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ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH = 36
ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT = 30
ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH_KEYBOARD = ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH + 59
ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT_KEYBOARD = ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT + 63
ZO_BATTLEGROUND_SCOREBOARD_HEADER_WIDTH = 902
ZO_BATTLEGROUND_SCOREBOARD_HEADER_HEIGHT = 90
ZO_BATTLEGROUND_SCOREBOARD_HEADER_PADDING = 5
ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING = ZO_BATTLEGROUND_SCOREBOARD_HEADER_PADDING * 2
ZO_BATTLEGROUND_SCOREBOARD_PANEL_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_WIDTH + ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH * 2
ZO_BATTLEGROUND_SCOREBOARD_PANEL_HEIGHT = 220
ZO_BATTLEGROUND_SCOREBOARD_LARGE_PANEL_HEIGHT_KEYBOARD = 330
ZO_BATTLEGROUND_SCOREBOARD_LARGE_PANEL_HEIGHT_GAMEPAD = 350
ZO_BATTLEGROUND_SCOREBOARD_BACKGROUND_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_PANEL_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_BACKGROUND_HEIGHT = ZO_BATTLEGROUND_SCOREBOARD_PANEL_HEIGHT * 3 + ZO_BATTLEGROUND_SCOREBOARD_HEADER_HEIGHT + ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT * 2
ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_WIDTH = 48
ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_HEIGHT = ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_OFFSET_X = 28
ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_WIDTH = 188 - ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_OFFSET_X
ZO_BATTLEGROUND_SCOREBOARD_HEADER_USER_ID_WIDTH = 280
ZO_BATTLEGROUND_SCOREBOARD_HEADER_MEDALS_WIDTH = 180
ZO_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_WIDTH = 50
ZO_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_PANEL_NAME_OFFSET_Y = 15
ZO_BATTLEGROUND_SCOREBOARD_PANEL_NAME_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_WIDTH - ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING - ZO_BATTLEGROUND_SCOREBOARD_PANEL_ALLIANCE_ICON_WIDTH + ZO_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE_OFFSET_X
ZO_BATTLEGROUND_SCOREBOARD_PANEL_SCORE_OFFSET_Y = 0
ZO_BATTLEGROUND_SCOREBOARD_PANEL_OFFSET_Y = 10
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_INITIAL_OFFSET_Y = 20
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_OFFSET_Y = 10
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_LIVES_WIDTH = 30
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDAL_USER_ID_DIFFERENCE = 100
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDALS_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_MEDALS_WIDTH - ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDAL_USER_ID_DIFFERENCE
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDALS_OFFSET_X = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDAL_USER_ID_DIFFERENCE / 2 + ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_USER_ID_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_HEADER_USER_ID_WIDTH + ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDAL_USER_ID_DIFFERENCE / 2
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_LIVES_WIDTH
+ ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_USER_ID_WIDTH
+ ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING
+ ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDALS_WIDTH
+ ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING
+ ZO_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_WIDTH
+ ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_MEDALS_OFFSET_X
+ ZO_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS_WIDTH
+ ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING
+ ZO_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS_WIDTH
+ ZO_BATTLEGROUND_SCOREBOARD_HEADER_DOUBLE_PADDING
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MIN = 0
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MAX = 1
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MOUSE_OVER_MAX = 0.5
local TIME_FOR_FULL_HIGHLIGHT_ALPHA_S = 0.255
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_PER_SECOND = 1 / TIME_FOR_FULL_HIGHLIGHT_ALPHA_S
ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_NAVIGATION_THROTTLE_MS = 25
ZO_BATTLEGROUND_SCOREBOARD_PANEL_CONTAINER_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_PANEL_WIDTH + ZO_SCROLL_BAR_WIDTH
ZO_BATTLEGROUND_SCOREBOARD_PANEL_CONTAINER_MAX_HEIGHT = ZO_BATTLEGROUND_SCOREBOARD_PANEL_HEIGHT * 3 + ZO_BATTLEGROUND_SCOREBOARD_PANEL_OFFSET_Y * 2
ZO_BATTLEGROUND_SCOREBOARD_PANEL_CONTAINER_OFFSET_X = - 2
ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_PADDING = 20
ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_OFFSET_X = - ZO_BATTLEGROUND_SCOREBOARD_PADDING_WIDTH + ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_PADDING
ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_WIDTH = ZO_BATTLEGROUND_SCOREBOARD_BACKGROUND_WIDTH - ZO_BATTLEGROUND_SCOREBOARD_PANEL_BG_PADDING * 2
local BACKGROUND_DEFAULT_OFFSET_Y = - 20
local BACKGROUND_ROUNDS_OFFSET_Y = - 117
local ANIMATE_PLAYER_ROW_HIGHLIGHT = true
local DONT_ANIMATE_PLAYER_ROW_HIGHLIGHT = false
local FORCE_REFRESH_PLAYER_SELECTION = true
-----------------------------------
--Battleground Scoreboard Fragment
-----------------------------------
end
local anchorRelativeTo = RIGHT
local offsetX = - 3
local offsetY = 0
ZO_ScrollContainer_Shared . SetScrollIndicatorAnchor ( self . panelContainer , self . gamepadBackground , anchorRelativeTo , offsetX , offsetY )
for i = BATTLEGROUND_TEAM_ITERATION_BEGIN , BATTLEGROUND_TEAM_ITERATION_END do
local teamPanelControl = CreateControlFromVirtual ( "$(parent)TeamPanel" , self . panelContainerScrollChild , "ZO_Battleground_Scoreboard_Team_Panel" , i )
end
control : RegisterForEvent ( EVENT_GROUPING_TOOLS_LFG_JOINED , function ( ) self : UpdateBattlegroundStatus ( ) end )
control : RegisterForEvent ( EVENT_BATTLEGROUND_RULESET_CHANGED , function ( ) self : UpdateBattlegroundStatus ( ) end )
control : RegisterForEvent ( EVENT_BATTLEGROUND_STATE_CHANGED , function ( _ , ... ) self : OnBattlegroundStateChanged ( ... ) end )
control : RegisterForEvent ( EVENT_INTERFACE_SETTING_CHANGED , function ( _ , ... ) self : OnInterfaceSettingChanged ( ... ) end )
control : AddFilterForEvent ( EVENT_INTERFACE_SETTING_CHANGED , REGISTER_FILTER_SETTING_SYSTEM_TYPE , SETTING_TYPE_UI )
if newState == SCENE_FRAGMENT_SHOWING then
end
local NARRATE_HEADER = true
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
do
local KEYBOARD_PLATFORM_STYLE =
{
useKeyboardBackground = true ,
topLevel = "ZO_BattlegroundScoreboardTopLevel_Keyboard_Template" ,
headers = "ZO_Battleground_Scoreboard_Headers_Keyboard_Template" ,
teamPanel = "ZO_Battleground_Scoreboard_Team_Panel_Keyboard_Template" ,
playerRow = "ZO_Battleground_Scoreboard_Player_Row_Keyboard_Template" ,
initialPlayerRowOffsetX = 250 ,
roundsControlOffsetY = - 65 ,
teamNameFonts =
{
{
font = "ZoFontHeader3" ,
} ,
{
font = "ZoFontHeader4" ,
} ,
}
}
local GAMEPAD_PLATFORM_STYLE =
{
useGamepadBackground = true ,
topLevel = "ZO_BattlegroundScoreboardTopLevel_Gamepad_Template" ,
headers = "ZO_Battleground_Scoreboard_Headers_Gamepad_Template" ,
teamPanel = "ZO_Battleground_Scoreboard_Team_Panel_Gamepad_Template" ,
playerRow = "ZO_Battleground_Scoreboard_Player_Row_Gamepad_Template" ,
initialPlayerRowOffsetX = 246 ,
roundsControlOffsetY = - 5 ,
teamNameFonts =
{
{
font = "ZoFontGamepad36" ,
} ,
{
font = "ZoFontGamepad27" ,
} ,
}
}
self . platformStyle = ZO_PlatformStyle : New ( function ( style ) self : ApplyPlatformStyle ( style ) end , KEYBOARD_PLATFORM_STYLE , GAMEPAD_PLATFORM_STYLE )
end
end
end
end
local narrationInfo =
{
narrationType = NARRATION_TYPE_HUD ,
end ,
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_SCOREBOARD_HEADER_MATCH_RESULTS_NARRATION ) ) )
local resultString = SI_BATTLEGROUND_SCOREBOARD_HEADER_DEFEAT_TITLE
local playerTeamWon = playerTeamBattlegroundResult == BATTLEGROUND_RESULT_WIN or playerTeamBattlegroundResult == BATTLEGROUND_RESULT_TIE
if playerTeamWon then
resultString = SI_BATTLEGROUND_SCOREBOARD_HEADER_VICTORY_TITLE
end
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( resultString ) ) )
elseif hasRounds then
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_HEADER_ROUND_TITLE , self . viewedRound ) ) )
end
local additionalInfoLabelNarrationText = nil
local formattedTime = ZO_FormatTime ( zo_ceil ( currentBattlegroundTimeMS / 1000 ) , TIME_FORMAT_STYLE_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING )
if battlegroundState == BATTLEGROUND_STATE_PREROUND then
additionalInfoLabelNarrationText = zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_WAITING_FOR_PLAYERS_TIMER_NARRATION_FORMAT , formattedTime )
elseif battlegroundState == BATTLEGROUND_STATE_STARTING then
additionalInfoLabelNarrationText = zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_STARTING_TIMER_NARRATION_FORMAT , formattedTime )
elseif battlegroundState == BATTLEGROUND_STATE_RUNNING then
additionalInfoLabelNarrationText = zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_IN_PROGRESS_TIMER_NARRATION_FORMAT , formattedTime )
elseif battlegroundState == BATTLEGROUND_STATE_POSTROUND then
additionalInfoLabelNarrationText = zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_ROUND_ENDING_TIMER_NARRATION_FORMAT , formattedTime )
elseif battlegroundState == BATTLEGROUND_STATE_FINISHED then
additionalInfoLabelNarrationText = zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_MATCH_ENDING_TIMER_NARRATION_FORMAT , formattedTime )
else
additionalInfoLabelNarrationText = formattedTime
end
end
else
end
if additionalInfoLabelNarrationText then
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( additionalInfoLabelNarrationText ) )
end
return narrations
end ,
local narrations = { }
-- Team Info for Selected Row
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( "SI_BATTLEGROUNDTEAM" , selectedData . battlegroundTeam ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_SCOREBOARD_HEADER_TEAM_SCORE ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( self . teamPanels [ selectedData . battlegroundTeam ] : GetScore ( ) ) )
-- Selected Row
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( ZO_GetPrimaryPlayerNameHeader ( ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( selectedData . displayName ) )
if selectedData . showLives then
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_SCOREBOARD_HEADER_REMAINING_LIVES_NARRATION ) ) )
end
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( "SI_SCORETRACKERENTRYTYPE" , SCORE_TRACKER_TYPE_SCORE ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( selectedData . medalScore ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_SCOREBOARD_HEADER_KILLS_NARRATION ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_SCOREBOARD_HEADER_DEATHS_NARRATION ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( selectedData . assists ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_SCOREBOARD_HEADER_ASSISTS_NARRATION ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( selectedData . deaths ) )
-- Selection Side Panel
-- Header
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_CLASS_NAME , GetClassName ( GENDER_MALE , classId ) ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( selectedData . displayName ) )
if self : ShouldShowAggregateScores ( ) or not DoesBattlegroundHaveRounds ( self . currentBattlegroundId ) then
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_MATCH_INFO_PANEL_TITLE ) ) )
else
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_MATCH_INFO_ROUND_PANEL_TITLE ) ) )
end
-- Stats
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( matchInfo . damageDealtLabelText ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( matchInfo . scoreRowValueTable [ SCORE_TRACKER_TYPE_DAMAGE_DONE ] ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( matchInfo . healingLabelText ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( matchInfo . scoreRowValueTable [ SCORE_TRACKER_TYPE_HEALING_DONE ] ) )
-- Medals
local numMedals = matchInfo . scoreboardEntryRawMedalData and # matchInfo . scoreboardEntryRawMedalData or 0
if numMedals > 0 then
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_MATCH_INFO_PANEL_MEDALS_HEADER ) ) )
for i = 1 , numMedals do
local medalData = matchInfo . scoreboardEntryRawMedalData [ i ]
if medalData then
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_POINTS_FORMATTER_NARRATION , medalData . count * medalData . scoreReward ) ) )
end
end
else
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_BATTLEGROUND_MATCH_INFO_PANEL_NO_MEDALS_TEXT ) ) )
end
return narrations
end ,
local narrations = { }
ZO_CombineNumericallyIndexedTables ( narrations , BATTLEGROUND_SCOREBOARD_END_OF_GAME : GetKeybindsNarrationData ( ) )
end
end
return narrations
end ,
}
end
end
end
end
do
local BATTLEGROUND_TEAM_SORT_ORDER =
{
BATTLEGROUND_TEAM_PIT_DAEMONS ,
BATTLEGROUND_TEAM_STORM_LORDS ,
BATTLEGROUND_TEAM_FIRE_DRAKES
}
local KEYED_BATTLEGROUND_TEAM_SORT_ORDER = { }
KEYED_BATTLEGROUND_TEAM_SORT_ORDER [ team ] = index
end
local leftTeamSortOrder = KEYED_BATTLEGROUND_TEAM_SORT_ORDER [ leftData . battlegroundTeam ]
local rightTeamSortOrder = KEYED_BATTLEGROUND_TEAM_SORT_ORDER [ rightData . battlegroundTeam ]
if leftTeamSortOrder == rightTeamSortOrder then
if leftData . medalScore == rightData . medalScore then
if leftData . deaths == rightData . deaths then
return leftData . kills > rightData . kills
else
return leftData . deaths < rightData . deaths
end
else
return leftData . medalScore > rightData . medalScore
end
else
return leftTeamSortOrder < rightTeamSortOrder
end
end
local formattedTime = ZO_FormatTime ( zo_ceil ( currentBattlegroundTimeMS / 1000 ) , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING )
local headerText = formattedTime
if battlegroundState == BATTLEGROUND_STATE_PREROUND then
headerText = zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_WAITING_FOR_PLAYERS_TIMER_FORMAT , formattedTime )
elseif battlegroundState == BATTLEGROUND_STATE_STARTING then
elseif battlegroundState == BATTLEGROUND_STATE_RUNNING then
-- No additional text/formatting, just timer
elseif battlegroundState == BATTLEGROUND_STATE_POSTROUND then
elseif battlegroundState == BATTLEGROUND_STATE_FINISHED then
end
else
end
else
end
end
return
end
if hasRounds then
self . headerExtraTitleLabel : SetText ( zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_HEADER_EXTRA_TITLE_FORMATTER , gameTypeString ) )
end
local playerTeamWon = playerTeamBattlegroundResult == BATTLEGROUND_RESULT_WIN or playerTeamBattlegroundResult == BATTLEGROUND_RESULT_TIE
local resultString = SI_BATTLEGROUND_SCOREBOARD_HEADER_DEFEAT_TITLE
if playerTeamWon then
resultString = SI_BATTLEGROUND_SCOREBOARD_HEADER_VICTORY_TITLE
end
elseif hasRounds then
self . headerMainTitleLabel : SetText ( zo_strformat ( SI_BATTLEGROUND_SCOREBOARD_HEADER_ROUND_TITLE , self . viewedRound ) )
else
end
local totalTeamPanelsHeight = teamPanelHeight * numBattlegroundTeams + ZO_BATTLEGROUND_SCOREBOARD_PANEL_OFFSET_Y * ( numBattlegroundTeams - 1 )
-- add some padding so we're not right against the scroll limits
totalTeamPanelsHeight = totalTeamPanelsHeight + 5
local containerHeight = zo_min ( totalTeamPanelsHeight , ZO_BATTLEGROUND_SCOREBOARD_PANEL_CONTAINER_MAX_HEIGHT )
local backgroundsHeight = containerHeight + ZO_BATTLEGROUND_SCOREBOARD_HEADER_HEIGHT + ZO_BATTLEGROUND_SCOREBOARD_PADDING_HEIGHT * 2
local backgroundsContainerOffsetY = BACKGROUND_DEFAULT_OFFSET_Y
if hasRounds and containerHeight >= ZO_BATTLEGROUND_SCOREBOARD_PANEL_CONTAINER_MAX_HEIGHT then
backgroundsContainerOffsetY = BACKGROUND_ROUNDS_OFFSET_Y
end
self . roundSummary : SetDetails ( GetBattlegroundNumRounds ( self . currentBattlegroundId ) , self . viewedRound , self : ShouldShowAggregateScores ( ) )
if playerTeamWon then
else
end
end
end
end
end
end
for entryIndex = 1 , numScoreboardEntries do
local characterName , displayName , battlegroundTeam , isLocalPlayer = GetScoreboardEntryInfo ( entryIndex , roundIndex )
local showLives = hasLimitedLives
local lives
local medalScore
local kills
local deaths
local assists
if not showAggregate then
else
showLives = false
lives = 0
medalScore = GetBattlegroundCumulativeScoreForScoreboardEntryByType ( entryIndex , SCORE_TRACKER_TYPE_SCORE , roundIndex )
kills = GetBattlegroundCumulativeScoreForScoreboardEntryByType ( entryIndex , SCORE_TRACKER_TYPE_KILL , roundIndex )
deaths = GetBattlegroundCumulativeScoreForScoreboardEntryByType ( entryIndex , SCORE_TRACKER_TYPE_DEATH , roundIndex )
assists = GetBattlegroundCumulativeScoreForScoreboardEntryByType ( entryIndex , SCORE_TRACKER_TYPE_ASSISTS , roundIndex )
end
local playerEntry =
{
roundIndex = roundIndex ,
entryIndex = entryIndex ,
battlegroundTeam = battlegroundTeam ,
showLives = showLives ,
lives = lives ,
medalScore = medalScore ,
kills = kills ,
deaths = deaths ,
assists = assists ,
characterName = characterName ,
displayName = displayName ,
isLocalPlayer = isLocalPlayer ,
isSelected = false ,
currentHighlightAlpha = 0 ,
targetHighlightAlpha = 0 ,
mustFinishHighlightAnimation = false
}
end
if numScoreboardEntries > 1 then
-- Used for ease of navigation through the list
end
end
end
return self : IsViewingCurrentRound ( ) and battlegroundState ~= BATTLEGROUND_STATE_FINISHED and not HasTeamWonBattlegroundEarly ( )
end
local wasPlayerRowReselected = false
wasPlayerRowReselected = true
end
end
-- Add entries to inidicate we're looking for replacements if necessary
local placeholderEntry =
{
isPlaceholderEntry = true ,
}
end
end
end
if not wasPlayerRowReselected then
end
end
end
end
end
local previousControl = nil -- default to the parent
if battlegroundHasTeam then
if previousControl then
control : SetAnchor ( TOPLEFT , previousControl , BOTTOMLEFT , 0 , ZO_BATTLEGROUND_SCOREBOARD_PANEL_OFFSET_Y )
else
end
end
end
end
end
if currentState == BATTLEGROUND_STATE_FINISHED then
elseif previousState == BATTLEGROUND_STATE_FINISHED then
end
end
if settingId == UI_SETTING_PRIMARY_PLAYER_NAME_KEYBOARD or settingId == UI_SETTING_PRIMARY_PLAYER_NAME_GAMEPAD then
end
end
if GetCurrentBattlegroundState ( ) == BATTLEGROUND_STATE_FINISHED and GetCurrentBattlegroundStateTimeRemaining ( ) > 0 then
-- in case someone reloads their UI while at the end of game,
-- we want to continue showing the end of game scoreboard when they load back in
local HIDES_AUTOMATICALLY = true
end
else
end
end
local HIDES_AUTOMATICALLY = true
end
end
end
end
end
end
end
function Battleground_Scoreboard_Fragment : SetSelectedPlayerData ( newPlayerData , animate , forceRefresh )
if oldPlayerData ~= newPlayerData or forceRefresh then
if not animate then
if oldPlayerData then
oldPlayerData . rowObject : ForceHighlightAlpha ( ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MIN )
end
if newPlayerData then
newPlayerData . rowObject : ForceHighlightAlpha ( ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MAX )
end
end
if oldPlayerData then
oldPlayerData . isSelected = false
end
if newPlayerData then
newPlayerData . isSelected = true
end
end
end
end
function Battleground_Scoreboard_Fragment : SelectDefaultPlayerRow ( animate , forceRefreshPlayerSelection )
end
if not self . playerNavigationThrottleNextUpdateMs or self . playerNavigationThrottleNextUpdateMs < nowMs then
self . playerNavigationThrottleNextUpdateMs = nowMs + ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_NAVIGATION_THROTTLE_MS
return true
end
return false
end
if self . selectedPlayerData and self . selectedPlayerData . previousData and self : CanCyclePlayerSelection ( ) then
end
end
if self . selectedPlayerData and self . selectedPlayerData . nextData and self : CanCyclePlayerSelection ( ) then
end
end
return
end
end
end
local maxPlayerCount = teamSize * numTeams
local DEFAULT_ENTRY_SIZE_PLAYER_THRESHOLD = 12
return maxPlayerCount > DEFAULT_ENTRY_SIZE_PLAYER_THRESHOLD
end
do
return object
end
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildAddFriendOption , ZO_SocialOptionsDialogGamepad . ShouldAddFriendOption )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildSendMailOption , ZO_SocialOptionsDialogGamepad . ShouldAddSendMailOption )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildIgnoreOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsNotPlayer )
end
self . socialOptionsDialogGamepad = Battleground_Scoreboard_SocialOptionsDialogGamepad : New ( self . control )
end
end
end
end
AddMenuItem ( GetString ( SI_SOCIAL_LIST_SEND_MESSAGE ) , function ( ) StartChatInput ( "" , CHAT_CHANNEL_WHISPER , data . displayName ) end )
end
AddMenuItem ( GetString ( SI_SOCIAL_MENU_ADD_FRIEND ) , function ( ) ZO_Dialogs_ShowDialog ( "REQUEST_FRIEND" , { name = data . displayName } ) end )
end
else
end
end
end
end
end
SYSTEMS : GetObject ( "matchInfo" ) : SetupForScoreboardEntry ( self . selectedPlayerData . roundIndex , self . selectedPlayerData . entryIndex , self : ShouldShowAggregateScores ( ) )
end
end
end
local clampedRoundIndex
if clampRound then
else
clampedRoundIndex = roundIndex
end
return
end
else
end
local NARRATE_HEADER = true
end
end
end
end
else
end
local NARRATE_HEADER = true
end
end
end
end
end
------------------------------
-- Scoreboard Team Panel
------------------------------
self . nameControl : SetText ( zo_strformat ( SI_ALLIANCE_NAME , GetString ( "SI_BATTLEGROUNDTEAM" , battlegroundTeam ) ) )
local playerRowControl = ZO_ObjectPool_CreateNamedControl ( "$(parent)PlayerRow" , "ZO_Battleground_Scoreboard_Player_Row" , pool , self . control )
end
end
do
local BATTLEGROUND_TEAM_TO_BG_TEXTURE =
{
[ BATTLEGROUND_TEAM_FIRE_DRAKES ] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboardBG_orange.dds" ,
[ BATTLEGROUND_TEAM_PIT_DAEMONS ] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboardBG_green.dds" ,
[ BATTLEGROUND_TEAM_STORM_LORDS ] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboardBG_purple.dds" ,
}
else
end
end
ZO_FontAdjustingWrapLabel_OnInitialized ( self . nameControl , style . teamNameFonts , TEXT_WRAP_MODE_ELLIPSIS )
end
end
end
end
local previousControl
if previousControl then
control : SetAnchor ( TOPLEFT , previousControl , BOTTOMLEFT , 0 , ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_OFFSET_Y )
else
control : SetAnchor ( TOPLEFT , self . control , TOPLEFT , self . initialPlayerRowOffsetX , ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_INITIAL_OFFSET_Y )
end
end
end
end
end
else
end
end
local scoreColor = ZO_WHITE
local teamWon = teamBattlegroundResult == BATTLEGROUND_RESULT_WIN or teamBattlegroundResult == BATTLEGROUND_RESULT_TIE
if teamWon then
scoreColor = ZO_BATTLEGROUND_WINNER_TEXT
end
elseif not BATTLEGROUND_SCOREBOARD_FRAGMENT : IsViewingCurrentRound ( ) or GetCurrentBattlegroundState ( ) >= BATTLEGROUND_STATE_POSTROUND then
if teamWon then
scoreColor = ZO_BATTLEGROUND_WINNER_TEXT
end
end
end
return playerRow
end
end
end
end
end
end
end
end
end
end
end
end
local DEFAULT_TEAM_SIZE = 4
if teamSize <= DEFAULT_TEAM_SIZE then
return ZO_BATTLEGROUND_SCOREBOARD_PANEL_HEIGHT
else
return ZO_BATTLEGROUND_SCOREBOARD_LARGE_PANEL_HEIGHT_GAMEPAD
else
return ZO_BATTLEGROUND_SCOREBOARD_LARGE_PANEL_HEIGHT_KEYBOARD
end
end
end
------------------------------
-- Scoreboard Player Row
------------------------------
end
do
local HIGHLIGHT_KEYBOARD_TEXTURES =
{
[ BATTLEGROUND_TEAM_FIRE_DRAKES ] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboard_highlightStrip_orange.dds" ,
[ BATTLEGROUND_TEAM_STORM_LORDS ] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboard_highlightStrip_purple.dds" ,
[ BATTLEGROUND_TEAM_PIT_DAEMONS ] = "EsoUI/Art/Battlegrounds/battlegrounds_scoreboard_highlightStrip_green.dds" ,
}
else
end
end
end
end
end
end
end
end
return
end
-- Update the highlight alpha
local canSetNewTargetAlpha = true
if mustFinishHighlightAnimation then
mustFinishHighlightAnimation = false
else
canSetNewTargetAlpha = false
end
end
if canSetNewTargetAlpha then
-- Determine the target alpha
targetHighlightAlpha = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MAX
--Once the highlight has reached its target, determine the next target
targetHighlightAlpha = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MOUSE_OVER_MAX
mustFinishHighlightAnimation = true
else
targetHighlightAlpha = ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_MIN
end
end
local nextHighlightAlpha = currentHighlightAlpha
if targetHighlightAlpha > currentHighlightAlpha then
nextHighlightAlpha = zo_min ( targetHighlightAlpha , currentHighlightAlpha + deltaS * ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_PER_SECOND )
else
nextHighlightAlpha = zo_max ( targetHighlightAlpha , currentHighlightAlpha - deltaS * ZO_BATTLEGROUND_SCOREBOARD_PLAYER_ROW_HIGHLIGHT_ALPHA_PER_SECOND )
end
end
end
if showLives then
end
local r , g , b
if isPlaceholderEntry then
else
end
else
else
end
end
if not isPlaceholderEntry then
else
end
end
end
end
end
end
--[[ xml functions ]] --
end
end |