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KEYBIND_STRIP = nil
end
end
ZO_KEYBIND_STRIP_KEYBOARD_VISUAL_HEIGHT = 85
KEYBIND_STRIP_STANDARD_STYLE = {
nameFont = "ZoFontKeybindStripDescription" ,
nameFontColor = ZO_NORMAL_TEXT ,
keyFont = "ZoFontKeybindStripKey" ,
modifyTextType = MODIFY_TEXT_TYPE_NONE ,
alwaysPreferGamepadMode = false ,
resizeToFitPadding = 40 ,
leftAnchorOffset = 10 ,
centerAnchorOffset = 0 ,
rightAnchorOffset = - 10 ,
drawTier = DT_MEDIUM ,
drawLevel = 1 ,
backgroundDrawTier = DT_MEDIUM ,
backgroundDrawLevel = 0 ,
}
--Same as the standard keyboard setup but on a higher tier to show over the champion screen
KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE . drawTier = DT_HIGH
KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE . drawLevel = ZO_HIGH_TIER_GAMEPAD_KEYBIND_STRIP
KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE . backgroundDrawTier = DT_HIGH
KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE . backgroundDrawLevel = ZO_HIGH_TIER_GAMEPAD_KEYBIND_STRIP_BG
ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT = 125
KEYBIND_STRIP_GAMEPAD_STYLE = {
nameFont = "ZoFontGamepad34" ,
nameFontColor = ZO_SELECTED_TEXT ,
keyFont = "ZoFontGamepad22" ,
modifyTextType = MODIFY_TEXT_TYPE_UPPERCASE ,
alwaysPreferGamepadMode = false ,
resizeToFitPadding = 15 ,
leftAnchorOffset = 96 ,
centerAnchorOffset = 0 ,
rightAnchorOffset = - 96 ,
yAnchorOffset = - 53 ,
drawTier = DT_HIGH ,
drawLevel = ZO_HIGH_TIER_GAMEPAD_KEYBIND_STRIP ,
backgroundDrawTier = DT_HIGH ,
backgroundDrawLevel = ZO_HIGH_TIER_GAMEPAD_KEYBIND_STRIP_BG ,
}
KEYBIND_STRIP_WITH_GENERIC_FOOTER_GAMEPAD_STYLE . rightAnchorRelativeToControl = GAMEPAD_GENERIC_FOOTER : GetChildControl ( ZO_GAMEPAD_FOOTER_CONTROLS . DATA3HEADER )
KEYBIND_STRIP_WITH_GENERIC_FOOTER_GAMEPAD_STYLE . rightAnchorRelativePoint = LEFT
KEYBIND_STRIP_WITH_GENERIC_FOOTER_GAMEPAD_STYLE . rightAnchorOffset = - 24
local style = IsInGamepadPreferredMode ( ) and KEYBIND_STRIP_GAMEPAD_STYLE or KEYBIND_STRIP_STANDARD_STYLE
local defaultExit = {
end ,
}
local defaultGamepadExit = {
end ,
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
}
if state then
return state . allowDefaultExit
else
end
end
if state then
state . allowDefaultExit = false
else
end
end
if state then
state . allowDefaultExit = true
else
end
end
else
end
end
end
--The KEYBIND_STRIP operates with the assumption that when a scene starts to work with the keybind strip, it will have
--the default exit on it.
return stateIndex
end
end
return {
}
end
-- This is meant to be a private method and should not be called directly outside of this class.
function KEYBIND_STRIP : GenerateGamepadStickButtonDescriptor_Internal ( text , visibleFunc , iconCallback , controlName , buttonTemplate , keybindControl )
if keybindControl == nil then
end )
styleInfo . resizeToFitPadding = 0
end
customKeybindControl = keybindControl ,
gamepadOrder = 1 ,
}
if visibleFunc then
end
end
local keybind , keybindControl = self : GenerateGamepadStickButtonDescriptor_Internal ( text , visibleFunc , GetGamepadRightStickScrollIcon ,
end
end
local keybind , keybindControl = self : GenerateGamepadStickButtonDescriptor_Internal ( text , visibleFunc , GetGamepadLeftStickSlideIcon ,
end
local SHOW_UNBOUND = true
local DEFAULT_GAMEPAD_ACTION_NAME = nil
end
end
ZO_Keybindings_RegisterLabelForBindingUpdate ( self . leftKeyLabel , "UI_SHORTCUT_LEFT_STICK_LEFT" , SHOW_UNBOUND , DEFAULT_GAMEPAD_ACTION_NAME , OnInputChanged )
-- We only need to register one of the above with OnInputChanged because one call of that function does everything we need
end
local defaultGamepadBack = KEYBIND_STRIP : GenerateGamepadBackButtonDescriptor ( function ( ) SCENE_MANAGER : HideCurrentScene ( ) end )
return defaultGamepadBack
end
end )
end |