1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 |
------------------
-- Medal Object --
------------------
end
end
else
self . pointsLabel : SetText ( zo_strformat ( SI_BATTLEGROUND_MATCH_INFO_POINTS_FORMATTER_KEYBOARD , points ) )
end
end
----------------------
-- Match Info Panel --
----------------------
local MAX_NUM_MEDALS_DISPLAYED = 5
function ZO_BattlegroundMatchInfo_Shared : Initialize ( control , medalControlTemplate , medalControlPadding )
-- Save off text for narration
-- Save off text for narration
local previousMedalControl
for i = 1 , MAX_NUM_MEDALS_DISPLAYED do
local medalControl = CreateControlFromVirtual ( "$(parent)Medal" .. i , medalsContainer , medalControlTemplate )
if previousMedalControl then
else
end
previousMedalControl = medalControl
end
end
end
do
if leftTotalValue == rightTotalValue then
if left . scoreReward == right . scoreReward then
end
return left . scoreReward > right . scoreReward
end
return leftTotalValue > rightTotalValue
end
function ZO_BattlegroundMatchInfo_Shared : SetupScoreTypeRow ( roundIndex , entryIndex , scoreType , rowValueLabel , showAggregateScores )
local score
if showAggregateScores then
else
end
local USE_LOWERCASE_NUMBER_SUFFIXES = false
self . scoreRowValueTable [ scoreType ] = ZO_AbbreviateAndLocalizeNumber ( score , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES )
end
function ZO_BattlegroundMatchInfo_Shared : SetupForScoreboardEntry ( roundIndex , entryIndex , showAggregateScores )
self : SetupScoreTypeRow ( roundIndex , entryIndex , SCORE_TRACKER_TYPE_DAMAGE_DONE , self . damageDealtValueLabel , showAggregateScores )
self : SetupScoreTypeRow ( roundIndex , entryIndex , SCORE_TRACKER_TYPE_HEALING_DONE , self . healingDoneValueLabel , showAggregateScores )
local primaryName = ZO_GetPrimaryPlayerName ( ZO_FormatUserFacingDisplayName ( displayName ) , characterName )
else
end
if showAggregateScores then
end
end
else
end
end
end
local rawMedalInfo =
{
medalId = medalId ,
scoreReward = scoreReward ,
}
end
for i = 1 , MAX_NUM_MEDALS_DISPLAYED do
if rawData then
else
end
end
end
end |