: The amount of spacing between reagent rows (defaults to 40)
-- Set default values for options
if not options then
options = { }
end
local itemNameToRow = { }
local currentRowIndex = 1
for i = 1 , numLearnedTraits do
local traitName , itemName , icon , sellPrice , meetsUsageRequirement , equipType , itemStyle , displayQuality = GetLastCraftingResultLearnedTraitInfo ( i )
if not itemNameToRow [ itemName ] then
currentRowIndex = currentRowIndex + 1
itemNameToRow [ itemName ] = row
if options . colorItemName then
end
row . containerHeight = 0
for traitIndex = 2 , MAX_ITEM_TRAITS do
end
row . currentTraitIndex = 1
end
local row = itemNameToRow [ itemName ]
local currentTraitIndex = row . currentTraitIndex
row . currentTraitIndex = currentTraitIndex + 1
row . containerHeight = row . containerHeight + select ( 2 , row . traits [ currentTraitIndex ] : GetTextDimensions ( ) )
end
for i = currentRowIndex , MAX_ALCHEMY_ROWS do
end
local prevRow
for i = 1 , currentRowIndex - 1 do
if i == 1 then
if options . centerAlignTraits then
else
currentOffset = 60
end
else
local totalOffset
if options . centerAlignTraits then
totalOffset = prevOffset + currentOffset
else
totalOffset = prevRow . containerHeight + options . rowSpacing
end
end
prevRow = row
end
if not options . centerAlignTraits then
control : GetNamedChild ( "Exit" ) : SetAnchor ( TOPLEFT , prevRow , BOTTOMLEFT , 0 , prevRow . containerHeight + options . rowSpacing )
end
end
end
{
title =
{
} ,
buttons =
{
{
} ,
}
} )
end
local DONT_SHOW_IN_GAMEPAD_PREFERRED_MODE = false
local options = {
colorItemName = true ,
centerAlignTraits = true ,
rowSpacing = 40 ,
}
end
end
end
do
else
end
end
local oldData = oldEntry . lines [ 1 ]
local newData = newEntry . lines [ 1 ]
oldData . stack = oldData . stack + newData . stack
end
end
self . notifier = ZO_FadingControlBuffer : New ( self . control , 5 , nil , nil , "CraftingResultFade" , "CraftingResultTranslate" , anchor )
local templateData =
{
}
--Tell CSA to release handle
end
end
end
end
end
return true
else
return false
end
end
--Hook the crafting results into the CSA system
end
-- Alias for backwards compatibility:
resultEntryData . text = zo_strformat ( SI_KEYBOARD_RETRAIT_COMPLETED_RESULT_FORMATTER , itemNameString , itemTraitString )
else
end
local displayData =
{
lines =
{
resultEntryData
}
}
end
end
end
end
end
end
return true
end
--If the crafting results were already registered with the CSA system, we need to make sure we properly release everything
end
end
if newState == SCENE_HIDDEN then
end
end )
end |