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--AppAndIngame version of ZO_FormatUserFacingDisplayName for local use
end
ZO_VOICE_CHAT_CHANNEL_TO_COLOR =
{
[ VOICE_CHANNEL_AREA ] = VOICE_CHAT_COLORS_AREA ,
[ VOICE_CHANNEL_GROUP ] = VOICE_CHAT_COLORS_GROUP ,
[ VOICE_CHANNEL_GUILD ] = VOICE_CHAT_COLORS_GUILD ,
[ VOICE_CHANNEL_BATTLEGROUP ] = VOICE_CHAT_COLORS_GROUP ,
}
ZO_VOICE_CHAT_CHANNEL_TO_ICON =
{
[ VOICE_CHANNEL_AREA ] = "EsoUI/Art/VOIP/voip-area.dds" ,
[ VOICE_CHANNEL_GROUP ] = "EsoUI/Art/VOIP/voip-group.dds" ,
[ VOICE_CHANNEL_GUILD ] = "EsoUI/Art/VOIP/voip-guild.dds" ,
[ VOICE_CHANNEL_BATTLEGROUP ] = "EsoUI/Art/VOIP/voip-group.dds" ,
}
--------------------------------------------------------------------------------
-- Speaker List
-- A helper class for generating hud speaker entries and anchoring them to
-- form a list. Allows the VoiceChat HUD to only have to deal with adding
-- to and clearing from a list.
--------------------------------------------------------------------------------
local SpeakerList = { }
end
--Initialize control
if not newEntry then
-- can't just call CreateControlFromVirtual as that is defined in GlobalVars.lua which we don't load in the App GUI
newEntry = GetWindowManager ( ) : CreateControlFromVirtual ( self . nextControlId , self . control , "ZO_VoiceChatHUDEntry" )
end
--Set text
local textControl = newEntry . textControl
textControl : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_VOICE_CHAT_COLORS , ZO_VOICE_CHAT_CHANNEL_TO_COLOR [ channelType ] ) )
--Set anchor
else
end
--Set icon
icon : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_VOICE_CHAT_COLORS , ZO_VOICE_CHAT_CHANNEL_TO_COLOR [ channelType ] ) )
end
end
end
--------------------------------------------------------------------------------
-- VoiceChat HUD
-- Class for displaying a list of current voice chat speakers. Templated
-- outside the ingame UI layer so that we can also create one for the loading
-- screen.
--------------------------------------------------------------------------------
local LIST_ENTRY_LIMIT = 4
local CLEAR_DELAY_MS = 500 --after a user quits speaking, their HUD entry will persist for this duration before clearing
local channelData =
{
channelName = channelName ,
channelType = channelType ,
guildId = guildId ,
guildRoomNumber = guildRoomNumber
}
return channelData
end
ZO_VoiceChatHUD = { }
self . speakerData = { } --list of currently speaking users, including users who have stopped talking but their HUD entry is waiting to clear
self . delayedClears = { } --table that maps users who have stopped talking to the time that their HUD entry should clear
end
--Clear entries for users who haven't spoken recently
if currentTime >= clearTime then
end
end
--Create the list
self . speakerList : AddLine ( ZO_FormatUserFacingDisplayName ( speaker . displayName ) , speaker . channelData . channelType )
end
end
--The list is a stack with the users who spoke most recently on the bottom. The local player is an
--exception to this and always shows at the bottom.
local speakerDataEntry =
{
channelData = channelData ,
displayName = displayName ,
}
--Remove any existing entry so it can be reinserted at the bottom
--Remove the oldest entry if we're over the limit
end
end
if speaker . displayName == displayName then
break
end
end
end
if speaker . channelData . channelName == channelData . channelName then
end
end
end
end
end
if not firstEntry then
return false
end
end
--Events
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_LEFT , function ( eventCode , ... ) self : OnVoiceChannelLeft ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_UNAVAILABLE , function ( eventCode , ... ) self : OnVoiceChannelUnavailable ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_USER_SPEAKING , function ( eventCode , ... ) self : OnUserSpeaking ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_USER_JOINED_CHANNEL , function ( eventCode , ... ) self : OnVoiceUserJoinedChannel ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_USER_LEFT_CHANNEL , function ( eventCode , ... ) self : OnVoiceUserLeftChannel ( ... ) end )
end
end
end
if speaking then
else
end
end
function ZO_VoiceChatHUD : OnVoiceUserJoinedChannel ( channelName , displayName , characterName , isSpeaking )
if isSpeaking then
end
end
end |