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local DATA_TYPE_ITEM = 1
local LIST_ENTRY_HEIGHT = 52
-----------------------------
-- Companion Equipment
-----------------------------
-- gold display
end
-- inventory list
local DEFAULT_HIDE_CALLBACK = nil
local DEFAULT_SELECT_SOUND = nil
ZO_ScrollList_AddDataType ( self . list , DATA_TYPE_ITEM , "ZO_PlayerInventorySlot" , LIST_ENTRY_HEIGHT , function ( rowControl , data ) self : SetupItemRow ( rowControl , data ) end , DEFAULT_HIDE_CALLBACK , DEFAULT_SELECT_SOUND , ZO_InventorySlot_OnPoolReset )
-- tabs
local FILTER_KEYS =
{
ITEM_TYPE_DISPLAY_CATEGORY_JEWELRY , ITEM_TYPE_DISPLAY_CATEGORY_ARMOR , ITEM_TYPE_DISPLAY_CATEGORY_WEAPONS , ITEM_TYPE_DISPLAY_CATEGORY_ALL ,
}
local filter = self : CreateNewTabFilterData ( filterData . filterType , filterData . filterString , filterData . icons . up , filterData . icons . down , filterData . icons . over )
end
local IS_SUB_FILTER = true
local searchFilters = { }
searchFilters [ filterId ] = { }
local searchFilterAtId = searchFilters [ filterId ]
local filter = self : CreateNewTabFilterData ( filterData . filterType , filterData . filterString , filterData . icons . up , filterData . icons . down , filterData . icons . over , IS_SUB_FILTER )
end
end
return searchFilters
end
local SEARCH_FILTER_KEYS =
{
[ ITEM_TYPE_DISPLAY_CATEGORY_ALL ] =
{
ITEM_TYPE_DISPLAY_CATEGORY_ALL ,
} ,
[ ITEM_TYPE_DISPLAY_CATEGORY_WEAPONS ] =
{
EQUIPMENT_FILTER_TYPE_RESTO_STAFF , EQUIPMENT_FILTER_TYPE_DESTRO_STAFF , EQUIPMENT_FILTER_TYPE_BOW ,
EQUIPMENT_FILTER_TYPE_TWO_HANDED , EQUIPMENT_FILTER_TYPE_ONE_HANDED , EQUIPMENT_FILTER_TYPE_NONE ,
} ,
[ ITEM_TYPE_DISPLAY_CATEGORY_ARMOR ] =
{
EQUIPMENT_FILTER_TYPE_SHIELD , EQUIPMENT_FILTER_TYPE_HEAVY , EQUIPMENT_FILTER_TYPE_MEDIUM ,
EQUIPMENT_FILTER_TYPE_LIGHT , EQUIPMENT_FILTER_TYPE_NONE ,
} ,
[ ITEM_TYPE_DISPLAY_CATEGORY_JEWELRY ] =
{
EQUIPMENT_FILTER_TYPE_RING , EQUIPMENT_FILTER_TYPE_NECK , EQUIPMENT_FILTER_TYPE_NONE ,
} ,
}
-- sort headers
end
end
local SUPPRESS_CALLBACKS = true
end
local SUPPRESS_TEXT_CHANGED_CALLBACK = true
self . searchBox : SetText ( TEXT_SEARCH_MANAGER : GetSearchText ( "companionEquipmentTextSearch" ) , SUPPRESS_TEXT_CHANGED_CALLBACK )
end
end
-- inventory updates
end
end
break
end
end
end
if bagId == BAG_BACKPACK then
end
end
if bagId == BAG_BACKPACK then
end
end
-- inventory landing area
if cursorType == MOUSE_CONTENT_EQUIPPED_ITEM then
end
end
end
-- fragment
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
SHARED_INVENTORY : RegisterCallback ( "SlotAdded" , function ( bagId , slotIndex , newSlotData , suppressItemAlert )
if bagId == BAG_BACKPACK then
end
end )
end
function ZO_CompanionEquipment_Keyboard : OnInventoryItemAdded ( inventoryType , bagId , slotIndex , newSlotData , suppressItemAlert )
-- play a brief flash animation on all the filter tabs that match this item's filterTypes
end
end
ZO_CurrencyControl_SetSimpleCurrency ( self . playerGoldLabel , CURT_MONEY , value , ZO_KEYBOARD_CURRENCY_OPTIONS )
end
if numUsedSlots < numSlots then
self . freeSlotsLabel : SetText ( zo_strformat ( SI_INVENTORY_BACKPACK_REMAINING_SPACES , numUsedSlots , numSlots ) )
else
self . freeSlotsLabel : SetText ( zo_strformat ( SI_INVENTORY_BACKPACK_COMPLETELY_FULL , numUsedSlots , numSlots ) )
end
end
ZO_CurrencyControl_SetSimpleCurrency ( sellPriceControl , CURT_MONEY , data . stackSellPrice , ITEM_SLOT_CURRENCY_OPTIONS )
ZO_PlayerInventorySlot_SetupSlot ( control , data . stackCount , data . iconFile , data . meetsUsageRequirement , data . locked or IsUnitDead ( "player" ) )
end
function ZO_CompanionEquipment_Keyboard : CreateNewTabFilterData ( filterType , text , normal , pressed , highlight , isSubFilter )
local tabData =
{
-- Custom data
sortKey = "statusSortOrder" ,
sortOrder = ZO_SORT_ORDER_DOWN ,
isSubFilter = isSubFilter ,
-- Menu bar data
}
return tabData
end
local activeTabText
local activeSubTabText
local formattedTabText
break
end
end
formattedTabText = zo_strformat ( SI_INVENTORY_FILTER_WITH_SUB_TAB , currentFilter . activeTabText , filterData . activeTabText )
else
formattedTabText = filterData . activeTabText
end
if not filterData . isSubFilter then
if menuBar then
end
end
end
end
end
if ZO_ItemFilterUtils . IsCompanionSlotInItemTypeDisplayCategoryAndSubcategory ( flashingSlot , currentFilterType , subFilter . descriptor ) then
end
end
end
end
end
end
do
return ZO_ItemFilterUtils . IsCompanionSlotInItemTypeDisplayCategoryAndSubcategory ( slot , currentFilter , additionalFilter )
end
return true
end
if not DoesSlotPassAdditionalFilter ( itemData , self . currentFilter . descriptor , self . currentSubFilter . descriptor ) then
return false
end
if not DoesSlotPassAdditionalFilter ( itemData , self . currentFilter . descriptor , self . additionalFilter ) then
return false
end
return ZO_ItemFilterUtils . IsCompanionSlotInItemTypeDisplayCategoryAndSubcategory ( itemData , self . currentFilter . descriptor , self . currentSubFilter . descriptor ) and TEXT_SEARCH_MANAGER : IsDataInSearchTextResults ( "companionEquipmentTextSearch" , BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT , itemData . bagId , itemData . slotIndex )
end
end
local newItemData = { }
if slotData and slotData . stackCount > 0 and slotData . actorCategory == GAMEPLAY_ACTOR_CATEGORY_COMPANION then
itemData . slotType = SLOT_TYPE_ITEM
newItemData [ slotIndex ] = itemData
else
--Only play the item added alert once
--If item data is already stored for this, then we've already played the alert
end
end
end
end
end
local isListEmpty = # scrollData == 0
end
do
if slot and slot . clearAgeOnClose then
slot . clearAgeOnClose = nil
return true
else
return false
end
end
local anyNewStatusCleared = false
anyNewStatusCleared = anyNewStatusCleared or newStatusCleared
end
if anyNewStatusCleared then
end
end
end
end
self . categoryFlashAnimationTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_CompanionEquipment_Keyboard_NewItemCategory_FlashAnimation" )
end
end
end
end
do
local FLASH_ANIMATION_MIN_ALPHA = 0
local FLASH_ANIMATION_MAX_ALPHA = 0.5
local currentAlpha
local alphaDelta = progress * ( FLASH_ANIMATION_MAX_ALPHA - FLASH_ANIMATION_MIN_ALPHA )
if remainingPlaybackLoops % 2 then
-- Fading out
currentAlpha = alphaDelta + FLASH_ANIMATION_MIN_ALPHA
else
-- Fading in
currentAlpha = FLASH_ANIMATION_MAX_ALPHA - alphaDelta
end
end
end
end
if suppressItemAlert then
return
end
local isSlotAdded = false
if ZO_ItemFilterUtils . IsSlotInItemTypeDisplayCategoryAndSubcategory ( slot , ITEM_TYPE_DISPLAY_CATEGORY_COMPANION , filter . descriptor ) then
end
if not isSlotAdded then
isSlotAdded = true
end
end
end
if ZO_ItemFilterUtils . IsCompanionSlotInItemTypeDisplayCategoryAndSubcategory ( slot , currentFilter . descriptor , subFilter . descriptor ) then
end
if not isSlotAdded then
isSlotAdded = true
end
end
end
end
-----------------------------
-- Global XML Functions
-----------------------------
end
end |