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--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_FRIENDS_LIST_USER_FACING_NAME_WIDTH = 310 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_FRIENDS_LIST_CHARACTER_NAME_WIDTH = 205 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_FRIENDS_LIST_ZONE_WIDTH = 260 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
-----------------
-- Friend List
-----------------
end
EVENT_MANAGER : RegisterForEvent ( "FriendsList_Gamepad" , EVENT_FRIEND_CHARACTER_INFO_RECEIVED , function ( eventId , ... ) self : OnFriendCharacterInfoReceived ( ... ) end )
end
end
function FriendsList_Gamepad : OnFriendCharacterInfoReceived ( displayName , hasCharacter , characterName , zoneName , class , alliance , level , championPoints )
return
end
if not entryData then
return
end
if entryData . displayName == displayName then
GAMEPAD_TOOLTIPS : LayoutFriend ( GAMEPAD_LEFT_DIALOG_TOOLTIP , ZO_FormatUserFacingDisplayName ( entryData . displayName ) , characterName , class , gender , level , championPoints , formattedAllianceName , formattedZonename , not entryData . online , entryData . secsSinceLogoff , entryData . timeStamp )
end
end
if platform ~= UI_PLATFORM_XBOX then
{
else
end
end ,
}
end
end
-- PlayStation will not show a tooltip here, we will show the tooltip if the player opens the social options dialog
tooltipManager : LayoutFriend ( tooltip , ZO_FormatUserFacingDisplayName ( data . displayName ) , data . characterName , data . class , data . gender , data . level , data . championPoints , data . formattedAllianceName , data . formattedZone , not data . online , data . secsSinceLogoff , data . timeStamp )
end
end
if GAMEPAD_CONTACTS then
end
end
if GAMEPAD_CONTACTS then
end
end
EVENT_MANAGER : RegisterForUpdate ( "FriendsListConsoleRefresh" , 60000 , function ( ) RequestSocialListForActiveProfile ( ) end )
end
end
end
end
--This just sets the empty text, the visibility of the empty text is controlled by SortFilterList when the filtered list is empty
--The text is reset by GamepadInteractiveSortFilterList.CommitScrollList where it sets the text to No Friends or Filter Returned None as appropriate and this overrides it if the players are offline
if self : GetCurrentSearch ( ) == "" and GetSetting_Bool ( SETTING_TYPE_UI , UI_SETTING_SOCIAL_LIST_HIDE_OFFLINE ) then
end
end
end
-- Overriding version from ZO_GamepadSocialListPanel
else
end
end
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildWhisperOption , ZO_SocialOptionsDialogGamepad . ShouldAddWhisperOption )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildInviteToGroupOption , ZO_SocialOptionsDialogGamepad . ShouldAddInviteToGroupOptionAndCanSelectedDataBeInvited )
end
self : AddOptionTemplate ( groupId , BuildTravelToFriendPlayerOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsLoggedIn )
-- As part of SelectedDataIsLoggedIn we check if we have character information for the player in question
-- On PlayStation we don't have character info when we run this check, so remove the hasCharacter check
-- All other platforms will have character information as appropriate
else
end
end
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildInviteToTributeOption , ShouldShowInviteToTribute )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildRemoveFriendOption , ZO_SocialOptionsDialogGamepad . ShouldAddRemoveFriendOption )
end
local ROW_ENTRY_PAUSE_TIME_MS = 100
local narrations = { }
if entryData then
local narrationStrings = { GetString ( SI_GAMEPAD_CONTACTS_LIST_HEADER_STATUS ) , GetString ( "SI_PLAYERSTATUS" , entryData . status ) }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( narrationStrings , ROW_ENTRY_PAUSE_TIME_MS ) )
end
if entryData . displayName then
local narrationStrings = { ZO_GetPlatformAccountLabel ( ) , ZO_FormatUserFacingDisplayName ( entryData . displayName ) }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( narrationStrings , ROW_ENTRY_PAUSE_TIME_MS ) )
end
--Playstation does not show any of the character fields
local hideCharacterFields = ZO_IsPlaystationPlatform ( ) or not entryData . hasCharacter or ( zo_strlen ( entryData . characterName ) <= 0 )
if not hideCharacterFields then
end
end
return narrations
end
end
end
-- Overriding from ZO_SocialOptionsDialogGamepad
end
end
end
end
---
-- Global XML Function
---
-- Set up columns before initializing panel
local rowTemplate
local headersTemplate
rowTemplate = "ZO_GamepadFriendsListRow_Playstation"
headersTemplate = "ZO_GamepadFriendsListHeaders_Playstation"
else
rowTemplate = "ZO_GamepadFriendsListRow"
headersTemplate = "ZO_GamepadFriendsListHeaders"
end
end |