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local FILTER_INCLUDE_BANKED = 1
local FILTER_CRAFTING_TYPES = 2
function ZO_UniversalDeconstructionPanel_Gamepad : Initialize ( panelControl , floatingControl , universalDeconstructionParent , isRefinementOnly , scene )
--Register the tooltip for narration
local tooltipNarrationInfo =
{
end ,
end ,
}
ZO_UniversalDeconstructionPanel_Shared . Initialize ( self , panelControl , universalDeconstructionParent , slotContainer : GetNamedChild ( "ExtractionSlot" ) , nil )
for _ , filterData in ZO_NumericallyIndexedTableReverseIterator ( ZO_UNIVERSAL_DECONSTRUCTION_FILTER_TYPES ) do
local entry =
{
--Re-narrate on tab change
local NARRATE_HEADER = true
end
end ,
}
end
local ADDITIONAL_MOUSEOVER_BINDS = nil
local DONT_USE_KEYBIND_STRIP = false
self . itemActions = ZO_ItemSlotActionsController : New ( KEYBIND_STRIP_ALIGN_LEFT , ADDITIONAL_MOUSEOVER_BINDS , DONT_USE_KEYBIND_STRIP )
end
end
if selectedData and selectedData . bagId and selectedData . slotIndex then
local SHOW_COMBINED_COUNT = true
GAMEPAD_TOOLTIPS : LayoutBagItem ( GAMEPAD_LEFT_TOOLTIP , selectedData . bagId , selectedData . slotIndex , SHOW_COMBINED_COUNT )
else
end
end )
self . slotContainer : SetAnchor ( BOTTOM , GuiRoot , BOTTOMLEFT , ZO_GAMEPAD_PANEL_FLOATING_CENTER_QUADRANT_1_2_SHOWN , ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_BOTTOM_OFFSET )
if newState == SCENE_SHOWN then
elseif newState == SCENE_SHOWING then
ZO_GamepadCraftingUtils_SetupGenericHeader ( self . universalDeconstructionParent , nil , self . tabBarEntries )
elseif newState == SCENE_HIDDEN then
end
end )
end
end )
end
end )
end
self . inventory = ZO_UniversalDeconstructionInventory_Gamepad : New ( self , inventoryControl , SLOT_TYPE_GAMEPAD_INVENTORY_ITEM )
ZO_GamepadCraftingUtils_SetEntryDataSlotted ( data , self . extractionSlot : ContainsBagAndSlot ( data . bagId , data . slotIndex ) )
end )
--Register the list for narration
local narrationInfo =
{
end ,
return ZO_GamepadGenericHeader_GetNarrationText ( self . universalDeconstructionParent . header , self . universalDeconstructionParent . headerData )
end ,
}
end
--Register the extraction slot for narration
local tooltipNarrationInfo =
{
--If the fixed tooltip is showing, no need to narrate this, as it will be redundant information
end ,
end ,
}
end
entry . craftingType = craftingType
if craftingType == CRAFTING_TYPE_JEWELRYCRAFTING then
end
end
end
end
end
{
[ FILTER_INCLUDE_BANKED ] =
{
} ,
[ FILTER_CRAFTING_TYPES ] =
{
multiSelection = true ,
multiSelectionTextFormatter = SI_SMITHING_DECONSTRUCTION_CRAFTING_TYPES_DROPDOWN_TEXT ,
sorted = true ,
} ,
}
end
function ZO_UniversalDeconstructionPanel_Gamepad : AddInventoryAdditionalFilter ( additionalFilterFunction )
end
end
local enabled = not ( craftingTypeItem . craftingType == CRAFTING_TYPE_JEWELRYCRAFTING and not ZO_IsJewelryCraftingEnabled ( ) )
end
end
end
end
end
end
end
end
end
function ZO_UniversalDeconstructionPanel_Gamepad : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
end
end
ZO_GamepadCraftingUtils_SetEntryDataSlotted ( data , self . extractionSlot : ContainsBagAndSlot ( data . bagId , data . slotIndex ) )
end
end
end
local SHOW_COMBINED_COUNT = true
else
end
end
-- rediscover inventory actions since they have changed
if itemAdded then
end
return itemAdded
end
-- rediscover inventory actions since they have changed
return itemRemoved
end
{
-- Select / remove
{
else
end
end ,
return false
end
return bagId ~= nil and slotIndex ~= nil
end ,
else
end
--Re-narrate when adding or removing items
end ,
return self : IsCurrentSelected ( ) or self : CanItemBeAddedToCraft ( self . inventory : CurrentSelectionBagAndSlot ( ) )
end ,
} ,
-- Deconstruct single
{
end ,
gamepadOrder = 1010 ,
-- Use this function to ensure the extraction is evaluated for being part of an armory build.
end ,
return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and self : IsExtractable ( ) and self . extractionSlot : HasOneItem ( )
end ,
} ,
-- Deconstruct multiple
{
end ,
gamepadOrder = 1010 ,
-- extract partial stack
local maxIterations = zo_min ( zo_floor ( self . inventory : GetStackCount ( bagId , slotIndex ) / refineSize ) , MAX_ITERATIONS_PER_DECONSTRUCTION )
end
ZO_GamepadCraftingUtils_ShowDeconstructPartialStackDialog ( bagId , slotIndex , maxIterations , PerformDeconstructPartial , DECONSTRUCT_ACTION_NAME_REFINE )
else
-- extract all
end
end ,
return false
end
end ,
} ,
-- Item Options
{
gamepadOrder = 1020 ,
end ,
end ,
} ,
}
end
end
end
-- Required by ZO_SharedSmithingExtraction
return false
end
end
local selectedCraftingTypes = { }
selectedCraftingTypes [ craftingTypeItem . craftingType ] = true
end
return selectedCraftingTypes
end
local defaults =
{
craftingTypes = { } ,
includeBankedItemsChecked = true ,
}
self . savedVars = ZO_SavedVars : New ( "ZO_Ingame_SavedVariables" , 1 , "GamepadSmithingExtraction" , defaults )
if not savedCraftingTypes then
savedCraftingTypes = { }
end
local craftingType = craftingTypeItem . craftingType
local selected = false
if savedCraftingTypes [ craftingType ] then
selected = true
end
end
end
end
local dialogData =
{
local dropdowns = dialog . dropdowns
if dropdowns then
end
dialog . dropdowns = nil
end
if targetData then
GAMEPAD_TOOLTIPS : LayoutBagItem ( GAMEPAD_LEFT_TOOLTIP , targetData . bagId , targetData . slotIndex , SHOW_COMBINED_COUNT )
else
end
end ,
}
end
end
end
function ZO_UniversalDeconstructionInventory_Gamepad : Initialize ( universalDeconstructionPanel , control , ... )
local DEFAULT_SORT = nil
end
local itemTypeCategoryNames =
{
[ ITEMTYPE_GLYPH_ARMOR ] = glyphCategoryName ,
[ ITEMTYPE_GLYPH_JEWELRY ] = glyphCategoryName ,
[ ITEMTYPE_GLYPH_WEAPON ] = glyphCategoryName ,
}
local itemFilterTypeCategoryNames =
{
}
slotData . bestItemCategoryName = itemTypeCategoryNames [ slotData . itemType ]
if slotData . bestItemCategoryName then
return
end
if slotData . filterData then
slotData . bestItemCategoryName = itemFilterTypeCategoryNames [ itemFilterType ]
if slotData . bestItemCategoryName then
return
end
end
end
slotData . bestItemCategoryName = ""
end
end
end
end
local DONT_USE_WORN_BAG = false
return false
end
end
return true
end
local validItems = self : GetIndividualInventorySlotsAndAddToScrollData ( isDeconstructableFunction , ItemFilterFunction , self . filterType , data , DONT_USE_WORN_BAG , excludeBanked )
end
return self . universalDeconstructionPanel . currentFilterData or ZO_GetUniversalDeconstructionFilterType ( "all" )
end
end |