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------------------
--Initialization--
------------------
end
end
end
---------------
--Interaction--
---------------
if collectibleData then
self . unlockStatusControl : SetText ( GetString ( "SI_COLLECTIBLEUNLOCKSTATE" , collectibleData : GetUnlockState ( ) ) )
local isActive = questState == COLLECTIBLE_ASSOCIATED_QUEST_STATE_ACCEPTED or questState == COLLECTIBLE_ASSOCIATED_QUEST_STATE_COMPLETED
local questAcceptLabelStringId = isActive and SI_DLC_BOOK_QUEST_STATUS_ACCEPTED or SI_DLC_BOOK_QUEST_STATUS_NOT_ACCEPTED
self . questStatusControl : SetText ( zo_strformat ( SI_DLC_BOOK_QUEST_STATUS , questName , GetString ( questAcceptLabelStringId ) ) )
local showsQuest = not ( isActive or isLocked )
local canUnlockWithSubscription = not IsESOPlusSubscriber ( ) and collectibleData : IsUnlockedViaSubscription ( )
if showsQuest then
elseif isLocked then
if canUnlockOnStore or canUnlockWithSubscription or isChapter then
local acquireText = isChapter and GetString ( SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UPGRADE ) or GetString ( SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UNLOCK )
else
end
else
end
local questAcceptButtonStringId = isActive and SI_DLC_BOOK_ACTION_QUEST_ACCEPTED or SI_COLLECTIBLE_ACTION_ACCEPT_QUEST
end
end
end
end
end
end
----------
--Events--
----------
end
end
end
end
DLC_BOOK_KEYBOARD = DLCBook_Keyboard : New ( control , "dlcBook" , ZO_SpecializedCollectionsBook_Keyboard_CategoryLayout_Subcategories )
end |