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ZO_INTERACTIVE_CHAT_LOG_GAMEPAD_LOG_MAX_SIZE = 200
ZO_INTERACTIVE_CHAT_LOG_GAMEPAD_LOG_LINE_WIDTH = ZO_GAMEPAD_QUADRANT_1_2_3_CONTAINER_WIDTH - ( ZO_GAMEPAD_INTERACTIVE_FILTER_HIGHLIGHT_PADDING * 2 ) --We squeeze in for the highlighting
ZO_InteractiveChatLog_Gamepad = ZO_Object . MultiSubclass ( ZO_Gamepad_ParametricList_Screen , ZO_SocialOptionsDialogGamepad , ZO_GamepadMultiFocusArea_Manager )
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_ON_SHOW , scene )
--This screen needs to manage the narration a bit differently, so unregister ourselves upon creation
end
-- Optional override
end
--Log List--
list : AddDataTemplate ( "ZO_InteractiveChatLog_Gamepad_LogLine" , function ( ... ) self : SetupLogMessage ( ... ) end , ZO_GamepadMenuEntryTemplateParametricListFunction , function ( a , b ) return a . data . id == b . data . id end )
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
end
end
end
self . moreBelowTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_InteractiveChatLog_Gamepad_MoreBelowAnimation" , self . mask : GetNamedChild ( "MoreBelow" ) )
end
--For passive focus switching between text input area and chat entry list
self . textInputVerticalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_VERTICAL )
end
end
end
end
end
end
--Passive Area Focus--
end
end
self . textInputAreaFocalArea = ZO_GamepadMultiFocusArea_Base : New ( self , TextInputAreaActivateCallback , TextInputAreaDeactivateCallback )
end
end
self . chatEntryPanelFocalArea = ZO_GamepadMultiFocusArea_Base : New ( self , ChatEntryPanelActivateCallback , ChatEntryPanelDeactivateCallback )
end
end
end
-- Optional override
end
-- ZO_Gamepad_ParametricList_Screen Overrides
end
end
end
end
end
function ZO_InteractiveChatLog_Gamepad : OnTargetChanged ( list , targetData , oldTargetData , reachedTarget , targetSelectedIndex )
end
end
-- End ZO_Gamepad_ParametricList_Screen Overrides
-- ZO_GamepadMultiFocusArea_Manager Overrides
--We don't want to change focus to the chat entry area if there are no entries to scroll through
if result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
end
end
-- End ZO_GamepadMultiFocusArea_Manager Overrides
-- ZO_SocialOptionsDialogGamepad Overrides
-- We expect child classes to override these functions, but this class doesn't alter their behavior
-- Leaving these here as comments to make it easier to find the source of these functions
--function ZO_InteractiveChatLog_Gamepad:SetupOptions(socialData)
--function ZO_InteractiveChatLog_Gamepad:BuildOptionsList()
-- End ZO_SocialOptionsDialogGamepad Overrides
end
end
end
end
do
local FIXED_CENTER_OFFSET_PADDING = 37
local fixedCenterOffset = scrollHeight / 2 - FIXED_CENTER_OFFSET_PADDING
end
end
function ZO_InteractiveChatLog_Gamepad : SetupLogMessage ( control , data , selected , reselectingDuringRebuild , enabled , active )
-- Optional override
end
if isMoreBelow then
else
end
end
end
end
end
end
end
end
end
--Wait until we are actually navigating the chat panel before we start caring about narrating it
--We want the chat entry list to wait a moment before it starts processing the input
--Otherwise it will move immediately on the next frame after gaining focus
end
--Once we leave the chat panel we no longer want to narrate anything in it, so unregister ourselves again
end
--------------
--Global XML--
--------------
do
end
end
end |