Back to Home

ESO Lua File v101041

ingame/campaign/gamepad/campaignbrowser_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
local GAMEPAD_AVA_ROOT_SCENE_NAME = "gamepad_campaign_root"
local CAMPAIGN_BROWSER_MODES = {
    CAMPAIGNS = 1,
    BONUSES = 2,
    CAMPAIGN_RULESET_TYPES = 3,
}
local ENTRY_TYPES = {
    CAMPAIGN = 1,
    BONUSES = 2,
    SCORING = 3,
    EMPERORSHIP = 4,
    ENTER_CAMPAIGN = 5,
    TRAVEL_TO_CAMPAIGN = 6,
    LEAVE_QUEUE = 7,
    SET_HOME = 8,
    ABANDON_CAMPAIGN = 9,
    CAMPAIGN_RULESET_TYPE = 10,
}
local CONTENT_TYPES = {
    BONUSES = 1,
    SCORING = 2,
    EMPERORSHIP = 3,
    CAMPAIGN = 4,
    CAMPAIGN_RULESET_TYPE = 5,
}
local ICON_ENTER = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_enter.dds"
local ICON_TRAVEL = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_travel.dds"
local ICON_LEAVE = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_leave.dds"
local ICON_ABANDON = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_abandon.dds"
local ICON_HOME = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_home.dds"
local ICON_BONUS = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_bonus.dds"
local ICON_SCORING = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_scoring.dds"
local ICON_EMPEROR = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_emperor.dds"
ZO_CampaignBrowser_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_CampaignBrowser_Gamepad:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function ZO_CampaignBrowser_Gamepad:Initialize(control)
    GAMEPAD_AVA_ROOT_SCENE = ZO_Scene:New(GAMEPAD_AVA_ROOT_SCENE_NAME, SCENE_MANAGER)
    local ACTIVATE_LIST_ON_SHOW = true
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ACTIVATE_LIST_ON_SHOW, GAMEPAD_AVA_ROOT_SCENE)
end
-- Override
function ZO_CampaignBrowser_Gamepad:SetupList(list)
    list:AddDataTemplateWithHeader("ZO_GamepadNewMenuEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
end
function ZO_CampaignBrowser_Gamepad:OnShowing()
    ZO_Gamepad_ParametricList_Screen.OnShowing(self)
    self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.CAMPAIGN_RULESET_TYPES)
    -- need to update the content here because all the fragments have been removed,
    -- so we need to add the appropriate fragment back
    self:RegisterEvents()
    self.dataRegistration:Refresh()
end
function ZO_CampaignBrowser_Gamepad:OnHiding()
    ZO_Gamepad_ParametricList_Screen.OnHiding(self)
    self.dataRegistration:Refresh()
end
------------
-- Update --
------------
function ZO_CampaignBrowser_Gamepad:PerformUpdate()
    if self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGN_RULESET_TYPES then
    else
        self:BuildCampaignList()
    end
end
function ZO_CampaignBrowser_Gamepad:GetCampaignQueryType(campaignId)
    if campaignId == GetAssignedCampaignId() then
        return BGQUERY_ASSIGNED_CAMPAIGN
    else
        return BGQUERY_LOCAL
    end
end
function ZO_CampaignBrowser_Gamepad:HasCampaignInformation(campaignId)
    return campaignId == GetAssignedCampaignId() or campaignId == GetCurrentCampaignId()
end
function ZO_CampaignBrowser_Gamepad:UpdateContentPane(updateFromTimer)
    local hideContent = true
    local hideScoring = true
    local hideEmperor = true
    local hideBonuses = true
    local targetData = self:GetTargetData()
    if targetData ~= nil then
        local displayContentType = targetData.displayContentType
        local queryType
        if displayContentType == CONTENT_TYPES.SCORING or
            displayContentType == CONTENT_TYPES.EMPERORSHIP or
            displayContentType == CONTENT_TYPES.BONUSES then
                queryType = self:GetCampaignQueryType(targetData.id)
        end
        if displayContentType == CONTENT_TYPES.CAMPAIGN then
            if not updateFromTimer then
                SCENE_MANAGER:AddFragment(GAMEPAD_AVA_CAMPAIGN_INFO_FRAGMENT)
            end
            self:RefreshCampaignInfoContent()
            hideContent = false
        elseif displayContentType == CONTENT_TYPES.SCORING then
            if not updateFromTimer then
                CAMPAIGN_SCORING_GAMEPAD:SetCampaignAndQueryType(targetData.id, queryType)
                SCENE_MANAGER:AddFragment(CAMPAIGN_SCORING_GAMEPAD_FRAGMENT)
            end
            hideScoring = false
        elseif displayContentType == CONTENT_TYPES.EMPERORSHIP then
            if not updateFromTimer then
                CAMPAIGN_EMPEROR_GAMEPAD:SetCampaignAndQueryType(targetData.id, queryType)
                SCENE_MANAGER:AddFragment(CAMPAIGN_EMPEROR_GAMEPAD_FRAGMENT)
            end
            hideEmperor = false
        elseif displayContentType == CONTENT_TYPES.BONUSES then
            if not updateFromTimer then
                CAMPAIGN_BONUSES_GAMEPAD:SetCampaignAndQueryType(targetData.id, queryType)
                SCENE_MANAGER:AddFragment(CAMPAIGN_BONUSES_GAMEPAD_FRAGMENT)
            end
            hideBonuses = false
        end
    end
    
    if hideContent then
        SCENE_MANAGER:RemoveFragment(GAMEPAD_AVA_CAMPAIGN_INFO_FRAGMENT)
    end
    if hideScoring then
        SCENE_MANAGER:RemoveFragment(CAMPAIGN_SCORING_GAMEPAD_FRAGMENT)
    end
    if hideEmperor then
        SCENE_MANAGER:RemoveFragment(CAMPAIGN_EMPEROR_GAMEPAD_FRAGMENT)
    end
    if hideBonuses then
        SCENE_MANAGER:RemoveFragment(CAMPAIGN_BONUSES_GAMEPAD_FRAGMENT)
    end
    local hideBackgroundAndHeader = hideScoring and hideContent and hideEmperor and hideBonuses
    if hideBackgroundAndHeader then
        GAMEPAD_AVA_ROOT_SCENE:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
        self.contentHeader:SetHidden(true)
    else
        GAMEPAD_AVA_ROOT_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
        self.contentHeader:SetHidden(false)
        self:RefreshContentHeader()
    end
    KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
end
local POPULATION_ICONS =
{
    [CAMPAIGN_POP_LOW] = "EsoUI/Art/AvA/Gamepad/Server_Empty.dds",
    [CAMPAIGN_POP_MEDIUM] = "EsoUI/Art/AvA/Gamepad/Server_One.dds",
    [CAMPAIGN_POP_HIGH] = "EsoUI/Art/AvA/Gamepad/Server_Two.dds",
    [CAMPAIGN_POP_FULL] = "EsoUI/Art/AvA/Gamepad/Server_Full.dds",
}
local function GetPopulationIcon(population)
    return POPULATION_ICONS[population]
end
local function SetupPopulationIcon(control, data) 
    control.populationControl:SetTexture(GetPopulationIcon(data.population))
    local isFull = data.population == CAMPAIGN_POP_FULL
    control.lockedIconControl:SetHidden(not isFull)
    control.fullTextControl:SetHidden(not isFull)
    local queueWaitSeconds = GetSelectionCampaignQueueWaitTime(data.selectionIndex)
    if data.alliance == GetUnitAlliance("player") and queueWaitSeconds > 0 then
        --We don't want to show an estimate for seconds
        if queueWaitSeconds < 60 then
            queueWaitSeconds = 60
        end
        local queueWaitMs = queueWaitSeconds * 1000
        local textEstimatedTime = ZO_GetSimplifiedTimeEstimateText(queueWaitMs, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT, nil, ZO_TIME_ESTIMATE_STYLE.ARITHMETIC)
        control.estimatedWaitValueControl:SetText(textEstimatedTime)
        control.estimatedWaitControl:SetHidden(false)
    else
        control.estimatedWaitControl:SetHidden(true)
    end
    if isFull then
        control.factionControl:SetAlpha(0.5)
    else
        control.factionControl:SetAlpha(1.0)
    end
end
function ZO_CampaignBrowser_Gamepad:SetupStateMessage(stateMessageLabel, campaignData)
    local shouldHideStateMessage = false
    local queueData = campaignData.queue
    if queueData.isQueued and queueData.state ~= CAMPAIGN_QUEUE_REQUEST_STATE_FINISHED then
        local isLoading, message, messageIcon = CAMPAIGN_BROWSER_MANAGER:GetQueueMessage(queueData.id, queueData.isGroup, queueData.state)
        if not isLoading then
            message = message .. zo_iconFormat(messageIcon, 32, 32)
        end
        stateMessageLabel:SetText(ZO_SUCCEEDED_TEXT:Colorize(message))
    elseif not ZO_CampaignBrowser_DoesPlayerMatchAllianceLock(campaignData) then
        stateMessageLabel:SetText(CAMPAIGN_BROWSER_MANAGER:GenerateAllianceLockStatusMessage(campaignData))
    else
        shouldHideStateMessage = true
    end
    if shouldHideStateMessage then
        stateMessageLabel:SetHidden(true)
        self.campaignInfoRules:ClearAnchors()
        self.campaignInfoRules:SetAnchor(TOPLEFT, self.campaignInfoRulesContainer, TOPLEFT, 0, 0)
        self.campaignInfoRules:SetAnchor(TOPRIGHT, self.campaignInfoRulesContainer, TOPRIGHT, 0, 0)
    else
        stateMessageLabel:SetHidden(false)
        self.campaignInfoRules:ClearAnchors()
        self.campaignInfoRules:SetAnchor(TOPLEFT, stateMessageLabel, BOTTOMLEFT, 0, ZO_GAMEPAD_CONTENT_VERT_OFFSET_PADDING)
        self.campaignInfoRules:SetAnchor(TOPRIGHT, stateMessageLabel, BOTTOMRIGHT, 0, ZO_GAMEPAD_CONTENT_VERT_OFFSET_PADDING)
    end
end
function ZO_CampaignBrowser_Gamepad:RefreshCampaignInfoContent()
    local targetData = self:GetTargetData()
    if targetData and targetData.entryType ~= ENTRY_TYPES.CAMPAIGN_RULESET_TYPE then
        self:SetupStateMessage(self.campaignStateMessage, targetData)
        self.campaignInfoRules:SetText(GetCampaignRulesetDescription(targetData.rulesetId))
        local selectionIndex = targetData.selectionIndex
        SetupPopulationIcon(self.campaignInfoStats:GetNamedChild("AldmeriDominion"), {population = targetData.alliancePopulation1, selectionIndex = selectionIndex, alliance = ALLIANCE_ALDMERI_DOMINION})
        SetupPopulationIcon(self.campaignInfoStats:GetNamedChild("EbonheartPact"), {population = targetData.alliancePopulation2, selectionIndex = selectionIndex, alliance =  ALLIANCE_EBONHEART_PACT})
        SetupPopulationIcon(self.campaignInfoStats:GetNamedChild("DaggerfallCovenant"), {population = targetData.alliancePopulation3, selectionIndex = selectionIndex, alliance = ALLIANCE_DAGGERFALL_COVENANT})
    end
end
-------------------
-- Deferred Init --
-------------------
function ZO_CampaignBrowser_Gamepad:OnDeferredInitialize()
    local campaignInfo = self.control:GetNamedChild("CampaignInfo")
    local campaignRules = campaignInfo:GetNamedChild("Rules")
    self.campaignInfoStats = campaignInfo:GetNamedChild("Stats")
    self.campaignInfoRulesContainer = campaignRules
    self.campaignInfoRules = campaignRules:GetNamedChild("RulesContent") 
    self.campaignStateMessage = campaignRules:GetNamedChild("StateMessage")
    self.dataRegistration = ZO_CampaignDataRegistration:New("CampaignSelectorData", function() return GAMEPAD_AVA_ROOT_SCENE:IsShowing() end)
    self.campaignList = self:GetMainList()
    self.campaignEntries = {}
    self.campaignRulesetTypeList = self:AddList("CampaignRulesetTypes")
    self.campaignRulesetTypes = {}
    -- These events need to be listened for whether we are showing or not
    -- If we are hidden, Update() will set the dirty flag and we will update when we next show
    CAMPAIGN_BROWSER_MANAGER:RegisterCallback("OnCampaignDataUpdated", function() self:Update() end)
    CAMPAIGN_BROWSER_MANAGER:RegisterCallback("OnCampaignQueueStateUpdated", function()
        self:Update()
        KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
    end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_ASSIGNED_CAMPAIGN_CHANGED, function() self:Update() end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_PLAYER_DEAD, function() self:Update() end)
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_PLAYER_ALIVE, function() self:Update() end)
    --Only the group leader can leave when group queued. We add or remove the leave entry through this update
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_LEADER_UPDATE, function() self:Update() end)
    self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.CAMPAIGN_RULESET_TYPES)
end
function ZO_CampaignBrowser_Gamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    if selectedData then
        self:UpdateContentPane()
    end
end
------------
-- Header --
------------
function ZO_CampaignBrowser_Gamepad:SetCampaignRulesetTypeFilter(campaignRulesetTypeFilter)
    self.campaignRulesetTypeFilter = campaignRulesetTypeFilter
end
function ZO_CampaignBrowser_Gamepad:SetCurrentMode(mode)
    self.currentMode = mode
    if mode == CAMPAIGN_BROWSER_MODES.CAMPAIGN_RULESET_TYPES then
        self:SetCurrentList(self.campaignRulesetTypeList)
    else
        self:SetCurrentList(self.campaignList)
    end
    self:Update()
end
function ZO_CampaignBrowser_Gamepad:InitializeHeader()
    local IS_PLURAL = false
    local IS_UPPER = false
    self.headerData = 
    {
        titleText = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_CAMPAIGNS_HEADER),
        data1HeaderText = GetCurrencyName(CURT_ALLIANCE_POINTS, IS_PLURAL, IS_UPPER),
        data1Text = function(control)
            ZO_CurrencyControl_SetSimpleCurrency(control, CURT_ALLIANCE_POINTS, GetCurrencyAmount(CURT_ALLIANCE_POINTS, CURRENCY_LOCATION_CHARACTER), ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT)
            return true
        end,
        data1TextNarration = function()
            return ZO_Currency_FormatGamepad(CURT_ALLIANCE_POINTS, GetCurrencyAmount(CURT_ALLIANCE_POINTS, CURRENCY_LOCATION_CHARACTER), ZO_CURRENCY_FORMAT_AMOUNT_ICON)
        end,
    }
    local rightPane = self.control:GetNamedChild("RightPane")
    local contentContainer = rightPane:GetNamedChild("ContentContainer")
    self.contentHeader = contentContainer:GetNamedChild("Header")
    self.contentHeaderData = {}
    ZO_GamepadGenericHeader_Initialize(self.contentHeader, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ZO_GAMEPAD_HEADER_LAYOUTS.CONTENT_HEADER_DATA_PAIRS_LINKED)
end
function ZO_CampaignBrowser_Gamepad:RefreshScreenHeader()
end
local function GetCampaignEndsHeaderText(targetData) 
    local headerDataText = GetString(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING)
    local dataText
    local _, secondsRemaining = GetSelectionCampaignTimes(targetData.selectionIndex)
    if secondsRemaining > 0 then
        dataText = ZO_FormatTime(secondsRemaining, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE, TIME_FORMAT_PRECISION_TWELVE_HOUR)
    else
        dataText = GetString(SI_GAMEPAD_CAMPAIGN_SCORING_DURATION_REMAINING_DONE)
    end
    return headerDataText, dataText
end
function ZO_CampaignBrowser_Gamepad:RefreshContentHeader()
    local targetData = self:GetTargetData()
    local headerData = self.contentHeaderData
    if targetData and not self.contentHeader:IsHidden() then
        -- Title
        if targetData.contentHeaderTitle then
            headerData.titleText = targetData.contentHeaderTitle
        else
            headerData.titleText = targetData.text
        end
        headerData.data1HeaderText = nil
        headerData.data1Text = nil
        headerData.data2HeaderText = nil
        headerData.data2Text = nil
        headerData.data3HeaderText = nil
        headerData.data3Text = nil
        headerData.data4HeaderText = nil
        headerData.data4Text = nil
        if targetData.entryType == ENTRY_TYPES.SCORING then
            -- Data 1
            headerData.data1HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_NEXT_SCORING_EVALUATION)
            headerData.data1Text = function(control)
                                    ZO_CampaignScoring_TimeUpdate(control, GetSecondsUntilCampaignScoreReevaluation)
                                    return true
            end
            -- Data 2
            headerData.data2HeaderText, headerData.data2Text = GetCampaignEndsHeaderText(targetData)
        elseif targetData.entryType == ENTRY_TYPES.BONUSES then
            -- Data 1
            headerData.data1HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BONUSES_HOME_KEEPS_HEADER)
            headerData.data1Text = function(control)
                local _, _, numHomeHeld, numTotalHome = GetAvAKeepScore(CAMPAIGN_BONUSES_GAMEPAD.campaignId, GetUnitAlliance("player"))
                return zo_strformat(GetString(SI_GAMEPAD_CAMPAIGN_BONUSES_HOME_KEEPS_HEADER_INFO), numHomeHeld, numTotalHome)
            end
            -- Data 2
            headerData.data2HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BONUSES_ENEMY_KEEPS_HEADER)
            headerData.data2Text = function(control)
                local _, enemyKeepsHeld = GetAvAKeepScore(CAMPAIGN_BONUSES_GAMEPAD.campaignId, GetUnitAlliance("player"))
                return enemyKeepsHeld
            end
            -- Data 3
            headerData.data3HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BONUSES_DEFENSIVE_SCROLLS_HEADER)
            headerData.data3Text = function(control)
                local _, enemyScrollsHeld = GetAvAArtifactScore(CAMPAIGN_BONUSES_GAMEPAD.campaignId, GetUnitAlliance("player"), OBJECTIVE_ARTIFACT_DEFENSIVE)
                return enemyScrollsHeld
            end
            -- Data 4
            headerData.data4HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BONUSES_OFFENSIVE_SCROLLS_HEADER)
            headerData.data4Text = function(control)
                local _, enemyScrollsHeld = GetAvAArtifactScore(CAMPAIGN_BONUSES_GAMEPAD.campaignId, GetUnitAlliance("player"), OBJECTIVE_ARTIFACT_OFFENSIVE)
                return enemyScrollsHeld
            end
        elseif targetData.entryType == ENTRY_TYPES.EMPERORSHIP then
            -- Data 1
            headerData.data1HeaderText = GetString(SI_CAMPAIGN_EMPEROR_NAME_HEADER)
            headerData.data1Text = function(control)
                if DoesCampaignHaveEmperor(targetData.id) then
                    local alliance, characterName, displayName = GetCampaignEmperorInfo(targetData.id)
                    if alliance ~= nil and characterName ~= nil and displayName ~= nil then
                        local userFacingName = ZO_GetPlatformUserFacingName(characterName, displayName)
                        if userFacingName ~= nil and userFacingName ~= "" then
                            return zo_strformat(GetString(SI_GAMEPAD_CAMPAIGN_EMPEROR_HEADER_NAME), ZO_GetLargeAllianceSymbolIcon(alliance), userFacingName)
                        else
                            return GetString(SI_CAMPAIGN_UNKNOWN_EMPEROR)
                        end
                    else
                        return GetString(SI_CAMPAIGN_UNKNOWN_EMPEROR)
                    end
                else
                    return GetString(SI_CAMPAIGN_NO_EMPEROR)
                end
            end
            -- Data 2
            headerData.data2HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_EMPEROR_REIGN_DURATION_HEADER)
            headerData.data2Text = function(control)
                local duration = GetCampaignEmperorReignDuration(targetData.id)
                return ZO_FormatTime(duration, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            end
        elseif self:DoesCampaignHaveSocialInfo(targetData) then
            -- Data 1
            headerData.data1HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_GROUP_MEMBERS)
            headerData.data1Text = zo_strformat(SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT, targetData.numGroupMembers)
            -- Data 2
            headerData.data2HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_FRIENDS)
            headerData.data2Text = zo_strformat(SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT, targetData.numFriends)
            -- Data 3
            headerData.data3HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_TOOLTIP_GUILD_MEMBERS)
            headerData.data3Text = zo_strformat(SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT, targetData.numGuildMembers)
            -- Data 4
            headerData.data4HeaderText, headerData.data4Text = GetCampaignEndsHeaderText(targetData)
        end
        ZO_GamepadGenericHeader_Refresh(self.contentHeader, headerData)
    end
end
--------------
-- Key Bind --
--------------
function ZO_CampaignBrowser_Gamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor = { 
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        
        { -- select
            keybind = "UI_SHORTCUT_PRIMARY",
            name = function()
                local targetData = self:GetTargetData()
                -- Contextual campaign action
                if targetData and targetData.entryType == ENTRY_TYPES.CAMPAIGN then
                    if self:CanEnter(targetData) then
                        -- enter campaign after queue
                        return GetString(SI_CAMPAIGN_BROWSER_ENTER_CAMPAIGN)
                    elseif self:CanQueueForCampaign(targetData) then
                        -- enter campaign queue
                        return GetString(SI_CAMPAIGN_BROWSER_QUEUE_CAMPAIGN)
                    end
                end
                return GetString(SI_GAMEPAD_SELECT_OPTION)
            end,
            callback = function()
                local targetData = self:GetTargetData()
                local entryType = targetData.entryType
                -- Contextual campaign action
                if entryType == ENTRY_TYPES.CAMPAIGN then
                    if self:CanEnter(targetData) then
                        entryType = ENTRY_TYPES.TRAVEL_TO_CAMPAIGN
                    elseif self:CanQueueForCampaign(targetData) then
                        entryType = ENTRY_TYPES.ENTER_CAMPAIGN
                    end
                end
                if entryType == ENTRY_TYPES.ENTER_CAMPAIGN then
                    self:DoQueueForCampaign(targetData)
                elseif entryType == ENTRY_TYPES.TRAVEL_TO_CAMPAIGN then
                    ConfirmCampaignEntry(targetData.id, targetData.isGroup, true)
                elseif entryType == ENTRY_TYPES.LEAVE_QUEUE then
                    self:DoLeaveCampaignQueue(targetData)
                elseif entryType == ENTRY_TYPES.SET_HOME then
                    self:DoSetHomeCampaign(targetData)
                elseif entryType == ENTRY_TYPES.BONUSES then
                    self:GetCurrentList():SetEnabled(false)
                    self:DeactivateCurrentList()
                    CAMPAIGN_BONUSES_GAMEPAD:Activate()
                    self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.BONUSES)
                    PlaySound(SOUNDS.GAMEPAD_MENU_FORWARD)
                elseif entryType == ENTRY_TYPES.ABANDON_CAMPAIGN then
                    self:DoAbandon(targetData)
                elseif entryType == ENTRY_TYPES.CAMPAIGN_RULESET_TYPE then
                    self:SetCampaignRulesetTypeFilter(targetData.rulesetType)
                    self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.CAMPAIGNS)
                    PlaySound(SOUNDS.GAMEPAD_MENU_FORWARD)
                end
            end,
            visible = function()
                local targetData = self:GetTargetData()
                if not targetData then
                    return false
                end
                if targetData.entryType == ENTRY_TYPES.CAMPAIGN then
                    return self:CanQueueForCampaign(targetData) or self:CanEnter(targetData)
                elseif targetData.entryType == ENTRY_TYPES.ENTER_CAMPAIGN then
                    return self:CanQueueForCampaign(targetData) or self:IsQueuedForCampaign(targetData)
                elseif targetData.entryType == ENTRY_TYPES.TRAVEL_TO_CAMPAIGN then
                    return self:CanEnter(targetData)
                elseif targetData.entryType == ENTRY_TYPES.LEAVE_QUEUE then
                    return self:CanLeaveCampaignQueue(targetData)
                elseif targetData.entryType == ENTRY_TYPES.SET_HOME then
                    return self:CanSetHomeCampaign(targetData)
                elseif targetData.entryType == ENTRY_TYPES.BONUSES then
                    return self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS and self:HasCampaignInformation(targetData.id)
                elseif targetData.entryType == ENTRY_TYPES.ABANDON_CAMPAIGN then
                    return true
                elseif targetData.entryType == ENTRY_TYPES.CAMPAIGN_RULESET_TYPE then
                    return true
                else
                    return false
                end
            end,
            enabled = function()
                local targetData = self:GetTargetData()
                if targetData then
                    if targetData.entryType == ENTRY_TYPES.ENTER_CAMPAIGN then
                        return not self:IsQueuedForCampaign(targetData)
                    elseif targetData.entryType == ENTRY_TYPES.ABANDON_CAMPAIGN then
                        return not self:IsQueuedForCampaign(targetData)
                    end
                end
                return true
            end
        },
        { -- back
            name = GetString(SI_GAMEPAD_BACK_OPTION),
            keybind = "UI_SHORTCUT_NEGATIVE",
            callback = function()
                if self.currentMode == CAMPAIGN_BROWSER_MODES.BONUSES then
                    CAMPAIGN_BONUSES_GAMEPAD:Deactivate()
                    self:GetCurrentList():SetEnabled(true)
                    self:ActivateCurrentList()
                    self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.CAMPAIGNS)
                    PlaySound(SOUNDS.GAMEPAD_MENU_BACK)
                elseif self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS then
                    self:SetCurrentMode(CAMPAIGN_BROWSER_MODES.CAMPAIGN_RULESET_TYPES)
                    PlaySound(SOUNDS.GAMEPAD_MENU_BACK)
                else
                    SCENE_MANAGER:Hide(GAMEPAD_AVA_ROOT_SCENE_NAME)
                end
            end,
        },
        
        { -- set home campaign
            keybind = "UI_SHORTCUT_SECONDARY",
            name = GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN),
            visible = function() 
                local targetData = self:GetTargetData()
                if not targetData then
                    return
                end
                if self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS and targetData.entryType == ENTRY_TYPES.CAMPAIGN then
                    return self:CanSetHomeCampaign(targetData)
                end
                return false
            end,
            callback = function() 
                local targetCampaignData = self:GetTargetData()
                self:DoSetHomeCampaign(targetCampaignData)
            end,
        },
        { -- Leave a non-home/local campaign
            keybind = "UI_SHORTCUT_RIGHT_STICK",
            name = GetString(SI_CAMPAIGN_BROWSER_LEAVE_QUEUE),
            callback = function()
                local targetData = self:GetTargetData()
                if targetData.entryType == ENTRY_TYPES.CAMPAIGN then
                    self:DoLeaveCampaignQueue(targetData)
                end
            end,
            visible = function()
                local targetData = self:GetTargetData()
                if targetData and targetData.entryType == ENTRY_TYPES.CAMPAIGN then
                    return self:CanLeaveCampaignQueue(targetData)
                end
                return false
            end,
        },
    }
    
    local function GetActiveList()
        if self.currentMode == CAMPAIGN_BROWSER_MODES.BONUSES then
            return CAMPAIGN_BONUSES_GAMEPAD.abilityList
        elseif self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGN_RULESET_TYPES then
            return self.campaignRulesetTypeList
        elseif self.currentMode == CAMPAIGN_BROWSER_MODES.CAMPAIGNS then
            return self.campaignList
        end
    end
end
------------
-- Events --
------------
function ZO_CampaignBrowser_Gamepad:RegisterEvents()
    self.control:SetHandler("OnUpdate", function(control, seconds) self:OnUpdate(control, seconds) end)
    self.nextUpdateTimeSeconds = 0
    EVENT_MANAGER:RegisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED, function() self:OnCampaignQueuePositionChanged() end)
end
function ZO_CampaignBrowser_Gamepad:UnregisterEvents()
    self.control:SetHandler("OnUpdate", nil)
    EVENT_MANAGER:UnregisterForEvent("ZO_CampaignBrowser_Gamepad", EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED)
end
function ZO_CampaignBrowser_Gamepad:OnUpdate(control, seconds)
    -- Many content pages contain countdown timers on them, so update every second to keep those fresh
    if seconds > self.nextUpdateTimeSeconds then
        self.nextUpdateTimeSeconds = zo_floor(seconds + 1)
        local UPDATE_FROM_TIMER = true
        self:UpdateContentPane(UPDATE_FROM_TIMER)
    end
end
------------------------------------------------------------------------------------------------------------
function ZO_CampaignBrowser_Gamepad:GetTargetData()
    local currentList = self:GetCurrentList()
    if currentList then
        return currentList:GetTargetData()
    end
    return nil
end
function ZO_CampaignBrowser_Gamepad:IsQueuedForCampaign(data)
    return IsQueuedForCampaign(data.id, CAMPAIGN_QUEUE_INDIVIDUAL)
end
function ZO_CampaignBrowser_Gamepad:CanEnter(data)
    return data.queue.state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING
end
do
    local PENDING_QUEUE_STATES = {
        [CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN] = true,
        [CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE] = true,
        [CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_ACCEPT] = true,
    }
    function ZO_CampaignBrowser_Gamepad:IsPendingQueueState(data)
        return PENDING_QUEUE_STATES[data.queue.state]
    end
end
function ZO_CampaignBrowser_Gamepad:CanSetHomeCampaign(data)
    return CAMPAIGN_BROWSER_MANAGER:CanSetHomeCampaign(data)
end
function ZO_CampaignBrowser_Gamepad:DoSetHomeCampaign(data)
    return CAMPAIGN_BROWSER_MANAGER:DoSetHomeCampaign(data)
end
function ZO_CampaignBrowser_Gamepad:CanLeaveCampaignQueue(data)
    return CAMPAIGN_BROWSER_MANAGER:CanLeaveCampaignQueue(data)
end
function ZO_CampaignBrowser_Gamepad:DoLeaveCampaignQueue(data)
    return CAMPAIGN_BROWSER_MANAGER:DoLeaveCampaignQueue(data)
end
function ZO_CampaignBrowser_Gamepad:DoAbandon(data)
    if internalassert(data.id == GetAssignedCampaignId()) then
        local lockTimeLeft = GetCampaignUnassignCooldown()
        if lockTimeLeft > 0 then
            ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG, { isAbandoning = true, id = data.id } )
        else
            ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_CAMPAIGN_ABANDON_HOME_CONFIRM_DIALOG, { id = data.id }, { mainTextParams = self:GetTextParamsForAbandonHomeDialog() })
        end
    end
end
function ZO_CampaignBrowser_Gamepad:CanQueueForCampaign(data)
    return CAMPAIGN_BROWSER_MANAGER:CanQueueForCampaign(data)
end
function ZO_CampaignBrowser_Gamepad:DoQueueForCampaign(data)
    CAMPAIGN_BROWSER_MANAGER:DoQueueForCampaign(data.dataSource)
end
do
    local DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT =
    {
        campaignSort = { tiebreaker = "name", isNumeric = true },
        name = { tiebreaker = "id" },
        id = { isId64 = true },
    }
    local HOME_CAMPAIGN_SORT_ID = -2 -- sort first, before campaign ruleset ids
    local LOCAL_CAMPAIGN_SORT_ID = -1 -- sort second, before campaign ruleset ids and after home campaign
    function ZO_CampaignBrowser_Gamepad:CreateAndSortCampaignEntries()
        local campaignDataList = CAMPAIGN_BROWSER_MANAGER:GetCampaignDataList()
        local assignedCampaign = GetAssignedCampaignId()
        local currentCampaign = GetCurrentCampaignId()
        ZO_ClearNumericallyIndexedTable(self.campaignEntries)
        for _, campaignData in ipairs(campaignDataList) do
            local campaignEntry = ZO_GamepadEntryData:New(campaignData.name)
            campaignEntry:SetDataSource(campaignData)
            campaignEntry.displayContentType = CONTENT_TYPES.CAMPAIGN
            campaignEntry.entryType = ENTRY_TYPES.CAMPAIGN
            local campaignRulesetName = GetCampaignRulesetName(campaignData.rulesetId)
            campaignEntry.contentHeaderTitle = zo_strformat(SI_GAMEPAD_CAMPAIGN_BROWSER_CONTENT_TITLE, campaignData.name, campaignRulesetName)
            if assignedCampaign == campaignData.id then
                if currentCampaign == campaignData.id then
                    campaignEntry.campaignAssignmentType = BGQUERY_ASSIGNED_AND_LOCAL
                else
                    campaignEntry.campaignAssignmentType = BGQUERY_ASSIGNED_CAMPAIGN
                end
                campaignEntry.campaignSort = HOME_CAMPAIGN_SORT_ID
                campaignEntry.headerText = GetString("SI_BATTLEGROUNDQUERYCONTEXTTYPE", BGQUERY_ASSIGNED_CAMPAIGN)
            elseif currentCampaign == campaignData.id then
                campaignEntry.campaignAssignmentType = BGQUERY_LOCAL
                campaignEntry.campaignSort = LOCAL_CAMPAIGN_SORT_ID
                campaignEntry.headerText = GetString("SI_BATTLEGROUNDQUERYCONTEXTTYPE", BGQUERY_LOCAL)
            else
                campaignEntry.campaignSort = campaignData.rulesetId
                campaignEntry.headerText = campaignRulesetName
            end
            campaignEntry.queue = CAMPAIGN_BROWSER_MANAGER:CreateCampaignQueueData(campaignEntry, CAMPAIGN_QUEUE_INDIVIDUAL)
            campaignEntry:SetLocked(not ZO_CampaignBrowser_DoesPlayerMatchAllianceLock(campaignEntry))
            table.insert(self.campaignEntries, campaignEntry)
        end
        table.sort(self.campaignEntries, function(left, right) return ZO_TableOrderingFunction(left, right, "campaignSort", DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT, ZO_SORT_ORDER_UP) end)
    end
end
function ZO_CampaignBrowser_Gamepad:CreateAndSortCampaignRulesetTypes()
    local campaignDataList = CAMPAIGN_BROWSER_MANAGER:GetCampaignDataList()
    ZO_ClearNumericallyIndexedTable(self.campaignRulesetTypes)
    for _, campaignData in ipairs(campaignDataList) do
        if not ZO_IsElementInNumericallyIndexedTable(self.campaignRulesetTypes, campaignData.rulesetType) then
            table.insert(self.campaignRulesetTypes, campaignData.rulesetType)
        end
    end
    table.sort(self.campaignRulesetTypes) -- sort by enum order
end
function ZO_CampaignBrowser_Gamepad:IsHomeCampaign(campaignEntry)
    return campaignEntry.campaignAssignmentType == BGQUERY_ASSIGNED_CAMPAIGN or campaignEntry.campaignAssignmentType == BGQUERY_ASSIGNED_AND_LOCAL
end
function ZO_CampaignBrowser_Gamepad:IsLocalCampaign(campaignEntry)
    return campaignEntry.campaignAssignmentType == BGQUERY_LOCAL or campaignEntry.campaignAssignmentType == BGQUERY_ASSIGNED_AND_LOCAL
end
function ZO_CampaignBrowser_Gamepad:DoesCampaignHaveScoreInfo(campaignEntry)
    return campaignEntry.campaignAssignmentType ~= nil and not campaignEntry.isImperialCityCampaign
end
function ZO_CampaignBrowser_Gamepad:DoesCampaignHaveSocialInfo(campaignEntry)
    -- IC can't be assigned, so there will never be any friends/guild members/group members to display
    return not campaignEntry.isImperialCityCampaign
end
function ZO_CampaignBrowser_Gamepad:IsHomeAndNotLocalCampaign(campaignEntry)
    return campaignEntry.campaignAssignmentType == BGQUERY_ASSIGNED_CAMPAIGN or campaignEntry.campaignAssignmentType == BGQUERY_ASSIGNED_AND_LOCAL
end
function ZO_CampaignBrowser_Gamepad:CreateCampaignRulesetTypeEntry(campaignRulesetType)
    local rulesetTypeName = GetString("SI_CAMPAIGNRULESETTYPE", campaignRulesetType)
    local rulesetTypeIcon = ZO_CampaignBrowser_GetGamepadIconForRulesetType(campaignRulesetType)
    local campaignTypeEntry = ZO_GamepadEntryData:New(rulesetTypeName, rulesetTypeIcon)
    campaignTypeEntry:SetIconTintOnSelection(true)
    campaignTypeEntry.rulesetType = campaignRulesetType
    campaignTypeEntry.displayContentType = CONTENT_TYPES.CAMPAIGN_RULESET_TYPE
    campaignTypeEntry.entryType = ENTRY_TYPES.CAMPAIGN_RULESET_TYPE
    return campaignTypeEntry
end
function ZO_CampaignBrowser_Gamepad:AddExpandedCampaignEntryToList(entries, sourceCampaignEntry, name, icon, contentType, entryType)
    local expandedEntry = ZO_GamepadEntryData:New(name, icon)
    expandedEntry:SetIconTintOnSelection(true)
    expandedEntry:SetDataSource(sourceCampaignEntry)
    expandedEntry.displayContentType = contentType
    expandedEntry.entryType = entryType
    table.insert(entries, expandedEntry)
end
function ZO_CampaignBrowser_Gamepad:CreateExpandedCampaignEntries(campaignEntry)
    local entries = {}
    -- ENTER CAMPAIGN
    if self:CanQueueForCampaign(campaignEntry) or (self:IsQueuedForCampaign(campaignEntry) and not self:CanEnter(campaignEntry)) then
        self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_CAMPAIGN_BROWSER_QUEUE_CAMPAIGN), ICON_ENTER, CONTENT_TYPES.CAMPAIGN, ENTRY_TYPES.ENTER_CAMPAIGN)
    end
    -- TRAVEL TO / LEAVE CAMPAIGN
    if self:CanEnter(campaignEntry) then
        self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_CAMPAIGN_BROWSER_ENTER_CAMPAIGN), ICON_TRAVEL, CONTENT_TYPES.CAMPAIGN, ENTRY_TYPES.TRAVEL_TO_CAMPAIGN)
        self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_LEAVE_CAMPAIGN), ICON_LEAVE, CONTENT_TYPES.CAMPAIGN, ENTRY_TYPES.LEAVE_QUEUE)
    elseif self:CanLeaveCampaignQueue(campaignEntry) and not self:IsPendingQueueState(campaignEntry) then
        -- LEAVE QUEUE
        self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_CAMPAIGN_BROWSER_LEAVE_QUEUE), ICON_LEAVE, CONTENT_TYPES.CAMPAIGN, ENTRY_TYPES.LEAVE_QUEUE)
    end
    -- SET HOME
    if not self:IsHomeCampaign(campaignEntry) and self:CanSetHomeCampaign(campaignEntry) then
        self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN), ICON_HOME, CONTENT_TYPES.CAMPAIGN, ENTRY_TYPES.SET_HOME)
    end
    -- BONUSES
    self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_CAMPAIGN_OVERVIEW_CATEGORY_BONUSES), ICON_BONUS, CONTENT_TYPES.BONUSES, ENTRY_TYPES.BONUSES)
    -- SCORING
    self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_CAMPAIGN_OVERVIEW_CATEGORY_SCORING), ICON_SCORING, CONTENT_TYPES.SCORING, ENTRY_TYPES.SCORING)
    -- EMPERORSHIP
    self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_CAMPAIGN_OVERVIEW_CATEGORY_EMPERORSHIP), ICON_EMPEROR, CONTENT_TYPES.EMPERORSHIP, ENTRY_TYPES.EMPERORSHIP)
    -- ABANDON
    if self:IsHomeAndNotLocalCampaign(campaignEntry) then
        self:AddExpandedCampaignEntryToList(entries, campaignEntry, GetString(SI_CAMPAIGN_BROWSER_ABANDON_CAMPAIGN), ICON_ABANDON, CONTENT_TYPES.CAMPAIGN, ENTRY_TYPES.ABANDON_CAMPAIGN)
    end
    return entries
end
function ZO_CampaignBrowser_Gamepad:BuildCampaignRulesetTypeList()
    self.campaignRulesetTypeList:Clear()
    for _, campaignRulesetType in ipairs(self.campaignRulesetTypes) do
        self.campaignRulesetTypeList:AddEntry("ZO_GamepadNewMenuEntryTemplate", self:CreateCampaignRulesetTypeEntry(campaignRulesetType))
    end
    local DEFAULT_RESELECT = nil
    local BLOCK_SELECTION_CHANGED_CALLBACK = true
    self.campaignRulesetTypeList:Commit(DEFAULT_RESELECT, BLOCK_SELECTION_CHANGED_CALLBACK)
end
function ZO_CampaignBrowser_Gamepad:BuildCampaignList()
    self.campaignList:Clear()
    local lastCampaignListHeaderText = nil
    for _, campaignEntry in ipairs(self.campaignEntries) do
        if campaignEntry.rulesetType == self.campaignRulesetTypeFilter then
            local entries
            if self:DoesCampaignHaveScoreInfo(campaignEntry) then
                entries = self:CreateExpandedCampaignEntries(campaignEntry)
            else
                entries = {campaignEntry}
            end
            for _, entry in ipairs(entries) do
                if lastCampaignListHeaderText ~= entry.headerText then
                    entry:SetHeader(entry.headerText)
                    self.campaignList:AddEntryWithHeader("ZO_GamepadNewMenuEntryTemplate", entry)
                    lastCampaignListHeaderText = entry.headerText
                else
                    self.campaignList:AddEntry("ZO_GamepadNewMenuEntryTemplate", entry)
                end
            end
        end
    end
    local DEFAULT_RESELECT = nil
    local BLOCK_SELECTION_CHANGED_CALLBACK = true
    self.campaignList:Commit(DEFAULT_RESELECT, BLOCK_SELECTION_CHANGED_CALLBACK)
end
function ZO_CampaignBrowser_Gamepad:GetPriceMessage(cost, hasEnough, useGold)
    if useGold then
        local goldIconMarkup = ZO_Currency_GetGamepadFormattedCurrencyIcon(CURT_MONEY)
        if hasEnough then
            return zo_strformat(ZO_SELECTED_TEXT:Colorize(GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE)), cost, goldIconMarkup)
        else
            return zo_strformat(ZO_ERROR_COLOR:Colorize(GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE)), cost, goldIconMarkup)
        end
    else
        local alliancePointIconMarkup = ZO_Currency_GetGamepadFormattedCurrencyIcon(CURT_ALLIANCE_POINTS)
        if hasEnough then
            return zo_strformat(ZO_SELECTED_TEXT:Colorize(GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE)), cost, alliancePointIconMarkup)
        else
            return zo_strformat(ZO_ERROR_COLOR:Colorize(GetString(SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE)), cost, alliancePointIconMarkup)
        end 
    end
end
function ZO_CampaignBrowser_Gamepad:GetTextParamsForAbandonHomeDialog()
    local homeCampaignId = GetAssignedCampaignId()
    local warning = zo_strformat(GetString(SI_ABANDON_HOME_CAMPAIGN_QUERY), GetCampaignName(homeCampaignId))
    local alliancePointCost = ZO_AbandonHomeCampaign_GetCost()
    local isFree = alliancePointCost == 0
    local costMessage
    if isFree then
        costMessage = GetString(SI_ABANDON_HOME_CAMPAIGN_FREE)
    else
        costMessage = ""
    end
    return {warning, costMessage}
end
function ZO_CampaignBrowser_Gamepad:OnCampaignQueuePositionChanged()
    KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
end
    CAMPAIGN_AVA_RANK_GAMEPAD = CampaignAvARank:New(control)
end
    GAMEPAD_AVA_BROWSER = ZO_CampaignBrowser_Gamepad:New(control)
end
    local allianceTexture = nil
    if alliance == ALLIANCE_EBONHEART_PACT then
        allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_ebonheart.dds"
    elseif alliance == ALLIANCE_ALDMERI_DOMINION then
        allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_aldmeri.dds"
    elseif alliance == ALLIANCE_DAGGERFALL_COVENANT then
        allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_daggerfall.dds"
    end
    control.populationControl = control:GetNamedChild("Population")
    control.factionControl = control:GetNamedChild("Faction")
    control.allianceNameControl = control:GetNamedChild("AllianceName")
    control.lockedIconControl = control:GetNamedChild("LockedIcon")
    control.fullTextControl = control:GetNamedChild("FullText")
    control.estimatedWaitControl = control:GetNamedChild("EstimatedWait")
    control.estimatedWaitValueControl = control.estimatedWaitControl:GetNamedChild("Value")
    local r,g,b,a = GetInterfaceColor(INTERFACE_COLOR_TYPE_ALLIANCE, alliance)
    control.populationControl:SetColor(r,g,b,a)
    control.factionControl:SetTexture(allianceTexture)
    local allianceName = GetAllianceName(alliance)
    control.allianceNameControl:SetText(zo_strformat(GetString(SI_ALLIANCE_NAME), allianceName))
end