ABANDON_HOME_CAMPAIGN_DIALOG = table:00000174306BC1A0 (meta 00000174306B1438} ABILITY_LINK_TYPE = ability ABILITY_PROGRESSION_RESULT_ABILITY_NOT_KNOWN = 1 ABILITY_PROGRESSION_RESULT_INVALID_LINE = 3 ABILITY_PROGRESSION_RESULT_ITERATION_BEGIN = 0 ABILITY_PROGRESSION_RESULT_ITERATION_END = 10 ABILITY_PROGRESSION_RESULT_MAX_VALUE = 10 ABILITY_PROGRESSION_RESULT_MIN_VALUE = 0 ABILITY_PROGRESSION_RESULT_MORPH_CHOSEN = 6 ABILITY_PROGRESSION_RESULT_MORPH_NOT_CHOSEN = 8 ABILITY_PROGRESSION_RESULT_NOT_ENOUGH_MONEY = 5 ABILITY_PROGRESSION_RESULT_NOT_HIGH_ENOUGH_LEVEL = 7 ABILITY_PROGRESSION_RESULT_NO_MORE_UPGRADES = 2 ABILITY_PROGRESSION_RESULT_NO_SKILL_POINTS = 10 ABILITY_PROGRESSION_RESULT_NO_VALID_UPGRADE = 9 ABILITY_PROGRESSION_RESULT_SUCCESS = 0 ABILITY_PROGRESSION_RESULT_TOO_LOW_LEVEL = 4 ABILITY_SLOT_TYPE_ACTIONBAR = 1 ABILITY_SLOT_TYPE_UTILITY = 2 ABILITY_TOOLTIP_TEXT_COLOR_ABILITY_INFO = 10 ABILITY_TOOLTIP_TEXT_COLOR_BODY = 2 ABILITY_TOOLTIP_TEXT_COLOR_BRONZE_ABILITY = 6 ABILITY_TOOLTIP_TEXT_COLOR_DEFAULT = 0 ABILITY_TOOLTIP_TEXT_COLOR_FAILED_REQUIREMENT = 4 ABILITY_TOOLTIP_TEXT_COLOR_GOLD_ABILITY = 8 ABILITY_TOOLTIP_TEXT_COLOR_ITERATION_BEGIN = 0 ABILITY_TOOLTIP_TEXT_COLOR_ITERATION_END = 15 ABILITY_TOOLTIP_TEXT_COLOR_MAX_VALUE = 15 ABILITY_TOOLTIP_TEXT_COLOR_MIN_VALUE = 0 ABILITY_TOOLTIP_TEXT_COLOR_NAME = 1 ABILITY_TOOLTIP_TEXT_COLOR_NEW_EFFECT = 14 ABILITY_TOOLTIP_TEXT_COLOR_SILVER_ABILITY = 7 ABILITY_TOOLTIP_TEXT_COLOR_SPECIAL_HEADER = 5 ABILITY_TOOLTIP_TEXT_COLOR_UPGRADES = 15 ABILITY_TOOLTIP_TEXT_COLOR_UPGRADE_TO_ABILITY = 9 ABILITY_TOOLTIP_TEXT_COLOR_USE_INFO_TYPE1 = 11 ABILITY_TOOLTIP_TEXT_COLOR_USE_INFO_TYPE2 = 12 ABILITY_TOOLTIP_TEXT_COLOR_USE_INFO_TYPE3 = 13 ABILITY_TOOLTIP_TEXT_COLOR_VALID_REQUIREMENT = 3 ABILITY_TYPE_ACTIONLIST = 50 ABILITY_TYPE_AREAEFFECT = 22 ABILITY_TYPE_AREATELEPORT = 26 ABILITY_TYPE_ATTACKERINTERCEPT = 66 ABILITY_TYPE_ATTACKERREFLECT = 65 ABILITY_TYPE_AVAREACH = 95 ABILITY_TYPE_AVOIDDEATH = 86 ABILITY_TYPE_BASIC = 91 ABILITY_TYPE_BLADETURN = 40 ABILITY_TYPE_BLINK = 4 ABILITY_TYPE_BLOCK = 52 ABILITY_TYPE_BONUS = 5 ABILITY_TYPE_CHANGEAPPEARANCE = 64 ABILITY_TYPE_CHARGE = 18 ABILITY_TYPE_CLIENTFX = 85 ABILITY_TYPE_COMBATRESOURCE = 14 ABILITY_TYPE_COSTMECHANICOVERRIDE = 84 ABILITY_TYPE_CREATEINTERACTABLE = 46 ABILITY_TYPE_CREATEINVENTORYITEM = 24 ABILITY_TYPE_CUSTOMTARGETAREA = 101 ABILITY_TYPE_DAMAGE = 1 ABILITY_TYPE_DAMAGEIMMUNE = 109 ABILITY_TYPE_DAMAGELIMIT = 25 ABILITY_TYPE_DAMAGESHIELD = 15 ABILITY_TYPE_DAMAGETRANSFER = 102 ABILITY_TYPE_DEFEND = 62 ABILITY_TYPE_DEPRECATED_0 = 70 ABILITY_TYPE_DERIVEDSTATCACHE = 94 ABILITY_TYPE_DESPAWNOVERRIDE = 82 ABILITY_TYPE_DIRECTEDMOVEMENTABILITY = 89 ABILITY_TYPE_DISABLECLIENTTURNING = 108 ABILITY_TYPE_DISABLEITEMSETS = 103 ABILITY_TYPE_DISARM = 67 ABILITY_TYPE_DISORIENT = 32 ABILITY_TYPE_DISPEL = 44 ABILITY_TYPE_DODGE = 56 ABILITY_TYPE_EXHAUSTED = 54 ABILITY_TYPE_FACETARGET = 106 ABILITY_TYPE_FEAR = 27 ABILITY_TYPE_FILLSOULGEM = 80 ABILITY_TYPE_FIRETRIGGER = 71 ABILITY_TYPE_FLIGHT = 31 ABILITY_TYPE_FOLLOWWAYPOINTPATH = 104 ABILITY_TYPE_FREECAST = 59 ABILITY_TYPE_FREEINTERACT = 63 ABILITY_TYPE_GRANTABILITY = 76 ABILITY_TYPE_HARDDISMOUNT = 99 ABILITY_TYPE_HEAL = 2 ABILITY_TYPE_HIDE = 77 ABILITY_TYPE_HOTBARSLOTOVERRIDE = 112 ABILITY_TYPE_IMMUNITY = 19 ABILITY_TYPE_INTERACTREFUSALOVERRIDE = 39 ABILITY_TYPE_INTERCEPT = 20 ABILITY_TYPE_INTERRUPT = 51 ABILITY_TYPE_ITERATION_BEGIN = 0 ABILITY_TYPE_ITERATION_END = 115 ABILITY_TYPE_JUMP = 35 ABILITY_TYPE_KNOCKBACK = 17 ABILITY_TYPE_LEAP = 72 ABILITY_TYPE_LEVITATE = 48 ABILITY_TYPE_LIGHTHEAVYATTACKOVERRIDE = 93 ABILITY_TYPE_LINKTARGET = 100 ABILITY_TYPE_LOSMOVEPOSITION = 107 ABILITY_TYPE_MAX_VALUE = 115 ABILITY_TYPE_MIN_VALUE = 0 ABILITY_TYPE_MISDIRECT = 58 ABILITY_TYPE_MODIFYCOOLDOWN = 47 ABILITY_TYPE_MODIFYDURATION = 55 ABILITY_TYPE_MOUNT = 38 ABILITY_TYPE_MOUNTBLOCK = 97 ABILITY_TYPE_MOVEPOSITION = 16 ABILITY_TYPE_NOAGGRO = 43 ABILITY_TYPE_NOKILL = 42 ABILITY_TYPE_NOLOCKPICK = 79 ABILITY_TYPE_NONCOMBATBONUS = 87 ABILITY_TYPE_NONE = 0 ABILITY_TYPE_NONEXISTENT = 41 ABILITY_TYPE_NOSEETARGET = 88 ABILITY_TYPE_OFFBALANCE = 53 ABILITY_TYPE_PACIFY = 49 ABILITY_TYPE_PARRY = 68 ABILITY_TYPE_PATHLINE = 69 ABILITY_TYPE_PERSISTENTRADIUS = 98 ABILITY_TYPE_PHASETHROUGH = 23 ABILITY_TYPE_PLAYERFLIGHT = 115 ABILITY_TYPE_PREVENTHEALING = 114 ABILITY_TYPE_RANDOMBRANCH = 96 ABILITY_TYPE_RECALL = 75 ABILITY_TYPE_REFLECTION = 21 ABILITY_TYPE_REGISTERTRIGGER = 6 ABILITY_TYPE_REMOVETYPE = 12 ABILITY_TYPE_REPAIR = 113 ABILITY_TYPE_RESOURCETAP = 111 ABILITY_TYPE_RESURRECT = 3 ABILITY_TYPE_REVEAL = 73 ABILITY_TYPE_REWINDTIME = 92 ABILITY_TYPE_SEESTEALTH = 30 ABILITY_TYPE_SETAIMATTARGET = 105 ABILITY_TYPE_SETCOOLDOWN = 13 ABILITY_TYPE_SETHOTBAR = 78 ABILITY_TYPE_SETPERSONALITY = 90 ABILITY_TYPE_SETTARGET = 7 ABILITY_TYPE_SHOWNON = 57 ABILITY_TYPE_SIEGEAREAEFFECT = 61 ABILITY_TYPE_SIEGECLUSTERAREAEFFECT = 36 ABILITY_TYPE_SIEGECREATE = 60 ABILITY_TYPE_SIEGEPACKUP = 74 ABILITY_TYPE_SILENCE = 11 ABILITY_TYPE_SLOWFALL = 34 ABILITY_TYPE_SNARE = 10 ABILITY_TYPE_SOULGEMRESURRECT = 81 ABILITY_TYPE_STAGGER = 33 ABILITY_TYPE_STEALTH = 29 ABILITY_TYPE_STOPMOVING = 110 ABILITY_TYPE_STUN = 9 ABILITY_TYPE_SUMMON = 37 ABILITY_TYPE_THREAT = 8 ABILITY_TYPE_TRAUMA = 28 ABILITY_TYPE_UPDATEDEATHDIALOG = 83 ABILITY_TYPE_VAMPIRE = 45 ACCESSIBILITY_MODE_ICON_PATH = EsoUI/Art/Miscellaneous/Icon_Accessibility_Warning.dds ACCESSIBILITY_SETTING_ACCESSIBILITY_MODE = 0 ACCESSIBILITY_SETTING_ACCESSIBLE_QUICKWHEELS = 9 ACCESSIBILITY_SETTING_GAMEPAD_AIM_ASSIST_INTENSITY = 10 ACCESSIBILITY_SETTING_ITERATION_BEGIN = 0 ACCESSIBILITY_SETTING_ITERATION_END = 12 ACCESSIBILITY_SETTING_MAX_VALUE = 12 ACCESSIBILITY_SETTING_MIN_VALUE = 0 ACCESSIBILITY_SETTING_MOUSE_AIM_ASSIST_INTENSITY = 11 ACCESSIBILITY_SETTING_NARRATION_VOICE_SPEED = 6 ACCESSIBILITY_SETTING_NARRATION_VOICE_TYPE = 7 ACCESSIBILITY_SETTING_NARRATION_VOLUME = 8 ACCESSIBILITY_SETTING_SCREEN_NARRATION = 5 ACCESSIBILITY_SETTING_SEND_TRANSCRIPT_TO_TEXT_CHAT = 3 ACCESSIBILITY_SETTING_TEXT_CHAT_NARRATION = 2 ACCESSIBILITY_SETTING_TEXT_INPUT_NARRATION = 12 ACCESSIBILITY_SETTING_VOICE_CHAT_ACCESSIBILITY = 1 ACCESSIBILITY_SETTING_ZONE_CHAT_NARRATION = 4 ACCESSIBLE_ASSIGNABLE_UTILITY_WHEEL_GAMEPAD = table:00000175232CA1A0 (meta 0000017523884178} ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_BANNED = 12104 ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_DELETED = 12101 ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_NOT_FOUND = 12038 ACCOUNT_CREATE_LINK_ERROR_ACCOUNT_NOT_VERIFIED = 12102 ACCOUNT_CREATE_LINK_ERROR_CONNECTION_TIMEDOUT = 3 ACCOUNT_CREATE_LINK_ERROR_EMAIL_EXISTS = 12002 ACCOUNT_CREATE_LINK_ERROR_EMAIL_FORMAT_INVALID = 2 ACCOUNT_CREATE_LINK_ERROR_EXTERNAL_REFERENCE_ALREADY_USED = 12034 ACCOUNT_CREATE_LINK_ERROR_INAPPROPRIATE_USERNAME = 12040 ACCOUNT_CREATE_LINK_ERROR_INVALID_CREDENTIALS = 12100 ACCOUNT_CREATE_LINK_ERROR_INVALID_PARAM = 12004 ACCOUNT_CREATE_LINK_ERROR_INVALID_TRANSFER_SKU = 12037 ACCOUNT_CREATE_LINK_ERROR_INVALID_URL = 6000 ACCOUNT_CREATE_LINK_ERROR_ITERATION_BEGIN = 0 ACCOUNT_CREATE_LINK_ERROR_ITERATION_END = 12108 ACCOUNT_CREATE_LINK_ERROR_MAX_VALUE = 12108 ACCOUNT_CREATE_LINK_ERROR_MIN_VALUE = 0 ACCOUNT_CREATE_LINK_ERROR_NO_ERROR = 0 ACCOUNT_CREATE_LINK_ERROR_UNKNOWN_ERROR = 1 ACCOUNT_CREATE_LINK_ERROR_USERID_EXISTS = 12039 ACCOUNT_CREATE_LINK_ERROR_USER_ALREADY_LINKED = 12108 ACCOUNT_EMAIL_REQUEST_RESULT_EMAIL_ALREADY_TAKEN = 6 ACCOUNT_EMAIL_REQUEST_RESULT_ERROR = 2 ACCOUNT_EMAIL_REQUEST_RESULT_INVALID_EMAIL_ADDRESS = 3 ACCOUNT_EMAIL_REQUEST_RESULT_ITERATION_BEGIN = 0 ACCOUNT_EMAIL_REQUEST_RESULT_ITERATION_END = 7 ACCOUNT_EMAIL_REQUEST_RESULT_MAX_VALUE = 7 ACCOUNT_EMAIL_REQUEST_RESULT_MESSAGE_RATE_LIMIT = 4 ACCOUNT_EMAIL_REQUEST_RESULT_MIN_VALUE = 0 ACCOUNT_EMAIL_REQUEST_RESULT_SERVICE_NOT_FOUND = 5 ACCOUNT_EMAIL_REQUEST_RESULT_SUCCESS = 0 ACCOUNT_EMAIL_REQUEST_RESULT_SUCCESS_EMAIL_UPDATED = 1 ACCOUNT_EMAIL_REQUEST_RESULT_TIMEOUT = 7 ACCOUNT_LABEL_ITERATION_BEGIN = 0 ACCOUNT_LABEL_ITERATION_END = 4 ACCOUNT_LABEL_MAX_VALUE = 4 ACCOUNT_LABEL_MIN_VALUE = 0 ACCOUNT_LABEL_PC = 2 ACCOUNT_LABEL_PS4 = 1 ACCOUNT_LABEL_PS5 = 4 ACCOUNT_LABEL_REUSE_ME = 3 ACCOUNT_LABEL_XBOX = 0 ACCOUNT_NAME_MAX_LENGTH = 20 ACCOUNT_NAME_MIN_LENGTH = 3 ACCOUNT_NAME_RULE_INCORRECT_LENGTH = 1 ACCOUNT_NAME_RULE_INVALID_CHARACTERS = 7 ACCOUNT_NAME_RULE_ITERATION_BEGIN = 0 ACCOUNT_NAME_RULE_ITERATION_END = 7 ACCOUNT_NAME_RULE_MAX_VALUE = 7 ACCOUNT_NAME_RULE_MIN_VALUE = 0 ACCOUNT_NAME_RULE_MUST_END_WITH_NUMBER_OR_LETTER = 5 ACCOUNT_NAME_RULE_MUST_START_WITH_LETTER = 4 ACCOUNT_NAME_RULE_NO_ERROR = 0 ACCOUNT_NAME_RULE_NO_SPACES = 6 ACCOUNT_NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS = 2 ACCOUNT_NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS = 3 ACCOUNT_RESEND_ACTIVATION_RESULT_ACCOUNT_ALREADY_ACTIVATED_ERROR = 2 ACCOUNT_RESEND_ACTIVATION_RESULT_ERROR = 3 ACCOUNT_RESEND_ACTIVATION_RESULT_ITERATION_BEGIN = 0 ACCOUNT_RESEND_ACTIVATION_RESULT_ITERATION_END = 4 ACCOUNT_RESEND_ACTIVATION_RESULT_MAX_VALUE = 4 ACCOUNT_RESEND_ACTIVATION_RESULT_MIN_VALUE = 0 ACCOUNT_RESEND_ACTIVATION_RESULT_SUCCESS = 0 ACCOUNT_RESEND_ACTIVATION_RESULT_TIMEOUT = 4 ACCOUNT_RESEND_ACTIVATION_RESULT_USER_NOT_FOUND_ERROR = 1 ACCOUNT_SETTING_ACCOUNT_EMAIL = 0 ACCOUNT_SETTING_GET_UPDATES = 1 ACCOUNT_SETTING_ITERATION_BEGIN = 0 ACCOUNT_SETTING_ITERATION_END = 1 ACCOUNT_SETTING_MAX_VALUE = 1 ACCOUNT_SETTING_MIN_VALUE = 0 ACHIEVEMENTS = table:00000175246D1800 (meta 00000175246CB338} ACHIEVEMENTS_FRAGMENT = table:00000174D98BF7A8 (meta 0000017521403200} ACHIEVEMENTS_GAMEPAD = table:000001752427C230 (meta 00000175246DAEA0} ACHIEVEMENTS_GAMEPAD_SCENE = table:000001752427C278 (meta 00000175213D7308} ACHIEVEMENTS_MANAGER = table:00000175246BA728 (meta 00000175246BA428} firstTable firstMeta searchResults = table:00000175246BA770 firstTable searchString = ACHIEVEMENT_LINK_TYPE = achievement ACHIEVEMENT_PERSISTENCE_ACCOUNT = 1 ACHIEVEMENT_PERSISTENCE_CHARACTER = 0 ACHIEVEMENT_PERSISTENCE_ITERATION_BEGIN = -1 ACHIEVEMENT_PERSISTENCE_ITERATION_END = 1 ACHIEVEMENT_PERSISTENCE_MAX_VALUE = 1 ACHIEVEMENT_PERSISTENCE_MIN_VALUE = -1 ACHIEVEMENT_PERSISTENCE_UNDEFINED = -1 ACHIEVEMENT_POINT_HIGH = 15 ACHIEVEMENT_POINT_ITERATION_BEGIN = 0 ACHIEVEMENT_POINT_ITERATION_END = 50 ACHIEVEMENT_POINT_LEGENDARY_DEED = 0 ACHIEVEMENT_POINT_LOW = 5 ACHIEVEMENT_POINT_MAX_VALUE = 50 ACHIEVEMENT_POINT_MEDIUM = 10 ACHIEVEMENT_POINT_MIN_VALUE = 0 ACHIEVEMENT_POINT_VERY_HIGH = 50 ACTION_BAR_ASSIGNMENT_MANAGER = table:0000017522F934F0 (meta 0000017522F92BF8} firstTable firstMeta callbackRegistry = table:0000017522F858F8 firstTable CurrentHotbarUpdated = table:00000175241FEBB0 firstTable 1 = table:00000175241FEC50 firstTable 1() = function:00000175241FEB30 4 = false 2 = table:000001752479AE10 firstTable 1() = function:000001752479ADC8 4 = false 3 = table:00000173F98C6140 firstTable 1() = function:00000173F98C60F8 4 = false 4 = table:00000173F98C6D78 firstTable 1() = function:00000173F98C6D30 4 = false 5 = table:00000174C6090850 firstTable 1() = function:00000174C60907D0 4 = false 6 = table:00000174C6092CE8 firstTable 1() = function:00000174C6092CA0 4 = false HotbarSwapVisibleStateChanged = table:00000175241FED28 firstTable 1 = table:00000175241FED70 firstTable 1() = function:00000175241FECE0 4 = false 2 = table:00000173F98C6260 firstTable 1() = function:00000173F98C6218 4 = false 3 = table:00000174C6090968 firstTable 1() = function:00000173F98C61D0 4 = false SlotNewStatusChanged = table:000001752479ACF0 firstTable 1 = table:000001752479AD38 firstTable 1() = function:000001752479ABE0 4 = false 2 = table:00000173F98C6CA0 firstTable 1() = function:00000173F98C6B48 4 = false 3 = table:00000174C6092BC8 firstTable 1() = function:00000174C6092AB8 4 = false 4 = table:00000174FE039B90 firstTable 1() = function:00000174FE039AB8 4 = false SlotUpdated = table:0000017522F85940 firstTable 1 = table:0000017522F85988 firstTable 1() = function:0000017522F85878 4 = false 2 = table:000001752479AC60 firstTable 1() = function:000001752479ABE0 4 = false 3 = table:00000173F98C6BC8 firstTable 1() = function:00000173F98C6B48 4 = false 4 = table:00000174C6092B38 firstTable 1() = function:00000174C6092AB8 4 = false currentHotbarCategory = 0 dirtyEvents = table:00000174306E2C58 firstTable fireCallbackDepth = 0 hotbars = table:0000017522F93538 firstTable 0 = table:0000017522F93580 (meta 0000017522F91EC8} firstTable hotbarCategory = 0 isInCycle = true newSlotsById = table:0000017522F93710 firstTable overrideSlotSkillDatas = table:0000017522F93758 firstTable slots = table:0000017522F93620 firstTable 3 = table:0000017522F59588 (meta 0000017522D217B0} 4 = table:0000017522F59588 (meta 0000017522D217B0} 5 = table:0000017522F59588 (meta 0000017522D217B0} 6 = table:0000017522F59588 (meta 0000017522D217B0} 7 = table:0000017522F59588 (meta 0000017522D217B0} 8 = table:0000017522F59588 (meta 0000017522D217B0} 1 = table:0000017522F935C8 (meta 0000017522F91EC8} firstTable firstMeta hotbarCategory = 1 isInCycle = true newSlotsById = table:0000017522F93668 firstTable overrideSlotSkillDatas = table:0000017522F94668 firstTable slots = table:0000017522F936C0 firstTable 3 = table:0000017522F59588 (meta 0000017522D217B0} firstTable firstMeta 4 = table:0000017522F59588 (meta 0000017522D217B0} 5 = table:0000017522F59588 (meta 0000017522D217B0} 6 = table:0000017522F59588 (meta 0000017522D217B0} 7 = table:0000017522F59588 (meta 0000017522D217B0} 8 = table:0000017522F59588 (meta 0000017522D217B0} 4 = table:0000017522F94B18 (meta 0000017522F91EC8} firstTable hotbarCategory = 4 isInCycle = false newSlotsById = table:0000017522F94CA0 firstTable overrideSlotSkillDatas = table:0000017522F94DE8 firstTable slots = table:0000017522F94CF8 firstTable 3 = table:0000017522F59588 (meta 0000017522D217B0} 4 = table:0000017522F59588 (meta 0000017522D217B0} 5 = table:0000017522F59588 (meta 0000017522D217B0} 6 = table:0000017522F59588 (meta 0000017522D217B0} 7 = table:0000017522F59588 (meta 0000017522D217B0} 8 = table:0000017522F59588 (meta 0000017522D217B0} 6 = table:0000017522F952E0 (meta 0000017522F91EC8} firstTable hotbarCategory = 6 isInCycle = false newSlotsById = table:0000017522F95328 firstTable overrideSlotSkillDatas = table:0000017522F95470 firstTable slots = table:0000017522F95380 firstTable 3 = table:0000017522F59588 (meta 0000017522D217B0} 4 = table:0000017522F59588 (meta 0000017522D217B0} 5 = table:0000017522F59588 (meta 0000017522D217B0} 6 = table:0000017522F59588 (meta 0000017522D217B0} 7 = table:0000017522F59588 (meta 0000017522D217B0} 8 = table:0000017522F59588 (meta 0000017522D217B0} 7 = table:0000017522F953C8 (meta 0000017522F91EC8} firstTable hotbarCategory = 7 isInCycle = false newSlotsById = table:0000017522F95748 firstTable overrideSlotSkillDatas = table:0000017522F95848 firstTable 8 = table:0000017522DA55E0 (meta 0000017522D0C568} firstTable allocatorKey = 2 canBeMarkedAsUpdated = true currentMorphSlot = 0 isAutoGrant = false isPurchased = false isUltimate = true lineRankNeededToPurchase = 12 progressionId = 54 progressionObjectMetaPool = table:0000017522DA5670 (meta 00000175211033E0} firstTable activeObjects = table:0000017522DA56B8 firstTable 199 = table:0000017522DB22A8 (meta 0000017522D089B0} 200 = table:0000017522DB2828 (meta 0000017522D089B0} 201 = table:0000017522DB2F38 (meta 0000017522D089B0} sourcePool = table:0000017522D20360 (meta 00000175215837F0} skillIndex = 1 skillLineData = table:0000017522DB1458 (meta 0000017522D0DC80} firstTable activeSkillMetaPool = table:0000017522DB1340 (meta 00000175211033E0} firstTable activeObjects = table:0000017522DB1388 firstTable sourcePool = table:0000017522D1F1F0 (meta 00000175215837F0} canMarkNew = true craftedActiveSkillMetaPool = table:0000017522DA54F8 (meta 00000175211033E0} firstTable activeObjects = table:0000017522DA5540 firstTable sourcePool = table:0000017522D1EDA0 (meta 00000175215837F0} craftingGrowthType = 0 currentRank = 1 currentXP = 0 dataManager = table:0000017522D1EC80 (meta 0000017522D1BC10} id = 43 isActive = false isAdvised = false isDiscovered = false isNew = false isWerewolf = false lastRankXP = 0 name = Storm Calling nextRankXP = 7 orderedSkills = table:0000017522DB1690 firstTable 1 = table:0000017522DA55E0 (meta 0000017522D0C568} 10 = table:0000017522DB9DB0 (meta 0000017522D0D068} firstTable 2 = table:0000017522DB3638 (meta 0000017522D0C568} firstTable 3 = table:0000017522DB4FF8 (meta 0000017522D0C568} firstTable 4 = table:0000017522DB6A68 (meta 0000017522D0C568} firstTable 5 = table:0000017522DB8370 (meta 0000017522D0C568} firstTable 6 = table:0000017522DB6A20 (meta 0000017522D0C568} firstTable 7 = table:0000017522DBB700 (meta 0000017522D0D068} firstTable 8 = table:0000017522DBBF70 (meta 0000017522D0D068} firstTable 9 = table:0000017522DBC910 (meta 0000017522D0D068} firstTable orderingIndex = 4294967296 passiveSkillMetaPool = table:0000017522DA5728 (meta 00000175211033E0} firstTable activeObjects = table:0000017522DB1298 firstTable sourcePool = table:0000017522D20098 (meta 00000175215837F0} skillLineIndex = 12 skillTypeData = table:000001752286D5D8 (meta 0000017522CF1690} firstTable announceIcon = EsoUI/Art/Progression/skills_announce_class.dds keyboardMousedOverIcon = EsoUI/Art/Progression/progression_indexIcon_class_over.dds keyboardNormalIcon = EsoUI/Art/Progression/progression_indexIcon_class_up.dds keyboardPressedIcon = EsoUI/Art/Progression/progression_indexIcon_class_down.dds name = Class orderedSkillLines = table:000001752286D620 firstTable skillType = 1 skillsWithUpdatesCache = table:0000017522DB15F0 firstTable unlockText = skillProgressions = table:0000017522DA5628 firstTable 0 = table:0000017522DB22A8 (meta 0000017522D089B0} firstTable abilityId = 24785 currentXP = 0 icon = /esoui/art/icons/ability_sorcerer_overload.dds isChainingAbility = false name = Overload numSkillStyles = 0 rankXPExtents = table:0000017522DB22F0 firstTable skillData = table:0000017522DA55E0 (meta 0000017522D0C568} skillProgressionKey = 0 1 = table:0000017522DB2828 (meta 0000017522D089B0} firstTable abilityId = 24806 currentXP = 0 icon = /esoui/art/icons/ability_sorcerer_power_overload.dds isChainingAbility = false name = Power Overload numSkillStyles = 0 rankXPExtents = table:0000017522DB2870 firstTable skillData = table:0000017522DA55E0 (meta 0000017522D0C568} skillProgressionKey = 1 2 = table:0000017522DB2F38 (meta 0000017522D089B0} firstTable abilityId = 24804 currentXP = 0 icon = /esoui/art/icons/ability_sorcerer_energy_overload.dds isChainingAbility = false name = Energy Overload numSkillStyles = 0 rankXPExtents = table:0000017522DB2F80 firstTable skillData = table:0000017522DA55E0 (meta 0000017522D0C568} skillProgressionKey = 2 updateStatusFlags = 0 slots = table:0000017522F95410 firstTable 3 = table:0000017522F59588 (meta 0000017522D217B0} 4 = table:0000017522F59588 (meta 0000017522D217B0} 5 = table:0000017522F59588 (meta 0000017522D217B0} 6 = table:0000017522F59588 (meta 0000017522D217B0} 7 = table:0000017522F59588 (meta 0000017522D217B0} 8 = table:0000017522F59588 (meta 0000017522D217B0} 8 = table:0000017522F947F8 (meta 0000017522F91EC8} firstTable hotbarCategory = 8 isInCycle = false newSlotsById = table:0000017522F94840 firstTable overrideSlotSkillDatas = table:0000017522F94988 firstTable 8 = table:0000017522E98118 (meta 0000017522D0C568} firstTable firstMeta allocatorKey = 1 canBeMarkedAsUpdated = true currentMorphSlot = 0 isAutoGrant = true isPurchased = false isUltimate = true lineRankNeededToPurchase = 1 progressionId = 152 progressionObjectMetaPool = table:0000017522E981A8 (meta 00000175211033E0} firstTable activeObjects = table:0000017522EA7390 firstTable 520 = table:0000017522E981F0 (meta 0000017522D089B0} 521 = table:0000017522EA79A8 (meta 0000017522D089B0} 522 = table:0000017522EA80C0 (meta 0000017522D089B0} sourcePool = table:0000017522D20360 (meta 00000175215837F0} firstTable m_Active = table:0000017522D1FE60 firstTable m_Factory() = function:0000017522D20490 m_Free = table:0000017522D1FEA8 firstTable m_NextControlId = 0 m_NextFree = 631 m_Reset() = function:0000017521583FB0 skillIndex = 1 skillLineData = table:0000017522E91690 (meta 0000017522D0DC80} firstTable firstMeta activeSkillMetaPool = table:0000017522EA6780 (meta 00000175211033E0} firstTable activeObjects = table:0000017522EA64C8 firstTable sourcePool = table:0000017522D1F1F0 (meta 00000175215837F0} firstTable canMarkNew = true craftedActiveSkillMetaPool = table:0000017522E98030 (meta 00000175211033E0} firstTable activeObjects = table:0000017522E98078 firstTable sourcePool = table:0000017522D1EDA0 (meta 00000175215837F0} firstTable craftingGrowthType = 0 currentRank = 1 currentXP = 0 dataManager = table:0000017522D1EC80 (meta 0000017522D1BC10} firstTable firstMeta abilityIdToProgressionDataMap = table:0000017522D20998 firstTable activeSkillObjectPool = table:0000017522D1F1F0 (meta 00000175215837F0} activeSkillProgressionObjectPool = table:0000017522D20360 (meta 00000175215837F0} callbackRegistry = table:0000017522F65288 firstTable craftedActiveSkillObjectPool = table:0000017522D1EDA0 (meta 00000175215837F0} isDataReady = true isGatingEventUpdates = false passiveSkillObjectPool = table:0000017522D20098 (meta 00000175215837F0} passiveSkillProgressionObjectPool = table:0000017522D20438 (meta 00000175215837F0} firstTable skillLineObjectPool = table:0000017522D1F068 (meta 00000175215837F0} firstTable skillProgressionsDirty = false skillTypeObjectPool = table:0000017522D1ECC8 (meta 00000175215837F0} firstTable id = 50 isActive = false isAdvised = false isDiscovered = false isNew = false isWerewolf = true lastRankXP = 0 name = Werewolf nextRankXP = 25 orderedSkills = table:0000017522EA6520 firstTable 1 = table:0000017522E98118 (meta 0000017522D0C568} 10 = table:0000017522EB1F10 (meta 0000017522D0D068} firstTable 11 = table:0000017522EB2870 (meta 0000017522D0D068} firstTable 12 = table:0000017522EB15A8 (meta 0000017522D0D068} firstTable 2 = table:0000017522EA8808 (meta 0000017522D0C568} firstTable 3 = table:0000017522EAA1A0 (meta 0000017522D0C568} firstTable 4 = table:0000017522EABB78 (meta 0000017522D0C568} firstTable 5 = table:0000017522EAD470 (meta 0000017522D0C568} firstTable 6 = table:0000017522EABB30 (meta 0000017522D0C568} firstTable 7 = table:0000017522EB07E0 (meta 0000017522D0D068} firstTable firstMeta 8 = table:0000017522EB0DD8 (meta 0000017522D0D068} firstTable 9 = table:0000017522EB17F8 (meta 0000017522D0D068} firstTable orderingIndex = 4294967296 passiveSkillMetaPool = table:0000017522EA66D8 (meta 00000175211033E0} firstTable activeObjects = table:0000017522EA6720 firstTable sourcePool = table:0000017522D20098 (meta 00000175215837F0} firstTable skillLineIndex = 6 skillTypeData = table:000001752286DF38 (meta 0000017522CF1690} firstTable firstMeta announceIcon = EsoUI/Art/Progression/skills_announce_world.dds keyboardMousedOverIcon = EsoUI/Art/Progression/progression_indexIcon_world_over.dds keyboardNormalIcon = EsoUI/Art/Progression/progression_indexIcon_world_up.dds keyboardPressedIcon = EsoUI/Art/Progression/progression_indexIcon_world_down.dds name = World orderedSkillLines = table:000001752286DF80 firstTable skillType = 4 skillsWithUpdatesCache = table:0000017522EA6480 firstTable unlockText = skillProgressions = table:0000017522E98160 firstTable 0 = table:0000017522E981F0 (meta 0000017522D089B0} firstTable abilityId = 32455 currentXP = 0 icon = /esoui/art/icons/ability_werewolf_001.dds isChainingAbility = false name = Werewolf Transformation numSkillStyles = 0 rankXPExtents = table:0000017522EA7430 firstTable skillData = table:0000017522E98118 (meta 0000017522D0C568} skillProgressionKey = 0 1 = table:0000017522EA79A8 (meta 0000017522D089B0} firstTable firstMeta abilityId = 39075 currentXP = 0 icon = /esoui/art/icons/ability_werewolf_001_a.dds isChainingAbility = false name = Pack Leader numSkillStyles = 0 rankXPExtents = table:0000017522EA79F0 firstTable skillData = table:0000017522E98118 (meta 0000017522D0C568} skillProgressionKey = 1 2 = table:0000017522EA80C0 (meta 0000017522D089B0} firstTable abilityId = 39076 currentXP = 0 icon = /esoui/art/icons/ability_werewolf_001_b.dds isChainingAbility = false name = Werewolf Berserker numSkillStyles = 0 rankXPExtents = table:0000017522EA8108 firstTable skillData = table:0000017522E98118 (meta 0000017522D0C568} skillProgressionKey = 2 updateStatusFlags = 0 slots = table:0000017522F94898 firstTable 3 = table:0000017522F59588 (meta 0000017522D217B0} 4 = table:0000017522F59588 (meta 0000017522D217B0} 5 = table:0000017522F59588 (meta 0000017522D217B0} 6 = table:0000017522F59588 (meta 0000017522D217B0} 7 = table:0000017522F59588 (meta 0000017522D217B0} 8 = table:0000017522F59588 (meta 0000017522D217B0} 9 = table:0000017522F948E0 (meta 0000017522F91EC8} firstTable hotbarCategory = 9 isInCycle = false newSlotsById = table:0000017522F94F78 firstTable overrideSlotSkillDatas = table:0000017522F95150 firstTable slots = table:0000017522F94FD0 firstTable 3 = table:0000017522F59588 (meta 0000017522D217B0} 4 = table:0000017522F59588 (meta 0000017522D217B0} 5 = table:0000017522F59588 (meta 0000017522D217B0} 6 = table:0000017522F59588 (meta 0000017522D217B0} 7 = table:0000017522F59588 (meta 0000017522D217B0} 8 = table:0000017522F59588 (meta 0000017522D217B0} numHotbarsInCycle = 2 playerActiveHotbarCategory = 0 shouldUpdateWeaponSwapState = false ACTION_BAR_FIRST_NORMAL_SLOT_INDEX = 2 ACTION_BAR_FRAGMENT = table:0000017521ABFDB0 (meta 0000017521404EB8} ACTION_BAR_LAST_WEAPON_SLOT_INDEX = 1 ACTION_BAR_LOCKED_REASON_COMBAT = 1 ACTION_BAR_LOCKED_REASON_ITERATION_BEGIN = 0 ACTION_BAR_LOCKED_REASON_ITERATION_END = 2 ACTION_BAR_LOCKED_REASON_MAX_VALUE = 2 ACTION_BAR_LOCKED_REASON_MIN_VALUE = 0 ACTION_BAR_LOCKED_REASON_NONE = 0 ACTION_BAR_LOCKED_REASON_NOT_RESPECCABLE = 2 ACTION_BAR_NUM_SLOTS = 32 ACTION_BAR_SETTING_CHOICE_AUTOMATIC = 2 ACTION_BAR_SETTING_CHOICE_ITERATION_BEGIN = 0 ACTION_BAR_SETTING_CHOICE_ITERATION_END = 2 ACTION_BAR_SETTING_CHOICE_MAX_VALUE = 2 ACTION_BAR_SETTING_CHOICE_MIN_VALUE = 0 ACTION_BAR_SETTING_CHOICE_OFF = 0 ACTION_BAR_SETTING_CHOICE_ON = 1 ACTION_BAR_SETTING_ITERATION_BEGIN = 0 ACTION_BAR_SETTING_ITERATION_END = 0 ACTION_BAR_SETTING_LOCK_ACTION_BARS = 0 ACTION_BAR_SETTING_MAX_VALUE = 0 ACTION_BAR_SETTING_MIN_VALUE = 0 ACTION_BAR_SLOTS_PER_PAGE = 6 ACTION_BAR_ULTIMATE_SLOT_INDEX = 7 ACTION_BAR_UTILITY_BAR_SIZE = 8 ACTION_BUTTON_TIMER_TEXT_OFFSET_Y_DEFAULT_GAMEPAD = 4 ACTION_BUTTON_TIMER_TEXT_OFFSET_Y_DEFAULT_KEYBOARD = 7 ACTION_BUTTON_TYPE_HIDDEN = 2 ACTION_BUTTON_TYPE_LOCKED = 3 ACTION_BUTTON_TYPE_VISIBLE = 1 ACTION_RESULT_ABILITY_ON_COOLDOWN = 2080 ACTION_RESULT_ABSORBED = 2120 ACTION_RESULT_BAD_TARGET = 2040 ACTION_RESULT_BEGIN = 2200 ACTION_RESULT_BEGIN_CHANNEL = 2210 ACTION_RESULT_BLADETURN = 2360 ACTION_RESULT_BLOCKED = 2150 ACTION_RESULT_BLOCKED_DAMAGE = 2151 ACTION_RESULT_BUSY = 2030 ACTION_RESULT_CANNOT_USE = 2290 ACTION_RESULT_CANT_SEE_TARGET = 2330 ACTION_RESULT_CANT_SWAP_HOTBAR_IS_OVERRIDDEN = 3450 ACTION_RESULT_CANT_SWAP_WHILE_CHANGING_GEAR = 3410 ACTION_RESULT_CASTER_DEAD = 2060 ACTION_RESULT_CHARMED = 3510 ACTION_RESULT_CRITICAL_DAMAGE = 2 ACTION_RESULT_CRITICAL_HEAL = 32 ACTION_RESULT_DAMAGE = 1 ACTION_RESULT_DAMAGE_SHIELDED = 2460 ACTION_RESULT_DEFENDED = 2190 ACTION_RESULT_DIED = 2260 ACTION_RESULT_DIED_COMPANION_XP = 3480 ACTION_RESULT_DIED_XP = 2262 ACTION_RESULT_DISARMED = 2430 ACTION_RESULT_DISORIENTED = 2340 ACTION_RESULT_DODGED = 2140 ACTION_RESULT_DOT_TICK = 1073741825 ACTION_RESULT_DOT_TICK_CRITICAL = 1073741826 ACTION_RESULT_EFFECT_FADED = 2250 ACTION_RESULT_EFFECT_GAINED = 2240 ACTION_RESULT_EFFECT_GAINED_DURATION = 2245 ACTION_RESULT_FAILED = 2110 ACTION_RESULT_FAILED_REQUIREMENTS = 2310 ACTION_RESULT_FAILED_SIEGE_CREATION_REQUIREMENTS = 3100 ACTION_RESULT_FALLING = 2500 ACTION_RESULT_FALL_DAMAGE = 2420 ACTION_RESULT_FEARED = 2320 ACTION_RESULT_GRAVEYARD_DISALLOWED_IN_INSTANCE = 3080 ACTION_RESULT_GRAVEYARD_TOO_CLOSE = 3030 ACTION_RESULT_HEAL = 16 ACTION_RESULT_HEAL_ABSORBED = 3470 ACTION_RESULT_HOT_TICK = 1073741840 ACTION_RESULT_HOT_TICK_CRITICAL = 1073741856 ACTION_RESULT_IMMUNE = 2000 ACTION_RESULT_INSUFFICIENT_RESOURCE = 2090 ACTION_RESULT_INTERCEPTED = 2410 ACTION_RESULT_INTERRUPT = 2230 ACTION_RESULT_INVALID = -1 ACTION_RESULT_INVALID_FIXTURE = 2810 ACTION_RESULT_INVALID_JUSTICE_TARGET = 3420 ACTION_RESULT_INVALID_TERRAIN = 2800 ACTION_RESULT_IN_AIR = 2510 ACTION_RESULT_IN_COMBAT = 2300 ACTION_RESULT_IN_ENEMY_KEEP = 2610 ACTION_RESULT_IN_ENEMY_OUTPOST = 2613 ACTION_RESULT_IN_ENEMY_RESOURCE = 2612 ACTION_RESULT_IN_ENEMY_TOWN = 2611 ACTION_RESULT_IN_HIDEYHOLE = 3440 ACTION_RESULT_ITERATION_BEGIN = -1 ACTION_RESULT_ITERATION_END = 1073741856 ACTION_RESULT_KILLED_BY_DAEDRIC_WEAPON = 3461 ACTION_RESULT_KILLED_BY_SUBZONE = 3130 ACTION_RESULT_KILLING_BLOW = 2265 ACTION_RESULT_KNOCKBACK = 2475 ACTION_RESULT_LEVITATED = 2400 ACTION_RESULT_MAX_VALUE = 1073741856 ACTION_RESULT_MERCENARY_LIMIT = 3140 ACTION_RESULT_MIN_VALUE = -1 ACTION_RESULT_MISS = 2180 ACTION_RESULT_MISSING_EMPTY_SOUL_GEM = 3040 ACTION_RESULT_MISSING_FILLED_SOUL_GEM = 3060 ACTION_RESULT_MOBILE_GRAVEYARD_LIMIT = 3150 ACTION_RESULT_MOUNTED = 3070 ACTION_RESULT_MUST_BE_IN_OWN_KEEP = 2630 ACTION_RESULT_NOT_ENOUGH_INVENTORY_SPACE = 3430 ACTION_RESULT_NOT_ENOUGH_INVENTORY_SPACE_SOUL_GEM = 3050 ACTION_RESULT_NOT_ENOUGH_SPACE_FOR_SIEGE = 3090 ACTION_RESULT_NO_LOCATION_FOUND = 2700 ACTION_RESULT_NO_RAM_ATTACKABLE_TARGET_WITHIN_RANGE = 2910 ACTION_RESULT_NO_WEAPONS_TO_SWAP_TO = 3400 ACTION_RESULT_NPC_TOO_CLOSE = 2640 ACTION_RESULT_OFFBALANCE = 2440 ACTION_RESULT_PACIFIED = 2390 ACTION_RESULT_PARRIED = 2130 ACTION_RESULT_PARTIAL_RESIST = 2170 ACTION_RESULT_POWER_DRAIN = 64 ACTION_RESULT_POWER_ENERGIZE = 128 ACTION_RESULT_PRECISE_DAMAGE = 4 ACTION_RESULT_QUEUED = 2350 ACTION_RESULT_RAM_ATTACKABLE_TARGETS_ALL_DESTROYED = 3120 ACTION_RESULT_RAM_ATTACKABLE_TARGETS_ALL_OCCUPIED = 3110 ACTION_RESULT_RECALLING = 2520 ACTION_RESULT_REFLECTED = 2111 ACTION_RESULT_REINCARNATING = 3020 ACTION_RESULT_RESIST = 2160 ACTION_RESULT_RESURRECT = 2490 ACTION_RESULT_ROOTED = 2480 ACTION_RESULT_SELF_PLAYING_TRIBUTE = 3490 ACTION_RESULT_SIEGE_LIMIT = 2620 ACTION_RESULT_SIEGE_NOT_ALLOWED_IN_ZONE = 2605 ACTION_RESULT_SIEGE_TOO_CLOSE = 2600 ACTION_RESULT_SILENCED = 2010 ACTION_RESULT_SNARED = 2025 ACTION_RESULT_SOUL_GEM_RESURRECTION_ACCEPTED = 3460 ACTION_RESULT_SPRINTING = 3000 ACTION_RESULT_STAGGERED = 2470 ACTION_RESULT_STUNNED = 2020 ACTION_RESULT_SWIMMING = 3010 ACTION_RESULT_TARGET_DEAD = 2050 ACTION_RESULT_TARGET_NOT_IN_VIEW = 2070 ACTION_RESULT_TARGET_NOT_PVP_FLAGGED = 2391 ACTION_RESULT_TARGET_OUT_OF_RANGE = 2100 ACTION_RESULT_TARGET_PLAYING_TRIBUTE = 3500 ACTION_RESULT_TARGET_TOO_CLOSE = 2370 ACTION_RESULT_TAUNTED = 2392 ACTION_RESULT_UNEVEN_TERRAIN = 2900 ACTION_RESULT_WEAPONSWAP = 2450 ACTION_RESULT_WRECKING_DAMAGE = 8 ACTION_RESULT_WRONG_WEAPON = 2380 ACTION_SLOT_TYPE_BLOCK = 4 ACTION_SLOT_TYPE_HEAVY_ATTACK = 6 ACTION_SLOT_TYPE_ITERATION_BEGIN = 0 ACTION_SLOT_TYPE_ITERATION_END = 6 ACTION_SLOT_TYPE_LIGHT_ATTACK = 5 ACTION_SLOT_TYPE_MAX_VALUE = 6 ACTION_SLOT_TYPE_MIN_VALUE = 0 ACTION_SLOT_TYPE_NORMAL_ABILITY = 0 ACTION_SLOT_TYPE_OTHER = 3 ACTION_SLOT_TYPE_ULTIMATE = 2 ACTION_SLOT_TYPE_WEAPON_ATTACK = 1 ACTION_TYPE_ABILITY = 1 ACTION_TYPE_CHAMPION_SKILL = 6 ACTION_TYPE_COLLECTIBLE = 7 ACTION_TYPE_CRAFTED_ABILITY = 3 ACTION_TYPE_DEPRECATED1 = 4 ACTION_TYPE_DEPRECATED2 = 5 ACTION_TYPE_EMOTE = 8 ACTION_TYPE_ITEM = 2 ACTION_TYPE_ITERATION_BEGIN = 0 ACTION_TYPE_ITERATION_END = 10 ACTION_TYPE_MAX_VALUE = 10 ACTION_TYPE_MIN_VALUE = 0 ACTION_TYPE_NOTHING = 0 ACTION_TYPE_QUEST_ITEM = 10 ACTION_TYPE_QUICK_CHAT = 9 ACTIVE_COMBAT_TIP_COLOR_FAILURE = 1 ACTIVE_COMBAT_TIP_COLOR_ITERATION_BEGIN = 0 ACTIVE_COMBAT_TIP_COLOR_ITERATION_END = 2 ACTIVE_COMBAT_TIP_COLOR_MAX_VALUE = 2 ACTIVE_COMBAT_TIP_COLOR_MIN_VALUE = 0 ACTIVE_COMBAT_TIP_COLOR_NORMAL = 2 ACTIVE_COMBAT_TIP_COLOR_SUCCESS = 0 ACTIVE_COMBAT_TIP_RESULT_FAILURE = 1 ACTIVE_COMBAT_TIP_RESULT_ITERATION_BEGIN = 0 ACTIVE_COMBAT_TIP_RESULT_ITERATION_END = 2 ACTIVE_COMBAT_TIP_RESULT_MAX_VALUE = 2 ACTIVE_COMBAT_TIP_RESULT_MIN_VALUE = 0 ACTIVE_COMBAT_TIP_RESULT_NO_ACTION = 2 ACTIVE_COMBAT_TIP_RESULT_SUCCESS = 0 ACTIVE_COMBAT_TIP_SYSTEM = table:00000175248D7F40 (meta 00000175248D2C10} firstTable firstMeta animation = userdata:00000175248D7FA8 (meta 0000017520CD3078} control = userdata:00000175248D4AF8 (meta 0000017520C38030} icon = userdata:00000175248D7EC0 (meta 0000017520C7D618} supressionTime = 0 tip = userdata:00000175248D7E50 (meta 0000017520C25A70} tipText = userdata:00000175248D7F30 (meta 0000017520C6E4B0} ACTIVE_QUEST_TOOL_MONITOR_SYSTEM = table:00000175248D9A00 (meta 00000175248D8728} firstTable firstMeta prompt = userdata:00000175248D99F0 (meta 0000017520C6E4B0} ACTIVE_WEAPON_PAIR_BACKUP = 2 ACTIVE_WEAPON_PAIR_ITERATION_BEGIN = 0 ACTIVE_WEAPON_PAIR_ITERATION_END = 2 ACTIVE_WEAPON_PAIR_MAIN = 1 ACTIVE_WEAPON_PAIR_MAX_VALUE = 2 ACTIVE_WEAPON_PAIR_MIN_VALUE = 0 ACTIVE_WEAPON_PAIR_NONE = 0 ACTIVITY_FINDER_STATUS_COMPLETE = 3 ACTIVITY_FINDER_STATUS_FORMING_GROUP = 5 ACTIVITY_FINDER_STATUS_IN_PROGRESS = 2 ACTIVITY_FINDER_STATUS_ITERATION_BEGIN = 0 ACTIVITY_FINDER_STATUS_ITERATION_END = 5 ACTIVITY_FINDER_STATUS_MAX_VALUE = 5 ACTIVITY_FINDER_STATUS_MIN_VALUE = 0 ACTIVITY_FINDER_STATUS_NONE = 0 ACTIVITY_FINDER_STATUS_QUEUED = 1 ACTIVITY_FINDER_STATUS_READY_CHECK = 4 ACTIVITY_QUEUE_RESULT_ACTIVITY_DISABLED = 35 ACTIVITY_QUEUE_RESULT_CAMPAIGN_MISMATCH = 18 ACTIVITY_QUEUE_RESULT_CANNOT_QUEUE_IN_BATTLEGROUND = 22 ACTIVITY_QUEUE_RESULT_DEPRECATED_REUSE_ME = 1 ACTIVITY_QUEUE_RESULT_DESTINATION_NO_LONGER_VALID = 16 ACTIVITY_QUEUE_RESULT_DLC_LOCKED = 6 ACTIVITY_QUEUE_RESULT_ERROR_GROUP_FINDER = 33 ACTIVITY_QUEUE_RESULT_GROUP_OR_INSTANCE_FULL = 25 ACTIVITY_QUEUE_RESULT_GROUP_STRUCTURE_CHANGED = 20 ACTIVITY_QUEUE_RESULT_GROUP_TOO_LARGE = 3 ACTIVITY_QUEUE_RESULT_INCOMPATIBLE_GROUP = 9 ACTIVITY_QUEUE_RESULT_INCOMPATIBLE_REGION = 10 ACTIVITY_QUEUE_RESULT_INVALID_LEVEL = 4 ACTIVITY_QUEUE_RESULT_IN_TRIBUTE_MATCH = 30 ACTIVITY_QUEUE_RESULT_ITERATION_BEGIN = 0 ACTIVITY_QUEUE_RESULT_ITERATION_END = 36 ACTIVITY_QUEUE_RESULT_LOCATION_RESTRICTION = 5 ACTIVITY_QUEUE_RESULT_LOCKED_QUEUE = 34 ACTIVITY_QUEUE_RESULT_MAX_VALUE = 36 ACTIVITY_QUEUE_RESULT_MEMBERS_OFFLINE = 14 ACTIVITY_QUEUE_RESULT_MEMBER_LOCATION_NOT_VALID = 17 ACTIVITY_QUEUE_RESULT_MEMEBER_CANCELED_READY_CHECK = 19 ACTIVITY_QUEUE_RESULT_MIN_VALUE = 0 ACTIVITY_QUEUE_RESULT_NEW_SEARCH_INITIATED = 21 ACTIVITY_QUEUE_RESULT_NOT_GROUP_LEADER = 2 ACTIVITY_QUEUE_RESULT_NOT_IMPLEMENTED = 7 ACTIVITY_QUEUE_RESULT_NO_ACTIVITIES_SELECTED = 8 ACTIVITY_QUEUE_RESULT_NO_GROUP = 11 ACTIVITY_QUEUE_RESULT_ON_QUEUE_COOLDOWN = 12 ACTIVITY_QUEUE_RESULT_QUEUE_BUSY = 23 ACTIVITY_QUEUE_RESULT_QUEUE_FULL = 24 ACTIVITY_QUEUE_RESULT_QUEUE_TTL_EXPIRED = 15 ACTIVITY_QUEUE_RESULT_REMOVED_FROM_DISABLED_ACTIVITY = 36 ACTIVITY_QUEUE_RESULT_REQUEST_QUEUED = 26 ACTIVITY_QUEUE_RESULT_REQUEST_QUEUE_FAILURE = 27 ACTIVITY_QUEUE_RESULT_SUCCESS = 0 ACTIVITY_QUEUE_RESULT_TRIBUTE_ACCESS_DENIED = 31 ACTIVITY_QUEUE_RESULT_TRIBUTE_CASUAL_LFG_DISABLED = 32 ACTIVITY_QUEUE_RESULT_TRIBUTE_COMPETITIVE_LFG_DISABLED = 28 ACTIVITY_QUEUE_RESULT_TRIBUTE_INVALID_AREA = 29 ACTIVITY_QUEUE_RESULT_UNSPECIFIED_INTERNAL_ERROR = 13 ACTIVITY_TRACKER = table:0000017523998830 (meta 0000017523996D78} firstTable firstMeta container = userdata:0000017523998520 (meta 0000017520C25A70} control = userdata:00000175239970A8 (meta 00000175239988F0} firstMeta firstIndex owner = table:0000017523998830 (meta 0000017523996D78} currentStyle = table:000001738AAAF038 firstTable CONTAINER_PRIMARY_ANCHOR = table:000001738AAAF558 (meta 0000017521573EE8} firstTable data = table:000001738AAAF5A0 firstTable 1 = 3 4 = 0 5 = 0 6 = 0 CONTAINER_SECONDARY_ANCHOR = table:000001738AAAF680 (meta 0000017521573EE8} firstTable data = table:000001738AAAF6C8 firstTable 1 = 9 4 = 0 5 = 0 6 = 0 FONT_HEADER = ZoFontGameShadow FONT_SUBLABEL = ZoFontGameShadow HEADER_PRIMARY_ANCHOR = table:000001738AAAFBF8 (meta 0000017521573EE8} firstTable data = table:000001738AAAFC40 firstTable 1 = 9 4 = 0 5 = 0 6 = 0 HEADER_SECONDARY_ANCHOR = table:000001738AAB0320 (meta 0000017521573EE8} firstTable data = table:000001738AAAF7F0 firstTable 1 = 3 4 = 0 5 = 0 6 = 0 RESIZE_TO_FIT_PADDING_HEIGHT = 10 SUBLABEL_PRIMARY_ANCHOR = table:000001738AAAFD20 (meta 0000017521573EE8} firstTable data = table:000001738AAAFD68 firstTable 1 = 9 2 = userdata:0000017523998598 (meta 0000017520C6E4B0} 3 = 12 4 = 0 5 = 2 6 = 0 SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y = 2 SUBLABEL_SECONDARY_ANCHOR = table:000001738AAAF8A0 (meta 0000017521573EE8} firstTable data = table:000001738AAAF8E8 firstTable 1 = 3 2 = userdata:0000017523998598 (meta 0000017520C6E4B0} 3 = 6 4 = 10 5 = 2 6 = 0 TEXT_TYPE_HEADER = 0 TOP_LEVEL_PRIMARY_ANCHOR = table:000001738AAAF308 (meta 0000017521573EE8} firstTable data = table:000001738AAAF350 firstTable 1 = 3 2 = userdata:00000173D7727108 (meta 00000173D7728248} 3 = 6 4 = 0 5 = 0 6 = 0 TOP_LEVEL_SECONDARY_ANCHOR = table:000001738AAAF430 (meta 0000017521573EE8} firstTable data = table:000001738AAAF478 firstTable 1 = 8 2 = userdata:0000017520D0B848 (meta 0000017520C2B9D8} 3 = 8 4 = 0 5 = 0 6 = 1 fragment = table:00000175239989C0 (meta 0000017521404EB8} headerLabel = userdata:0000017523998598 (meta 0000017520C6E4B0} styles = table:000001738AAAEF98 firstTable gamepad = table:000001738AAAF7A8 firstTable CONTAINER_PRIMARY_ANCHOR = table:000001738AAAFA60 (meta 0000017521573EE8} firstTable data = table:000001738AAAFAA8 firstTable 1 = 9 4 = 0 5 = 0 6 = 0 FONT_HEADER = ZoFontGamepadBold27 FONT_SUBLABEL = ZoFontGamepad34 HEADER_PRIMARY_ANCHOR = table:000001738AAAFE48 (meta 0000017521573EE8} firstTable data = table:000001738AAAFE90 firstTable 1 = 9 4 = 0 5 = 0 6 = 0 RESIZE_TO_FIT_PADDING_HEIGHT = 20 SUBLABEL_PRIMARY_ANCHOR = table:000001738AAAFF70 (meta 0000017521573EE8} firstTable data = table:000001738AAAFFB8 firstTable 1 = 9 2 = userdata:0000017523998598 (meta 0000017520C6E4B0} 3 = 12 4 = 0 5 = 10 6 = 0 SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y = 10 TEXT_TYPE_HEADER = 1 TOP_LEVEL_PRIMARY_ANCHOR = table:000001738AAAF938 (meta 0000017521573EE8} firstTable data = table:000001738AAAF980 firstTable 1 = 9 2 = userdata:00000173D7727108 (meta 00000173D7728248} 3 = 12 4 = 0 5 = 0 6 = 0 keyboard = table:000001738AAAF038 subLabel = userdata:0000017523998610 (meta 0000017520C6E4B0} ACTIVITY_TRACKER_FRAGMENT = table:00000175239989C0 (meta 0000017521404EB8} ACT_SETTING_ALWAYS = 2 ACT_SETTING_AUTO = 1 ACT_SETTING_ITERATION_BEGIN = 0 ACT_SETTING_ITERATION_END = 2 ACT_SETTING_MAX_VALUE = 2 ACT_SETTING_MIN_VALUE = 0 ACT_SETTING_OFF = 0 ADDITIONAL_CONTENT_TYPE_ITERATION_BEGIN = 0 ADDITIONAL_CONTENT_TYPE_ITERATION_END = 0 ADDITIONAL_CONTENT_TYPE_MAX_VALUE = 0 ADDITIONAL_CONTENT_TYPE_MIN_VALUE = 0 ADDITIONAL_CONTENT_TYPE_VO = 0 ADDITIONAL_INTERACT_INFO_EMPTY = 2 ADDITIONAL_INTERACT_INFO_FISHING_NODE = 3 ADDITIONAL_INTERACT_INFO_HOUSE_BANK = 9 ADDITIONAL_INTERACT_INFO_HOUSE_INSTANCE_DOOR = 11 ADDITIONAL_INTERACT_INFO_INSTANCE_TYPE = 4 ADDITIONAL_INTERACT_INFO_IN_HIDEYHOLE = 8 ADDITIONAL_INTERACT_INFO_ITERATION_BEGIN = 0 ADDITIONAL_INTERACT_INFO_ITERATION_END = 11 ADDITIONAL_INTERACT_INFO_LOCKED = 1 ADDITIONAL_INTERACT_INFO_MAX_VALUE = 11 ADDITIONAL_INTERACT_INFO_MIN_VALUE = 0 ADDITIONAL_INTERACT_INFO_NONE = 0 ADDITIONAL_INTERACT_INFO_PICKPOCKET_CHANCE = 6 ADDITIONAL_INTERACT_INFO_REQUIRES_KEY = 5 ADDITIONAL_INTERACT_INFO_WEREWOLF_ACTIVE_WHILE_ATTEMPTING_TO_CRAFT = 7 ADDITIONAL_INTERACT_INFO_WEREWOLF_ACTIVE_WHILE_ATTEMPTING_TO_EXCAVATE = 10 ADDONS_FRAGMENT = table:0000017523279CC8 (meta 0000017521403200} firstTable allowShowHideTimeUpdates = false animationOnStop() = function:0000017523279D10 animationReverseOnStop() = function:0000017523275248 animationTemplate = FadeSceneAnimation callbackRegistry = table:00000175232751A0 firstTable StateChange = table:00000175232751E8 firstTable 1 = table:0000017523278510 firstTable 1() = function:0000017523278710 4 = false control = userdata:000001752327D4C0 (meta 000001752327A250} duration = 200 state = hidden ADDON_STATE_DEPENDENCIES_DISABLED = 5 ADDON_STATE_DISABLED = 3 ADDON_STATE_ENABLED = 2 ADDON_STATE_ERROR_STATE_UNABLE_TO_LOAD = 6 ADDON_STATE_ITERATION_BEGIN = 0 ADDON_STATE_ITERATION_END = 6 ADDON_STATE_MAX_VALUE = 6 ADDON_STATE_MIN_VALUE = 0 ADDON_STATE_NO_STATE = 0 ADDON_STATE_TOC_LOADED = 1 ADDON_STATE_VERSION_MISMATCH = 4 ADD_ON_MANAGER = table:000001752327A190 (meta 00000175218E6590} ADVANCED_STATS_FRAGMENT = table:0000017524982430 (meta 0000017521403200} ADVANCED_STATS_FRAGMENT_GROUP = table:00000174A6D51E30 firstTable 1 = table:0000017524982430 (meta 0000017521403200} firstTable allowShowHideTimeUpdates = false animationOnStop() = function:00000175249825A8 animationReverseOnStop() = function:00000175249826D8 animationTemplate = FadeSceneAnimation callbackRegistry = table:0000017524982930 firstTable StateChange = table:0000017524982978 firstTable 1 = table:00000175249829F0 firstTable 1() = function:00000175249828B0 4 = false control = userdata:0000017524869B20 (meta 0000017520C38030} duration = 200 state = hidden 2 = table:00000173A6266098 (meta 0000017521403200} ADVANCED_STAT_DISPLAY_FORMAT_FLAT = 1 ADVANCED_STAT_DISPLAY_FORMAT_FLAT_AND_PERCENT = 3 ADVANCED_STAT_DISPLAY_FORMAT_FLAT_OR_PERCENT = 4 ADVANCED_STAT_DISPLAY_FORMAT_ITERATION_BEGIN = 0 ADVANCED_STAT_DISPLAY_FORMAT_ITERATION_END = 4 ADVANCED_STAT_DISPLAY_FORMAT_MAX_VALUE = 4 ADVANCED_STAT_DISPLAY_FORMAT_MIN_VALUE = 0 ADVANCED_STAT_DISPLAY_FORMAT_NONE = 0 ADVANCED_STAT_DISPLAY_FORMAT_PERCENT = 2 ADVANCED_STAT_DISPLAY_TYPE_ALLIANCE_POINTS_BONUS = 54 ADVANCED_STAT_DISPLAY_TYPE_ALL_XP = 49 ADVANCED_STAT_DISPLAY_TYPE_ARMOR = 29 ADVANCED_STAT_DISPLAY_TYPE_BASH_COST = 2 ADVANCED_STAT_DISPLAY_TYPE_BASH_DAMAGE = 3 ADVANCED_STAT_DISPLAY_TYPE_BLEED_DAMAGE = 19 ADVANCED_STAT_DISPLAY_TYPE_BLEED_RESIST = 27 ADVANCED_STAT_DISPLAY_TYPE_BLOCK_COST = 1 ADVANCED_STAT_DISPLAY_TYPE_BLOCK_MITIGATION = 7 ADVANCED_STAT_DISPLAY_TYPE_BLOCK_SPEED = 45 ADVANCED_STAT_DISPLAY_TYPE_CC_BREAK_COST = 8 ADVANCED_STAT_DISPLAY_TYPE_COIN_BONUS = 52 ADVANCED_STAT_DISPLAY_TYPE_COLD_DAMAGE = 10 ADVANCED_STAT_DISPLAY_TYPE_COLD_RESIST = 40 ADVANCED_STAT_DISPLAY_TYPE_CRITICAL_CHANCE = 25 ADVANCED_STAT_DISPLAY_TYPE_CRITICAL_DAMAGE = 23 ADVANCED_STAT_DISPLAY_TYPE_CRITICAL_HEALING = 22 ADVANCED_STAT_DISPLAY_TYPE_CRITICAL_PERCENT = 21 ADVANCED_STAT_DISPLAY_TYPE_CRITICAL_RESIST = 34 ADVANCED_STAT_DISPLAY_TYPE_DISEASE_DAMAGE = 11 ADVANCED_STAT_DISPLAY_TYPE_DISEASE_RESIST = 33 ADVANCED_STAT_DISPLAY_TYPE_DODGE_COST = 4 ADVANCED_STAT_DISPLAY_TYPE_EARTH_DAMAGE = 12 ADVANCED_STAT_DISPLAY_TYPE_EARTH_RESIST = 39 ADVANCED_STAT_DISPLAY_TYPE_FIRE_DAMAGE = 13 ADVANCED_STAT_DISPLAY_TYPE_FIRE_RESIST = 31 ADVANCED_STAT_DISPLAY_TYPE_FROST_RESIST = 36 ADVANCED_STAT_DISPLAY_TYPE_GENERIC_DAMAGE = 20 ADVANCED_STAT_DISPLAY_TYPE_GENERIC_RESIST = 42 ADVANCED_STAT_DISPLAY_TYPE_HEALING_DONE = 43 ADVANCED_STAT_DISPLAY_TYPE_HEALING_DONE_BONUSES = 51 ADVANCED_STAT_DISPLAY_TYPE_HEALING_TAKEN = 44 ADVANCED_STAT_DISPLAY_TYPE_HEALING_TAKEN_BONUSES = 50 ADVANCED_STAT_DISPLAY_TYPE_INSPIRATION_BONUS = 53 ADVANCED_STAT_DISPLAY_TYPE_ITERATION_BEGIN = 0 ADVANCED_STAT_DISPLAY_TYPE_ITERATION_END = 60 ADVANCED_STAT_DISPLAY_TYPE_MAGIC_DAMAGE = 14 ADVANCED_STAT_DISPLAY_TYPE_MAGIC_RESIST = 41 ADVANCED_STAT_DISPLAY_TYPE_MAX_VALUE = 60 ADVANCED_STAT_DISPLAY_TYPE_MIN_VALUE = 0 ADVANCED_STAT_DISPLAY_TYPE_MONSTER_KILL_XP = 47 ADVANCED_STAT_DISPLAY_TYPE_NONE = 0 ADVANCED_STAT_DISPLAY_TYPE_OBLIVION_DAMAGE = 15 ADVANCED_STAT_DISPLAY_TYPE_OBLIVION_RESIST = 38 ADVANCED_STAT_DISPLAY_TYPE_PHYSICAL_DAMAGE = 16 ADVANCED_STAT_DISPLAY_TYPE_PHYSICAL_PENETRATION = 28 ADVANCED_STAT_DISPLAY_TYPE_PHYSICAL_RESIST = 35 ADVANCED_STAT_DISPLAY_TYPE_PLAYER_KILL_XP = 48 ADVANCED_STAT_DISPLAY_TYPE_POISON_DAMAGE = 17 ADVANCED_STAT_DISPLAY_TYPE_POISON_RESIST = 37 ADVANCED_STAT_DISPLAY_TYPE_SHOCK_DAMAGE = 18 ADVANCED_STAT_DISPLAY_TYPE_SHOCK_RESIST = 32 ADVANCED_STAT_DISPLAY_TYPE_SNEAK_COST = 5 ADVANCED_STAT_DISPLAY_TYPE_SNEAK_SPEED_REDUCTION = 6 ADVANCED_STAT_DISPLAY_TYPE_SPELL_PENETRATION = 26 ADVANCED_STAT_DISPLAY_TYPE_SPELL_RESIST = 30 ADVANCED_STAT_DISPLAY_TYPE_SPRINT_COST = 24 ADVANCED_STAT_DISPLAY_TYPE_SPRINT_SPEED = 9 ADVANCED_STAT_DISPLAY_TYPE_SUBSCRIBER_ALLIANCE_POINTS_BONUS = 59 ADVANCED_STAT_DISPLAY_TYPE_SUBSCRIBER_ALL_XP = 56 ADVANCED_STAT_DISPLAY_TYPE_SUBSCRIBER_COIN_BONUS = 57 ADVANCED_STAT_DISPLAY_TYPE_SUBSCRIBER_INSPIRATION_BONUS = 58 ADVANCED_STAT_DISPLAY_TYPE_SUBSCRIBER_TELVAR_BONUS = 60 ADVANCED_STAT_DISPLAY_TYPE_TELVAR_BONUS = 55 ADVANCED_STAT_DISPLAY_TYPE_ULTIMATE_REGEN_COMBAT = 46 ALCHEMY = table:0000017521E7AA80 (meta 0000017521E6AEB8} firstTable firstMeta alchemyStationInteraction = table:0000017521E836D8 control = userdata:0000017521E6AF20 (meta 0000017520C38030} creationButton = userdata:0000017521E85E90 (meta 0000017521E86138} inventory = table:0000017521E7AC88 (meta 0000017521E6BD98} keybindStripDescriptor = table:0000017521E85800 firstTable 1 = table:0000017521E858A0 firstTable callback() = function:0000017521E85968 enabled() = function:0000017521E859B0 keybind = UI_SHORTCUT_SECONDARY name() = function:0000017521E858E8 2 = table:0000017521E859F8 firstTable callback() = function:0000017521E85A68 keybind = UI_SHORTCUT_NEGATIVE name = Clear Selections visible() = function:0000017521E85AB0 alignment = 2 mode = 1 modeBar = userdata:0000017521E6FA50 (meta 0000017521E6FD70} firstMeta firstIndex m_object = table:0000017521E6FC98 (meta 00000175214C4BA8} firstTable m_animationDuration = 200 m_barPool = table:0000017521E70018 (meta 0000017521102D58} firstTable m_Active = table:0000017521E70060 firstTable m_Factory() = function:0000017521102EB0 m_Free = table:0000017521E700A8 firstTable m_NextControlId = 0 m_NextFree = 1 m_Reset() = function:0000017521102EF0 name = ZO_AlchemyTopLevelModeMenuBarPaddingBar parent = userdata:0000017521E6FA50 (meta 0000017521E6FD70} templateName = ZO_MenuBarPaddingBarTemplate m_buttonPadding = 20 m_buttons = table:0000017521E6FCE0 firstTable 1 = table:0000017521E86280 firstTable 1 = userdata:0000017521E85E90 (meta 0000017521E86138} 2 = 1 3 = 1 2 = table:0000017521E86838 firstTable 1 = userdata:0000017521E861F8 (meta 0000017521E86710} firstMeta firstIndex m_object = table:0000017521E86680 (meta 00000175214C4290} firstTable m_button = userdata:0000017521E861F8 (meta 0000017521E86710} m_buttonData = table:0000017521E86320 firstTable m_highlight = userdata:0000017521E86570 (meta 0000017520C7D618} m_highlightHidden = true m_image = userdata:0000017521E864E8 (meta 0000017520C7D618} m_menuBar = table:0000017521E6FC98 (meta 00000175214C4BA8} m_state = 0 m_statusIcon = userdata:0000017521E865F0 (meta 0000017520C7D618} questPin = userdata:0000017521E86670 (meta 0000017520C7D618} 2 = 2 3 = 2 m_clickSound = Click_MenuBar m_clickedButton = table:0000017521E860A8 (meta 00000175214C4290} firstTable m_anim = userdata:0000017521E86B18 (meta 0000017520CDAC88} m_button = userdata:0000017521E85E90 (meta 0000017521E86138} firstMeta firstIndex m_object = table:0000017521E860A8 (meta 00000175214C4290} questPin = userdata:0000017521E86098 (meta 0000017520C7D618} m_buttonData = table:0000017521E85D18 firstTable activeTabText = 6475 callback() = function:0000017521E85D60 categoryName = 6475 descriptor = 1 disabled = EsoUI/Art/Crafting/smithing_tabIcon_creation_disabled.dds highlight = EsoUI/Art/Crafting/smithing_tabIcon_creation_over.dds normal = EsoUI/Art/Crafting/smithing_tabIcon_creation_up.dds pressed = EsoUI/Art/Crafting/smithing_tabIcon_creation_down.dds m_highlight = userdata:0000017521E85F98 (meta 0000017520C7D618} m_highlightHidden = false m_image = userdata:0000017521E85F10 (meta 0000017520C7D618} m_locked = true m_menuBar = table:0000017521E6FC98 (meta 00000175214C4BA8} m_state = 1 m_statusIcon = userdata:0000017521E86018 (meta 0000017520C7D618} m_control = userdata:0000017521E6FA50 (meta 0000017521E6FD70} m_downSize = 64 m_normalSize = 51 m_point = 2 m_pool = table:0000017521E6FE88 (meta 0000017521102D58} firstTable customResetBehavior() = function:0000017521E6FFD8 m_Active = table:0000017521E6FED0 firstTable 1 = userdata:0000017521E85E90 (meta 0000017521E86138} 2 = userdata:0000017521E861F8 (meta 0000017521E86710} m_Factory() = function:0000017521102EB0 m_Free = table:0000017521E6FF48 firstTable m_NextControlId = 2 m_NextFree = 3 m_Reset() = function:0000017521102EF0 name = ZO_AlchemyTopLevelModeMenuBarButton parent = userdata:0000017521E6FA50 (meta 0000017521E6FD70} templateName = ZO_CraftingModeButton m_relativePoint = 8 modeBarLabel = userdata:0000017521E6FAC8 (meta 0000017520C6E4B0} multiCraftSpinner = table:0000017521E82CD8 (meta 0000017521DCF3D8} firstTable accelerationTime = 350 constrainRangeFunc() = function:00000175210A8D10 control = userdata:0000017521E73EA8 (meta 0000017520C25A70} decreaseButton = userdata:0000017521E74170 (meta 0000017520C48558} display = userdata:0000017521E74278 (meta 0000017520C6E4B0} enabled = true errorColor = table:0000017520E56860 (meta 0000017521575CB8} increaseButton = userdata:0000017521E741F8 (meta 0000017520C48558} isMax = true max = 1 min = 1 minMaxButton = userdata:0000017521E742F8 (meta 0000017520C48558} mouseEnabled = true normalColor = table:0000017520E54F68 (meta 0000017521575CB8} onPlaySoundFunction() = function:00000175210A8D50 spinnerMode = 1 step = 1 value = 1 questItems = table:0000017521E7ABF8 firstTable reagentSlots = table:0000017521E801F0 firstTable 1 = table:0000017521E80238 (meta 0000017521E5B448} firstTable callbackRegistry = table:0000017521E82818 firstTable ItemsChanged = table:0000017521E82860 firstTable 1 = table:0000017521E828D8 firstTable 1() = function:0000017521E827D0 4 = false control = userdata:0000017521E72510 (meta 0000017521E73150} firstMeta firstIndex animation = userdata:0000017521E73210 (meta 0000017520CD3078} slotType = 25 stackCount = 0 traits = table:0000017521E73040 firstTable 1 = userdata:0000017521E72B00 (meta 0000017521E81878} firstMeta firstIndex 2 = userdata:0000017521E72F20 (meta 0000017521E81908} firstMeta firstIndex 3 = userdata:0000017521E72FA8 (meta 0000017521E819F0} firstMeta firstIndex 4 = userdata:0000017521E73030 (meta 0000017521E81AD8} firstMeta firstIndex craftingInventory = table:0000017521E7AC88 (meta 0000017521E6BD98} firstTable firstMeta activeTab = userdata:0000017521E74488 (meta 0000017521E746C8} firstMeta firstIndex GetFonts() = function:0000017520E23580 MarkDirty() = function:0000017520E23700 SetText() = function:0000017520E23828 fonts = table:0000017521E74498 firstTable 1 = table:0000017521E74518 firstTable font = ZoFontHeader2 2 = table:0000017521E74590 firstTable font = ZoFontHeader 3 = table:0000017521E74608 firstTable font = ZoFontGameSmall forceUpdate = true alchemyQuestInfo = table:0000017521E7B000 firstTable control = userdata:0000017521E74398 (meta 0000017521E7AD48} firstMeta firstIndex owner = table:0000017521E7AC88 (meta 0000017521E6BD98} customDataGetFunction() = function:0000017521E7C470 dirty = true filterDivider = userdata:0000017521E797A0 (meta 0000017520C25A70} improvementQuestInfo = table:0000017521E7B048 firstTable itemCounts = table:0000017521E7AE70 firstTable list = userdata:0000017521E77060 (meta 0000017521E776E0} firstMeta firstIndex activeControls = table:0000017521E778C8 firstTable animation = userdata:0000017521E779C0 (meta 0000017521E77A18} firstMeta firstIndex scrollObject = userdata:0000017521E77060 (meta 0000017521E776E0} autoSelect = false buildDirection = 1 categories = table:0000017521E77958 firstTable contents = userdata:0000017521E770E0 (meta 0000017520C948B0} data = table:0000017521E77780 firstTable dataTypes = table:0000017521E77650 firstTable 1 = table:0000017521E7B440 firstTable height = 72 pool = table:0000017521E7B368 (meta 00000175215837F0} firstTable selectable = true setupCallback() = function:0000017521E7B110 2 = table:0000017521E7B628 firstTable height = 108 pool = table:0000017521E7B550 (meta 00000175215837F0} firstTable selectable = true setupCallback() = function:0000017521E7B220 deselectOnReselect = true downButton = userdata:0000017521E77390 (meta 0000017520C48558} hideScrollBarOnDisabled = true highlightLocked = false isScrollBarEthereal = false mode = 2 offset = 0 scrollbar = userdata:0000017521E77160 (meta 0000017521E773E8} firstMeta firstIndex alphaAnimation = userdata:0000017521E77508 (meta 0000017520CD4288} targetAlpha = 0.5 timeline = userdata:0000017521E774D8 (meta 0000017520CD3078} timeline = userdata:0000017521E774A8 (meta 0000017520CD3078} upButton = userdata:0000017521E77308 (meta 0000017520C48558} useFadeGradient = true useScrollbar = true visibleData = table:0000017521E77910 firstTable yDistanceFromEdgeWhereSelectionCausesScroll = 150 noItemsLabel = userdata:0000017521E77B58 (meta 0000017520C6E4B0} owner = table:0000017521E7AA80 (meta 0000017521E6AEB8} questFilterCheckButton = userdata:0000017521E77ED8 (meta 0000017521E7DA00} firstMeta firstIndex label = userdata:0000017521E7DB70 (meta 0000017520C6E4B0} toggleFunction() = function:0000017521E7D938 questRunes = table:0000017521E7AF10 firstTable savedVars = table:000001742D0A47D0 (meta 00000175243CA748} firstTable firstMeta GetInterfaceForCharacter() = function:000001742D0A4890 ResetToDefaults() = function:000001742D0A4A80 default = table:000001742D0A4400 firstTable questsOnlyChecked = false sortByControl = userdata:0000017521E763E8 (meta 0000017520C25A70} sortHeaders = table:0000017521E7BF88 (meta 0000017521428DF8} sortKey = custom sortOrder = true tabs = userdata:0000017521E74410 (meta 0000017521E74A58} dropCallout = userdata:0000017521E72738 (meta 0000017520C7D618} emptyTexture = EsoUI/Art/Crafting/alchemy_emptySlot_reagent.dds inventorySlotIcon = userdata:0000017521E72598 (meta 0000017520C7D618} items = table:0000017521E802D8 firstTable multipleItemsTexture = owner = table:0000017521E7AA80 (meta 0000017521E6AEB8} placeSound = Alchemy_Reagent_Placed removeSound = Alchemy_Reagent_Removed slotType = 25 2 = table:0000017521E81BA8 (meta 0000017521E5B448} firstTable callbackRegistry = table:0000017521E829B0 firstTable ItemsChanged = table:0000017521E829F8 firstTable 1 = table:0000017521E82A70 firstTable 1() = function:0000017521E82968 4 = false control = userdata:0000017521E730A8 (meta 0000017521E73850} firstMeta firstIndex animation = userdata:0000017521E73910 (meta 0000017520CD3078} slotType = 25 stackCount = 0 traits = table:0000017521E73740 firstTable 1 = userdata:0000017521E73598 (meta 0000017521E81DE0} firstMeta firstIndex 2 = userdata:0000017521E73620 (meta 0000017521E81EA0} firstMeta firstIndex 3 = userdata:0000017521E736A8 (meta 0000017521E81FB8} firstMeta firstIndex 4 = userdata:0000017521E73730 (meta 0000017521E820D0} firstMeta firstIndex craftingInventory = table:0000017521E7AC88 (meta 0000017521E6BD98} dropCallout = userdata:0000017521E73510 (meta 0000017520C7D618} emptyTexture = EsoUI/Art/Crafting/alchemy_emptySlot_reagent.dds inventorySlotIcon = userdata:0000017521E73370 (meta 0000017520C7D618} items = table:0000017521E81C48 firstTable multipleItemsTexture = owner = table:0000017521E7AA80 (meta 0000017521E6AEB8} placeSound = Alchemy_Reagent_Placed removeSound = Alchemy_Reagent_Removed slotType = 25 3 = table:0000017521E821A0 (meta 0000017521E5B448} firstTable callbackRegistry = table:0000017521E82B68 firstTable ItemsChanged = table:0000017521E82BB0 firstTable 1 = table:0000017521E82C28 firstTable 1() = function:0000017521E82B20 4 = false control = userdata:0000017521E737A8 (meta 0000017521E73F50} firstMeta firstIndex animation = userdata:0000017521E74010 (meta 0000017520CD3078} slotType = 25 stackCount = 0 traits = table:0000017521E73E40 firstTable 1 = userdata:0000017521E73C98 (meta 0000017521E823D8} firstMeta firstIndex 2 = userdata:0000017521E73D20 (meta 0000017521E82498} firstMeta firstIndex 3 = userdata:0000017521E73DA8 (meta 0000017521E825B0} firstMeta firstIndex 4 = userdata:0000017521E73E30 (meta 0000017521E826C8} firstMeta firstIndex craftingInventory = table:0000017521E7AC88 (meta 0000017521E6BD98} dropCallout = userdata:0000017521E73C10 (meta 0000017520C7D618} emptyTexture = EsoUI/Art/Crafting/alchemy_emptySlot_reagent.dds inventorySlotIcon = userdata:0000017521E73A70 (meta 0000017520C7D618} items = table:0000017521E82240 firstTable multipleItemsTexture = owner = table:0000017521E7AA80 (meta 0000017521E6AEB8} placeSound = Alchemy_Reagent_Placed removeSound = Alchemy_Reagent_Removed slotType = 25 usabilityPredicate() = function:0000017521E590F0 recipeButton = userdata:0000017521E861F8 (meta 0000017521E86710} sceneName = alchemy skillInfo = userdata:0000017521E6ED30 (meta 0000017521E6F690} slotAnimation = table:0000017521E83118 (meta 0000017521DFE280} firstTable bursts = table:0000017521E83440 firstTable slots = table:0000017521E83160 firstTable 1 = table:0000017521E7FC48 (meta 0000017521E5B448} 2 = table:0000017521E80238 (meta 0000017521E5B448} 3 = table:0000017521E81BA8 (meta 0000017521E5B448} 4 = table:0000017521E821A0 (meta 0000017521E5B448} slottedReagents = table:0000017521E7AC40 firstTable solventSlot = table:0000017521E7FC48 (meta 0000017521E5B448} firstTable callbackRegistry = table:0000017521E7FF58 firstTable ItemSlotted = table:0000017521E800C0 firstTable 1 = table:0000017521E80160 firstTable 1() = function:0000017521E80078 4 = false ItemsChanged = table:0000017521E7FFA0 firstTable 1 = table:0000017521E7FFE8 firstTable 1() = function:0000017521E7FED8 4 = false control = userdata:0000017521E70530 (meta 0000017521E723D0} firstMeta firstIndex animation = userdata:0000017521E72348 (meta 0000017520CD3078} slotType = 25 stackCount = 0 craftingInventory = table:0000017521E7AC88 (meta 0000017521E6BD98} createsLevelLabel = userdata:0000017521E72318 (meta 0000017520C6E4B0} dropCallout = userdata:0000017521E72288 (meta 0000017520C7D618} emptyTexture = EsoUI/Art/Crafting/alchemy_emptySlot_solvent.dds inventorySlotIcon = userdata:0000017521E705B8 (meta 0000017520C7D618} items = table:0000017521E7FCE8 firstTable multipleItemsTexture = owner = table:0000017521E7AA80 (meta 0000017521E6AEB8} placeSound = Alchemy_Solvent_Placed removeSound = Alchemy_Solvent_Removed slotType = 25 tooltip = userdata:0000017521E79910 (meta 0000017520C887E8} ALCHEMY_FRAGMENT = table:00000173D74E0B28 (meta 0000017521403200} ALCHEMY_SCENE = table:0000017521E83E48 (meta 0000017521A97AB0} ALCHEMY_TRAIT_STRIDE = 5 ALERT_EVENT_MANAGER = table:00000175241DABA0 (meta 00000175241DA710} firstTable firstMeta recentMessages = table:00000175241DBFF0 (meta 00000175215FF098} firstTable expiryDelayMilliseconds = 3000 recentMessages = table:00000175241DC038 firstTable ALERT_MESSAGES = table:00000175241DF248 (meta 00000175241DD858} firstTable firstMeta alerts = table:00000175241DF3B8 (meta 00000175215ABEC0} firstTable activeEntries = table:00000175241DF5F0 firstTable additionalVerticalSpacing = 0 anchor = table:00000175241DF290 (meta 0000017521573EE8} firstTable data = table:00000175241DF2D8 firstTable 1 = 9 2 = userdata:0000017520D0B848 (meta 0000017520C2B9D8} 4 = 0 5 = 0 6 = 0 callbackRegistry = table:00000175241DF6A8 firstTable OnEntryUpdated = table:00000175241DF6F0 firstTable 1 = table:00000175241DF738 firstTable 1() = function:00000175241DF478 4 = false control = userdata:00000175241DD8C0 (meta 0000017520C38030} currentNumDisplayedEntries = 0 currentlyFadingEntries = 0 currentlyMovingEntries = 0 entryPools = table:00000175241DF430 firstTable fadeAnimationName = AlertFade fadesInImmediately = false headerPools = table:00000175241DF4D0 firstTable holdDisplayingEntries = false holdTimes = table:00000175215ABF08 firstTable 1 = 6000 2 = 4000 3 = 2000 linePools = table:00000175241DF518 firstTable maxDisplayedEntries = 3 pushDirection = 1 queue = table:00000175241DF560 firstTable templates = table:00000175241DF5A8 firstTable ZO_AlertLine = table:00000175241DF7F8 firstTable setup() = function:00000175241DDAC0 translateAnimationName = AlertTranslate translateDuration = 500 ALERT_MESSAGES_GAMEPAD = table:00000175241E4528 (meta 00000175241E2838} firstTable firstMeta alerts = table:00000175241E4698 (meta 00000175215ABEC0} firstTable activeEntries = table:00000175241E4978 firstTable additionalVerticalSpacing = 9 anchor = table:00000175241E4570 (meta 0000017521573EE8} firstTable data = table:00000175241E45B8 firstTable 1 = 9 2 = userdata:0000017520D0B848 (meta 0000017520C2B9D8} 3 = 9 4 = -15 5 = 4 6 = 0 callbackRegistry = table:00000175241E4F38 firstTable OnEntryUpdated = table:00000175241E4F80 firstTable 1 = table:00000175241E4FC8 firstTable 1() = function:00000175241E4758 4 = false control = userdata:00000175241E28A0 (meta 0000017520C38030} currentNumDisplayedEntries = 0 currentlyFadingEntries = 0 currentlyMovingEntries = 0 entryPools = table:00000175241E4710 firstTable fadeAnimationName = AlertFadeGamepad fadesInImmediately = true headerPools = table:00000175241E47B0 firstTable holdDisplayingEntries = false holdTimes = table:00000175241E5130 firstTable 1 = 6000 linePools = table:00000175241E48A0 firstTable maxDisplayedEntries = 2 maxHeight = 900 pushDirection = 1 queue = table:00000175241E48E8 firstTable templates = table:00000175241E4930 firstTable ZO_AlertLineGamepad = table:00000175241E5088 firstTable setup() = function:00000175241E2B78 translateAnimationName = AlertTranslateGamepad translateDuration = 1500 ALLIANCE_ALDMERI_DOMINION = 1 ALLIANCE_DAGGERFALL_COVENANT = 3 ALLIANCE_EBONHEART_PACT = 2 ALLIANCE_ITERATION_BEGIN = 1 ALLIANCE_ITERATION_END = 3 ALLIANCE_MAX_VALUE = 3 ALLIANCE_MIN_VALUE = 0 ALLIANCE_NONE = 0 ALLIANCE_WAR_TITLE_FRAGMENT = table:00000174E407E918 (meta 00000174ADEE7E48} ALLIANCE_WAR_WINDOW_SOUNDS = table:00000174D98B72A0 (meta 00000173F9945B38} ALLOW_MARKUP_TYPE_ALL = 2 ALLOW_MARKUP_TYPE_COLOR_ONLY = 1 ALLOW_MARKUP_TYPE_ITERATION_BEGIN = 0 ALLOW_MARKUP_TYPE_ITERATION_END = 2 ALLOW_MARKUP_TYPE_MAX_VALUE = 2 ALLOW_MARKUP_TYPE_MIN_VALUE = 0 ALLOW_MARKUP_TYPE_NONE = 0 AMBIENT_OCCLUSION_TYPE_HBAO = 2 AMBIENT_OCCLUSION_TYPE_ITERATION_BEGIN = 0 AMBIENT_OCCLUSION_TYPE_ITERATION_END = 4 AMBIENT_OCCLUSION_TYPE_LSAO = 3 AMBIENT_OCCLUSION_TYPE_MAX_VALUE = 4 AMBIENT_OCCLUSION_TYPE_MIN_VALUE = 0 AMBIENT_OCCLUSION_TYPE_NONE = 0 AMBIENT_OCCLUSION_TYPE_SSAO = 1 AMBIENT_OCCLUSION_TYPE_SSGI = 4 ANCHOR_CONSTRAINS_ITERATION_BEGIN = 0 ANCHOR_CONSTRAINS_ITERATION_END = 2 ANCHOR_CONSTRAINS_MAX_VALUE = 2 ANCHOR_CONSTRAINS_MIN_VALUE = 0 ANCHOR_CONSTRAINS_X = 1 ANCHOR_CONSTRAINS_XY = 0 ANCHOR_CONSTRAINS_Y = 2 ANIMATION_ALPHA = 2 ANIMATION_COLOR = 8 ANIMATION_CUSTOM = 9 ANIMATION_DESATURATION = 16 ANIMATION_INSTANT = true ANIMATION_INVALID = -1 ANIMATION_ITERATION_BEGIN = -1 ANIMATION_ITERATION_END = 16 ANIMATION_MANAGER = userdata:0000017520D0A2F0 (meta 0000017520CD0DD8} firstMeta firstIndex CreateTimeline() = function:0000017520CD0C28 CreateTimelineFromVirtual() = function:0000017520CD0CC8 ANIMATION_MAX_VALUE = 16 ANIMATION_MIN_VALUE = -1 ANIMATION_PLAYBACK_INVALID = -1 ANIMATION_PLAYBACK_ITERATION_BEGIN = -1 ANIMATION_PLAYBACK_ITERATION_END = 2 ANIMATION_PLAYBACK_LOOP = 1 ANIMATION_PLAYBACK_MAX_VALUE = 2 ANIMATION_PLAYBACK_MIN_VALUE = -1 ANIMATION_PLAYBACK_ONE_SHOT = 0 ANIMATION_PLAYBACK_PING_PONG = 2 ANIMATION_ROTATE3D = 11 ANIMATION_SCALE = 1 ANIMATION_SCROLL = 4 ANIMATION_SIZE = 5 ANIMATION_TEXTURE = 3 ANIMATION_TEXTUREROTATE = 6 ANIMATION_TEXTURESLIDE = 7 ANIMATION_TRANSFORMOFFSET = 12 ANIMATION_TRANSFORMROTATION = 13 ANIMATION_TRANSFORMSCALE = 14 ANIMATION_TRANSFORMSKEW = 15 ANIMATION_TRANSLATE = 0 ANIMATION_TRANSLATE3D = 10 ANTIALIASING_TYPE_DLSS = 3 ANTIALIASING_TYPE_FXAA = 1 ANTIALIASING_TYPE_ITERATION_BEGIN = 0 ANTIALIASING_TYPE_ITERATION_END = 4 ANTIALIASING_TYPE_MAX_VALUE = 4 ANTIALIASING_TYPE_MIN_VALUE = 0 ANTIALIASING_TYPE_NONE = 0 ANTIALIASING_TYPE_NVAA = 4 ANTIALIASING_TYPE_TAA = 2 ANTIQUITY_ABANDON_RESULT_ITERATION_BEGIN = 0 ANTIQUITY_ABANDON_RESULT_ITERATION_END = 1 ANTIQUITY_ABANDON_RESULT_MAX_VALUE = 1 ANTIQUITY_ABANDON_RESULT_MIN_VALUE = 0 ANTIQUITY_ABANDON_RESULT_NOT_IN_PROGRESS = 1 ANTIQUITY_ABANDON_RESULT_SUCCESS = 0 ANTIQUITY_DATA_MANAGER = table:0000017522FC2840 (meta 0000017522FBB8A0} firstTable firstMeta antiquities = table:0000017522FC2888 firstTable 100 = table:0000017522FF03A8 (meta 0000017522F7E530} 101 = table:00000175230005D0 (meta 0000017522F7E530} 102 = table:0000017523001B80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFA618 (meta 0000017522F771C8} antiquityId = 102 difficulty = 4 hasLead = false icon = /esoui/art/icons/emote_alinorallemande.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523001C20 firstTable 1 = table:0000017523001DB0 firstTable antiquityId = 102 description = An ancient dance, eh? Judging by the spacing and the painstaking notation, it's definitely a High Elf creation. Ugh. We're so stuffy! Remind me to show you some real dancing once I grease the rear axle of my chair! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Alinor Allemande needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 2167 zoneId = 1011 103 = table:0000017523002360 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 103 difficulty = 0 hasLead = false icon = /esoui/art/icons/crafting_stoneware_bottle_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230029A8 firstTable name = Gabrielle's Bottle of Proving needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 1 quality = 0 requiresLead = false rewardId = 2298 zoneId = 0 104 = table:00000175230029F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 104 difficulty = 3 hasLead = false icon = /esoui/art/icons/adr_compcoronet.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230034B0 firstTable 1 = table:0000017523003540 firstTable antiquityId = 104 description = When Ysgramor set sail from Atmora to avenge the Night of Tears, he sent out a call for warriors to join him. Those who answered his call won everlasting renown as the Five Hundred Companions. One of those mighty heroes likely wore this very headpiece! displayName = Verita Numida loreEntryIndex = 1 unlocked = true name = Companion's Coronet needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2170 zoneId = 1160 105 = table:0000017523003588 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 105 difficulty = 2 hasLead = false icon = /esoui/art/icons/mrk_atmoran.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230033C0 firstTable 1 = table:0000017523003408 firstTable antiquityId = 105 description = The skalds say that Ysgramor and his companions were the first to wear the blue war-paint so many Nords still favor today. Supposedly Ysgramor slew so many frost giants that he was covered in their blue blood. The rest of his foes fled the field! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Ysgramor's Chosen Body Marking needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2171 zoneId = 1160 106 = table:00000175230023E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 106 difficulty = 2 hasLead = false icon = /esoui/art/icons/mrf_atmoran.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523003D88 firstTable 1 = table:00000175230034F8 firstTable antiquityId = 106 description = An important discovery! No one remembered what markings Ysgramor and his Five Hundred Companions wore on their faces. The spiral designs are symbols of death. The Atmorans wore them to show that they sought a glorious end in battle! displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Ysgramor's Chosen Face Marking needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2172 zoneId = 1160 107 = table:0000017523003E58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 107 difficulty = 3 hasLead = false icon = /esoui/art/icons/adr_dwemercrown.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523002430 firstTable 1 = table:0000017523003C98 firstTable antiquityId = 107 description = An excellent example of Dwemer craftsmanship. The geometric etchings likely symbolize wisdom and authority; the white stones, nobility. This crown would have been worn by a Dwarven architect or other high ranking artisan. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Dwemer Crown needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2173 zoneId = 1160 108 = table:0000017523003CE0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 108 difficulty = 2 hasLead = false icon = /esoui/art/icons/mrk_dwemergold.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523004F58 firstTable 1 = table:0000017523004FA0 firstTable antiquityId = 108 description = I love the Dwarves dearly, but the word narcissistic hardly captures the brazen vanity of their culture. They adorned practically everything with stylized faces that presumably match their own. This vivid tattoo follows that theme brilliantly. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Dwemer Body Marking needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2174 zoneId = 1160 109 = table:0000017523004FE8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 109 difficulty = 2 hasLead = false icon = /esoui/art/icons/mrf_dwemergold.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523005030 firstTable 1 = table:0000017523004E10 firstTable antiquityId = 109 description = A simple design, but one imbued with great symbolic importance. We rarely find a Dwarven pillar, forge, or animunculus that lacks a bearded face. I think we can safely infer that such facial ornamentation conveyed a sense of skill, wisdom, or authority. displayName = Verita Numida loreEntryIndex = 1 unlocked = true name = Dwemer Face Marking needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2175 zoneId = 1160 111 = table:0000017523004E58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFA618 (meta 0000017522F771C8} antiquityId = 111 antiquitySetData = table:0000017523005F18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_deepwinter_waist_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523005ED0 firstTable 1 = table:00000175230060B8 firstTable antiquityId = 111 description = The Sea of Pearls is known for the myriad shells that wash up on its islands' shores. Many of them have whorls consistent with nautilus shells, which tend to be lightweight but incredibly durable. displayName = Reginus Buca fragmentName = Nautilus Shell Guards loreEntryIndex = 1 unlocked = true 2 = table:0000017522FFE400 firstTable antiquityId = 111 description = The Sload didn't have much use for shells in general. Way I hear it, they eschewed most tools. Slippery grip, you see? But they did use armor occasionally (if All Flags logs can be believed). Their flabby bodies couldn't boast much natural protection. displayName = Ugron gro-Thumog fragmentName = Nautilus Shell Guards loreEntryIndex = 2 unlocked = false 3 = table:0000017523005F60 firstTable antiquityId = 111 description = Apparently the nautiluses surrounding the island of Agonio are particularly large. Since it was the largest island in the archipelago, maybe it had more abundant resources which allowed them to grow larger than normal. displayName = Gabrielle Benele fragmentName = Nautilus Shell Guards loreEntryIndex = 3 unlocked = false name = Nautilus Shell Guards needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 1011 112 = table:0000017522F9CAE8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 112 antiquitySetData = table:0000017523005F18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_veg_fan_forestanemone001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522F80838 firstTable 1 = table:0000017522FF3D30 firstTable antiquityId = 112 description = I'm not exactly an expert on the Sload, or anemones for that matter, but I know swamp anemones tend to grow in brackish areas. Much like the swampy region in the center of the Thrassian Archipelago, where I imagine these are from. displayName = Reginus Buca fragmentName = Inert Anemone Inlay loreEntryIndex = 1 unlocked = false 2 = table:0000017523006980 firstTable antiquityId = 112 description = Do you think the Sload could have used these for necromantic purposes? Perhaps the unique slimy properties of the anemone aided in their particular magic, and that's why their skill with it is so refined! displayName = Amalien fragmentName = Inert Anemone Inlay loreEntryIndex = 2 unlocked = false 3 = table:0000017522F9E638 firstTable antiquityId = 112 description = I have heard some truly unsettling accounts of the Sload's process of ... maturing. Some anemones have similar reproductive behaviors. I am not suggesting there's a direct connection, but consider it if you must! I'd rather not, personally. displayName = Verita Numida fragmentName = Inert Anemone Inlay loreEntryIndex = 3 unlocked = false name = Inert Anemone Inlay needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 381 113 = table:0000017522F9D750 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB65A8 (meta 0000017522F771C8} antiquityId = 113 antiquitySetData = table:0000017523005F18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_tre_sum_sloadcoraltree001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522F9EF78 firstTable 1 = table:0000017522FB64B0 firstTable antiquityId = 113 description = I've read that dense corals provided the entire foundation of Thras. They probably mined it in much the same way we mine iron and stone, right? displayName = Gabrielle Benele fragmentName = Coral Plating loreEntryIndex = 1 unlocked = false 2 = table:0000017522FB64F8 firstTable antiquityId = 113 description = Undoubtedly. The Sload used the tangled nest of coral formations to get around, but they must have developed a way to harvest it as well. I can't even begin to imagine how. This coral feels hard as stone, and I can't imagine a Sload swinging a pick! displayName = Verita Numida fragmentName = Coral Plating loreEntryIndex = 2 unlocked = false 3 = table:0000017522FB65F0 firstTable antiquityId = 113 description = Take a hard look at the plates. Subtle variations in the color and the pattern of hollows. Different corals probably provided different advantages in battle. Lightness, durability, etc. Best part: it won't sink you to the bottom of the sea. displayName = Ugron gro-Thumog fragmentName = Coral Plating loreEntryIndex = 3 unlocked = false name = Coral Plating needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1027 114 = table:0000017522FB62C0 (meta 0000017522F7E530} 115 = table:0000017522F76BD0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 115 antiquitySetData = table:0000017523005F18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_platinum_raw.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522F76C70 firstTable 1 = table:0000017522F7F1B0 firstTable antiquityId = 115 description = Was there any metal in Thras? If not, I'm curious how this metal came into their possession. It's not as if they had a flourishing trade relationship with the peoples of Tamriel. displayName = Reginus Buca fragmentName = Buoyant Steel loreEntryIndex = 1 unlocked = false 2 = table:00000175230086E0 firstTable antiquityId = 115 description = They likely gathered it from the bottom of the sea—from shipwrecks and the like. Maormer that strayed too close. Maybe even Yokudans or Lefthanded Elves. Even so, this metal feels lighter than most. Buoyant even. displayName = Ugron gro-Thumog fragmentName = Buoyant Steel loreEntryIndex = 2 unlocked = false 3 = table:0000017523008998 firstTable antiquityId = 115 description = Ha! I've got it! Frog-Metal! Syrabane discovered an alchemical alloy in the mid-First Era to provide armor for early Elven marines. It prevented them from sinking to the bottom if they fell overboard. The Sload would take a keen interest in such a thing! displayName = Amalien fragmentName = Buoyant Steel loreEntryIndex = 3 unlocked = false name = Buoyant Steel needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 534 116 = table:0000017523008458 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 116 antiquitySetData = table:0000017523008648 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_light_armor_component_005.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523008600 firstTable 1 = table:0000017522FE0F98 firstTable antiquityId = 116 description = Over the years, many artists have imagined Snow Elf attire as being made of fashionable furs from head to toe. Long fur capes, decorative hats, fluffy boots …. The stitching on the sides suggests these were made for clothes. displayName = Amalien fragmentName = Snowy Sabre Cat Fur Strip loreEntryIndex = 1 unlocked = false 2 = table:00000175230097E8 firstTable antiquityId = 116 description = Snowy sabre cats would have been abundant in the areas Snow Elves nobles inhabited, especially at the time. It's not out of the question to say they could have been the main source of material for clothes and a variety of other resources. displayName = Reginus Buca fragmentName = Snowy Sabre Cat Fur Strip loreEntryIndex = 2 unlocked = false 3 = table:0000017523009A80 firstTable antiquityId = 116 description = I'm no tailor, but I do have an eye for style. These are cut in such a way that they would be the inner lining of either a hat or possibly even gloves. You can clearly see where the outer layer was pulled away from the stitching. displayName = Verita Numida fragmentName = Snowy Sabre Cat Fur Strip loreEntryIndex = 3 unlocked = false name = Snowy Sabre Cat Fur Strip needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 101 117 = table:0000017523009300 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 117 antiquitySetData = table:0000017523008648 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_wood_base_bristlecone_r1.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230094A8 firstTable 1 = table:0000017522FE2B88 firstTable antiquityId = 117 description = Snow-cedar is incredibly durable. The Snow Elves apparently bred them to be able to withstand intense cold and lack of nutrients, but I've never seen parts of one separated from the living tree before! displayName = Reginus Buca fragmentName = Petrified Snow-Cedar loreEntryIndex = 1 unlocked = false 2 = table:000001752300A670 firstTable antiquityId = 117 description = There are some alchemical practices that can petrify wood in a matter of hours. It makes for a strong, nearly indestructible material that can be used in a lot of different ways, though it's hard to tell what it was used for here. displayName = Gabrielle Benele fragmentName = Petrified Snow-Cedar loreEntryIndex = 2 unlocked = false 3 = table:000001752300A920 firstTable antiquityId = 117 description = I'm sure the Snow Elves made this! They would have certainly found a way to solidify the wood and make use of it. Maybe they even made armor out of it, it's tough enough. And there are marks on this piece that look deep enough to be from a sword! displayName = Amalien fragmentName = Petrified Snow-Cedar loreEntryIndex = 3 unlocked = false name = Petrified Snow-Cedar needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 103 118 = table:000001752300A3E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB06F0 (meta 0000017522F771C8} antiquityId = 118 antiquitySetData = table:0000017523008648 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_token_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752300A488 firstTable 1 = table:000001752300AAF8 firstTable antiquityId = 118 description = These carvings appear to venerate Auri-El. My research indicates he occupied a place of special significance for Snow Elves. This metal is quite flexible, too. I'm not sure what the original purpose of this was. displayName = Reginus Buca fragmentName = Auri-El Metal Carvings loreEntryIndex = 1 unlocked = false 2 = table:000001752300AC88 firstTable antiquityId = 118 description = Many worshiped Auri-El at the time, and still do! Not just the Snow Elves. We know so little of their history, even that may be a matter of debate. Though I will concede the area that this was found supports the theory. displayName = Verita Numida fragmentName = Auri-El Metal Carvings loreEntryIndex = 2 unlocked = false 3 = table:000001752300ACD0 firstTable antiquityId = 118 description = Since this is so flexible, even after all this time, I wonder if it was some kind of wearable display of worship. Something emblazoned on different surfaces, either on armor or someone's shield. They could have even worn it over their regular clothes! displayName = Amalien fragmentName = Auri-El Metal Carvings loreEntryIndex = 3 unlocked = false name = Auri-El Metal Carvings needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 280 119 = table:000001752300B288 (meta 0000017522F7E530} 120 = table:0000017522EEBC68 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 120 antiquitySetData = table:0000017523008648 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/fragment_costume_sixthhouse_button.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EEC810 firstTable 1 = table:000001752300A4D0 firstTable antiquityId = 120 description = These are incredibly small. The detail is astounding! I can't even begin to speculate what these might have held together. To be honest, we rarely see such fasteners in Elven apparel. They appear almost Dwarven in their construction. displayName = Reginus Buca fragmentName = Glacial Metal Rivets loreEntryIndex = 1 unlocked = true 2 = table:0000017522EECF68 firstTable antiquityId = 120 description = Is that really so odd? Snow Elves and Dwarves coexisted for untold centuries in what is now Skyrim. These rivets might be evidence of cross-cultural collaboration, right? Both civilizations had so much to teach each other! displayName = Amalien fragmentName = Glacial Metal Rivets loreEntryIndex = 2 unlocked = false 3 = table:0000017522EED670 firstTable antiquityId = 120 description = Whatever their origin, they're masterfully smithed. I doubt even a modern Elven clothier could craft something so tiny. It requires a jeweler's focus. This would help create a sturdy object without sacrificing aesthetics. That's the Elven way, after all. displayName = Ugron gro-Thumog fragmentName = Glacial Metal Rivets loreEntryIndex = 3 unlocked = false name = Glacial Metal Rivets needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 1160 121 = table:0000017522EEE910 (meta 0000017522F7E530} 122 = table:0000017522EF4D28 (meta 0000017522F7E530} 123 = table:0000017522EF8000 (meta 0000017522F7E530} 124 = table:0000017522F00B98 (meta 0000017522F7E530} 125 = table:0000017522F04390 (meta 0000017522F7E530} 126 = table:0000017522F076D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 126 antiquitySetData = table:0000017522D27F30 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_deshaan_dwemer_control_rod.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522D27EE8 firstTable 1 = table:0000017522F65890 firstTable antiquityId = 126 description = Unusual--this metal band is about the size of a neck-ring, but I have a sense that it's incomplete. Dwarven work, for sure; the geometric design is quite common in Dwemer artifice. If it's a torc, where's the rest of it? displayName = Reginus Buca fragmentName = Torc Strand of Lore loreEntryIndex = 1 unlocked = false 2 = table:0000017522D22390 firstTable antiquityId = 126 description = The torc seems incomplete because it is incomplete. Dwarves probably forged jewelry like this from several different strands braided together. Makes sense. Metallurgists tell me the Dwemer combined different metals to make their eponymous alloy. displayName = Gabrielle Benele fragmentName = Torc Strand of Lore loreEntryIndex = 2 unlocked = false 3 = table:0000017522D223D8 firstTable antiquityId = 126 description = But what magic does is possess? These tiny notches in the strand are undoubtedly aligned with Dwemeris script. I believe they stand for knowledge; this strand shapes and binds the magic of the torc with Dwemer lore. Knowledge is the foundation, you see. displayName = Amalien fragmentName = Torc Strand of Lore loreEntryIndex = 3 unlocked = false name = Torc Strand of Lore needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 104 127 = table:0000017523006058 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 127 antiquitySetData = table:0000017522D27F30 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_deshaan_dwemer_control_rod.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522F510E8 firstTable 1 = table:0000017521226CE0 firstTable antiquityId = 127 description = These clean notches--I recognize them. They're Dwemer symbols for sound or song. As many of you know, sound played an essential role in Dwarven life and magical praxis. I often wonder if that included singing. displayName = Amalien fragmentName = Torc Strand of Song loreEntryIndex = 1 unlocked = false 2 = table:0000017522F51130 firstTable antiquityId = 127 description = Singing? Not in any fashion that a High Elf would take pleasure in, I wager. Dwarves prized cold logic over beauty, and I can't think of anything less logical than singing. They likely let their instruments do the talking. displayName = Ugron gro-Thumog fragmentName = Torc Strand of Song loreEntryIndex = 2 unlocked = false 3 = table:0000017522D22878 firstTable antiquityId = 127 description = A metallurgist once told me that metals in an alloy are like tones in harmony. An apt metaphor, yes? I doubt the Dwarves recognized any distinction between song and sound, to be honest. Tonal magic and ancient song both lead to wisdom of a sort. displayName = Verita Numida fragmentName = Torc Strand of Song loreEntryIndex = 3 unlocked = false name = Torc Strand of Song needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 92 128 = table:0000017522F975F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 128 antiquitySetData = table:0000017522D27F30 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_deshaan_dwemer_control_rod.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522F862A8 firstTable 1 = table:0000017522F86338 firstTable antiquityId = 128 description = A twisted strand of Dwarven metal, marked with Dwemer notches signifying power. By itself, the piece has no purpose. But joined with other pieces--braided together into a neck-ring, perhaps--this strand would vastly boost the strength of the whole. displayName = Ugron gro-Thumog fragmentName = Torc Strand of Power loreEntryIndex = 1 unlocked = false 2 = table:0000017522F97638 firstTable antiquityId = 128 description = The Dwarves probably fashioned neck-rings (or torcs, to be precise) for many different purposes. Necklaces often harness powerful enchantments, so I'm not surprised to find a piece of a torc that boosts the strength of the object's magic. displayName = Reginus Buca fragmentName = Torc Strand of Power loreEntryIndex = 2 unlocked = false 3 = table:000001752300CB38 firstTable antiquityId = 128 description = Be careful with these markings. Even the simplest Dwarven bauble, crafted for diversion and little else, can be lethal if mishandled! When the pieces of the torc are joined together, we'll find out what this device was intended to be. displayName = Verita Numida fragmentName = Torc Strand of Power loreEntryIndex = 3 unlocked = false name = Torc Strand of Power needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 57 129 = table:0000017522E73980 (meta 0000017522F7E530} 130 = table:0000017522E7E8C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 130 antiquitySetData = table:0000017522D27F30 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/memento_tuningfork.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E92AA0 firstTable 1 = table:0000017522F862F0 firstTable antiquityId = 130 description = Quartz, common, shaped with no great skill or design. Considering the workmanship of the other pieces that make up this magical torc, I must wonder if the original focusing stone was replaced with an inferior one by some lesser artisan. displayName = Ugron gro-Thumog fragmentName = Torc Tonal Focus loreEntryIndex = 1 unlocked = false 2 = table:0000017522E931B0 firstTable antiquityId = 130 description = Common quartz, yes, but not in the context of this magical torc. Quartz is a crystal, and crystals possess many unusual qualities regarding the transmission of sound. To carve or shape this stone might have ruined its natural resonance. Or so I guess. displayName = Reginus Buca fragmentName = Torc Tonal Focus loreEntryIndex = 2 unlocked = false 3 = table:0000017522E938B0 firstTable antiquityId = 130 description = My dear colleague Reginus is, as usual, more right than he lets himself admit. Different crystals naturally conferred different tonal properties. Every piece of this torc was exactingly shaped to focus the specific resonance of this crystal. Perfect! displayName = Gabrielle Benele fragmentName = Torc Tonal Focus loreEntryIndex = 3 unlocked = false name = Torc Tonal Focus needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 41 131 = table:0000017522E953E0 (meta 0000017522F7E530} 132 = table:0000017522E9C930 (meta 0000017522F7E530} 133 = table:0000017522DDA120 (meta 0000017522F7E530} 134 = table:0000017522EA8760 (meta 0000017522F7E530} 135 = table:0000017522EAC5C8 (meta 0000017522F7E530} 136 = table:0000017522EAEDF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 136 antiquitySetData = table:0000017522EB0030 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_cartographers_belt.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EAF8E8 firstTable 1 = table:0000017522EB0738 firstTable antiquityId = 136 description = At first blush, there was nothing exceptional about this plain, leather belt, but its appearance is deceiving. There are hollow channels beneath the surface that I can only describe as veiny and the inside of the loop is studded with teeth! displayName = Reginus Buca fragmentName = Thirsting Girdle loreEntryIndex = 1 unlocked = false 2 = table:0000017522EB8730 firstTable antiquityId = 136 description = I pricked my finger on one of those pointy teeth. It felt like something was sucking at the wound as I pulled away! If I was going to make a bloodsucking belt, why would I put the teeth on the inside of the band? Maybe this was an instrument of torture? displayName = Amalien fragmentName = Thirsting Girdle loreEntryIndex = 2 unlocked = false 3 = table:0000017522EB9538 firstTable antiquityId = 136 description = So, it definitely drinks blood. You can feel it pulse when doing so, and this seems to empower its enchantments. Unless someone volunteers to try it on, that's as much as I can discern. If I wanted a garment to drain the life out of me, I'd buy a corset. displayName = Gabrielle Benele fragmentName = Thirsting Girdle loreEntryIndex = 3 unlocked = false name = Thirsting Girdle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 20 137 = table:0000017522EBACA8 (meta 0000017522F7E530} 138 = table:0000017522EBE700 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 138 antiquitySetData = table:0000017522EB0030 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_murkmire_argonian_charm_necklace.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DD2170 firstTable 1 = table:0000017522FEA528 firstTable antiquityId = 138 description = Typically, a gorget would sit closer to the throat and fully encompass the neck. This wide scoop would offer limited protection from anything other than arrows deflected upward after striking the carapace. It would provide ample room for a bulky helmet. displayName = Ugron gro-Thumog fragmentName = Goblet Gorget loreEntryIndex = 1 unlocked = false 2 = table:0000017522CDAA08 firstTable antiquityId = 138 description = It's not my area of expertise, I know, but it seems that there is a deliberate gap between the plating and where it would sit on the collar. Honestly, it reminds me of a drain basin. What purpose would that serve? displayName = Reginus Buca fragmentName = Goblet Gorget loreEntryIndex = 2 unlocked = false 3 = table:0000017522DD3288 firstTable antiquityId = 138 description = I just cleaned some rust out of that channel, Reginus, and it turned out to be dried blood. Finding it on bits of used armor isn't unusual, but what if it really is a drain? If the owner was a vampire, feeding in battle would be messy business, I think. displayName = Amalien fragmentName = Goblet Gorget loreEntryIndex = 3 unlocked = false name = Goblet Gorget needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 3 139 = table:0000017522DD7DE0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 139 antiquitySetData = table:0000017522EB0030 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_runecrafter_armor_vendor_component_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522D7E788 firstTable 1 = table:0000017522D7EEA8 firstTable antiquityId = 139 description = Unusual design. The spine and chest are heavily reinforced from the front and rear, but the flanks and abdomen are completely exposed. The benefit to mobility would hardly outweigh the sacrifice in protection. Thick spikes appear entirely aesthetic. displayName = Ugron gro-Thumog fragmentName = Fanged Cuirass loreEntryIndex = 1 unlocked = false 2 = table:0000017522DDA498 firstTable antiquityId = 139 description = Tested the metal where the enamel paint was flaking. Daedric. The rare material might explain the minimal coverage, but why use so much of it on superfluous spikes then? An armorer this skilled creating something so impractical ... it must be ceremonial. displayName = Ugron gro-Thumog fragmentName = Fanged Cuirass loreEntryIndex = 2 unlocked = false 3 = table:0000017522CD4478 firstTable antiquityId = 139 description = I don't think so, Ugron. There are some powerful magic worked into this metal. Enough so that I question whether the material was chosen for its resilience, or because it takes especially well to enchantment. It's frightening, honestly. displayName = Gabrielle Benele fragmentName = Fanged Cuirass loreEntryIndex = 3 unlocked = false name = Fanged Cuirass needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 117 140 = table:0000017522DDB870 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 140 antiquitySetData = table:0000017522EB0030 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_light_armor_component_006.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DDBF70 firstTable 1 = table:0000017522FDB170 firstTable antiquityId = 140 description = This is a strange, hybrid design. Normally an encompassing piece like this would strap under the ribcage to protect the abdomen and extend down past the legs. This does neither, offering coverage to the kidneys, hips, pelvis, and little else. displayName = Ugron gro-Thumog fragmentName = Hecatomb Tassets loreEntryIndex = 1 unlocked = false 2 = table:0000017522DD2C60 firstTable antiquityId = 140 description = There are a series of holes spanning the entire circumference of the waist, presumably for fastening. It's excessive in my opinion. This many points of contact wouldn't improve stability much and be more prone to buckling. I can't see another function. displayName = Ugron gro-Thumog fragmentName = Hecatomb Tassets loreEntryIndex = 2 unlocked = false 3 = table:0000017522DDC678 firstTable antiquityId = 140 description = Maybe it was stitched in place? They seem about the right span for stringing a leather cord through. What about bolts or screws? We are only seeing a small piece of a bigger picture. I'm sure it'll all make sense when put together! displayName = Amalien fragmentName = Hecatomb Tassets loreEntryIndex = 3 unlocked = false name = Hecatomb Tassets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 537 141 = table:0000017522DDD920 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 141 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_figurine_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD4C50 firstTable 1 = table:0000017522CD79C8 firstTable antiquityId = 141 description = How odd. This figure of an Elven woman bears hallmarks of Aldmeri depictions of Mara, but it's too rudimentary. Was it the work of a child? Maybe it was unfinished. displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017522DDE818 firstTable antiquityId = 141 description = That's Nedic sculpting, actually. Devotional idols were common, though I've never seen one depicting an Elven Divine before. Her pose suggests she's in a lover's embrace. It's clear that there's another piece to this figure. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522DDEF20 firstTable antiquityId = 141 description = You were right! This new figure fits snugly with the Mara, but I never expected her lover to be a Man! Is he meant to be Lorkhan? I don't think I've ever seen evidence of Aldmeri culture being welcomed with such open ... arms. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Manmer Coupled Idol needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2189 zoneId = 3 142 = table:0000017522DE2110 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 142 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_portrait_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DE2810 firstTable 1 = table:0000017522DE3350 firstTable antiquityId = 142 description = I'm intrigued by the religious overtones in this depiction of Rislav smiting his brother Dorald. I'd always assumed the appellation \"Rislav the Righteous\" was ascribed to him by historians, but this panel dates to the time of his rule. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522DE3A60 firstTable antiquityId = 142 description = Your penchant for assumption is intolerable, Reginus. Dorald was a priest of the Alessian Order who attempted to impose a theocracy on the Colovians. Rislav's defiance of the Empire was seen as the rebuke of a tyrannical cult. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522CD4300 firstTable antiquityId = 142 description = So Dorald's hirsute appearance is symbolic, as a stand in for Marukh. I suppose Rislav's unlikely victory over Emperor Gorieus's legions were viewed as divine favor. Did you notice Queen Belene's resemblance to Gabreille in the coronation panel? displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Rislav Tryptic Panel needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2190 zoneId = 3 143 = table:0000017522DE5100 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 143 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_trinket.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DE5BF0 firstTable 1 = table:0000017522DE62F8 firstTable antiquityId = 143 description = Direnni scholars have long held the belief that Prince Aiden's brilliance as a strategist was what carried the day for his vastly outnumbered forces, but a controversial theory speculates that the Direnni army's movements on the battlefield bordered on prophetic and attributes their success to superior methods of communication. The enchantments on this case suggest it is an anchor for some form of teleportation. If only I had another to test the idea. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true name = Phynastic Scroll Case needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2191 zoneId = 3 144 = table:0000017522E37AC8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 144 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_case_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E38470 firstTable 1 = table:0000017522E38B78 firstTable antiquityId = 144 description = Unfinished wood block, stained black with ink. Circa 2300 of the First Era. Took a rubbing of the carved face. It is a diatribe calling citizens of Wayrest to demand secession from the Alessian Empire, citing prejudice against Elven heritage. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017522E39660 firstTable antiquityId = 144 description = An expert, if dry, assessment, Ugron. This sort of vague, incendiary language smacks of propaganda meant to weaponize the populace for private interest. It strains credulity that Wayrest endured a thousand years of oppression before revolting. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522E39DC0 firstTable antiquityId = 144 description = Then you might find Lost Orsinium and The Pig Children enlightening. You'd be surprised the number of indignities people are willing to suffer. The emphasis on increasing Imperial tithes does support your assertion money was behind this movement. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Secession Stamp Block needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2192 zoneId = 19 145 = table:0000017522E3E3B0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 145 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_figurine_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E3EAC0 firstTable 1 = table:0000017522E3F1C0 firstTable antiquityId = 145 description = This wooden figure appears to be an Orc, but its features are greatly exaggerated to appear menacing. Based on the deliberate defacement and hostile appearance, I believe the Nedes did not have a friendly relationship with local Orc clans. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017522E40128 firstTable antiquityId = 145 description = It depends on the clan. There's ample evidence of harmony between Nedes and Orcs in Craglorn. But you're right—clans in Stormhaven tended to take a more offensive posture against non-Orc neighbors and each other. We hadn't learned the value of unity yet. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522E40878 firstTable antiquityId = 145 description = I believe the metal objects protruding from this effigy was stabbed into the figure with ritual intent, for cursing, if you will, but I've found no evidence of spellcraft. It might have been used in prayers to Daedra though, or simply just cathartic. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Nedic Hex Totem needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2193 zoneId = 19 146 = table:0000017522E41B68 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 146 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_portrait_002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E42278 firstTable 1 = table:0000017522E42978 firstTable antiquityId = 146 description = A palatial portrait of the Direnni royal family! This likely would have hung in the halls of the Adamantine Tower at the heights of their rule. I'd love to know more of who's depicted here, but there's a lack of distinguishing features. In fact, the family resemblance borders on simulacra. It's hard to believe a royal artist would be so lazy. Though, despite mingling with Nedes, only pureblooded Direnni rose to power. That would mean ... ew, no. Maybe they really did reproduce through sorcery? displayName = Amalien loreEntryIndex = 1 unlocked = true name = Direnni Palatial Art needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2194 zoneId = 19 147 = table:0000017522E43460 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 147 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_seal_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E43BC0 firstTable 1 = table:0000017522E442C8 firstTable antiquityId = 147 description = It's remarkable how little the Tamrith house seal has changed over the course of centuries. It makes this hard to date, but it's real and it's old. Impressive, since these were widely counterfeited during King Ranser's war to falsify correspondence. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017522E44C10 firstTable antiquityId = 147 description = The telltale mark of authenticity here is the inscription. It's written in Aldmeris, signifying pride in their Elven heritage. Breton nobility ceased the practice around the time that High Rock joined the Alessian Empire. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522E45600 firstTable antiquityId = 147 description = The inscription appears to be: \"By Arkay's grace we live and die, but there is no end to the Tamrith line.\" I'd say they were tempting fate with that credo, but they've made good on their word thus far. displayName = Amalien loreEntryIndex = 3 unlocked = false name = House Tamrith Official Seal needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2195 zoneId = 20 148 = table:0000017522E46808 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 148 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_coin_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E46F60 firstTable 1 = table:0000017522E47668 firstTable antiquityId = 148 description = Now these are quite hard to come by. Yric Flowdys had these gold coins specially minted to commemorate the completion of Northpoint's construction in c.1E 900. Only a few hundred were stamped and most remain in private collections. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522E4B5E8 firstTable antiquityId = 148 description = Incorrect. Those figures were a deliberate attempt by unscrupulous archeologists to inflate their value. My own research suggests Flowdys circulated these coins through all Northpoint's trade to spread word of his new trade port. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522E4BD00 firstTable antiquityId = 148 description = The archeologist weren't the only ones. These coins are a little on the light side. The difference in gold weight wouldn't have been noticeable without finer instruments than were commonly employed by traders in the middle-First Era. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Northpoint Founding Coin needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2196 zoneId = 20 149 = table:0000017522E4D3B0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 149 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_painting_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DCB1B0 firstTable 1 = table:0000017522DCB8B0 firstTable antiquityId = 149 description = It's so rare to find Ayleid architectural art still intact! The Alessian Order took a special glee in wiping out Elven culture. I think the only reason there's any left at all was because they were more interested in wiping out the Elves themselves. This beautiful relief pictures the legendary Spire of Erokii while it still stood. Now the inglorious ruins are simply known as Doomcrag. One day I'll convince someone to carry me to the summit to study the spire's remains. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Spire of Erokii Frieze needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2197 zoneId = 20 150 = table:0000017522DCC708 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 150 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_tool_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DCD0A0 firstTable 1 = table:0000017522DCD7A8 firstTable antiquityId = 150 description = The tip of this spade-shaped tool forks like the tongue of a serpent, but the only sharpened edge sits along a slot at the base, facing the handle. I can't help but liken it to the cheese servers of Wayrest, but religious engravings suggest otherwise. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522DCE2F8 firstTable antiquityId = 150 description = It's safe to say that the serpent imagery throughout this piece represents the First Serpent, Satakal, in Redguard mythology, best known for devouring itself. Modern devotees are said to shed their skin in gruesome rituals with winding daggers. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522DCE9F8 firstTable antiquityId = 150 description = Testing on a moist—but firm—cheddar, showed that even this long-dull edge can slice a layer thin enough for light to pass through, suggesting that the flensing rituals of Satakal were more restrained in earlier eras. Self-consumption remains unconfirmed. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Satakal Skinrazer needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2198 zoneId = 104 151 = table:0000017522946748 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 151 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_cartographers_gloves.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DCFDF0 firstTable 1 = table:0000017522DD10C0 firstTable antiquityId = 151 description = What exquisite steel. Dark whorls of gray flow through a sea of silver like the Ra Gada themselves. I've seen the stylistic elements etched in this metal worn by members of the Crowns in Sentinel, but this nominal gauntlet is clearly ceremonial. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522DD1A68 firstTable antiquityId = 151 description = Not necessarily. Stories of the Firehide clan's battles with the Yokudans in Alik'r persist in the oral tradition. They describe warriors for whom war was a dance and could turn aside a blade with two fingers. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522E4DAC0 firstTable antiquityId = 151 description = This steel is nearly as strong as orichalcum, but it still wouldn't survive the full force of a blow. If there's truth to the stories of Yokudan's catching swords with their fingers, it wasn't due to the strength of their armor. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Na-Totambu Two-Finger Gauntlet needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2199 zoneId = 104 152 = table:0000017522E4EDA8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 152 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_stickwithstring.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E4F4C0 firstTable 1 = table:0000017522E4FBC0 firstTable antiquityId = 152 description = I'm amazed this glass rod has survived intact for thousands of years. It's light as a feather and remarkably hard, thanks to the magicka still clinging to it. It vibrates when stuck into sand. After some experimenting, I determined the intensity would rise and fall in proximity to water. Ancient Elves must have used these to travel safely across the Alik'r Desert. Well, as safely as would be possible, there would still need to be water within a half-day's travel for this to detect it. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Hegathe Divining Rod needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2200 zoneId = 104 153 = table:0000017522E506C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 153 difficulty = 1 hasLead = false icon = /esoui/art/icons/crafting_gems_carnelian.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E50E18 firstTable 1 = table:0000017522E51520 firstTable antiquityId = 153 description = What could rightly be confused for an ugly, ruddy gemstone appears to be a lacquered clod of reddish-brown dirt. The insignia of the Knights of St. Pelin is pressed into the surface. This could be a relic of the late Pelin's martyrdom. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017522E52158 firstTable antiquityId = 153 description = I think the symbolism is clear, but my research indicates that these were carried by the entire Bangkorai Garrison in the decades following his self-sacrifice. Given their penchant for bloodletting rites, these were likely created by the knightly order. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522E528B0 firstTable antiquityId = 153 description = I can confirm that the dirt within the lacquer is from Bangkorai and that the blood soaked into it came from the same person, but I can't identify who that would have been. Unfortunately, this new information could support either theory. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = St. Pelin's Clod needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2201 zoneId = 92 154 = table:0000017522E53AB8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 154 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_figurine_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E54210 firstTable 1 = table:0000017522E54918 firstTable antiquityId = 154 description = This tree root has been shaped, by unconventional means, into the appearance of a woman with stag horns and cloven feet. The wood is unmarred by tool marks and the bark remains intact. This was likely a work of magic by a local wyrd. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017522E588F8 firstTable antiquityId = 154 description = This root is similar to the one Verita studied, though it depicts a scaled woman similar to a Lamia, but retaining more human qualities than any of the beastfolk I've seen. I can't tell if these figures are different aspects of one woman or several. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522E59700 firstTable antiquityId = 154 description = Another figure, another animal. This one is a wolf woman with six breasts. My theory was that these figures were representations of Hircine, but this latest one casts doubt on that. Perhaps these are totemic Divines, like the Atmorans worshiped? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Wyrd Root Figure needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2202 zoneId = 92 155 = table:0000017522E5ADC0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 155 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_trinket.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E5B4C0 firstTable 1 = table:0000017522E5C058 firstTable antiquityId = 155 description = For such a far flung and advanced civilization, we know very little about Dwemer daily life. While they were notoriously reclusive, it's presumed that they engaged in some form of commerce, if only with each other. This bar of Dwarven metal is more than a simple ingot. It has a band of beautiful blue crystal through it with the name Arkngthamz-Phng inlaid and a series of Dwarven numerals. These could represent the volume, or weight, or identifier, or its harmonic resonance, or even a secret code! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Dwemer Trade Bar needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2203 zoneId = 92 156 = table:0000017522E5C7A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 156 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_bendu_oles_sextant.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E5CEA8 firstTable 1 = table:0000017522FE20D0 firstTable antiquityId = 156 description = A bit rusty, but still in good condition. Late First-Era by the look of it. These appear to be modeled after the designs of the Dwemer observatory found on Stros M'kai. The Hunding name is inscribed, but this device is far younger than that bloodline. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522E5E068 firstTable antiquityId = 156 description = Frandar Hunding was a master navigator. He'd have to be to guide a fleet the size of the first Ra Gada to undiscovered lands without losing any ships. It may bear his name in honor of his legacy, even if he had nothing to do with its creation. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522E5E768 firstTable antiquityId = 156 description = I wouldn't be too quick to rule out Frandar's influence. The Yokudans were advanced enough to have their own navigational devices prior to encountering the observatory. It's entirely possible that Frandar was the first to adopt this design. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Hunding Sextant needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2204 zoneId = 534 157 = table:0000017522E60160 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 157 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_contraption_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E61A20 firstTable 1 = table:0000017522E660B8 firstTable antiquityId = 157 description = It resembles a tiny waterwheel made from iron and the flexible bark of tropical trees. It would have crumbled to dust long ago if not for a thick grease smeared over everything. It looks just the right size to fit on the end of a Dwemer steam pipe! displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017522E667B8 firstTable antiquityId = 157 description = It does appear to be Goblin in make, though the markings are different from the Dogeater tribe who currently reside here. Goblins were likely the only inhabitants of these isles between the Dwemer's disappearance and the Redguard colonization. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522E67778 firstTable antiquityId = 157 description = I was skeptical, but I decided to test Amalien's theory and sure enough the wheel fit over the end of a broken steam pipe. It's a bit unstable, but the moving parts whir around at a surprising speed. This mechanism could easily power a number of tools. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Goblin Steam Mill needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2205 zoneId = 534 158 = table:0000017522E685C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 158 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_cwc_inc_bookplate001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E698C0 firstTable 1 = table:0000017522E69FC0 firstTable antiquityId = 158 description = I first thought all the divots on these Dwarven metal plates to be more of their typically abstract art or the result of some sort of projectile testing, but I finally figured it out! They're plots of stars in the night sky! I was thrown off by the sheer volume of points on each plate compared to what I can observe by the naked eye. Perhaps their observatory is powerful enough to peer through to Aetherius itself? Could it have guided the Dwemer there and that's why they left Tamriel behind? displayName = Amalien loreEntryIndex = 1 unlocked = true name = Dwemer Astrological Charts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2206 zoneId = 534 159 = table:0000017522E6B180 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA76C8 (meta 0000017522F771C8} antiquityId = 159 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_shadowfen_alchemical_device.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E6CB78 firstTable 1 = table:0000017522E6D278 firstTable antiquityId = 159 description = Sapping tools from the Seamount clan's conquest of Betnikh, formerly Betony. Contrary to claims by the current chief, Stonetooth Fortress was likely built on the bones of Breton defenses. This chisel could split a keystone if properly applied. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017522E6E4D8 firstTable antiquityId = 159 description = Heavy, orichalc screws with a ring for attaching rope or chain. These would have been driven into wood gates and palisades under cover of darkness to allow the Orcs to pull down barricades from a safe distance prior to an attack. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522E6EBD8 firstTable antiquityId = 159 description = Whale-bridle, from the clan's seafaring days. Their stories claim their ancestors tamed killer whales in the Abecean Sea and trained them for war. Riders could harpoon ships and steer them using the whales' strength. Evidence of a long-lost tradition. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Orcish Siege Gear needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2207 zoneId = 535 160 = table:0000017522E73278 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA76C8 (meta 0000017522F771C8} antiquityId = 160 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_paperweight_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EC0140 firstTable 1 = table:0000017522E9A128 firstTable antiquityId = 160 description = This spherical stone eye has numerous winding tendrils curving out from its surface. I've counted them eight times and gotten eight different results. It does faintly emit a Daedric energy, but there's no enchantment that would alter its shape. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017522EC3DC0 firstTable antiquityId = 160 description = Given the Ayleid's enthusiastic veneration of Daedra, this eye probably represents Hermaeus Mora, Daedric Prince of knowledge. He's not often idolized. Maybe because he's reclusive compared to so many of the Princes ... or because he's hard to depict. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017522EC4520 firstTable antiquityId = 160 description = Third time's a charm! And a pattern! The Ayleids here must have considered Hermaeus Mora their patron. If they held knowledge in such high regard, some of these ruins may have been part of a college. I can practically hear the library calling! Can you? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Ayleid Tendrilled Eye needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2208 zoneId = 535 161 = table:0000017522EC5B98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA76C8 (meta 0000017522F771C8} antiquityId = 161 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_imp_duc_wallbrick001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EC69F0 firstTable 1 = table:0000017522EC75D8 firstTable antiquityId = 161 description = This lends a shred of credence to the so-called Almanac of Betony as more than florid Breton embellishment. While I've seen little evidence of an impregnable fortress carved from this island's imposing cliffs, this foundation block proves the Empire did construct fortifications here during Reman II's reign. If Skyspire Keep did exist, it was likely constructed according to conventional legion codices. I suspect most of the keep's stone was used to create Stonetooth Fortress. displayName = Verita Numida loreEntryIndex = 1 unlocked = true name = Cornerstone of Reman II needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2209 zoneId = 535 162 = table:0000017522EC7CE8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 162 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_waterskin_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EC83E8 firstTable 1 = table:0000017522EC8ED0 firstTable antiquityId = 162 description = While certainly brittle from lack of care over the centuries, I'm impressed by how well the skin held together. The Nedes were accomplished leatherworkers, perhaps due to a nomadic nature. Though I'm curious about the quality of their wine. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017522EC9630 firstTable antiquityId = 162 description = Note the shape of the neck and design of the strap. This is a warrior's wineskin. The owner may have raided Stonefalls during the Nedic campaign against the Chimer in this area. Such brutal work would require easy access to intoxicants. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522EC9D38 firstTable antiquityId = 162 description = Yes, brutal indeed. These faded symbols on the sides are marks of the Rontha, the largest of the tribes to invade Stonefalls. Uniquely vicious, they branded items or people captured from battle. I suspect they were not this skin's original crafters. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Nedic Wineskin needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2210 zoneId = 41 163 = table:0000017522ECB0B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 163 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_sled_horn.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522ECB7C0 firstTable 1 = table:0000017522E02268 firstTable antiquityId = 163 description = A delightful instrument. This is Nord made, probably from a mammoth tusk considering the size. The bronze bands are scuffed and without decoration, suggesting this was a practical item and not decorative. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522E02938 firstTable antiquityId = 163 description = I believe this dates to sometime early in the First Era. Stonefalls endured an invasion by the First Empire of the Nords in that time. It seems likely that this horn heralded the army's rampage upon the land. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522E02F60 firstTable antiquityId = 163 description = Yes, perhaps a blast from this announced Vrage the Butcher himself. We know he enjoyed traveling to survey his conquered territory. I gave the horn a small toot and it has quite a nice tone. Sounded regal, and not terrifying as I imagined. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Bronzed War Horn needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2211 zoneId = 41 164 = table:0000017522E04160 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 164 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_adornment_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523024A28 firstTable 1 = table:0000017522E053B8 firstTable antiquityId = 164 description = Chimer military insignia stand out as unique among Mer since their designs didn't incorporate House sigils. Nonetheless, I can determine this belonged to the legendary General Balreth by the striking flourishes of color that signify unparalleled honors. I must admit to feeling some sadness while holding these badges. Balreth sacrificed everything to protect his people from the Nede hoard. These represent the last remnants of his life before his transformation. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Chimer Military Insignia needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2212 zoneId = 41 165 = table:0000017522E05AE8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 165 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_candlestick_holder_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E06C78 firstTable 1 = table:0000017522E073A8 firstTable antiquityId = 165 description = The bronze work and distinct etched patterns point to a First Era Dunmer creation. I'd guess the three prominent figures on its base almost confirm it. But its spiraling snake design is unlike any I've seen from the Dark Elves. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522E07A78 firstTable antiquityId = 165 description = My apologies Reginus, but I don't think the figures represent the Tribunal. See the postures? These are the \"Good Daedra\" as Ashlanders call them. But why would nomads from the last era have such intricate metalwork? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017522E084F0 firstTable antiquityId = 165 description = Fine eye, Amalien! An Ashlander work with this snake design points to one answer: the Mabrigash tribe. Amazing that they already occupied Deshaan so soon after the split. Perhaps they believed lit candle fixtures would placate their angry Ghost Snake. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Coiled Snake Candlestick needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2213 zoneId = 57 166 = table:0000017522E09298 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 166 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_mask_full_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E0A4E0 firstTable 1 = table:0000017522EE94C0 firstTable antiquityId = 166 description = Such a grotesque visage. The sharp features resemble a Mer, and the crude leather-wrapped wood construction suggest Ashlander work. I don't recognize the syntax of the Daedric script on the forehead. Clearly, this is more than a simple war mask. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:00000175230198A0 firstTable antiquityId = 166 description = These aren't full Daedric sentences; they're more like words of power. An attempt to infuse the mask with healing hedge magic. Seems this was a shamanic medicine mask. However, words like \"stasis,\" \"wither,\" and \"barren\" confuse me. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522E65680 firstTable antiquityId = 166 description = Daedric meanings often shift over time. Given the context, these words hew closer to \"return,\" \"deflate,\" and \"dry out\". Could be references to the Thrassian Plague? We know it reached this far east, so I'd guess tribes used the mask to heal victims. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Torn Netch-leather Mask needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2214 zoneId = 57 167 = table:0000017522E6DAA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 167 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_map_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD56A0 firstTable 1 = table:0000017522CD56E8 firstTable antiquityId = 167 description = At first I wondered why this specific slice of Tamriel would be painted in such detail. With Gabrielle's help, I discovered someone magically marked a trail on it from Summerset to Morrowind. This could be the precise path that Saint Veloth himself walked on his pilgrimage! Such fortune that some early Dunmer used linen instead of parchment or it may not have survived the centuries. We placed it in a stasis spell to prevent further degradation, which sadly means no one may touch it. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Brittle Linen Pilgrimage Map needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2215 zoneId = 57 168 = table:0000017522FE9238 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 168 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_toy_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD57E8 firstTable 1 = table:0000017522FF1278 firstTable antiquityId = 168 description = How adorable! The doll resembles the mysterious Hist trees found in Black Marsh. Don't dolls usually look like the children they're intended for? Perhaps this is hard evidence that Argonian children start off as Hist saplings? displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017522CD5980 firstTable antiquityId = 168 description = An interesting idea, but we may not need to go that far. I surmise these dolls were used to imprint a connection between Argonian hatchlings and the Hist. Notice how the bark still feels tacky? Perhaps it was once covered in sap for early exposure. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522CD59C8 firstTable antiquityId = 168 description = Magical analysis dates the doll to sometime in the Merethic. I exposed the doll to a vial of Hist sap and the leaves grew iridescent. Perhaps if we had a Circle member more knowledgeable in Argonian history, they could help explain these mysteries. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Child's Ragged Tree Doll needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2216 zoneId = 117 169 = table:0000017522CD5AC8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 169 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_plate_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD5B70 firstTable 1 = table:0000017522CD5BB8 firstTable antiquityId = 169 description = At first glance, I thought this was an oversized coin. Clavicus Vile's unmistakable image often appears on early currency intended as an offering to the Daedra. But the hinged clasp shows it was meant to be worn. What is this other figure here? displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017522CD5C60 firstTable antiquityId = 169 description = Based on the region, the posture of supplication to Vile, and the obvious lack of any clothing, I believe the figure to be Kothringi. This must date to before their shift to worship of Z'en. Or belong to a lone cult that held on to the old ways. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522CD5CA8 firstTable antiquityId = 169 description = Analysis shows that the medallion is extremely old—early Merethic era or even perhaps before. But that makes no sense so perhaps my ritual was faulty. Also, despite appearances this isn't silver. It's some other metal I haven't seen before. Strange. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Silver Wish Medallion needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2217 zoneId = 117 170 = table:0000017522CD7DA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 170 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_trinket.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD7EC8 firstTable 1 = table:00000175230288A8 firstTable antiquityId = 170 description = A most curious scroll case. One single piece of carved onyx with no apparent way of opening the cylinder to remove its contents. Sigils etched in silver suggest some connection to ancient Argonian royalty. The few texts we have about Shadowscale mention a protection compact for the old rulers. Such an ornate case could indeed carry such a document. I won't destroy such a unique case, but I see no other way of getting inside. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Onyx Shadowscale Scroll Case needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2218 zoneId = 117 171 = table:00000175230288F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 171 difficulty = 1 hasLead = false icon = /esoui/art/icons/crafting_gems_cyclops_bone.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CDA068 firstTable 1 = table:0000017522CDA100 firstTable antiquityId = 171 description = The runes marked on these small bones can predict the future, if you know how to read them. The augur shakes them up in a bag, then pours them out on the ground, looking for alignments and connections. Casting the runes is a rare talent! displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017522CDA148 firstTable antiquityId = 171 description = Is the talent in the bones, or in the caster? I suspect that more than a few augurs put on a good show of pouring out the bones before telling their visitors what their visitors want to hear. Still, this set is old and well-preserved. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752302A708 firstTable antiquityId = 171 description = Casting-bones are passed from teacher to student down through the generations; they get their power from the skill and renown of their previous owners. Each new augur adds a bone and its rune to the collection--and this is a large set indeed. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Augur's Bones needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2219 zoneId = 103 172 = table:0000017523029C08 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 172 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_banner_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523029CA8 firstTable 1 = table:0000017523029E08 firstTable antiquityId = 172 description = Now here's something I didn't expect to find in Skyrim: a lord's banner from distant Akavir. Leaders in Akaviri armies fastened these banners to the back of their armor so their soldiers could easily identify them in the thick of the fight. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:000001752302B2F8 firstTable antiquityId = 172 description = Not so surprising--Akaviri armies fought their way across Morrowind and Skyrim during the First Akaviri Invasion, 1E 2703. The invaders conquered huge parts of both realms before Reman stopped them at the Pale Pass. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:000001752302B5A8 firstTable antiquityId = 172 description = Ah, the origin of the Dragonguard. The Akaviri recognized Reman I as the Dragonborn and swore allegiance to him. This lord may have been one of the last Akaviri to raise swords against the future Emperor—or one of the first to bend the knee to him. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Akaviri Lord's Banner needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2220 zoneId = 103 173 = table:0000017522CD54B0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 173 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_jewelry_004.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD52E0 firstTable 1 = table:000001752302B280 firstTable antiquityId = 173 description = Oh, that's immense! The sheer size of the piece makes it clear: this headdress belonged to a Giant … and not just any Giant. Here we see unusually deft workmanship and ornamentation for a Giantish artifact. These tusk-like horns are shaped from mammoth ivory, and the prongs securing them in place are made of hammered gold. Only a Giant of great importance—a high chieftain such as the legendary Sinmur, say—would claim authority over their fellows by wearing anything like a crown! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Giant Chieftain's Crown needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2221 zoneId = 103 174 = table:0000017522CD53C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 174 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_token_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752302B780 firstTable 1 = table:000001752302B8D8 firstTable antiquityId = 174 description = A decorative shield boss, Nordic, mid-4th century First Era. Nord shields grew larger over time in the later years of the Nordic Empire, and accomplished warriors began to adorn the center boss with scrollwork and natural designs. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:000001752302B920 firstTable antiquityId = 174 description = Lovely! The stylized leaves in the design appear to represent ash trees, renowned for the strength and durability of their wood. Perhaps the owner held a special reverence for the Kynesgrove and sought the Keepers' blessing? displayName = Amalien loreEntryIndex = 2 unlocked = true 3 = table:000001752302B968 firstTable antiquityId = 174 description = This belonged to a fighter, not a priest. The ash-leaves are also emblems of Shor's hall that lies in a distant grove of Sovngarde, guarded by god-touched heroes; the bearer of this shield meant to find death in battle and join their ranks. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = true name = Nord Copper Shield Boss needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 3 numRecovered = 6 quality = 1 requiresLead = false rewardId = 2222 zoneId = 101 175 = table:0000017522CD5408 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 175 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_jewelry_009.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD1580 firstTable 1 = table:0000017522CD16E8 firstTable antiquityId = 175 description = This is unusual. One might attribute it to Haafingar heraldry, but I think it's far older than Solitude's standard. In the Old Way of the Nords, the She-Wolf embodied commitment and fertility; I suspect this brooch belonged to ancient sword-maiden. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522CD1730 firstTable antiquityId = 175 description = Sorry, but that animal's face does not say \"commitment and fertility\" to me. The snarling expression reminds me of carved doorposts I've seen near the River Yorgrim. I think this brooch is a warlike thane's house emblem. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522CD2EE8 firstTable antiquityId = 175 description = Warlike? No, cursed! The connection is clear: the brooch is the emblem of a family whose lords are werewolves. The Jurgalds ruled Lower Yorgrim for centuries, and they embraced Hircine's curse. Could this be the cloak-clasp of a Jurgald thane? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Wolf-head Brooch needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2223 zoneId = 101 176 = table:0000017522CD3850 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 176 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_trinket.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD3898 firstTable 1 = table:0000017522CD38E0 firstTable antiquityId = 176 description = No common warrior could afford a sword-hilt of mammoth ivory. The Dragon-head motif also marks this as the heirloom of a royal line. The metal here is bronze, not gold—a weapon of war, not a lord's decoration. This, then, is what's left of a battle-sword belonging to a Nord king or prince from the time of the Ysgramor Dynasty. I wish I could have seen the blade itself. It must have been marvelous. By Nord standards, at least. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Royal Ivory Hilt needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2224 zoneId = 101 177 = table:0000017522CD3A70 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB06F0 (meta 0000017522F771C8} antiquityId = 177 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_wand_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD3DC8 firstTable 1 = table:0000017522CD3F00 firstTable antiquityId = 177 description = A longship's steering oar, early 2E 1st century. This one belonged to a successful raiding captain, I think. The runes spell out boasts about the plunder they took during each of the captain's voyages. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017522CD3F48 firstTable antiquityId = 177 description = Curious that a wooden artifact of this age is in such good condition. These are no common runes—an ancient enchantment clings to the oar. Perhaps the oar's owner followed the Old Ways of the Nords and sought the blessing of their animal gods? displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522CD2488 firstTable antiquityId = 177 description = Nord captains of the time often took their steering oar from ship to ship. A carved oar was the emblem of an experienced navigator, something that showed other Nord warriors that they could trust the captain's ability to find a way across the seas. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Rune-carved Steering Oar needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2225 zoneId = 280 178 = table:0000017522CD3B40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB06F0 (meta 0000017522F771C8} antiquityId = 178 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_mask_full_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD3B88 firstTable 1 = table:000001752300A518 firstTable antiquityId = 178 description = Here's a real find! This was a Dragon Cult mask. Dragon Priests believed that they became living vessels of their Dragon-gods' spirits and spoke with divine authority when they donned these masks. An oaken one like this probably belonged to lesser clergy. displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017522CD3D80 firstTable antiquityId = 178 description = Of course it's a Dragon Cult mask—anyone can see that. Let me offer a more scholarly assessment: The mask's warlike design suggests a more aggressive posture—something that a Dragon worshiper might wear into battle. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752302D428 firstTable antiquityId = 178 description = As Verita notes, this is a Dragon Faithful's war-mask. I'm no carpenter, but the way it's been hewn right down the center might indicate a sword stroke. Perhaps this fellow met his end under the blade of a rebelling Nord. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Cloven Ritual Mask needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2226 zoneId = 280 179 = table:000001752302CF58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB06F0 (meta 0000017522F771C8} antiquityId = 179 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_gem_002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752302CFF8 firstTable 1 = table:000001752302D040 firstTable antiquityId = 179 description = What have we here? The old sagas of the proto-Nords describe glass-like sunstones that allowed a longship captain to see the sun's location even on a cloudy day, but their secret was lost long ago. Yet here we have a stone as clear as glass--just as the legends claim. The mighty Ysgramor himself was said to have used a stone such as this in his voyages! And these runes inscribed around the stone's perimeter identify it as a gift of great favor from a Nord High King. Truly, a remarkable find! displayName = Reginus Buca loreEntryIndex = 1 unlocked = true name = High King Sunstone needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2227 zoneId = 280 18 = table:0000017522FA5E80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 18 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FA63C0 firstTable 1 = table:0000017522FA6E28 firstTable antiquityId = 18 description = Time nearly disintegrated this book. I'm surprised the contents are still legible. We should handle this with care, the binding won't last much longer unless we take precautions. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Axes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2041 zoneId = 534 180 = table:000001752302D818 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1630 (meta 0000017522F771C8} antiquityId = 180 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_game_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752302DDE8 firstTable 1 = table:000001752302DF50 firstTable antiquityId = 180 description = A traditional Dematah gaming set, eh? Incomplete, but still lovely. Basalt is a rather heavy and coarse stone for delicate work such as this, but the carver chose a deliberately abstract style for the pieces. Not uncommon in early Dunmer craftsmanship. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:000001752302EA18 firstTable antiquityId = 180 description = The pieces look so oddly proportioned! I suppose these smaller tokens represent slave races? Argonians have complained about Dematah's troubling themes for centuries. I'd say this vindicates those claims! Is it just me, or is this board larger than usual? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:000001752302ECD0 firstTable antiquityId = 180 description = Each side has an extra token because this set is a variation known as Traitor's Dematah. A very popular variant among Dunmer nobles in the middle of the First Era. You could replace an opponent's \"slave\" with one of your own—\"turning a traitor,\" you see? displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Basalt Table-Game Set needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2228 zoneId = 281 181 = table:000001752302DF98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1630 (meta 0000017522F771C8} antiquityId = 181 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_goblet_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752302E078 firstTable 1 = table:0000017522EA99F0 firstTable antiquityId = 181 description = A sinister motif rendered in such a lovely medium! The chalice is exquisite, as you can see; Dunmeri work of the highest quality. But if you look closely at these figures depicted around the base, you can see the collars and chains. They're slaves. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:000001752302F8A0 firstTable antiquityId = 181 description = Figures of Dark Elves at ease repose around the upper rim, supported in their indolence by those whom they have enslaved. Rather cynical, in its way. Likely this great cup graced the table of a high-ranked noble from one of the Dunmeri Great Houses. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752302FB48 firstTable antiquityId = 181 description = House Dres, I believe. They have been at the forefront of the Dunmeri slave trade since the middle of the First Era; here is the House Dres linked-chain symbol. And these slave figures appear to be laboring in a saltrice field. 1E, 26th century. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Great House Gold Chalice needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2229 zoneId = 281 182 = table:000001752302EEA8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1630 (meta 0000017522F771C8} antiquityId = 182 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_ring_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752302EEF0 firstTable 1 = table:000001752302EF38 firstTable antiquityId = 182 description = A rare find. The ring bears two emblems: one Dwemeri, one Chimeri. This, then, is a token of high office from the short-lived peace of Resdayn, in the days of the First Council. Lord Indoril Nerevar and the Dwarf-King Dumac ruled jointly and wisely … for a time. Soon enough Dwemer and Chimer turned against each other in a bitter war, to no one's surprise. Ah, well. The size of this signet and the royal flourishes show that this ring belonged to a high councilor of the realm. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Resdayni Signet Ring needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2230 zoneId = 281 183 = table:000001752302F0C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 183 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_token_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230304B0 firstTable 1 = table:00000175230305C8 firstTable antiquityId = 183 description = Well, this is an easy one: the token itself proclaims it to be from the Festival of Defiance, which clearly references Skywatch's celebration of freedom from the Sload. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017523030610 firstTable antiquityId = 183 description = Perhaps a favor from the very first one? In 1E 2260? I read a journal account from that very festival stating that several different favors passed around, including ribbons for those whose families served in the All Flags Navy. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523030658 firstTable antiquityId = 183 description = I have to disagree, Amalien. The ship portrayed on one side exhibits a later art style, as does the lettering on the other. I'd say more like early 2E given the lettering style alone. I know that disappoints you, but I do know my engraving history. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Festival of Defiance Token needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2231 zoneId = 381 184 = table:00000175230314C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 184 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_pipe_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523031568 firstTable 1 = table:00000175230316D0 firstTable antiquityId = 184 description = The scales on this snake pipe possess so much detail, but who would want to press their lips to it, unless … Maormer? That explains the shape—a snake—but what kind? The blue and green bands shift into each other hypnotically. Does it charm people? displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017523030958 firstTable antiquityId = 184 description = Charm people? Hardly. That feeling you have is natural reaction to peerless craftsmanship. And the presence of a snake does not always mean Maormer were involved. I could see a Mer crafting this elegant item simply because they like snakes! displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523032148 firstTable antiquityId = 184 description = Don't be dense! Look at the contours of the face, and this salt-glazing technique! You're just being contrary. The residue inside looks green and flaky--perhaps the ashy remains of some seaweed they find particularly aromatic. I bet it smelled terrible! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Scale-Etched Slither Pipe needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2232 zoneId = 381 185 = table:0000017523031C58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 185 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_gem_002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523031CE0 firstTable 1 = table:0000017523031D28 firstTable antiquityId = 185 description = I can't overstate the magnitude of this discovery. An aetherquartz sphere like this--also known as a calian--is the physical embodiment of a High Elf's honor and status in the High Elf community. I keep mine in a small willow wood box, but it's a fraction of the size and it's completely transparent. Whoever created this one managed to embed a translucent eagle in the rose-colored glass! This had to belong to a Grand Athelan or similarly important religious figure. Marvelous! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Aquiline Calian Sphere needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2233 zoneId = 381 186 = table:0000017523032528 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 186 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_sled_horn.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CCE658 firstTable 1 = table:0000017522CCE7A8 firstTable antiquityId = 186 description = Wood Elf work, this. The horn is made from the end of a timber-mammoth tusk, and the mouth-piece is carved bone. The inscribed image depicts a hunting scene, of course. Likely the owner sounded it to mark the start of the chase. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017522CCE7F0 firstTable antiquityId = 186 description = A hunting scene, or a scene of the Wild Hunt? It seems to me that the monstrous figures are chasing the human-shaped figures, not the other way around. The Bosmer rarely depict their ancient ritual--this is an unusual find! displayName = Amalien loreEntryIndex = 2 unlocked = true 3 = table:0000017522CCE838 firstTable antiquityId = 186 description = Sounding a horn to commence a hunt? I doubt it. The last thing a Wood Elf would do is announce the beginning of a hunt to the whole forest. Nor do the Bosmer use the Wild Hunt for mere decoration. No, this horn is blown to signal the end of the hunt. displayName = Reginus Buca loreEntryIndex = 3 unlocked = true name = Bosmer Hunting Horn needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 3 numRecovered = 3 quality = 1 requiresLead = false rewardId = 2234 zoneId = 383 187 = table:0000017522CCFE48 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 187 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_figurine_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CCFE90 firstTable 1 = table:0000017522CCFED8 firstTable antiquityId = 187 description = Interesting. This gold statuette appears to be a representation of the Daedric Prince Meridia--the personification of the element of light, at least to the Ayleids. A small sculpture such as this probably resided in a noble's house shrine. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522CD0038 firstTable antiquityId = 187 description = The figure lacks the cowl and wings often seen in Meridia's depictions. That would seem to date it to the waning days of the Ayleid Empire, when Elves like the Barsaebics distanced themselves from their Heartland kin who served darker masters. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522CD02E8 firstTable antiquityId = 187 description = Many Ayleid clans fled to the Valenwood in the aftermath of the Alessian Rebellion. I believe this to be a Bawn or Anutwyll heirloom carried away from one of those fallen strongholds around 1E 243. That means it could date back to the Merethic Era! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Ayleid Statuette needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2235 zoneId = 383 188 = table:0000017522CD0C50 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 188 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_jewelry_004.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD0CE0 firstTable 1 = table:0000017522CD0D28 firstTable antiquityId = 188 description = Don't be deceived by the common materials of this headpiece—it's a Wood Elf treasure. This is a crown of the Camoran Dynasty, rulers of the \"walking city\" of Falinesti. From season to season the great Elden Tree moves to different sites within the Valenwood, although no one seems to have seen it in some time. Naturally, the Wood Elf monarchs had a different crown for each of Falinesti's seasons. This is a winter crown, which would have been worn when Falinesti took its rest in Grahtwood. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true name = Shattered Camoran Antler Crown needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2236 zoneId = 383 189 = table:0000017522CD0EB8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 189 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_figurine_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD11C8 firstTable 1 = table:0000017522FF5990 firstTable antiquityId = 189 description = This looks Ayleid, and given the area it was found, it makes sense. Though, there are a few Bosmer touches to the design that make me think this was some kind of collaboration. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017522CCEAA0 firstTable antiquityId = 189 description = As I understand it, these totems in Ayleid culture were only used as a last resort. It wasn't common practice to have one unless a couple was truly having trouble conceiving. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522CCEAE8 firstTable antiquityId = 189 description = There's a theory that Ayleid culture died out in this area because they became unable to reproduce with one another, and mated with the local Bosmer instead. I wonder if this was a gradual shift that was met with resistance? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Ancient Fertility Totem needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2237 zoneId = 108 19 = table:0000017522FA7600 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA76C8 (meta 0000017522F771C8} antiquityId = 19 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FA7680 firstTable 1 = table:0000017522FA7A28 firstTable antiquityId = 19 description = Orcs of the past depicted historical figures in their armor. It's a practice we're only just now rediscovering. I'm sure the origins go back even farther, too. This was just the first one produced with some kind of consistency. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Belts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2042 zoneId = 535 190 = table:0000017522CD06D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 190 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_stormhaven_003.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CD0FD8 firstTable 1 = table:0000017522CD1140 firstTable antiquityId = 190 description = I've never seen a Bosmer sigil like this. It seems like a mark of protection made with graht-oak, but it looks sinister in nature, as though whatever it was protecting the wearer from was a great evil. This would have been worn with serious intent. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017523033D10 firstTable antiquityId = 190 description = The talisman itself is made out of tar. We might be looking at something from the tar-pit burial sites in Ouze where the Bosmer who were rejected from the Green Pact were buried. Some say alive. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523033FB8 firstTable antiquityId = 190 description = It's said the spirits of Ouze were restless ... maybe that means they haunted the surrounding area? These could have been talismans the locals wore to ward off ghosts! Or to keep the spirits from crawling back out of those creepy tar-pits. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Protective Tar Warding Sigil needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2238 zoneId = 108 191 = table:0000017523033350 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 191 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_clothing_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230333F0 firstTable 1 = table:0000017523033438 firstTable antiquityId = 191 description = There are a great many tales about the Eldest and the pilgrims of Valenwood. One describes a mother and her young daughter seeking refuge in the Den of the Eldest. As promised, the mother bequeaths her firstborn to the Eldest in exchange for wisdom. It is said that the daughter stays there for many years until she is a woman grown. She buries her childhood shoes in the soil in hopes they will help the Eldest grow. Could the tales be true? Are these the shoes of the girl raised by the Eldest? displayName = Amalien loreEntryIndex = 1 unlocked = true name = Den of the Eldest Shoes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2239 zoneId = 108 192 = table:00000175230343A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 192 difficulty = 1 hasLead = false icon = /esoui/art/icons/crafting_gems_cyclops_bone.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523034960 firstTable 1 = table:0000017522FF6830 firstTable antiquityId = 192 description = Wood elf priests have venerated Y'ffre through song and story since time immemorial. The images inscribed on this bone illustrate an ancient Bosmer tale--and the hollowed-out bone can be played like an instrument, a traditional accompaniment. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017523034B48 firstTable antiquityId = 192 description = Gryphon or harpy bone, perhaps? It resembles a large bird's femur, but it's much too big for any ordinary avian. I suspect that the creature whose bone this was may have played an important part in the story inscribed here. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175230357D8 firstTable antiquityId = 192 description = You're close, Amalien. It's the femur of a terror bird, more commonly found in the plains east of the Valenwood. I recognize the story: It's the account of a bold chief's raid against the khajiit of Anequina, 6th century 1E. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Spinner's Singing Bone needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2240 zoneId = 58 193 = table:0000017523034BA8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 193 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_glenumbra_004.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523034C88 firstTable 1 = table:0000017523034DD0 firstTable antiquityId = 193 description = This is no Bosmeri work. See, the scabbard is made of thin wood staves beneath the fine leather, and the gemstones are precisely faceted in a style commonly found in Ayleid jewelry. Not very practical for a weapon of war. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:00000175230363C8 firstTable antiquityId = 193 description = Many Ayleid clans fled to the Valenwood during the collapse of their empire, but the style is representative of the height of their civilization: ME 850 or 900, I think. Most likely this was a noble's treasure carried away into exile. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523036678 firstTable antiquityId = 193 description = Perhaps, but some Ayleid ruins in these lands predate the collapse of their empire. This storm-cloud emblem, here, belongs to the lords of Ilayas, a stronghold founded centuries before the empire's decline. This scabbard has been here a long time! displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Jeweled Ayleid Scabbard needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2241 zoneId = 58 194 = table:0000017523036140 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 194 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_wand_002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230362D0 firstTable 1 = table:0000017523036318 firstTable antiquityId = 194 description = Throughout the centuries, the Silvenars of the Bosmer have worn no special badge of office; every Wood Elf of the Valenwood knows the Silvenar on sight. But from time to time, Silvenars find it useful to carry some token of authority that outsiders can easily recognize. The extravagant carving of this bone scepter shows that a Wood Elf artisan crafted this to impress foreigners. The leaves in the scrollwork are actually stranglers--a subtle warning, it would seem. A truly unique find. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Silvenar's Scepter needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2242 zoneId = 58 195 = table:0000017523036360 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 195 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_censer_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230361E0 firstTable 1 = table:0000017522FF7680 firstTable antiquityId = 195 description = Khajiiti work, for certain--brass, with silver filigree. This is a temple censer, used to burn aromatic incense pleasing to the divinity or spirit being honored. The figures in the decorative scrollwork appear to be priests greeting the moons. displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017523037180 firstTable antiquityId = 195 description = Priests? No, these figures are warrior-monks, not priests. I think this censer comes from one of the temples of the Two-Moons Dance. The prominence of the moons in the design and the martial poses of the Khajiit would seem to make that pretty clear. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175230371C8 firstTable antiquityId = 195 description = I believe this censer hung in the temple at Rawl'kha--the very place where Rid-Thar-ri'Datta revealed his epiphany. You can tell by the alignment of Jone and Jode in the scrollwork. Could it have been hanging in the sacred hall at that very hour? displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Two Moons Censer needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2243 zoneId = 382 196 = table:0000017523036228 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 196 difficulty = 2 hasLead = false icon = /esoui/art/icons/crafting_outfitter_dagger_vendor_component_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523037518 firstTable 1 = table:0000017523037560 firstTable antiquityId = 196 description = A Khajiiti djerid, 1E, twelfth or thirteen century. It's a hunting dart--more of a small javelin, really. This one is noteworthy for the exceptional decorative carving of the shaft and the colorful streamers affixed just behind the barbed head. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:00000175230375A8 firstTable antiquityId = 196 description = This djerid belonged to a very important Khajiit; the streamers are a badge of high rank. I believe this was the weapon of a hunt-lord, leader of one of the March's nomadic tribes. Naturally, skill in the hunt was a vital test of fitness to lead. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175230375F0 firstTable antiquityId = 196 description = Hunt-lords were skilled hunters, but the nomadic tribes saw war as a hunt, too. A great hunt-lord was a warrior of high renown as well as a provider for the people--leader of a fierce army and master of wide lands. A king, in other words. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Hunt-Lord's Djerid needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2244 zoneId = 382 197 = table:00000175230373F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 197 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_trash_002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CCC820 firstTable 1 = table:0000017522CCC868 firstTable antiquityId = 197 description = Incredible! This is the ceremonial headdress of an ancient Mane of the Khajiit. Each single braid comes from a highly honored Khajiit warrior or clan-mother; when the Mane put on this crown, he figuratively donned the strength and wisdom of an entire people. Pity that some of the hair is lost, and the silver clasps have dulled somewhat. Still, it's astonishingly well preserved! A rare find, indeed! displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true name = Mane's Frayed Crown needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2245 zoneId = 382 198 = table:0000017522CCC728 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 198 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_pipe_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230391F0 firstTable 1 = table:00000175230389C0 firstTable antiquityId = 198 description = A beautiful piece. Someone very meticuously carved this to resemble a winged-cat, but still took the time to make it a functioning pipe, though it's thicker than most modern ones. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522CCC770 firstTable antiquityId = 198 description = This has to be Khenarthi, right? I wonder if all pipes made around this time were modeled after her. Or if they started as idols and then turned into pipes along the way? It looks like this one is holding something in its claws. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017522CCB680 firstTable antiquityId = 198 description = Upon closer inspection, I wonder if these were made ironically. Khenarthi is said to carry the souls to the Sands Behind the Stars. Perhaps she's carrying the soul of someone who indulged a bit too much. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Khenarthi Skooma Pipe needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2246 zoneId = 537 199 = table:0000017522CCB858 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 199 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_stickwithstring.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CCB8D8 firstTable 1 = table:0000017523039238 firstTable antiquityId = 199 description = Despite its age, this design doesn't look too different from modern day fishing rods. The embellishments are certainly unique, though. A lot of Khenarthi specific imagery. I doubt the additional weight made it any easier to fish. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522CCD228 firstTable antiquityId = 199 description = Keep in mind, the Khajiit of this area were renowned fishermen. Their innovations vastly exceeded others of the time, and they took it very seriously. These embellishments were likely a token of respect and reverence rather than functionality. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522CCD4B8 firstTable antiquityId = 199 description = There are stories of a famous fisherman around this time named Fazjum. In one of them, he caught a Desert Sucker the size of a horse that was terrorizing the waters. He was said to have a fishing rod exactly like this! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Ancient Fishing Rod needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2247 zoneId = 537 20 = table:0000017522FA8200 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 20 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FA8248 firstTable 1 = table:0000017522FA86E0 firstTable antiquityId = 20 description = This book smells like some Orc stuffed it in his boot and kept it there for the last few centuries. Still, a good read. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Boots needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2043 zoneId = 19 200 = table:0000017522CCDE20 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 200 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_sword_002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CCDFB0 firstTable 1 = table:0000017522CCDFF8 firstTable antiquityId = 200 description = Pilazjo was a legendary Khenarthian Rawlith Khaj master who trained from an early age on the Isle of Three Temples. A jealous king traded him to Ne Quin-al as part of a pact of friendship between their two kingdoms. Common practice at the time, but very difficult for Pilazjo himself. The warrior left a collection of blunted training swords in his home adeptorium as a reminder to the hadaliit he left behind. These swords became precious heirlooms—locked away in adeptoriums throughout Elsweyr. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true name = Pilazjo's Training Blade needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2248 zoneId = 537 204 = table:0000017522CCE188 (meta 0000017522F7E530} 205 = table:0000017522CCE1D0 (meta 0000017522F7E530} 206 = table:000001752303A6F0 (meta 0000017522F7E530} 207 = table:000001752303A858 (meta 0000017522F7E530} 208 = table:000001752303A8E0 (meta 0000017522F7E530} 209 = table:000001752303C7E8 (meta 0000017522F7E530} 21 = table:0000017522FA8EB8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 21 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FA8F68 firstTable 1 = table:0000017522FA9548 firstTable antiquityId = 21 description = If stories are to be believed, Torug gro-Igron loved bows and became proficient while hunting game. Most of the time he's depicted wielding dual axes, but that might be artistic interpretation. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Bows needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2044 zoneId = 3 213 = table:000001752303D728 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF8560 (meta 0000017522F771C8} antiquityId = 213 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_figurine_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752303C870 firstTable 1 = table:000001752303C900 firstTable antiquityId = 213 description = The face is worn off which makes it difficult to determine who the artist was attempting to depict. Given that it came from Wrothgar, it might be some totem or figure from the first Orcs? Ugron can shed some light on it this, I'm sure. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:000001752303D770 firstTable antiquityId = 213 description = The size and weight seem wrong. Orcish effigies are heavier--more roughly hewn. Judging by the figure's attire, it could be a tiny depiction of King Thagore. Though even that feels like a stretch. One of the arms is missing. I wonder what it carried. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752303EBD0 firstTable antiquityId = 213 description = Looks like a little Diagna to me. Redguard sword-god. Apparently, fighters from the Order of Diagna kept totems like this for luck during the siege of Orsinium. It probably fell from the purse of a Redguard warrior as an Orcish warrior struck them down. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Armless Stone Effigy needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2261 zoneId = 684 214 = table:000001752303E0B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF8560 (meta 0000017522F771C8} antiquityId = 214 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_chamberpot_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752303E190 firstTable 1 = table:000001752303E2F0 firstTable antiquityId = 214 description = Judging by rugged styling and extreme aging, I'd pin this as early First Era. Definitely Orcish, but I'm not sure if any of it is distinctive enough to determine which area it's from, or which clan. It is quite large, even by Orc standards. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:000001752303F7C0 firstTable antiquityId = 214 description = Yes, definitely Orcish make. The material looks like coal-hardened potash. According to Thugbo gro-Thutt's \"History of the 13 Clans\" map, clan Nazhag was closest to reported deposits at the time. It must be from them. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752303FA78 firstTable antiquityId = 214 description = More likely, it's from the Barzanakh clan. According to the stronghold tales, the entire Barzanakh clan ate out of a single bowl. The tradition supposedly ensured that everyone took their share, and no more. Always assumed that was metaphorical. Fascinating. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Worn Orcish Cauldron needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2262 zoneId = 684 215 = table:0000017522CC8A80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF8560 (meta 0000017522F771C8} antiquityId = 215 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_bell_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CC8D20 firstTable 1 = table:000001752303C8B8 firstTable antiquityId = 215 description = Much of the archeological evidence of the first Orsinium vanished during the thirty-year siege, but this looks like a relic of Chieftain Torug gro-Igron to me. Torug died long before the siege began, but I've read numerous accounts describing a bell he erected in the gathering-place of that first modest village that eventually became Orsinium. The chief rang this bell to gather the clan for fellowship at first. Later, they rang it to gather the clan for war. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Orsinium Cracked Iron Bell needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2263 zoneId = 684 216 = table:0000017522CC8D68 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC8F50 (meta 0000017522F771C8} antiquityId = 216 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_wig_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CC8F08 firstTable 1 = table:0000017522CC93E0 firstTable antiquityId = 216 description = What an incredible piece! I'm sure the lion hair was incredibly expensive, especially at the time. This probably belonged to one of the powerful merchant families of Hew's Bane. Maybe a symbol of their power passed down through generations! displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017522FFC068 firstTable antiquityId = 216 description = This thing is hideous. I don't think any self-respecting merchant lord would wear this, much less have it specifically made for them. There has to be something more to this. Look at the stitching! That kind of detail would take months to perfect. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522CC91E0 firstTable antiquityId = 216 description = Music rarely offers a true account, but one Redguard folksong describes several bizarre costuming fads that took hold in Prince Hubalajad's court. Fake beards, not wigs, were briefly in fashion. Sadly, tailors often died trying to procure the materials. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Halved Lion's Mane Wig Piece needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2264 zoneId = 816 217 = table:0000017522CC8FF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC8F50 (meta 0000017522F771C8} antiquityId = 217 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_vvardenfell_manual_clockwork_shaft.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CC9040 firstTable 1 = table:0000017522CCAA98 firstTable antiquityId = 217 description = More snakes! Honestly, it seems like they appear in every corner of Tamriel! I don't recognize the aesthetic here. It certainly isn't Yokudan. The locking mechanism seems quite sophisticated, though. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017522CCAAE0 firstTable antiquityId = 217 description = Look closer. These snakes bear all the traits of early Maormer craftsmanship. In fact, I think it would be more accurate to call them sea serpents. You can tell from the shape of the snout and that distinctive head-frill. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522CCAB28 firstTable antiquityId = 217 description = The hinterlands of Hew's Bane crawled with Maormer slavers in the latter years of the First Era. According to local legends, one group used \"snake magic\" and ensorcelled locks when capturing slaves to ensure that they remained docile and compliant. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Coiled Serpent Lock needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2265 zoneId = 816 218 = table:0000017522CC94D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC8F50 (meta 0000017522F771C8} antiquityId = 218 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_portrait_002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CC9588 firstTable 1 = table:000001752303F740 firstTable antiquityId = 218 description = You may have discovered the spoils of the fledgling Thieves Guild's first heist in Abah's Landing! Few families could match the power of the Vadaya family during the high days of merchant rule. Lady Vadaya commissioned an elaborate portrait of herself, only to have it stolen out from under her nose and replaced with a fake. Unwilling to lose face, the Vadayas accused the rival Mizh family of orchestrating the theft, pitting the two houses against one another to this very day. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true name = Portrait of Lady Vadaya needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2266 zoneId = 816 219 = table:0000017522CC9678 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC9770 (meta 0000017522F771C8} antiquityId = 219 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_ring_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CC96C0 firstTable 1 = table:00000175230408C8 firstTable antiquityId = 219 description = Here's a pretty thing. This resembles the rings one might find in the nose of an unruly bull. Far more ornate, though. Much larger, too. This is an odd discovery. The rocky terrain around Kvatch is better suited for goats than cattle. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017522CC97B8 firstTable antiquityId = 219 description = Let's not sidestep the obvious, Reginus. This clearly hung from the snout of an ancient minotaur. It displays a level of craftsmanship we don't typically see in Minotaur attire, though. And what are these etchings. Clasped hands? displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523040790 firstTable antiquityId = 219 description = Not clasped, Verita. The hands seem to be struggling over the same object--trying to steal it from one another. Is it the Amulet of Kings? Might this imply some discontent about Imperial governance? Or even stand as a call to rebellion? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Ornate Nose Ring needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2267 zoneId = 823 22 = table:0000017522FA9D20 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 22 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FA9DD0 firstTable 1 = table:0000017522FA9E18 firstTable antiquityId = 22 description = Orcs are just rediscovering these kind of precise metalwork techniques. They were lost to us during the fall of Orsinium in 1E 980, and it is only by historical accounts such as these that we're able to reclaim them. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Ancestral Orc: Chests needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2045 zoneId = 3 220 = table:0000017522CC9868 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC9770 (meta 0000017522F771C8} antiquityId = 220 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_statue_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523041168 firstTable 1 = table:0000017522CC98B0 firstTable antiquityId = 220 description = According to Imperial histories, Anvil enjoyed a rich statuary tradition in the early years of the First Empire--before the Alessian Order made such artistic expression more difficult. This face appears very eroded, though. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017523041068 firstTable antiquityId = 220 description = Look at the position of the neck. It seems to be looking up, to me. Fishermen in Anvil swear that broken statues rest at the bottom of the pond under the famous mermaid. Could something or someone be looking up at her? I'd check, but I can't swim! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175230410B0 firstTable antiquityId = 220 description = We don't have nearly enough evidence to be able to associate this disembodied head with the Mermaid of Anvil. I'll grant you, the stone appears similar in composition, but the face looks like statues of regent council lords in nearby Kvatch to me. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Water-worn Anvil Bust needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2268 zoneId = 823 221 = table:00000175230420B0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC9770 (meta 0000017522F771C8} antiquityId = 221 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_book_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523042240 firstTable 1 = table:00000175230422D0 firstTable antiquityId = 221 description = We've stumbled upon something truly dangerous here. The cover should serve as your first clue; black leather that seems to shiver into goosebumps at the slightest touch. And the contents are no better. Page after blood-stained page depicting murders of every variety. What I find most disturbing is this \"Rite of Penance.\" It's not like the Black Sacrament. The sigils and physical components feel consistent with a summoning ritual. But what could an assassin summon that's worse than himself? displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true name = Book of Dark Rites needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2269 zoneId = 823 222 = table:00000175230430B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF9420 (meta 0000017522F771C8} antiquityId = 222 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_deshaan_dwemer_control_rod.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230420F8 firstTable 1 = table:0000017523042140 firstTable antiquityId = 222 description = This definitely seems Dwemeric in origin, but it's not something I recognize. As you all know, discerning the function of Dwarven machines is thirsty work. It looks like someone repurposed it, though. Some ancient scavenger, perhaps. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017523042188 firstTable antiquityId = 222 description = I think this used to be a Dwarven rod of some kind; a device used to direct animunculi, or inscribe their strange maths on hard surfaces. These modifications don't appear to incorporate any of the devices complex machinery, though. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523044510 firstTable antiquityId = 222 description = Chimer fell into a real rut in the latter days of the Merethic. You don't often see Chimer-modified tools like this, but my best guess is that some opportunistic herder repurposed the rod's shaft as a simple nix-prod. Probably blasphemous, but effective. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Refitted Dwarven Rod needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2270 zoneId = 849 223 = table:0000017523043A00 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF9420 (meta 0000017522F771C8} antiquityId = 223 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_trinket.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523043A48 firstTable 1 = table:0000017523043BA0 firstTable antiquityId = 223 description = Not really sure what I'm looking at here. Seems like some kind of rough-forged grappling hook, but judging by the size, it could probably bear a mammoth's weight. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017523043BE8 firstTable antiquityId = 223 description = Crabs, Ugron! Chimer used these to guide the movements of truly massive creatures. Sure, places like Ald'ruhn make it seem like Ashlanders simply killed giant crabs like Skar, but who's to say these creatures weren't used for transportation as well? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523043C30 firstTable antiquityId = 223 description = Dark Elves do have a long (and disturbing) tradition of bizarre animal husbandry. My question would be, where's the evidence of similar creatures? Ald'ruhn proves the crabs' remains last a long time. I've never seen any remains that approach that size. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Massive Ash-herder Grapnel needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2271 zoneId = 849 224 = table:0000017523044E78 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF9420 (meta 0000017522F771C8} antiquityId = 224 difficulty = 3 hasLead = false icon = /esoui/art/icons/crafting_fishing_beetle.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523044F18 firstTable 1 = table:0000017523044F60 firstTable antiquityId = 224 description = Tribunal priests and religious enforcers make it very difficult to learn much about the mysterious Sixth House. From what little information we can find, this noble house played a major role in the War of the First Council between the Chimer and the Dwarves. Always a secretive group, House Dagoth deployed these strange, beetle-shaped locks on their doors to taste the blood of those who sought entry--a valuable precaution in wartime, and consistent with the Dark Elves' inherent wariness. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true name = Bleeding Beetle Door Lock needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2272 zoneId = 849 225 = table:0000017523045708 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523045D28 (meta 0000017522F771C8} antiquityId = 225 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_soulgemgreat001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523045CE0 firstTable 1 = table:0000017522CC74C0 firstTable antiquityId = 225 description = For once in my august career, I am at a loss. This object clearly performs some vital function in Sotha Sil's secret lair. Beyond that, I have no idea. I hope you won't try to regale me with tales of his fanciful \"clockwork kingdom.\" It's preposterous. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017522CC7770 firstTable antiquityId = 225 description = Don't be so quick to dismiss such things, Verita. The Clockwork City is a very real place. I think. In any case, this looks like some sort of ancient vessel. I see a crystaline residue inside. Residual accumulation from some kind of alchemical solution? displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522CC7A18 firstTable antiquityId = 225 description = Just so, Gabrielle! Sotha Sil borrowed all manner of ideas from the dwarves. This vessel is his answer to the Dwemeric dynamo core. If you conducted a test on that residue, I think you'll find it shares many of the same properties as soul gems! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Series Two Animo Core needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2273 zoneId = 980 226 = table:0000017522CC8380 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523045D28 (meta 0000017522F771C8} antiquityId = 226 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_stickwithstring.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CC83C8 firstTable 1 = table:0000017522CC7D08 firstTable antiquityId = 226 description = Some kind of religious scourge. Used for self-flagellation no doubt. Mauloch's jawbone, this tool is ancient. The Daedric script here--see how it gives way to these more geometric runes? What were these Dark Elves punishing themselves for? displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017523046118 firstTable antiquityId = 226 description = I know precious little about Sotha Sil's followers, but a mad mage I spoke to insisted that Sotha Sil's followers--the Clockwork Apostles--worship Sotha Sil, obviously, but they've also turned their back on Daedra-worship entirely! Can you imagine? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017522CC7100 firstTable antiquityId = 226 description = I can't. No matter who they worship now, the Dark Elves are still children of the Velothi tradition. Then again, if a living god tells you to abandon a belief, who would refuse? Present day apostles probably can't even remember the Good Daedra's names. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Apostle's Scourge needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2274 zoneId = 980 227 = table:0000017523045E90 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523045D28 (meta 0000017522F771C8} antiquityId = 227 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_jar_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523045F30 firstTable 1 = table:0000017523045FC0 firstTable antiquityId = 227 description = Is this a pot? Or a vase? Or an urn of some kind? I've never seen such an oddly shaped vessel. It appears to be made of some strange, striated stone. Something artificial no doubt. It's almost like the craftsman built it in layers—one on top of the other. And what's inside? Roland's Tear flowers, perfectly preserved. And a note, as well? It simply says, \"Forgive me.\" How perplexing. Nonetheless, this would likely fetch a king's ransom in a Vvardenfell auction house. Quite a find! displayName = Reginus Buca loreEntryIndex = 1 unlocked = true name = Elegiac Vessel needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2275 zoneId = 980 228 = table:0000017523046008 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFA618 (meta 0000017522F771C8} antiquityId = 228 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_jug_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523047420 firstTable 1 = table:0000017523001C68 firstTable antiquityId = 228 description = Can't say as I've ever seen an object like this in Summerset. Everything there is so pristine. This vessel appears misshapen and cheap. Even so, the glass appears almost iridescent. Why would someone use such beautiful materials for something so hideous? displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:00000175230474F0 firstTable antiquityId = 228 description = Yeah, looks like aetherquartz to me. High Elf aldarchs use it in their sacred chalices, and the like. I doubt this started as a shoddy decanter. Someone melted an object down and reshaped it into this. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523047538 firstTable antiquityId = 228 description = It was a calian--one of the precious spheres we High Elves receive as youths. If we commit a grave offense, an ascendent curate smashes it and demands we repair it. Seems an apraxic mer chose to make a decanter of it instead. It's ... disheartening. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Apraxic Decanter needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2276 zoneId = 1011 229 = table:0000017523047328 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFA618 (meta 0000017522F771C8} antiquityId = 229 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_symbol_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523046050 firstTable 1 = table:00000175230477F0 firstTable antiquityId = 229 description = This appears to be an ancient badge of office. And what's this symbol? A great eye with three ebony pupils floating in a viridian iris. I suppose it could be literal. What creature in Summerset has three eyes? displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017523046098 firstTable antiquityId = 229 description = It's not literal. High Elf jurisreeves—inspectors of a sort—travel in groups of three, just as they have since the Aldmer first arrived on Summerset Isle. One member of a quorum is called the admanen, or \"listening eye.\" I've never seen one wear a badge. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175230490B8 firstTable antiquityId = 229 description = I beg your pardon, Amalien, but I don't think this belonged to a jurisreeve. At least not a jurisreeve as we currently understand the term. This looks like a religious talisman of some kind. Perhaps the jurisreeve tradition began as a religious order? displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Jurisreeve's Eye needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2277 zoneId = 1011 23 = table:0000017522FAA5F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 23 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAA8C0 firstTable 1 = table:0000017522FA8698 firstTable antiquityId = 23 description = This book looks like it went through the jaws of a sabre cat and then came out the other end. A few of the words were hard to make out, but with a little effort you can parse it out. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Ancestral Orc: Daggers needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = true rewardId = 2046 zoneId = 20 230 = table:0000017523048598 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFA618 (meta 0000017522F771C8} antiquityId = 230 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_trinket.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230485E0 firstTable 1 = table:0000017523048628 firstTable antiquityId = 230 description = I can scarcely believe it. This is a genuine kinlord's tree! This grand document details the bloodline of a High Elf calan, all the way back to the first Aldmer ancestor who stepped foot on Tamriel's shores! Notice the Jephrine motifs and twisting branches? Very few High Elves can trace their lineage back this far. The resources that went into creating a chart like this ... let's just say it would take far more gold than I'm likely to see in this lifetime. And we High Elves live a long time! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Kinlord's Tree of Aldmeris needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2278 zoneId = 1011 231 = table:00000175230487B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFB838 (meta 0000017522F771C8} antiquityId = 231 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_contraption_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523049E98 firstTable 1 = table:00000175230494A8 firstTable antiquityId = 231 description = Some kind of trap. Difficult to say if it's for animals or people. Knowing Nagas, it's the latter. Looks like they repurposed a crocodile's skull so it latches onto the torso of any who trigger it. Look at the size of it. Never seen a crocodile that size. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017523049B48 firstTable antiquityId = 231 description = A member of an extinct species, if memory serves. Helstrom crocodiles died out during the Second Empire's march on Black Marsh and the subsequent environmental disaster called the \"Great Burn\" in 1E 2828. Good riddance. Today's crocodiles are big enough! displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523049B90 firstTable antiquityId = 231 description = Pretty remarkable that it's lasted this long! I believe it's the work of the Dead-Water tribe. No tribe in Black Marsh comes close when it comes to carcass dressing and taxidermy. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Naga Skull-Trap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2279 zoneId = 726 232 = table:0000017523049BD8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFB838 (meta 0000017522F771C8} antiquityId = 232 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_murkmire_xal_toh_tablet.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523049C78 firstTable 1 = table:0000017523049DE0 firstTable antiquityId = 232 description = What a beautiful stone-carving! Argonians don't often dwell on death, but they do like to commemorate it with one of these grave stakes (or xul-vaat's in the lizards' native tongue). When an Argonian dies, their kin plant this stake as a memorial. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017523049E28 firstTable antiquityId = 232 description = Try again, Reginus. Argonians use their grave stakes to pin down their dead so they don't rise again as bog blights. But that's not all that noteworthy. What is interesting is the material. Argonians rarely work in stone. This xul-vaat is clearly ancient. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:000001752304B6C0 firstTable antiquityId = 232 description = Yes, Argonians abandoned stonework millennia ago, making this stake a true oddity. Apparently, ancient and modern Argonians exercised similar burial traditions. It's really too bad that the Argonians will react to this insight with a collective shrug. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Stone-Chief's Xul-Vaat needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2280 zoneId = 726 233 = table:000001752304AA58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFB838 (meta 0000017522F771C8} antiquityId = 233 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_bowl_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752304AAF8 firstTable 1 = table:0000017523049EE0 firstTable antiquityId = 233 description = By Auri-El, look at this crystal bowl! Difficult, given those shimmering facets in the glass. It seems to gather up sunlight, doesn't it? I can barely look at it without squinting! Legends tell of a tribe of Argonians who could wield the power of Magnus with precious stones. The sheer radiance of this crystal makes me think those stories are true. I just can't believe they fashioned it into a bowl. Not a weapon, jewelry, or armor. A bowl. It must have contained something truly marvelous. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Vakka Bok Sun Bowl needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2281 zoneId = 726 234 = table:000001752304ABC8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFC8F8 (meta 0000017522F771C8} antiquityId = 234 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_monster_claw_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752304C120 firstTable 1 = table:000001752304C268 firstTable antiquityId = 234 description = If you look close, you can tell this is a fabrication. A real claw would have faded over time. This looks made out of some kind of stone, and though the inscription is faded, there's definitely something written on it. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:000001752304BAA8 firstTable antiquityId = 234 description = When Elsweyr was divided, Anequina had a reputation for being a land of warriors. But Pellitine had money, and they could hire the muscle they needed. This may have been a calling card of sorts. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752304C028 firstTable antiquityId = 234 description = Could this be a famed killing claw of Vashrjo the Killer? He was a famed Pellitine assassin that was rumored to have killed high ranking officials in Anequina. Apparently he'd leave a fake claw by the body so they knew who committed the deed. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Faded Khajiit Claw needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2282 zoneId = 1086 235 = table:000001752304AC10 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFC8F8 (meta 0000017522F771C8} antiquityId = 235 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_mask_full_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752304C3F8 firstTable 1 = table:000001752304C560 firstTable antiquityId = 235 description = Interesting design here, it's made for a Khajiit face certainly but it doesn't look all that well constructed. There are inadequacies there that can't be attributed to just time. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:000001752304C5A8 firstTable antiquityId = 235 description = The Thrassian Plague came down along trade routes in Elsweyr. It's likely they didn't have any means to combat it, and even once they started, by then it was already too late. This may have been an early attempt at protection. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:000001752304C5F0 firstTable antiquityId = 235 description = In the earliest days of the Thrassian Plague, Khajiit healers started with simple masks like these to prevent the spread of infection. It quickly became evident that they were not sufficient, however, so they were abandoned and never iterated on. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Khajiit Plague Mask needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2283 zoneId = 1086 236 = table:000001752304AC58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFC8F8 (meta 0000017522F771C8} antiquityId = 236 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_cloth_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752304D1B8 firstTable 1 = table:000001752304D200 firstTable antiquityId = 236 description = While I'm sure this would be a controversial opinion, I feel in my gut that this cloth belonged to Queen Anequina Sharp-Tongue. It's widely agreed upon that the queen spent time meditating in the temple of Jode's Light during her time. Many times her story is overshadowed by Khunzar-ri, but she was an equal force, one that is awe-inspiring even today! If the stories are to be believed, this cloth holds the tears of the queen, when she returned to her temple after Khunzar-ri's death. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Khajiit Prayer Cloth needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2284 zoneId = 1086 237 = table:000001752304D390 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFD8C0 (meta 0000017522F771C8} antiquityId = 237 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_summerset_ballista_bolts.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752304DF48 firstTable 1 = table:000001752304E068 firstTable antiquityId = 237 description = What a unique and fascinating weapon! It's spear-like in shape, but massive in size. Only a giant could properly wield such a tool! A Pahmar-Raht, maybe? No, it's still too big. displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017522CC6A18 firstTable antiquityId = 237 description = That's because it's not a traditional weapon. The spiked shaft here is meant to penetrate heavy scale and not let go, but only if loosed at great velocity. From a ballista or similar weapon, I wager. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522CC6CA8 firstTable antiquityId = 237 description = I defer to Ugron on matters military, of course. It's the cultural motifs I find most interesting! The Dragonguard were the children of two worlds: Imperial and Akaviri. This bolt reflects those merging aesthetics. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Spiked Scalebreaker Bolt needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2285 zoneId = 1133 238 = table:0000017522CC6E80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFD8C0 (meta 0000017522F771C8} antiquityId = 238 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_shield_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CC7010 firstTable 1 = table:0000017522CC70A0 firstTable antiquityId = 238 description = Well, this shield is certainly ... tall. Lugging this around would have taken a considerable amount of effort. But the thickness makes it almost impenetrable. And what is this ironwork? It's unlike any I've seen. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:000001752304E0B0 firstTable antiquityId = 238 description = Oh, sweet Gabrielle, that's because the material is extremely rare. Meteoric-Iron was used to construct this monstrosity of war. The question is why? Overcompensation at its finest. Perhaps its gaudy nature is meant to be ornamental. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752304E0F8 firstTable antiquityId = 238 description = No soldier would strap this to their arm like a tower shield. More likely, they planted it in the ground like a pavise. Meteoric-Iron is resistant to most elements, so if you wanted to avoid getting burnt to a crisp fighting Dragons, this would help. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Meteoric-Iron Pavise needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2286 zoneId = 1133 239 = table:000001752304E680 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFD8C0 (meta 0000017522F771C8} antiquityId = 239 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_lodestone_bowling_balls.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752304E828 firstTable 1 = table:000001752304E870 firstTable antiquityId = 239 description = By Syrabane's ring, this is magnificent! I never thought an iron sphere could look so beautiful. There's something about it that's just so … intriguing. I can almost hear it whispering to me. Even now, my hands tremble with the thought of letting go! These symbols here—unlike any I've seen. Akaviri? Or even Dovah? No. that's not possible. Seems the charming magic imbued into this iron is still quite potent. Meant to lure a beast to its doom, no doubt! Someone take this thing away from me! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Ancient Dragonguard Lure needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2287 zoneId = 1133 24 = table:0000017522FAB560 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 24 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAB610 firstTable 1 = table:0000017522FAB9B8 firstTable antiquityId = 24 description = There's an old folktale about a warrior named Urzatash the Bloody who picked a bar fight with the wrong Orc and got his face punched in. In the story, he has to live with a concave face for the rest of his life. Maybe it was based on some truth. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Gloves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2047 zoneId = 104 240 = table:000001752304E8B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 240 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_jewelry_007.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752304F420 firstTable 1 = table:000001752304E6C8 firstTable antiquityId = 240 description = A handsome piece! Horker-tusk ivory, if I'm not mistaken. Nord ivory-hunters waiting for the sea-ice to thaw often passed the time by carving small toys and trinkets for their sweethearts. The weathered runes probably commemorate a loved one. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:000001752304E710 firstTable antiquityId = 240 description = The small figures depicted in the design have bared weapons, so I doubt that this was some lonely hunter's love-token. More likely, the runes were meant as a charm or prayer for protection in battle. A shame they are too worn to make out clearly. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = true 3 = table:0000017523050878 firstTable antiquityId = 240 description = You're half-right, Ugron. The bared weapons in the design tell us that this pendant depicts a scene of conflict. But no self-respecting Nord warrior would seek magical advantage in battle. No, this image commemorates an old warrior's victories. displayName = Reginus Buca loreEntryIndex = 3 unlocked = true name = Nord Scrimshaw Pendant needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 3 numRecovered = 7 quality = 1 requiresLead = false rewardId = 2288 zoneId = 1160 241 = table:000001752304FD68 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 241 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_jewelry_003.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752304FE08 firstTable 1 = table:000001752304FF68 firstTable antiquityId = 241 description = The silver filigree clearly show that this horn belonged to an important thane. I don't recognize this ivory, though. A horn from a supernatural beast such as a Dragon might confer magical strength or good fortune on any who imbibe from it! displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017523051468 firstTable antiquityId = 241 description = Dragon-horn is too rare a commodity to serve as some Nord's lucky mead-cup. Still, the silver chasing on this piece is exceptional. In my estimation, this is an early 1E 22nd-century funerary piece commissioned for a jarl's burial. displayName = Verita Numida loreEntryIndex = 2 unlocked = true 3 = table:00000175230516F0 firstTable antiquityId = 241 description = Could this horn have belonged to Jarl Vundarr Openhand of Hjaalmarch? The skalds of his day composed songs about his wealth and generosity. He was said to have been buried with a king's ransom in barrow-treasure. displayName = Reginus Buca loreEntryIndex = 3 unlocked = true name = Silvered Nord Drinking Horn needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 3 numRecovered = 3 quality = 2 requiresLead = true rewardId = 2289 zoneId = 1160 242 = table:00000175230511E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 242 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_plate_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523051228 firstTable 1 = table:0000017523051270 firstTable antiquityId = 242 description = The belt or girdle of a Nord king is nearly as important as his crown. It symbolizes strength, vitality, martial prowess, and of course wealth. The sheer magnificence of this huge gold buckle indicates that it was part of a king's regalia in the early decades of the First Nordic Empire. Look, here, you can see the depiction of victory over the Dragon Cult, and here you can see the very first Moot of the Nords, which King Harald summoned to his mead-hall sometime around 1E 184. Extraordinary! displayName = Verita Numida loreEntryIndex = 1 unlocked = true name = King's Belt Plate needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2290 zoneId = 1160 243 = table:0000017523051400 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB65A8 (meta 0000017522F771C8} antiquityId = 243 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_book_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523052518 firstTable 1 = table:0000017523051AE0 firstTable antiquityId = 243 description = Is this some kind of Psijic folio? At last! A chance to reveal their shrouded mysteries! Their hidden truths! Wait—why is it blank? Is this a joke? An unused booklet? An Elf tries not to get her hopes up …. How depressing. displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017523052058 firstTable antiquityId = 243 description = Giving up so soon? That's hardly the Amalien I know. Look closer. Just there, near the spine and along the edges. See those glyphs? Barely visible to the eye? This book may have played a role in secret Psijic correspondence. displayName = Verita Numida loreEntryIndex = 2 unlocked = true 3 = table:00000175230520A0 firstTable antiquityId = 243 description = Of course! A group as powerful and secretive as the Psijic Order wouldn't just set ink to parchment like some common mage. I only wonder how they managed to make these markings. A magic plume, or do they simply will the glyphs into being? displayName = Amalien loreEntryIndex = 3 unlocked = true name = Faded Psijic Folio needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 3 numRecovered = 21 quality = 1 requiresLead = false rewardId = 2291 zoneId = 1027 244 = table:00000175230530B0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB65A8 (meta 0000017522F771C8} antiquityId = 244 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_spoon_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523053150 firstTable 1 = table:00000175230532D8 firstTable antiquityId = 244 description = Appears to be some kind of wand. Beech or Hickory, I think. So plain in appearance that some might use it in a game of fetch with the family dog. But I'd advise against that. There's a powerful magic at its core. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:00000175230524B0 firstTable antiquityId = 244 description = Old Elves and their crazy magic. It reminds me of a pestle of some kind. For dipping, stirring, or crushing. I hear the Psijics can read water. Some kind of powerful augury based on watching ripples. Maybe they make the ripples with this? displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = true 3 = table:0000017523053D28 firstTable antiquityId = 244 description = You may be right, Ugron. The tip of the wand seems darker and more gnarled than the rest. I suspect the Order's scryers tap the surface of their basins with this ensorcelled tool to get a better view of the world, and perhaps even the future! displayName = Amalien loreEntryIndex = 3 unlocked = true name = Warped Scrying Dipper needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 3 numRecovered = 17 quality = 2 requiresLead = true rewardId = 2292 zoneId = 1027 245 = table:0000017523053840 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB65A8 (meta 0000017522F771C8} antiquityId = 245 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_trinket.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523053888 firstTable 1 = table:0000017523053F00 firstTable antiquityId = 245 description = I've never seen one of these! A famed Ritemaster's Slate. According to Psijic tomes, ritemasters like Iachesis used these unassuming objects to write theorems and spells, then store them in a harmless demiplane for later use. A journal unlike any other! I only wish I could travel to the strange realm these theorems reside in. Do the thoughts move or talk? Are they reduced to ash, then reassembled? I fear we will never know. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true name = Ritemaster's Slate needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2293 zoneId = 1027 246 = table:0000017523054090 (meta 0000017522F7E530} 247 = table:00000175230547F0 (meta 0000017522F7E530} 248 = table:00000175230556A8 (meta 0000017522F7E530} 249 = table:0000017522CC59A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF8560 (meta 0000017522F771C8} antiquityId = 249 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antaviloforsinium001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522CC5A70 firstTable 1 = table:00000175230565C0 firstTable antiquityId = 249 description = This is a beauty. Most of the free-standing anvils in Old Orsinium melted into slag or still gather dust in Redguard treasure vaults. To see one in such great condition ... it melts this tusker's heart! displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017522CC5AB8 firstTable antiquityId = 249 description = Just look at those hammer-strike indentations. It seems like 1E Orcish smiths wielded tools even larger than those used by Orcs today. I've never lifted hammer or tong personally, but I don't see how tools that size would allow for finer touches. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523057760 firstTable antiquityId = 249 description = Orcs of the First Era knew orichalc better than Argonians know mud. If they used larger tools, they definitely had a reason. In any event, I wager an anvil this big found more use in siegecraft fabrication than armorsmithing. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Anvil of Old Orsinium needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2300 zoneId = 684 25 = table:0000017522FAC190 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 25 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAC248 firstTable 1 = table:0000017522FAC380 firstTable antiquityId = 25 description = This is in great condition. Someone took great efforts to preserve this book. It looks as though there was a bit of restoration done to the inside binding but otherwise, this has all the original material. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Helmets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2048 zoneId = 534 250 = table:0000017523056C60 (meta 0000017522F7E530} 251 = table:00000175230580C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 251 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antbranchoffalinesti001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523058270 firstTable 1 = table:00000175230582B8 firstTable antiquityId = 251 description = Difficult to say with certainty where this throne came from, but I think we can safely assume Wood Elves created it. Even a master carpenter couldn't achieve results like the draping under the seat with conventional tools and methods. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017523058300 firstTable antiquityId = 251 description = Too right, Ugron. I spent some time in Elden Root recently, and I saw all manner of Green-wrought marvels there. Only thing that puzzles me is the shade and the grain. It doesn't resemble any of the furniture I saw in Grahtwood. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017523058110 firstTable antiquityId = 251 description = I can explain that easily enough. This seat didn't come from Elden Root. It came from Falinesti--the walking city, and true home of the Wood Elves! Trust me on this one. Once you run your hand over the wide grain of Falinesti, you never forget it. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Branch of Falinesti needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 2302 zoneId = 108 252 = table:00000175230581A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 252 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_anthollowbonewindchimes001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523059088 firstTable 1 = table:00000175230590D0 firstTable antiquityId = 252 description = Well, this is unmistakably Wood Elf craft. Granted, I haven't spent as much time around the Bosmer as Ugron and Amalien, but I'm fairly certain you can find chimes like this in present day settlements. Still ... I sense something peculiar here. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017523059118 firstTable antiquityId = 252 description = It's the teeth, Verita! I've never seen fangs like that on a Wood Elf chime. Did you notice those brass rings? Why use metal to hang something when gut and sinew would do? I wager those teeth belong to rare quarry. A long extinct beast, perhaps! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523059160 firstTable antiquityId = 252 description = Yeah, I'm no naturalist, but those teeth look closer to swamp leviathan fangs than sabre cat cuspids. We might have proof of an Oddoak—ugly shape-shifting beasts that Y'ffre charged the Wood Elves with slaying back in the Merethic. Good find. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Hollowbone Wind Chimes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2303 zoneId = 58 253 = table:0000017523058F68 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 253 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antmammothskull001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523059EF8 firstTable 1 = table:0000017523058FB0 firstTable antiquityId = 253 description = Wood Elf villages produce the most proficient bonesmiths in Tamriel, but some Nord bone-dressers display a similar talent. While I'd never display such a macabre item in my home, there is a certain beauty to the craftsmanship. I guess. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:00000175230094F0 firstTable antiquityId = 253 description = Come now, Verita, this is one of the rare Kjervilde Craniums! A product of the late First Era's most eminent taxidermist! Did you take note of the pristine condition of the bone and the brilliant gold etchings? This is an object of rare beauty! displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523009538 firstTable antiquityId = 253 description = Orcs dress bones better. Eh. Debate for another time. Apparently, Kjervilde killed each of her subjects with a single arrow to the heart. Can't say as I've ever heard of an arrow that can fell a mammoth all at once, but few things surprise me anymore. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Rune-Carved Mammoth Skull needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2304 zoneId = 103 254 = table:0000017523059E38 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 254 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antnestofshadows001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752305A698 firstTable 1 = table:000001752305A6E0 firstTable antiquityId = 254 description = There's old magic clinging to this statue. No great surprise there. Ancient Argonian statuary always seems to carry some vaguely malignant power. Not an out-and-out curse, mind you! But something on that creepy spectrum. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:000001752305A728 firstTable antiquityId = 254 description = A result of the lizard-people's close ties to Sithis, no doubt. What I find odd is the more realistic aesthetic. Most Argonian stone-carvings appear blockier. More abstract. And what of this polished stone? It lacks the texture of an Argonian egg. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752305A770 firstTable antiquityId = 254 description = Cultural exchange with the Kothringi, maybe? But that would set the origins of Kothringi culture farther back than we thought. As for the egg, it's metaphorical. Eggs represent beginnings. So, a depiction of Sithis consuming some origin? Tough to say. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Nest of Shadows needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2305 zoneId = 117 255 = table:000001752305BB78 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFA618 (meta 0000017522F771C8} antiquityId = 255 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antprismaticfeather001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752305BD20 firstTable 1 = table:000001752305BD68 firstTable antiquityId = 255 description = I've seen a few weathered mosaics depicting a feather like this alongside strange Aldmeri triremes, but I've never seen the genuine article. Looks like some kind of meteoric substance to me, but the color's unique. Gabrielle can probably speak to that. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:000001752305BDB0 firstTable antiquityId = 255 description = By all the stars ... it's a Sun Bird relic! Back in the Merethic, an order of Aldmeri explorers managed to pierce the veil between Mundus and Aetherius using raw magic of the Ehlnofey. Or something. This might have been a focus--an orienteering tool! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:000001752305BBC0 firstTable antiquityId = 255 description = Yeah, I've read about them. I even traveled to Alinor to investigate. I'm sorry, Amalien, but I didn't find any proof of a successful journey to Aetherius. It makes sense for the Aldmer to have tried, but we need more proof than a beautiful glass feather. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Prismatic Sunbird Feather needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2306 zoneId = 1011 256 = table:000001752305BC50 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 256 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antremnantofthefalsetower001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752305CAF0 firstTable 1 = table:000001752305CB38 firstTable antiquityId = 256 description = You found this in Rivenspire? Hardly a surprise there. That region attracts unsettling relics like a sweet roll attracts children. The crystal clearly has Ayleid origins, but I've never seen a varla or welkynd stone with such an angry hue. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:000001752305CB80 firstTable antiquityId = 256 description = I met a band of explorers in Shornhelm a few years back. They swore up and down that a red crystal lies at the heart of the Doomcrag. I did some digging in Erokii afterward. Found a broken fresco depicting the creation of a crystal, but nothing else. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:000001752305CBC8 firstTable antiquityId = 256 description = It's definitely Ayleid-make, but I doubt they meant for it to look like this. Something corrupted its Aetherial resonance. This band ... it almost feels diagnostic in design. Perhaps this was their attempt to understand the red crystal. To fix it even? displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Remnant of the False Tower needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 2307 zoneId = 20 257 = table:000001752305C9D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 257 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antsilvenarisapstone001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752305D980 firstTable 1 = table:000001752305CA18 firstTable antiquityId = 257 description = A sap relic that didn't come from Black Marsh? What a welcome surprise! I've never seen such a beautiful Wood Elf antiquity. I associate the Bosmer so much with bone, and rotmeth, and insect parts that I forget what wonders the Green Pact can produce! displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:00000175230349A8 firstTable antiquityId = 257 description = Yes. Almost makes one wonder why the Wood Elves don't request other things, like clothes that don't smell like old mammoth cheese. I've never seen a tree in Malabal Tor leak sap like this. Could it have come from Falinesti? displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752305D878 firstTable antiquityId = 257 description = The graht-oak of Silvenar produces objects like this from time to time, but only at the urging of the Silvenar himself. Someone well-attuned to the Green could probably coax some Y'ffrine miracle out of it, but that's well outside our capabilities! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Silvenari Sap-Stone needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2308 zoneId = 58 258 = table:000001752305DFD0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 258 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antsorcererkingblade001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752305E178 firstTable 1 = table:000001752305E1C0 firstTable antiquityId = 258 description = An Ayleid sword, eh? Truly wondrous craftsmanship. Pity they probably used it to slaughter any of our ancestors who defied their supremacy. Odd that they would venerate this broken blade. Whoever wielded it must have commanded a great deal of respect. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:000001752305E208 firstTable antiquityId = 258 description = I still detect some residual magic swimming between the shards. Difficult to determine the nature of the enchantment after all this time, but it definitely feels tied to the illusory school ... something to do with minds and mortal will. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:000001752305E018 firstTable antiquityId = 258 description = Makes sense that Ayleid sorcerer kings would wield weapons capable of bending their subjects' minds—especially during the civilization's latter days when their appetites turned dark as coal. No race, no matter how depraved, will stand for that forever. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Sorcerer-King's Blade needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2309 zoneId = 382 259 = table:000001752305F610 (meta 0000017522F7E530} 26 = table:0000017522FACB58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 26 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FACBD8 firstTable 1 = table:0000017522FAD068 firstTable antiquityId = 26 description = The leather binding on this book is odd. It's soft, but hasn't completely disintegrated over time. Someone might have replaced it early on, or tried to pretty it up to make it part of a display. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Ancestral Orc: Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = true rewardId = 2049 zoneId = 92 260 = table:0000017523060598 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC8F50 (meta 0000017522F771C8} antiquityId = 260 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antyokudanskystonescabbard001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230605E0 firstTable 1 = table:0000017523060720 firstTable antiquityId = 260 description = What a gorgeous scabbard. I suspect this belonged to a high-ranking Yokudan warrior—perhaps even a sword saint! I'm especially intrigued by this array of stones. They must be aetherial fragments of some kind. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:000001752305F6E8 firstTable antiquityId = 260 description = You're likely right, Amalien. Yokudans wielded powerful magic where stones were concerned. The Redguards' distaste for magic makes discussing it a little awkward. But these stones absolutely possessed some magical potency. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175230618A8 firstTable antiquityId = 260 description = Sort of begs the question: why did a Yokudan warrior who could call a magical sword to hand at will need a scabbard? I guess this could have been purely ornamental. Or maybe having a physical anchor made summoning the weapon easier. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Yokudan Skystone Scabbard needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2311 zoneId = 816 261 = table:00000175230613C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1630 (meta 0000017522F771C8} antiquityId = 261 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_triangledtruthaltar001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523061570 firstTable 1 = table:00000175230615B8 firstTable antiquityId = 261 description = Wow! Given the iconography on this pyramid, I think we can safely assume this object predates the rise of the Tribunal! See how there's no reference to Almsivi? These marks venerate the old gods: Boethiah, Mephala, and Azura. displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017523061600 firstTable antiquityId = 261 description = Exactly right, Amalien. Odd to find such a fine, polished object carved in the Chimeric tradition. Velothi asceticism and Boethian values drove them to work in unconventional materials, even during their Golden Age. This feels modern. Overly geometric. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523061410 firstTable antiquityId = 261 description = Nerevar and Dumac's warm relationship likely led to some cultural exchange. Dwemer society was too intransigent to absorb traditions from other cultures, but even the most pious Chimer probably wanted a break from stone and chitin-carving at some point. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Tri-Angled Truth Altar needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2312 zoneId = 281 262 = table:00000175230614A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 262 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antkingsmakertrove001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523062358 firstTable 1 = table:0000017523062B50 firstTable antiquityId = 262 description = King Emeric has a trove quite similar to this. Most people never get to see it, of course. But you'd be surprised how far a well-placed invisibility spell can get you in Wayrest Castle! displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017523062B98 firstTable antiquityId = 262 description = Judging by the filigrees, I'd date it back to the 1E 2200's. I've seen paintings of Bretonic All-Flags warships with similar patterning around the prow. This coffer may have contained a bounty for a captain who participated in the attack on Thras. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = true 3 = table:00000175230623A0 firstTable antiquityId = 262 description = I've seen the paintings you're referring to Ugron. I agree, the patterning is similar. But this tree-shaped relief gives me pause. I wonder if this contained a bribe for nobles who helped Merchant-Lord Etien Lenac claim the throne of Wayrest in 1E 1270. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Kingmaker's Trove needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 2 numRecovered = 2 quality = 4 requiresLead = true rewardId = 2313 zoneId = 3 263 = table:0000017523011ED8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA76C8 (meta 0000017522F771C8} antiquityId = 263 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antwarcallerspainteddrum001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523063208 firstTable 1 = table:00000175230630F8 firstTable antiquityId = 263 description = What a prime example of Orcish musical craftsmanship. People tend not to associate music with Orcs, but we have a deep cultural investment in percussion instruments. I can pretty much guarantee this served as a war drum. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017523063140 firstTable antiquityId = 263 description = I sense some faded magic here. Did your people enchant these drums, Ugron? It's something in the runes. there's an intention there that seems ... well, it seems very angry, to be perfectly honest. Sorry! displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175230604F0 firstTable antiquityId = 263 description = No need to apologize, Gabrielle. Orcs worship Malacath. My people's connections with Daedric ritual ran twice as deep when they stretched this drum. The runes are Malacath devotionals. Grudge-marks. When the warcaller beat this drum, battle was certain. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Warcaller's Painted Drum needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2314 zoneId = 535 264 = table:0000017523063998 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 264 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antfontofauriel001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523063B40 firstTable 1 = table:0000017523063B88 firstTable antiquityId = 264 description = This architecture looks Elven, certainly, but the silhouette and the stone clearly differ from that of the Ayleids, Dwarves, Chimer and other mainland mer. Given the location, it's almost certainly Snow Elf architecture. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523063BD0 firstTable antiquityId = 264 description = Unquestionably. That leads us to puzzle over what purpose it served. Based on its shape, one might mistake it for a wayshrine. But it can't be that. Look inside. The metallic shrine indicates a religious function. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523064950 firstTable antiquityId = 264 description = Auri-El, by the looks of it. Seems a little abstract, honestly. Elves make a point of including Elven likenesses in their shrines to reinforce their familial connections to the Divines. This probably rested near a statue of the Chief Divine himself. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Font of Auri-El needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2315 zoneId = 1160 265 = table:0000017523064EA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 265 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antechoesofaldmeris001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523065048 firstTable 1 = table:0000017523065090 firstTable antiquityId = 265 description = What a gorgeous triptych. Someone clearly placed a fixative spell on the frame. The painting itself is probably far older than it looks. I have no idea what place it's meant to depict, though. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:00000175230650D8 firstTable antiquityId = 265 description = I do. Home. Aldmeris. The beginning place for all the mer of Tamriel. I doubt the real Aldmeris looked anything like this. But just looking at it stirs up a feeling in me ... like entering my father's house after a long journey abroad. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017522F85A58 firstTable antiquityId = 265 description = It pains me to admit that I don't recognize this school of painting. It's so vague, yet evocative. Proud spires, floating obelisks, wispy, concentric clouds .... The artist really made an effort to capture Elven majesty there. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Echoes of Aldmeris needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 2316 zoneId = 381 266 = table:0000017523062210 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523045D28 (meta 0000017522F771C8} antiquityId = 266 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antmnemonicsphere001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523066440 firstTable 1 = table:0000017523066590 firstTable antiquityId = 266 description = I've seen a little bit of everything, and I can say with total certainty, I have never seen anything like this. I haven't the foggiest idea how it operates, what it's made of, or what it does. You have my deepest apologies. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175230665D8 firstTable antiquityId = 266 description = That's your problem, Reginus. You have no imagination! This came from the Clockwork City—a world of arcane wonders where anything is possible! Based on these \"exodromal notes\" we received, it seems this is some sort of remembering-device. I guess? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523066620 firstTable antiquityId = 266 description = Exactly right! I have it on good authority that Sotha Sil (one of the Dark Elf gods) keeps his memories stored away in a great orrery full of stars. Another name for manufactured memory stones, I suppose. Who knows what memories this contains! displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Mnemonic Star-Sphere needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2317 zoneId = 980 267 = table:00000175230622A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF9420 (meta 0000017522F771C8} antiquityId = 267 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antsixthhouseritualtable001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523066B70 firstTable 1 = table:0000017523043A90 firstTable antiquityId = 267 description = It's been quite some time since I've seen such a well-preserved Chimer table. The volcanic rock seems consistent with the pre-Tribunal aesthetic. The sigil in the center is particularly noteworthy. Could this really have belonged to the Sixth House? displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017523066D60 firstTable antiquityId = 267 description = Yes, this is definitely First Council-era craftsmanship. Note the script surrounding the seal. Dagoth written in Daedric runes. The other Houses went to great lengths to scrub House Dagoth's legacy from the history books. This is quite a discovery! displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523066DA8 firstTable antiquityId = 267 description = Really makes you wonder--what threat did Dagoth pose to the Tribunal? I try to avoid Dark Elf politics, personally, but to wipe all mention of the Sixth House from the record seems excessive to the point of suspicious. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Sixth House Ritual Table needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2318 zoneId = 849 268 = table:0000017523067408 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF9420 (meta 0000017522F771C8} antiquityId = 268 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antstnerevarmoonandstar001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230675B8 firstTable 1 = table:0000017523067600 firstTable antiquityId = 268 description = A bust of Saint Nerevar. A worthy discovery, to be sure. You don't often find such realistic depictions of Dunmer religious figures. The sculptor may have spent some time in the Imperial City. I see similarities to Bruma School works. 1E 2800's perhaps? displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:0000017523067648 firstTable antiquityId = 268 description = The shapes featured in his panoply definitely match some of the pieces in the Gwylim First Council collection. Bit more conservative than I'd expect, though. I always had the sense that Chimer armor favored form over function. More exposed skin, etc. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523067450 firstTable antiquityId = 268 description = Speaking of skin, I wish this bust included color! Dark Elf portraiture leans toward monochromatic, abstract compositions. I'm desperate to know if they conceptualize Nerevar with gold or ashen skin. I bet it's gray. Dark Elves are master revisionists. displayName = Amalien loreEntryIndex = 3 unlocked = false name = St. Nerevar, Moon-and-Star needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2319 zoneId = 849 269 = table:00000175230674E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFD8C0 (meta 0000017522F771C8} antiquityId = 269 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antmoonsblessedceremonialpool001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523068AD0 firstTable 1 = table:0000017522CC7058 firstTable antiquityId = 269 description = A brilliant stone basin of some variety, eh? Obviously, this served as some devotional object to the Khajiiti moon-gods, Jone and Jode. The smaller pools depict various lunar phases. Difficult to say what the Khajiit actually used it for, though. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523068BA0 firstTable antiquityId = 269 description = Not just any lunar phases. These seventeen arrangements correspond to the seventeen distinct furstocks of the Khajiit. The question is, what significance would a pool of water have? Perhaps new Khajiit were anointed in sacred water from Moonlit Cove? displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523068968 firstTable antiquityId = 269 description = Possibly. It doesn't explain the larger pools, though. Maybe the Twilight Cantors played a role? Priestesses of that order often sing at religious ceremonies and enjoy a rich bathing culture. I can definitely see one of them anointing ja'khajiit in this. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Moons-Blessed Ceremonial Pool needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2320 zoneId = 1133 27 = table:0000017522FAD840 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 27 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAD8F0 firstTable 1 = table:0000017522FADA08 firstTable antiquityId = 27 description = Maces are an Orc favorite, always have been. The ones addressed in this book seem particularly brutal. Maces with pointed heads are an entirely different breed of weapon. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Maces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2050 zoneId = 19 270 = table:00000175230689F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFB838 (meta 0000017522F771C8} antiquityId = 270 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antnisswosoultender001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230699B0 firstTable 1 = table:00000175230699F8 firstTable antiquityId = 270 description = I find Argonian relics endlessly fascinating—particularly those from their \"stone nest\" period. This appears to be some sort of basin. Best not to assume, where Argonians are involved, but it stands to reason they'd use this for Hist sap rituals. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017523069A40 firstTable antiquityId = 270 description = Look again. I've seen enough executioners' axes to know old blood when I see it. The Argonians worship Sithis. They used to have a whole school of priests dedicated to the dark. Nisswos they were called. This looks like their handiwork. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523069A88 firstTable antiquityId = 270 description = I assume you haven't visited Black Marsh recently. The Nothing-Speaker tradition is still very much alive in the southern and central regions of the province. I've even met one. He seemed cheerful enough ... but I wouldn't put blood rituals past him. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Nisswo's Soul Tender needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2321 zoneId = 726 271 = table:0000017523069898 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 271 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antnobleknightsrest001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752306A848 firstTable 1 = table:00000175230698E0 firstTable antiquityId = 271 description = Ah, a relic from the homeland! It's clearly a sarcophagus. The question is, who's buried inside? Judging by the state of the stone, I'd say late first Era. A servant of one of the pretender-kings that took power after the Alessian secession, perhaps? displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:000001752300F558 firstTable antiquityId = 271 description = Undoubtedly. The Alessian collapse struck High Rock harder than most, given the Bretons' natural stubbornness and distaste for a unified governing structure. Warring fiefs sprung up all over the peninsula in the centuries that followed. displayName = Reginus Buca loreEntryIndex = 2 unlocked = true 3 = table:000001752306A740 firstTable antiquityId = 271 description = We Bretons are a stubborn lot, it's true. I did some digging, and it looks like those seals on the side derive from House Moorcroft heraldry. This knight might have died in the Gavaudon Troubles, just before the flight from Wayrest. Fascinating! displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Noble Knight's Rest needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 2 numRecovered = 2 quality = 3 requiresLead = true rewardId = 2322 zoneId = 19 272 = table:000001752306AE88 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 272 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antsacredchaliceofysgramor001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752306B038 firstTable 1 = table:000001752306B080 firstTable antiquityId = 272 description = Here's a pretty cup. Sturdy, too! This predates the rise of Harald by a few centuries at least. Difficult to identify the figure on the side with certainty, but here's a good rule of thumb: if the artwork predates Harald, it's a depiction of Ysgramor. displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:000001752306B0C8 firstTable antiquityId = 272 description = Can't say as I approve of such a sweeping principle, but it does tend to be correct. This certainly features Ysgramor, flanked by Atmoran runes.The Draconic silhouettes and ruby inlays clearly indicate this chalice belonged to someone of high station. displayName = Reginus Buca loreEntryIndex = 2 unlocked = true 3 = table:000001752306BF60 firstTable antiquityId = 272 description = One of Ysgramor's heirs, no doubt! We identify Harald as the thirteenth in Ysgramor's line, but his forebears likely adorned their weapons, armor, even their silverware with Ysgramor's image. His face would lend legitimacy to any official act. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Sacred Chalice of Ysgramor needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 2 numRecovered = 2 quality = 3 requiresLead = true rewardId = 2323 zoneId = 101 273 = table:000001752306AED0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB06F0 (meta 0000017522F771C8} antiquityId = 273 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antbrazieroffrozenflame001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752306C5D8 firstTable 1 = table:000001752306C4C8 firstTable antiquityId = 273 description = What a find! I'd have to take a closer look, but the body of the brazier looks like stalhrim! Can you imagine? Ice infused with divine power, making it hard as steel! I've only ever seen it employed in arms, armor, and burial rituals. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:000001752306C510 firstTable antiquityId = 273 description = I assume you're citing old Skaal stories, Amalien? Personally, I've never seen any compelling evidence of a godly connection to this material. The world is full of naturally occurring substances with fantastical origin stories. Stalhrim is no different. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:000001752306AF18 firstTable antiquityId = 273 description = Stalhrim is undeniably mortal-made. Focus on the brazier. I don't recognize any of these markings as burial motifs, but stalhrim was traditionally used in funerary rituals. I know Nords abhor spellcraft, but this looks like an arcane focus to me. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Brazier of Frozen Flame needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2324 zoneId = 280 274 = table:000001752306CD60 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 274 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antcoilofsatakal001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752306CF08 firstTable 1 = table:000001752306CF50 firstTable antiquityId = 274 description = A Na-Totambu ceremonial gong! I've only ever seen the disc--never the frame. Looks like they fashioned it to resemble their everything-deity: Satakal. According to myth, the snake devours itself in a never-ending cycle of rebirth. Brilliant, eh? displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:000001752306CF98 firstTable antiquityId = 274 description = Yeah, a handful of Crowns in Bergama tried to bring me into the fold. Just trust me on this: nothing good ever comes from snake worship. People bound to this idea of death and rebirth always wind up as wild-eyed cultists. Just the way of the world. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:000001752306CDA8 firstTable antiquityId = 274 description = Honestly, Ugron. Satakal is not a sinister deity. It's the personification of a timeless theme. What I find most astounding is the scale. Many Tamrielic religions profess belief in reincarnation. But reincarnation of Mundus itself? That's truly something. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Coil of Satakal needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2325 zoneId = 104 275 = table:000001752306CE38 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1630 (meta 0000017522F771C8} antiquityId = 275 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antdutifulguar001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523065E10 firstTable 1 = table:0000017523065E58 firstTable antiquityId = 275 description = I've got to say, the realism of this guar statue is positively uncanny! Sculpting busts of famous saints is one thing, but sculpting a beast like this in such vivid detail is pretty remarkable for ancient Dark Elf statuary. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017523065EA0 firstTable antiquityId = 275 description = There's a reason for that, Gabrielle. This isn't a sculpture at all. I'm surprised that you--a mage--haven't considered the possibility that this is a real guar magically transformed into metal. Probably the work of some Telvanni apprentice! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523065EE8 firstTable antiquityId = 275 description = There's a far more plausible--albeit less palatable--explanation for this. I've found several bronzed beetles in Dunmeri ancestral tombs. This beast likely suffered a similar fate. We can only hope it wasn't still breathing when they sealed it in metal. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = The Dutiful Guar needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2326 zoneId = 281 276 = table:0000017523065CF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 276 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_anteightstarchandelier001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752306F408 firstTable 1 = table:0000017523003DD0 firstTable antiquityId = 276 description = You don't see many of these. An Ayleid light fixture like this probably shed light over the banquet hall of some cruel sorcerer king. That's definitely meteoric iron, and the welkynd stones are in fine condition. On the whole, a worthy discovery. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017523070550 firstTable antiquityId = 276 description = Take note of the number of sconces in the chandelier--eight welkynd stones in all to honor the Eight Divines. This lends credence to my theory that Elven numerology played a role in Ayleid civilization, just as it does in modern High Elf culture. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175230707F0 firstTable antiquityId = 276 description = You give the Ayleids too much credit, Reginus. The Heartland Elves turned to Daedra-worship long before Ayleid ironsmiths crafted this chandelier. If anything, it should feature sixteen stones to honor their cursed Daedric pantheon! displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Eight-Star Chandelier needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2327 zoneId = 383 277 = table:000001752306FB58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC9770 (meta 0000017522F771C8} antiquityId = 277 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antgoldenidolofmorihaus001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752306FD08 firstTable 1 = table:000001752306FD50 firstTable antiquityId = 277 description = Gilded, Imperial bust depicting a winged bull? It's got to be Morihaus, the bull-faced lover of Alessia. The questions with Morihaus is always, \"How literal is too literal?\" and \"Is this literal enough?\" I'm sure Reginus and Amalien have opinions …. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:000001752306FD98 firstTable antiquityId = 277 description = The sculptor clearly did not intend for the viewer to take this as a literal depiction. The vacant, bovine affect on the subject's face reveals no heroic personality, and the wings are far too small. This is a symbolic representation of the subject. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:000001752306FBA0 firstTable antiquityId = 277 description = Obviously, the bust is symbolic. But that does nothing to prove Morihaus looked like you, Reginus! Surely, the existence of minotaurs is proof enough that chimeric creatures exist. A demigod exhibiting those traits is well within the realm of possibility! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Golden Idol of Morihaus needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2328 zoneId = 823 278 = table:000001752306FC30 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFC8F8 (meta 0000017522F771C8} antiquityId = 278 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antmothpriestscleansingbowl001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230712C0 firstTable 1 = table:000001752304C440 firstTable antiquityId = 278 description = I've seen one of these before. In the stacks, back in the Imperial City. The Moth Priests used it for ritual washing, or something. I assume clean hands are preferred when handling an Elder Scroll! displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017523071390 firstTable antiquityId = 278 description = Yes, I met several Moth Priests during my years in university. The older priests made a point of washing their hands before, after, and sometimes during a reading. This residue in the bowl is interesting. Some kind of cleaning agent, perhaps? displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523072538 firstTable antiquityId = 278 description = Sure, keeping the scrolls clean makes sense. But have you considered the possibility that they were scrubbing off something from the scrolls? Some aetherial residue that could deaden their fingers like the scrolls deaden the eyes? Think about it! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Moth Priest's Cleansing Bowl needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2329 zoneId = 1086 279 = table:0000017523072048 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 279 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antstalessiaparavant001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230721F0 firstTable 1 = table:0000017523072238 firstTable antiquityId = 279 description = I can scarcely believe I'm saying this, but you may have discovered a sculpture of the mother of the First Empire, Saint Alessia. You see? She still bears the shackles of Ayleid enslavement, and holds the Amulet of Kings aloft. It's her. It's Paravant. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:0000017523072280 firstTable antiquityId = 279 description = I suspect this is a Bretonic work--perhaps given to Hestra as a gift after High Rock's admission to the Empire. As you know, the Alessian Order placed tight restrictions on graven images of Alessia. We'll likely never know what she really looked like. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523072090 firstTable antiquityId = 279 description = Mara's mercy, Reginus! For once in your life, can you just appreciate the majesty of what our friend uncovered? Obviously, the sculptor did not have the benefit of firsthand knowledge, but this is the truest depiction of Alessia we've ever seen! displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = St. Alessia, Paravant needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2330 zoneId = 383 28 = table:0000017522FAE1E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 28 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAE268 firstTable 1 = table:0000017522FAE388 firstTable antiquityId = 28 description = It's rare to find descriptions of Orc craftsmanship that include the word beautiful. The author seems to have great reverence for the detail found in the shields they describe. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Ancestral Orc: Shields needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2051 zoneId = 92 280 = table:0000017523072120 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 280 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antdaismothermorrowind001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523073008 firstTable 1 = table:0000017523073050 firstTable antiquityId = 280 description = What a spectacular example of early-Tribunal sacerdotal architecture! Few races take their religious designs more seriously than the Dark Elves. The Hand of the Tribunal decorates the central dais, but this clearly honors one over the other two. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:0000017523073098 firstTable antiquityId = 280 description = Yes, the Mournhold aesthetic is difficult to miss. And as you all know, Almalexia serves as that city's patron deity. While all the Tribunes are the subjects of religious adoration, Almalexia-worship cleaves closest to Tamrielic norms, stylistically. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175230730E0 firstTable antiquityId = 280 description = By \"Tamrielic norms,\" I assume you mean worship of the Eight Divines? You might consider Orc and Argonian religious practice before swinging the word \"norm\" around. Anyway, it's a remarkable altar—especially considering it's all in one piece. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Blessed Dais of Almalexia needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2331 zoneId = 57 281 = table:0000017523072EE8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 281 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antbeacontowerzero001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523073E88 firstTable 1 = table:0000017523072F30 firstTable antiquityId = 281 description = What’s this? The White-Gold Tower rendered in miniature? Odd that it doesn't include the city itself. Doubly odd that it's giving off such a strong magical aura. What function did this serve? And what's this light radiating from the top? displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017523073D80 firstTable antiquityId = 281 description = This isn't the White-Gold Tower. It's the Direnni Tower. Surely you can recognize the differences between the two? The light is a puzzle, though. Judging by the weight, this stone might house a metal core, just like the genuine article. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523073DC8 firstTable antiquityId = 281 description = Well, it's not a simple lamp to read by, I can tell you that! It seems like a beacon of some kind—something to be seen at a great distance. The Direnni might have used it as a geographic marker to gauge the distance of objects from the Adamantine Tower! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Beacon of Tower Zero needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 2332 zoneId = 19 282 = table:00000175230744D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 282 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antasheninfernacegate001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523074678 firstTable 1 = table:00000175230746C0 firstTable antiquityId = 282 description = I've seen markings like this before, on the walls of Yasammidan. These etchings appear inert, but I'd still mind how you speak around it. Ensorcelled gates—even long abandoned ones—aren't something to tinker with. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017523074708 firstTable antiquityId = 282 description = Ugron, always the worrier! As you said, any magic this gate might have harnessed dissipated centuries ago! The structure doesn't conform to any Chimeric aesthetic I'm aware of. It almost seems like something conceived in Oblivion itself! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:000001752300CD98 firstTable antiquityId = 282 description = The inscription reads, Infernace. A command word, perhaps? Or simply the name of the realm it led to? With the appropriate ritual, an ancient Chimer might have been able to coax an atronach out of this thing. Fascinating. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Ashen Infernace Gate needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2333 zoneId = 41 283 = table:0000017523075A48 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 283 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antcatseye001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523075AE8 firstTable 1 = table:0000017523075C38 firstTable antiquityId = 283 description = From the design of the plinth, I'd date this back to early First Era—at least a millennia before the Thrassian illness laid Elsweyr low. I doubt any of the sixteen kingdoms outside Pellitine would have had the resources to craft something like this. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017523075C80 firstTable antiquityId = 283 description = Odd to find it in Khenarthi's Roost, unless Khenarthia was a client state of Pa'alatiin by that point. As for the crystal itself, I've never seen the like. I've found similar opal spheres used in Magrus worship. Perhaps a meteoric ritual object? displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523015180 firstTable antiquityId = 283 description = The hue seems too dark for meteoric glass. This metallic banding is curious too. It's almost like they were trying to keep something contained in the sphere. Seers might have used it as a scrying stone. It follows, given the Magrus connection. Curious. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Cat's Eye Prism needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 2334 zoneId = 537 284 = table:0000017523076948 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 284 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antmoonlightmirror001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523076AF0 firstTable 1 = table:0000017523076B38 firstTable antiquityId = 284 description = A Khajiiti ornamental mirror. Interesting. You'd expect to find an object like this in one of the grand palaces of Anequina or Pellitine. The fact that it survived in such a war-torn region speaks to its quality, I think. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:0000017523076B80 firstTable antiquityId = 284 description = The image is really something, eh? Masser and Secunda--or Jone and Jode--swimming in wispy clouds .... It's sort of romantic, I think. I could weave a glamour like this for a moment or two, but to set an image in glass permanently? That's rare spellcraft. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017523036FE0 firstTable antiquityId = 284 description = Am I the only one who noticed the third moon in the background? Enduring magical images are all well and good, but a genuine artistic expression of the Dark Moon? That makes me think this mirror might be a little more sinister than it looks. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Moonlight Mirror needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2335 zoneId = 382 285 = table:0000017523077870 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 285 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antmaormeriserpentshrine001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523077A20 firstTable 1 = table:0000017523077A68 firstTable antiquityId = 285 description = We don't often see renderings of sea serpents. Fascinating! It's a bit difficult to determine the age given the corrosion, but we can deduce its origin easily enough: Pyandonea. The Sea Elves do love their snakes! displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:0000017523077AB0 firstTable antiquityId = 285 description = Excellent deduction, Reginus! You might be missing something, though. As you know, tapestries featuring the Sea Elf king, Orgnum, often depict him with three hands. You see? Three hands--three coils. This might be a sculpture of Orgnum himself! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523078C90 firstTable antiquityId = 285 description = I guess that's plausible if we're just speaking metaphorically. I've tried to turn myself into a horse more than once and never met with much success. For a mage--even an immortal one--to turn himself into a gigantic sea monster? That's a stretch. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Maormeri Serpent Shrine needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2336 zoneId = 381 286 = table:00000175230787A0 (meta 0000017522F7E530} 287 = table:00000175230795F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 287 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antcarvedskywhale001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230797A0 firstTable 1 = table:00000175230797E8 firstTable antiquityId = 287 description = A whale totem, eh? The Nord god, Stuhn, still has totemic roots. Never seen something like this hewn from opal, though. You typically only see this kind of stone in Elsweyr. Can't imagine the Atmorans traded with the Khajiit prior to the Dragon War. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017523079830 firstTable antiquityId = 287 description = I recognize the Stuhn connection, but this statue feels less devotional than other Stuhn-precursor carvings I've seen. It feels like a purely aesthetic exercise. See the whorls supporting the whale? Do they look like clouds to anyone else? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523079640 firstTable antiquityId = 287 description = Amalien, these rumors of flying whales are patently absurd. Nord warriors \"cross the whalebone bridge\" to reach Sovngarde. Flying whales are just a cultural metaphor for the transition from Nirn to Aetherius. In any case, they look like waves to me. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Carved Whale Totem needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 2338 zoneId = 101 288 = table:00000175230796D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFC8F8 (meta 0000017522F771C8} antiquityId = 288 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antstainedglasslunarphases001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307A5B8 firstTable 1 = table:000001752307A600 firstTable antiquityId = 288 description = A fully intact stained glass window? Simply remarkable! Someone clearly packed it away with great care. One can't help but wonder why they squirreled such a masterpiece away. I've never seen a window like this in the Khajiiti temples I've visited. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:000001752307A648 firstTable antiquityId = 288 description = That's because the Khajiit never placed this window in one of their ancestral temples. See the similarities to Imperial glasswork? Clearly, Khajiiti glassworkers made this for a converted temple. Perhaps the Chapel of Zenithar in Leyawiin. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752307A690 firstTable antiquityId = 288 description = Makes sense. Bruk'ra wander-kings all but annexed the city after Darloc Brae's conquests. It's possible that the Imperials finished construction on the Chapel of Zenithar by then. But if the Khajiit did convert it, Imperial histories would never admit it. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Stained Glass of Lunar Phases needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2339 zoneId = 1086 289 = table:000001752307A498 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC9770 (meta 0000017522F771C8} antiquityId = 289 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antmeridiansconce001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307B438 firstTable 1 = table:0000017523042288 firstTable antiquityId = 289 description = To the untrained eye, this sconce might appear to portray Kynareth, but it depicts nothing of the sort. This is a votive chandelier to the Daedric Prince, Meridia, guaranteed. Hardly the sort of thing you'd want lighting your dining room table. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:000001752307B508 firstTable antiquityId = 289 description = As Daedric Princes go, she's not all that bad. What interests me is the craftsmanship. Someone built a shrine to her in Skyrim, granted. But this hardly seems Nord-inspired. Those curled arms feel Nibenese to me. Odd to find it in Colovia. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:000001752307B550 firstTable antiquityId = 289 description = If there's a difference between Nibenese and Colovians, you would barely notice. In any case, I'd date this back to 1E 1900's. Some Daedra-worshiper probably took it to the coast to escape the Alessian Order's inquisitors. Guess it didn't work out. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Meridian Sconce needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2340 zoneId = 823 29 = table:0000017522FAEB60 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 29 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAEBE8 firstTable 1 = table:0000017522FAED10 firstTable antiquityId = 29 description = This book looks ... flat. The text is still legible, but it looks like a mammoth stepped on it. The binding is crushed, the pages thinned, and the cover is almost comically stretched out. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true name = Ancestral Orc: Shoulders needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2052 zoneId = 20 290 = table:000001752307B330 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 290 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antjeweledayelskull001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307BA88 firstTable 1 = table:000001752307BBD0 firstTable antiquityId = 290 description = Well, this is quite a discovery! Ayleid, by the looks of it. Sorcerer kings ruled the Tamrielic heartlands for centuries, but I've never seen one of their crowns. It seems fixed onto the skull, but I don't see any rivets. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:000001752306E3E0 firstTable antiquityId = 290 description = I doubt any amount of strength could yank that crown off, Reginus. It's spell-locked. Tight. It probably has to do with all this meteoric glass. Do you see the inset stones? They're exerting force on the iron. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:000001752306E690 firstTable antiquityId = 290 description = No great surprise there. The Saliache were a proud and possessive people. Reign rarely passed to heirs without some kind of arcane intrigue. Perhaps this king suffered a devious, over-ambitious son and sealed the crown onto his head as a final insult. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Jeweled Skull of Ayleid Kings needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2341 zoneId = 3 291 = table:000001752306E720 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA76C8 (meta 0000017522F771C8} antiquityId = 291 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antayleidlightwell001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307CAA0 firstTable 1 = table:000001752307CAE8 firstTable antiquityId = 291 description = Ah, an Ayleid sconce of some variety. I can't imagine it's a lightwell. Far too small for Aetherial conduction. And this glass fragment at the center—is it a broken welkynd stone? It certainly does resemble a lightwell. Curious. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:000001752307CB30 firstTable antiquityId = 291 description = I've seen something like this before in a Barsaebic ruin down south. You're right about the size, Reginus. I think the Ayleids used that stone in conjunction with the meteoric iron to help it function at reduced size. I'm no mage, though. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:000001752307CB78 firstTable antiquityId = 291 description = It's certainly a lightwell, but our focus should be the crystal. The magicka it's radiating feels less manufactured than a welkynd stone. This is a raw Aetherial Fragment. Untamed. The way it resonates with the iron … let's not jostle it too hard. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Ayleid Lightwell needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2342 zoneId = 535 292 = table:000001752307C988 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB06F0 (meta 0000017522F771C8} antiquityId = 292 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_rubydragon001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307C9D0 firstTable 1 = table:0000017523025E58 firstTable antiquityId = 292 description = You find quite a few jeweled eyes in the dungeoneering business, but an entire skull fashioned from precious stones? That's a true prize. Shows all the signs of a Dragon Cult relic. Probably some sort of ritual focus used during sacrifices. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017523025EA0 firstTable antiquityId = 292 description = Not just any sacrifices. Given the scarcity of Atmoran jewelry, I have a hunch that precious stones are far less common there--or perhaps just more difficult to excavate. Ruby effigies would be reserved for extremely important services only. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:000001752307FD38 firstTable antiquityId = 292 description = But why a Dragon skull? Prior to the Dragon War, those brutes had little cause to contemplate their own mortality. Unless ... a Dragon itself suffered the sacrifice? Maybe Dragon Priests gathered to watch Alduin administer such a rite. A ghastly thought! displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Ruby Dragon Skull needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2343 zoneId = 280 293 = table:000001752307F220 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 293 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antdwarvenpuzzlebox001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307F3C8 firstTable 1 = table:000001752307F410 firstTable antiquityId = 293 description = What a fascinating bauble! Dwarven-make, obviously. But what does it do? Those circular elements at the center of each facet might fit into some secondary device. I've never see a Dwarven key that actually looks like a key! displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:000001752307F458 firstTable antiquityId = 293 description = No. Look at the seams and gears. This thing comes apart somehow, guaranteed. I'd bet my left tusk that it's a coffer of some kind. No idea what we might find inside, though. Maybe a specialized dynamo? A gem of some kind? displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523080B90 firstTable antiquityId = 293 description = A coffer? Come on! The Dwarves would never use a device like this for something so prosaic! This is a testing device--a puzzle. And judging by the number of pinions, cylinders, and junction-points, I'd say it's a test none of us are likely to pass. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Dwarven Puzzle Box needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2344 zoneId = 534 294 = table:00000175230806A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 294 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antebonyfoxtotem001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523080848 firstTable 1 = table:0000017523080890 firstTable antiquityId = 294 description = This is a remarkable find. We don't see many fox totems in Skyrim. The style is unique as well. Atmoran totemic art typically features harder edges and more abstract shapes. I'm honestly not sure who made this. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:00000175230808D8 firstTable antiquityId = 294 description = Well, as you know, the Atmorans associated foxes with Shor—the totemic analogue for Lorkhan. No Elf would ever depict Lorkhan in such a flattering shape. But the smooth contours and sharp features feel Merish to me. Consider me stumped! displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175230819E8 firstTable antiquityId = 294 description = You know, Atmorans did learn a few things from the Elves prior to the fall of Saarthal. Honestly, I'm surprised we don't find more cultural crossover in art from that period. Ysgramor's heirs must have gone to great lengths to destroy items like this. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Ebony Fox Totem needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2345 zoneId = 103 295 = table:00000175230814F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFD8C0 (meta 0000017522F771C8} antiquityId = 295 difficulty = 5 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antshrineofboethra001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230816A0 firstTable 1 = table:00000175230816E8 firstTable antiquityId = 295 description = Never seen anything like this, and I've spent many cold nights in Khajiiti tombs. The Riddle'Thar cult swept a lot of Khajiiti myths under the rug during the Elsweyr reunification. You think this is one of the spirits they scrubbed from the pantheon? displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017523081730 firstTable antiquityId = 295 description = Undoubtedly! Note the sword and the figure's morphology. You can correct me if I'm wrong here, but this doesn't match any Khajiiti furstocks I'm aware of. Ohmes-raht come close, but the facial features are completely different. I think it's Boethra! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523081540 firstTable antiquityId = 295 description = Boethra--the Khajiiti variant of Daedric Prince, Boethiah? The presence of a katana, the cloak, and the imperious expression all fit. Ancient Khajiit honored her as a patron of warriors and rebellious exiles. That feline companion's a puzzler, though! displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Shrine of Boethra needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2346 zoneId = 1133 296 = table:00000175230815D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 296 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antsweetkhenarthisong001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230824B0 firstTable 1 = table:00000175230824F8 firstTable antiquityId = 296 description = I've always loved Khajiiti needlework. The color and texture on this tapestry are tremendous, despite its age. I don't want to jump to conclusions, but I suspect that winged figure is an artist's depiction of Khenarthi--the Khajiiti goddess of the wind. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017523082540 firstTable antiquityId = 296 description = Yeah, it's Khenarthi. She seems to be ushering that spectral Khajiit somewhere--presumably the Sands Behind the Stars. Khajiiti and Nord theology both present Kynareth as a guide to paradise. Odd considering how remote each civilization is from the other. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523082588 firstTable antiquityId = 296 description = It's not odd at all! Choice plays a central role in the process of death and rebirth for both Nords and Khajiit. Both have to earn their way to paradise. Kyne and Khenarthi reward courage and faithfulness respectively. A personal escort makes sense. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Sweet Khenarthi's Song needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2347 zoneId = 537 297 = table:0000017523082398 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 297 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antheartland001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523083338 firstTable 1 = table:00000175230823E0 firstTable antiquityId = 297 description = What a stirring landscape! It resembles the work of Reman II's court painter, Emilia Polus. She revolutionized the art of landscape painting--serving as a bridge between dreamy Alessian scenery-painting and the stark realism of early Potentate works. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523083238 firstTable antiquityId = 297 description = It might be an early Laenius. I'm no artist, but as far as I'm concerned, Gavros Laenius doesn't get anywhere near the credit he deserves. No one renders water like him. The Niben seems to wash across the canvas! Gorgeous! displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017523083280 firstTable antiquityId = 297 description = I find this work puzzling. The Alessians placed severe restrictions on artists prior to their decline which grew into cultural taboos. Imperial painters didn't resume painting the Imperial City in its entirety until the final years of the First Era. Odd. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = The Heartland needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2348 zoneId = 104 298 = table:0000017523083998 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 298 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antseatofsnowprince001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523083B40 firstTable 1 = table:0000017523083B88 firstTable antiquityId = 298 description = If I didn't know any better, I'd say this chair is of Snow Elf make. What a remarkable find! Icy stone would have been murder on the bum, but I suppose any cushioning would have disintegrated over the ages. displayName = Amalien loreEntryIndex = 1 unlocked = true 2 = table:0000017523083BD0 firstTable antiquityId = 298 description = It really makes one wonder how these children of the Aldmer managed the cold. The South Eltheric Ocean is hardly a frigid wasteland. In any event, this seat looks fit for royalty. A prince or high-ranking cleric perhaps? displayName = Reginus Buca loreEntryIndex = 2 unlocked = true 3 = table:00000175230853E8 firstTable antiquityId = 298 description = Truth is, we know next to nothing about the Snow Elves' governmental structure, because Ysgramor and his companions wiped the slate clean during their invasion. The Atmorans weren't all that clever, but they were certainly thorough. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = true name = Seat of the Snow Prince needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 3 numRecovered = 8 quality = 3 requiresLead = true rewardId = 2349 zoneId = 1160 299 = table:0000017523084F08 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF8560 (meta 0000017522F771C8} antiquityId = 299 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_anttuskoforcfather001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230850B0 firstTable 1 = table:00000175230850F8 firstTable antiquityId = 299 description = Always good to see a relic from the homeland. A tusk arrangement like this usually marks an entrance of a chief or forge-wife's longhouse. The scale of these tusks is pretty damned impressive. Haven't seen a mammoth that size in my lifetime. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:0000017523085140 firstTable antiquityId = 299 description = Alas, I think the Bretons plundered most of these monolithic ivories after the sack of Orsinium in 1E 980. The Daggerfall ivory trade helped fuel the Bjoulsae economic expansion that catapulted High Rock to prominence in the centuries that followed. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523084F50 firstTable antiquityId = 299 description = No need to remind me. From what I hear, ivory restitution was one of Kurog's demands when Emeric invited him to join the Daggerfall Covenant. We took tusks as part of our Ranser's War spoils, too. We Orcs always get what we're owed ... eventually. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Tusks of the Orc-Father needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2350 zoneId = 684 30 = table:0000017522FAF4E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA76C8 (meta 0000017522F771C8} antiquityId = 30 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAF568 firstTable 1 = table:0000017522FAF5B0 firstTable antiquityId = 30 description = I've never known an Orc to carry a staff that didn't look like it could double as a bludgeoning weapon if push came to shove. Even though many of these practices were lost to history, it seems as though instinct carried this one through to present day. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Staves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2053 zoneId = 535 300 = table:0000017523084FE0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 300 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antrivenkingsthrone001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523085EB0 firstTable 1 = table:0000017523085EF8 firstTable antiquityId = 300 description = No great mystery who this belonged to. Every Breton knows those motifs! It's a throne of House Spenard. Good riddance to poor sovereigns! Rivenspire's suffered more than its fair share of despots, but the Spenards put the others to shame. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017523085F40 firstTable antiquityId = 300 description = Yes, prior to its dissolution by House Dorell, House Spenard's territory was in a perpetual state of famine. Frestrien Spenard I to Frestrien Spenard VI maintained an era of misrule that lasted for one-hundred eighty-six years. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523085F88 firstTable antiquityId = 300 description = That's because all six rulers were the same person! I've found a wealth of documents that describe the rulers' appearance and manner as identical. \"The line of Frestrien bore stern features that appeared wrought from pale marble ….\" He was a vampire! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Riven King's Throne needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2351 zoneId = 20 301 = table:0000017523017888 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 301 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_anttallpapalamp001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230178D0 firstTable 1 = table:0000017523086DB8 firstTable antiquityId = 301 description = Ah, this exhibits the masterful craftsmanship one would expect from a Na-Totambu relic! These gold motifs seem consistent with Ra Gada heraldry, but the purple interior matches the hue of Ruptga prayer beads. The lack of star motifs seems odd, too. displayName = Verita Numida loreEntryIndex = 1 unlocked = true 2 = table:0000017523086E00 firstTable antiquityId = 301 description = Is tethering military pomp to religious expression really that odd? For the Yokudans, warfare and religion were practically synonymous! Your comment about the stars does raise questions, though. Ruptga without stars is like Akatosh without a Dragon. displayName = Reginus Buca loreEntryIndex = 2 unlocked = true 3 = table:0000017523086E48 firstTable antiquityId = 301 description = The lack of stars on the relic itself doesn't necessarily mean it didn't feature stars in another way. The oil reservoir has a layer of crystalline build-up--some kind of meteoric fuel, I bet. The light this lamp shed probably resembled starlight! displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Tall Papa's Lamp needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 2 numRecovered = 2 quality = 3 requiresLead = true rewardId = 2352 zoneId = 92 302 = table:0000017523085D98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC8F50 (meta 0000017522F771C8} antiquityId = 302 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antmorwhasblessing001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230875C8 firstTable 1 = table:0000017523087698 firstTable antiquityId = 302 description = It's rare to find a Yokudan statue that isn't wielding a sword. Well done. This looks like a depiction of Morwha—the fertility goddess. Based on the items she's holding, I'd say this statue came from Yokuda itself. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:00000175230876E0 firstTable antiquityId = 302 description = A fair observation, Ugron. Ra Gada-era sculptors rarely took the time to render softer details like those flowers. Bloody conquest took priority. The lack of orichalc does give me pause, though. Yokudan statuary normally features a metallic element. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523085DE0 firstTable antiquityId = 302 description = Look at the stone. This Morwha's rendered in gypsum alabaster--a favored material of the Yokudans' hated enemies, the Sinistral Mer. The sculptor probably acquired the stone during the early days of the Ra Gada, thus explaining the lack of orichalc. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Morwha's Blessing needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2353 zoneId = 816 303 = table:00000175230874C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 303 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antgreensonggathering001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523088268 firstTable 1 = table:0000017522CD1210 firstTable antiquityId = 303 description = A Wood Elf ritual cauldron, eh? I find Bosmer magic absolutely fascinating! This is the first Wood Elf spell-focus I've seen, though. I was under the impression they could weave their magic with singing alone. What did they put in this bowl? displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:0000017523089AE8 firstTable antiquityId = 303 description = I've traveled with enough Wood Elves to know you should never ask what they put in their pots. If I had to guess, I'd say they probably filled it with bones and viscera. Blood to please Hircine, and bones to honor Y'ffre. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523089D78 firstTable antiquityId = 303 description = I'm not so sure, Ugron. I've seen etchings like this in Wood Elf wild patches and sapling-chapels. I think they refer to growth and abundance. They may have filled it with soil and summoned Green Pact relics out of it. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Greensong Gathering Circle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2354 zoneId = 108 304 = table:0000017523089110 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 304 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_crate_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230892A0 firstTable 1 = table:00000175230892E8 firstTable antiquityId = 304 description = This is fascinating. You don't see a lot of frost weaponry with the Dwemer. I don't know why. Maybe it's because they hated the cold? They lived underground and relied on thermal heat from the earth to power their society. Naturally averse? displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017523089330 firstTable antiquityId = 304 description = It's possible, I suppose. They did spend quite a lot of time around volcanoes and heated geysers. Even so, if anyone could learn to harness the power of the cold during wartime, it would be the Dwarves. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752308ABB0 firstTable antiquityId = 304 description = Frost magic can do a lot of good during a siege. Freeze the enemy, glaze the gates and parapets, etc. Even so, I'd hate to see one of these deployed in the field. The last thing Cyrodiil needs right now is an arms race. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Frost Lancer needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2356 zoneId = 92 305 = table:000001752308A6E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 305 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_crate_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752308A728 firstTable 1 = table:000001752308A888 firstTable antiquityId = 305 description = This looks like some kind of shimmer-thrower--you know, like the ones the Baandari use during festivals? We haven't seen much in the way of Dwemer frivolity but if this was a kind of firelight show, that could prove everyone wrong! How exciting! displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:000001752308A8D0 firstTable antiquityId = 305 description = Amalien gives the Dwarves too much credit. As usual. This looks more like a weapon to me. Some kind of complex ballista that could fling projectiles at a distance. This could change the war in Cyrodiil if someone managed to rebuild it. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:000001752308A918 firstTable antiquityId = 305 description = I'm no metallurgist, but this metal could likely endure tremendous heat; so I agree with Amalien on that. To Ugron's point, yes, I strongly suspect this is a weapon of war. Something used to rain fire down upon one's enemies. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Fire Lancer needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2355 zoneId = 41 306 = table:000001752308B518 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 306 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_crate_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752308B560 firstTable 1 = table:000001752308B690 firstTable antiquityId = 306 description = Even after all this time, this still carries traces of magical energy. You can feel the hairs on your arm rising whenever you touch it. Can you imagine harnessing this sort of power during a siege? displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:000001752308BDB8 firstTable antiquityId = 306 description = Yes, quintessentially Dwemer in its design and application. They were so much more technologically advanced than other races, their mastery over the arcane allowed them to fire shocking projectiles. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:000001752308B6D8 firstTable antiquityId = 306 description = If it's shock value we're going for here (and no, I won't apologize for that) I'd like to throw in the possibility of this being a component of a security system. The Dwarves were extremely talented at keeping people out of places. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Shock Lancer needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2357 zoneId = 382 307 = table:000001752308C310 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 307 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antdwemerstarchart001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752308C4B8 firstTable 1 = table:000001752308C500 firstTable antiquityId = 307 description = A Dwarven star chart! Marvelous! I think Guildmaster Vanus has one like this in his private study, but I doubt he has any clear idea of what it actually depicts. The key constellations appear on one of the discs, obviously. Beyond that? I'm not sure. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:000001752308C548 firstTable antiquityId = 307 description = Open your eyes, Gabrielle! This is a treasure trove of Dwarven astronomical scholarship! The three orbiting spheres could be guardian equation-bodies, but we should at least consider the possibility that they are Dwemeric Aetherbell beacons. Right? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:000001752308CB60 firstTable antiquityId = 307 description = Aetherbells? You mean Dwarven vessels that \"dive\" through the realms of Aetherius and Oblivion? Honestly, Amalien, do you have even a shred of evidence to support the idea that those even exist? These are clearly constellation markers. Nothing more. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Dwemer Star Chart needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2358 zoneId = 534 308 = table:000001752308C358 (meta 0000017522F7E530} 31 = table:0000017522FAFD88 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 31 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAFE08 firstTable 1 = table:0000017522FAFE50 firstTable antiquityId = 31 description = A good read. The author posits some theories that I've not heard debated, but perhaps they were at the time it was written. I don't think it matters nearly as much as the design itself. Note that Turog is featured once again here. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Orc: Swords needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2054 zoneId = 104 310 = table:000001752308D968 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 310 difficulty = 5 hasLead = false icon = /esoui/art/icons/item_coin_of_illusory_riches.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752308DA08 firstTable 1 = table:000001752308DA50 firstTable antiquityId = 310 description = This may be the rarest coin ever minted by Tamrielic hands. Shortly after Akatosh’s final Alessian visitation, a renowned Ayleid smith named Lirulorne struck a handful of masterwork coins for the fallen empress’s consort, Morihaus. Some interpreted the gesture as reparations for humanity's long enslavement, others considered it simple tribute. Whatever the case, the peerless craftsmanship and extravagant composition proves that even the conquered recognized the divine legitimacy of Alessia's rule. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Al-Esh Ascension Coin needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2361 zoneId = 1160 312 = table:000001752308EA48 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC9770 (meta 0000017522F771C8} antiquityId = 312 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsgoldcoastscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752308F120 firstTable 1 = table:000001752308F1F8 firstTable antiquityId = 312 description = I think it's fairly obvious that this is a depiction of the Gold Coast. A beautifully rendered one at that. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:000001752308F450 firstTable antiquityId = 312 description = It's interesting to think about maps drawn before and after the construction of Varen's Wall. Each tell quite a different story about the land and its people! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:000001752308EFB8 firstTable antiquityId = 312 description = I'd be curious to see a map of this area from the First Era, if such a thing could ever be found. All that remains of the great Ayleid settlements is broken marble and subterranean dangers. A fitting end for such a terrible people. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of the Gold Coast needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2412 zoneId = 823 313 = table:000001752308F048 (meta 0000017522F7E530} 314 = table:0000017523090788 (meta 0000017522F7E530} 315 = table:0000017523091510 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC8F50 (meta 0000017522F771C8} antiquityId = 315 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropshewsbanescroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230916C0 firstTable 1 = table:00000175230915F0 firstTable antiquityId = 315 description = I believe this is a map of Hew's Bane. It has a very distinctive shape. Does anyone else think it looks like a horse? displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017523091708 firstTable antiquityId = 315 description = Prince Hew set up the first semblances of a city near the harbor on the east side of the peninsula. It wasn't much at first, but over time it transformed into a sprawling commercial port, despite the harsh environment. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523091750 firstTable antiquityId = 315 description = You make it sound so glorious, Reginus! The truth is that Price Hew was an irresponsible clod. This map doesn't tell the full tale of his blundering. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of Hew's Bane needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2416 zoneId = 816 316 = table:00000175230923A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 316 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230923F0 firstTable 1 = table:0000017523092B50 firstTable antiquityId = 316 description = Unusual. Most old books one discovers in the Reach are plunder carried off from neighboring lands. The Imperial officer who wrote this text was likely part of the garrison Empress Hestra posted to this land in the 11th century of the First Era. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Axes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2496 zoneId = 1207 317 = table:0000017523092B98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 317 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523093150 firstTable 1 = table:00000175230932A0 firstTable antiquityId = 317 description = A shame that few examples of Reach leatherworking survive from the author's time. It would be interesting to compare modern Reach iconography with the designs and tooling of First Era clans. Do the same animals still appear? displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Belts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2497 zoneId = 1207 318 = table:00000175230932E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 318 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523093660 firstTable 1 = table:0000017523093800 firstTable antiquityId = 318 description = Interesting. Reach footwear does not seem to have changed much at all across the centuries. I have seen new examples of the hide-and-fleece boots described by the author in the market stalls of Markarth. They are almost identical. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Boots needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2498 zoneId = 1207 319 = table:0000017523093848 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 319 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523093890 firstTable 1 = table:0000017523092BE0 firstTable antiquityId = 319 description = Our Imperial author omits the fact that Reachmen frequently rebuilt their bows; composite bows degrade quickly in damp climates. However, the sturdy horn or hardwood that forms the end of each limb was often re-used for generations. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Bows needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2499 zoneId = 1207 32 = table:0000017522FB0628 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB06F0 (meta 0000017522F771C8} antiquityId = 32 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB06A8 firstTable 1 = table:0000017522FB1018 firstTable antiquityId = 32 description = Despite Harald's desire for a uniform army in Skyrim, sagas from this period still revolve around grandiose warriors with storied weapons. Either exceptions were made for those who could provide their own equipment, or the skald took creative liberties. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Axes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2109 zoneId = 280 320 = table:0000017523093330 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 320 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523094810 firstTable 1 = table:00000175230936A8 firstTable antiquityId = 320 description = I find it difficult to believe that even multiple layers of toughened leather could provide much resistance to puncture, but Ugron assures me that well-made hide armor can dissipate the power of a thrust or arrow surprisingly well. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Chests needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2500 zoneId = 1207 321 = table:00000175230949F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 321 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523094FA0 firstTable 1 = table:0000017523095100 firstTable antiquityId = 321 description = I see few modern examples of the sort of sharpened antlers and flaked stone the author describes. I believe that over the centuries Reachmen have grown more skilled at metalwork, and simple iron knives are growing commonplace in this land. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Daggers needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2501 zoneId = 1207 322 = table:0000017523095148 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 322 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523095878 firstTable 1 = table:00000175230959D0 firstTable antiquityId = 322 description = I must say, I am surprised that this tome is so well preserved. The binding is falling apart, of course, but the parchment has stood up to the centuries quite well. I suppose few of the book's Reachman owners spent much time handling it. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Gloves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2502 zoneId = 1207 323 = table:0000017523095A18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 323 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523096150 firstTable 1 = table:00000175230962B0 firstTable antiquityId = 323 description = Note the use of antlers in headwear. That tradition long predates the observations of an Imperial officer from the middle of the First Era. The antlers are meant to show respect for Hircine, Lord of the Hunt and chief among the Reachman deities. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Helmets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2503 zoneId = 1207 324 = table:00000175230962F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 324 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523096A28 firstTable 1 = table:0000017523093378 firstTable antiquityId = 324 description = Greaves and shoulderpieces are the most durable elements of a Reachman's armor. Warriors often cover up or repair battle damage by re-carving the images. After years of use, the original design is often completely obscured. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2504 zoneId = 1207 325 = table:0000017523094A38 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 325 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523097300 firstTable 1 = table:0000017523097448 firstTable antiquityId = 325 description = Interesting. The style of weapon our Imperial officer describes seems to have fallen out of favor across the centuries. Most Reachman maces I see now are wooden cudgels reinforced with hammered bands of copper or iron. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Maces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2505 zoneId = 1207 326 = table:0000017523097490 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 326 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523097BD8 firstTable 1 = table:0000017523097D38 firstTable antiquityId = 326 description = I wish Lieutenant Nestoro had made some effort to illustrate the clan markings and designs that she encountered during her time. I am very curious about clans that have died out, and whether their markings are appropriated by later clans. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Shields needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2506 zoneId = 1207 327 = table:0000017523097D80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 327 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523097DC8 firstTable 1 = table:0000017523097E10 firstTable antiquityId = 327 description = I presume that the purpose of the rather outlandish shoulder-pieces is intimidation, not armor. I doubt whether a few rib-bones or small animal skulls provide any real protection from enemy blows. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Shoulders needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2507 zoneId = 1207 328 = table:00000175230986E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 328 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523094858 firstTable 1 = table:0000017523096340 firstTable antiquityId = 328 description = I have never seen a Reach witch without a staff. I wonder if there is a correlation between the type of wood used to fashion a staff and the elemental energy it channels. Is it the shape or the substance that dictates a staff's magical properties? displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Staves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2508 zoneId = 1207 329 = table:0000017523096388 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 329 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523095190 firstTable 1 = table:00000175230951D8 firstTable antiquityId = 329 description = The author makes a fascinating observation about swords beaten into new shapes. I wonder how many Reachman cleavers and choppers began their lives as Breton longswords or Nord greatswords. Have any historic blades been ruined in this way? displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Reach: Swords needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2509 zoneId = 1207 33 = table:0000017522FB1568 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1630 (meta 0000017522F771C8} antiquityId = 33 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB15E8 firstTable 1 = table:0000017522FB1A38 firstTable antiquityId = 33 description = The author omits the fact that insignias had to be approved by the king himself and were withheld from those who were in Harald's poor graces. Though this occasionally resulted in exacerbating feuds, the social pressure brought many rivals in line. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Belts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2110 zoneId = 281 335 = table:0000017523095A60 (meta 0000017522F7E530} 336 = table:000001752309A438 (meta 0000017522F7E530} 337 = table:000001752309BB20 (meta 0000017522F7E530} 338 = table:000001752309C978 (meta 0000017522F7E530} 339 = table:000001752309D810 (meta 0000017522F7E530} 34 = table:0000017522FB2210 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 34 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB22C0 firstTable 1 = table:0000017522FB26B0 firstTable antiquityId = 34 description = There are quite a few comedic works featuring a blustery, madcap brawler named Korm No-Toes. This is the first historic mention I've seen of him. Makes me wonder if some of his unlikely feats and misfortunes are based on true events. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true name = Ancestral Nord: Boots needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = true rewardId = 2111 zoneId = 57 340 = table:000001752309E668 (meta 0000017522F7E530} 341 = table:000001752309F510 (meta 0000017522F7E530} 342 = table:00000175230A0588 (meta 0000017522F7E530} 343 = table:00000175230A1428 (meta 0000017522F7E530} 344 = table:00000175230A2280 (meta 0000017522F7E530} 345 = table:00000175230A3120 (meta 0000017522F7E530} 346 = table:00000175230A3330 (meta 0000017522F7E530} 347 = table:00000175230A3A08 (meta 0000017522F7E530} 348 = table:00000175230A4770 (meta 0000017522F7E530} 349 = table:00000175230A4ED0 (meta 0000017522F7E530} 35 = table:0000017522FB3390 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 35 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB33D8 firstTable 1 = table:0000017522FB34F8 firstTable antiquityId = 35 description = Many of Skyrim's pre-Imperial forts were built during this period since the lack of infighting allowed for more substantial construction to proceed unmolested. Blocks were chiseled from catapult stone as they were whittling palisades down to arrows. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Bows needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2112 zoneId = 41 350 = table:00000175230A57D8 (meta 0000017522F7E530} 351 = table:00000175230A6088 (meta 0000017522F7E530} 352 = table:00000175230A60D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 352 difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_arkthzandarm_bosshelmet2.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A6118 firstTable 1 = table:00000175230A7280 firstTable antiquityId = 352 description = Dwarven arms and armor are crafted from alloys whose secrets vanished with the Dwemer, but even after centuries upon centuries they remain stronger than anything we can make today. This particular helm reminds me of an ant with prominent antennas. Hardly the sort of emblem to strike fear into one's enemies, but then again, ants show fearlessness and unity of purpose in their tiny wars. Or perhaps Amalien's habit of unfounded speculation is rubbing off on me. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Arkthzand Insight Vertex Shroud needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2511 zoneId = 1207 353 = table:00000175230A72C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 353 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antredeaglerock001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A7A68 firstTable 1 = table:00000175230A7960 firstTable antiquityId = 353 description = Reachfolk are not known for their fine art, but their folk art has a rawness of emotion that never fails to impress me. This simple painting depicts the greatest hero in the history of the Reach, the legendary rebel named Red Eagle. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175230A79A8 firstTable antiquityId = 353 description = Hero, or monster? Red Eagle fought a war of brutal raids and bloody atrocities, terrorizing the Imperial soldiers attempting to pacify the Reach in the 11th century of the First Era. By the end of his rebellion slaughter was all that he knew. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175230A67B0 firstTable antiquityId = 353 description = A monster in more ways than one. Faolan, the Reach warrior known as Red Eagle, may have been the first briarheart. The black mark on the chest of the figure in this painting represents Red Eagle's transformation at the hands of the Hagravens. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Red Eagle Cave Painting needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2512 zoneId = 1207 354 = table:00000175230A8238 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 354 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antvampirestainedglasswindow001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A83E8 firstTable 1 = table:00000175230A8430 firstTable antiquityId = 354 description = This isn't just a piece of any ordinary glass. There's latent magical energy in this, I can feel it without even touching it. On a hunch, I held it up to the light and I can confirm that it somehow changes the light coming through. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:00000175230A8478 firstTable antiquityId = 354 description = Vampires! Don't you see it? This could confirm that clans once thrived beneath the Reach. I've read accounts of their hidden, mountain bastions being decorated with glass that counteracted dangerous sunlight. Elegant and practical! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175230A9C40 firstTable antiquityId = 354 description = I recently read an account of Reach folklore describing a force called the \"Night Lords,\" and how they thirsted for Reach children's blood. I wonder if this could be a remnant of the villains of that story. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Vampiric Stained Glass needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2513 zoneId = 1207 355 = table:00000175230A9760 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 355 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsthereachscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A9910 firstTable 1 = table:00000175230A9958 firstTable antiquityId = 355 description = I'm surprised by the thoroughness of this. Authentic maps of the Reach are hard to come by, especially before 1E 1000. I wonder who put this to paper, and how they went about acquiring that information. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175230A99A0 firstTable antiquityId = 355 description = Safe to assume it wasn't the ancient Reachfolk themselves. This reeks of Imperial pretense. And since there are some pockets of land unlabeled, I'd guess they're the Reachclan strongholds that the Imperials never managed to penetrate. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:00000175230AAA88 firstTable antiquityId = 355 description = It looks like both Red Eagle Redoubt and Markarth are accounted for, but rendered by a dismissive hand. I think Ugron is right. I'd place this map around Empress Hestra's reign, and definitely long after the disapperance of the Dwemer. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of the Reach needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2514 zoneId = 1207 356 = table:00000175230AA5A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 356 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_skr_inc_toolscraper001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AA648 firstTable 1 = table:00000175230AA788 firstTable antiquityId = 356 description = I'll be honest, I'm not sure what I'm looking at. Almost looks like farming equipment, but I doubt they had anything so sophisticated. I'd believe it was a weapon before I'd believe it was anything agricultural. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = true 2 = table:00000175230AA7D0 firstTable antiquityId = 356 description = Your instincts are correct. Though I would hesitate to call this a weapon. I think it's more tactical than that. See the grooves at the base? That would have easily cut through foliage and made tracks through all kinds of terrain. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175230AB8E0 firstTable antiquityId = 356 description = There are old Imperial reports of Reachfolk using such tactics to lead their enemies. They knew their land incredibly well and could often confuse adversaries with fake trail markings to get them into better position. Maybe this is what they used. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Reach Trail Maker needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = false rewardId = 2515 zoneId = 1207 357 = table:00000175230AB3F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 357 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_skr_inc_toolhanddrill001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AB490 firstTable 1 = table:00000175230AB5E8 firstTable antiquityId = 357 description = This looks like a mining tool, from somewhere around 1E 240 if I had to guess. Quite sophisticated for its time, but maybe that's due to the size. This looks like a personal apparatus. Not used for large scale ore extraction, certainly. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true 2 = table:00000175230AB630 firstTable antiquityId = 357 description = I don't think this is just any mining tool! Look at the engravings. Amalien can correct me if I'm wrong, but these look like Dwemer markings to me. This thing is unique, there's a magical component to it. Or at least there used to be. Any ideas? displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175230AC730 firstTable antiquityId = 357 description = Oh! Considering where it was found and how specific the apparatus seems to be, my guess is that it was used to extract aetherium! Raldbthar Dwarves would probably have experimented with devices like this before moving on to heavier machinery. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Ancient Extraction Tool needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2516 zoneId = 1207 358 = table:00000175230AC248 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 358 difficulty = 3 hasLead = false icon = /esoui/art/icons/gear_reach_dagger_a.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AC2E8 firstTable 1 = table:00000175230AC330 firstTable antiquityId = 358 description = During the first era, ten Reach kings ruled the region. We know precious little about the kings themselves, but I came across an Imperial account of a Reach chief named Noldan. When his clan submitted to Imperial forces, he gifted the Imperial commander his flint spear, purportedly dipped in blood. Unfortunately for the Imperial, Noldan coated the spear in lethal poison, not blood. Those who handled it before the deception was discovered suffered miserable deaths. So, let's handle this with care. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true name = Spear Tip of the Reach King needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2517 zoneId = 1207 359 = table:00000175230ACB20 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 359 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_skr_inc_mappropsskyrimquestscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AD200 firstTable 1 = table:00000175230AD340 firstTable antiquityId = 359 description = A map of Western Skyrim, eh? Damned odd to find an ancient map that leaves out the holds east of Morthal. The cartographer probably worked as a caravaner--marking trade routes near Solitude's sphere of influence. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:00000175230AD4D0 firstTable antiquityId = 359 description = The map clearly depicts a settlement near present-day Karthald. No great surprise, there. Reachmen and Nords have fought over that stretch of territory since time out of memory. Apparently, the tower is far older than I suspected! displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175230AD518 firstTable antiquityId = 359 description = The question remains, just how old is this map? Based on the age of the vellum, I'd date it at 1E 400s. That might explain the conspicuous absence of Whiterun. The cartographer sought to write the hated king, Olaf One-Eye, out of the history books! displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of Western Skyrim needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2588 zoneId = 1160 36 = table:0000017522FB3CD0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 36 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB3D88 firstTable 1 = table:0000017522FB3DD0 firstTable antiquityId = 36 description = While minting the royal insignia in steel might appear to be a needless extravagance during a period of material shortages, Ugron assures me that the placement of the medallion is one of the most commonly struck locations on the body during a melee. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Chests needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2113 zoneId = 41 360 = table:00000175230AD098 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 360 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230ADAB0 firstTable 1 = table:00000175230AEA58 firstTable antiquityId = 360 description = I'm surprised at the condition of this. I'd take care handling it from here on out, the binding is particularly weak. The fact that it's survived all this time is a wonder. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Axes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2701 zoneId = 1261 361 = table:00000175230ADB40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 361 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230ADB88 firstTable 1 = table:00000175230AE2C8 firstTable antiquityId = 361 description = Interesting. It's a shame that these original symbols haven't survived the passage of time. I would be curious to know in what ways they inspired current Imperial garb. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Belts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2702 zoneId = 1261 362 = table:00000175230AD0E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 362 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AD128 firstTable 1 = table:00000175230ADCC0 firstTable antiquityId = 362 description = Our author writes about this so casually. I suppose he couldn't have possibly known the kind of influence the Akaviri would have on the Empire at the time, though the very act of writing this account might suggest he at least had an inkling. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Boots needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2703 zoneId = 1261 363 = table:00000175230AF630 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 363 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AF678 firstTable 1 = table:00000175230AF7D0 firstTable antiquityId = 363 description = Bows are pretty standard across all disciplines, races and times. It sounds like the ones this soldier describes are similar to the type of weapon we see today. A string, a curved length of material and some tension. That's all you need. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Bows needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2704 zoneId = 1261 364 = table:00000175230AF818 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 364 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AFF08 firstTable 1 = table:00000175230ADC78 firstTable antiquityId = 364 description = The Akaviri's style of armorsmithing changed the Imperial legions irrevocably. It took a great deal of time, of course, but no one can dispute their influence. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Chests needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2705 zoneId = 1261 365 = table:00000175230B09E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 365 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B0698 firstTable 1 = table:00000175230B0788 firstTable antiquityId = 365 description = I'd be curious to know the kind of material the ancient Akaviri fashioned their daggers out of. Shame the author doesn't specify. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Daggers needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2706 zoneId = 1261 366 = table:00000175230AF860 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 366 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B0F68 firstTable 1 = table:00000175230B10C0 firstTable antiquityId = 366 description = I imagine tensions were high between the Akaviri and the Imperials at the time, but I wish our author had consulted with an actual armorsmith while writing this account. More clarity on the handwrappings would likely be fascinating. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Gloves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2707 zoneId = 1261 367 = table:00000175230B1108 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 367 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B16F8 firstTable 1 = table:00000175230B1838 firstTable antiquityId = 367 description = By far the most unique aspect of the ancient Akaviri's armor. Even the author sounds impressed, as he well should be. The distinct shape and flare was likely something that had never been seen before in Tamriel. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Helmets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2708 zoneId = 1261 368 = table:00000175230B1880 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 368 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B1FD0 firstTable 1 = table:00000175230B1150 firstTable antiquityId = 368 description = The Akaviri were certainly not the first to go light on the legs when it comes to armor, but it seems to have surprised our dear author. I shudder to think of what kind of stiff plate armor the Imperials had to walk around in at the time. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2709 zoneId = 1261 369 = table:00000175230B1198 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 369 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AFF50 firstTable 1 = table:00000175230B2968 firstTable antiquityId = 369 description = I wonder what the soldiers who first went up against the Akaviri thought of the maces described here. Must have been quite a sight with those long spikes. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Maces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2710 zoneId = 1261 37 = table:0000017522FB45A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 37 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB4630 firstTable 1 = table:0000017522FB2668 firstTable antiquityId = 37 description = Perhaps it's due to their stature, but historically Nords do possess a predilection for enormity, whether it be for mugs, cheese wheels, mounts, daggers, or anything really. Not a people fond of half-measures. I can respect that. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Daggers needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2114 zoneId = 117 370 = table:00000175230AFF98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 370 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230AFFE0 firstTable 1 = table:00000175230B3180 firstTable antiquityId = 370 description = \"Dragons in flight,\" huh? Seems fortuitous, considering what they saw Reman as. That's definitely something that hasn't fallen out of style. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Shields needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2711 zoneId = 1261 371 = table:00000175230B3310 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 371 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B3910 firstTable 1 = table:00000175230B3A20 firstTable antiquityId = 371 description = The words here are nearly illegible. Time faded the ink almost completely. Let's be even more gentle with this tome than we think we need to be. I'd hate to lose it. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Shoulders needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2712 zoneId = 1261 372 = table:00000175230B3A68 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 372 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B3AB0 firstTable 1 = table:00000175230B4168 firstTable antiquityId = 372 description = The rings the author describes baffle me. What function could those have possibly served? The Akaviri of old seem too practical to do anything for style alone. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Staves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2713 zoneId = 1261 373 = table:00000175230B3AF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 373 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B3B40 firstTable 1 = table:00000175230B4A50 firstTable antiquityId = 373 description = You can almost hear the reverence our author had for these weapons. Not surprising. I'm sure they looked something fierce against the swords being made in Tamriel at the time. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancestral Akaviri: Swords needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2714 zoneId = 1261 374 = table:00000175230B3358 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 374 difficulty = 3 hasLead = false icon = /esoui/art/icons/cos_bogblightmask.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B5200 firstTable 1 = table:00000175230B5248 firstTable antiquityId = 374 description = Something in Black Marsh just refuses to let Argonians rest easy. Even pinned down by their xul-vaat burial stakes, dead lizard folk still manage to stand up and cause trouble. You'll often see them wearing masks like this, though this one is far older and hewn from higher-quality wood. Native Argonians won't explain the practice. Part of me wonders if they put their dead in masks because they don't want to see a beloved egg-brother's face when they have to beat him back into the grave. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Bog Blight Funerary Mask needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2716 zoneId = 1261 375 = table:00000175230B5290 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 375 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antzenidol001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B5330 firstTable 1 = table:00000175230B33A0 firstTable antiquityId = 375 description = Well, this is no Argonian relic, that much is obvious. Note the curvilinear design elements. I'd say it's Kothringi; the question is, what does it depict? A lot of these shapes seem reminiscent of waves. Some kind of nautical deity? displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = true 2 = table:00000175230B5108 firstTable antiquityId = 375 description = That focal shape is clearly a spade—the symbol of the Kothringi God of Agriculture, Z'en. A fascinating deity, that Z'en. We know the Wood Elves swear on him for vengeance's sake. I doubt the Kothringi version keeps blood-debts in his portfolio. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175230B5150 firstTable antiquityId = 375 description = Z'en is not an inherently vengeful deity. \"Payment in kind\" can mean equitable trade, basic fairness, and so on. By all accounts, the Kothringi were decent folk who placed great emphasis on forthrightness. Perhaps reverence for Z'en played a role. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Z'en Idol needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2717 zoneId = 1261 376 = table:00000175230B6380 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 376 difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_exc_antkothringicanoe001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B6528 firstTable 1 = table:00000175230B6570 firstTable antiquityId = 376 description = What a magnificent vessel! Given the location, one might assume it's of Argonian make, but I assure you, this is Kothringi craftsmanship. Their shipbuilding tradition is very idiosyncratic. Unusual paddle placement, shallow draft, and a sail! Intriguing! displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175230B65B8 firstTable antiquityId = 376 description = Idiosyncratic indeed. The boat's design is clearly canoe-like--appropriate given the shallow, narrow waterways of Black Marsh. But why a sail? Taking a boat like this onto the open water would be suicidal, even for sailors as talented as the Kothringi. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175230B7230 firstTable antiquityId = 376 description = Never underestimate a Kothringi's skill in a boat! They probably used this along the coast--never venturing too far out into the Topal Bay. It's sturdy enough to cross the Niben, and small enough to navigate the swamp. A perfect vessel for Blackwood. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Kothringi Tidal Canoe needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 2718 zoneId = 1261 377 = table:00000175230B6410 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 377 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_skr_inc_toolscraper001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B2018 firstTable 1 = table:00000175230B78B0 firstTable antiquityId = 377 description = I recognize this style from the First Era, shortly after Reman II took the Ruby Throne. It absolutely boggles the mind to see something so old so undamaged. We should count ourselves very lucky for such a find. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:00000175230B6458 firstTable antiquityId = 377 description = If you're right, we could very well be looking at the spade of a soldier sent to conquer the swamps of Black Marsh during Reman's rule. Apparently he lost more men to the harsh conditions than he did the fighting. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:00000175230B2060 firstTable antiquityId = 377 description = That may explain why the spade itself is so well-preserved. Bogs are notorious for degrading things lost to their depths at a much slower rate than other environments. Perhaps this was lost below the surface for all these years. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Imperial Legionary's Spade needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = false rewardId = 2719 zoneId = 1261 378 = table:00000175230B8180 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 378 difficulty = 2 hasLead = false icon = /esoui/art/icons/adornment_chainedwrath.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B8220 firstTable 1 = table:00000175230B8348 firstTable antiquityId = 378 description = It's hard to tell without having the fully formed piece, but this looks Ayleid in origin to me. Barsaebic Ayleids, to be specific. Those worn symbols might have been to honor the Aedra. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:00000175230B8FE0 firstTable antiquityId = 378 description = Gideon was originally founded by the Ayleids, wasn't it? The name of that settlement is sadly lost to time, but perhaps this belonged to one of the first to settle in Black Marsh after leaving greater Cyrodiil. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175230B8390 firstTable antiquityId = 378 description = Yes! The Aedra angle is an interesting one, too. The Barsaebic Ayleids left to avoid their Daedra-worshiping kin during the Narfinsel Schism. It makes sense given the location! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Shattered Ayleid Cloak Clasp needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2720 zoneId = 1261 379 = table:00000175230B9530 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 379 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_orc_duc_puzzledoorweight002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B96D8 firstTable 1 = table:00000175230B9720 firstTable antiquityId = 379 description = There is no way to tell whether or not this tool was truly used by Saint Kaladas. But given the area in which it was found, its age, and the relatively well-preserved nature, I'm inclined to at least entertain the theory. Kaladas constructed the The Great Chapel of Zenithar in Leyawiin and some records say he was fond of using highly ornamented tools like this during the process. I suppose it would make sense. Buildings constructed without painstaking measurement rarely last this long. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Saint Kaladas's Plumb Bob needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2721 zoneId = 1261 38 = table:0000017522FB5168 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 38 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB51F0 firstTable 1 = table:0000017522FAEF88 firstTable antiquityId = 38 description = I am told that some Nords also swore by using troll spit to enhance their grip in battle. I can't confirm this, but judging by the smell it might have been involved in the binding of this book. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Gloves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2115 zoneId = 103 380 = table:00000175230B9768 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 380 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_skr_inc_mappropsskyrimquestscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230B9578 firstTable 1 = table:00000175230B95C0 firstTable antiquityId = 380 description = This is a map of the Blackwood region. The parchment is worn, but it is still detailed, especially along the coast. There is something strange here, though I can't put my finger on it. Still, the map shows caves even I've forgotten about! displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:00000175230B9608 firstTable antiquityId = 380 description = What strikes me about this map is that the lines appear to have been drawn in squid ink. See how it faded to brown, like the parchment, rather than gray or black? The use of squid ink suggests a sailing vessel rather than a cartographer's shop. displayName = Regius Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175230B9D78 firstTable antiquityId = 380 description = Regius is right about this map, the focus on waterways shows a sailor's eye. See how the Snake Tail River opens into marshlands instead of carrying on to the Niben itself? That might date the map between the flood of 2E 218 and the Crow's Storm of 2E 255. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Antique Map of Blackwood needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2722 zoneId = 1261 381 = table:00000175230BA6C8 (meta 0000017522F7E530} 382 = table:00000175230BB3B8 (meta 0000017522F7E530} 383 = table:00000175230BBB48 (meta 0000017522F7E530} 384 = table:00000175230BD300 (meta 0000017522F7E530} 385 = table:00000175230BE870 (meta 0000017522F7E530} 386 = table:00000175230BF6C8 (meta 0000017522F7E530} 387 = table:00000175230BF710 (meta 0000017522F7E530} 388 = table:00000175230C15B8 (meta 0000017522F7E530} 389 = table:00000175230C2398 (meta 0000017522F7E530} 39 = table:0000017522FB5458 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB06F0 (meta 0000017522F771C8} antiquityId = 39 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB54A0 firstTable 1 = table:0000017522FB00A0 firstTable antiquityId = 39 description = Nord helmets in theatrical productions tend to be woefully inaccurate representations of their traditional designs, much to the chagrin of the Bards College. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Helmets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2116 zoneId = 280 390 = table:00000175230C2470 (meta 0000017522F7E530} 391 = table:00000175230C32F0 (meta 0000017522F7E530} 392 = table:00000175230C4FF0 (meta 0000017522F7E530} 393 = table:00000175230C6000 (meta 0000017522F7E530} 394 = table:00000175230C7080 (meta 0000017522F7E530} 395 = table:00000175230C7158 (meta 0000017522F7E530} 396 = table:00000175230C7FF8 (meta 0000017522F7E530} 397 = table:00000175230C8EA0 (meta 0000017522F7E530} 398 = table:00000175230CA700 (meta 0000017522F7E530} 399 = table:00000175230CBC40 (meta 0000017522F7E530} 40 = table:0000017522FA8318 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 40 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FA5F38 firstTable 1 = table:0000017522FB4BF0 firstTable antiquityId = 40 description = Thankfully, Harald emphasized practicality, thus sparing the Nords from the same dark period of preposterously proportioned cod pieces found in High Rock around this time. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2117 zoneId = 101 400 = table:00000175230CBD18 (meta 0000017522F7E530} 401 = table:00000175230CCBA8 (meta 0000017522F7E530} 402 = table:00000175230CDBE8 (meta 0000017522F7E530} 403 = table:00000175230CE140 (meta 0000017522F7E530} 404 = table:00000175230CEF18 (meta 0000017522F7E530} 405 = table:00000175230CF518 (meta 0000017522F7E530} 406 = table:00000175230CFF48 (meta 0000017522F7E530} 407 = table:00000175230D0810 (meta 0000017522F7E530} 408 = table:00000175230D10E8 (meta 0000017522F7E530} 409 = table:00000175230D1878 (meta 0000017522F7E530} 41 = table:0000017522FB16C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 41 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FAF740 firstTable 1 = table:0000017522FAC510 firstTable antiquityId = 41 description = This movement toward common fittings didn't entirely carry on in the weaponsmithing trade, but was embraced by blacksmiths for the manufacture of common tools and hardware. displayName = Reginus Buca loreEntryIndex = 1 unlocked = true name = Ancestral Nord: Maces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2118 zoneId = 57 410 = table:00000175230D28E0 (meta 0000017522F7E530} 411 = table:00000175230D2B18 (meta 0000017522F7E530} 412 = table:00000175230D3CC0 (meta 0000017522F7E530} 413 = table:00000175230D3B98 (meta 0000017522F7E530} 414 = table:00000175230D43A8 (meta 0000017522F7E530} 415 = table:00000175230D4B50 (meta 0000017522F7E530} 416 = table:00000175230D4438 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 416 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D5C98 firstTable 1 = table:00000175230D6CB8 firstTable antiquityId = 416 description = Some treatise on axe-making, it seems? Intriguing. I wouldn't have expected to find some ancient Dark Elf text in the Deadlands, but with all that's happening in Tamriel and beyond nowadays, I shouldn't be surprised. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Axes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3499 zoneId = 1286 417 = table:00000175230D6428 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 417 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D6470 firstTable 1 = table:00000175230D65A0 firstTable antiquityId = 417 description = Seems this book caught fire at some point. No surprise there. The Deadlands are hard on paper. The only reason any of it remains is the Dark Elf binding. They know a thing or two about lava. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Belts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3500 zoneId = 1286 418 = table:00000175230D65E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 418 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D70D0 firstTable 1 = table:00000175230D7160 firstTable antiquityId = 418 description = The text here is curious. Perhaps it's the smudging, but I'd say this writing hews closer to the ancient text of the Chimer than the more recent Dark Elf style. Note the length of the brush strokes and broader spacing. This is very old indeed. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Boots needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3501 zoneId = 1286 419 = table:00000175230D71A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 419 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D7860 firstTable 1 = table:00000175230D79B8 firstTable antiquityId = 419 description = This is remarkable! Mortal text secreted away in a Daedric realm for gods know how long! I wager this dates back to the early years of the Tribunal. If I'm right, it means my theories of Dark Elven fire-retardant parchment are true! displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Bows needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3502 zoneId = 1286 42 = table:0000017522FAC558 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 42 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB2840 firstTable 1 = table:0000017522FB2888 firstTable antiquityId = 42 description = Eschewing the need for buoyancy made Nord heavy infantry second to none in their resilience, except arguably the Orcs. One account claimed that one of these shields could crumple an Elven cuirass with a full speed charge. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Shields needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2119 zoneId = 101 420 = table:00000175230D7A00 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 420 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D8130 firstTable 1 = table:00000175230D7118 firstTable antiquityId = 420 description = Most of this text is smeared and illegible. Like it got caught in a rain storm or washed away in a flood. For the longest time I thought the Deadlands was simply a blanket of fire that stretched in every direction. Seems it's a bit more complicated. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Chest Pieces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3503 zoneId = 1286 421 = table:00000175230D8320 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 421 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D8368 firstTable 1 = table:00000175230D8B20 firstTable antiquityId = 421 description = These pages are just shredded, eh? Looks like some hungry Daedroth mistook it for a juicy banekin. Still, there's quite a lot here. See the diagrams? I thought it was a rendering of Mehrunes' Razor, but it may be a different dagger entirely! displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Daggers needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3504 zoneId = 1286 422 = table:00000175230D8B68 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 422 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D92E0 firstTable 1 = table:00000175230D9448 firstTable antiquityId = 422 description = This book is black as coal. Separating the ink from the ash may prove difficult. I suspect it will be worth the effort, though. Whoever wrote this was a Dark Elf of no small fortune. The quality of the materials is opulent by early Dark Elf standards. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Gloves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3505 zoneId = 1286 423 = table:00000175230D9490 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 423 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D8BB0 firstTable 1 = table:00000175230D8BF8 firstTable antiquityId = 423 description = No small amount of blood on this. Hard to tell if it's Daedric or mortal. Orc and Dremora blood stains the same. Same goes for Dark Elves, I wager. Just be wary about where you store these pages. Banekin can smell blood no matter how old it is. displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Helmets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3506 zoneId = 1286 424 = table:00000175230D8C40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 424 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DA490 firstTable 1 = table:00000175230D6630 firstTable antiquityId = 424 description = See these notes in the margins? Looks like some Hexos treasure hunter got their hands on it for a bit. Couldn't have been long. The notes end here, near these fang-punctures. Can't tell if they came from an Ogrim or a Daedroth. Either way, it was fatal. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3507 zoneId = 1286 425 = table:00000175230D8178 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 425 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DAC20 firstTable 1 = table:00000175230DAD78 firstTable antiquityId = 425 description = I can't imagine how these pages withstood centuries of exposure without being destroyed. They're lightly singed, granted. But on the whole, they seem almost untouched. They may have rested in some Dremora's treasure room for a time. displayName = Verita Numida loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Maces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3508 zoneId = 1286 426 = table:00000175230DADC0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 426 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DB4F8 firstTable 1 = table:00000175230DB658 firstTable antiquityId = 426 description = Someone put a lot of effort into trying to conceal this. Maybe they intended to dig it up again later? Unfortunately, the ground in the Deadlands never stays in one place for long. We're just lucky it didn't fall down a crevasse or burn in lava. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Shields needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3509 zoneId = 1286 427 = table:00000175230DB6A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 427 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DBDD0 firstTable 1 = table:00000175230DBF30 firstTable antiquityId = 427 description = Sad to think that the person who wrote this likely never escaped. Personally, I'd love to explore the crags and gullies of a Daedric realm! Sure, the wheels of my chair would probably catch fire immediately, but nothing ventured nothing gained! displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Shoulders needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3510 zoneId = 1286 428 = table:00000175230DBF78 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 428 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DC6A8 firstTable 1 = table:00000175230DC7F0 firstTable antiquityId = 428 description = You see the seal of the Tribunal in the margins here? It's a brave Elf would travel the Deadlands bearing a symbol like that. Mehrunes Dagon has many enemies, but I hear he hates Sotha Sil and Almalexia above all others. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Staves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3511 zoneId = 1286 429 = table:00000175230DC838 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 429 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DCF80 firstTable 1 = table:00000175230DD0D8 firstTable antiquityId = 429 description = Looks like an Ogrim used this as a table napkin. Luckily, some of the text remains. Diagrams of a sword, too. Those Ogrims are ugly beasts. Even so, it's hard to stay mad at them. They're sort of adorable, right? Just me? Fair enough. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancient Daedric: Swords needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3512 zoneId = 1286 43 = table:0000017522FB28D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 43 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FB2918 firstTable 1 = table:0000017522FAC5A0 firstTable antiquityId = 43 description = Imposing features are common in armor design. Imperial cuirasses have, at times, been molded into the shape of a powerful physique. Both the Aylieds and the Akaviri employed Daedra-like masks to inspire fear, with the former going so far as to wear wings. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Shoulders needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2120 zoneId = 117 430 = table:00000175230DD120 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 430 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_wand_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DD168 firstTable 1 = table:00000175230DD1B0 firstTable antiquityId = 430 description = This length of wood isn't naturally occurring. It's a knotted cane of some kind--hewn from one of the trees in the Ashen Forest, I suspect. I can't imagine there are many Dremora walking the Deadlands with a limp. And they don't grow old. Curious. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:00000175230D94D8 firstTable antiquityId = 430 description = This appears to be a rod of some kind--not unlike the vine rods our Imperial centurions carry. The Dremora place great emphasis on discipline and order in battle. Perhaps they use this cane to correct wayward varlets? displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175230D9520 firstTable antiquityId = 430 description = Yeah, a Kynval or Kynreeve definitely used this to direct their unit and administer punishment. But that's not all. See the notches here? The Dremora cracked this over the back of other wayward soldiers too. Ruinachs and Daedroths, maybe? Bold move! displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Kynreeve's Law-Cane needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = false rewardId = 3513 zoneId = 1286 431 = table:00000175230DC008 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 431 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_banner_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DB6E8 firstTable 1 = table:00000175230DB730 firstTable antiquityId = 431 description = I don't recognize this heraldry. It's the work of Dremora, no question, but this clan doesn't appear in any of my Daedrology texts. I know there are potentially thousands of Dremora clans, but I thought we had a firm grasp of which clans serve Dagon. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:00000175230DAE08 firstTable antiquityId = 431 description = I found a catalogue of Divayth Fyr's early explorations of the Oblivion in the Mages Guild library. He sketched out the heraldry of hundreds of clans. This one appears to belong to the Mindcleaver clan. Not much information beyond the name, though. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175230DAE50 firstTable antiquityId = 431 description = The lack of information on Mindcleavers is no accident. Dagon's current favorites, the Ruinbloods, purged all evidence of their existence. I found a Firescourge scroll that described them as a hated secret police, deposed by an alliance of smaller clans! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Mindcleaver Clan Banner needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3514 zoneId = 1286 432 = table:00000175230D7A90 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 432 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_minicleaver_base_03.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DEE78 firstTable 1 = table:00000175230DEEC0 firstTable antiquityId = 432 description = Camilonwe's treatise on liminal bridges remains the foremost work on sigil stones, but there's still a lot we don't know. For instance, he explores the sigil process in great detail, but barely references how someone could acquire a morpholith to begin with. This enchanted chisel might be the key. Do you see these Daedric runes? Words like \"extract\" appear many times over, and its curvature seems perfect for working with spherical objects. Daedra might use this to excavate exotic morpholiths! displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancient Morpholith Chisel needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3515 zoneId = 1286 433 = table:00000175230DEF08 (meta 0000017522F7E530} 434 = table:00000175230DA520 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 434 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_bad_inc_dedtorturedevice001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E06D0 firstTable 1 = table:00000175230E0840 firstTable antiquityId = 434 description = Call it macabre, but I just adore torture devices. Torture is abhorrent, of course! Even so, we can learn a great deal about a culture by examining their worst impulses. In the case of Daedra, that's practically all their impulses, but still. Fascinating. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175230E0888 firstTable antiquityId = 434 description = Reginus has a thing for torture devices? That explains a lot. Well, Scholar Buca's weird obsessions notwithstanding, a gibbet like this makes a lot of sense, given the fact that death doesn't scare Daedra. Pain motivates everyone--mortal and Daedra alike! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175230E08D0 firstTable antiquityId = 434 description = I doubt this is intended for Daedra. The width of the gibbet limbs implies a variety of scale--from the broadest Orc to the scrawniest Wood Elf. By Mauloch, you could probably fit a Pahmar in there if you really worked at it. Gruesome. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Dagon's Scalding Gibbet needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3545 zoneId = 1286 435 = table:00000175230E0FA8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 435 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsthereachscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E0FF0 firstTable 1 = table:00000175230E1158 firstTable antiquityId = 435 description = This appears to be a map of Mehrunes Dagon's realm. Cosmic matters like the width and breadth of a Daedric realm are outside my area of expertise, but I have no reason to doubt its authenticity. The vellum it's made from is unsettling to say the least. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175230E11A0 firstTable antiquityId = 435 description = This is the work of a Dremora. You see the ragged edges? The parchment was roughly flensed. From what, I'd rather not speculate. Odd that they'd choose this one region to chart. Gabrielle seems to think the Deadlands are broad beyond comprehension. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175230E11E8 firstTable antiquityId = 435 description = Gabrielle is right! I know a reputable Daedrologist who says the Deadlands are spotted with seven hundred and seventy-seven different fortifications. There's only a handful here, so these must be really important! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of the Deadlands needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3550 zoneId = 1286 436 = table:00000175230E24D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 436 difficulty = 3 hasLead = false icon = /esoui/art/icons/hat_annihilarchbosshelmet.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E2578 firstTable 1 = table:00000175230E26E0 firstTable antiquityId = 436 description = This isn't the product of Tamrielic hammer and tongs, I can tell you that. Looks like Obsidian at a distance. Ebony if you squint. But the metal's foreign. There's a grain to it, see? And these horns? Pulled from the head of some Daedric beast, I wager! displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Ironclad Sarcoshroud needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3549 zoneId = 1286 437 = table:00000175230E2C78 (meta 0000017522F7E530} 438 = table:00000175230E34D8 (meta 0000017522F7E530} 439 = table:00000175230E3520 (meta 0000017522F7E530} 44 = table:0000017522FAC5E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1630 (meta 0000017522F771C8} antiquityId = 44 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD4648 firstTable 1 = table:0000017522FD4690 firstTable antiquityId = 44 description = It's unclear how commonly Nords employed magic in war. Clever Men and Women likely assumed advisory roles to rulers far more often than they were seen on the battlefield, but this does present evidence that such things occurred. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Staves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2121 zoneId = 281 440 = table:00000175230E5418 (meta 0000017522F7E530} 441 = table:00000175230E54F0 (meta 0000017522F7E530} 442 = table:00000175230E69C8 (meta 0000017522F7E530} 443 = table:00000175230E7F80 (meta 0000017522F7E530} 444 = table:00000175230E9648 (meta 0000017522F7E530} 445 = table:00000175230EA450 (meta 0000017522F7E530} 446 = table:00000175230EB2E8 (meta 0000017522F7E530} 447 = table:00000175230EC0F0 (meta 0000017522F7E530} 448 = table:00000175230ECF60 (meta 0000017522F7E530} 449 = table:00000175230EDFB8 (meta 0000017522F7E530} 45 = table:0000017522FD46D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 45 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD5568 firstTable 1 = table:0000017522FD55B0 firstTable antiquityId = 45 description = Swords are some of the most commonly found weapons from this period of Nord history, but it's unclear if that is due to their popularity or a large surplus that never saw battle in favor of some other instruments of death. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Nord: Swords needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2122 zoneId = 103 450 = table:00000175230EF080 (meta 0000017522F7E530} 451 = table:00000175230EFF68 (meta 0000017522F7E530} 452 = table:00000175230F0DB8 (meta 0000017522F7E530} 453 = table:00000175230F0FF8 (meta 0000017522F7E530} 46 = table:0000017522FD55F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 46 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD6340 firstTable 1 = table:0000017522FD76E0 firstTable antiquityId = 46 description = This book has some kind of material spread on it. It's almost waxy in appearance. It must have been some kind of resin to preserve the pages … and it seems to have done the job! displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Axes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2123 zoneId = 537 460 = table:00000175230F1CA8 (meta 0000017522F7E530} 461 = table:00000175230F27C0 (meta 0000017522F7E530} 462 = table:00000175230F4218 (meta 0000017522F7E530} 463 = table:00000175230F5008 (meta 0000017522F7E530} 464 = table:00000175230F5E90 (meta 0000017522F7E530} 465 = table:00000175230F6CB8 (meta 0000017522F7E530} 466 = table:00000175230F7B88 (meta 0000017522F7E530} 467 = table:00000175230F8BA0 (meta 0000017522F7E530} 468 = table:00000175230F9980 (meta 0000017522F7E530} 469 = table:00000175230FA818 (meta 0000017522F7E530} 47 = table:0000017522FA5B40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 47 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD6A90 firstTable 1 = table:0000017522FD6B90 firstTable antiquityId = 47 description = I love the sass in this entry! I don't think it was necessarily meant to be funny, but the \"needlessly large buckle\" part made me laugh out loud! displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Belts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2124 zoneId = 537 470 = table:00000175230FB6B0 (meta 0000017522F7E530} 471 = table:00000175230FC4E0 (meta 0000017522F7E530} 472 = table:00000175230FD588 (meta 0000017522F7E530} 473 = table:00000175230FE420 (meta 0000017522F7E530} 474 = table:00000175230FF2E8 (meta 0000017522F7E530} 475 = table:0000017523100128 (meta 0000017522F7E530} 476 = table:0000017523100FC0 (meta 0000017522F7E530} 477 = table:0000017523102078 (meta 0000017522F7E530} 478 = table:0000017523102FD0 (meta 0000017522F7E530} 479 = table:0000017523103EB0 (meta 0000017522F7E530} 48 = table:0000017522FD6BD8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 48 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD7C48 firstTable 1 = table:0000017522FD7E10 firstTable antiquityId = 48 description = The leather on the binding of this book is hard as stone! I nearly dropped it and was terrified it would shatter into a thousand pieces! We should take extra care with this one. displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Boots needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2125 zoneId = 383 480 = table:0000017523104D50 (meta 0000017522F7E530} 481 = table:0000017523105BE8 (meta 0000017522F7E530} 482 = table:0000017523106C28 (meta 0000017522F7E530} 483 = table:0000017523107A70 (meta 0000017522F7E530} 484 = table:0000017523108938 (meta 0000017522F7E530} 485 = table:00000175231097D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 485 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523109818 firstTable 1 = table:0000017523109970 firstTable antiquityId = 485 description = The color of the ink is curious. Either it's aged exceedingly poorly, or the author used a pigment made from crushed berries. Was this an attempt to appear close to the ancients he described or perhaps, more likely, a lack of funding? displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Axes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3742 zoneId = 1318 486 = table:00000175231099B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 486 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310A020 firstTable 1 = table:0000017523109A00 firstTable antiquityId = 486 description = Triangles often appear in Breton art, but almost always in relation to Julianos. Perhaps the looping symbol etched on this book's cover is inspired by the God of Wisdom. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Belts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3743 zoneId = 1318 487 = table:000001752310B080 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 487 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E34A20 firstTable 1 = table:0000017522E35130 firstTable antiquityId = 487 description = Do you see those sketches in the margins? It's an old symbol Druids still use as a mark of their combined circles. Finding that symbol outside of Druid lands probably means the site is from 330 1E. Possibly even older! displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Boots needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3744 zoneId = 1318 488 = table:0000017522E35830 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 488 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E36330 firstTable 1 = table:0000017522E36A78 firstTable antiquityId = 488 description = I unearthed a lot of Breton archery tools outside the Crypt of Hearts, but I can't be sure I found anything like what this book describes. There was a drawing on the lower half of the page, but it didn't survive the perils of time. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Bows needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3745 zoneId = 1318 489 = table:0000017522E37180 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 489 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310AA40 firstTable 1 = table:000001752310BBE0 firstTable antiquityId = 489 description = Helvaine Ragon revolutionized Breton chest pieces in the First Era when the armies of Orsinium fought the Bjoulsae River Tribes. I wonder if this author found one of her sets of armor. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Chests needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3746 zoneId = 1318 49 = table:0000017522FD7E58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 49 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD7630 firstTable 1 = table:0000017522FD86A0 firstTable antiquityId = 49 description = This is an interesting read! It's as much a comment on the history of the time as well as an insight into what these Elves valued in their weaponry. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Ancestral High Elf: Bows needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = true rewardId = 2126 zoneId = 381 490 = table:000001752310BC28 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 490 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310B958 firstTable 1 = table:000001752310BA98 firstTable antiquityId = 490 description = Strange. I've been delving into permits and records of expeditions leading into old Breton crypts and grave sites, but I haven't found any record of this author. Could these be findings from unsanctioned digs? displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Daggers needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3747 zoneId = 1318 491 = table:000001752310BAE0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 491 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310BB28 firstTable 1 = table:000001752310BB70 firstTable antiquityId = 491 description = I think there was something glued to the pages of this section, perhaps a swatch of the leather used to make the gloves? Regardless, the pages are bare of any added materials now, and all that remains is dreadfully sticky. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Gloves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3748 zoneId = 1318 492 = table:000001752310BC70 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 492 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310D008 firstTable 1 = table:000001752310D128 firstTable antiquityId = 492 description = It looks like some pages were torn from the back of this book, but the text seems complete. Maybe there were diagrams too? Why anyone would tear pages from a book is beyond me. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Helmets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3749 zoneId = 1318 493 = table:000001752310D170 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 493 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310D1B8 firstTable 1 = table:000001752310D890 firstTable antiquityId = 493 description = See those little circles surrounding some words? You can tell they aren't original to the book since the ink is slightly darker. Whoever had this book was either very bored or took issue with the author's diction. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3750 zoneId = 1318 494 = table:000001752310BCB8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 494 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310D200 firstTable 1 = table:000001752310D248 firstTable antiquityId = 494 description = Whoever had this book before it was buried definitely didn't like the author's interpretations of the artifacts. See the notes in the margin? They seem more frustrated with each line! No wonder the owner tossed it to the wayside. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Maces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3751 zoneId = 1318 495 = table:0000017523101A30 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 495 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310EAC0 firstTable 1 = table:000001752310EBF0 firstTable antiquityId = 495 description = I had to carefully wipe the dirt off these pages before I could make out the words. Whoever buried this book, did it with purpose. I can barely move it without releasing dirt onto my reading table. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Shields needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3752 zoneId = 1318 496 = table:000001752310EC38 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 496 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310F250 firstTable 1 = table:000001752310F378 firstTable antiquityId = 496 description = The drawings on these pages appears to match the style of master artisan Rumlirdilmo. His later work seemed oddly Breton-inspired. I'll have to compare these against his sketch books. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Shoulders needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3753 zoneId = 1318 497 = table:000001752310F3C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 497 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752310EC80 firstTable 1 = table:000001752310ECC8 firstTable antiquityId = 497 description = Our library has accounts and even a few manuals on how the druids and Breton mages of old made their staffs. The other books are organized from completely fabricated assumptions to factual guides. I wonder where this one falls. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Staves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3754 zoneId = 1318 498 = table:0000017523101A78 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 498 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523110400 firstTable 1 = table:0000017523110558 firstTable antiquityId = 498 description = There are rumors that Breton warriors used to put skyshard slivers in the hilts of their swords. I was really hoping this book would confirm that theory or offer a new insight. Oh well, perhaps the next one will have some answers for me. displayName = Gabrielle Benel loreEntryIndex = 1 unlocked = false name = Ancestral Breton: Swords needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3755 zoneId = 1318 499 = table:00000175231105A0 (meta 0000017522F7E530} 50 = table:0000017522FD86E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 50 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD7D20 firstTable 1 = table:0000017522FD9390 firstTable antiquityId = 50 description = This book has a strange, golden hue to it. Or maybe I'm imagining things? There's a lot of golden imagery in this book, it made my heart all ... fluttery! I may have stared at this for a bit too long. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Ancestral High Elf: Chests needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 2127 zoneId = 381 500 = table:0000017523110C40 (meta 0000017522F7E530} 501 = table:0000017523111658 (meta 0000017522F7E530} 502 = table:0000017523112718 (meta 0000017522F7E530} 503 = table:0000017522D970F8 (meta 0000017522F7E530} 504 = table:0000017522870418 (meta 0000017522F7E530} 505 = table:000001752286D118 (meta 0000017522F7E530} 506 = table:0000017522D4D8F8 (meta 0000017522F7E530} 507 = table:0000017522DED198 (meta 0000017522F7E530} 508 = table:0000017522DB6280 (meta 0000017522F7E530} 509 = table:0000017522DEFBC0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 509 difficulty = 3 hasLead = false icon = /esoui/art/icons/hat_nighthunterscowl.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DF0700 firstTable 1 = table:0000017522DF0E10 firstTable antiquityId = 509 description = I nearly missed it, but there's a prayer to an Elk of Arrows woven into this cowl. Given the location and age, I would argue this cowl is evidence of overlap between the druid's True Way and Reach theology. Don't balk! Hircine and the druids actually have quite a bit in common. What is more willful and valuable in nature than the relationship between hunter and hunted? The natural cycle of life and death is Y'ffre's will too! displayName = Amalien loreEntryIndex = 1 unlocked = false name = Nighthunter's Cowl needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3760 zoneId = 1318 51 = table:0000017522FD8520 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 51 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD9E00 firstTable 1 = table:0000017522FB3310 firstTable antiquityId = 51 description = It makes me sad to see the state of this one. The pages are all torn up, the binding came unraveled and some of the ink is in danger of fading. displayName = Amalien loreEntryIndex = 1 unlocked = true name = Ancestral High Elf: Daggers needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 1 requiresLead = true rewardId = 2128 zoneId = 108 510 = table:0000017522DF1510 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 510 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_sys_run_drugreenmancolumn001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DF1C90 firstTable 1 = table:0000017522853268 firstTable antiquityId = 510 description = You wouldn't expect a bunch of vinebeards to be master stonecutters, but the druids really knew how to work a chisel. You find megaliths like this all over the Systres, but this one is in particularly good shape. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017522853890 firstTable antiquityId = 510 description = Stonelore Druids call sculptures like this storystones. They depict major figures in their ruling council, the Draoife, mark major events, and some even serve as stargazing tools, though I've never seen one used in that way. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522DF2918 firstTable antiquityId = 510 description = People find the primacy of stone in druid culture unusual, but really, stone is no less natural than trees. What's unique about the druids is their belief in manmer's ability to enhance or perfect nature. Quite unlike other animists like the wyrd. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Draoife Storystone needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3761 zoneId = 1318 511 = table:0000017522DF3720 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 511 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_exc_antiquitygoldenshipswheel001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DF49D0 firstTable 1 = table:0000017522DF50D0 firstTable antiquityId = 511 description = A fascinating design, not something you're likely to see in a Tamrielic navy, obviously. Its origin is no doubt Pyandonea, the home of the Sea Elves. Though, it's worth noting, their designs tend to be more pragmatic than this extravagant piece. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522DF5BC0 firstTable antiquityId = 511 description = The traditional serpent head design is also absent. I believe this is a helm from the fleet of Admiral Uhlchesis, a cultist of Hermaeus Mora and scourge of the Eltheric Ocean. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522DF6310 firstTable antiquityId = 511 description = It's said that Admiral Uhlchesis' fleet raided the shores of Alinor more than a dozen times before his dark master called him to Apocrypha. They sacked enough gold for a hundred helms, though most of his ships were thought lost after their leader left Nirn. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Sea Elf Galleon Helm needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3762 zoneId = 1318 512 = table:0000017522DF9FB0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 512 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropssystresscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DFA6F8 firstTable 1 = table:0000017522DFAE00 firstTable antiquityId = 512 description = This looks to be a map of High Isle, but there are some ports I've never heard of. Rockroost? Castle Notte? I'll study it more closely, but that may take some time. The parchment is very thin and weathered. This map must be exceedingly old. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522DFB940 firstTable antiquityId = 512 description = See that smudge in the corner? It looks like there was something drawn there! The basic outline isn't familiar, perhaps a druid made it? Their symbols put even Aldmeri runes to shame in terms of intricacy! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017522DFC090 firstTable antiquityId = 512 description = That smudge--as you so inaccurately put it--is an eighth of the sigil of Admiral Bendu Olo. If this map of High Isle bears his personal seal, and not that of the Empire, then it likely dates beck to 1E 2241. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of High Isle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 3763 zoneId = 1318 513 = table:0000017522DFD2E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 513 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_bendu_oles_sextant.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DFDA40 firstTable 1 = table:0000017522DFE148 firstTable antiquityId = 513 description = A solid piece made of brass and other metals, I date this to the era of the Breton Coinlords. Say 1E 2330, give or take a decade. A well-preserved if unremarkable example of that period in history. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017522DFEC38 firstTable antiquityId = 513 description = A fair assessment, my friend, but what of the broader socio-political context of this item? My people committed some truly barbarous acts during their time as rulers of the Systres Archipelago. Does that not bear mentioning? displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522DFF380 firstTable antiquityId = 513 description = A good note, Gabrielle, thank you. I was planning to write a small paper on some of the relics coming in from the Systres. Let's co-author a piece and incorporate just this angle in our findings. I will follow up. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Ancient Mariner's Sextant needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = false rewardId = 3764 zoneId = 1318 514 = table:0000017522D9F958 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 514 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_golden_toebells.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DA0028 firstTable 1 = table:0000017522DA0AE0 firstTable antiquityId = 514 description = An excellent find. An early example of druidic craftsmanship from the Systres Archipelago, I think. You can tell based on the knotwork around the edges, wyrd symbology from elsewhere uses entirely different patterns. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017522DA11E0 firstTable antiquityId = 514 description = Observe, too, how they've explored the concept of the True Way through various symbolic imagery. The transition between pre-circle and post-circle culture is still evident, with some elements disappearing even a few years after this piece was made. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522DA18B0 firstTable antiquityId = 514 description = One of the elements I find most interesting is these leftover reliefs showcasing the Archdruid. A figure of great debate among scholars, after the breaking of the druids into different sects his symbology disappears almost overnight. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Stonelore Circle Effigy needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3765 zoneId = 1318 515 = table:0000017522E0BF08 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 515 difficulty = 3 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_burial_urn.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E0CA48 firstTable 1 = table:0000017522E0D150 firstTable antiquityId = 515 description = A funerary urn made of purest orichalcum, tooled in a style I have seen only rarely. The runes are clearly not of the Tamrielic continent, and the imagery makes heavy use of winged figures. To answer your inquiry, Ugron, without opening it I cannot in good concious say whether this is a burial urn for the fabled Sinistral Elves. I have contacted famed researcher Trilam Heladren at the University of Gwylim for consultation. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Orichalcum Burial Urn needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3766 zoneId = 1318 517 = table:0000017522DBFAF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 517 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_ayl_duc_monstercrystalvelvet001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DC61C0 firstTable 1 = table:0000017522DE8A08 firstTable antiquityId = 517 description = Finding a Sload artifact this far from their ritual pits is certainly strange. But then, it came from a dig site on Galen. The residual energy is unmistakable in origin. Perhaps a member of the All Flags Navy brought it back from Thras? displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017522DE9108 firstTable antiquityId = 517 description = If only there had been academics on hand when the armada returned from the final confrontation. Think of the knowledge we could have gained! We know the Sload are extremely skilled in magics, is it possible that this crystal was once a ritual implement? displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522E0D858 firstTable antiquityId = 517 description = I believe you're onto something. Notice the facets and how they refract light towards a distant point. I posit that this is just part of a focusing crystal once used to collect and store energy, whether magical or otherwise I'm not entirely sure. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Thrassian Crystal Shard needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = false rewardId = 3995 zoneId = 1383 518 = table:0000017522E0EB48 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 518 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_runestone_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E0F250 firstTable 1 = table:0000017522E0FD40 firstTable antiquityId = 518 description = A fine example of druidic craft just post-diaspora, if I'm not mistaken. These flat stones each bear a single rune, though I confess I'm unfamiliar with this particular sigil. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017522E10488 firstTable antiquityId = 518 description = A representation of the Eldertide sacred seed, I believe! I visited a druid site on High Isle once and saw many of these chits being made by hand. Though these days they are mostly baubles for tourists, I expect. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522E10B90 firstTable antiquityId = 518 description = By tradition these stones allowed the druids to tell long-form stories over days or even weeks! Each person chose a stone to add to a central area. The order and placement of the stones add meaning and context, a remarkable tale-telling custom. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Draoife Runic Chit needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 3996 zoneId = 1383 519 = table:0000017522E12588 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 519 difficulty = 3 hasLead = false icon = /esoui/art/icons/u36_allflagsarmadascabbard.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E13078 firstTable 1 = table:0000017522E13E80 firstTable antiquityId = 519 description = Notice the delicately embossed Allessian crest near the throat and the fine detail work at its chape. While every captain was gifted a treated leather scabbard, to find one in such great condition is only the first hurdle. After the loss of nearly half the fleet, the remaining All Flags Navy captains signed the Concordat of Fraternity and pledged their sailors to the cause of peace. Part of this pledge included the symbolic destruction of their swords, scabbards included. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = All Flags Armada Scabbard needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 3997 zoneId = 1383 52 = table:0000017522FD9E90 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 52 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDA590 firstTable 1 = table:0000017522FD8658 firstTable antiquityId = 52 description = I would give anything to hear about the favored killing moves of the Elves that wore these gloves. How fascinating! displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Gloves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2129 zoneId = 58 520 = table:0000017522E173D8 (meta 0000017522F7E530} 521 = table:0000017522E1B560 (meta 0000017522F7E530} 522 = table:0000017522E1E180 (meta 0000017522F7E530} 523 = table:0000017522E23F50 (meta 0000017522F7E530} 524 = table:0000017522E27E78 (meta 0000017522F7E530} 525 = table:0000017522E29EF0 (meta 0000017522F7E530} 526 = table:0000017522E31920 (meta 0000017522F7E530} 527 = table:000001752311A568 (meta 0000017522F7E530} 528 = table:0000017523123AF0 (meta 0000017522F7E530} 529 = table:0000017523125090 (meta 0000017522F7E530} 53 = table:0000017522FD9F18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 53 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDB128 firstTable 1 = table:0000017522FDB290 firstTable antiquityId = 53 description = It must have been so beautiful to see the sun gleaming off the eagle-like helms of this army. While reading this, I could picture it with such clarity! I wonder what that means …. displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Helmets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2130 zoneId = 537 530 = table:0000017523125EC0 (meta 0000017522F7E530} 531 = table:0000017523126D10 (meta 0000017522F7E530} 532 = table:000001752311F7C0 (meta 0000017522F7E530} 533 = table:0000017523128E28 (meta 0000017522F7E530} 534 = table:0000017523129CC8 (meta 0000017522F7E530} 535 = table:000001752312AC18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 535 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsgalenscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752312ADC0 firstTable 1 = table:000001752312AE08 firstTable antiquityId = 535 description = Odd. The shape of Y'ffelon is akin to modern charts, but there's just as much druid influence on this map as there is mainland Breton. It's as if there were two cartographers, both given equal input. A married couple, perhaps? displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:000001752312AE50 firstTable antiquityId = 535 description = I think it's safe to localize this map's creation as taking place during the \"Green Years\" of the Systres. Note the prominence of Vastyr, a settlement that represents harmony between druids and mainlanders to this day. No comment on the married couple. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:000001752312AC60 firstTable antiquityId = 535 description = Not a literal marriage, then. That explains Y'ffelon, and the depiction of Vastyr in its infancy suggests this was charted sometime around 1E 2240. A shame the union didn't last, but I suppose two centuries together is more than most of us dare hope for. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Antique Map of Galen needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 4025 zoneId = 1383 536 = table:000001752312ACF0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 536 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antvulkeshegg001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752312BAB8 firstTable 1 = table:000001752312BBE8 firstTable antiquityId = 536 description = To think a digsite amidst strong volcanic activity could produce such a wonderful specimen! We know so little about the Vulk'esh, perhaps this petrified egg will be an opportunity for novel study. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:000001752312BC30 firstTable antiquityId = 536 description = Honestly, I thought it far more likely this would be some alloy pressed into an ovoid shape by volcanic pressure. I've asked some of my old friends at the University to consult, quite a find indeed. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:000001752312BC78 firstTable antiquityId = 536 description = Isn't it fascinating how warm it remains even this long removed from the field? If their eggs are this sturdy perhaps the rumors of these beasts swimming in seas of magma below ground are not all that far-fetched! displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Petrified Clutch Specimen needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 4026 zoneId = 1383 537 = table:000001752312C1C0 (meta 0000017522F7E530} 538 = table:00000175231212F8 (meta 0000017522F7E530} 539 = table:000001752312D6E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 539 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752312D730 firstTable 1 = table:000001752312CF58 firstTable antiquityId = 539 description = These pages are worn by time and fragile as leaves. Perhaps the faded drawings just inspire the comparison. What's more, the druidic runes on the page are subtly different than those associated with any of the three druid circles. Fascinating. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false name = Eldertide Shoulders needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 4029 zoneId = 1383 54 = table:0000017522FDB2D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 54 difficulty = 1 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDBC88 firstTable 1 = table:0000017522FDCDD8 firstTable antiquityId = 54 description = I think some heavy restoration went into this book. The binding certainly isn't the original material. Not that I'm complaining! At least the text is authentic, that's really the part that matters. displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2131 zoneId = 382 540 = table:000001752312CFA0 (meta 0000017522F7E530} 541 = table:000001752312EE80 (meta 0000017522F7E530} 542 = table:000001752312ECA8 (meta 0000017522F7E530} 543 = table:000001752312ECF0 (meta 0000017522F7E530} 544 = table:000001752312FD60 (meta 0000017522F7E530} 545 = table:0000017523132C30 (meta 0000017522F7E530} 546 = table:0000017523133AC8 (meta 0000017522F7E530} 547 = table:0000017523134920 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 547 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsfargravescroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523134AD0 firstTable 1 = table:0000017523134B18 firstTable antiquityId = 547 description = Judging by the depictions of the enormous skeletons, this must be a map of Fargrave. It's a little disjointed. The Plaza of Portals are depicted, but the rest of the points on the map seem to defy my very gaze. It's disorienting, to say the least. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523134B60 firstTable antiquityId = 547 description = It's disorienting, but given the ink and the paper I would surmise that this was penned by a mortal hand. Given what happens to mortals when they spend too long in Oblivion, I suspect the phenomenon known as \"the Drain\" might play a factor here. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523134968 firstTable antiquityId = 547 description = Verita is right! There are a great deal of landmarks here that I don't recognize from modern portrayals of Fargrave. Could they be ancient, forgotten fortifications of the Celestial Palanquin? Or just the wanderings of a withering mortal mind? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of Fargrave needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 4039 zoneId = 1286 548 = table:00000175231349F8 (meta 0000017522F7E530} 549 = table:0000017523136B58 (meta 0000017522F7E530} 55 = table:0000017522FDB320 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 55 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDC560 firstTable 1 = table:0000017522FDC658 firstTable antiquityId = 55 description = I think someone with a mace beat this book thoroughly before it came into our hands. This poor thing is so mangled it's barely legible! displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Maces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 2132 zoneId = 383 550 = table:0000017523137968 (meta 0000017522F7E530} 551 = table:0000017523137B90 (meta 0000017522F7E530} 552 = table:00000175231389C0 (meta 0000017522F7E530} 553 = table:0000017523129680 (meta 0000017522F7E530} 554 = table:00000175231395F8 (meta 0000017522F7E530} 555 = table:0000017523139D88 (meta 0000017522F7E530} 556 = table:0000017523138938 (meta 0000017522F7E530} 557 = table:000001752313AF80 (meta 0000017522F7E530} 558 = table:000001752313C200 (meta 0000017522F7E530} 559 = table:000001752313DDB0 (meta 0000017522F7E530} 56 = table:0000017522FDD0C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 56 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDD148 firstTable 1 = table:0000017522FDD258 firstTable antiquityId = 56 description = The author writes about felling enemies with such beautiful language. It practically reads like poetry! It must have been inspiring for the warriors reading it. displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Shields needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2133 zoneId = 382 560 = table:000001752313EBE0 (meta 0000017522F7E530} 561 = table:000001752313FA80 (meta 0000017522F7E530} 562 = table:000001752313DE88 (meta 0000017522F7E530} 563 = table:00000175230E89E8 (meta 0000017522F7E530} 564 = table:0000017523142140 (meta 0000017522F7E530} 565 = table:0000017523143690 (meta 0000017522F7E530} 566 = table:0000017523144530 (meta 0000017522F7E530} 567 = table:0000017523145420 (meta 0000017522F7E530} 568 = table:0000017523146278 (meta 0000017522F7E530} 569 = table:0000017523147658 (meta 0000017522F7E530} 57 = table:0000017522FDD2A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 57 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDD998 firstTable 1 = table:0000017522FDE3B0 firstTable antiquityId = 57 description = This book looks like it will crumble to dust at the slightest provocation. We should be extremely careful when handling it, if we need to handle it at all! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Ancestral High Elf: Shoulders needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2134 zoneId = 108 570 = table:0000017523148430 (meta 0000017522F7E530} 571 = table:0000017523149298 (meta 0000017522F7E530} 572 = table:0000017523147898 (meta 0000017522F7E530} 573 = table:000001752314A110 (meta 0000017522F7E530} 574 = table:000001752314A7A0 (meta 0000017522F7E530} 575 = table:000001752314C518 (meta 0000017522F7E530} 576 = table:000001752314DA60 (meta 0000017522F7E530} 577 = table:000001752314E840 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 577 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropstelvann001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752314EA30 firstTable 1 = table:000001752314EA78 firstTable antiquityId = 577 description = This is curious. Definitely First Era, maybe soon after Veloth led the Chimer here. Note that the coastlines are very well-defined, but when we get into the interior regions the mapping becomes much more sketchy. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:000001752314F8A0 firstTable antiquityId = 577 description = And the ink. That looks like squid ink. And the parchment itself has a faint aroma of salt. I'd say that this is a nautical chart, and an ancient one at that. The name Necrom isn't used here, but there was definitely a settlement already flourishing. displayName = Ugron-gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:000001752314FB30 firstTable antiquityId = 577 description = Agreed. I would go so far to say that this is Akaviri in origin. It could be a set of battle plans from an early invasion, but I think it was an early portolan chart, used for early, peaceful trade between the continents. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of the Telvanni Peninsula needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 4205 zoneId = 1414 578 = table:000001752314F618 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 578 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_dun_inc_glassbottles001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752314F6B8 firstTable 1 = table:000001752314F7F0 firstTable antiquityId = 578 description = Obviously a candle, probably made of yellow beeswax, set in a glass container, used as an offering to the dead. Not surprising given the proximity to Necrom, a city devoted to the Dark Elf ancestors. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:000001752314F838 firstTable antiquityId = 578 description = Ah, my dear Reginus, what you miss is the etchings along the side of the glass. They're faint, but they indicate that the provenance of the item goes back to the early days of the Necrom Abbey, perhaps to Prior Durdryn himself. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:000001752314FF10 firstTable antiquityId = 578 description = Agreed that the votive comes from an earlier age, Gabrielle, but unlikely that it dates from Prior Durdryn's time. The etchings portray a well-developed Necrom, with structures built long after its founding. Ancient still, though. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Vintage Necrom Votive needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = false rewardId = 4206 zoneId = 1414 579 = table:0000017523150498 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 579 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_sum_duc_aldmervase005.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523150538 firstTable 1 = table:0000017523150680 firstTable antiquityId = 579 description = Hah! This vase was definitely used as a mixing vessel for water and wine. This figure portrays Veloth the Pilgrim, who led the Chimer out of Summerset, either in the Dawn Era or the Late Middle Merethic. Good find! displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:00000175231506C8 firstTable antiquityId = 579 description = Indeed! It is a black-figure ceramic with a dried red clay foundation. The figures are etched into the clay and painted black before firing, with highlights of red and white pigment. Definitely Chimer origins, not the later Dunmer. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523135C38 firstTable antiquityId = 579 description = Note the vertical hole bored from the bowl to the base. This was likely a grave offering, a krater used by the deceased in life. On their passing, the family bored the hole in the base to provide libations in the afterlife. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Ceremonial Chimer Krater needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 4207 zoneId = 1414 58 = table:0000017522FDE3F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD6388 (meta 0000017522F771C8} antiquityId = 58 difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDE128 firstTable 1 = table:0000017522FDE258 firstTable antiquityId = 58 description = I like to imagine myself as a smith during this time, following these directions. It must have been terrifying to try and make something to these grand specifications. The pressure is unimaginable! displayName = Amalien loreEntryIndex = 1 unlocked = true name = Ancestral High Elf: Staves needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 2 requiresLead = true rewardId = 2135 zoneId = 537 580 = table:0000017523135E10 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 580 difficulty = 3 hasLead = false icon = /esoui/art/icons/gear_magicaldunmer_light_robe_a.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523135EB0 firstTable 1 = table:00000175231360A8 firstTable antiquityId = 580 description = An excellent find! This vestment considers of a cloth undercoat covered with unique silks, reinforced with ornamental beads. Probably the ceremonial robe used by a pre-Tribunal priest. Did this belong to traveling clergy? Or, as was so common in the past, was it something robbed from a tomb and used as a trade good? Either way, a fascinating look into early Dark Elf religious iconography. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Holy Velothi Chausable needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 4208 zoneId = 1414 581 = table:00000175231360F0 (meta 0000017522F7E530} 582 = table:000001752307D948 (meta 0000017522F7E530} 583 = table:000001752307DEF8 (meta 0000017522F7E530} 584 = table:000001752307E2C8 (meta 0000017522F7E530} 585 = table:000001752307EF28 (meta 0000017522F7E530} 586 = table:0000017523155AF8 (meta 0000017522F7E530} 587 = table:0000017523156288 (meta 0000017522F7E530} 588 = table:00000175231569A0 (meta 0000017522F7E530} 589 = table:0000017523157B08 (meta 0000017522F7E530} 59 = table:0000017522FDE2A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 59 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_letter_002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDE9F8 firstTable 1 = table:0000017522FDEB00 firstTable antiquityId = 59 description = The ink in this book is remarkably well preserved. It almost looks as though someone just penned it moments ago! I wonder how it remained so well preserved. displayName = Amalien loreEntryIndex = 1 unlocked = false name = Ancestral High Elf: Swords needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 2136 zoneId = 58 591 = table:00000175231591F8 (meta 0000017522F7E530} 592 = table:0000017523159410 (meta 0000017522F7E530} 593 = table:000001752315A1C8 (meta 0000017522F7E530} 594 = table:000001752315A5A0 (meta 0000017522F7E530} 595 = table:000001752315AE80 (meta 0000017522F7E530} 596 = table:000001752315B758 (meta 0000017522F7E530} 597 = table:000001752315C040 (meta 0000017522F7E530} 598 = table:000001752314FE50 (meta 0000017522F7E530} 599 = table:000001752315DA48 (meta 0000017522F7E530} 60 = table:0000017522FDEB48 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 60 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 2 hasLead = false icon = /esoui/art/icons/crafting_dwemer_shiny_tube.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDF3D0 firstTable 1 = table:0000017522FDE480 firstTable antiquityId = 60 description = Amazing! The craftsmanship of this metal spine allows it to move almost as well as an animal's spine. But, which animal? Pretty remarkable that a race that constantly recoiled from messy mortality used natural structures in their designs! displayName = Gabrielle Benele fragmentName = Dwarven Spine-Coupling loreEntryIndex = 1 unlocked = false name = Dwarven Spine-Coupling needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 104 600 = table:000001752315EF40 (meta 0000017522F7E530} 601 = table:000001752315FDD8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 601 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsapocrypha001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315FF80 firstTable 1 = table:000001752315FFC8 firstTable antiquityId = 601 description = Intriguing. This map purports to be of Apocrypha, but while the major locations, like Cipher's Midden, are there, they're in different locations. Perhaps this was done by someone with second-hand information? displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017523160010 firstTable antiquityId = 601 description = Possible. More likely Hermaeus Mora chose to do a little redecorating. He has the power to do that, you know. Still, the major landmarks are all here, but I would not use it to give someone directions. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175231606D8 firstTable antiquityId = 601 description = The lands of Oblivion represent the minds of the Daedric Princes, and warp and change as they themselves change and grow. In a century's time, our maps of Apocrypha will be as out of date and this one seems to be. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of Apocrypha needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 4282 zoneId = 1414 602 = table:0000017523160C30 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 602 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_uni_inc_mushroombook001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523160CD0 firstTable 1 = table:0000017523160E20 firstTable antiquityId = 602 description = An absolutely fantastic find, and surprisingly well preserved. Some of the mushrooms detailed in this tome haven't been seen in centuries. I must fight the urge to flip through its pages on account of how delicate they are. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017523160E68 firstTable antiquityId = 602 description = After some extensive alteration magic and a few sleepless nights, we've been able to strengthen the bindings of this beautifully ornate book. I daresay I have a few more sleepless nights ahead of me as I delve into the tome's contents. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017523161F08 firstTable antiquityId = 602 description = I can't even begin to describe the amount of care that must've gone into this work's creation. The detailing and characterization of every included fungus is the closest fungal research has ever come to poetry. This is nothing short of a masterwork. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Mushroom Classification Book needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 4283 zoneId = 1414 603 = table:0000017523161A18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 603 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_tre_apc_fossiltree014.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523161AB8 firstTable 1 = table:0000017523161C18 firstTable antiquityId = 603 description = The fossilization process has captured, in exquisite detail, the intricate internal structure of this mysterious creature. But, one question still nags at me. What is the original organic material? Surely bone would've been far too cumbersome. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017523162AF8 firstTable antiquityId = 603 description = I'm inclined to agree. It is likely a creature of this size and complexity would've favored a more forgiving organic material. Perhaps something like cartilage? It would be far easier to heal than bone, and certainly lighter. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523162DA8 firstTable antiquityId = 603 description = But cartilage often breaks down long before the fossilization process begins. I'm starting to lean towards a type of chitin. Not external like we see in crustaceans, but an internal structure not dissimilar to fungal cell walls. Much to consider. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Apocrypha Fossil, Arch needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 4284 zoneId = 1414 604 = table:0000017523162870 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 604 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_tre_apc_fossiltree012.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523162910 firstTable 1 = table:0000017523162A68 firstTable antiquityId = 604 description = I wish you could've heard the scream I let out when the team uncovered this monstrous fossil. Joy and disgust in equal measure. I'm not quite sure where to begin with this specimen. Its bone breaking mandibles or its terrifying enormity. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017523162AB0 firstTable antiquityId = 604 description = Yes, it is certainly a sight to behold. Its size aside, it reminds me of the crawlers that would scurry from beneath the upturned rocks of my youth. In fact, if you'll permit a bit of childish curiosity, I say we send this specimen to Ugron. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523163BD8 firstTable antiquityId = 604 description = A vile and horrible thing. A stone nightmare made all the more loathsome by the omission of its sender's names. I won't get any work done while this sits in my study and none of my assistants want to move it. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Apocrypha Fossil, Worm needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 4285 zoneId = 1414 605 = table:0000017523163710 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 605 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_rok_apc_nautilus003.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231637B0 firstTable 1 = table:00000175231638F0 firstTable antiquityId = 605 description = How curious it is to find that Apocrypha is littered with these nautilus fossil structures. The creature itself is common enough in the seas west of Tamriel, but nowhere near the size we're finding in Apocrypha. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523163938 firstTable antiquityId = 605 description = I'll preface this by saying this is far beyond my area of expertise, but is it possible that Tamrielic nautili are stray visitors from Apocrypha? Perhaps the little ones are pulled into our plane by some primordial tide? displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017523164A28 firstTable antiquityId = 605 description = Considering these fossils also resemble curled up tentacles, I'll posit an even more terrifying thought. Could nautili be severed appendages made sentient? Silly, perhaps, but there's a flittering connection that should be explored further. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Apocrypha Fossil, Nautilus needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 4286 zoneId = 1414 606 = table:0000017523164540 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 606 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_rok_apc_fossil004.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231645E0 firstTable 1 = table:0000017523164738 firstTable antiquityId = 606 description = Immediately one must take note of the segmented nature of this fossil. I'm inclined to believe this is a tail, with the curled horns at its end acting as some sort of defensive structure. I hope to find more of this creature nearby. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017523164780 firstTable antiquityId = 606 description = Note to self, while eating lunch a few yards away from the dig site, I realized that the curvature of the fossil reminded me of a standing caterpillar. Additionally, the curled horns seem similar to barb like defensive growths on larval insects. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523165880 firstTable antiquityId = 606 description = Additional note to self, we've found several more of these fossil structures without any sign of additional segments. Could these in fact be chitinous defense plating of some large, larval like creature? I can already feel Verita's unamused eyebrow. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Apocrypha Fossil, Bones Large needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 4287 zoneId = 1414 607 = table:0000017523165390 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 607 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_uni_inc_cliffstriderdisplay001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523165538 firstTable 1 = table:0000017523165580 firstTable antiquityId = 607 description = The Cliff Strider has always occupied my curiosity since I was a child. The power of a reptile made all the more deadly by its gift of flight. This exquisite specimen is the first step towards my full dive into Cliff Strider taxonomy. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:00000175231655C8 firstTable antiquityId = 607 description = It is truly astounding how much character has been captured by this taxidermist. At times it really does feel like this Cliff Strider will spring to life right in the middle of my study. I'll have to keep them in mind for future projects. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175231653D8 firstTable antiquityId = 607 description = Twice now I've passed your study and stifled a scream at the sight of your Cliff Strider … friend. And once again, I must politely decline your offer to, ''get to know him.\" I'll leave its delicate bones and leathery skin to you. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Cliff Strider Skeleton Stand needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 4288 zoneId = 1414 608 = table:0000017523165468 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 608 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_anttribunalu38stainedglass001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523166398 firstTable 1 = table:00000175231663E0 firstTable antiquityId = 608 description = Ugron, you should've seen how my hands trembled when I held this stunning piece of glass artistry. It is so easy to lose yourself in its deep blue hues. Perhaps they used a pigment made from Stoneflower petals and Black Anther? Remarkable. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523166428 firstTable antiquityId = 608 description = An impressive find, Reginus. How old do you posit this glass art to be? It's worth noting how the Tribunal is shown as being in equal balance. A clue to its origin being a place of organized worship rather than a personal or private creation. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523166230 firstTable antiquityId = 608 description = On the contrary, its simplicity makes it far more likely to be a private piece. Those of means often flagrantly display their favored member of the Tribunal. This beautiful glass was likely commissioned by someone of simple means, but fierce devotion. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Tribunal Window, Stained Glass needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 4289 zoneId = 1414 609 = table:00000175231662C0 (meta 0000017522F7E530} 61 = table:0000017522FDE328 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 61 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 2 hasLead = false icon = /esoui/art/icons/crafting_dwemer_shiny_tube.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FDF2D0 firstTable 1 = table:0000017522FDEBD0 firstTable antiquityId = 61 description = Such a small conduit! It makes me think this belongs to an automata of some sort. Perhaps a vamidium? The metal features several reinforcing clamps. The Dwarves clearly designed this to withstand tremendous pressure. displayName = Amalien fragmentName = Dwarven Steam Conduit loreEntryIndex = 1 unlocked = false name = Dwarven Steam Conduit needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 41 610 = table:0000017523167808 (meta 0000017522F7E530} 611 = table:0000017523168FB0 (meta 0000017522F7E530} 612 = table:0000017523169DF8 (meta 0000017522F7E530} 613 = table:000001752316A538 (meta 0000017522F7E530} 614 = table:000001752316B5C8 (meta 0000017522F7E530} 615 = table:000001752316CB28 (meta 0000017522F7E530} 616 = table:000001752316D420 (meta 0000017522F7E530} 617 = table:000001752316D230 (meta 0000017522F7E530} 618 = table:000001752316E098 (meta 0000017522F7E530} 619 = table:000001752316DEF8 (meta 0000017522F7E530} 62 = table:0000017522FDEC18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 62 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_gen_exc_lgribcage001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE0738 firstTable 1 = table:0000017522FE0910 firstTable antiquityId = 62 description = These metal strips all curve inward from edges that clearly must attach to another component. Resembles a rib cage, I'd say. Probably built to protect vulnerable components while allowing access to talented architects. displayName = Gabrielle Benele fragmentName = Dwarven Rib-Frame loreEntryIndex = 1 unlocked = false name = Dwarven Rib-Frame needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 92 620 = table:000001752316F260 (meta 0000017522F7E530} 621 = table:000001752316F9B0 (meta 0000017522F7E530} 622 = table:0000017523170CA0 (meta 0000017522F7E530} 623 = table:0000017523171550 (meta 0000017522F7E530} 624 = table:000001752316F850 (meta 0000017522F7E530} 625 = table:00000175231726D8 (meta 0000017522F7E530} 626 = table:0000017523172E10 (meta 0000017522F7E530} 627 = table:0000017523174888 (meta 0000017522F7E530} 628 = table:0000017523170BF8 (meta 0000017522F7E530} 629 = table:0000017523176238 (meta 0000017522F7E530} 63 = table:0000017522FE0E70 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 63 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 3 hasLead = false icon = /esoui/art/icons/crafting_metals_dwarven_scrap.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE0F50 firstTable 1 = table:0000017522FE1748 firstTable antiquityId = 63 description = A series of connected ebony plates and Dwarf-metal accents? It almost resembles the structure of a snake. I've heard tales of similar creatures in the Clockwork City. By Auri-El, if I ever make it to that place, I'll faint on the spot! displayName = Amalien fragmentName = Aligned Dwarven Plates loreEntryIndex = 1 unlocked = false name = Aligned Dwarven Plates needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 0 zoneId = 101 630 = table:00000175231770F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 630 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_exc_lgclaw001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523177198 firstTable 1 = table:00000175231772F8 firstTable antiquityId = 630 description = Given the lack of birds and other feathered species in Apocrypha, the ancient scholars of Hermaeus Mora used seeker claws in place of traditional quills. Their sharp points, deadly while alive, would have made for excellent writing instruments. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:00000175231779F0 firstTable antiquityId = 630 description = Seeker claws would have also been ideal for another reason: their arcane resilience. Their claws would not have been corroded by watcher ink or other magical elements used in the writing of enchanted texts. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017523178420 firstTable antiquityId = 630 description = I do wonder how the claws were harvested. Seekers are fierce adversaries. Perhaps the ancient scholars gathered them from deceased corpses? Or maybe the claws were collected from live specimens as a punishment for sloppy research. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Seeker Claw Quill needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = false rewardId = 5844 zoneId = 1413 631 = table:0000017523177F40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 631 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_bre_inc_potion001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523177F88 firstTable 1 = table:00000175231780D0 firstTable antiquityId = 631 description = A vial of ink produced by a watcher. A precious material, not lightly given to a mortal. Even Hermaeus Mora's most faithful followers. This small amount could have been carried as a sign of an arcanist's commitment. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017523178818 firstTable antiquityId = 631 description = That makes sense, Gabrielle, but everything in Apocrypha has some larger purpose. I posit that even in trace amounts, this watcher ink was used for writing important arcane texts. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523178118 firstTable antiquityId = 631 description = There's a more obvious explanation for this quantity of watcher ink. Given Mora's preference for contracts, this vial was used by lesser watchers to sign mortals into their service. After all, how much ink does one need to sign their name? displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Vial of Watcher Ink needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 5845 zoneId = 1413 632 = table:0000017523178D88 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 632 difficulty = 3 hasLead = false icon = /esoui/art/icons/gear_scribesofmora_light_robe_a.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523178E28 firstTable 1 = table:0000017523178E70 firstTable antiquityId = 632 description = This is a rare find! I've never seen vestments quite like these before. My guess is this ancient stole was worn by Hermaeus Mora's faithful servants. Every detail has been accounted for. Typical of ciphers. Hidden pockets for quills, vials of ink, and even sheaves of paper. The material is dark, likely to hide ink stains from fevered writing and research. I can faintly see where there were once embroidered tentacles on the cloth, representing commitment to Mora's service. displayName = Amalien loreEntryIndex = 1 unlocked = false name = Antique Cipher Vestments needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5846 zoneId = 1413 633 = table:00000175231795B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 633 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_kha_waf_housingwallsgatesand001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523179CA8 firstTable 1 = table:0000017523179DB0 firstTable antiquityId = 633 description = A surprisingly well preserved arch from the heart of Reaper's March. You can still see a few claw markings at the base and again at the top of the curvature. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017523179B48 firstTable antiquityId = 633 description = Fighting tactics. This must have been situated at the heart of a battle, perhaps an abandoned mine or crypt. The Khajiiti warriors would have have used this to gain the high ground and strike at their enemy. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523179B90 firstTable antiquityId = 633 description = Perhaps. This stone does look more polished than some of the other Khajiit structures we've seen here. Perhaps a descendant fighting a battle of preservation. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Khajiiti Arch, Rising needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5847 zoneId = 382 634 = table:000001752317A560 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 634 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_bre_str_housingwellupper006.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752317A708 firstTable 1 = table:000001752317A750 firstTable antiquityId = 634 description = Breton architecture and its infatuation with pointed arches have always intrigued me. Perhaps a residual element of Direnni cultural elements still making themselves known in their design? displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:000001752317A798 firstTable antiquityId = 634 description = Perhaps, but you can see how modern Breton structures focus on practicality rather than estoric forms. The endless \"men vs. mer\" argument. Either way, I sometimes find myself gazing at the grandeur of their creations. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:000001752317B758 firstTable antiquityId = 634 description = Friends, this is a well. These usually reside in the countryside, possibly near an idyllic cottage. As for the arch, if it's not broken, why fix it? displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Breton Well, Storm Grey needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5848 zoneId = 3 635 = table:000001752317B2D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 635 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_red_duc_yokudansecretdoor001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752317B478 firstTable 1 = table:000001752317B4C0 firstTable antiquityId = 635 description = An archetypal carving of sorts, representing some mytho-historical concept in Yokudan storytelling. Most likely something you would find in a dungeon or tomb, if my last visit to Hammerfell gives me any insight. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:000001752317B508 firstTable antiquityId = 635 description = I've done some reading and can't find a specific legend or folktale that would seem to relate to this symbol. I wonder if this was meant to evoke a specific concept or was this more esoterica? displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752317BB60 firstTable antiquityId = 635 description = \"A first for knowledge usually leads to a thirst for more,\" as the saying goes. We should investigate further, without a doubt. Our understanding of this fascinating people is under-developed. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Stone Relief, Yokudan needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5849 zoneId = 104 636 = table:000001752317C0C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 636 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_dun_cem_housingnecaltar001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752317C268 firstTable 1 = table:000001752317C2B0 firstTable antiquityId = 636 description = An exceptional example of the sacred architecture seen in Morrowind ancestor worship. The red cloth acts as a resting place for idols, a vibrant space for one's predecessors to luxuriate. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:000001752317C2F8 firstTable antiquityId = 636 description = You can see clearly where the Velothi influence has shaped this altar. These are usually seen in temples or tombs, but I believe this might have spent some time outdoors in a Dunmeri necropolis. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:000001752317C938 firstTable antiquityId = 636 description = If you've never had the opportunity, attending a ceremony on one of the Dark Elf high holy days is incredible. Seeing generation upon generation of the dead walking between the gravestones is a moving, and sometimes terrifying, experience. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Dark Elf Altar, Ceremonial needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5850 zoneId = 57 637 = table:000001752317CE98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 637 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_arg_duc_stonefrog001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752317CF38 firstTable 1 = table:000001752317D5B0 firstTable antiquityId = 637 description = How beautiful. Perhaps this is a cultural piece of artistry to accompany performances on the Vossa-satl, or Frog-Pipes. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:000001752317D740 firstTable antiquityId = 637 description = It's very interesting to me you immediately leapt to the Frog-Pipes. The role of these amphibians in Argonian culture is something I find both delightful and fascinating. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522CD5888 firstTable antiquityId = 637 description = I had the privilege of attending a Vossa-satl performance in Shadowfen, it was a difficult time, and the music helped clear the mind. A whole chorus of these little statues winked at us from the shadows as I listened. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Painted Stone Frog needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5851 zoneId = 117 638 = table:000001752317D0D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522CC9770 (meta 0000017522F771C8} antiquityId = 638 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_nib_str_dbhakatoshshrine001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752317DE00 firstTable 1 = table:000001752317DED8 firstTable antiquityId = 638 description = Clearly a shrine, most likely to Dibella, but whatever statue or effigy lay at the center is long since gone. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:000001752317DD48 firstTable antiquityId = 638 description = Perhaps a Dibella sect local to this region? The modern Gold Coast enjoys lavish luxuries, but perhaps this group was more frugal. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:000001752317E580 firstTable antiquityId = 638 description = More likely time, theft, and exposure has scoured away whatever made this shrine unique. Still a beautiful piece, and one worth preserving. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Shrine to Dibella needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5852 zoneId = 823 639 = table:000001752317EB18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523045D28 (meta 0000017522F771C8} antiquityId = 639 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_cwc_str_inlayedmachineryglassts001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752317ECC8 firstTable 1 = table:0000017523045F78 firstTable antiquityId = 639 description = I love when we get to examine a Clockwork City artifact. The mechanisms here are structural, meant to allow two distinct sub-areas of a construct to work together. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:000001752317F248 firstTable antiquityId = 639 description = And yet it still functions when removed from the greater whole. The designs of Sotha Sil are unbelievable. Literally, I do not believe this. How does this thing work? displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:000001752317FC70 firstTable antiquityId = 639 description = Seht's ways are mysterious, very true. I've done some research and tried to place it within the schematics I have here in the library. Nothing matches exactly, but hope springs eternal. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Clockwork Wall Gears needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5853 zoneId = 980 64 = table:0000017522FE18D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 64 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 2 hasLead = false icon = /esoui/art/icons/crafting_metals_dwarven_scrap.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE2350 firstTable 1 = table:0000017522FE0780 firstTable antiquityId = 64 description = Interesting. Traces of ebony make me think this cog was set within that type of metal. So, black and bronze? Someone was building for drama! You don't often see that kind of alloying in Dwarven work. displayName = Gabrielle Benele fragmentName = Weathered Dwarven Cogs loreEntryIndex = 1 unlocked = false name = Weathered Dwarven Cogs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 104 640 = table:000001752317F7C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFA618 (meta 0000017522F771C8} antiquityId = 640 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_sum_str_aldcrystalkeyholder001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752317F968 firstTable 1 = table:000001752317F9B0 firstTable antiquityId = 640 description = High Elf craftsmanship at its finest. The crystal has to be more than just a decoration, no? displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:000001752317F9F8 firstTable antiquityId = 640 description = I sense the lingering presence of magicka in the crystal. Not just a light source. Perhaps some kind of defense mechanism? displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:000001752317F8A8 firstTable antiquityId = 640 description = I'll have to consult with Ugron, he may have some insight into the conceptual elements behind this. Thank you Gabrielle, a unique discovery indeed. displayName = Amalien loreEntryIndex = 3 unlocked = false name = High Elf Altar, Crystal needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5854 zoneId = 1011 641 = table:00000175231805D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFC8F8 (meta 0000017522F771C8} antiquityId = 641 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_els_exc_seempyreanholderlarge001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523180780 firstTable 1 = table:00000175231806C8 firstTable antiquityId = 641 description = An antique, but one still used today. These massive vessels serve to holdfast what little water falls in the arid region of Elsweyr. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017523180E18 firstTable antiquityId = 641 description = This brushed metal is coated with an alloy that keeps it from pitting or allowing disease to flourish. An ingenious usage of materials, and one used for centuries in that part of the world. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175231807C8 firstTable antiquityId = 641 description = We've seen similar vessels in the Hammerfell region. But other techniques, like rain-catchers, supplement the base vessels. I'd imagine originally this had some kind of awning or cover as well. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Khajiiti Water Vessel, Large needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5855 zoneId = 1086 642 = table:0000017523181380 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFD8C0 (meta 0000017522F771C8} antiquityId = 642 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_kha_str_welllarge001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523181420 firstTable 1 = table:0000017523181528 firstTable antiquityId = 642 description = A beautiful example of rural Khajiiti architecture. We normally focus on their impressive temples, it's sometimes pleasant to focus on the day-to-day. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523181AC8 firstTable antiquityId = 642 description = The wood and stone seem to be well maintained, most likely using local customs and materials. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523181B10 firstTable antiquityId = 642 description = Was that a joke, Amalien? Well maintained? In any case I agree Reginus, temples and arches are all well and good. But the lay-architecture that stands the test of time is truly the most lasting imprint a people can have on a region. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Khajiiti Well needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5856 zoneId = 1133 643 = table:0000017523181BA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 643 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_bad_inc_fargemshelf001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523182168 firstTable 1 = table:0000017523182238 firstTable antiquityId = 643 description = Black soul gems. A cruel way of entrapping mortal souls. Don't worry, I've made sure they are empty. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017523182348 firstTable antiquityId = 643 description = This was brought in its entirety from the Deadlands and re-assembled just as it was in the field. This casual manner of storing such vile treasures is challenging. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523183230 firstTable antiquityId = 643 description = I've braved research expeditions to the Daedric realms before and frankly I cannot recommend it. Still, it's a unique chance to study the culture and mindset of Daedric societies. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Shelf, Black Soul Gems needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5857 zoneId = 1286 644 = table:0000017523182738 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 644 difficulty = 2 hasLead = false icon = /esoui/art/icons/justice_stolen_pouch_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231827D8 firstTable 1 = table:00000175231834D8 firstTable antiquityId = 644 description = This unique cachet of currency from the Infinite Archive is curious in the extreme. The preoccupation of Daedra with these eyeball-focused signets is worth extensive study. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Archival Fortune Pouch needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 5858 zoneId = 1413 645 = table:0000017523149408 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 645 difficulty = 3 hasLead = false icon = /esoui/art/icons/quest_u32_q6701_s070_empty_bag.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523182928 firstTable 1 = table:0000017523182970 firstTable antiquityId = 645 description = A large purse of soul-forged currency. Traded by the Daedra and scholars of the Infinite Archive. Magickal analysis clearly indicates the presence of soul gems in the stamping of these signets, and I can only guess at where this font of mystic power originates. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Archival Fortune Pouch, Grand needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 5859 zoneId = 1413 646 = table:0000017523183B98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 646 difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_wax_sealed_heavy_sack.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231846F8 firstTable 1 = table:00000175231848A8 firstTable antiquityId = 646 description = A substantial satchel of the currency traded by the hierophant of the Infinite Archive. My investigation implies a direct causal link between understanding of the aetheric index at the heart of the Archive and obtaining these iconic signets. Perhaps the reason for their value within the enclosed space that is that realm. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false name = Archival Fortune Pouch, Lucky needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 5860 zoneId = 1413 647 = table:00000175231848F0 (meta 0000017522F7E530} 648 = table:00000175231851E0 (meta 0000017522F7E530} 649 = table:00000175231860F8 (meta 0000017522F7E530} 65 = table:0000017522FE2398 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA6408 (meta 0000017522F771C8} antiquityId = 65 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 2 hasLead = false icon = /esoui/art/icons/crafting_metals_dwarven_scrap.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE2088 firstTable 1 = table:0000017522FE21F8 firstTable antiquityId = 65 description = Given the size, these gears belong to something smaller than a Dwarven Centurion, but bigger than a Dwarven Sphere. How exciting! An as-yet unknown animunculus just waiting for assembly! displayName = Amalien fragmentName = Worn Dwarven Gears loreEntryIndex = 1 unlocked = false name = Worn Dwarven Gears needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 534 650 = table:0000017523187528 (meta 0000017522F7E530} 651 = table:0000017523188288 (meta 0000017522F7E530} 652 = table:0000017523188FC0 (meta 0000017522F7E530} 653 = table:00000175231895C8 (meta 0000017522F7E530} 654 = table:000001752318A7E8 (meta 0000017522F7E530} 655 = table:000001752318BCB8 (meta 0000017522F7E530} 656 = table:000001752318C400 (meta 0000017522F7E530} 657 = table:0000017523185C58 (meta 0000017522F7E530} 658 = table:000001752318ECB8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 658 difficulty = 4 hasLead = false icon = /esoui/art/icons/u40_furniture_multicolororb.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752318EDA0 firstTable 1 = table:000001752318EEE0 firstTable antiquityId = 658 description = Ah, an arcane light source. This would have been perfect for reading in the strange atmosphere of Apocrypha and lighting up dark archives. I can't determine why it would need so many different colors, though. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:000001752318FB60 firstTable antiquityId = 658 description = Ancient followers of Hermaeus Mora may have tied their emotions to the shifting colors. Perhaps it was actually a locus for meditation, reflecting their mood or mindset externally. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175231905B0 firstTable antiquityId = 658 description = Hmm, I'm not sure that's correct, Verita. Mora's followers were more concerned with research than meditation. In fact, I believe the colored light was likely used to decode hidden messages and reveal secrets written in special ink. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Archival Light Diffuser, Large needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 6023 zoneId = 1413 659 = table:00000175231900D0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 659 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_exc_unquenchablebrazier002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523190278 firstTable 1 = table:0000017523190118 firstTable antiquityId = 659 description = I've yet to deduce the meaning behind the symbols rising from this arcane fire. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:00000175231908D0 firstTable antiquityId = 659 description = Strange symbols rising from a fire, Apocryphal tentacles. Have you tried asking an Arcanist? displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175231912E8 firstTable antiquityId = 659 description = The tentacles seem to be docile so it didn't really cross my mind to involve an outside collaborator. I've found endless knowledge inside books but Arcanists unnerve me. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Scrying Brazier, Short needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6024 zoneId = 1413 66 = table:0000017522FE2240 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 66 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 2 hasLead = false icon = /esoui/art/icons/quest_vvardenfell_manual_clockwork_shaft.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE2B40 firstTable 1 = table:0000017522FE22F8 firstTable antiquityId = 66 description = These shafts connect to a frame. Is the Dwemeris inscription supposed to be instructions? They clearly socket into another segment of a larger machine. Something with multiple limbs by the looks of it. displayName = Gabrielle Benele fragmentName = Cracked Dwarven Gear Shafts loreEntryIndex = 1 unlocked = false name = Cracked Dwarven Gear Shafts needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 103 660 = table:0000017523190F18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 660 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_exc_petrifiedwatcher001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231910C0 firstTable 1 = table:0000017523190F60 firstTable antiquityId = 660 description = Who knew Mora could be so cruel to his own eyes that serve him. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523191608 firstTable antiquityId = 660 description = Hard to say for sure that Mora had a hand in this. Perhaps some natural process created this situation? After all, they're so cute. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523192020 firstTable antiquityId = 660 description = My analysis leads me to believe a mage attempted to wrest control of this Watcher from Mora, violently. Perhaps it holds secrets the Knower wished to keep. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Petrified Watcher needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6025 zoneId = 1413 661 = table:0000017523191C50 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 661 difficulty = 3 hasLead = false icon = /esoui/art/icons/u40_furniture_multicolororb.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523191CE0 firstTable 1 = table:0000017523191E00 firstTable antiquityId = 661 description = Entry 1: On one of my personal travels, I happened to discover a small light of sorts. It seems to pulsate whenever I hover it over my books, specifically that detail Apocrypha. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017523191E48 firstTable antiquityId = 661 description = Entry 2: After consulting Ugron and dismissing his word of caution for the sake of an Antiquarian's pursuit of knowledge, I decided to apply pressure to one of its surfaces and discovered it diffuses colored light! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523191E90 firstTable antiquityId = 661 description = Entry 3: I awoke in the middle of the night with a surge of inspiration. Some research later, the light now shines across formerly blank tomes and pages, revealing words and symbols my eyes have never seen. Discovery! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Archival Light Diffuser, Small needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6026 zoneId = 1413 662 = table:0000017523192988 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 662 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_inc_blackbook001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523192A28 firstTable 1 = table:0000017523192B40 firstTable antiquityId = 662 description = A facsimile, clearly. But so well made it's clear the forger had access to an original during the creation process. Why would anyone make such a thing? And how? And why? displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175231931C8 firstTable antiquityId = 662 description = I've seen stranger in some of the dark places beneath Tamriel. My guess? Someone had a lot of time on their hands. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017523193210 firstTable antiquityId = 662 description = Profit, would be my guess. Someone must have realized too late they were tricked by this beautiful creation and thrown it away. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Forged Black Book needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6027 zoneId = 1413 663 = table:0000017523193778 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 663 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_uni_exc_unquenchablebrazier001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523193920 firstTable 1 = table:00000175231937C0 firstTable antiquityId = 663 description = A product only of Apocrypha, clearly. But perhaps it serves some other function? The tentacles are deeply unnerving. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017523193E80 firstTable antiquityId = 663 description = I don't believe they're cause for alarm. I have only minor facility with magic, but perhaps the tentacles are ritualistic in some way? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523194898 firstTable antiquityId = 663 description = That's all well and good, but the cold fire of the brazier seems more practical than mystical. A cold fire will burn paper, after all, and is more than bright enough to read by. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Scrying Brazier, Tall needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6028 zoneId = 1413 664 = table:00000175231944C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 664 difficulty = 3 hasLead = false icon = /esoui/art/icons/u40_furniture_moreeyelight.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523194568 firstTable 1 = table:0000017523194648 firstTable antiquityId = 664 description = Is this alive? Does this hold a mind and will of its own? Or is it merely an extension of the Inevitable Knower? displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017523194BB8 firstTable antiquityId = 664 description = A mind doesn't mean free will, Reginus. The movement seems controlled, like it's observing us as we're observing it. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017523194CA0 firstTable antiquityId = 664 description = Well said. But well. It's also a light. With how murky Apocrypha can get, all the time, maybe they just wanted some light? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Watchful Light needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6029 zoneId = 1413 665 = table:0000017523195200 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 665 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_rok_apc_fossil005.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231952A0 firstTable 1 = table:00000175231953C8 firstTable antiquityId = 665 description = Clearly the fossilized remains of a large creature that once lived in ancient Apocrypha. The elongated spine denotes a serpentine biology. The creature likely moved without the use of legs. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017523195998 firstTable antiquityId = 665 description = While it is probable this creature didn't have legs as we know them, Ugron, the curvature of the ribs suggests an unusual anatomy. Perhaps this was one of the many levitating creatures of Apocrypha? displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017523195410 firstTable antiquityId = 665 description = You're both missing a key idea: tentacles. What if these aren't ribs, but rather the hardened remains of tentacles? They could have been used to scoop prey into an oddly situated mouth at the center of the body. Apocrypha has no shortage of wonders. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Apocrypha Fossil, Ribcage needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6030 zoneId = 1413 666 = table:0000017523195EF0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 666 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_rok_apc_fossil006.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523195F90 firstTable 1 = table:00000175231960B8 firstTable antiquityId = 666 description = Ugh, how did I get stuck with this one? Obviously this was a slug of enormous size. It probably ate anything it came across and left a disgusting slime trail behind it. Need I say more? displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:0000017523196100 firstTable antiquityId = 666 description = Verita offers a correct, if shallow analysis. The lack of teeth in this fossil means the slug had to break down its food some other way. If its biology is anything like the creatures of Tamriel, it may have used a digestive acid to consume its food. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:00000175231971C8 firstTable antiquityId = 666 description = You're both right, of course. But the bone in the skull area is porous, suggesting a large nasal cavity. What other use would a slug have for such a sense unless it was a hunter that tracked its prey by smell? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Apocrypha Fossil, Slug needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6031 zoneId = 1413 667 = table:0000017523196D00 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 667 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_rok_apc_tabletrock004.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523196DA0 firstTable 1 = table:0000017523196F08 firstTable antiquityId = 667 description = What a bizarre find! At one point this looks like it was part of an ancient ruin, an arcane sanctum. Mora's ancient ciphers likely used it as an entrance to a safehouse for knowledge and research, perhaps before the establishment of Cipher's Midden. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017523197DB8 firstTable antiquityId = 667 description = I'd like to point out that what appears to be preserved vines are actually fossilized tentacles. Apocrypha's ecology has very little true plant life, as most of the organisms have been infused with vast quantities of arcane energy over time. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523198068 firstTable antiquityId = 667 description = Amalien's point raises a question: were the tentacles beneficial to the safehouse in some way? They could have been used as a trap to stop intruders and prying eyes from stealing Mora's secrets. Do ciphers still use similar security measures today? displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Apocrypha Fossil, Wall Beast needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6032 zoneId = 1413 668 = table:0000017523197B30 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 668 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_tre_apc_fossiltree004.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523197BD0 firstTable 1 = table:0000017523197D28 firstTable antiquityId = 668 description = Fascinating, this looks to be a rare instance of recognizable plant matter from Apocrypha. It is a very strange tree. It must have been grown early in the history of Apocrypha, before the ecology became so saturated with arcane energy. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017523197D70 firstTable antiquityId = 668 description = Gabrielle, this is in fact a kind of biological node. Note the tentacular formations around the so-called trunk and the bulbous growth at the top. It could be the sensory organ of a yet-undiscovered species! displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017523198480 firstTable antiquityId = 668 description = I hate to add to the conflict, but it's not purely ecological or biological. This organism is a melding of a plant from Tamriel with the arcane forces of Apocrypha. It was nurtured in volatile arcane soil and became something else altogether. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Apocrypha Fossil, Tree needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6033 zoneId = 1413 669 = table:000001752318A170 (meta 0000017522F7E530} 67 = table:0000017522FE2A38 (meta 0000017522F7E530} 670 = table:0000017523199308 (meta 0000017522F7E530} 671 = table:000001752319AE20 (meta 0000017522F7E530} 672 = table:000001752319BC28 (meta 0000017522F7E530} 673 = table:000001752319CB40 (meta 0000017522F7E530} 674 = table:000001752319D988 (meta 0000017522F7E530} 675 = table:000001752319E118 (meta 0000017522F7E530} 676 = table:000001752319F230 (meta 0000017522F7E530} 677 = table:00000175231A0750 (meta 0000017522F7E530} 678 = table:00000175231A15E8 (meta 0000017522F7E530} 679 = table:00000175231A24E0 (meta 0000017522F7E530} 68 = table:0000017522FE1960 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 68 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_saddle_001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FD8D48 firstTable 1 = table:0000017522FD8D90 firstTable antiquityId = 68 description = Aha! This clearly belongs to a vamidium. I would say a quadruped. Perhaps a horse? The Dwemeris inscription appears much fiercer than the ones I've seen on other mechanical mounts. Could this object be a weapon of war? displayName = Gabrielle Benele fragmentName = Dwarven Leather Saddle Seat loreEntryIndex = 1 unlocked = false name = Dwarven Leather Saddle Seat needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 104 680 = table:00000175231A2BE8 (meta 0000017522F7E530} 681 = table:00000175231A2C30 (meta 0000017522F7E530} 682 = table:00000175231A3DA0 (meta 0000017522F7E530} 683 = table:00000175231A5940 (meta 0000017522F7E530} 684 = table:00000175231A6E40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 684 difficulty = 1 hasLead = false icon = /esoui/art/icons/justice_stolen_decanter_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231A6F20 firstTable 1 = table:00000175231A75A8 firstTable antiquityId = 684 description = This looks to be a lovely representation of the historic Imperial metalsmithing style. Note the ornate handle on the decanter. The care taken in its construction indicates the Imperial appreciation of winemaking goes back further than I once thought. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175231A7FC0 firstTable antiquityId = 684 description = You'll note, Reginus, that this decanter is also quite large. It could easily have held several bottles of wine. This wasn't used for average meals, but large feasts and celebrations. It's a centerpiece of sorts. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175231A8240 firstTable antiquityId = 684 description = I'm also intrigued by the engraved decorations. Looks like a ring of bears dancing around the outside of the decanter. I suppose Count Calantius's love for his ursine companion has historical precedent. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Ornate Alessian Decanter needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = false rewardId = 6382 zoneId = 1443 685 = table:00000175231A7D38 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 685 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_els_inc_handmirror001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231A7DD8 firstTable 1 = table:00000175231A7F30 firstTable antiquityId = 685 description = A stunning find. The artistry demonstrated on the crystalline back of this hand mirror indicates it must have belonged to someone very important. The Ayleids weren't known for excessive vanity, but this would've been a precious keepsake. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:00000175231A7F78 firstTable antiquityId = 685 description = While my own knowledge of ancient beauty practices is limited, I don't think this mirror was purely for superficial purposes. The carvings around the glass suggest a religious purpose to me. Perhaps a symbolic way of looking within oneself? displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175231A8620 firstTable antiquityId = 685 description = Spot-on as always, Reginus! In fact, the carvings around this mirror are indicative of Daedric worship, specific to the First Era. With the right spell, this mirror could be used to view other planes. I wonder if those other planes could look back? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Crystalcult Hand Mirror needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6383 zoneId = 1443 686 = table:00000175231A0EA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 686 difficulty = 3 hasLead = false icon = /esoui/art/icons/u36_allflagsarmadascabbard.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231A8BA8 firstTable 1 = table:00000175231A8DC0 firstTable antiquityId = 686 description = This is not just any scabbard. Most Legion equipment, even historic armaments, tend toward practicality over ostentatious shows of rank. But the gilding on this scabbard suggests it was presented to its owner, perhaps as a commendation for their duty. King Rislav's crest is impressed in the metal. It's impossible to say if the king himself presented it, but certainly the recipient would have been a member of his court. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false name = Gilded Legionary Scabbard needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6384 zoneId = 1443 687 = table:00000175231A9440 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 687 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropscolovianhighlandsscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231A9638 firstTable 1 = table:00000175231A9680 firstTable antiquityId = 687 description = Take care with this map. The vellum is quite fragile. Such a beautiful depiction of the West Weald should be treasured. It does highlight the roads and other travel features. Perhaps this was meant for Colovian merchants? displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:00000175231AA730 firstTable antiquityId = 687 description = While the map does depict the West Weald, it is definitely not of Colovian make. Redguard maps frequently use this style of coloration and goatskin vellum. Merchants from Hammerfell could use this to navigate trade routes. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175231AA9D8 firstTable antiquityId = 687 description = It's not for merchants. This is a Redguard military map. See the emphasis on the landscape over cities or towns. An invading force needs to know the safest paths through the region. Based on its age, I suspect this comes from the War of Rihad. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Antique Map of West Weald needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 6385 zoneId = 1443 688 = table:00000175231AA4A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 688 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_chl_inc_tapestrymural001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231AA588 firstTable 1 = table:00000175231AA6C0 firstTable antiquityId = 688 description = Despite its age, the tapestry's linen has held up quite well. My research suggests the gold pattern comes from Breton make. At least, I assume it was gold. Difficult to tell through the years of dirt. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:00000175231AB5C8 firstTable antiquityId = 688 description = You should double-check your research as this is decidedly of Imperial crafting. Colovia, in particular. We've found tapestries of similar color and design across the region. This quality of weaving implies it hung in one of the local estates. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175231AB860 firstTable antiquityId = 688 description = Ah, another classic tapestry from the great weaver Rhea Truiand. Her work was in high demand among estates in the last First Era. In fact, a brutal feud started between two families over one of her pieces. Perhaps this very one! displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Colovian Tapestry, Worn needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 6386 zoneId = 1443 689 = table:00000175231AB340 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 689 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_chl_inc_tapestrymural003.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231AB420 firstTable 1 = table:00000175231AB530 firstTable antiquityId = 689 description = I love the weight of a nice wool tapestry. And they last a long time. The pastoral scene is quite pleasant, but I can't tell exactly where it's supposed to depict. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:00000175231AB578 firstTable antiquityId = 689 description = It may surprise you to hear that it doesn't depict a real location at all. I believe this is a scene from that old tale of The Gentle Prince. Those trees are exactly as Colovian retelling describes. The Prince wandered that forest looking for love. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175231AC6B8 firstTable antiquityId = 689 description = Good catch with those trees. The Gentle Prince was very popular among Colovian children in the early Second Era. Most likely this was hung in a child's bedroom or playroom. Merchant families loved the story of a Prince gaining wealth from hard work. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Colovian Tapestry, Pastoral needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 6387 zoneId = 1443 69 = table:0000017522FDF460 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 69 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_cwc_inc_kwamapedestalkeycrankhandle001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE4CE8 firstTable 1 = table:0000017522FE4D78 firstTable antiquityId = 69 description = This handle clearly belongs to some sort of vamidium, but the ebony styling is unlike any I've seen before. I can scarcely imagine watching someone take that grip in hand and swing their leg astride a hissing steed! displayName = Amalien fragmentName = Dwarven Horngrip loreEntryIndex = 1 unlocked = false name = Dwarven Horngrip needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 57 690 = table:00000175231AC1C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 690 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_chl_inc_tapestrymural004.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231AC2A8 firstTable 1 = table:00000175231AC3D0 firstTable antiquityId = 690 description = Underneath the wear from age, this is quite a beautiful piece. I'll wager a guess it depicts one of the nicer Colovian estates. The ornate gateway in the Imperial style gives it away. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175231AD2A8 firstTable antiquityId = 690 description = I agree with your analysis, Reginus, though which estate could it be? That type of architecture came into fashion during the Second Empire, and that vine work has always been popular. However, I don't recognize the region. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:00000175231AD538 firstTable antiquityId = 690 description = Be fair to yourself, Gabrielle. This isn't your specialty. The tapestry depicts the long-destroyed gateway to the Cruscellio lands. That family line was supposedly wiped out, but claiming lineage has become popular. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Colovian Tapestry, Fancy Gate needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 6388 zoneId = 1443 691 = table:00000175231AD020 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 691 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_uni_inc_colovianfresco001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231AD1C8 firstTable 1 = table:00000175231AD210 firstTable antiquityId = 691 description = This fresco is fairly weathered and cracked. The artist clearly took inspiration from the rolling hills of the Gold Road. If you look closely, some of the leaves in the top left corner look like Bird Cherry leaves. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175231AD258 firstTable antiquityId = 691 description = I'm more interested in the story behind the painting than the trees in it. There aren't many folktales that this fresco could be showing but I think it's either the 'Lady of the Vine' or 'The Widow's Bull'. Both originated in Colovia around 2E 107. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175231AE388 firstTable antiquityId = 691 description = This painting is of the 'Lady of the Vine' folkstory. It's confirmed by the scroll at her feet. The Lady also looks a lot like a portrait of Countess Ornelda Calvus, which makes sense since she published the first record of that story as well. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Fresco, Colovian Lady needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6389 zoneId = 1443 692 = table:00000175231ADEA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 692 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_uni_inc_sanguinewinepitcher001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231AE088 firstTable 1 = table:00000175231AE0D0 firstTable antiquityId = 692 description = Pottery is often repaired long after the piece has been fired, but these cracks that are filled with vibrant red look about as old as the Pitcher. Perhaps they were intentional. Given the artwork, the red could represent blood or wine. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:00000175231ADF28 firstTable antiquityId = 692 description = That vibrant red comes from crushed hot peppers imported from Esroniet. They were unbelievably popular in Cyrodiil around 2E 53. I found evidence of a growing Sanguine cult gaining footholds in the Imperial City at the time as well. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175231ADF70 firstTable antiquityId = 692 description = There was a master vase painter in Cropsford in the early second era who specialized in black figure pottery. All the details you see here are extremely difficult to get precise with the pottery slip. This has to be Martina Russus's work. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Pottery, Sanguine Repaired needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6390 zoneId = 1443 693 = table:00000175231AECF0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 693 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_iad_inc_ayliedtree002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231AEDD0 firstTable 1 = table:00000175231AEF18 firstTable antiquityId = 693 description = This sculpture is enormous! I can't imagine how long it took to make. It seems odd to me that the Ayleids needed to cast such large tree sculptures. Trees are common enough in the environments surrounding some ruins. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:00000175231AFE48 firstTable antiquityId = 693 description = I know that Aylied's held trees in high regard. There are known symbols of knowledge which include threes and branches. I haven't seen a tree sculpture in any of the ruins I've been to, but it does not seem out of place for this to carry the same meaning. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175231B00B8 firstTable antiquityId = 693 description = I found a book from called 'Scholar's Rite' by Telburnalin. It looks like these trees were crafted for Ayleid scholars. Each branch represents the students they guided to enlightenment. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Ayleid Sculpture, Simple Tree needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6391 zoneId = 1443 694 = table:00000175231AFBC0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 694 difficulty = 2 hasLead = false icon = /esoui/art/icons/housing_iad_inc_ayliedtreebranch002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231AFDB0 firstTable 1 = table:00000175231AFDF8 firstTable antiquityId = 694 description = There are a lot of Welkynd Stones embedded in the material of this tree, but only on the branches. If I were to use these stones to store energy, I'd place them within reach. Perhaps the Ayleids didn't intend to use the stones' power. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175231AFC50 firstTable antiquityId = 694 description = See how the tree grows right out of the base? I'm certain this was cast all at once from Meteoric Iron. The Ayleids used Aetherial materials a lot in their construction. Meteoric Iron binds really well to the stone used in their carvings. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175231AFC98 firstTable antiquityId = 694 description = I looked into the combination of the tree shape and materials used to make this tree and I think it was connected to a ritual of Magnus. The Ayleids had temples dedicated to sight, light, and insight and it's possible this was created by one of them. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Ayleid Sculpture, Complex Tree needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 6392 zoneId = 1443 695 = table:00000175231B0A20 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 695 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_iad_inc_ayliedtree001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231B0B00 firstTable 1 = table:00000175231B0C30 firstTable antiquityId = 695 description = The crystals embedded on this tree sculpture resemble some I've seen in Ayleid ruins off the Gold Coast. Surely it's welkynd, but I've never seen blue mist emit from them. No odor, but harmless. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:00000175231B13A0 firstTable antiquityId = 695 description = Gwylim has a similar sculpture. I once pointed out how similar Ayleid and Aldmeri architecture are and was met with glares from students. I wonder if they're even aware of who our founder is. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:00000175231B1DB0 firstTable antiquityId = 695 description = I'd wager it was how you put it to them, Verita. As for this sculpture, the Ayleids in the past used Welkynd to store magicka. Small cracks in the crystals might be letting it seep through. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Ayleid Sculpture, Grand Tree needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6393 zoneId = 1443 696 = table:00000175231B1900 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 696 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_iad_inc_ayliedarch001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231B19A0 firstTable 1 = table:00000175231B1AC0 firstTable antiquityId = 696 description = You'd not believe how many it took to unearth an arch of this size. The meteoric iron used suggests Ayleid heritage. Possibly from a caved-in ruin? I know who'd like this one. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:00000175231B21B8 firstTable antiquityId = 696 description = I treated those that brought it here to some mead. Many Ayleid ruin structures hold meteoric iron, but part of me feels that this one's eerie grandeur was meant to be flaunted outside. Not a ruin. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:00000175231B1B08 firstTable antiquityId = 696 description = I sense a faint trace of Daedric influence on parts of it, far from dangerous now. This might be the remnants of a Daedraphile kingdom after the Alessian slave rebellion. No, I'm certain of it! displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Ayleid Arch, Wide needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6394 zoneId = 1443 697 = table:00000175231B2718 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 697 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_iad_inc_ayliedlens001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231B27B8 firstTable 1 = table:00000175231B28E8 firstTable antiquityId = 697 description = Strange to have a window that's riddled with cracks and that you can barely see though. But, oh, surely there's more to it than that! I'll sleep on this and have another look in the morning. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:00000175231B2F90 firstTable antiquityId = 697 description = Of course! Welkynd stores magical energy. The dials help distribute the energy and act as pockets for them. To peer into other realms, maybe? Perhaps the magic was too great and caused the cracks? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:00000175231B2930 firstTable antiquityId = 697 description = I've never known welkynd to crack from too much magic. But you're right, Amalien. This window wasn't meant for simple gazing. And someone saw something they shouldn't have with this. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Ayleid Window, Large needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6395 zoneId = 1443 698 = table:00000175231B34F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175231994F8 (meta 0000017522F771C8} antiquityId = 698 difficulty = 3 hasLead = false icon = /esoui/art/icons/housing_iad_inc_lenspillar001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231B35D8 firstTable 1 = table:00000175231B3700 firstTable antiquityId = 698 description = Clearly the Ayleids were trying to craft something of importance out of welkynd with this. A weapon to fight the rebellion? A shame they only discovered it near the cusp of their demise. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:00000175231B3D58 firstTable antiquityId = 698 description = Alessia and her rebellion were quick to attack. Creating a weapon with something they knew little about would be impractical. This must be when they were just testing its capabilities. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:00000175231B4770 firstTable antiquityId = 698 description = Focus on the lenses. It appears to concentrates light rays when the sun is at its peak and stores it in the crystal. Simple, yet resourceful. Even now, welkynd burns bright in their ruins. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Ayleid Lens Array, Reassembled needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 6396 zoneId = 1443 699 = table:00000175231B42C0 (meta 0000017522F7E530} 70 = table:0000017522FE4DC0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 70 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 3 hasLead = false icon = /esoui/art/icons/crafting_dwemer_shiny_tube.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE4E08 firstTable 1 = table:0000017522FE4580 firstTable antiquityId = 70 description = Hmm. Amalien can correct me if I'm wrong, but I definitely get the sense that these plates were meant to protect and reinforce a limb or other potential load-bearing element. They look quite sleek by Dwarven standards! displayName = Gabrielle Benele fragmentName = Sloped Dwarven Guards loreEntryIndex = 1 unlocked = false name = Sloped Dwarven Guards needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 0 zoneId = 92 700 = table:00000175231B50D8 (meta 0000017522F7E530} 701 = table:00000175231B6160 (meta 0000017522F7E530} 702 = table:00000175231B6F80 (meta 0000017522F7E530} 703 = table:00000175231B8088 (meta 0000017522F7E530} 704 = table:00000175231B8F28 (meta 0000017522F7E530} 705 = table:00000175231B9D70 (meta 0000017522F7E530} 706 = table:00000175231BAEB0 (meta 0000017522F7E530} 707 = table:00000175231BBD48 (meta 0000017522F7E530} 708 = table:00000175231BCC68 (meta 0000017522F7E530} 709 = table:00000175231BDAF8 (meta 0000017522F7E530} 71 = table:0000017522FE4BD8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FABB90 (meta 0000017522F771C8} antiquityId = 71 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 3 hasLead = false icon = /esoui/art/icons/crafting_metals_dwarven_scrap.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE4C20 firstTable 1 = table:0000017522FD7698 firstTable antiquityId = 71 description = Judging by the minor scrapes I see, these metal plates overlay each other, forming what might be a neck? Odd, considering Dwarves prided themselves on precision. Someone must have attempted to reassemble it, only to fail. displayName = Amalien fragmentName = Inclined Dwarven Paneling loreEntryIndex = 1 unlocked = true name = Inclined Dwarven Paneling needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 3 requiresLead = true rewardId = 0 zoneId = 1160 710 = table:00000175231BE9B8 (meta 0000017522F7E530} 711 = table:00000175231BFAE0 (meta 0000017522F7E530} 712 = table:00000175231C0960 (meta 0000017522F7E530} 713 = table:00000175231C17F8 (meta 0000017522F7E530} 714 = table:00000175231C2648 (meta 0000017522F7E530} 715 = table:00000175231C34D0 (meta 0000017522F7E530} 716 = table:00000175231C42D8 (meta 0000017522F7E530} 717 = table:00000175231C50E0 (meta 0000017522F7E530} 718 = table:00000175231C1A30 (meta 0000017522F7E530} 72 = table:0000017522FE7340 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 72 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 3 hasLead = false icon = /esoui/art/icons/crafting_metals_dwarven_scrap.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE7AC8 firstTable 1 = table:0000017522FE7C48 firstTable antiquityId = 72 description = This plate clearly connects to a spinal and neck structure that holds inner workings of a vamidium's shoulder-machinery. It lacks some sort of stone, though. Perhaps a resonator sockets in there somehow. displayName = Gabrielle Benele fragmentName = Dwarven Breastguard loreEntryIndex = 1 unlocked = false name = Dwarven Breastguard needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 3 requiresLead = true rewardId = 0 zoneId = 19 73 = table:0000017522FE7C90 (meta 0000017522F7E530} 74 = table:0000017522FE8448 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 74 antiquitySetData = table:0000017522FDF418 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_critter_wild_animal_paws.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE6780 firstTable 1 = table:0000017522FE67C8 firstTable antiquityId = 74 description = These are vamidium dog or wolf paws, which makes me wonder if Dwarves saw these creatures the same way Solitude's Nords see their silver wolves. Probably not. Of all the races of Tamriel, the Dwarves were the least sentimental. displayName = Gabrielle Benele fragmentName = Dwarven Articulated Paws loreEntryIndex = 1 unlocked = false name = Dwarven Articulated Paws needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 57 75 = table:0000017522FE6958 (meta 0000017522F7E530} 76 = table:0000017522FE9988 (meta 0000017522F7E530} 77 = table:0000017522FE4408 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 77 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsglenumbrascroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FEA4E0 firstTable 1 = table:0000017522FEA570 firstTable antiquityId = 77 description = Map of the Direnni Hegemony, circa 1E 484. I note some discrepancies in the topography. There are some, shall we say, natural borders that don't align with the current lay of the land, or maps drawn a mere twenty years after. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522FEA378 firstTable antiquityId = 77 description = I concur. These irregularities are taking great liberties with the region. This map from the same year omits Camlorn entirely. This hardly seems like a mere oversight. I believe this was a deliberate attempt to obfuscate their shrinking territories. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522FEA3C0 firstTable antiquityId = 77 description = The Direnni had some of the most powerful mages in the world at the height of their reign. Maybe they weren't just changing the maps? What if their Camlorn really did disappear? Like the Dwemer? Or Artaeum? Maybe we'll find it! Wouldn't that be something? displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of Glenumbra needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2137 zoneId = 3 78 = table:0000017522FEB4B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 78 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsstormhavenscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FEB6A8 firstTable 1 = table:0000017522FEB6F0 firstTable antiquityId = 78 description = This is an Orcish map. Hard to believe it's real. Hardly anything from the time of first Orsinium survived the war that broke it. This map outlines the territory claimed around the Bjoulsae River. There's a settlement marked: Golkarr. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017522FEB540 firstTable antiquityId = 78 description = Wasn't that the name of the Orc king from the thirty-year siege? I'd read that he invaded Stormhaven and blockaded Wayrest's trade lanes. There wasn't any mention of an Orc settlement. Was Golkarr an early casualty of the war? displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522FEB588 firstTable antiquityId = 78 description = It may never have been built. I doubt a treacherous ruler like Jolie would have tolerated Orcs for neighbors even if Golkarr was established peacefully. The justification for the razing of Orsinium was likely just the first of Jolie's many betrayals. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Antique Map of Stormhaven needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2138 zoneId = 19 79 = table:0000017522FEC3A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 79 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsrivenspirescroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FEC598 firstTable 1 = table:0000017522FEC430 firstTable antiquityId = 79 description = An annotated draft of the political map of the kingdom of Rivenspire once belonging to the royal cartographer of Shornhelm. The lines have been redrawn numerous times in varying colors of ink. It seems the nobility was quite divided on the matter. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522FEC478 firstTable antiquityId = 79 description = If they were anything like their descendants, then I'd say that's an understatement. The three major houses are constantly vying for control. It's a miracle that the kingdom isn't in a constant state of civil war, especially without a king on the throne. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522FEC4C0 firstTable antiquityId = 79 description = The stewardship of these assorted baronies and counties was at the pleasure of the king. Holdings of the nobility would have shifted constantly as individuals gained or fell out of favor. These drafts may be as close to final as was possible. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Antique Map of Rivenspire needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2139 zoneId = 20 80 = table:0000017522FED278 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 80 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsalikrscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FED460 firstTable 1 = table:0000017522FED4A8 firstTable antiquityId = 80 description = An Alik'r nomad tribe's map with a sparse frame of reference and no borders to speak of. Sentinel appears to be the only significant settlement of note. Instead, there is a focus on landmarks and hazards. A giant serpent's body is woven throughout. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:0000017522FEE430 firstTable antiquityId = 80 description = Not unlike the sea serpents scrawled in naval charts, eh? This must be Satakal, the Yokudan serpent god. They believed we all dwell upon the serpent, so it's safe to assume that this is a symbolic representation. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522FEE6E0 firstTable antiquityId = 80 description = I've spoken at length with nomad tribal chieftains. Most claim that the dunerippers we see now are a fraction of the size of those the first Ra Gada encountered. Could be a correlation, but any evidence has long been weathered away by shifting sands. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Antique Map of Alik'r Desert needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2140 zoneId = 104 81 = table:0000017522FEE1A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 81 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsbangkoraiscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FEE398 firstTable 1 = table:0000017522FE07C8 firstTable antiquityId = 81 description = I'd date this around the early to mid First Era. The kingdom of Ojwambu occupies the southern half of Bangkorai. It was sacked by the warlord Mahgzoor Rockhand, likely in retribution for driving the Goblins from their lands in Hammerfell. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522FEE3E0 firstTable antiquityId = 81 description = Attacks like these were used to justify the sacking of Orsinium, despite the fact that Goblins did not occupy the city. According to oral histories, the Orc clans and Goblin tribes maintained a truce within the Dragontail Mountains, but did not mingle. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522FEE2B8 firstTable antiquityId = 81 description = If it was prior to the Siege of Orsinium, it was probably after the exodus of Orcs and Goblins in 1E 874. That narrows the fall of Ojwambu and establishment of Hallin's Stand to the seventy-four years between! We're close! displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Antique Map of Bangkorai needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2141 zoneId = 92 82 = table:0000017522FEF048 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB3420 (meta 0000017522F771C8} antiquityId = 82 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsstonefallsscroll002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FEF238 firstTable 1 = table:0000017522FEF280 firstTable antiquityId = 82 description = Stonefall's early history is replete with tales of struggle and invasion. The borders shifted a lot during the Merethic and First Eras. This map displays a fleeting moment in time when ancient borders resembled those of the present day. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF0468 firstTable antiquityId = 82 description = Indeed. Only a cartographer in service to the First Empire of the Nords would draft such a map. I'd date this to around the year 400 in the First Era. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF06D8 firstTable antiquityId = 82 description = If that's true, then pity the poor cartographer who needed to redraw this map only a few years later. Morrowind pushed hard to expel the Nords. Empires based on brutality rarely last long. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of Stonefalls needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2142 zoneId = 41 83 = table:0000017522FE9048 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB2308 (meta 0000017522F771C8} antiquityId = 83 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsdeshaanscroll002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FE91F0 firstTable 1 = table:0000017522FE4D30 firstTable antiquityId = 83 description = From the dark shading in the northern region, it seems likely this map dates to soon after the first eruption of Red Mountain. Sometime very soon after 1E 668. Deshaan experienced significant climate disruption during this period. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF12C8 firstTable antiquityId = 83 description = Ah yes. The Sun's Death! I see several roads leading away from the darkened areas. Perhaps these were Dunmer escape routes, showing the way to new settlements? displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF1578 firstTable antiquityId = 83 description = The idea that a cartographer managed to create a map in these conditions defies credulity. Red Mountain's eruption, the end of the First Council's war, the curse of Azura .... An artist probably rendered this as a historical map a hundred years later. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Antique Map of Deshaan needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2143 zoneId = 57 84 = table:0000017522FF1040 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB4678 (meta 0000017522F771C8} antiquityId = 84 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsshadowfenscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF1230 firstTable 1 = table:0000017522FF1750 firstTable antiquityId = 84 description = This is a treat! An Ayleid map of the Shadowfen region from very early in the First Era. The rendering of Stormhold looks almost aspirational. Several marks on here imply they had planned several locations for settlement. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF2168 firstTable antiquityId = 84 description = These marks don't necessarily imply settlement locations. I suggest they could be warnings. The Argonian population would not take kindly to encroachment in this era. They were much more isolated then. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF23F8 firstTable antiquityId = 84 description = You may be right. There are stories of an enormous battle between local Argonians and the Barsaebic Ayleids for control of the land where they'd construct Silyanorn. A shame that they could not live together in peace. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of Shadowfen needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2144 zoneId = 117 85 = table:0000017522FF1EE0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1678 (meta 0000017522F771C8} antiquityId = 85 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropseastmarchscroll002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF20D0 firstTable 1 = table:0000017522FF2118 firstTable antiquityId = 85 description = Skyrim, the Old Holds. Eastmarch, specifically--the former heartland of the Nord Empire. displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF27D8 firstTable antiquityId = 85 description = Windhelm in particular is the oldest human settlement in all of Tamriel. One wonders what stories and treasures have been forgotten in this ancient land. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF1FE8 firstTable antiquityId = 85 description = I'm reminded of one: There's an old Nordic legend about how the hero Wuundig fought a mighty Daedra here and melted it with a flaming hammer. The hot springs of Eastmarch are what's left of the monster. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Antique Map of Eastmarch needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2145 zoneId = 101 86 = table:0000017522FF2D60 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB5238 (meta 0000017522F771C8} antiquityId = 86 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropstheriftscroll002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF2F48 firstTable 1 = table:0000017522FF2F90 firstTable antiquityId = 86 description = Oh, this seems to be a map of the Rift! It's hard to miss Lake Honrich and the Treva River. A much more temperate climate than the rest of Skyrim, really. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF35D8 firstTable antiquityId = 86 description = And Giant territory, too! I wonder if any Giant burial grounds are marked on this map? I've heard that Giants seek out their ancestral burial grounds when they feel death drawing near. displayName = Amalien loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF4020 firstTable antiquityId = 86 description = Giant burial grounds are less interesting than you might think. They take few belongings to the grave, and their kin do not tend the place where they are laid. You'll find little more than large bones and scraps of mammoth leather. displayName = Ugron gro-Thumog loreEntryIndex = 3 unlocked = false name = Antique Map of the Rift needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2146 zoneId = 103 87 = table:0000017522FF3B40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 87 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsauridonscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF3CE8 firstTable 1 = table:0000017522FF3D78 firstTable antiquityId = 87 description = Oh! Clearly this is one of the Summerset Isles! Auridon, in fact. Nine Prows Landing is marked on it, too, which makes me think it's an early map. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF3C40 firstTable antiquityId = 87 description = Or perhaps someone chose to note that location on this map since it is culturally significant, Amalien. Haven't I seen you do that yourself when you're sketching out your own maps? displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF4418 firstTable antiquityId = 87 description = Hmmm ... you're right. I definitely do that. And I see that there's a note about potential locations for the Mages Guild, which puts this at around 2E 230, so much later than I had hoped! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of Auridon needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2147 zoneId = 381 88 = table:0000017522FF4988 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 88 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsgrahtwoodscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF4B78 firstTable 1 = table:0000017522FF4FC8 firstTable antiquityId = 88 description = Hmm, this is difficult to read, but I believe it's a map of the southeast Valenwood. This region is known as the Grahtwood, after the graht-oaks that are found in great numbers there. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF59E0 firstTable antiquityId = 88 description = Curious--Falinesti is marked on the map. I know that the city hasn't been seen in many years, but even in the days when it was accessible, I thought that the Walking City's location was uncertain. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF5C90 firstTable antiquityId = 88 description = Uncertain? No, although I can understand why you might think so. Falinesti moved with the seasons, traveling to different parts of the Valenwood. From year to year, it took root in the same spot during each season--this map marks its winter site. displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of Grahtwood needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2148 zoneId = 383 89 = table:0000017522FF5758 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 89 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsgreenshadescroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF5948 firstTable 1 = table:0000017522FF5850 firstTable antiquityId = 89 description = This looks like southwestern Valenwood to me. Yes, this must be Greenshade. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF5898 firstTable antiquityId = 89 description = Yes, this seems quite old. Modern maps of the region evince High Elf influence. Remember, the Dominion has tried to influence Greenshade both culturally and architecturally. This map seems to predate their concerted attempts to do so. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF6AE0 firstTable antiquityId = 89 description = Yes, the Bosmer only barely tolerate my people. Hard to blame them. Travelers don't know the true layout of the area because they stick to the cities for trade and travel. This is detailed enough that it might be from the Wood Elves themselves! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of Greenshade needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2149 zoneId = 108 90 = table:0000017522FF65F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 90 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsmalabaltorscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF67E8 firstTable 1 = table:0000017522FF6CB8 firstTable antiquityId = 90 description = An old depiction of Malabal Tor, the Bosmeri heartland. See, here's Silvenar, and over here is Falinesti--the summer site, I believe. Of course, no one's seen it in a very long time. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF6E48 firstTable antiquityId = 90 description = Interesting. Several Ayleid holds and cities are marked on the map: Abamath, Belarata, Ilayas. This map must have been made early in the First Era, shortly after the Ayleids withdrew to the Valenwood. Some of these sites were lost for centuries. displayName = Reginus Buca loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF6E90 firstTable antiquityId = 90 description = More likely the map was created by a cartographer working from older source material--mapmakers often incorporate the work of their predecessors into new maps, correcting and improving it. This parchment is old, but it's not three thousand years old. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of Malabal Tor needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2150 zoneId = 58 91 = table:0000017522FF7448 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 91 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsreapersmarchscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF7638 firstTable 1 = table:0000017522FF7B98 firstTable antiquityId = 91 description = A map of the March. This land I know well. Bosmer, Khajiit, Colovians, and Imperials have fought over this place for centuries uncounted. The battles I could tell you of! displayName = Ugron gro-Thumog loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF7D28 firstTable antiquityId = 91 description = The region's history of conflict no doubt shaped the warrior cultures of the nomadic Khajiit tribes. The rest of Tamriel knows the Khajiit as traveling merchants, but Anequina--the northern Khajiit realm--has always been a martial kingdom. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF7D70 firstTable antiquityId = 91 description = Despite the name, the Reaper's March is more than just a battlefield. It's a melting pot of cultures. Yes, the Khajiit fought bloody wars here, but they also traded with other peoples and prospered in peaceful times. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Antique Map of Reaper's March needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2151 zoneId = 382 93 = table:0000017522FF8328 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF8560 (meta 0000017522F771C8} antiquityId = 93 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropswrothgarscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF8518 firstTable 1 = table:0000017522FF8AB8 firstTable antiquityId = 93 description = An aged depiction of Wrothgar if my eyes aren't mistaken. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF9840 firstTable antiquityId = 93 description = I don't see any references to the original thirteen strongholds. Of course, Imperial cartographers never spent much time digging into the details of Orcish stronghold-law. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF9AB8 firstTable antiquityId = 93 description = Not Imperial, Ugron. I detect a Breton influence on this. It seems overwrought to me--almost florid. A High Rock artist likely designed this as a commemoration of the first sack of Orsinium. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of Wrothgar needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2153 zoneId = 684 94 = table:0000017522FF91E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF9420 (meta 0000017522F771C8} antiquityId = 94 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsvvardenfellscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FF93D8 firstTable 1 = table:0000017522FF9C90 firstTable antiquityId = 94 description = Vvardenfell's unique, volcanic geography makes Vvardenfell one of the most difficult places in Tamriel to map. The island's silhouette, however, is unmistakable. displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522FF9CD8 firstTable antiquityId = 94 description = Ha! Tribunal priests are the true impediments to cartography in the region. I can scarcely believe how often the island is locked away, reopened, and so on. Travel to the island is quite simple nowadays, but you'll find many doors closed to outsiders. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522FF9318 firstTable antiquityId = 94 description = As you well know, few maps are original works. I'd wager this is a composite of several different maps -- perhaps even Dwemer ones! displayName = Amalien loreEntryIndex = 3 unlocked = false name = Antique Map of Vvardenfell needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2154 zoneId = 849 95 = table:0000017522FFA420 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFA618 (meta 0000017522F771C8} antiquityId = 95 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropssummersetscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FFA5D0 firstTable 1 = table:0000017522FFAF98 firstTable antiquityId = 95 description = I'd recognize this map anywhere. Home. Summerset Isle. This map is old, but it's not too old. I've seen maps drafted by the Aldmer, and honestly, the landmarks are barely recognizable. displayName = Amalien loreEntryIndex = 1 unlocked = false 2 = table:0000017522FFB098 firstTable antiquityId = 95 description = Amalien has the right of it. This map seems more utilitarian than strictly decorative. Something belonging to a ship's captain or a trader perhaps. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522FFA508 firstTable antiquityId = 95 description = Odd that it doesn't include Auridon or Artaeum. I guess the cartographer wanted to express Summerset's primacy in the region. displayName = Gabrielle Benele loreEntryIndex = 3 unlocked = false name = Antique Map of Summerset needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2155 zoneId = 1011 96 = table:0000017522FFB600 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFB838 (meta 0000017522F771C8} antiquityId = 96 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropsmurkmirescroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FFB7F0 firstTable 1 = table:0000017522FF9DC8 firstTable antiquityId = 96 description = Difficult to say with certainty since its shores change so often, but I'm fairly confident this map depicts southern Black Marsh. Specifically the Murkmire region. displayName = Verita Numida loreEntryIndex = 1 unlocked = false 2 = table:0000017522FFBF30 firstTable antiquityId = 96 description = You're right, Verita. And you certainly weren't exaggerating when you spoke about the shores and terrain shifting. Just look where the cartographer placed Blackrose Prison and Lilmoth. displayName = Ugron gro-Thumog loreEntryIndex = 2 unlocked = false 3 = table:0000017522FFBF78 firstTable antiquityId = 96 description = Black Marsh is virtually impossible to map effectively. Just ask any Imperial cartographer who's tried it. Very few make it back out of that gods-forsaken place alive, and those that do are always disappointed. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Antique Map of Murkmire needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2156 zoneId = 726 97 = table:0000017522FFC6C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFC8F8 (meta 0000017522F771C8} antiquityId = 97 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropselsweyrscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FFC8B0 firstTable 1 = table:0000017522FFD220 firstTable antiquityId = 97 description = Ah! Hard to mistake this map, given the recent troubles in the region. It's Anequina sure enough. Northern Elsweyr, I mean. displayName = Gabrielle Benele loreEntryIndex = 1 unlocked = false 2 = table:0000017522FFD268 firstTable antiquityId = 97 description = Hmm. It's clearly quite old, but the cartographer didn't include the boundaries of Elsweyr's sixteen kingdoms. I suppose the artist rendered it shortly after the northern half of the province consolidated under the Anequine banner. displayName = Verita Numida loreEntryIndex = 2 unlocked = false 3 = table:0000017522FFD2B0 firstTable antiquityId = 97 description = Yes, this clearly depicts the region just after the Thrassian Plague. It's quite odd to see a fully rendered map of the province. Travel in Elsweyr leans heavily upon word of mouth—mostly to keep Baandari caravaners employed. displayName = Reginus Buca loreEntryIndex = 3 unlocked = false name = Antique Map of Northern Elsweyr needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2157 zoneId = 1086 98 = table:0000017522FFC750 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFD8C0 (meta 0000017522F771C8} antiquityId = 98 difficulty = 1 hasLead = false icon = /esoui/art/icons/housing_gen_inc_mappropssouthelsweyrscroll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522FFD878 firstTable 1 = table:0000017522FFEB88 firstTable antiquityId = 98 description = Ah, the wonders of Pellitine committed to history in genuine Elsweyr ink! Just glorious! displayName = Reginus Buca loreEntryIndex = 1 unlocked = false 2 = table:0000017522FFDA00 firstTable antiquityId = 98 description = Things certainly looked cleaner when this cartographer set paint to parchment. Look at these brush strokes. I doubt even Archmagister Vanus Galerion could match this Khajiit's artistry with the brush and pen. displayName = Gabrielle Benele loreEntryIndex = 2 unlocked = false 3 = table:0000017522FFEBD0 firstTable antiquityId = 98 description = I couldn't agree more. The world could use a return to classical penmanship and painting. Alas, I doubt we'll find much high culture in Southern Elsweyr nowadays. displayName = Verita Numida loreEntryIndex = 3 unlocked = false name = Antique Map of Southern Elsweyr needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 1 requiresLead = true rewardId = 2158 zoneId = 1133 99 = table:0000017522FE4B60 (meta 0000017522F7E530} antiquityCategories = table:0000017522FC28D0 firstTable 10 = table:0000017522FB2308 (meta 0000017522F771C8} 11 = table:0000017522FB4678 (meta 0000017522F771C8} 12 = table:0000017522FB5238 (meta 0000017522F771C8} 13 = table:0000017522FB1678 (meta 0000017522F771C8} 14 = table:0000017522FB06F0 (meta 0000017522F771C8} 15 = table:0000017522FB1630 (meta 0000017522F771C8} 16 = table:0000017522FD7CD8 (meta 0000017522F771C8} 17 = table:0000017522FD7C90 (meta 0000017522F771C8} 18 = table:0000017522FD9E48 (meta 0000017522F771C8} 19 = table:0000017522FDA5D8 (meta 0000017522F771C8} 2 = table:0000017522FA8FB0 (meta 0000017522F771C8} 20 = table:0000017522FDBCD0 (meta 0000017522F771C8} 21 = table:0000017522FD6388 (meta 0000017522F771C8} 25 = table:0000017522FE3BE8 (meta 0000017522F771C8} 26 = table:0000017522FE34B8 (meta 0000017522F771C8} 28 = table:0000017522FF8560 (meta 0000017522F771C8} 29 = table:0000017522CC8F50 (meta 0000017522F771C8} 3 = table:0000017522FA8290 (meta 0000017522F771C8} 30 = table:0000017522CC9770 (meta 0000017522F771C8} 31 = table:0000017522FF9420 (meta 0000017522F771C8} 32 = table:0000017523045D28 (meta 0000017522F771C8} 33 = table:0000017522FFA618 (meta 0000017522F771C8} 34 = table:0000017522FFB838 (meta 0000017522F771C8} 35 = table:0000017522FFC8F8 (meta 0000017522F771C8} 36 = table:0000017522FFD8C0 (meta 0000017522F771C8} 37 = table:0000017522FABB90 (meta 0000017522F771C8} 38 = table:0000017522FB65A8 (meta 0000017522F771C8} 39 = table:0000017522F9EDB0 (meta 0000017522F771C8} 4 = table:0000017522FAA908 (meta 0000017522F771C8} 40 = table:0000017522FD6418 (meta 0000017522F771C8} 41 = table:0000017522FA6810 (meta 0000017522F771C8} 42 = table:0000017522FB0A88 (meta 0000017522F771C8} 44 = table:0000017522FE6AD8 (meta 0000017522F771C8} 46 = table:0000017523092438 (meta 0000017522F771C8} 47 = table:00000175230ADAF8 (meta 0000017522F771C8} 48 = table:00000175230D5CE0 (meta 0000017522F771C8} 49 = table:00000175230F1F88 (meta 0000017522F771C8} 5 = table:0000017522FAB658 (meta 0000017522F771C8} 50 = table:0000017522DE6CA0 (meta 0000017522F771C8} 51 = table:000001752313BAB8 (meta 0000017522F771C8} 52 = table:0000017523145CD8 (meta 0000017522F771C8} 53 = table:00000175231994F8 (meta 0000017522F771C8} 6 = table:0000017522FACC20 (meta 0000017522F771C8} 7 = table:0000017522FA6408 (meta 0000017522F771C8} 8 = table:0000017522FA76C8 (meta 0000017522F771C8} 9 = table:0000017522FB3420 (meta 0000017522F771C8} antiquitySets = table:0000017522FC2970 firstTable 10 = table:0000017522EEFBF8 (meta 0000017522F85AF8} firstTable antiquities = table:0000017522EF0340 firstTable 1 = table:0000017522EEE910 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD9E48 (meta 0000017522F771C8} antiquityId = 121 antiquitySetData = table:0000017522EEFBF8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_malabaltor_star_ring_of_yffre.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EEF018 firstTable 1 = table:0000017522EF0A48 firstTable antiquityId = 121 description = The charm itself is small, but it certainly resembles other depictions of Y'ffre—the Forest god of the Wood Elves. Given these hollows on either side of his head, I'd say this is part of a series of charms. displayName = Reginus Buca fragmentName = Symbol of Y'ffre loreEntryIndex = 1 unlocked = true 2 = table:0000017522EF2F58 firstTable antiquityId = 121 description = This looks like Y'ffre, I agree. But his aspect seems far less distant than normal. He appears to be howling, or snarling behind a matted wreath of leaves. That's more than a little unsettling. displayName = Verita Numida fragmentName = Symbol of Y'ffre loreEntryIndex = 2 unlocked = false 3 = table:0000017522EF3670 firstTable antiquityId = 121 description = Perhaps he's unleashing the power of a Wood Elf Wild Hunt! Y'ffre demanded that the Wood Elves keep their shape as part of the Green Pact, but ironically, he allows them to change it again in times of great need. Gods are strange that way. displayName = Amalien fragmentName = Symbol of Y'ffre loreEntryIndex = 3 unlocked = false name = Symbol of Y'ffre needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 108 2 = table:0000017522EF4D28 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 122 antiquitySetData = table:0000017522EEFBF8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_gen_exc_lamiaskeletonskull002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EF5438 firstTable 1 = table:0000017522EF5B38 firstTable antiquityId = 122 description = Some folk might look at this monstrous thing and think Maormer, but it's Wild Hunt imagery, to be sure. Apparently, Wood Elves can shift into all manner of hideous beast during a Wild Hunt. This one seems part snake, part fish? displayName = Ugron gro-Thumog fragmentName = Face of the Serpent loreEntryIndex = 1 unlocked = false 2 = table:0000017522EF6718 firstTable antiquityId = 122 description = You don't often see serpent imagery in Wood Elf crafts, but yes, I'd agree with Ugron. Creatures summoned up by the Wild Hunt defy all attempts to identify them. They might appear like snakes one moment, then fish the next. Ghastly. displayName = Verita Numida fragmentName = Face of the Serpent loreEntryIndex = 2 unlocked = false 3 = table:0000017522EF6E20 firstTable antiquityId = 122 description = I've read stories about a monster created from the Wild Hunt--one that had the body of a serpent and jaws like a shark. It's said to still exist in shallow waters around Valenwood. Maybe it used to be a Wood Elf! displayName = Amalien fragmentName = Face of the Serpent loreEntryIndex = 3 unlocked = false name = Face of the Serpent needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 383 3 = table:0000017522EF8000 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 123 antiquitySetData = table:0000017522EEFBF8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_ring_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EF8768 firstTable 1 = table:0000017522EFA170 firstTable antiquityId = 123 description = Too small to be a ring. It almost looks like a ring's ring, as odd as that sounds. It seems like it's made from the same material as the other charms from the area. Does this have anything to do with the Wild Hunt? displayName = Gabrielle Benele fragmentName = Band of Water loreEntryIndex = 1 unlocked = true 2 = table:0000017522EFA868 firstTable antiquityId = 123 description = Wood Elves caught up in a Wild Hunt ritual supposedly change into strange animals, but some say turning into water is also one of their capabilities. This might be a depiction of a Bosmer that has become ... liquified. displayName = Verita Numida fragmentName = Band of Water loreEntryIndex = 2 unlocked = false 3 = table:0000017522EFFD80 firstTable antiquityId = 123 description = Yes! I've heard of Bosmer changing into fearsome waves of blood instead of animals! Wouldn't that be amazing to see? I mean ... horrifying, yes. But still, what a sight! displayName = Amalien fragmentName = Band of Water loreEntryIndex = 3 unlocked = false name = Band of Water needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 3 4 = table:0000017522F00B98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDA5D8 (meta 0000017522F771C8} antiquityId = 124 antiquitySetData = table:0000017522EEFBF8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_head_monster_021.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522F01B48 firstTable 1 = table:0000017522F022A0 firstTable antiquityId = 124 description = A small carving, but nonetheless haunting. This thing is pretty monstrous, but I'm not even sure what kind of monster you'd qualify it as. Too creepy not to be related to the Wild Hunt, right? displayName = Gabrielle Benele fragmentName = Face of the Wolf Beast loreEntryIndex = 1 unlocked = true 2 = table:0000017522F029A8 firstTable antiquityId = 124 description = Careful with this charm. It's old, but the fangs on that thing are still sharp enough to cut. The Wild Hunt is said to strip the flesh from bone in the blink of an eye ... this might be a reminder. displayName = Ugron gro-Thumog fragmentName = Face of the Wolf Beast loreEntryIndex = 2 unlocked = false 3 = table:0000017522F03540 firstTable antiquityId = 124 description = Don't wolves feel a bit too obvious to you? Creatures of the Wild Hunt take on multiple traits--all of them horrifying. This could be a depiction of King Dead Wolf-Deer! He's half-wolf, half-crocodile, or something. And some say he still prowls Valenwood! displayName = Amalien fragmentName = Face of the Wolf Beast loreEntryIndex = 3 unlocked = false name = Face of the Wolf Beast needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 58 5 = table:0000017522F04390 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FFB838 (meta 0000017522F771C8} antiquityId = 125 antiquitySetData = table:0000017522EEFBF8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_metals_corundum.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522F04E78 firstTable 1 = table:0000017522EF8E70 firstTable antiquityId = 125 description = I'll be honest ... I don't really know what I'm looking at here. I suppose it could be a face? If you squint? Given the bizarre shape and the greenish hue of the metal, I'd say this is a relic of the Wild Hunt. displayName = Verita Numida fragmentName = Charm of the Shapeless loreEntryIndex = 1 unlocked = true 2 = table:0000017522F055C8 firstTable antiquityId = 125 description = If I'm not mistaken, shapeless beings often appear in the hunt. According to this tome of Bosmeri history, Wood Elves transformed by the ritual sometimes take on the aspect of \"great writhing tongues, unfettered by lips or teeth.\" Gross. displayName = Gabrielle Benele fragmentName = Charm of the Shapeless loreEntryIndex = 2 unlocked = false 3 = table:0000017522F05CE0 firstTable antiquityId = 125 description = Can you even imagine seeing a giant tongue chasing after you? It's really too bad that the Wild Hunt leaves no survivors—not even those who willingly take part. I guess we'll have to wait until the Wood Elves feel aggrieved enough to summon up another! displayName = Amalien fragmentName = Charm of the Shapeless loreEntryIndex = 3 unlocked = false name = Charm of the Shapeless needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 726 antiquitySetId = 10 icon = /esoui/art/icons/antiquities_ring_of_the_wild_hunt.dds name = Ring of the Wild Hunt quality = 5 rewardId = 2184 11 = table:0000017522E98EE0 (meta 0000017522F85AF8} firstTable antiquities = table:0000017522E995E8 firstTable 1 = table:0000017522E953E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA76C8 (meta 0000017522F771C8} antiquityId = 131 antiquitySetData = table:0000017522E98EE0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_spriggan_hoop_base_01.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E98780 firstTable 1 = table:0000017522E9A878 firstTable antiquityId = 131 description = An outstanding find! See the intricacy of the twisted knots? This is clearly the upper hoop of one of Malacath's Brutal Bands! With the hoop, the core, and the loop, it forms a perfect ring. displayName = Ugron gro-Thumog fragmentName = Malacath's Brutal Scourge Hoop loreEntryIndex = 1 unlocked = false 2 = table:0000017522E9AF80 firstTable antiquityId = 131 description = From the Malacath cult that rose to prominence after the sack of the first Orsinium? Are you sure? As I understand it, only a handful of those ever existed. And aren't they cursed as well? Perhaps we should put it back .... displayName = Gabrielle Benele fragmentName = Malacath's Brutal Scourge Hoop loreEntryIndex = 2 unlocked = false 3 = table:0000017522E9BAD0 firstTable antiquityId = 131 description = Nonsense! If scholars such as us balked every time a curse was mentioned, we'd never accomplish anything! This upper hoop represents Malacath's blessing of the scourge, by the way. A defense for the wearer. displayName = Reginus Buca fragmentName = Malacath's Brutal Scourge Hoop loreEntryIndex = 3 unlocked = false name = Malacath's Brutal Scourge Hoop needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 535 2 = table:0000017522E9C930 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF8560 (meta 0000017522F771C8} antiquityId = 132 antiquitySetData = table:0000017522E98EE0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_ring_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E9D470 firstTable 1 = table:0000017522E9DB70 firstTable antiquityId = 132 description = Look, a piece of Malacath's Brutal Band! This is obviously from a ring that belonged to a prominent member of Malacath's Brutal Breed, a cult that rose from the ashes of Orsinium around 1E 1000. A fascinating group! displayName = Verita Numida fragmentName = Malacath's Brutal Might Loop loreEntryIndex = 1 unlocked = false 2 = table:0000017522DD86D8 firstTable antiquityId = 132 description = Fascinating? My research refers to them as Malacath fanatics intent on wiping out the Bretons and Redguards for every real and imagined slight perpetrated by them against the Orcs. Those rings represent vengeance, nothing more. displayName = Amalien fragmentName = Malacath's Brutal Might Loop loreEntryIndex = 2 unlocked = false 3 = table:0000017522DD93C8 firstTable antiquityId = 132 description = What do you know of slights and vengeance, my esteemed colleague? Some Orcs believe the Brutal Breed had the right idea and were saddened when they were wiped out. Not me, mind you, but some among my kind. displayName = Ugron gro-Thumog fragmentName = Malacath's Brutal Might Loop loreEntryIndex = 3 unlocked = false name = Malacath's Brutal Might Loop needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 684 3 = table:0000017522DDA120 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8290 (meta 0000017522F771C8} antiquityId = 133 antiquitySetData = table:0000017522E98EE0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_vase_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EA26F0 firstTable 1 = table:0000017522FE7B10 firstTable antiquityId = 133 description = This ritual urn bears the mark of the Brutal Breed. An Orc named Borug gro-Bashnarz founded the cult and served as its head supplicant. Legends attribute him as the one who received the Brutal Bands from Malacath himself. Hard to believe, even for an Orc. displayName = Ugron gro-Thumog fragmentName = Malacath's Brutal Ritual Oil loreEntryIndex = 1 unlocked = false 2 = table:0000017522EA3540 firstTable antiquityId = 133 description = Right. I remember that story. From the Orsinium Codex. Malacath appeared before him and gifted him with a ring for every member of the cult—after they sacrificed an entire village of Bretons to the Ashpit. Ghastly. displayName = Gabrielle Benele fragmentName = Malacath's Brutal Ritual Oil loreEntryIndex = 2 unlocked = false 3 = table:0000017522EA78F8 firstTable antiquityId = 133 description = And you're certain this urn contains the ritual oil used to anoint the Brutal Bands? It is believed that every cultist carried the oil to apply to their rings as a sort of prayer or request for perseverance in the face of endless adversity. displayName = Reginus Buca fragmentName = Malacath's Brutal Ritual Oil loreEntryIndex = 3 unlocked = false name = Malacath's Brutal Ritual Oil needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 19 4 = table:0000017522EA8760 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FB1630 (meta 0000017522F771C8} antiquityId = 134 antiquitySetData = table:0000017522E98EE0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_metals_manganese.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EA9290 firstTable 1 = table:0000017522EAA0F8 firstTable antiquityId = 134 description = Another amazing find! This can only be the core of one of Malacath's Brutal Bands. Notice the intricate carving, the runework. The cult claimed the rings were forged in the Ashpit and presented to them by Malacath himself. displayName = Verita Numida fragmentName = Malacath's Brutal Rune Core loreEntryIndex = 1 unlocked = false 2 = table:0000017522EAAC88 firstTable antiquityId = 134 description = As with every legend, I am sure there is a kernel of truth to the story. I've seen forgeries over the years, but only a limited number of the true rings were known to exist. This is definitely one of them. An Orc can always tell. displayName = Ugron gro-Thumog fragmentName = Malacath's Brutal Rune Core loreEntryIndex = 2 unlocked = false 3 = table:0000017522EAB388 firstTable antiquityId = 134 description = I concur. Moreover, I would go so far as to say this is the core to the head supplicant's band itself! See that symbol? With the slash and the angle? That's a portion of Malacath's true name! I've seen it before, trust me! displayName = Amalien fragmentName = Malacath's Brutal Rune Core loreEntryIndex = 3 unlocked = false name = Malacath's Brutal Rune Core needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 281 5 = table:0000017522EAC5C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FDBCD0 (meta 0000017522F771C8} antiquityId = 135 antiquitySetData = table:0000017522E98EE0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_pouch_003.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522EACCC8 firstTable 1 = table:0000017522EA2E38 firstTable antiquityId = 135 description = A pouch of ritual dust associated with the cult known as Malacath's Brutal Breed. A wonder it survived. It truly is well preserved. Must have something to do with how the leather was treated. Or maybe it really contains dust from the Ashpit? displayName = Reginus Buca fragmentName = Malacath's Brutal Ritual Dust loreEntryIndex = 1 unlocked = false 2 = table:0000017522EAD3C8 firstTable antiquityId = 135 description = That's what the legends tell us. Another gift from Malacath to his most-devoted followers. Of course, they were also quite mad. Violent fanatics who swore to die for what they believed in. And they did, too. A brutal and relatively short existence. displayName = Gabrielle Benele fragmentName = Malacath's Brutal Ritual Dust loreEntryIndex = 2 unlocked = false 3 = table:0000017522EADFA8 firstTable antiquityId = 135 description = They would place their Brutal Bands in the dust while they slept, thinking that would charge them with energy from Malacath's domain. I wonder if the Mages Guild could devise a test to determine if the dust actually originated in Oblivion? displayName = Ugron gro-Thumog fragmentName = Malacath's Brutal Ritual Dust loreEntryIndex = 3 unlocked = false name = Malacath's Brutal Ritual Dust needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 382 antiquitySetId = 11 icon = /esoui/art/icons/antiquities_malacaths_band_of_brutality.dds name = Malacath's Band of Brutality quality = 5 rewardId = 2185 12 = table:0000017522D27F30 (meta 0000017522F85AF8} 13 = table:0000017522EB0030 (meta 0000017522F85AF8} 15 = table:0000017523097520 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523099D58 firstTable 1 = table:0000017523095A60 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 335 antiquitySetData = table:0000017523097520 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_jewelry_005.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230974D8 firstTable 1 = table:0000017523099EA8 firstTable antiquityId = 335 description = Here's a pretty thing. Breton make, I should think. But the band is too broad and heavy for simple decoration. It lacks ostentation. Is it just me or does it seem like something's missing? Like this is just part of a greater whole? displayName = Reginus Buca fragmentName = Pale Order's Golden Band loreEntryIndex = 1 unlocked = false 2 = table:0000017523099CA8 firstTable antiquityId = 335 description = Yeah, we're missing something. See that groove along the inside and these hollows on the top? Curious. Judging by the weight, I'd say this is a knight's ring; a symbol of membership in one of High Rock's older chivalric orders. displayName = Ugron gro-Thumog fragmentName = Pale Order's Golden Band loreEntryIndex = 2 unlocked = false 3 = table:000001752309B1B8 firstTable antiquityId = 335 description = You're exactly right, Ugron. I've seen a ring like this in Alard Dorell's private collection. It belonged to a Knight of the Pale Order! Defunct now, but rightly feared during the latter years of the Direnni's flight from High Rock. displayName = Gabrielle Benele fragmentName = Pale Order's Golden Band loreEntryIndex = 3 unlocked = false name = Pale Order's Golden Band needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 2 = table:000001752309A438 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FA8FB0 (meta 0000017522F771C8} antiquityId = 336 antiquitySetData = table:0000017523097520 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_cwc_inc_standsmall001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752309A4D8 firstTable 1 = table:000001752309A630 firstTable antiquityId = 336 description = This looks like a jewelry setting for precious stones and signets. Breton by the looks of it. Late fifth century, 1E. But there's something else — an engraving that reads, \"Vigor through Blood.\" Gracious. That's a bit unsettling. displayName = Reginus Buca fragmentName = Order-Etched Gallery Rail loreEntryIndex = 1 unlocked = false 2 = table:000001752309A678 firstTable antiquityId = 336 description = \"Vigor through Blood\" was a lesser-known credo of the Pale Order. Their popular motto was, \"victory unaided, death unsung.\" Still severe, but it allowed them to sidestep accusations of vampirism — a common charge for vassals of the Spenard dynasty. displayName = Gabrielle Benele fragmentName = Order-Etched Gallery Rail loreEntryIndex = 2 unlocked = false 3 = table:000001752309C010 firstTable antiquityId = 336 description = We shouldn't rule out the possibility they were vampires, Gabrielle! I found eye-witness accounts of Pale Order Knights awash in blood who somehow grew stronger as battles wore on. Even if they weren't vampires, I'd wager some dark magic was at play! displayName = Amalien fragmentName = Order-Etched Gallery Rail loreEntryIndex = 3 unlocked = false name = Order-Etched Gallery Rail needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 3 3 = table:000001752309BB20 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FACC20 (meta 0000017522F771C8} antiquityId = 337 antiquitySetData = table:0000017523097520 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_vvardenfell_kwama_key_gear.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752309BBC0 firstTable 1 = table:000001752309BD48 firstTable antiquityId = 337 description = This appears to be a signet of some kind. Ancient Breton heraldry. The shield is flanked by boars and snares. Or are they nooses? Difficult to say. Can't say as I've ever seen a coat of arms this ... ominous. displayName = Verita Numida fragmentName = Aurmine Ancestral Signet loreEntryIndex = 1 unlocked = false 2 = table:000001752309CC00 firstTable antiquityId = 337 description = It's the coat of House Aurmine. My research indicates they were eager vassals of the despot king, Festrien Spenard I. But honestly, we only know about them because they patronized a chivalric band called the Knights of the Pale Order. displayName = Gabrielle Benele fragmentName = Aurmine Ancestral Signet loreEntryIndex = 2 unlocked = false 3 = table:000001752309CEA8 firstTable antiquityId = 337 description = This belonged to a Knight of the Pale Order? Y'ffre's bones! Just whispering their name on Balfiera Island can get you cast off the Adamantine Tower headfirst. Legends say they butchered Elves by the cartload and never grew tired. Spooky stuff! displayName = Amalien fragmentName = Aurmine Ancestral Signet loreEntryIndex = 3 unlocked = false name = Aurmine Ancestral Signet needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 92 4 = table:000001752309C978 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAB658 (meta 0000017522F771C8} antiquityId = 338 antiquitySetData = table:0000017523097520 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_jewelry_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752309CA18 firstTable 1 = table:000001752309CB60 firstTable antiquityId = 338 description = This metal band is too thin to be a ring on its own. I'd say it's the inner loop of a larger ring--a signet maybe. There's an engraving here. Looks like an Elven name to me, but the styling's too angular for merish work. displayName = Ugron gro-Thumog fragmentName = Direnni Elegy Loop loreEntryIndex = 1 unlocked = false 2 = table:000001752309CBA8 firstTable antiquityId = 338 description = The engraving on this band is Cyrodilic. And did you notice the post-script? It reads, \"killed at my hand!\" Ghastly! Knights of the Pale Order supposedly kept lists of all the Direnni warriors and magisters they slayed. This must be an enemy of note. displayName = Amalien fragmentName = Direnni Elegy Loop loreEntryIndex = 2 unlocked = false 3 = table:000001752309DD00 firstTable antiquityId = 338 description = Quite right, Amalien. But the Knights of the Pale Order didn't just count their victories against Direnni foes. They notched their shields and scabbards for any unassisted triumph. Elves, trolls, Orcs, Goblins … anything they killed in single combat. displayName = Gabrielle Benele fragmentName = Direnni Elegy Loop loreEntryIndex = 3 unlocked = false name = Direnni Elegy Loop needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 104 5 = table:000001752309D810 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FF8560 (meta 0000017522F771C8} antiquityId = 339 antiquitySetData = table:0000017523097520 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_enchantment_base_sardonyx_r2.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752309D9B8 firstTable 1 = table:000001752309BC08 firstTable antiquityId = 339 description = Polished onyx stones cut in the High Rock style. They're too small to serve as the centerpiece of a ring or necklace, but maybe accent stones? Yeah. See the prong-scratches? I bet they flanked a larger precious stone--or even a signet. displayName = Ugron gro-Thumog fragmentName = Onyx Accent Stones loreEntryIndex = 1 unlocked = false 2 = table:000001752309E8F0 firstTable antiquityId = 339 description = Look closer, Ugron. There's writing on them! Mara's mercy, it's tiny. Unless I'm mistaken, the script reads, \"Austerity, Autonomy, and Ferocity.\" By the Eight. I bet these fellows were a hoot at palace gatherings. displayName = Verita Numida fragmentName = Onyx Accent Stones loreEntryIndex = 2 unlocked = false 3 = table:000001752309EBA8 firstTable antiquityId = 339 description = I doubt the Knights of the Pale Order spent much time with the palace elite — or even with each other! According to these genealogical records, none of them ever married. Seems they kept their own counsel and preferred to travel, dine, and fight alone. displayName = Gabrielle Benele fragmentName = Onyx Accent Stones loreEntryIndex = 3 unlocked = false name = Onyx Accent Stones needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 684 antiquitySetId = 15 icon = /esoui/art/icons/antiquities_ornate_ring_4.dds name = Ring of the Pale Order quality = 5 rewardId = 2545 16 = table:000001752309E750 (meta 0000017522F85AF8} firstTable antiquities = table:000001752309E798 firstTable 1 = table:000001752309E668 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 340 antiquitySetData = table:000001752309E750 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_rope_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752309E708 firstTable 1 = table:000001752309EFB8 firstTable antiquityId = 340 description = This strand is so thin and lustrous I almost thought it was spider silk. Now I see it's actually threaded silver! The only place I've ever seen jewelry like this is around the necks of High Elf Sapiarchs. displayName = Gabrielle Benele fragmentName = Silver Strand of Syrabane loreEntryIndex = 1 unlocked = false 2 = table:000001752309E848 firstTable antiquityId = 340 description = It's not High Elf work, Gabrielle. This is Aldmer craftsmanship. Syrabane taught my ancestors how to thread silver like this for talismans and magic pendants. We lost the knack for it though. Classic Altmer, right? We forget all the important stuff! displayName = Amalien fragmentName = Silver Strand of Syrabane loreEntryIndex = 2 unlocked = false 3 = table:000001752309E890 firstTable antiquityId = 340 description = It's certainly lovely on its own, but take a closer look. See the intermittent tarnishing? I'd say someone strung beads or pearls on this. Perhaps both. If what Amalien said about Syrabane's influence is true, some magic pearls might not be far off. displayName = Verita Numida fragmentName = Silver Strand of Syrabane loreEntryIndex = 3 unlocked = false name = Silver Strand of Syrabane needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 2 = table:000001752309F510 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FAA908 (meta 0000017522F771C8} antiquityId = 341 antiquitySetData = table:000001752309E750 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/treasure_maw_moon_pearl.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752309F5B0 firstTable 1 = table:000001752309F710 firstTable antiquityId = 341 description = I don't think I've ever seen a pearl this large and lustrous--and believe me, I attended more than my fair share of soirees in the Imperial City's Nobles District. I'm no naturalist, but it must come from a deep sea shellfish of some variety. displayName = Verita Numida fragmentName = Great Eltheric Pearl loreEntryIndex = 1 unlocked = false 2 = table:00000175230A0810 firstTable antiquityId = 341 description = Ouster troubadours sing songs about great Eltheric clams found out in the reefs near Thras and sea-dwelling Ehlnofey with hearts made of pearl. Reginus will claim it's bawdy metaphor, but I think pearls like this might hold real Aurbic power! displayName = Amalien fragmentName = Great Eltheric Pearl loreEntryIndex = 2 unlocked = false 3 = table:00000175230A0AC0 firstTable antiquityId = 341 description = I don't dispute the arcane potential of pearls. Unlike most stones, they have living origins. This makes them unique in the world of enchantment. Even so, to claim they share some special connection with basic physical laws seems a bit far-fetched. displayName = Reginus Buca fragmentName = Great Eltheric Pearl loreEntryIndex = 3 unlocked = false name = Great Eltheric Pearl needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 20 3 = table:00000175230A0588 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 342 antiquitySetData = table:000001752309E750 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_lodestone_bowling_balls.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A05D0 firstTable 1 = table:00000175230A0780 firstTable antiquityId = 342 description = That's quite an array of pearls there. Based on the curious shape and the pinker hue, I believe these come from freshwater shellfish. Anyone could have fished them out, but the High Elf aesthetic of this pouch they're in makes their origins quite clear. displayName = Reginus Buca fragmentName = Nilumin River Pearls loreEntryIndex = 1 unlocked = false 2 = table:00000175230A07C8 firstTable antiquityId = 342 description = Those aren't just any freshwater pearls, Reginus. It's a set of Nilumin River Pearls! Aldmer divers called them \"Tears of the Ehlnofey.\" Ancient alchemists ground them into powder remedies and some Aldhessia healers even wore them as talismans. displayName = Amalien fragmentName = Nilumin River Pearls loreEntryIndex = 2 unlocked = false 3 = table:00000175230A1918 firstTable antiquityId = 342 description = I can attest to that Elven obsession with pearls--but not just in healing. Fandamorien's \"Treatise on Vigor\" spends a whole chapter detailing the augmentative power of pearls on both mages and athletes. Maybe the Ehlnofey really do favor these things. displayName = Gabrielle Benele fragmentName = Nilumin River Pearls loreEntryIndex = 3 unlocked = false name = Nilumin River Pearls needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 381 4 = table:00000175230A1428 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7C90 (meta 0000017522F771C8} antiquityId = 343 antiquitySetData = table:000001752309E750 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_bre_str_doorlocksmll001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A14C8 firstTable 1 = table:00000175230A1630 firstTable antiquityId = 343 description = Hmm. Elf-craft for sure. Looks like some kind of jewelry clasp, but it's made entirely out of coral. Don't find many items like this outside the Summerset Isles. Judging by the intricacy, it must have belonged to someone important. A curate maybe. displayName = Ugron gro-Thumog fragmentName = Coral Clasp loreEntryIndex = 1 unlocked = false 2 = table:00000175230A2508 firstTable antiquityId = 343 description = That clasp belongs to magic necklace. It's wild magic, though. Primordial energy. You only find magic like that in old, old places — rivers and reefs where the Earth Bones never quieted down. I feel the touch of the Ehlnofey on this for sure. displayName = Gabrielle Benele fragmentName = Coral Clasp loreEntryIndex = 2 unlocked = false 3 = table:00000175230A27B8 firstTable antiquityId = 343 description = Aldmer wizards like Maelor the Twin and Surillion Ocean-King wore necklaces of power that incorporated all kinds of watery stones and pearls. They had names, just like the mages who wore them. But they were collectively known as Pearls of the Ehlnofey. displayName = Amalien fragmentName = Coral Clasp loreEntryIndex = 3 unlocked = false name = Coral Clasp needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 383 5 = table:00000175230A2280 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522FD7CD8 (meta 0000017522F771C8} antiquityId = 344 antiquitySetData = table:000001752309E750 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_beads_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A2320 firstTable 1 = table:00000175230A0618 firstTable antiquityId = 344 description = These appear to be polished quartz beads. Several Tamrielic cultures employ beads like this in religious practice--particularly the High Elves and Khajiit. Now that I take a close look at them, though, they might not be quartz after all. displayName = Verita Numida fragmentName = Aetherquartz Prayer Beads loreEntryIndex = 1 unlocked = false 2 = table:00000175230A33A8 firstTable antiquityId = 344 description = Aetherquartz! We High Elves use it in all sorts of things, but most notably in our calian spheres and high ascendant jewelry. Curates and mages use ground pumice and ocean sand to smooth them out. These are remarkable. The finest I've ever seen! displayName = Amalien fragmentName = Aetherquartz Prayer Beads loreEntryIndex = 2 unlocked = false 3 = table:00000175230A3658 firstTable antiquityId = 344 description = Judging by the arcane energies they're emitting, I think these beads might predate the High Elves, Amalien. Based on the holes and the uniformity of the shapes, I wager these belonged to a magic necklace. Far more powerful than their modern successors. displayName = Gabrielle Benele fragmentName = Aetherquartz Prayer Beads loreEntryIndex = 3 unlocked = false name = Aetherquartz Prayer Beads needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 381 antiquitySetId = 16 icon = /esoui/art/icons/antiquities_ornate_necklace_3.dds name = Pearls of Ehlnofey quality = 5 rewardId = 2546 17 = table:00000175230A31B0 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230A32A0 firstTable 1 = table:00000175230A3120 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 345 antiquitySetData = table:00000175230A31B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_dwemer_shiny_tube.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A3168 firstTable 1 = table:00000175230A32E8 firstTable antiquityId = 345 description = Look at the precision here. These hinges seem impossibly small, but they open as easily as a well-greased tavern door. I can't even begin to imagine the tools required for making something like this. displayName = Gabrielle Benele fragmentName = Thin Dwarven Hinges loreEntryIndex = 1 unlocked = false name = Thin Dwarven Hinges needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 2 = table:00000175230A3330 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 346 antiquitySetData = table:00000175230A31B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_deshaan_dwemer_control_rod.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A3978 firstTable 1 = table:00000175230A39C0 firstTable antiquityId = 346 description = Is it just me, or do these look like eyes? Perhaps from an insect, or even a crab! I also detect a hint of blue in what I think are the sockets. Do I dare to consider that these eyes were fashioned from aetherium? Of course I do! displayName = Amalien fragmentName = Sloped Dwarven Stalks loreEntryIndex = 1 unlocked = false name = Sloped Dwarven Stalks needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 3 = table:00000175230A3A08 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 347 antiquitySetData = table:00000175230A31B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_critter_flying_insect_bug_thorax.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A4598 firstTable 1 = table:00000175230A4728 firstTable antiquityId = 347 description = The shafts here seem to connect to a central frame; something ovoid and squat from the looks of it. Animunculi mimic organic shapes more often than not, so what could this be? An insect of some kind? Difficult to tell. displayName = Gabrielle Benele fragmentName = Golden Dwarven Thorax loreEntryIndex = 1 unlocked = false name = Golden Dwarven Thorax needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 4 = table:00000175230A4770 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 348 antiquitySetData = table:00000175230A31B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_metals_dwarven_scrap.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A4D28 firstTable 1 = table:00000175230A4E88 firstTable antiquityId = 348 description = This bizarre component looks like the beating heart of the animunculus with slots to accommodate other pieces. Obviously, we can't read the inscription, but they could be instructions for how to assemble whatever goes around this structure. displayName = Gabrielle Benele fragmentName = Dwarven Internal Machinery loreEntryIndex = 1 unlocked = false name = Dwarven Internal Machinery needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 5 = table:00000175230A4ED0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 349 antiquitySetData = table:00000175230A31B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_critter_flying_insect_bug_wings.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A5600 firstTable 1 = table:00000175230A45E0 firstTable antiquityId = 349 description = Wings! How beautiful! Though they're separate from whatever Dwarven creature they made fly, I think it's quite obvious we're dealing with an animunculus that might resemble some kind of beetle. A rather large one, at that! displayName = Amalien fragmentName = Faceted Dwarven Wings loreEntryIndex = 1 unlocked = false name = Faceted Dwarven Wings needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 6 = table:00000175230A57D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 350 antiquitySetData = table:00000175230A31B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_critter_insect_legs.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A5ED8 firstTable 1 = table:00000175230A6040 firstTable antiquityId = 350 description = The design is so delicate I'm almost afraid to handle them too roughly. Not that I don't trust Dwarven craftsmanship, but we should take care not to break them. They look entirely functional, almost like they should be sitting below an overgrown cicada. displayName = Gabrielle Benele fragmentName = Dwarven Segmented Legs loreEntryIndex = 1 unlocked = false name = Dwarven Segmented Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 7 = table:00000175230A6088 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523092438 (meta 0000017522F771C8} antiquityId = 351 antiquitySetData = table:00000175230A31B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_insect_mandibles.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230A68B0 firstTable 1 = table:00000175230A5820 firstTable antiquityId = 351 description = The plating on the neck allows the head to move back and forth, which might be considered unsettling if the head itself wasn't so adorable. It's the head of a beetle, or scarab, which is quite exciting! An undiscovered animunculus! displayName = Amalien fragmentName = Dwarven Scarab Head loreEntryIndex = 1 unlocked = false name = Dwarven Scarab Head needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1207 antiquitySetId = 17 icon = /esoui/art/icons/pet_dwarvenscarab.dds name = Dwarven Scarab quality = 4 rewardId = 2510 18 = table:00000175230BA8B8 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230BA7C0 firstTable 1 = table:00000175230BA6C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 381 antiquitySetData = table:00000175230BA8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_ring_fragment02.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230BA870 firstTable 1 = table:00000175230BA900 firstTable antiquityId = 381 description = Well! Does anyone else find this stone as unsettling as I do? It doesn't feel necessarily evil, just ... immensely powerful. I would not use this to juggle, is what I'm saying. displayName = Gabrielle Benele fragmentName = Warm Asymmetrical Ruby loreEntryIndex = 1 unlocked = true 2 = table:00000175230BB560 firstTable antiquityId = 381 description = The color reminds me of blood. It's also huge. Excessively so. This has Sanguine written all over it. It's so lavish but also unsettling. It feels warm to the touch! Or I might be imagining things. displayName = Amalien fragmentName = Warm Asymmetrical Ruby loreEntryIndex = 2 unlocked = false 3 = table:00000175230BB5A8 firstTable antiquityId = 381 description = The shape is a curiosity. Uneven, for certain, but I noticed one side is smooth. This could be for any number of reasons, but I think the most reasonable is that it was fixed against something once. A necklace, maybe? A ring? displayName = Reginus Buca fragmentName = Warm Asymmetrical Ruby loreEntryIndex = 3 unlocked = false name = Warm Asymmetrical Ruby needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 2 = table:00000175230BB3B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 382 antiquitySetData = table:00000175230BA8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_ring_fragment05.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230BBC60 firstTable 1 = table:00000175230BBCA8 firstTable antiquityId = 382 description = This inscription is faded almost completely, like it's been worn smooth. It looks as though whoever handled this rubbed it down over time. Whether that was on purpose, or merely a function of the signet itself, I can't say. displayName = Reginus Buca fragmentName = Carved Signet Base loreEntryIndex = 1 unlocked = false 2 = table:00000175230BBCF0 firstTable antiquityId = 382 description = I would be less inclined to believe that this was some kind of worry talisman, or a token of good luck. The inscription, though faded, was clearly detailed enough to suggest this was quite an expensive piece. Perhaps from a noble family? displayName = Verita Numida fragmentName = Carved Signet Base loreEntryIndex = 2 unlocked = false 3 = table:00000175230BBD38 firstTable antiquityId = 382 description = Is it just me, or does holding this inspire a sense of reckless indulgence? Like, gazing at it, I feel like I could do anything! I don't really sense anything magical about the piece itself, but it's been touched by a powerful being. Possibly Daedric! displayName = Amalien fragmentName = Carved Signet Base loreEntryIndex = 3 unlocked = false name = Carved Signet Base needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 3 = table:00000175230BBB48 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 383 antiquitySetData = table:00000175230BA8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_ring_fragment03.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230BCCC0 firstTable 1 = table:00000175230BBB90 firstTable antiquityId = 383 description = Ooh, spooky! I'm positive this is some kind of bridge that once held jewels for a ring, but the open spaces kind of make the whole thing look like a grinning fanged mouth! Daedra, anyone? displayName = Amalien fragmentName = Weighted Spiked Bridge loreEntryIndex = 1 unlocked = false 2 = table:00000175230BCBB8 firstTable antiquityId = 383 description = While I am not outright horrified by this artifact, I am puzzled by it. I agree that it once belonged to a ring, but I can't determine the make of it. Based on the condition of the materials, I would date this piece somewhere in the mid-First Era? displayName = Reginus Buca fragmentName = Weighted Spiked Bridge loreEntryIndex = 2 unlocked = false 3 = table:00000175230BCC00 firstTable antiquityId = 383 description = I agree it looks rather forbidding, but I wonder if this might have looked less threatening and more luxurious with the jewels intact. I defer to Amalien on Daedric anything, but I'd also consider looking at a less malevolent origin. displayName = Gabrielle Benele fragmentName = Weighted Spiked Bridge loreEntryIndex = 3 unlocked = false name = Weighted Spiked Bridge needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 4 = table:00000175230BD300 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 384 antiquitySetData = table:00000175230BA8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_ring_fragment04.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230BD4A8 firstTable 1 = table:00000175230BD4F0 firstTable antiquityId = 384 description = At first glance, it might be missed, but the prongs (that I assume were likely fashioned to hold jewels of some kind) are actually conduits for magicka. They're specially crafted to keep the integrity of the prongs even when dealing with powerful magic. displayName = Gabrielle Benele fragmentName = Sturdy Silver Prongs loreEntryIndex = 1 unlocked = false 2 = table:00000175230BD538 firstTable antiquityId = 384 description = While this is clearly very old, I'm still fascinated to see the prongs separate from whatever they once held. Many rings from the mid-First Era had this kind of crude fastening system with heavy handed smithing, making the prongs near unbreakable. displayName = Reginus Buca fragmentName = Sturdy Silver Prongs loreEntryIndex = 2 unlocked = false 3 = table:00000175230BED60 firstTable antiquityId = 384 description = Perhaps it was made for combat? Or some other kind of rigorous activity? It seems Daedric in origin, and I can think of at least one Daedric Prince who never gives his followers a moment's rest: Sanguine. displayName = Amalien fragmentName = Sturdy Silver Prongs loreEntryIndex = 3 unlocked = false name = Sturdy Silver Prongs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 5 = table:00000175230BE870 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 385 antiquitySetData = table:00000175230BA8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_ring01.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230BE910 firstTable 1 = table:00000175230BCD08 firstTable antiquityId = 385 description = Has anyone else noticed the hooks on the inside of this loop? They're miniscule, but I would think putting such a thing around your finger would be rather painful. I don't recommend anyone trying it. displayName = Reginus Buca fragmentName = Wide Barbed Shank loreEntryIndex = 1 unlocked = false 2 = table:00000175230BF178 firstTable antiquityId = 385 description = Whoever fashioned this ring definitely didn't want it flying off at any provocation. Seems like they eliminated the very possibility. I've never been quite so serious about my own jewelry, but to each their own. displayName = Gabrielle Benele fragmentName = Wide Barbed Shank loreEntryIndex = 2 unlocked = false 3 = table:00000175230BFBC0 firstTable antiquityId = 385 description = There are accounts of the Daedric Prince Sanguine giving mortals these kinds of rings when they attended his parties. Some say they would tighten unexpectedly to keep those who were bound to party from giving in to exhaustion. Definitely don't put it on! displayName = Amalien fragmentName = Wide Barbed Shank loreEntryIndex = 3 unlocked = false name = Wide Barbed Shank needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 antiquitySetId = 18 icon = /esoui/art/icons/antiquities_u30_mythic_ring02.dds name = Death Dealer's Fete quality = 5 rewardId = 2723 19 = table:00000175230BF8B8 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230BF7C0 firstTable 1 = table:00000175230BF6C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 386 antiquitySetData = table:00000175230BF8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_neck_fragment01.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230BF870 firstTable 1 = table:00000175230BF900 firstTable antiquityId = 386 description = Can anyone make out the carving here? It's so small, it actually took me a bit to notice it. This link of chain radiates powerful magicka, but without knowing what this symbol is, I can't really guess at what kind. displayName = Gabrielle Benele fragmentName = Chain of the Bone Goliath loreEntryIndex = 1 unlocked = false 2 = table:00000175230BFF88 firstTable antiquityId = 386 description = My eyes aren't what they used to be, but it looks to me like some kind of skeletal motif. It's hard to make out, but if you tilt it on its side, you can see the segments of bone that make up a body. Legs, arms, a face, maybe? displayName = Ugron gro-Thumog fragmentName = Chain of the Bone Goliath loreEntryIndex = 2 unlocked = false 3 = table:00000175230BFFD0 firstTable antiquityId = 386 description = Ooh, maybe it's part of a necromancer's talisman! We should try it on a pile of bones and see if anything happens! displayName = Amalien fragmentName = Chain of the Bone Goliath loreEntryIndex = 3 unlocked = false name = Chain of the Bone Goliath needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 2 = table:00000175230BF710 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 387 antiquitySetData = table:00000175230BF8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_neck_fragment02.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C0688 firstTable 1 = table:00000175230C06D0 firstTable antiquityId = 387 description = This looks Imperial in design, perhaps from as far back as the Alessian Empire. This is most certainly part of a larger set. The broken links on either end suggest this was part of a full chain at some point in time. displayName = Verita Numida fragmentName = Chain of the Vampire loreEntryIndex = 1 unlocked = false 2 = table:00000175230C0718 firstTable antiquityId = 387 description = Call me crazy, but the little symbol etched into the metal almost looks like it reads ... Lamae Bal. It's pretty faded, so for all I know it could say Lemon Bat! But I wonder if this belonged to--or was made by--a vampire. displayName = Amalien fragmentName = Chain of the Vampire loreEntryIndex = 2 unlocked = false 3 = table:00000175230C0760 firstTable antiquityId = 387 description = Vampires are not my area of expertise, but I can tell you this thing stinks of Alteration magic. If it does involve vampires, it could have something to do with their ability to transform into bats. displayName = Gabrielle Benele fragmentName = Chain of the Vampire loreEntryIndex = 3 unlocked = false name = Chain of the Vampire needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 3 = table:00000175230C15B8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 388 antiquitySetData = table:00000175230BF8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_neck_fragment03.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C1760 firstTable 1 = table:00000175230C17F0 firstTable antiquityId = 388 description = This is definitely Hircine's symbol! That could mean any number of things, but since it's etched into this chain I'm going to guess it's from a necklace or some kind of specialized armor to honor this particular Daedric prince. displayName = Amalien fragmentName = Chain of the Werewolf loreEntryIndex = 1 unlocked = false 2 = table:00000175230C1600 firstTable antiquityId = 388 description = Amalien has the right of it, though I'm not sure this would have been from any kind of armor. See the cracks in the connecting metal? I'd wager this was jewelry once upon a time. This metal wouldn't protect you from much of anything. displayName = Ugron gro-Thumog fragmentName = Chain of the Werewolf loreEntryIndex = 2 unlocked = false 3 = table:00000175230C1648 firstTable antiquityId = 388 description = I agree about Hircine, but I think this symbol is even more telling. The angle and style of the symbol is commonly found outside of ruins where those afflicted by Lycanthropy used to congregate. It was both a warning and an invitation. displayName = Gabrielle Benele fragmentName = Chain of the Werewolf loreEntryIndex = 3 unlocked = false name = Chain of the Werewolf needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 4 = table:00000175230C2398 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 389 antiquitySetData = table:00000175230BF8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_neck_fragment04.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C2540 firstTable 1 = table:00000175230C2588 firstTable antiquityId = 389 description = I don't know who would want to wear such a ghastly piece of jewelry, but I assure you, this is part of a chain that one might wear around their neck. I wouldn't be caught dead in something like that, but Ayleids had a taste for the avant garde. displayName = Verita Numida fragmentName = Length of Sharpened Spikes loreEntryIndex = 1 unlocked = false 2 = table:00000175230C25D0 firstTable antiquityId = 389 description = Sharpness like this, even after centuries, suggests this design was intended specifically for intimidation. There's no practical purpose to spikes like this ... other than to make sure everyone knows you're not some toothless runt. displayName = Ugron gro-Thumog fragmentName = Length of Sharpened Spikes loreEntryIndex = 2 unlocked = false 3 = table:00000175230C23E0 firstTable antiquityId = 389 description = I wouldn't discount the magical components of this piece. There's a good deal of latent Alteration magic present in this component, and this is only part of a whole. Whoever wore this likely did not need any help intimidating others. displayName = Gabrielle Benele fragmentName = Length of Sharpened Spikes loreEntryIndex = 3 unlocked = false name = Length of Sharpened Spikes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 5 = table:00000175230C2470 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 390 antiquitySetData = table:00000175230BF8B8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_neck_fragment05.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C33C0 firstTable 1 = table:00000175230C17A8 firstTable antiquityId = 390 description = This kind of clasp came into fashion in the First Era, specifically around 1E 100 during the Enduin Artistic Movement. For a brief and shining moment, function was in fashion. As a jewelry collector, I must confess, I'm envious. displayName = Verita Numida fragmentName = Reinforced Clasp Anchor loreEntryIndex = 1 unlocked = false 2 = table:00000175230C3490 firstTable antiquityId = 390 description = I find the evolution of clasp-making in history thoroughly fascinating! Anchored clasps like this give a good deal of stability to a piece of jewelry or chain and can still be found in pieces today. It's practically timeless. displayName = Reginus Buca fragmentName = Reinforced Clasp Anchor loreEntryIndex = 2 unlocked = false 3 = table:00000175230C3260 firstTable antiquityId = 390 description = Mages are still quite fond of this kind of clasp for many of their more powerful adornments. Amulets of power, charmed wristbands and the like all tend to feature this kind of clasp to ensure your enchanted silver doesn't get lost in a dungeon. displayName = Gabrielle Benele fragmentName = Reinforced Clasp Anchor loreEntryIndex = 3 unlocked = false name = Reinforced Clasp Anchor needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 antiquitySetId = 19 icon = /esoui/art/icons/antiquities_u30_mythic_neck.dds name = Shapeshifter's Chain quality = 5 rewardId = 2724 20 = table:00000175230C42D0 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230C4318 firstTable 1 = table:00000175230C32F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 391 antiquitySetData = table:00000175230C42D0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_legs_fragment01.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C4288 firstTable 1 = table:00000175230C4360 firstTable antiquityId = 391 description = A roll of perfectly preserved leather. Surprisingly supple for its age. Judging by the texture, I'd say it came from something large and reptilian. A wamasu or haj mota perhaps? displayName = Reginus Buca fragmentName = Kothringi-Cut Leather loreEntryIndex = 1 unlocked = true 2 = table:00000175230C4A80 firstTable antiquityId = 391 description = Right you are, Reginus. Though I find the styling more interesting than the source. Note the scalloped edges and parchment-thin cuts. No Argonian leatherworker touched this. This Kothringi craftsmanship! Dating back to the early 2E 200's at least! displayName = Verita Numida fragmentName = Kothringi-Cut Leather loreEntryIndex = 2 unlocked = false 3 = table:00000175230C4178 firstTable antiquityId = 391 description = The Kothringi's distaste for clothing is well-known, but someone definitely wore this. Perhaps as a robe or kilt? It carries arcane power, for sure. Something primal--helping the wearer find success on a hunt, I'll bet. displayName = Gabrielle Benele fragmentName = Kothringi-Cut Leather loreEntryIndex = 3 unlocked = false name = Kothringi-Cut Leather needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 2 = table:00000175230C4FF0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 392 antiquitySetData = table:00000175230C42D0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_legs_fragment02.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C5198 firstTable 1 = table:00000175230C51E0 firstTable antiquityId = 392 description = Precious stones are hard to come by in Black Marsh, but some still find their way into the region. Argonians use polished blue jaspers like this in their jewelry. But this one is faceted. Unusual. displayName = Verita Numida fragmentName = Bog-Blue Jasper Fetish loreEntryIndex = 1 unlocked = false 2 = table:00000175230C5228 firstTable antiquityId = 392 description = According to my research, the Kothringi preferred faceted stones because they scattered the light like fish scales. Combined with these prey-feathers, this stone would be a powerful fetish for hunters and harpooners. displayName = Reginus Buca fragmentName = Bog-Blue Jasper Fetish loreEntryIndex = 2 unlocked = false 3 = table:00000175230B7170 firstTable antiquityId = 392 description = A powerful fetish indeed! According to Kothringi folklore, bog-blue jaspers come from the gizzards of \"geels-ha butcher eels\"--massive river predators that swallow haj mota whole! This stone holds tremendous cultural--and maybe magical--power. displayName = Amalien fragmentName = Bog-Blue Jasper Fetish loreEntryIndex = 3 unlocked = false name = Bog-Blue Jasper Fetish needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 3 = table:00000175230C6000 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 393 antiquitySetData = table:00000175230C42D0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_legs_fragment03.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C61A8 firstTable 1 = table:00000175230C6238 firstTable antiquityId = 393 description = You find a lot of these glass beads in Kothringi burial cairns. Typically on a string or in a small pouch. They didn't use them as currency, but often wore them on their wrists or ankles. One of the few items of clothing they favored. displayName = Ugron gro-Thumog fragmentName = Tide-Glass Beads loreEntryIndex = 1 unlocked = false 2 = table:00000175230C6048 firstTable antiquityId = 393 description = The Kothringi didn't consider these beads clothing. They were wearable instruments! Kothringi measured the worth of most things by their sound. My Argonian friend, Ree-Tei, told me the only reason they wanted gold was because of the clink it made! displayName = Amalien fragmentName = Tide-Glass Beads loreEntryIndex = 2 unlocked = false 3 = table:00000175230C6090 firstTable antiquityId = 393 description = Let's not overstate, Amalien. The Kothringi were well aware of gold's value outside Black Marsh. But, it is true that musicality played an oversized role in their cultural expression. Judging by the size, they probably wore these around the waist. displayName = Verita Numida fragmentName = Tide-Glass Beads loreEntryIndex = 3 unlocked = false name = Tide-Glass Beads needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 4 = table:00000175230C7080 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 394 antiquitySetData = table:00000175230C42D0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_legs_fragment04.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C7228 firstTable 1 = table:00000175230C7270 firstTable antiquityId = 394 description = A real Lilmothiit waist sash! It's not an actual Lilmothiit tail. At least, I don't think it is. Do Lilmothiit even have tails? Question for another time. This one is made from a strip of wolf fur, I think. I've never seen a wolf in Black Marsh, though. displayName = Amalien fragmentName = Wolf-Tail Sash loreEntryIndex = 1 unlocked = false 2 = table:00000175230C72B8 firstTable antiquityId = 394 description = There was a species of long-legged swamp wolves that went extinct in the 2E 10s. Lost huge numbers during the Great Burn and never recovered. You see a few of their features in the Blackwood dire wolf, though. Must have crossbred a bit. displayName = Ugron gro-Thumog fragmentName = Wolf-Tail Sash loreEntryIndex = 2 unlocked = false 3 = table:00000175230C70C8 firstTable antiquityId = 394 description = Whatever its origin, this tail is heavily enchanted. Kothringi magic is so unusual that I almost missed it. It heightens the wearer's senses, I think. Or their reflexes. Perhaps both? At any rate, it's only one part of a larger garment. Still, remarkable! displayName = Gabrielle Benele fragmentName = Wolf-Tail Sash loreEntryIndex = 3 unlocked = false name = Wolf-Tail Sash needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 5 = table:00000175230C7158 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 395 antiquitySetData = table:00000175230C42D0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_legs_fragment05.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C80C8 firstTable 1 = table:00000175230C61F0 firstTable antiquityId = 395 description = Here's a relic I wouldn't mind taking for my personal collection. You can't buy cord this strong in any market I've visited. Looks like something nautical. Boat rigging, or the lead on a harpoon. Beautiful. Just beautiful. displayName = Ugron gro-Thumog fragmentName = Silverweave Cord loreEntryIndex = 1 unlocked = false 2 = table:00000175230C8198 firstTable antiquityId = 395 description = The weave of the rope is very tight, but that's not the only source of its strength. I see metallic strands woven into the cord. Kothringi smiths might have been capable of a feat like that, though I've never seen it executed this seamlessly. displayName = Reginus Buca fragmentName = Silverweave Cord loreEntryIndex = 2 unlocked = false 3 = table:00000175230C7F68 firstTable antiquityId = 395 description = I believe Reginus has the right of it. Wealthy Kothringi sailors probably used this in their boats or even wore it around the waist. The coloration here indicates to me that something was strung on it. Glass beads or talismans. Both functional and lovely. displayName = Verita Numida fragmentName = Silverweave Cord loreEntryIndex = 3 unlocked = false name = Silverweave Cord needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 antiquitySetId = 20 icon = /esoui/art/icons/gear_kothringikilt_a.dds name = Harpooner's Wading Kilt quality = 5 rewardId = 2725 21 = table:00000175230C8FF0 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230C9038 firstTable 1 = table:00000175230C7FF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 396 antiquitySetData = table:00000175230C8FF0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_helm_fragment01.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C8FA8 firstTable 1 = table:00000175230C9080 firstTable antiquityId = 396 description = Now, this is what we in the tomb-studies tradition call a mixed blessing. Hand-etched glass, perfect symmetry in the carving, etc. It's a masterpiece. And that's why I can virtually guarantee it's cursed. displayName = Ugron gro-Thumog fragmentName = Glass Skeletal Visage loreEntryIndex = 1 unlocked = true 2 = table:00000175230C97D8 firstTable antiquityId = 396 description = Come now, Ugron. I've never known you to be superstitious. Yes, the skull motif is disquieting from an aesthetic perspective, but Argonians utilize skeletal imagery in many Sithis effigies and idols. This definitely dates back to the xanmeer period. displayName = Verita Numida fragmentName = Glass Skeletal Visage loreEntryIndex = 2 unlocked = false 3 = table:00000175230BFD98 firstTable antiquityId = 396 description = I wouldn't dismiss Ugron's concerns out of hand, Verita. I detect deep reservoirs of chaotic energy in the glass. It means to make some sort of trade, I think. Not uncommon in enchanted Argonian relics, but still unsettling. displayName = Gabrielle Benele fragmentName = Glass Skeletal Visage loreEntryIndex = 3 unlocked = false name = Glass Skeletal Visage needsCombination = true numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 1 numRecovered = 1 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 2 = table:00000175230C8EA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 397 antiquitySetData = table:00000175230C8FF0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_helm_fragment02.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230C9D30 firstTable 1 = table:00000175230C9E90 firstTable antiquityId = 397 description = An array of perfectly preserved feathers? Quite a curious find. People don't often go to such lengths to maintain something like this. I don't recognize the exact species, but they resemble the betva-hen feathers naheesh elders often wear. displayName = Reginus Buca fragmentName = Preserved Wraxu Feathers loreEntryIndex = 1 unlocked = false 2 = table:00000175230C9ED8 firstTable antiquityId = 397 description = They're wraxu feathers! An extinct relative of the Elsweyr terror bird! According to Varid's Guide to Unusual Birds, they grew as tall as mammoths with tails as long as wagon tongues! Alas, they died out during the Reman Incursion's Great Burn, 1E 2830s. displayName = Amalien fragmentName = Preserved Wraxu Feathers loreEntryIndex = 2 unlocked = false 3 = table:00000175230C9F20 firstTable antiquityId = 397 description = I saw a bas relief in a xanmeer near Soulrest that depicted a bird like that--devouring an egg framed by the sun. I figured it was an illustration of Argonian reincarnation, but now I'm thinking these birds might have some cultural connection to Sithis. displayName = Ugron gro-Thumog fragmentName = Preserved Wraxu Feathers loreEntryIndex = 3 unlocked = false name = Preserved Wraxu Feathers needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 3 = table:00000175230CA700 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 398 antiquitySetData = table:00000175230C8FF0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_helm_fragment03.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230CA8A8 firstTable 1 = table:00000175230CA938 firstTable antiquityId = 398 description = We don't often see such weighty metalwork in Argonian relics. Too heavy for steel. Whatever the alloy, I wouldn't wear it. Reginus often accuses me of being big-headed, but even a neck as strong and graceful as mine would struggle under this weight! displayName = Verita Numida fragmentName = Ritual Circlet loreEntryIndex = 1 unlocked = false 2 = table:00000175230CA748 firstTable antiquityId = 398 description = Verita's right. I'd wager this is a mix of bog iron, nickel, and something else--probably imported. What interests me is these symbols. Plenty of hard angles like you'd see in any xanmeer-period piece, but I don't recognize some of these patterns. displayName = Ugron gro-Thumog fragmentName = Ritual Circlet loreEntryIndex = 2 unlocked = false 3 = table:00000175230CA790 firstTable antiquityId = 398 description = We often consider Helstrom the immortal capital of the Argonian people, but I've found evidence of a struggle for regional hegemony in Soulrest. Greater coastal access in Soulrest allowed for more imports of foreign goods and aesthetics. displayName = Reginus Buca fragmentName = Ritual Circlet loreEntryIndex = 3 unlocked = false name = Ritual Circlet needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 4 = table:00000175230CBC40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 399 antiquitySetData = table:00000175230C8FF0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_helm_fragment04.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230CBDE8 firstTable 1 = table:00000175230CBE30 firstTable antiquityId = 399 description = Teeth! Always a macabre favorite of mine! Most of the time we find teeth from terrestrial or semi-aquatic species in Argonian antiquities, but these look like shark teeth. Maybe these came from an ancient maritime operation? displayName = Gabrielle Benele fragmentName = Pad-Sa Shark Teeth loreEntryIndex = 1 unlocked = false 2 = table:00000175230CBE78 firstTable antiquityId = 399 description = Not likely. These are pad-sa teeth. Pad-sa sharks are scrappy survivors with a range that goes from freshwater to salty and everything in between. You usually find them far upriver along the coast--from the mouth of the Niben to the Topal Bay. displayName = Ugron gro-Thumog fragmentName = Pad-Sa Shark Teeth loreEntryIndex = 2 unlocked = false 3 = table:00000175230CBC88 firstTable antiquityId = 399 description = I gave up trying to identify Argonian varnishes some years ago, but these teeth are very well preserved--too well preserved to be a simple tool. I suspect they featured in some ceremonial dress. Perhaps to channel the shark's resilience? Or appetite? displayName = Reginus Buca fragmentName = Pad-Sa Shark Teeth loreEntryIndex = 3 unlocked = false name = Pad-Sa Shark Teeth needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 5 = table:00000175230CBD18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 400 antiquitySetData = table:00000175230C8FF0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_mythic_helm_fragment05.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230CCC78 firstTable 1 = table:00000175230CA8F0 firstTable antiquityId = 400 description = Long strips of fabric, not leather. Unusual. We most often see Argonian fabrics in bandages or poultices, but these are pristine. I suppose they might have used them as a belt or other accessory for an Argonian of high station. displayName = Verita Numida fragmentName = Niss'wo Sacramental Wraps loreEntryIndex = 1 unlocked = false 2 = table:00000175230CCD48 firstTable antiquityId = 400 description = They remind me of funerary wraps; the kind you might find securing a bog-blight's mask to its head. I wager these kept a mask in place too. The question is, what kind? The weave is tight and rugged. Not the sort of thing you'd imagine on a priest. displayName = Ugron gro-Thumog fragmentName = Niss'wo Sacramental Wraps loreEntryIndex = 2 unlocked = false 3 = table:00000175230CCB18 firstTable antiquityId = 400 description = You're right, Ugron. This pattern—reminiscent of a Khajiiti cross weave—most often appears in Argonian martial gear. Tsojei grip wraps, armor and shield straps, etc. A wealthy warrior probably used this with a helmet of some kind! displayName = Amalien fragmentName = Niss'wo Sacramental Wraps loreEntryIndex = 3 unlocked = false name = Niss'wo Sacramental Wraps needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1261 antiquitySetId = 21 icon = /esoui/art/icons/gear_sithisargonian_head_a.dds name = Gaze of Sithis quality = 5 rewardId = 2726 22 = table:00000175230CDBA0 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230CE330 firstTable 1 = table:00000175230CCBA8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 401 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment01.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230CDB58 firstTable 1 = table:00000175230CE378 firstTable antiquityId = 401 description = Difficult to make out what this tapestry scrap might be depicting, what with all this worked-in dirt. We might be able to identify it eventually; it will just take some long and careful cleaning. displayName = Verita Numida fragmentName = Soiled Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Soiled Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 10 = table:00000175230D28E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 410 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment10.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D2A88 firstTable 1 = table:00000175230D2AD0 firstTable antiquityId = 410 description = Doesn't look like this tapestry scrap has seen the light of day in well over a century. Someone likely kept it squirreled away, hoping to reunite it with other fragments. Hopefully, we can finish the work they left undone. displayName = Gabrielle Benele fragmentName = Dusty Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Dusty Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 11 = table:00000175230D2B18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 411 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment11.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D3C30 firstTable 1 = table:00000175230D3C78 firstTable antiquityId = 411 description = Is it just me, or does this look like someone used it as a napkin? Maybe even a babe's bib. You'd be surprised how many priceless relics make it onto peasants' kitchen tables. displayName = Amalien fragmentName = Filthy Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Filthy Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 12 = table:00000175230D3CC0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 412 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment12.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D3B08 firstTable 1 = table:00000175230D3B50 firstTable antiquityId = 412 description = This might be the face of Zenithar! Alas, it's been pierced about a dozen times. Seems some bow-toting iconoclast used it as target practice. Joke's on them. Desecrating a rendering of the Divines is seven years bad luck! displayName = Gabrielle Benele fragmentName = Holey Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Holey Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 13 = table:00000175230D3B98 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 413 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment13.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D3BE0 firstTable 1 = table:00000175230D4360 firstTable antiquityId = 413 description = Someone tried to fix this scrap of tapestry with needle and thread. Unfortunately, they botched the job. This needlework is sloppy, but with patience we can remove it. displayName = Verita Numida fragmentName = Stitched Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Stitched Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 14 = table:00000175230D43A8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 414 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment14.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D4C58 firstTable 1 = table:00000175230D4D78 firstTable antiquityId = 414 description = Ugh, what a mess. Looks like a whole family of moths ate their fill of this tapestry scrap. We might be able to fix it. It will take a lot of patience and creativity, though. displayName = Verita Numida fragmentName = Moth-Eaten Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Moth-Eaten Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 15 = table:00000175230D4B50 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 415 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment15.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D43F0 firstTable 1 = table:00000175230D54B8 firstTable antiquityId = 415 description = Just look at the blues in this tapestry scrap. I've never seen such rich azure pigments. Acquiring vibrant colors like this would cost a small fortune. Some wealthy noble must have really loved their weaving. displayName = Reginus Buca fragmentName = Ratty Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Ratty Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 2 = table:00000175230CDBE8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 402 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment02.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230CDC30 firstTable 1 = table:00000175230CE9B8 firstTable antiquityId = 402 description = This weaving pattern is fairly distinctive. You often see this sort of thing in Trans-Niben fabrics. The technique may have originated in Elsweyr, but the nobility in Leyawiin made it famous. displayName = Reginus Buca fragmentName = Frayed Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Frayed Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 3 = table:00000175230CE140 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 403 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment03.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230CED88 firstTable 1 = table:00000175230CEED0 firstTable antiquityId = 403 description = I have no idea what's smeared all over this tapestry, but I'm pretty sure it's not blood. Ambergris, maybe? Shame. The weaving on this is remarkable. displayName = Ugron gro-Thumog fragmentName = Stained Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Stained Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 4 = table:00000175230CEF18 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 404 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment04.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230CF620 firstTable 1 = table:00000175230CF730 firstTable antiquityId = 404 description = Based on the imagery, I'd say this was torn from a larger tapestry. The sort that might take a decade to weave. Alas, fabrics rarely withstand the ravages of time. displayName = Reginus Buca fragmentName = Torn Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Torn Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 5 = table:00000175230CF518 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 405 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment05.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230CEF60 firstTable 1 = table:00000175230CEDD0 firstTable antiquityId = 405 description = Looks like a dog got hold of this. I'm not joking. Look at the stretching here and the crusting at the edges. Whoever gave this to their mutt had no idea how valuable it is. displayName = Ugron gro-Thumog fragmentName = Tattered Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Tattered Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 6 = table:00000175230CFF48 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 406 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment06.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D06C8 firstTable 1 = table:00000175230D07C8 firstTable antiquityId = 406 description = Seems that someone might have used this scrap as a quilt patch. Well-worn, that's for certain. Treat this one with care or it's liable to come apart. displayName = Amalien fragmentName = Threadbare Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Threadbare Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 7 = table:00000175230D0810 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 407 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment07.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D08B8 firstTable 1 = table:00000175230D0900 firstTable antiquityId = 407 description = This looks like a woman's face? Difficult to tell with all the fraying. Whoever she is, she's a subject of adoration. Mara or Dibella most likely. displayName = Gabrielle Benele fragmentName = Ragged Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Ragged Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 8 = table:00000175230D10E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 408 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment08.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D1980 firstTable 1 = table:00000175230D1AB0 firstTable antiquityId = 408 description = There's a compass on this scrap, I'd bet my chair on it! Odd to see map in tapestry form. A mapestry as it were! Ugron, I know you're groaning, but the world deserves more hilarious portmanteaus! displayName = Amalien fragmentName = Ripped Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Ripped Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 9 = table:00000175230D1878 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230ADAF8 (meta 0000017522F771C8} antiquityId = 409 antiquitySetData = table:00000175230CDBA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u30_museum_fragment09.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230D1130 firstTable 1 = table:00000175230CFDF0 firstTable antiquityId = 409 description = Someone used this to wipe down surfaces--polishing boots or something like that. Damn shame. What imagery I can make out is quite beautiful. displayName = Ugron gro-Thumog fragmentName = Grimy Tapestry Scrap loreEntryIndex = 1 unlocked = false name = Grimy Tapestry Scrap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 2 requiresLead = true rewardId = 0 zoneId = 1261 antiquitySetId = 22 icon = /esoui/art/icons/housing_bad_inc_leyblackwoodtapestry001.dds name = Blackwood Tapestry quality = 4 rewardId = 2872 23 = table:00000175230E32C0 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230E33B8 firstTable 1 = table:00000175230E2C78 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 437 antiquitySetData = table:00000175230E32C0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_horn_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E3788 firstTable 1 = table:00000175230E3400 firstTable antiquityId = 437 description = The beveling on this horn doesn't appear natural. And you see the hole here at the bottom? I suspect someone attached this to something—a weapon or piece of armor. It might have acted as an offensive element or something to deflect blows. displayName = Reginus Buca fragmentName = Petrified Daedroth Horn loreEntryIndex = 1 unlocked = false 2 = table:00000175230E3448 firstTable antiquityId = 437 description = This horn's definitely organic. If I had to guess, I'd say it's a Daedroth horn. Plenty of those crocodile-face brutes wander the Deadlands, and according to Zexelax's Guide to Lesser Daedra, those horns on their head can blunt the sharpest swords! displayName = Amalien fragmentName = Petrified Daedroth Horn loreEntryIndex = 2 unlocked = false 3 = table:00000175230E3490 firstTable antiquityId = 437 description = I've read Zexelax's Guide, and half of it's utter fiction. A Daedroth horn can deflect a sword stroke or two, sure. But without alchemical hardening, it would never hold up to serious abuse. Some Daedric spellsmith put a lot of work into this. displayName = Ugron gro-Thumog fragmentName = Petrified Daedroth Horn loreEntryIndex = 3 unlocked = false name = Petrified Daedroth Horn needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 2 = table:00000175230E34D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 438 antiquitySetData = table:00000175230E32C0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_silvermeres_nail.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E3680 firstTable 1 = table:00000175230E36C8 firstTable antiquityId = 438 description = Small rivets, eh? The Daedra do like their fasteners. I dare you to find a piece of Daedric armor that isn't blanketed in rivets, pins, and spikes. These seem special though. Ugron's the authority, but they look like they're made of voidsteel. displayName = Amalien fragmentName = Void Alloy Rivets loreEntryIndex = 1 unlocked = false 2 = table:00000175230E3710 firstTable antiquityId = 438 description = Aye, the smith who hammered these out used voidstone, but I don't think it's voidsteel. This looks like some kind of bespoke alloy--the sort of thing you'd only find in a Daedric realm. This sandy hue and matte finish have me stumped. displayName = Ugron gro-Thumog fragmentName = Void Alloy Rivets loreEntryIndex = 2 unlocked = false 3 = table:00000175230E2D18 firstTable antiquityId = 438 description = Oblivion minerals are hard to categorize. Every Daedric realm operates by its own set of peculiar rules, and the materials of Princely realms often mimic their master's temperament. The composition of a Deadland ore may change by the hour! displayName = Gabrielle Benele fragmentName = Void Alloy Rivets loreEntryIndex = 3 unlocked = false name = Void Alloy Rivets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 3 = table:00000175230E3520 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 439 antiquitySetData = table:00000175230E32C0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_planararmor.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E4DD0 firstTable 1 = table:00000175230E4CD8 firstTable antiquityId = 439 description = I must admit, the silhouette of these metal plates is quite fetching. Sleek lines, sharp corners, and simple, robust filigree. Pity that they're likely the product of some bloodthirsty Dremora's labors. displayName = Verita Numida fragmentName = Void Alloy Lame Plates loreEntryIndex = 1 unlocked = false 2 = table:00000175230E4D20 firstTable antiquityId = 439 description = These plates do seem more restrained than the standard Daedric panoply. People often say that Daedra lack imagination, but I think distinctive objects like this prove they're more creative than scholars give them credit for. displayName = Gabrielle Benele fragmentName = Void Alloy Lame Plates loreEntryIndex = 2 unlocked = false 3 = table:00000175230E3568 firstTable antiquityId = 439 description = It's only because this is an item with utility. Daedra can't create anything that lacks utility. That's not hyperbole. Only creatures of Aedric origin can create objects for their own sake. If you find me a Daedric still life, I'll change my mind! displayName = Reginus Buca fragmentName = Void Alloy Lame Plates loreEntryIndex = 3 unlocked = false name = Void Alloy Lame Plates needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 4 = table:00000175230E5418 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 440 antiquitySetData = table:00000175230E32C0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_ashpit_vial.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E55C0 firstTable 1 = table:00000175230E5608 firstTable antiquityId = 440 description = What a curious substance. This appears to be some sort of unguent or polish. Daedra do not place great emphasis on wound care, so I'm assuming it's the latter. Even more interestingly, this smells quite pleasant. Unlike any Dremora craft I've seen before. displayName = Reginus Buca fragmentName = Aureal Armor Glaze loreEntryIndex = 1 unlocked = false 2 = table:00000175230E5650 firstTable antiquityId = 440 description = This smells nice because it isn't the work of Dremora! Unless I miss my guess, I'd say a Golden Saint made this. An Aureal, I mean. According to my research, they compulsively polish their armor. As for why you'd find it in the Deadlands? I have no idea. displayName = Amalien fragmentName = Aureal Armor Glaze loreEntryIndex = 2 unlocked = false 3 = table:00000175230E5460 firstTable antiquityId = 440 description = The Mages Guild's surveys of Oblivion indicate there's far more void-travel than we suspected. Dremora and Aureal societies are both highly regimented and warlike. Given the existence of Fargrave, it's certainly possible that they engage in trade. displayName = Gabrielle Benele fragmentName = Aureal Armor Glaze loreEntryIndex = 3 unlocked = false name = Aureal Armor Glaze needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 5 = table:00000175230E54F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 441 antiquitySetData = table:00000175230E32C0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_psijic_stole.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E6A98 firstTable 1 = table:00000175230E4E18 firstTable antiquityId = 441 description = Rugged. A little knobby. I'd bet this came off the back of a Clannfear. Those beasts are far smarter than people think. I doubt they'd take kindly to someone wearing the hide of one of their own. Still, it seems to make damn fine strapping. displayName = Ugron gro-Thumog fragmentName = Clannfear Leather Strapping loreEntryIndex = 1 unlocked = false 2 = table:00000175230E6B68 firstTable antiquityId = 441 description = I'd like to take a closer look at this at some point. The resilience, durability, and dependability of Daedric materials remains a subject of serious debate in the Guild. What elements of a Daedra corpse endure and which discorporate seems totally random. displayName = Gabrielle Benele fragmentName = Clannfear Leather Strapping loreEntryIndex = 2 unlocked = false 3 = table:00000175230E6938 firstTable antiquityId = 441 description = Oh, Gabrielle, there are so many theories about Daedric remains! We have to discuss this over tea some time! My theory is, high concentrations of dynamic forces result in longer shelf-life. That's why Dremora's hearts persist for so long! displayName = Amalien fragmentName = Clannfear Leather Strapping loreEntryIndex = 3 unlocked = false name = Clannfear Leather Strapping needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 antiquitySetId = 23 icon = /esoui/art/icons/gear_razorhorndaedric_shoulder_a.dds name = Spaulder of Ruin quality = 5 rewardId = 3546 24 = table:00000175230E7870 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230E7970 firstTable 1 = table:00000175230E69C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 442 antiquitySetData = table:00000175230E7870 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_ring_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E7828 firstTable 1 = table:00000175230E78B8 firstTable antiquityId = 442 description = This looks like part of a larger set. I don't recognize the symbols on the band, it's not any symbology I'm familiar with. It also looks rather tarnished. Like someone attempted to scratch the symbols out. displayName = Reginus Buca fragmentName = Mindcleaver Loop loreEntryIndex = 1 unlocked = false 2 = table:00000175230E8A60 firstTable antiquityId = 442 description = It's hard to make out, but these look like the symbols of Dremora Mindcleaver clan. As far as I know, they were deposed by the Firescourge and Ruinblood clans at some point. Maybe this thing predates that? displayName = Amalien fragmentName = Mindcleaver Loop loreEntryIndex = 2 unlocked = false 3 = table:00000175230E8CE0 firstTable antiquityId = 442 description = I'm no expert on Dremora, but when two clans work together to put another down, it doesn't take an expert to know that is no small matter. The fact that these symbols are scratched out is telling as well. displayName = Ugron gro-Thumog fragmentName = Mindcleaver Loop loreEntryIndex = 3 unlocked = false name = Mindcleaver Loop needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 2 = table:00000175230E7F80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 443 antiquitySetData = table:00000175230E7870 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_torc_02.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E8020 firstTable 1 = table:00000175230E8178 firstTable antiquityId = 443 description = The Ruinblood clan is one of the most powerful Dremora clans that serve Mehrunes Dagon. You don't mess with these rascals! This coil definitely bears their symbol, but it looks like something was stacked on the top and bottom of it. displayName = Amalien fragmentName = Ruinblood Coil loreEntryIndex = 1 unlocked = false 2 = table:00000175230E81C0 firstTable antiquityId = 443 description = Aren't the mages of the Ruinblood clan experts in magic that involves blood? That might explain the color. I wonder if that's cosmetic, or genuine. With Dremora, I guess you never know. displayName = Gabrielle Benele fragmentName = Ruinblood Coil loreEntryIndex = 2 unlocked = false 3 = table:00000175230E90E0 firstTable antiquityId = 443 description = The weight of this coil and the significance of it seems worth mentioning. This was obviously something worn by a very high ranking Dremora, or perhaps worn to signify rank to others? Perhaps there were other clans stacked around this coil? displayName = Reginus Buca fragmentName = Ruinblood Coil loreEntryIndex = 3 unlocked = false name = Ruinblood Coil needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 3 = table:00000175230E9648 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 444 antiquitySetData = table:00000175230E7870 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_ruby_throne_ruby.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230E97F0 firstTable 1 = table:00000175230E9880 firstTable antiquityId = 444 description = Looks like part of a ring. Not anything fancy--definitely not something made for ornamental purposes. I would say this is a piece of jewelry meant to signify rank. The symbols on the inside are definitely Daedric. displayName = Reginus Buca fragmentName = Firescourge Band loreEntryIndex = 1 unlocked = false 2 = table:00000175230EA6D8 firstTable antiquityId = 444 description = Daedric indeed! These are symbols of the Firescourge clan. They're kind of like foot-soldiers that serve Mehrunes Dagon. Not an imaginative group, but still powerful. I wonder if this was worn by one of their members? displayName = Amalien fragmentName = Firescourge Band loreEntryIndex = 2 unlocked = false 3 = table:00000175230EA980 firstTable antiquityId = 444 description = One of their leaders maybe. A Markyn? I always get their tusking ranks mixed up. The craftsmanship suggests this was constructed for more than your average grunt, at any rate. Something to show off their rank to the lower castes and their peers. displayName = Ugron-gro Thumog fragmentName = Firescourge Band loreEntryIndex = 3 unlocked = false name = Firescourge Band needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 4 = table:00000175230EA450 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 445 antiquitySetData = table:00000175230E7870 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_gemstone_tear_0001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230EA4F0 firstTable 1 = table:00000175230EA5F0 firstTable antiquityId = 445 description = A ruby perhaps? Or something far darker. The Daedra use all manner of exotic stones in their work. I'm near certain this one does not exist on Nirn. displayName = Reginus Buca fragmentName = Searing Gem loreEntryIndex = 1 unlocked = false 2 = table:00000175230EA638 firstTable antiquityId = 445 description = You're right about this stone being otherworldly, Reginus. It's a searing stone—a crystalized fragment of Daedric dynamism. I have no idea if it's mined or hand made. No member of the Mages Guild has ever had a chance to study one. displayName = Gabrielle Benele fragmentName = Searing Gem loreEntryIndex = 2 unlocked = false 3 = table:00000175230EA680 firstTable antiquityId = 445 description = Oh, it's mined. I know it! It's a \"naturally occurring\" mineral in the Deadlands. As if anything is natural there, right? Exciting, since anything occurring naturally in the Deadlands is some aspect of Dagon's will in physical form. Marvelous! displayName = Amalien fragmentName = Searing Gem loreEntryIndex = 3 unlocked = false name = Searing Gem needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 5 = table:00000175230EB2E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 446 antiquitySetData = table:00000175230E7870 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_morpholith_shank.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230EB388 firstTable 1 = table:00000175230E9838 firstTable antiquityId = 446 description = A ring, obviously, but what a strange material. Not quite metal, or at least not like any I've ever seen. It's quite old, but you can still make out the places where the shank itself was tapered, possibly where a stone was set? displayName = Verita Numida fragmentName = Morpholith Shank loreEntryIndex = 1 unlocked = false 2 = table:00000175230EC378 firstTable antiquityId = 446 description = I think this is made of morpholith! It's a very rare mineral and usually only found in pocket realms of Oblivion. They can only be harvested by Daedra! Most of the time the mineral is unstable, but somehow this one isn't. At least ... I think. displayName = Amalien fragmentName = Morpholith Shank loreEntryIndex = 2 unlocked = false 3 = table:00000175230EC5F8 firstTable antiquityId = 446 description = I think if it were unstable, we'd have known by now. That's the last word I'd use to describe this, it's been meticulously rendered. If Daedra cared at all about wealth, this would probably be quite pricy. displayName = Reginus Buca fragmentName = Morpholith Shank loreEntryIndex = 3 unlocked = false name = Morpholith Shank needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 antiquitySetId = 24 icon = /esoui/art/icons/mythic_ring_markyn_ring_of_majesty.dds name = Markyn Ring of Majesty quality = 5 rewardId = 3547 25 = table:00000175230EC180 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230EC278 firstTable 1 = table:00000175230EC0F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 447 antiquitySetData = table:00000175230EC180 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_ornate_ring_4.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230EC138 firstTable 1 = table:00000175230EC2C0 firstTable antiquityId = 447 description = Looks like part of a ring to me. We don't really have the whole picture here, but I'll note that the craftsmanship on this is sturdier than your average piece of jewelry. This ring was constructed to withstand a great deal of punishment. displayName = Ugron gro-Thumog fragmentName = Bull's Head Gallery Rail loreEntryIndex = 1 unlocked = false 2 = table:00000175230EC308 firstTable antiquityId = 447 description = The symbology is interesting. At first glance, I thought the design was merely twin horns, but upon closer inspection I see it resembles Nibenese depictions of Morihaus--or even Belharza the Man-Bull, scarce though they may be. displayName = Reginus Buca fragmentName = Bull's Head Gallery Rail loreEntryIndex = 2 unlocked = false 3 = table:00000175230EC1C8 firstTable antiquityId = 447 description = Ooh, that's interesting, Reginus! But if that's the case, why in Y'ffre's name was something like this in the Deadlands? Perhaps an Imperial mage stumbled upon Dagon's realm by accident? Or some Dremora are interested in Belharza's legend? displayName = Amalien fragmentName = Bull's Head Gallery Rail loreEntryIndex = 3 unlocked = false name = Bull's Head Gallery Rail needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 2 = table:00000175230ECF60 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 448 antiquitySetData = table:00000175230EC180 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_gemstone_round_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230ED000 firstTable 1 = table:00000175230ED168 firstTable antiquityId = 448 description = Well, this is a pretty thing, isn't it? The facets on this stone speak to an older gem-cutting technique. First Empire, maybe. Difficult to tell without the gallery rail. I thought it was a ruby at first, but now--you think this could be a diamond? displayName = Ugron gro-Thumog fragmentName = Crimson Diamond loreEntryIndex = 1 unlocked = false 2 = table:00000175230E02B0 firstTable antiquityId = 448 description = It's almost certainly a diamond of Imperial make. The shape makes that clear enough. The question is, how did it achieve that crimson hue, and why was it in the Deadlands to begin with? Did some Alessian mage pierce the veil on purpose? displayName = Reginus Buca fragmentName = Crimson Diamond loreEntryIndex = 2 unlocked = false 3 = table:00000175230E02F8 firstTable antiquityId = 448 description = I found a summoning ritual in Maborel's Tome of Rites that uses a diamond as its primary focus. This is Nibenese spellcraft, of course, so the crimson hue in the diamond is no accident. Whatever this summoned relates to St. Alessia somehow. displayName = Gabrielle Benele fragmentName = Crimson Diamond loreEntryIndex = 3 unlocked = false name = Crimson Diamond needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 3 = table:00000175230EDFB8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 449 antiquitySetData = table:00000175230EC180 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_breton_ring_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230EE058 firstTable 1 = table:00000175230EE8F0 firstTable antiquityId = 449 description = The lack of corrosion here is quite remarkable, given the context. I'm told the Deadlands exacts a heavy toll on Tamrielic objects! This band is clearly of Imperial make, and not cheaply fashioned either. I doubt it made its way to Oblivion by mistake. displayName = Reginus Buca fragmentName = Stainless Imperial Band loreEntryIndex = 1 unlocked = false 2 = table:00000175230EEA80 firstTable antiquityId = 449 description = This band is sturdy. Imperial. It's not a legionary's ring, though. Looks like the sort of thing a forge wife might make herself before her wedding. Heavy, regal, well-polished. Someone important wore this. Based on the location, I'd say a battlemage. displayName = Ugron gro-Thumog fragmentName = Stainless Imperial Band loreEntryIndex = 2 unlocked = false 3 = table:00000175230EEAC8 firstTable antiquityId = 449 description = I think you're right about it belonging to an Imperial battlemage, Ugron. See the scoring on the interior of the band? They're Isandor grips—meant to keep the ring from slipping off. You find them on livelier magic rings that vibrate on the finger. displayName = Gabrielle Benele fragmentName = Stainless Imperial Band loreEntryIndex = 3 unlocked = false name = Stainless Imperial Band needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 4 = table:00000175230EF080 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 450 antiquitySetData = table:00000175230EC180 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_etched_silver_horns.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230EF120 firstTable 1 = table:00000175230EF248 firstTable antiquityId = 450 description = These are so cute! Are they tiny, little Xivilai horns? They could have come from a small statue, or maybe a piece of jewelry? Maybe some mortal sculptor in the Deadlands fancied them? displayName = Amalien fragmentName = Etched Silver Horns loreEntryIndex = 1 unlocked = false 2 = table:00000175230EF290 firstTable antiquityId = 450 description = I think they're too big for Xivilai. These look closer to Colovian minotaur horns to me. I haven't heard much about minotaurs making their way to the Deadlands, if such a thing is even possible. Could it have some connection to Morihaus or Belharza? displayName = Reginus Buca fragmentName = Etched Silver Horns loreEntryIndex = 2 unlocked = false 3 = table:00000175230F0450 firstTable antiquityId = 450 description = Note the curvature of the horns. This twisting slope corresponds with Tertia Gallus's heretical renderings of Belharza from 1E 1300s. This distinctive horn shape is one of the only aesthetic features that sets him apart from his famous father. displayName = Verita Numida fragmentName = Etched Silver Horns loreEntryIndex = 3 unlocked = false name = Etched Silver Horns needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 5 = table:00000175230EFF68 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 451 antiquitySetData = table:00000175230EC180 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_dun_inc_glassbottles001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F0008 firstTable 1 = table:00000175230EE0A0 firstTable antiquityId = 451 description = This is incredibly well-preserved. Some kind of consecrated oil? Is it magical in origin? I can't imagine a vessel like this could survive the hardships of the Deadlands without arcane assistance. displayName = Verita Numida fragmentName = Alessian Sacramental Oil loreEntryIndex = 1 unlocked = false 2 = table:00000175230F1040 firstTable antiquityId = 451 description = I'm confident that this substance has arcane properties, but the origin of it is puzzling. The vessel has what looks like the Amulet of Kings etched into it, but I don't recognize these side-elements. Are those horns? displayName = Gabrielle Benele fragmentName = Alessian Sacramental Oil loreEntryIndex = 2 unlocked = false 3 = table:00000175230F12F8 firstTable antiquityId = 451 description = Yes. Morihaus's horns I should think. Or his son Belharza's. I've always considered this business about Morihaus and Belharza being actual bull-men specious drivel, but they don't make it easy! Early Alessian priests might have honored them with this oil. displayName = Reginus Buca fragmentName = Alessian Sacramental Oil loreEntryIndex = 3 unlocked = false name = Alessian Sacramental Oil needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 antiquitySetId = 25 icon = /esoui/art/icons/mythic_ring_belharzas_band.dds name = Belharza's Band quality = 5 rewardId = 3548 26 = table:00000175230DED70 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230DC8E0 firstTable 1 = table:00000175230DEF08 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 433 antiquitySetData = table:00000175230DED70 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u32_spell-scorched_table.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230DEFB0 firstTable 1 = table:00000175230DA4D8 firstTable antiquityId = 433 description = Looks like a work-table--not for simple handicraft, though. Dremora must have used this for some arcane pursuit. See this unusual scoring here? Alchemy or Enchanting, I wager. You don't find this sort of thing in Tamriel. So much the better. displayName = Ugron gro-Thumog fragmentName = Spell-Scorched Table loreEntryIndex = 1 unlocked = false name = Spell-Scorched Table needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 2 = table:00000175230F0DB8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 452 antiquitySetData = table:00000175230DED70 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u32_daedric_enchanting_apparatus.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F0F68 firstTable 1 = table:00000175230F0FB0 firstTable antiquityId = 452 description = Enchanters used this—of that I am certain. Note the configuration of this crystal apparatus. I do find it odd that the Daedra use enchanting methodology popular in Tamriel. Regrettably, magical concerns fall outside my area of expertise. displayName = Verita Numida fragmentName = Daedric Enchanting Apparatus loreEntryIndex = 1 unlocked = false name = Daedric Enchanting Apparatus needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 3 = table:00000175230F0FF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230D5CE0 (meta 0000017522F771C8} antiquityId = 453 antiquitySetData = table:00000175230DED70 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_book_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F0E58 firstTable 1 = table:00000175230F1C60 firstTable antiquityId = 453 description = What's this? Daedra using runic magic? Mara's mercy, that is odd. Telenger's treatises on runic praxis reference several potential origins for runestones, but none of them extend into the realms of Oblivion! Runes transcending the veil? What a discovery! displayName = Gabrielle Benele fragmentName = Unhallowed Runic Tome loreEntryIndex = 1 unlocked = false name = Unhallowed Runic Tome needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1286 antiquitySetId = 26 icon = /esoui/art/icons/justice_stolen_unique_shehai_essence_box.dds name = Daedric Enchanting Station quality = 4 rewardId = 3544 28 = table:00000175230F1E98 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230F1EE0 firstTable 1 = table:00000175230F1CA8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 460 antiquitySetData = table:00000175230F1E98 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_dov-rah_sabaton_toe_cap.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F1E50 firstTable 1 = table:00000175230F3188 firstTable antiquityId = 460 description = A remarkable find. This is a piece of a sabaton, or armored footwear. It appears Nord in origin, but the draconic embellishments are very unusual. I date it to the Nord Empire, fourth or fifth century 1E. displayName = Reginus Buca fragmentName = Dov-rha Sabaton Toe Cap loreEntryIndex = 1 unlocked = false 2 = table:00000175230F1D38 firstTable antiquityId = 460 description = Dragons sometimes formed alliances with mortals and gave their allies powerful gifts. The Dragon Nahfahlaar once gave his horn to the Khajiit hero Ja'darri. I suspect this armor might have been a Dragon's gift, too. But to whom? displayName = Amalien fragmentName = Dov-rha Sabaton Toe Cap loreEntryIndex = 2 unlocked = false 3 = table:00000175230F1D80 firstTable antiquityId = 460 description = Gift, or tribute? King Olaf One-Eye took the Dragon Numinex captive around that time. I have heard the Dragon paid for its life by providing the kings of Skyrim with draconic armor. Rewards for great champions. displayName = Ugron gro-Thumog fragmentName = Dov-rha Sabaton Toe Cap loreEntryIndex = 3 unlocked = false name = Dov-rha Sabaton Toe Cap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 2 = table:00000175230F27C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 461 antiquitySetData = table:00000175230F1E98 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_dov-rah_sabaton_lames.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F2968 firstTable 1 = table:00000175230F29B0 firstTable antiquityId = 461 description = Articulated bands of ancient steel, likely Nord in origin. I believe these are the lames of a pair of sabatons, or armored boots. These bands protected the top of the wearer's foot. displayName = Reginus Buca fragmentName = Dov-rha Sabaton Lames loreEntryIndex = 1 unlocked = false 2 = table:00000175230F29F8 firstTable antiquityId = 461 description = These belong to the sabatons of no ordinary warrior. Only a Nord champion of the highest standing would wear armor forged with a draconic motif. I think it belonged to a previously unknown Dragonborn! displayName = Amalien fragmentName = Dov-rha Sabaton Lames loreEntryIndex = 2 unlocked = false 3 = table:00000175230F3CC0 firstTable antiquityId = 461 description = Not every Nord who masters the Voice is a Dragonborn. Yes, a Tongue is a great champion, and wields a power akin to a Dragon's. But the kings of Skyrim often chose such heroes to be their elite guards and captains. displayName = Ugron gro-Thumog fragmentName = Dov-rha Sabaton Lames loreEntryIndex = 3 unlocked = false name = Dov-rha Sabaton Lames needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 3 = table:00000175230F4218 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 462 antiquitySetData = table:00000175230F1E98 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_dov-rah_sabaton_heel.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F42B8 firstTable 1 = table:00000175230F4878 firstTable antiquityId = 462 description = This piece belongs to a First Era Nord sabaton of unusual design. The draconic embellishments suggest the wearer was a hero of high regard. But how it got to the Systres, I couldn't say. displayName = Reginus Buca fragmentName = Dov-rha Sabaton Heel loreEntryIndex = 1 unlocked = false 2 = table:00000175230F5290 firstTable antiquityId = 462 description = The sabatons must have belonged to one of the heroes who came to High Isle with the All Flags Navy in the First Era. People from all over Tamriel joined the expedition to meet the threat of the Sload. displayName = Amalien fragmentName = Dov-rha Sabaton Heel loreEntryIndex = 2 unlocked = false 3 = table:00000175230F5528 firstTable antiquityId = 462 description = Amalien is correct. Many Nords joined the All Flags Navy, including a band known as the Dov-rha Axethanes. They were elite warriors who served as guards and champions to the kings of Skyrim in the last years of the First Era. displayName = Ugron gro-Thumog fragmentName = Dov-rha Sabaton Heel loreEntryIndex = 3 unlocked = false name = Dov-rha Sabaton Heel needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 4 = table:00000175230F5008 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 463 antiquitySetData = table:00000175230F1E98 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_dov-rah_sabaton_poleyn.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F51B0 firstTable 1 = table:00000175230F51F8 firstTable antiquityId = 463 description = Quite a find! This is a steel poleyn, or knee-plate, from an armored sabaton. The steel appears to be of Nord manufacture, First Era. However, I do not recognize the motif. I think it's supposed to represent a Dragon's face? displayName = Reginus Buca fragmentName = Dov-rha Sabaton Poleyn loreEntryIndex = 1 unlocked = false 2 = table:00000175230F5240 firstTable antiquityId = 463 description = I'm not so sure that this is of Nord make at all. The Dragons of the early First Era sometimes made alliances with lucky mortals, and bestowed arms and armor as gifts to those who fought at their side. displayName = Amalien fragmentName = Dov-rha Sabaton Poleyn loreEntryIndex = 2 unlocked = false 3 = table:00000175230F6350 firstTable antiquityId = 463 description = Indeed. Ancient Nord chronicles sometimes mention Dov-rha warriors or Dov-rha thanes ... dov-rha being a Nordic word for Dragon. But only a great champion or beloved chief would wear armor of this sort. displayName = Ugron gro-Thumog fragmentName = Dov-rha Sabaton Poleyn loreEntryIndex = 3 unlocked = false name = Dov-rha Sabaton Poleyn needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 5 = table:00000175230F5E90 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 464 antiquitySetData = table:00000175230F1E98 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_dov-rah_sabaton_guard.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F6038 firstTable 1 = table:00000175230F6620 firstTable antiquityId = 464 description = I have never seen something quite like this. Clearly it's the shin-piece from sabatons of the highest quality, but I'm not sure it's even steel. I think these overlapping scale-like bits might be dragonhide! displayName = Reginus Buca fragmentName = Dov-rha Sabaton Guard loreEntryIndex = 1 unlocked = false 2 = table:00000175230F5F60 firstTable antiquityId = 464 description = Definitely dragonhide. How exciting! I have heard of Dragon fangs and talons used for weapons, but arms and armor crafted from dragonhide are extraordinarily rare. Whoever wore this must have been a mighty hero or a great king indeed! displayName = Amalien fragmentName = Dov-rha Sabaton Guard loreEntryIndex = 2 unlocked = false 3 = table:00000175230F4300 firstTable antiquityId = 464 description = These belong to a Dov-rha axethane of the 1E Nord Empire--the kings of Skyrim awarded their bravest warriors with armor crafted from Dragons. Likely handed down for generations until a Nord hero of the All Flags Navy brought them to High Isle. displayName = Ugron go-Thumog fragmentName = Dov-rha Sabaton Guard loreEntryIndex = 3 unlocked = false name = Dov-rha Sabaton Guard needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 antiquitySetId = 28 icon = /esoui/art/icons/gear_dragonorigin_feet_a.dds name = Dov-rha Sabatons quality = 5 rewardId = 3736 29 = table:00000175230F6DA0 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230F6DE8 firstTable 1 = table:00000175230F6CB8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 465 antiquitySetData = table:00000175230F6DA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_sclerotic_tentacle.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F6D58 firstTable 1 = table:00000175230F7638 firstTable antiquityId = 465 description = This has to be one of the most distasteful antiquities I've ever had to catalogue. It's still twitching. This tentacle matches the description of no living being on Nirn. Clearly a Daedric relic of some kind. displayName = Gabrielle Benele fragmentName = Sclerotic Tentacle loreEntryIndex = 1 unlocked = false 2 = table:00000175230F6E98 firstTable antiquityId = 465 description = Runes have been etched quite deftly into the soft flesh. Hmm. Hard to make out what this inscription means, but I can make out Hekhem and Meht. Tentative examination suggests it is from a Daedric Watcher. displayName = Ugron gro-Thumog fragmentName = Sclerotic Tentacle loreEntryIndex = 2 unlocked = false 3 = table:00000175230F6EE0 firstTable antiquityId = 465 description = Never seen anything quite like it. It appears to have been harvested for some dark purpose. Honestly, it appears ready to crawl across my face and push through my nostril. I'd strongly advise caution. displayName = Reginus Buca fragmentName = Sclerotic Tentacle loreEntryIndex = 3 unlocked = false name = Sclerotic Tentacle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 2 = table:00000175230F7B88 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 466 antiquitySetData = table:00000175230F6DA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_twitching_eyeball.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F7C28 firstTable 1 = table:00000175230F7D60 firstTable antiquityId = 466 description = A most distressing relic, I must say. This thing is still leaking ocular fluid? It is not an eye from a mortal race, I can tell you that. Leaving further examination for colleagues with stronger stomachs. displayName = Gabrielle Benele fragmentName = Twitching Eyeball loreEntryIndex = 1 unlocked = false 2 = table:00000175230F8648 firstTable antiquityId = 466 description = I can confirm this unusual relic comes from no creature of Nirn. My assumption is that it might be from a Daedric Watcher, but that would be pure conjecture. I imagine it has a deeply unpleasant smell. displayName = Ugron gro-Thumog fragmentName = Twitching Eyeball loreEntryIndex = 2 unlocked = false 3 = table:00000175230F7DA8 firstTable antiquityId = 466 description = The normally soft and pliable sclera has a hard, almost keratin-esque quality to it. I wouldn't advise handling it with bare hands. Objects like this often leave stains that are impossible to wash off. displayName = Reginus Buca fragmentName = Twitching Eyeball loreEntryIndex = 3 unlocked = false name = Twitching Eyeball needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 3 = table:00000175230F8BA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 467 antiquitySetData = table:00000175230F6DA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_seeker-sinew_thread.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F8C40 firstTable 1 = table:00000175230F8DD0 firstTable antiquityId = 467 description = Coils and coils of this thread, definitely made from the sinews of a Daedra. I sense an unpleasant warmth still radiating from the relic. Why a Seeker's corpse would be utilized in such a fashion is hard to fathom. displayName = Gabrielle Benele fragmentName = Seeker-sinew Thread loreEntryIndex = 1 unlocked = false 2 = table:00000175230F9C08 firstTable antiquityId = 467 description = I contacted a colleague from the Mages Guild to have a look at this. A great deal of magicka was expended during its creation. According to my associate, close examination of the relic could result in a splitting headache and a long bout of aphasia. displayName = Ugron gro-Thumog fragmentName = Seeker-sinew Thread loreEntryIndex = 2 unlocked = false 3 = table:00000175230F9EB0 firstTable antiquityId = 467 description = I took some time to reread Elizanev's Treatise on Otherworldly Garments. Apparently, when threaded through a needle and sewn into a piece of linen, this thread will make the linen move and undulate in a distasteful and organic fashion. Horrific! displayName = Reginus Buca fragmentName = Seeker-sinew Thread loreEntryIndex = 3 unlocked = false name = Seeker-sinew Thread needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 4 = table:00000175230F9980 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 468 antiquitySetData = table:00000175230F6DA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_bloodshot_oculus.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230F9A20 firstTable 1 = table:00000175230FA148 firstTable antiquityId = 468 description = I believe this eyeball twitches to stare at me while I'm not looking. Unsettling, to say the least. Daedric origin, I believe, but which Daedra? Unsure. displayName = Reginus Buca fragmentName = Bloodshot Oculus loreEntryIndex = 1 unlocked = false 2 = table:00000175230F5ED8 firstTable antiquityId = 468 description = I took a tome on Daedric oddities from the shelf, and by Mauloch, I think the eye followed my hand straight to the text. As if it was reading it. Has to be a Watcher eyeball, right? Right? displayName = Ugron gro-Thumog fragmentName = Bloodshot Oculus loreEntryIndex = 2 unlocked = false 3 = table:00000175230F9B70 firstTable antiquityId = 468 description = This thing definitely moves of its own accord, but I don't know if that indicates life, or just an unsettling enchantment. I'm obliged to wonder, if this eye can perceive what we're doing, is there someone watching on the other end? displayName = Gabrielle Benele fragmentName = Bloodshot Oculus loreEntryIndex = 3 unlocked = false name = Bloodshot Oculus needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 5 = table:00000175230FA818 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 469 antiquitySetData = table:00000175230F6DA0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_lurker-skin_sheath.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230FA8B8 firstTable 1 = table:00000175230F8C88 firstTable antiquityId = 469 description = This armor sheathing bears more than a passing resemblance to the skin of the creatures known as Lurkers. These beings serve the Daedric Prince Hermaeus Mora, and are rarely seen beyond the plane of Apocrypha. displayName = Gabrielle Benele fragmentName = Lurker-skin Sheath loreEntryIndex = 1 unlocked = false 2 = table:00000175230FB140 firstTable antiquityId = 469 description = By examining the edges of this sheathing, I've noted that this skin appears to have been harvested from a living being. Whether this was done willingly or not is hard to tell. displayName = Ugron gro-Thumog fragmentName = Lurker-skin Sheath loreEntryIndex = 2 unlocked = false 3 = table:00000175230FBB78 firstTable antiquityId = 469 description = Well noted, Ugron, but the skin lives still. My research indicates that some sort of alchemical treatment might be preserving this sheathing in a state of quasi-life. Further study is required. Unfortunately. displayName = Reginus Buca fragmentName = Lurker-skin Sheath loreEntryIndex = 3 unlocked = false name = Lurker-skin Sheath needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 antiquitySetId = 29 icon = /esoui/art/icons/gear_hermaeusmora_shoulders_a.dds name = Mora's Whispers quality = 5 rewardId = 3737 30 = table:00000175230FB798 (meta 0000017522F85AF8} firstTable antiquities = table:00000175230FB7E0 firstTable 1 = table:00000175230FB6B0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 470 antiquitySetData = table:00000175230FB798 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_grand_hattu_onyx.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230FB750 firstTable 1 = table:00000175230FB890 firstTable antiquityId = 470 description = I've only seen two other onyx gems like this--both in Na-Totambu tombs in Hammerfell. The sheer size is astounding, but its origins are far more exciting. To my knowledge, the only place onyxes like this can be found is Yokuda! displayName = Reginus Buca fragmentName = Grand Hattu Onyx loreEntryIndex = 1 unlocked = false 2 = table:00000175230FB8D8 firstTable antiquityId = 470 description = I met a Redguard in Sentinel who swears that the peak-mines of Hattu Mountain still hold a fortune in jewels like this. Just a matter of getting at them. Hunding Zealots make it hard to get anything done there. Real shame. displayName = Ugron gro-Thumog fragmentName = Grand Hattu Onyx loreEntryIndex = 2 unlocked = false 3 = table:00000175230FCC20 firstTable antiquityId = 470 description = According to my studies, most of the onyx mines in pre-Ra Gada Yokuda were seized from the Lefthanded Elves as spoils of war. The Redguards' ancestors never really developed the knack for this sort of gemcutting. I think this is a Lefthander relic. displayName = Verita Numida fragmentName = Grand Hattu Onyx loreEntryIndex = 3 unlocked = false name = Grand Hattu Onyx needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 2 = table:00000175230FC4E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 471 antiquitySetData = table:00000175230FB798 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_totambu_chrysocollas.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230FC580 firstTable 1 = table:00000175230FC6E8 firstTable antiquityId = 471 description = These unique gems were considered a sign of royalty in Yokuda since before the rise of the Na-Totambu. It has something to do with the golden inclusions, I believe. The Yokudan's enemies, the Lefthanded Elves, embedded them in many of their weapons. displayName = Verita Numida fragmentName = Totambu Chrysocollas loreEntryIndex = 1 unlocked = false 2 = table:00000175230FD810 firstTable antiquityId = 471 description = I find the entire Sinistral Mer narrative unconvincing. Lefthanded Elves? What does that even mean? In any case, yes, the Chrysocollas were not just a sign of royalty, but also a symbol of invincibility in battle. Oft enchanted, or so I've read. displayName = Reginus Buca fragmentName = Totambu Chrysocollas loreEntryIndex = 2 unlocked = false 3 = table:00000175230FDAB8 firstTable antiquityId = 471 description = Chrysocollas are strongly associated with defense, but in the Yoku tongue, the term defense is just a different tense of offense. They placed far less emphasis on defense as a concept that than the Lefthanders did. This is definitely Elven. displayName = Ugron gro-Thumog fragmentName = Totambu Chrysocollas loreEntryIndex = 3 unlocked = false name = Totambu Chrysocollas needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 3 = table:00000175230FD588 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 472 antiquitySetData = table:00000175230FB798 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_gilded_disk.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230FD628 firstTable 1 = table:00000175230FDC90 firstTable antiquityId = 472 description = A golden disk? Without the other pieces, it's difficult to tell what it belonged to. Some kind of jewelry, I should think, but it's far too large for a crown or necklace. The inlays appear vaguely Yokudan, but different. Lefthander, perhaps? displayName = Verita Numida fragmentName = Gilded Disk loreEntryIndex = 1 unlocked = false 2 = table:00000175230FDE20 firstTable antiquityId = 472 description = I've seen this shape before. The configuration lends itself to defensive enchantments. You typically find it embossed on shields, but given size, maybe this belonged to a belt? That setting in the center must have supported a massive jewel! displayName = Gabrielle Benele fragmentName = Gilded Disk loreEntryIndex = 2 unlocked = false 3 = table:00000175230FDE68 firstTable antiquityId = 472 description = It's from a belt, all right--a Lefthander shield-girdle. According to Zirad's Guide to Yokuda, Lefthanded Elves worked hard to protect the abdomen because that was the throne of the soul. Also, no one likes being disemboweled. displayName = Ugron gro-Thumog fragmentName = Gilded Disk loreEntryIndex = 3 unlocked = false name = Gilded Disk needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 4 = table:00000175230FE420 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 473 antiquitySetData = table:00000175230FB798 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_asp-leather_strap.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230FE4C0 firstTable 1 = table:00000175230FE618 firstTable antiquityId = 473 description = Well, this is a vicious looking accessory! Clearly some sort of snake skin, but I don't recognize the pattern. Looks a bit like those sep adders you find around Hew's Bane. Much bigger though! Maybe it's some giant, slithery cousin. displayName = Amalien fragmentName = Asp-Leather Strap loreEntryIndex = 1 unlocked = false 2 = table:00000175230FE660 firstTable antiquityId = 473 description = I'm no naturalist, but I'd guess this came from a Yath Asp. We're lucky they never made it to Tamriel. The Crowns say they're huge, have a temper like Malooc, and used to serve Lefthanded Elves as pets--and also maybe garments by the looks of it. displayName = Verita Numida fragmentName = Asp-Leather Strap loreEntryIndex = 2 unlocked = false 3 = table:00000175230FF7C0 firstTable antiquityId = 473 description = According to Yokudan histories, the boundary between pet and livestock was a hazy line for the Lefthanders. Yath Asp leather was stout stuff--resistant to cuts and gouges. It was the perfect material for a stylish war girdle. displayName = Ugron gro-Thumog fragmentName = Asp-Leather Strap loreEntryIndex = 3 unlocked = false name = Asp-Leather Strap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 5 = table:00000175230FF2E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 474 antiquitySetData = table:00000175230FB798 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_singersteel_clasp.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175230FF388 firstTable 1 = table:00000175230FD670 firstTable antiquityId = 474 description = What a curious relic. It's a belt clasp, certainly, but the metal and configuration are quite unique. Do you see how it cinches from the left? This may have belonged to a Lefthander noble from ancient Yokuda! displayName = Reginus Buca fragmentName = Singersteel Clasp loreEntryIndex = 1 unlocked = false 2 = table:00000175231003B0 firstTable antiquityId = 474 description = This metal looks like an alloy--nine parts steel and one part orichalcum. Redguards call it Singersteel. According to the myths, the Yokudans used orichalc to drive the Elves out. Maybe the Lefthanders got their hands on a bit of orichalcum as well? displayName = Ugron gro-Thumog fragmentName = Singersteel Clasp loreEntryIndex = 2 unlocked = false 3 = table:0000017523100658 firstTable antiquityId = 474 description = There's a story about The HoonDing Gong. Apparently, Diagna crashed his fist against it and swords fell from the walls of the Orichalc Tower like needles from a dry pine! I wouldn't tell a Crown that Lefthanders made belts from sacred metal! displayName = Amalien fragmentName = Singersteel Clasp loreEntryIndex = 3 unlocked = false name = Singersteel Clasp needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 antiquitySetId = 30 icon = /esoui/art/icons/gear_sinistralmer_waist_a.dds name = Lefthander's Aegis Belt quality = 5 rewardId = 3738 31 = table:0000017523100210 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523100258 firstTable 1 = table:0000017523100128 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 475 antiquitySetData = table:0000017523100210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_steel_serpent_fangs.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231001C8 firstTable 1 = table:0000017523100308 firstTable antiquityId = 475 description = These bits of metal seem forged to resemble snake fangs. Never a good sign. I can't say for certain, but given the irregular finish and these scratches, I'd say they're a few hundred years old at least. Mid to late 1E, for certain. displayName = Gabrielle Benele fragmentName = Steel Serpent Fangs loreEntryIndex = 1 unlocked = false 2 = table:0000017523100350 firstTable antiquityId = 475 description = I've seen adornments like this before--far too many times. They're Sea Elf charms. Sailors wear them on ankle bracelets, necklaces, and earrings in honor of their disgusting snake-king, Orgnum. Fair warning: They're almost certainly cursed! displayName = Amalien fragmentName = Steel Serpent Fangs loreEntryIndex = 2 unlocked = false 3 = table:0000017523101710 firstTable antiquityId = 475 description = These are of Sea Elf make, but they're not like the trinkets that pirates wear now. See this banding? This is venom-crucible steel. Sea Elves stopped making it due to the cost of the materials. It's a wicked kind of metal, but still, masterful work. displayName = Ugron gro-Thumog fragmentName = Steel Serpent Fangs loreEntryIndex = 3 unlocked = false name = Steel Serpent Fangs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 2 = table:0000017523100FC0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 476 antiquitySetData = table:0000017523100210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_sea_silver_chain.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523101060 firstTable 1 = table:00000175231010A8 firstTable antiquityId = 476 description = What a delicate piece! Crafting links this small would be a laborious process, but the results speak for themselves. It's certainly Elven. Maormer, I should think, based on the pattern and the bluish hue of the silver. displayName = Reginus Buca fragmentName = Sea Silver Chain loreEntryIndex = 1 unlocked = false 2 = table:0000017523101AF0 firstTable antiquityId = 476 description = You're right, Reginus. This is Sea Elf work. According to legend, King Orgnum was the first person on Tamriel to work in silver. He drew it out of the ground like splinters from a wound. Strange, given that he's a creepy vampire wizard! displayName = Amalien fragmentName = Sea Silver Chain loreEntryIndex = 2 unlocked = false 3 = table:0000017523102668 firstTable antiquityId = 476 description = The chain's enchantments are extraordinary! They seem bound to the concept of focus at the expense of potential outcomes. Not unlike Psijic time-hewing. Paring down choice is a dangerous prospect, but there must be some utility to it. displayName = Gabrielle Benele fragmentName = Sea Silver Chain loreEntryIndex = 3 unlocked = false name = Sea Silver Chain needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 3 = table:0000017523102078 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 477 antiquitySetData = table:0000017523100210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_black_eltheric_pearls.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523102220 firstTable 1 = table:00000175231022B0 firstTable antiquityId = 477 description = Oh, black pearls! According to the Bedtime Tales of Borwaeliel, they're the result of Trinimac slicing off a handful of Hermaeus Mora's beady little eyes and scattering them across the Eltheric. So, be careful handling them! displayName = Amalien fragmentName = Black Eltheric Pearls loreEntryIndex = 1 unlocked = false 2 = table:00000175231020C0 firstTable antiquityId = 477 description = Fairy tales aside, deep black pearls like this have fascinating origins. Some occur naturally, but most come from Maormer pearl farms where Surfpeelers insert snake scales into Pyandonean Snap-Mussels. It's an interesting--if unsettling--process. displayName = Reginus Buca fragmentName = Black Eltheric Pearls loreEntryIndex = 2 unlocked = false 3 = table:0000017523102108 firstTable antiquityId = 477 description = I read a treatise on Sea Elf pearl culturing as a teenager. I had a lot of free time! Anyway, there was some debate about whether mer-made pearls had alchemical potential similar to natural pearls. Based on this discovery, I think they do! displayName = Gabrielle Benele fragmentName = Black Eltheric Pearls loreEntryIndex = 3 unlocked = false name = Black Eltheric Pearls needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 4 = table:0000017523102FD0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 478 antiquitySetData = table:0000017523100210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_meteoric_beads.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523103070 firstTable 1 = table:00000175231031D8 firstTable antiquityId = 478 description = Don't often see beads hewn from meteoric glass. From my experience, the arcane potential of the glass has a lot to do with its physical dimensions. Based on the holes here, I'd say they were strung on a chain or thread to make some kind of necklace. displayName = Ugron gro-Thumog fragmentName = Meteoric Beads loreEntryIndex = 1 unlocked = false 2 = table:0000017523104138 firstTable antiquityId = 478 description = I've never studied smaller shards of meteoric glass working in concert, but it's possible that stringing these beads together on a magical conductor--an enchanted chain, for instance--they might exhibit power comparable to a larger, intact shard! displayName = Gabrielle Benele fragmentName = Meteoric Beads loreEntryIndex = 2 unlocked = false 3 = table:00000175231043E8 firstTable antiquityId = 478 description = If meteoric beads like this have real magical potential, it's strange that you don't see more mages wearing them. I discovered a bead like this in a Sea Elf wreck near Vulkhel Guard. Maybe the Pyandoneans are the only ones who've mastered the craft. displayName = Verita Numida fragmentName = Meteoric Beads loreEntryIndex = 3 unlocked = false name = Meteoric Beads needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 5 = table:0000017523103EB0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 479 antiquitySetData = table:0000017523100210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_gem_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523103F50 firstTable 1 = table:0000017523102268 firstTable antiquityId = 479 description = This stone is cold to the touch! Strange, considering I don't detect any frost-related enchantments. Gems infused with mystic spellcraft sometimes turn cold. No one knows why. It must have some power over perception or natural limitations. displayName = Gabrielle Benele fragmentName = Frigid Sapphire loreEntryIndex = 1 unlocked = false 2 = table:0000017523104FD8 firstTable antiquityId = 479 description = I saw a gem like this at the College of Sapiarchs once. It was part of a collection of focal relics—items that magnify perception or dampen unruly phenomena during rituals. Maybe this aids with concentration? I could use something like that! displayName = Amalien fragmentName = Frigid Sapphire loreEntryIndex = 2 unlocked = false 3 = table:0000017523105280 firstTable antiquityId = 479 description = I'm more interested in its origins than its powers. This gem cutting technique is foreign to me. It almost looks like a lapidary tumbled it in a sand pail after the final cuts. Sea Elves favor unusual cuts. I wager this came from Pyandonea. displayName = Verita Numida fragmentName = Frigid Sapphire loreEntryIndex = 3 unlocked = false name = Frigid Sapphire needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 antiquitySetId = 31 icon = /esoui/art/icons/u34_mythic_sea-serpents_coil.dds name = Sea-Serpent's Coil quality = 5 rewardId = 3739 32 = table:0000017523104E38 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523104E80 firstTable 1 = table:0000017523104D50 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 480 antiquitySetData = table:0000017523104E38 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_petrified_oak_loop.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523104DF0 firstTable 1 = table:0000017523105690 firstTable antiquityId = 480 description = You don't often see something like this. It looks like part of a ring, certainly, but it's not metallic. I've seen rings made from vines and bits of shell, but nothing like this. It's some sort of stone. displayName = Reginus Buca fragmentName = Petrified Oak Loop loreEntryIndex = 1 unlocked = false 2 = table:0000017523104F30 firstTable antiquityId = 480 description = You came close to the truth, Reginus, as usual. This appears to be some kind of petrified wood. Difficult to tell what kind based on its size, but given the terrain, I'd hypothesize that it's some manner of oak. displayName = Verita Numida fragmentName = Petrified Oak Loop loreEntryIndex = 2 unlocked = false 3 = table:0000017523104F78 firstTable antiquityId = 480 description = Wood Elves adore working with petrified wood, but this doesn't show any signs of Elven craftsmanship. It's of Breton make. Given the magic its radiating, I'd wager a druid made this at least eight hundred years ago. Probably more! displayName = Gabrielle Benele fragmentName = Petrified Oak Loop loreEntryIndex = 3 unlocked = false name = Petrified Oak Loop needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 2 = table:0000017523105BE8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 481 antiquitySetData = table:0000017523104E38 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_larimar_gems.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523105C88 firstTable 1 = table:0000017523105DD8 firstTable antiquityId = 481 description = I've seen stones like this in High Rock, but rarely. It almost resembles turquoise, but brighter and creamier. Like a Topal Sea blue. Lovely! There must be more to it, though. You see these etchings? I don't recognize the shapes. displayName = Amalien fragmentName = Larimar Gems loreEntryIndex = 1 unlocked = false 2 = table:0000017523105E20 firstTable antiquityId = 481 description = The stone's larimar. Merchants in Daggerfall call it sea-stone because of the color. So far as I'm aware, it only exists in the Systres archipelago. Makes it very expensive and very, very rare. As far as the etchings are concerned, I'm stumped. displayName = Ugron gro-Thumog fragmentName = Larimar Gems loreEntryIndex = 2 unlocked = false 3 = table:0000017523107108 firstTable antiquityId = 481 description = The etchings are draoifoglyphs--druidic runes. It's not my area of expertise, but I think they say something like, to root or to grasp firmly. The stones feel a bit heavy, don't they? Maybe they're meant to hold something in place. displayName = Gabrielle Benele fragmentName = Larimar Gems loreEntryIndex = 3 unlocked = false name = Larimar Gems needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 3 = table:0000017523106C28 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 482 antiquitySetData = table:0000017523104E38 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_stone_shank_frame.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523106CC8 firstTable 1 = table:00000175231072E0 firstTable antiquityId = 482 description = I adore gold jewelry, but this stone framing does have a rustic charm. The central groove seems ground down to accommodate a second loop. Even without the central element, though, it's lovely. And at least a thousand years old, I should think. displayName = Verita Numida fragmentName = Stone Shank Frame loreEntryIndex = 1 unlocked = false 2 = table:0000017523107470 firstTable antiquityId = 482 description = You see this grinding method in pre-Direnni High Rock antiquities--mostly in cookware, though, not jewelry. Whoever made it was a true master of both stonecraft and magic. It radiates protective energies. Something akin to a shielding spell. displayName = Gabrielle Benele fragmentName = Stone Shank Frame loreEntryIndex = 2 unlocked = false 3 = table:00000175231074B8 firstTable antiquityId = 482 description = This is a real find. This framing bridges the gap between Nedic stonework and early Direnni aesthetics and draws from the best of both traditions. Druids were master stonecutters and fair hands at magic--I'd say they made this. displayName = Ugron gro-Thumog fragmentName = Stone Shank Frame loreEntryIndex = 3 unlocked = false name = Stone Shank Frame needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 4 = table:0000017523107A70 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 483 antiquitySetData = table:0000017523104E38 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_sacred_resin.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523107B10 firstTable 1 = table:0000017523107C70 firstTable antiquityId = 483 description = Given the age of this pouch, it's miraculous that this resin has retained its viscosity. Resin stored in this way could have a dozen uses--mostly medicinal, but also aesthetic. Khajiit on the Valenwood border sometimes use it as armor varnish. displayName = Reginus Buca fragmentName = Sacred Resin loreEntryIndex = 1 unlocked = false 2 = table:0000017523108BC0 firstTable antiquityId = 483 description = Do you smell that? It's odoriferous oak resin. Some people call it the Tears of Y'ffre. Wood Elves argue about whether Green Pact permits its use, but nature worshipers in Summerset and High Rock use it all the time in Jephre-worshiping ceremonies. displayName = Amalien fragmentName = Sacred Resin loreEntryIndex = 2 unlocked = false 3 = table:0000017523108E68 firstTable antiquityId = 483 description = In High Rock, we mostly hear about the wyrd sisters using Y'ffre Tears in their witch's brews, but I read it also played a large role in druidic spellcraft. They'd apply it to their staves, wax their beards with it, and so on. Fascinating! displayName = Gabrielle Benele fragmentName = Sacred Resin loreEntryIndex = 3 unlocked = false name = Sacred Resin needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 5 = table:0000017523108938 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 484 antiquitySetData = table:0000017523104E38 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_igneous_inlays.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231089D8 firstTable 1 = table:0000017523106D10 firstTable antiquityId = 484 description = These flakes of igneous rock are very delicate. Given the size and the patterning, I'd say an ancient jeweler used them as accent pieces in a ring or necklace. Their iridescence is quite fetching. displayName = Verita Numida fragmentName = Igneous Inlays loreEntryIndex = 1 unlocked = false 2 = table:0000017523109A58 firstTable antiquityId = 484 description = We often see volcanic jewelry coming out of the Systres--part of the druidic tradition, I'm told. They hold their Mount Firesong, in very high esteem. Whoever wore a ring with these flakes inlaid must have been a figure of import. displayName = Gabrielle Benele fragmentName = Igneous Inlays loreEntryIndex = 2 unlocked = false 3 = table:0000017523109D00 firstTable antiquityId = 484 description = Dark Elves love their volcanoes, but yes, I understand that an entire circle of druids base their religion around Firesong. I read that it represents immovable strength. Maybe the magic invested in these flakes has something to do with that? displayName = Amalien fragmentName = Igneous Inlays loreEntryIndex = 3 unlocked = false name = Igneous Inlays needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 antiquitySetId = 32 icon = /esoui/art/icons/u34_mythic_oakensoul_ring.dds name = Oakensoul Ring quality = 5 rewardId = 3740 33 = table:000001752310F408 (meta 0000017522F85AF8} firstTable antiquities = table:000001752310F450 firstTable 1 = table:00000175231105A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 499 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_sys_inc_druterrapot004.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523110640 firstTable 1 = table:0000017523110BF8 firstTable antiquityId = 499 description = By the look and make of this, I'd say it's druidic. Something used in cooking, perhaps, given the markings on the bottom. The elk could be a depiction of one of the lesser spirits revered by druids, Una the Green Elk. displayName = Reginus Buca fragmentName = Painted Elk Clay Pot loreEntryIndex = 1 unlocked = false name = Painted Elk Clay Pot needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 10 = table:0000017522DB6280 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 508 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_sys_inc_druterrapot008.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DEEDB8 firstTable 1 = table:0000017522DEF4C0 firstTable antiquityId = 508 description = Druids of old often tempered their clay with wood ash and plant fibers. I think this is one such example. With the sheer width of the bottom of this pitcher, I would guess it was used to cool extremely hot liquids during cooking. displayName = Reginus Buca fragmentName = Clay Cooling Pitcher loreEntryIndex = 1 unlocked = false name = Clay Cooling Pitcher needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 2 = table:0000017523110C40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 500 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_sys_inc_drumortarpestle001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231115C8 firstTable 1 = table:0000017523111610 firstTable antiquityId = 500 description = Druidic artifacts are not my area of expertise, but I think it's quite hard to argue that this is of druid make. While the mortar is long gone, I believe this pestle was used for food stuffs rather than any magic or poultices. The design is thinner. displayName = Verita Numida fragmentName = Druidic Pestle loreEntryIndex = 1 unlocked = false name = Druidic Pestle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 3 = table:0000017523111658 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 501 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_sys_inc_drustonetray001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231116A0 firstTable 1 = table:0000017523111508 firstTable antiquityId = 501 description = I've seen these before, I believe it's a very old cooking instrument. It has ridges on the side as if it once fit in to a larger piece. I am not sure I have ever encountered anything that would satisfy, but it certainly is an interesting puzzle. displayName = Verita Numida fragmentName = Cracked Stone Grill Tray loreEntryIndex = 1 unlocked = false name = Cracked Stone Grill Tray needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 4 = table:0000017523112718 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 502 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_sys_inc_drustonegrinder001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231128C0 firstTable 1 = table:0000017523112908 firstTable antiquityId = 502 description = The base of this strange pot has a hollow compartment. I believe this is where grain was stored. The top half acts as a grinder, so that the grain can be made into a paste with relative ease. A very smart druidic invention. Fascinating! displayName = Reginus Buca fragmentName = Smoothed Stone Grinder loreEntryIndex = 1 unlocked = false name = Smoothed Stone Grinder needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 5 = table:0000017522D970F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 503 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_sys_inc_druterrapot005.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522D9C4B0 firstTable 1 = table:00000175231114C0 firstTable antiquityId = 503 description = It's hard to tell, given that we only have the spout to what I imagine was once a kettle, but if you look closely the engravings tell quite a story! If I'm not mistaken, this spout is decorated with symbols of Y'ffre--or the Green Man, rather. displayName = Reginus Buca fragmentName = Druidic Kettle Spout loreEntryIndex = 1 unlocked = false name = Druidic Kettle Spout needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 6 = table:0000017522870418 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 504 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_sys_inc_drustrainingbowl.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522876E40 firstTable 1 = table:0000017522D32CF0 firstTable antiquityId = 504 description = The craftsmanship on this piece is quite stunning, and remarkably well preserved. It would not take an expert to know that this is some kind of strainer. The holes are carefully placed. But a keen eye like mine also spotted the druidic style of weaving. displayName = Verita Numida fragmentName = Woven Straining Bowl loreEntryIndex = 1 unlocked = false name = Woven Straining Bowl needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 7 = table:000001752286D118 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 505 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antdruidcookingtabletop001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522D0F028 firstTable 1 = table:0000017522D45F68 firstTable antiquityId = 505 description = This appears to be part of a larger whole. The pieces on the top and bottom seem jagged, as if broken apart, but the chamber itself remains intact. The scorchmarks indicate this was perhaps some kind of small oven? Maybe it served other functions. displayName = Reginus Buca fragmentName = Woodfire Chamber loreEntryIndex = 1 unlocked = false name = Woodfire Chamber needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 8 = table:0000017522D4D8F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 506 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_antdruidcookingtablebot001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522D59078 firstTable 1 = table:0000017522D5CB20 firstTable antiquityId = 506 description = At first glance, this looks like nothing more than a butcher's block, but it was clearly attached to something else. It seems like a platform—something that had a foundation. For stability? The knife marks in it are deep, it was obviously well used. displayName = Reginus Buca fragmentName = Preparation Surface loreEntryIndex = 1 unlocked = false name = Preparation Surface needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 9 = table:0000017522DED198 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:00000175230F1F88 (meta 0000017522F771C8} antiquityId = 507 antiquitySetData = table:000001752310F408 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_sys_inc_drublendingbroom001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522DA7780 firstTable 1 = table:0000017522DAD830 firstTable antiquityId = 507 description = One might think this was a broom made for exceptionally small people. It is indeed fashioned like a broom, but you can tell by the softness of the bristles (even after all this time) that it was more likely used for blending ingredients. displayName = Verita Numida fragmentName = Blending Broomstick loreEntryIndex = 1 unlocked = false name = Blending Broomstick needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1318 antiquitySetId = 33 icon = /esoui/art/icons/housing_uni_inc_antdruidcookingtablehousing001.dds name = Druidic Provisioning Station quality = 4 rewardId = 3759 34 = table:0000017522E18228 (meta 0000017522F85AF8} firstTable antiquities = table:0000017522E18D68 firstTable 1 = table:0000017522E173D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 520 antiquitySetData = table:0000017522E18228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_hartlordhidesinglet.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E17B20 firstTable 1 = table:0000017522E194B8 firstTable antiquityId = 520 description = Ooh, I don't recognize this material! It feels much different than your standard leather or hide, there's a toughness to it but it's also incredibly supple. It's almost otherworldly! Do you think it could be something Daedric? displayName = Amalien fragmentName = Hartlord Hide Singlet loreEntryIndex = 1 unlocked = false 2 = table:0000017522E19BC0 firstTable antiquityId = 520 description = I've seen something like this before, and I'm sorry to say that I don't believe it's Daedric in origin, Amalien. It is rare, however. I believe this to be from the hide of a Faun, the beastfolk found in the Systres. displayName = Verita Numida fragmentName = Hartlord Hide Singlet loreEntryIndex = 2 unlocked = false 3 = table:0000017522E1A710 firstTable antiquityId = 520 description = Interesting. Fauns have historically had contentious relationships with the other inhabitants of the Systres, but they weren't always violent. Whoever made this must have had quite the quarrel with them. displayName = Reginus Buca fragmentName = Hartlord Hide Singlet loreEntryIndex = 3 unlocked = false name = Hartlord Hide Singlet needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 2 = table:0000017522E1B560 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 521 antiquitySetData = table:0000017522E18228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_witheredgarlicgorget.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E1C050 firstTable 1 = table:0000017522E13778 firstTable antiquityId = 521 description = Are these...garlic bulbs? They're nearly petrified but if they've held their shape reliably I can think of no other explanation. And the other components must be some kind of pepper, or root, by that logic. displayName = Verita Numida fragmentName = Withered Garlic Gorget loreEntryIndex = 1 unlocked = false 2 = table:0000017522E1C798 firstTable antiquityId = 521 description = Looks like it was connected to a larger piece, but I don't think this was for practical purposes. This wouldn't protect you, at least not in the traditional sense like a steel cuirass might. Magical protections? Sure. But that's not my forte. displayName = Ugron gro-Thumog fragmentName = Withered Garlic Gorget loreEntryIndex = 2 unlocked = false 3 = table:0000017522E1CEA0 firstTable antiquityId = 521 description = I read a troubling tale once about a group of Fauns who stuffed a man's mouth full of garlic cloves after tying him up. They are known to adorn themselves in the pungent bulbs. Could this be something of theirs? displayName = Reginus Buca fragmentName = Withered Garlic Gorget loreEntryIndex = 3 unlocked = false name = Withered Garlic Gorget needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 3 = table:0000017522E1E180 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 522 antiquitySetData = table:0000017522E18228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_markofthefaunlord.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752311E178 firstTable 1 = table:0000017522E1F378 firstTable antiquityId = 522 description = The markings in this fabric almost look like runes. I don't recognize any of the symbols. Perhaps it's a language? But with the five of us, I feel as though we'd be hard pressed to find something we weren't at least tangentially aware of. displayName = Gabrielle Benele fragmentName = Mark of the Faun Lord loreEntryIndex = 1 unlocked = false 2 = table:0000017522E1FAC0 firstTable antiquityId = 522 description = I've read old accounts from hunters in the Systres that markings like this are meant to warn others of a Faun Lord's territory. We don't know enough about their dialect to say for certain what those symbols actually mean other than for us to stay away. displayName = Regnius Buca fragmentName = Mark of the Faun Lord loreEntryIndex = 2 unlocked = false 3 = table:0000017522E201C8 firstTable antiquityId = 522 description = Well, whatever this was it clearly wasn't meant to be worn by a Faun Lord themself. These markings might have more power to them than just a good warning if someone went to the trouble to sew them into fabric. displayName = Ugron gro-Thumog fragmentName = Mark of the Faun Lord loreEntryIndex = 3 unlocked = false name = Mark of the Faun Lord needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 4 = table:0000017522E23F50 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 523 antiquitySetData = table:0000017522E18228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/adornment_unisex_mixed_magickaearclasps.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E24668 firstTable 1 = table:0000017522E255C8 firstTable antiquityId = 523 description = These clasps are so shiny! At first, I was sure they were silver or some kind of polished metal, but as soon as I held them I knew I was wrong. They're so light, they almost feel hollow! The carvings are so intricate but the material hasn't weakened. displayName = Amalien fragmentName = Lustrous Prong Clasps loreEntryIndex = 1 unlocked = false 2 = table:0000017522E25CD0 firstTable antiquityId = 523 description = Look closely, if you examine past the carvings you can see a ring in each clasp. I believe that indicates bone. These are made from antlers. Given how the bone formation falls off in certain places, I'd guess the original sample was quite large. displayName = Verita Numida fragmentName = Lustrous Prong Clasps loreEntryIndex = 2 unlocked = false 3 = table:0000017522E263D8 firstTable antiquityId = 523 description = By the feel of them, I'd say they're Faun antlers. They're not particularly old, likely fallen during a molt. And our talented crafter found themselves quite lucky while adventuring through the Systres. displayName = Reginus Buca fragmentName = Lustrous Prong Clasps loreEntryIndex = 3 unlocked = false name = Lustrous Prong Clasps needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 5 = table:0000017522E27E78 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 524 antiquitySetData = table:0000017522E18228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_skr_inc_housingpeltrug001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E28590 firstTable 1 = table:0000017522E1E888 firstTable antiquityId = 524 description = This fur is incredibly coarse. It feels almost like horse tail, but the way it's layered is much closer to that of a wolf or a beast of the north. The harshness of it almost acts as armor. displayName = Reginus Buca fragmentName = Winter's Pelt Lining loreEntryIndex = 1 unlocked = false 2 = table:000001752311EBF0 firstTable antiquityId = 524 description = Oh, oh! I know what this is! Fauns, the big beastfolk around the Systres, they used to grow this kind of hair on their...shins? Is that the right term? Old depictions of them usually had it growing up from their hooves. displayName = Amalien fragmentName = Winter's Pelt Lining loreEntryIndex = 2 unlocked = false 3 = table:0000017522E29090 firstTable antiquityId = 524 description = I've heard this as well. No one is quite sure when or why Fauns had this hair or when it disappeared, but I can see why any crafter from the past might have wanted a material such as this for making apparel. It's certainly...tough. displayName = Verita Numida fragmentName = Winter's Pelt Lining loreEntryIndex = 3 unlocked = false name = Winter's Pelt Lining needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 antiquitySetId = 34 icon = /esoui/art/icons/gear_faunslarkcladding_a.dds name = Faun's Lark Cladding quality = 5 rewardId = 3998 35 = table:0000017522E2B228 (meta 0000017522F85AF8} firstTable antiquities = table:0000017522E2B930 firstTable 1 = table:0000017522E29EF0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 525 antiquitySetData = table:0000017522E2B228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_truewayclaydials.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E2A838 firstTable 1 = table:0000017522E2C418 firstTable antiquityId = 525 description = Knots and twisted lines mean more to the druids than almost any other group, but this symbol isn't used very often. I think this is the sign for the True Way. If druids follow the True Way, they'll please Y'ffre. Maybe that's why the wear the symbol. displayName = Gabrielle Benele fragmentName = True Way Clay Dials loreEntryIndex = 1 unlocked = false 2 = table:0000017522E2CB78 firstTable antiquityId = 525 description = Why does only one of the clay disks have this important symbol? There are three druidic circles and three disks. It stands to reason that the True Way appears on the disc representing the circle of the druid wearing it. displayName = Ugron gro-Thumog fragmentName = True Way Clay Dials loreEntryIndex = 2 unlocked = false 3 = table:0000017522E2D280 firstTable antiquityId = 525 description = A targeted piece of apparel and you think it stops at denoting which group a member belongs to? Haven't you read about the Raven's Green necklace? The True Way on these dials implies that only one of the circles actually follows in Y'ffre's footsteps. displayName = Amalien fragmentName = True Way Clay Dials loreEntryIndex = 3 unlocked = false name = True Way Clay Dials needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 2 = table:0000017522E31920 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 526 antiquitySetData = table:0000017522E2B228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_rope_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017522E32028 firstTable 1 = table:0000017522E32FE0 firstTable antiquityId = 526 description = Druids put more intention behind their knots and twisted cords than almost any other group on Nirn. With the two distinct knots on the rope, I suspect it harkens back to the Breton's history as hailing from both man and mer. displayName = Verita Numida fragmentName = Twice-harvested Knot Rope loreEntryIndex = 1 unlocked = false 2 = table:0000017522E33730 firstTable antiquityId = 526 description = Verita, you just assume the knots stand for man and mer? Could they not also symbolize Bretons and druids? Or civilization and nature? The druids honor many dichotomies. Oh! It could be Y'ffre and Ehlnofey! displayName = Amalien fragmentName = Twice-harvested Knot Rope loreEntryIndex = 2 unlocked = false 3 = table:0000017522E33E38 firstTable antiquityId = 526 description = Regardless of what the knots symbolize, did either of you happen to look at the cord itself? It looks like it's made out of cotton and flax. That's probably what the knots symbolize, two materials they use to make clothing. displayName = Reginus Buca fragmentName = Twice-harvested Knot Rope loreEntryIndex = 3 unlocked = false name = Twice-harvested Knot Rope needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 3 = table:000001752311A568 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 527 antiquitySetData = table:0000017522E2B228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_circlesleather.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523122F28 firstTable 1 = table:0000017523123098 firstTable antiquityId = 527 description = So many tassels and chains of braided leather. I heard some druids braid their blessing and prayers into their leatherwork. Three strands, three circles. Perhaps there is something there. displayName = Ugron gro-Thumog fragmentName = Promise of the Circles Leather loreEntryIndex = 1 unlocked = false 2 = table:00000175231230E0 firstTable antiquityId = 527 description = If your theory is correct, Ugron, then the promise braided into these strips of leather is one of unity. Some of the braids contain four strands, perhaps there was a fourth circle that is more secretive than the Firesong. displayName = Verita Numida fragmentName = Promise of the Circles Leather loreEntryIndex = 2 unlocked = false 3 = table:0000017523124728 firstTable antiquityId = 527 description = A fourth circle? How marvelous, though even I find that hard to believe. A better explanation would be that the fourth strand in the braid represents Y'ffre so that the promise of unity between the circles extends to the one they all worship. displayName = Amalien fragmentName = Promise of the Circles Leather loreEntryIndex = 3 unlocked = false name = Promise of the Circles Leather needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 4 = table:0000017523123AF0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 528 antiquitySetData = table:0000017522E2B228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_veg_bad_slthorns005.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523123B90 firstTable 1 = table:0000017523123CC0 firstTable antiquityId = 528 description = Hmm, these look similar to the branch-like growths of the forest wraiths. Given the druid circles' connection to the wraith, I wonder if these were harvested from slain wraiths or given freely. displayName = Amalien fragmentName = Braided Blessed Brambles loreEntryIndex = 1 unlocked = false 2 = table:0000017523123D08 firstTable antiquityId = 528 description = Druids? Kill the wraiths? Amalien you know about the druids, do you honestly believe that they would fight a creature of nature? No, these brambles must be a type of grass. It's probably good protection and insulation. displayName = Ugron gro-Thumog fragmentName = Braided Blessed Brambles loreEntryIndex = 2 unlocked = false 3 = table:0000017523125558 firstTable antiquityId = 528 description = Now that you mention it, these brambles look like a type of grave grass we had on Summerset. That must be their origin. The druids wear them to keep the lifeforce of their departed loved-ones by their sides. displayName = Amalien fragmentName = Braided Blessed Brambles loreEntryIndex = 3 unlocked = false name = Braided Blessed Brambles needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 5 = table:0000017523125090 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 529 antiquitySetData = table:0000017522E2B228 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_plant_creature_taproot.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523125130 firstTable 1 = table:0000017523122F70 firstTable antiquityId = 529 description = I've heard of this pattern, the translations call it the Knots of Earthbones. Myths abound about Y'ffre's body turning into the very foundation of Nirn. displayName = Reginus Buca fragmentName = Panels of the Earthbones loreEntryIndex = 1 unlocked = false 2 = table:00000175231252C0 firstTable antiquityId = 529 description = I know of no bone that is knotted or any myth of the Aedra to mention knots. Reginus, question whether your translation is accurate, are you certain these aren't Knotted Roots? That would make more sense given the image. displayName = Verita Numida fragmentName = Panels of the Earthbones loreEntryIndex = 2 unlocked = false 3 = table:00000175231263A8 firstTable antiquityId = 529 description = Reginus' translation is accurate though the druids take it much less literally. They regard this weaving symbol as the Knots of the Earthbones, but describe the Earthbones as more of the lines of natural energy that flow through the ground. displayName = Gabrielle Benele fragmentName = Panels of the Earthbones loreEntryIndex = 3 unlocked = false name = Panels of the Earthbones needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 antiquitySetId = 35 icon = /esoui/art/icons/gear_sacredgrovepants_legs_a.dds name = Stormweaver's Cavort quality = 5 rewardId = 3999 36 = table:0000017523125FA8 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523125FF0 firstTable 1 = table:0000017523125EC0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 530 antiquitySetData = table:0000017523125FA8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_rockgrove_lgt_waist_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523125F60 firstTable 1 = table:00000175231267A0 firstTable antiquityId = 530 description = How unusual, a belt buckle made of buoyant steel. Perhaps intended for a sailor's belt? The properties of frog metal are well documented, though its origins are still a bit murky. displayName = Verita Numida fragmentName = Frog Metal Buckle loreEntryIndex = 1 unlocked = false 2 = table:00000175231260A0 firstTable antiquityId = 530 description = Very true. Whenever you're dealing with a piece like this, determining whether it's a primary-source creation from an alchemical process. Old Syrabane in action again! Or made from a reclaimed chunk of Thrassian material is a useful step. displayName = Amalien fragmentName = Frog Metal Buckle loreEntryIndex = 2 unlocked = false 3 = table:00000175231260E8 firstTable antiquityId = 530 description = All indications suggest this was primary source. If the papers are true and Syrabane himself did develop the process to artificially create the metal, this may have been forged by his hand. It's certainly old enough. displayName = Reginus Buca fragmentName = Frog Metal Buckle loreEntryIndex = 3 unlocked = false name = Frog Metal Buckle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 2 = table:0000017523126D10 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 531 antiquitySetData = table:0000017523125FA8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_silverthreadstitching.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523126DB0 firstTable 1 = table:0000017523126F00 firstTable antiquityId = 531 description = Thread made of silver is not all that uncommon, especially in the workshops of magic-minded craftsfolk. But the skill with which this has been spun is breathtaking. It reminds me of the jewelry worn by Sapiarchs, actually. displayName = Gabrielle Benele fragmentName = Silverthread Stitching loreEntryIndex = 1 unlocked = false 2 = table:0000017523126F48 firstTable antiquityId = 531 description = I agree. Consider too, the broader implications of silverweaving in Aldmeri culture. The purity, the disconnect from broad Tamriel norms. Whatever this stitching was intended for, clearly it was highly valued by the crafter. displayName = Ugron gro-Thumog fragmentName = Silverthread Stitching loreEntryIndex = 2 unlocked = false 3 = table:00000175231284C0 firstTable antiquityId = 531 description = Disconnect from broad Tamriel norms, you say. Regardless of the editorializing, it's beautiful. If the stories are true and Syrabane did teach my people this art, it's a gift we can never repay him for. I wish we still had the knack. displayName = Amalien fragmentName = Silverthread Stitching loreEntryIndex = 3 unlocked = false name = Silverthread Stitching needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 3 = table:000001752311F7C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 532 antiquitySetData = table:0000017523125FA8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_potion_base_water_3_r3.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752311F860 firstTable 1 = table:000001752311F9E8 firstTable antiquityId = 532 description = How intriguing, this pot contains a blend of sea water (Eltheric, I believe) and ground pearl. Leaves such a delightful sheen on materials when applied. Do you think it was ceremonial or mystical in nature? displayName = Reginus Buca fragmentName = Iridescent Pearlwater Wash loreEntryIndex = 1 unlocked = false 2 = table:00000175231290B0 firstTable antiquityId = 532 description = I'm not familiar with any cultures that make regular use of pearlwater in ceremonies, though most sea-faring groups do make use of oceanic byproducts. The aesthetic effect is quite pleasant. Verita, what mystical implications might this have? displayName = Amalien fragmentName = Iridescent Pearlwater Wash loreEntryIndex = 2 unlocked = false 3 = table:0000017523129360 firstTable antiquityId = 532 description = Symbolically, the pearl's association with the hard shells of clams could represent some kind of defensive element? I can think of a half dozen ways to incorporate pearlwater in protective magics, though I've never seen a reagent quite like this. displayName = Verita Numida fragmentName = Iridescent Pearlwater Wash loreEntryIndex = 3 unlocked = false name = Iridescent Pearlwater Wash needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 4 = table:0000017523128E28 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 533 antiquitySetData = table:0000017523125FA8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/adornment_male_khajiit_twoloopearrings.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523128FD0 firstTable 1 = table:0000017523129018 firstTable antiquityId = 533 description = These brackets are made up a few different metals, and sized for a belt of some kind. Interesting, if a bit of over kill. Why would you need multiforging techniques to brace something that holds up your breeches? displayName = Reginus Buca fragmentName = Rune-scribed Braces loreEntryIndex = 1 unlocked = false 2 = table:0000017523129060 firstTable antiquityId = 533 description = The materials, as well! Gold, frog metal, silver, stahlrim. Needlessly complex, but quite potent from an arcane perspective. If I had to guess, these metals were chosen as much for their symbolic properties as for their physical ones. displayName = Verita Numida fragmentName = Rune-scribed Braces loreEntryIndex = 2 unlocked = false 3 = table:0000017523129740 firstTable antiquityId = 533 description = I believe I may have an answer. A tiny stamp on one of the braces, a maker's mark. Syrabane himself, from the time of the All-Flags Navy. Perhaps, as you said, Verita, he forged this melting pot of metals in symbolic resonance to the armada. displayName = Gabrielle Benele fragmentName = Rune-scribed Braces loreEntryIndex = 3 unlocked = false name = Rune-scribed Braces needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 5 = table:0000017523129CC8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 534 antiquitySetData = table:0000017523125FA8 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_asp-leather_strap.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523129D10 firstTable 1 = table:000001752311F8A8 firstTable antiquityId = 534 description = I'm not even sure where to start. It took a great deal of research to even determine the beast of origin. I was very surprised to learn it's Indrik hide. Not a material you regularly find in the finest of clothing, let alone used as a humble belt strap. displayName = Amalien fragmentName = Indrik-hide Strap loreEntryIndex = 1 unlocked = false 2 = table:0000017523129F00 firstTable antiquityId = 534 description = The fact that Indrik was used indicates either this piece was connected to a sacred relic of Aldmeri faith, or perhaps just that the crafter had access to a dead Indrik. Either way, it's a unique opportunity to study the material properties of the hide. displayName = Ugron gro-Thumog fragmentName = Indrik-hide Strap loreEntryIndex = 2 unlocked = false 3 = table:000001752312B0F8 firstTable antiquityId = 534 description = I am going to go with the former. Or at least, I posit that the crafter at least had some respect for Summerset social norms. I believe the beast was dead for some time before the strap was cut free, fitting for a beast so majestic. displayName = Gabrielle Benele fragmentName = Indrik-hide Strap loreEntryIndex = 3 unlocked = false name = Indrik-hide Strap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 antiquitySetId = 36 icon = /esoui/art/icons/gear_syrabanesregard_waist_a.dds name = Syrabane's Ward quality = 5 rewardId = 4000 37 = table:000001752312D828 (meta 0000017522F85AF8} firstTable antiquities = table:000001752312D918 firstTable 1 = table:00000175231212F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 538 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_scarabhostbox.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752312D7E0 firstTable 1 = table:000001752312D870 firstTable antiquityId = 538 description = Most puzzling. Druidic in origin, but the box has no discernible hinges, keyhole, or opening. When I hold it in my hands, I swear I can feel something alive scuttling around inside of it. What could its purpose be? displayName = Verita Numida fragmentName = Scarab-host Box loreEntryIndex = 1 unlocked = false name = Scarab-host Box needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 10 = table:0000017523138938 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 556 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_wood_shellac.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752313B030 firstTable 1 = table:000001752313AF38 firstTable antiquityId = 556 description = A vibrant pigment, but not the reds or oranges you might expect from the beautiful phoenix moth. This deep brownish hue comes from crushing the moth pupae, a ritualistically completed act done in preparation of some Galen rituals. displayName = Verita Numida fragmentName = Phoenix Moth Pigment loreEntryIndex = 1 unlocked = false name = Phoenix Moth Pigment needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 2 = table:000001752312CFA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 540 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_amberheart.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752312EDF0 firstTable 1 = table:000001752312EE38 firstTable antiquityId = 540 description = Ashamed to say that I almost dropped this. I felt it beat in my hand, like it was alive. Yes, it's anatomically correct, but it's made of hardened tree sap. Outside of druidic magic, I can't fathom how or why someone would make such a thing. displayName = Verita Numida fragmentName = Amber Heart loreEntryIndex = 1 unlocked = false name = Amber Heart needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 3 = table:000001752312EE80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 541 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_treethane_niriels_living_plant_wear_book_set.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523130010 firstTable 1 = table:000001752312EEC8 firstTable antiquityId = 541 description = There's a spell carved here! Definitely druidic, and mentions something about donning the \"skin of the forest.\" Does the pattern on the other side look like a face to you, too? I swear it kept flashing me an impish grin out of the corner of my eye. displayName = Verita Numida fragmentName = Petrified Tree Bark Tablet loreEntryIndex = 1 unlocked = false name = Petrified Tree Bark Tablet needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 4 = table:0000017523137968 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 550 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_shimmering_sand.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523137A08 firstTable 1 = table:0000017523137B48 firstTable antiquityId = 550 description = Detailed analysis suggests this clay was excavated from beneath one of the stone circles in the heart of Galen. Druidic practices make regular call for dolmen clay in rituals from the mundane to the fantastic. displayName = Verita Numida fragmentName = Dolmen Clay loreEntryIndex = 1 unlocked = false name = Dolmen Clay needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 5 = table:0000017523137B90 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 551 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_hairbrush.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231388F0 firstTable 1 = table:0000017523130058 firstTable antiquityId = 551 description = A carved wooden handle, oak from the deep vales of Galen. I have no doubt. More intriguing is the hair! Chimera, I believe. A possible leap, but look how its warp and weft is so consistent? Subtly different than a lion's mane, which is the tip-off. displayName = Verita Numida fragmentName = Chimera-hair Brush loreEntryIndex = 1 unlocked = false name = Chimera-hair Brush needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 6 = table:00000175231389C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 552 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_plant_creature_vines.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231387F8 firstTable 1 = table:0000017523138840 firstTable antiquityId = 552 description = Unpleasant, but well worth the discomfort. Clings to skin with a subtle grip, and spreads itself out over a human body if given the chance. Living ritual implements like this have been rumored for years, but this was my first chance to study one. displayName = Verita Numida fragmentName = Writhing Vine Mass loreEntryIndex = 1 unlocked = false name = Writhing Vine Mass needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 7 = table:0000017523129680 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 553 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_oldgrowthmulch.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231396F0 firstTable 1 = table:00000175231296C8 firstTable antiquityId = 553 description = A solid clod of material with a rich aroma, druids from Galen make use of this mulch in tending to their precious herb gardens. When mixed with other ritual materials it could prove a potent activator, potentially unleashing hidden potential. displayName = Verita Numida fragmentName = Old Growth Mulch loreEntryIndex = 1 unlocked = false name = Old Growth Mulch needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 8 = table:00000175231395F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 554 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_cloth_bark.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523139E80 firstTable 1 = table:0000017523139640 firstTable antiquityId = 554 description = Through alchemical and magical means this bark has been harvested in a still-living state. You could plant this in the ground and grown a whole stand of trees, if you were so inclined. I can only guess at its ritual purpose for the druids. displayName = Verita Numida fragmentName = Living Bark loreEntryIndex = 1 unlocked = false name = Living Bark needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 9 = table:0000017523139D88 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 555 antiquitySetData = table:000001752312D828 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u30_flower_petals.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752313A758 firstTable 1 = table:0000017523139DD0 firstTable antiquityId = 555 description = These little budlings are still alive, believe it or not. This moss is called \"Grove Carpet\" by Galen druids. Practically indestructible in bud form. Sprinkle even ancient budlings in some water and you'll have a lush plant in a matter of days. displayName = Verita Numida fragmentName = Grove Carpet Buds loreEntryIndex = 1 unlocked = false name = Grove Carpet Buds needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 antiquitySetId = 37 icon = /esoui/art/icons/skin_forestspirit.dds name = Barkroot Blessing quality = 4 rewardId = 4028 38 = table:0000017523130770 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523130870 firstTable 1 = table:000001752312ECA8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 542 antiquitySetData = table:0000017523130770 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_vvardenfell_kwama_key_gear.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523130728 firstTable 1 = table:00000175231308B8 firstTable antiquityId = 542 description = I've seen wheels like this in the crushing tombs in Alik'r Desert. Granted, those wheels were larger and their grooves were deep from use. This plate spun though, that much I can confirm just from the way it's fashioned. displayName = Ugron gro-Thumog fragmentName = Druidic Music Box Turnstile loreEntryIndex = 1 unlocked = false 2 = table:0000017523130900 firstTable antiquityId = 542 description = A wooden plate with a stained looping symbol? I'm surprised your mind went to Alik'r and not Balfiera, Urgon. This plate is clearly druidic, though I must confess that I don't think I've seen this symbol on any pre-diaspora druidic artifacts. displayName = Verita Numida fragmentName = Druidic Music Box Turnstile loreEntryIndex = 2 unlocked = false 3 = table:0000017523130948 firstTable antiquityId = 542 description = This turnstyle doesn't have a druidic symbol, see the coloration and angle? It's more likely that whoever stained this wood is a Breton paying homage to the druids. That's the only way I can explain the different techniques and patterns. displayName = Gabrielle Benele fragmentName = Druidic Music Box Turnstile loreEntryIndex = 3 unlocked = false name = Druidic Music Box Turnstile needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 2 = table:000001752312ECF0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 543 antiquitySetData = table:0000017523130770 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_druidicmusicboxstones.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523131800 firstTable 1 = table:0000017523131910 firstTable antiquityId = 543 description = Here we see a representation of the impressive architectural techniques of the druids. Their homes are conical-shaped to help regulate temperatures on hot days. displayName = Verita Numida fragmentName = Druidic Music Box Stones loreEntryIndex = 1 unlocked = false 2 = table:000001752312ED38 firstTable antiquityId = 543 description = Impressive architecture? I question the structural integrity of those columns. One maelstrom or blizzard and clay foundations become brittle. The windows in their towers are ingenious though. They could help funnel fresh air throughout the village. displayName = Ugron gro-Thumog fragmentName = Druidic Music Box Stones loreEntryIndex = 2 unlocked = false 3 = table:0000017523131700 firstTable antiquityId = 543 description = Blizzards aren't exactly concerns for the druids of the Systres. Besides, druids construct using multifaceted stones and cover them with clay from the banks of Y'ffre's Tears for a smooth finish. I doubt anything could topple those towers. displayName = Reginus Buca fragmentName = Druidic Music Box Stones loreEntryIndex = 3 unlocked = false name = Druidic Music Box Stones needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 3 = table:000001752312FD60 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 544 antiquitySetData = table:0000017523130770 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/collectible_memento_tribaldrumming.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752312FF08 firstTable 1 = table:000001752312FF98 firstTable antiquityId = 544 description = The song inscribed on the drum wheel sounds familiar. I think it's 'Streaming Flags of Northsalt' but there's an extra line in the melody that doesn't align with how mother sang it. displayName = Gabrielle Benele fragmentName = Druidic Music Box Drum loreEntryIndex = 1 unlocked = false 2 = table:0000017523132EB8 firstTable antiquityId = 544 description = I know this tune! It's 'The Waves Crashed Over Aldmeris.' I guess I never thought to connect the two before, but it seems pretty likely that the one you know Gabrielle, evolved from the Elder Folk. How could it not? They're so similar! displayName = Amalien fragmentName = Druidic Music Box Drum loreEntryIndex = 2 unlocked = false 3 = table:0000017523133160 firstTable antiquityId = 544 description = Amalien's wild theory may not be far from the truth. I wrote to a fellow Antiquarian on High Isle who said the druids sometimes call the song 'Blessings of Stone.' This melody may be one of the things the Aldmer passed down to the Bretons. displayName = Reginus Buca fragmentName = Druidic Music Box Drum loreEntryIndex = 3 unlocked = false name = Druidic Music Box Drum needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 4 = table:0000017523132C30 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 545 antiquitySetData = table:0000017523130770 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_vvardenfell_kwama_key_crank.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523132DD8 firstTable 1 = table:0000017523132E20 firstTable antiquityId = 545 description = Oh, copper! Mages on mainland Tamriel use it to detect magic, so I wonder if its used in the Systres to detect ammonites. If that's the case, perhaps this music box has some magical properties. displayName = Amalien fragmentName = Druidic Music Box Crank-Key loreEntryIndex = 1 unlocked = false 2 = table:0000017523132E68 firstTable antiquityId = 545 description = In seeing this key, my first thought was not to remark on the potential magical properties but instead to wonder at why it was made from copper in the first place. Druids do not usually craft with metals, certainly not copper. This is going to plague me. displayName = Reginus Buca fragmentName = Druidic Music Box Crank-Key loreEntryIndex = 2 unlocked = false 3 = table:0000017523133FB8 firstTable antiquityId = 545 description = Druids generally prefer working with bronze or iron if they have to. But, what if this key wasn't forged by a druid? See how it's been polished? Druids prefer their metals to tarnish naturally. This was probably made by a Breton crafter in Galen. displayName = Gabrielle Benele fragmentName = Druidic Music Box Crank-Key loreEntryIndex = 3 unlocked = false name = Druidic Music Box Crank-Key needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 5 = table:0000017523133AC8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 546 antiquitySetData = table:0000017523130770 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u36_druidicmusicboxcomb.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523133B68 firstTable 1 = table:000001752312FF50 firstTable antiquityId = 546 description = A comb from a music box and it's not even a little rusted. I must confess that I started plucking at it while I cataloged this find. The notes are clear and crisp, it probably makes a delightful sound when played with intention. displayName = Amalien fragmentName = Druidic Music Box Comb loreEntryIndex = 1 unlocked = false 2 = table:00000175231343D0 firstTable antiquityId = 546 description = I wondered who was playing that music. I found myself doing the same and thumbing this comb while I researched it. I'm no expert on music, but the scale doesn't sound like anything I've heard or seen before. displayName = Gabrielle Benele fragmentName = Druidic Music Box Comb loreEntryIndex = 2 unlocked = false 3 = table:0000017523134DF8 firstTable antiquityId = 546 description = Did you take a look at some of the lower class music books? This comb can play a variety of tunes from 'Ballads from Balfiera'. I'm not sure what tune this comb plays, but I'd wager that it comes from the Nedic traditions. displayName = Verita Numida fragmentName = Druidic Music Box Comb loreEntryIndex = 3 unlocked = false name = Druidic Music Box Comb needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 antiquitySetId = 38 icon = /esoui/art/icons/housing_uni_inc_standingstonemusicbox001.dds name = Music Box, Blessings of Stone quality = 4 rewardId = 4031 39 = table:000001752312C3B0 (meta 0000017522F85AF8} firstTable antiquities = table:000001752312C3F8 firstTable 1 = table:000001752312C1C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 537 antiquitySetData = table:000001752312C3B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_gen_crf_tmpdrawingsurface001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752312C368 firstTable 1 = table:000001752312D148 firstTable antiquityId = 537 description = Interesting, you don't often see this kind of wood outside of a shipyard. But I can see the logic behind using it for a drafting surface. The material is sturdy, can withstand any weather, and as you can see with your own eyes, it'll last a lifetime. displayName = Reginus Buca fragmentName = Storm-Weathered Drafting Top loreEntryIndex = 1 unlocked = false 2 = table:000001752312D190 firstTable antiquityId = 537 description = It's entirely possible that this was used in a shipyard, Reginus. I'm no expert, but the wear and tear on this surface doesn't seem typical of a typical drafting table. Some aggressive woodworking was done on this thing. I'm surprised it tilts! displayName = Gabrielle Benele fragmentName = Storm-Weathered Drafting Top loreEntryIndex = 2 unlocked = false 3 = table:000001752312C208 firstTable antiquityId = 537 description = I have to agree. I see heavy Breton influence in the construction, but it's early. Probably right around the time of the first shipyards in Gonfalon Bay! displayName = Ugron go-Thumog fragmentName = Storm-Weathered Drafting Top loreEntryIndex = 3 unlocked = false name = Storm-Weathered Drafting Top needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 2 = table:00000175231349F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 548 antiquitySetData = table:000001752312C3B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_gen_crf_tmpfragmentdesk001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523127EC0 firstTable 1 = table:0000017523127F08 firstTable antiquityId = 548 description = Now this is sturdy craftsmanship. Judging by the age, I'd say this was put together some time after the signing of the Concordat of Fraternity. A good deal of Breton workers brought their families to High Isle and put down roots in the shipyards then. displayName = Ugron go-Thumog fragmentName = Admiral's Carved Trestle Base loreEntryIndex = 1 unlocked = false 2 = table:0000017523127F50 firstTable antiquityId = 548 description = See the design along the legs? Ugron could speak to this better than I, but it seems reminiscent of designs of the All Flags Navy. Could it have been left behind from one of the crews after the signing? Or just made by one of the laborers that stayed? displayName = Reginus Buca fragmentName = Admiral's Carved Trestle Base loreEntryIndex = 2 unlocked = false 3 = table:0000017523127F98 firstTable antiquityId = 548 description = Reginus is correct. I'd hazard to say this might have been made by the engineers and laborers tasked with the construction of the monument that commemorated the fleet's triumph over the Sload. displayName = Ugron go-Thumog fragmentName = Admiral's Carved Trestle Base loreEntryIndex = 3 unlocked = false name = Admiral's Carved Trestle Base needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 3 = table:0000017523136B58 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017522DE6CA0 (meta 0000017522F771C8} antiquityId = 549 antiquitySetData = table:000001752312C3B0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_gen_crf_tmptoolbox001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523136BF8 firstTable 1 = table:0000017523136D78 firstTable antiquityId = 549 description = See the hinges on the side? It must have been attached to a larger piece, looking at the size of bolts. It looks Breton in design, but I'm not sure what the purpose was. Something for cooking, perhaps? displayName = Reginus Buca fragmentName = Tool Grooved Wooden Tray loreEntryIndex = 1 unlocked = false 2 = table:0000017523137BF0 firstTable antiquityId = 549 description = I believe this is actually part of some kind of work station. The grooves in the bottom of the tray are indicative of a great deal of use, they're worn by time and rough treatment. Not delicate enough for cooking, or anything artistic, I'd imagine. displayName = Verita Numida fragmentName = Tool Grooved Wooden Tray loreEntryIndex = 2 unlocked = false 3 = table:0000017523137E90 firstTable antiquityId = 549 description = Ah! Interesting, thank you, Verita. Now that I examine it more closely, I see what you mean. There are also grooves on the sides, perhaps this was a drawer? It could have been an attachment to store tools within a larger work station. displayName = Reginus Buca fragmentName = Tool Grooved Wooden Tray loreEntryIndex = 3 unlocked = false name = Tool Grooved Wooden Tray needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1383 antiquitySetId = 39 icon = /esoui/art/icons/housing_gen_crf_shipwoodworkingstation001.dds name = Shipbuilders Crafting Station quality = 4 rewardId = 4027 40 = table:000001752313BA70 (meta 0000017522F85AF8} firstTable antiquities = table:000001752313BB68 firstTable 1 = table:000001752313AF80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 557 antiquitySetData = table:000001752313BA70 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_dunmer_light_shirt_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752313BA28 firstTable 1 = table:000001752313B928 firstTable antiquityId = 557 description = An extremely ornate inner garment, I've never seen this level of care and detail given to an early Tribunal era weave like this. Whoever this was made for must have played an incredibly influential role in the region. displayName = Reginus Buca fragmentName = Ancestor Samite Undershirt loreEntryIndex = 1 unlocked = false 2 = table:000001752313B970 firstTable antiquityId = 557 description = The Dark Elf priesthood is a mystery to me, especially prior to Tribunal-era cultural norms, but this strikes me as quite similar to some early Necrom-region vestments I've seen before. It's also one of the least ugly Dunmer garments I've seen. displayName = Ugron gro-Thumog fragmentName = Ancestor Samite Undershirt loreEntryIndex = 2 unlocked = false 3 = table:000001752313CC20 firstTable antiquityId = 557 description = Aesthetic commentary aside, a beautiful piece of clothing meant to venerate an ancestor priest. The role the dead play in Dark Elf culture is hard to understand, but you need only look at the time and attention given to this piece to see it firsthand. displayName = Amalien fragmentName = Ancestor Samite Undershirt loreEntryIndex = 3 unlocked = false name = Ancestor Samite Undershirt needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:000001752313C200 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 558 antiquitySetData = table:000001752313BA70 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_chitinous_sturdy_carapace.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752313C3A8 firstTable 1 = table:000001752313C3F0 firstTable antiquityId = 558 description = I've seen natural kwama materials used in thousands of different ways, and the scrib chitin shaped for these pieces was done by a master artisan. I suspect a student of the Saruse school of ashlands materials shaping. displayName = Reginus Buca fragmentName = Scrib Chitin Padding loreEntryIndex = 1 unlocked = false 2 = table:000001752313C438 firstTable antiquityId = 558 description = Incredible what the Dark Elves can do with these little bugs. This garment is obviously ceremonial, but as with all ashlands garb it's functional as some measure of protective armor. For clergy in dark places, no doubt. displayName = Ugron gro-Thumog fragmentName = Scrib Chitin Padding loreEntryIndex = 2 unlocked = false 3 = table:000001752313E278 firstTable antiquityId = 558 description = Easy to forget, given the Dark Elf view on undeath, that tending to ancestors can sometimes be hazardous. The original wearer of this garment no doubt looked to this padding to ensure longevity in their role. displayName = Amalien fragmentName = Scrib Chitin Padding loreEntryIndex = 3 unlocked = false name = Scrib Chitin Padding needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:000001752313DDB0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 559 antiquitySetData = table:000001752313BA70 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_psijic_stole.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752313DDF8 firstTable 1 = table:000001752313DFE8 firstTable antiquityId = 559 description = A simple clerical stole in the Velothi style, but with a unique shape language and exquisite craftsmanship. I've seen hundreds of examples of these kinds of garments, and this is a wholly singular piece. No doubt a priest of great esteem. displayName = Reginus Buca fragmentName = Ancestor Samite Stole loreEntryIndex = 1 unlocked = false 2 = table:000001752313EE68 firstTable antiquityId = 559 description = Dark Elves are so unlike my own people. Ornament where we would make things functional. The reverence for death sewn into the details of this stole screams Necrom to me, but I suppose it could be related to a lesser city of the dead somewhere else. displayName = Ugron gro-Thumog fragmentName = Ancestor Samite Stole loreEntryIndex = 2 unlocked = false 3 = table:000001752313F118 firstTable antiquityId = 559 description = You're exactly correct, Thumog. A garment from far-flung Necrom, the end-goal of so many pilgrimages. The finery draped around these ancestor priests no doubt helped ease the minds of many families, proof that their loved ones were in good hands. displayName = Amalien fragmentName = Ancestor Samite Stole loreEntryIndex = 3 unlocked = false name = Ancestor Samite Stole needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 4 = table:000001752313EBE0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 560 antiquitySetData = table:000001752313BA70 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/adornment_unisex_mixed_magickaearclasps.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752313EC28 firstTable 1 = table:000001752313ED68 firstTable antiquityId = 560 description = What an ingenious use of natural materials. These clasps were carved from netch beaks, each interlocking set at a time, the small toothsome ridges used to hold and keep the hooked fasteners in place. Delightful. displayName = Reginus Buca fragmentName = Netchbeak Clasps loreEntryIndex = 1 unlocked = false 2 = table:000001752313EDB0 firstTable antiquityId = 560 description = I have never once looked at a netch and considered its parts fit for clothing. A lack of imagination on my part, I suppose. Micro-runes carved into these clasps seem to indicate a connection to Dark Elf death culture. Fascinating. displayName = Ugron gro-Thumog fragmentName = Netchbeak Clasps loreEntryIndex = 2 unlocked = false 3 = table:000001752313EDF8 firstTable antiquityId = 560 description = This kind of adaptation is a hallmark of Morrowind culture, further back than we have written records. I find fascinating the duality of the fine cloth these were meant to adorn and the humble nature of the material itself. Symbology for life and death? displayName = Amalien fragmentName = Netchbeak Clasps loreEntryIndex = 3 unlocked = false name = Netchbeak Clasps needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 5 = table:000001752313FA80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 561 antiquitySetData = table:000001752313BA70 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_telvanni_light_waist_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752313FB20 firstTable 1 = table:00000175231401E8 firstTable antiquityId = 561 description = By far the most ostentatious sash I've ever laid eyes upon. Crafted in traditional Velothi style, but with materials and a level of care far beyond what I'd expect from a simple clergy's garb. displayName = Reginus Buca fragmentName = Ancestor Samite Sash loreEntryIndex = 1 unlocked = false 2 = table:000001752313FC78 firstTable antiquityId = 561 description = No simple clergy, this, just as you say Reginus. I believe this was for an Archcanon of the Dark Elf ancestor cult. I recognize some of the micro-runes. The way that the Elves of Morrowind view death is endlessly fascinating to me. displayName = Ugron gro-Thumog fragmentName = Ancestor Samite Sash loreEntryIndex = 2 unlocked = false 3 = table:000001752313FCC0 firstTable antiquityId = 561 description = The need for Dark Elf pilgrims to connect with those who have gone before no doubt prompted this finery. Imagine this glowing in the light of a hundred candles, the peace and serenity it would bring to those gathered for a reverential ceremony. displayName = Amalien fragmentName = Ancestor Samite Sash loreEntryIndex = 3 unlocked = false name = Ancestor Samite Sash needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 40 icon = /esoui/art/icons/gear_dunmercryptpriest_chest_a.dds name = Cryptcanon Vestments quality = 5 rewardId = 4199 41 = table:0000017523140930 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523140A30 firstTable 1 = table:000001752313DE88 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 562 antiquitySetData = table:0000017523140930 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_dwarven_shield_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231408E8 firstTable 1 = table:0000017523140A78 firstTable antiquityId = 562 description = I understand why this came straight to my desk, clearly Dwemer in origin. Fairly standard construction, but the surface feels texturally quite different. I suggest one of my more experimental colleagues test its properties. displayName = Amalien fragmentName = Biome-Proof Plating loreEntryIndex = 1 unlocked = false 2 = table:0000017523140AC0 firstTable antiquityId = 562 description = Nothing I've thrown at this will dent it. Fire, ice, poison, acid, crushing, smashing, blades ... this surface has been made safe against every test I had. I understand strong armor, but why? displayName = Ugron gro-Thumog fragmentName = Biome-Proof Plating loreEntryIndex = 2 unlocked = false 3 = table:0000017523140978 firstTable antiquityId = 562 description = Dwemer scholars explored the length and breadth of Nirn, and well beyond. Perhaps this plating was proof against the extremes they might encounter in seeking the truths of Aetherius. Could have used this during a few rough expeditions myself. displayName = Reginus Buca fragmentName = Biome-Proof Plating loreEntryIndex = 3 unlocked = false name = Biome-Proof Plating needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:00000175230E89E8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 563 antiquitySetData = table:0000017523140930 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_dwarven_heavy_waist_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523141028 firstTable 1 = table:0000017523141180 firstTable antiquityId = 563 description = A belt of unusual properties. An accident in one of the storage rooms destroyed a number of relics by fire. This simple loop was covered with ash but untouched otherwise. I would have put this in the ephemera file otherwise, fascinating. displayName = Reginus Buca fragmentName = Nonreactive Cincture loreEntryIndex = 1 unlocked = false 2 = table:00000175231411C8 firstTable antiquityId = 563 description = That would have been a missed opportunity. This was woven with a complex set of fibers that seemed to resist everything my students came up with to test its properties. It made for an entertaining lecture, at least. displayName = Ugron gro-Thumog fragmentName = Nonreactive Cincture loreEntryIndex = 2 unlocked = false 3 = table:0000017523141210 firstTable antiquityId = 563 description = Dwemer, with post-diaspora techniques and an advanced fiberweave I've seen used in a scant few artifacts. The artisan's name has been lost to time but I recognize their split anvil maker's mark from other works of exceptional quality. displayName = Amalien fragmentName = Nonreactive Cincture loreEntryIndex = 3 unlocked = false name = Nonreactive Cincture needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:0000017523142140 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 564 antiquitySetData = table:0000017523140930 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_dwarven_heavy_legs_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231421E0 firstTable 1 = table:0000017523142F00 firstTable antiquityId = 564 description = Exhilarating. This appears to be a set of breeches crafted with materials and techniques common to the Sload of Thras. But symbology, treatment, and context all scream Dwemer. I've never seen such clear evidence of collaboration between these cultures. displayName = Amalien fragmentName = Thras-Crafted Breeches loreEntryIndex = 1 unlocked = false 2 = table:0000017523143918 firstTable antiquityId = 564 description = I think collaboration might be a strong word. I've found some supporting Thrassian documentation to indicate contractual workings for mages of great power in other cultures. Still, a unique find. displayName = Gabrielle Benele fragmentName = Thras-Crafted Breeches loreEntryIndex = 2 unlocked = false 3 = table:0000017523143BC8 firstTable antiquityId = 564 description = More than we've ever been able to prove before. The Dwemer reaching out to other regions for support in their more advanced workings is a fascinating concept. Was this a common practice, or was this more like a favor repaid to a specific artisan? displayName = Amalien fragmentName = Thras-Crafted Breeches loreEntryIndex = 3 unlocked = false name = Thras-Crafted Breeches needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 4 = table:0000017523143690 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 565 antiquitySetData = table:0000017523140930 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_dwe_inc_spiderlegpile001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523143730 firstTable 1 = table:0000017523143880 firstTable antiquityId = 565 description = These pivot points remind me strongly of those we've seen on constructs from across traditional Dwemer regions. But they're sized for a flesh and blood wearer, perhaps part of some armor? A standout relic of their culture. displayName = Reginus Buca fragmentName = Tonal Pivot Joints loreEntryIndex = 1 unlocked = false 2 = table:00000175231438C8 firstTable antiquityId = 565 description = While we know the Dwemer made a variety of constructs to integrate with mortal frames, it's extremely rare to find any left behind after their departure. These joints most likely helped the wearer bear up under heavy loads, or move across uneven terrain. displayName = Amalien fragmentName = Tonal Pivot Joints loreEntryIndex = 2 unlocked = false 3 = table:000001752313FBF0 firstTable antiquityId = 565 description = They're also extremely well insulated from adverse conditions, as we've seen with several other pieces recently. Just imagine what a person wearing these greaves could endure. displayName = Gabrielle Benele fragmentName = Tonal Pivot Joints loreEntryIndex = 3 unlocked = false name = Tonal Pivot Joints needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 5 = table:0000017523144530 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 566 antiquitySetData = table:0000017523140930 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/gear_undauntedspiderdaedra_should_a.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231446D8 firstTable 1 = table:0000017523142228 firstTable antiquityId = 566 description = I've never seen this before. Daedric scales culled and cured by what looks like Nirn techniques? What culture would cultivate a Daedra for their skin, and use them in a set of greaves? displayName = Reginus Buca fragmentName = Harvester-Scale Plating loreEntryIndex = 1 unlocked = false 2 = table:0000017523144EA8 firstTable antiquityId = 566 description = I believe this is originally from a Harvester, you can see where the scales sat upon the serpent body. But I share your confusion, perhaps one of the lost cultures? Ayleid? displayName = Ugron gro-Thumog fragmentName = Harvester-Scale Plating loreEntryIndex = 2 unlocked = false 3 = table:0000017523145910 firstTable antiquityId = 566 description = You mock me when I contextualize everything through Dwemer culture but ... this was done by the Deep Elves. I've found minimal evidence for Dwemer cultivation of Daedra populations, however, so this represents an extreme outlier in Dwemeric practices. displayName = Amalien fragmentName = Harvester-Scale Plating loreEntryIndex = 3 unlocked = false name = Harvester-Scale Plating needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 41 icon = /esoui/art/icons/gear_dwemerharshconditions_legs_a.dds name = Esoteric Environment Greaves quality = 5 rewardId = 4200 42 = table:0000017523145618 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523145660 firstTable 1 = table:0000017523145420 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 567 antiquitySetData = table:0000017523145618 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u40_mythic_ancestorsilkribbon.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231455D0 firstTable 1 = table:00000175231465E0 firstTable antiquityId = 567 description = A wide silk ribbon, such as you might use for a medal. There is a faint pattern woven into the silk, showing birds in flight. It seems to be ancestor silk, but I haven't seen its like. displayName = Ugron gro-Thumog fragmentName = Ancestor Silk Ribbon loreEntryIndex = 1 unlocked = false 2 = table:0000017523145AE8 firstTable antiquityId = 567 description = That's because this ribbon is an extraordinarily well preserved example of ancient silk. With the proper baths and treatments, ancestor silk can last centuries. I don't recognize the pattern, though. displayName = Reginus Buca fragmentName = Ancestor Silk Ribbon loreEntryIndex = 2 unlocked = false 3 = table:0000017523145B30 firstTable antiquityId = 567 description = It's older than you think. In fact, this is not Nibenese silk at all. The bird pattern is Ayleid, from the early First Era. Everyone knows the Heartland Elves were the first to weave ancestor silk. displayName = Verita Numida fragmentName = Ancestor Silk Ribbon loreEntryIndex = 3 unlocked = false name = Ancestor Silk Ribbon needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1413 2 = table:0000017523146278 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 568 antiquitySetData = table:0000017523145618 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u40_mythic_palladiumtalon.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523146420 firstTable 1 = table:0000017523146468 firstTable antiquityId = 568 description = Interesting. This appears to be the hook or ring that secured an amulet to its chain. As you can see, it's shaped like an eagle's talon. Altmeri, I think. But I don't recognize the metal. displayName = Amalien fragmentName = Palladium Talon loreEntryIndex = 1 unlocked = false 2 = table:00000175231464B0 firstTable antiquityId = 568 description = It's palladium. A rare ore much-loved by Ayleid jewelers for its luster and durability. The ancient High Elves weren't the only ones who admired birds. displayName = Ugron gro-Thurmog fragmentName = Palladium Talon loreEntryIndex = 2 unlocked = false 3 = table:00000175231470D0 firstTable antiquityId = 568 description = Oh! Of course. I should have put two and two together. Yes, the Ayleids often used feather and talon motifs in their work. I'd love to see the rest of this medallion; it must have been impressive. displayName = Amalien fragmentName = Palladium Talon loreEntryIndex = 3 unlocked = false name = Palladium Talon needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1413 3 = table:0000017523147658 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 569 antiquitySetData = table:0000017523145618 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u40_mythic_meteoricirontriquetra.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523147808 firstTable 1 = table:0000017523147CA0 firstTable antiquityId = 569 description = Good metal, this. The Ayleids were masters of meteoric iron and crafted many fine blades from it. But I do not think this was part of a weapon. What is the significance of these interlocking rings? displayName = Ugron gro-Thumog fragmentName = Meteoric Iron Triquetra loreEntryIndex = 1 unlocked = false 2 = table:00000175231486B8 firstTable antiquityId = 569 description = The three-ring loop is a triquetra. It symbolizes land, sea, and sky. This one appears to be an amulet or medallion of great age, although it's missing the central stone. displayName = Reginus Buca fragmentName = Meteoric Iron Triquetra loreEntryIndex = 2 unlocked = false 3 = table:0000017523148930 firstTable antiquityId = 569 description = I've seen this triquetra before, in the ruins of Nenalata. It was the emblem of the royal house. This medallion might have been looted from a king's tomb when the Alessian Order razed the city. displayName = Verita Numida fragmentName = Meteoric Iron Triquetra loreEntryIndex = 3 unlocked = false name = Meteoric Iron Triquetra needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1413 4 = table:0000017523148430 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 570 antiquitySetData = table:0000017523145618 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_u40_mythic_featheredpalladiumcradle.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231485E0 firstTable 1 = table:0000017523148628 firstTable antiquityId = 570 description = Here we see an example of Ayleid jewelcraft at its best. This is the mounting for a large stone, unfortunately missing. If meteoric iron was the servant of the Ayleids, palladium was their delight. displayName = Ugron gro-Thumog fragmentName = Feathered Palladium Cradle loreEntryIndex = 1 unlocked = false 2 = table:0000017523148670 firstTable antiquityId = 570 description = Note how the prongs intended to secure the missing stone are cleverly disguised as delicate wings. I imagine this was part of a pendant or amulet, but we have neither the base nor the jewel. displayName = Reginus Buca fragmentName = Feathered Palladium Cradle loreEntryIndex = 2 unlocked = false 3 = table:0000017523148D38 firstTable antiquityId = 570 description = Ah. The so-called \"feathered jewels\" were associated with House Dynar, the royal line of long-lost Nenalata. I always wondered what exactly the ancient scribes meant by that turn of phrase. displayName = Verita Numida fragmentName = Feathered Palladium Cradle loreEntryIndex = 3 unlocked = false name = Feathered Palladium Cradle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1413 5 = table:0000017523149298 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 571 antiquitySetData = table:0000017523145618 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_welkynd_001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523149338 firstTable 1 = table:00000175231499C0 firstTable antiquityId = 571 description = Judging by its size and cut, this jewel was the center of a large piece such as a medallion or a crown. Its innate magicka gives it that striking color. Could it be an Ayleid welkynd crystal? displayName = Reginus Buca fragmentName = Welkynd Jewel loreEntryIndex = 1 unlocked = false 2 = table:0000017523149490 firstTable antiquityId = 571 description = A welkynd stone? How exciting! It's said that each welkynd came from a star that fell from the sky. Imagine that--a piece of Aetherius in your hand! The Ayleids greatly prized them. displayName = Amalien fragmentName = Welkynd Jewel loreEntryIndex = 2 unlocked = false 3 = table:00000175231494D8 firstTable antiquityId = 571 description = Aetherial gems were potent tools in the hands of a mage. This one likely belonged to an Ayleid sorcerer-king. I recall an ancient text that described the \"blue gem\" of a king of Nenalata. Could this be one such gem? displayName = Gabrielle Benele fragmentName = Welkynd Jewel loreEntryIndex = 3 unlocked = false name = Welkynd Jewel needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1413 antiquitySetId = 42 icon = /esoui/art/icons/antiquities_u40_mythic_emblemofthelastking.dds name = Torc of the Last Ayleid King quality = 5 rewardId = 4202 43 = table:000001752314A210 (meta 0000017522F85AF8} firstTable antiquities = table:000001752314A948 firstTable 1 = table:0000017523147898 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 572 antiquitySetData = table:000001752314A210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_ebonycrossedswordchain.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752314A1C8 firstTable 1 = table:000001752314A990 firstTable antiquityId = 572 description = Ebony is a notoriously difficult material to work. But here the jewelsmith produced hundreds of fine links, interlocked in a martial pattern of tiny crossed swords. Ancient Dark Elf work, I think. displayName = Reginus Buca fragmentName = Ebony Crossed-Sword Chain loreEntryIndex = 1 unlocked = false 2 = table:000001752314A258 firstTable antiquityId = 572 description = What exquisite craftsmanship! Strong as steel, yet supple. The sword motif suggests this was a necklace or pendant belonging to a noble military commander. An ancient Hortator, surely! displayName = Amalien fragmentName = Ebony Crossed-Sword Chain loreEntryIndex = 2 unlocked = false 3 = table:000001752314A2A0 firstTable antiquityId = 572 description = You are both wrong. This chain dates back to the High Velothi culture. The sword-pattern honors Boethiah, Daedric patron to the ancient Chimer. The Hortators came later. displayName = Ugron gro-Thumog fragmentName = Ebony Crossed-Sword Chain loreEntryIndex = 3 unlocked = false name = Ebony Crossed-Sword Chain needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:000001752314A110 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 573 antiquitySetData = table:000001752314A210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_goldmandibularcradle.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752314AFF0 firstTable 1 = table:000001752314B118 firstTable antiquityId = 573 description = These curious prongs represent the mandibles of a large beetle, perhaps a shalk. It's a common design element in Dark Elf jewelry. This cradle secured a gemstone to a pendant or amulet. displayName = Reginus Buca fragmentName = Gold Mandibular Cradle loreEntryIndex = 1 unlocked = false 2 = table:000001752314AEE8 firstTable antiquityId = 573 description = A common design element, perhaps. But the workmanship is far from common, my friend. Nor is this your typical gold. It is a rare gold alloy invented by the jewelsmiths of ancient Morrowind. displayName = Ugron gro-Thumog fragmentName = Gold Mandibular Cradle loreEntryIndex = 2 unlocked = false 3 = table:000001752314AF30 firstTable antiquityId = 573 description = Beetle motifs in Morrowind make me think of High Velothi mages. When Veloth led the Chimer to their new home, they drew inspiration from creatures they found there. Beetles came to symbolize knowledge. displayName = Gabrielle Benele fragmentName = Gold Mandibular Cradle loreEntryIndex = 3 unlocked = false name = Gold Mandibular Cradle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:000001752314A7A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 574 antiquitySetData = table:000001752314A210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/pet_firebellyshalk.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752314B838 firstTable 1 = table:000001752314B9B0 firstTable antiquityId = 574 description = How lovely and clever! The mandibles of this shalk-beetle chain clasp close and lock to secure a fine chain. The shalk is rendered in a beautiful red-hued gold. Something from Morrowind, I suppose. displayName = Amalien fragmentName = Gold Shalk Clasp loreEntryIndex = 1 unlocked = false 2 = table:000001752314B9F8 firstTable antiquityId = 574 description = That red-hued gold is a Chimer alloy dating back to early Morrowind. It fell out of use by the War of the First Council. The stylized technique, however, reminds me of ancient Altmer work. displayName = Ugron gro-Thumog fragmentName = Gold Shalk Clasp loreEntryIndex = 2 unlocked = false 3 = table:000001752314D0F8 firstTable antiquityId = 574 description = Ancient Altmer design motifs rendered with alloys found in Morrowind point to the High Velothi culture. Why, this predates the Battle of Red Mountain and Azura's Curse by hundreds of years! displayName = Reginus Buca fragmentName = Gold Shalk Clasp loreEntryIndex = 3 unlocked = false name = Gold Shalk Clasp needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 4 = table:000001752314C518 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 575 antiquitySetData = table:000001752314A210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/pet_blueclockworkshal.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752314C5B8 firstTable 1 = table:000001752314C6D8 firstTable antiquityId = 575 description = Ah. An amulet in the form of an ebony shalk-beetle, although it's missing the gemstone and the prongs or bridge that would have secured it. Clearly Dark Elf work, but old. Very old. displayName = Reginus Buca fragmentName = Ebony Shalk Mounting loreEntryIndex = 1 unlocked = false 2 = table:000001752314D508 firstTable antiquityId = 575 description = Beetles symbolized knowledge to the ancient Chimer. And shalks, with their sharp mandibles and fiery spit, symbolized dangerous knowledge--magic. This amulet was meant to ward off pernicious spells. displayName = Amalien fragmentName = Ebony Shalk Mounting loreEntryIndex = 2 unlocked = false 3 = table:000001752314C720 firstTable antiquityId = 575 description = Not quite. Ancient Chimer texts refer to \"those who wear the shalk.\" Apparently, the most powerful mages of High Veloth had amulets in the form of ebony shalks, and were granted the title \"Ur-Mage.\" displayName = Gabrielle Benele fragmentName = Ebony Shalk Mounting loreEntryIndex = 3 unlocked = false name = Ebony Shalk Mounting needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 5 = table:000001752314DA60 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 576 antiquitySetData = table:000001752314A210 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_lucentcabochon.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752314DB00 firstTable 1 = table:000001752314B880 firstTable antiquityId = 576 description = A strange, luminous gemstone unlike any I have seen before. The rounded face and flat back suggest it was once mounted on something like a pendant or amulet. displayName = Verita Numida fragmentName = Lucent Cabochon loreEntryIndex = 1 unlocked = false 2 = table:000001752314E2E0 firstTable antiquityId = 576 description = I can identify the gemstone. It's a lucent, a crystal found in the planes of Oblivion. They have the curious ability to store and discharge magicka. Some Daedric devices make use of lucents. displayName = Gabrielle Benele fragmentName = Lucent Cabochon loreEntryIndex = 2 unlocked = false 3 = table:000001752314DC90 firstTable antiquityId = 576 description = High Velothi ur-mages, the most powerful sorcerers of the ancient Chimer, wore \"a light upon the breast\" for protection when dealing with Daedra. This lucent might be one of those very stones! displayName = Amalien fragmentName = Lucent Cabochon loreEntryIndex = 3 unlocked = false name = Lucent Cabochon needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 43 icon = /esoui/art/icons/u38_antiquities_goldandblueshalknecklace.dds name = Velothi Ur-Mage's Amulet quality = 5 rewardId = 4203 44 = table:0000017523135910 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523135958 firstTable 1 = table:00000175231360F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 581 antiquitySetData = table:0000017523135910 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_unique_deathbringer_facepaint.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231358C8 firstTable 1 = table:00000175231359A0 firstTable antiquityId = 581 description = Craftsmen in Vivec City started grinding dried funnelcap mushrooms into paste around 100 2E. The paint is deceptively simple to make for how potent it is. I'd be careful, it tends to stain. displayName = Reginus Buca fragmentName = Rust Funnelcap Paint loreEntryIndex = 1 unlocked = false name = Rust Funnelcap Paint needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:000001752307D948 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 582 antiquitySetData = table:0000017523135910 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_bre_inc_potion001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307DFB0 firstTable 1 = table:000001752307DEB0 firstTable antiquityId = 582 description = I expected sporecrafters to rely exclusively on fungal agents, but this marking uses pigment made from beetles. Perhaps the design demanded a darker palate or perhaps the designers of this marking wanted to pay homage to decomposers. displayName = Verita Numida fragmentName = Beetleback Pigment loreEntryIndex = 1 unlocked = false name = Beetleback Pigment needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:000001752307DEF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 583 antiquitySetData = table:0000017523135910 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_auroran_dust.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307E378 firstTable 1 = table:000001752307E280 firstTable antiquityId = 583 description = I know this powder; you see that bright yellow all over battlefields after the fighting is done. Bloodtooth mushrooms feast on the carnage, but as their supply of blood withers their spores change from red to yellow. displayName = Ugron gro-Thumog fragmentName = Dried Bloodtooth loreEntryIndex = 1 unlocked = false name = Dried Bloodtooth needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 4 = table:000001752307E2C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 584 antiquitySetData = table:0000017523135910 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_mushroom_white_cap_r2.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752307F028 firstTable 1 = table:000001752307F070 firstTable antiquityId = 584 description = I read a few accounts where the sporecrafters plucked milkcaps right out of the ground to make perfectly spherical dots. They'd plant the milkcaps again. And if the mushrooms survived, then the next harvest would be a good one. displayName = Amalien fragmentName = Milkcap Mushroom Paint Stamps loreEntryIndex = 1 unlocked = false name = Milkcap Mushroom Paint Stamps needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 5 = table:000001752307EF28 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 585 antiquitySetData = table:0000017523135910 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_netchshieldmushroomstencil.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523155958 firstTable 1 = table:000001752307E3C0 firstTable antiquityId = 585 description = The shapes used here look like they're emulating the netch shield mushroom. I don't always understand plant names. Why is a mushroom a better defense than an actual shield? displayName = Ugron gro-Thumog fragmentName = Netch Shield Mushroom Stencil loreEntryIndex = 1 unlocked = false name = Netch Shield Mushroom Stencil needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 6 = table:0000017523155AF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 586 antiquitySetData = table:0000017523135910 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_sporecraftersmushroomstamp.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231560E8 firstTable 1 = table:0000017523156240 firstTable antiquityId = 586 description = Sporecrafters used their fingers to paint their designs, but that made the designs less uniform. Around the end of the 1st Era, they started growing stamps and brushes out of mushrooms like this one. Pretty innovative if you ask me. displayName = Reginus Baro fragmentName = Sporecrafter's Press loreEntryIndex = 1 unlocked = false name = Sporecrafter's Press needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 7 = table:0000017523156288 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 587 antiquitySetData = table:0000017523135910 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/notes_005.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523156A48 firstTable 1 = table:0000017523156958 firstTable antiquityId = 587 description = A disagreement between opinionated Dark Elves discussing whether it was more appropriate to use funnelcap or flapjack pigment for their body paints. I suspect that most sporecrafters likely use whichever mushroom is at their disposal. displayName = Reginus Baro fragmentName = Annotated Sporecrafter Designs loreEntryIndex = 1 unlocked = false name = Annotated Sporecrafter Designs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 44 icon = /esoui/art/icons/mrk_sporecrafter.dds name = Spore Savant Body Marks quality = 4 rewardId = 4209 45 = table:00000175231592E0 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523159328 firstTable 1 = table:00000175231591F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 591 antiquitySetData = table:00000175231592E0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_mushroom_asco_cap_r2.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523159298 firstTable 1 = table:00000175231593C8 firstTable antiquityId = 591 description = It looks like the Sporecrafters use puspocket powder in their paints. Some folklore says these mushrooms have soporific capabilities, but that hasn't been confirmed yet. Still, not something I'd slather around my eyes. displayName = Amalien fragmentName = Dried Puspockets loreEntryIndex = 1 unlocked = false name = Dried Puspockets needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:0000017523159410 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 592 antiquitySetData = table:00000175231592E0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_cloth_sap.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315A048 firstTable 1 = table:000001752315A180 firstTable antiquityId = 592 description = I suspected the Sporecrafters used setting sap. I've never seen it made from mushrooms, but their secretions can keep paint from spreading or fading. It's valuable when you need to preserve warpaint. displayName = Ugron gro-Thumog fragmentName = Setting Sap loreEntryIndex = 1 unlocked = false name = Setting Sap needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:000001752315A1C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 593 antiquitySetData = table:00000175231592E0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_tlv_inc_necmiscofferingsstone002.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315A3C0 firstTable 1 = table:000001752315A558 firstTable antiquityId = 593 description = I can't even get the paint I put on my eyelids for special occasions to match, but the Sporecrafters solved that problem. They use these little stones to transfer the paint to their faces. It's perfectly even on both sides! displayName = Amalien fragmentName = Stone Stamp loreEntryIndex = 1 unlocked = false name = Stone Stamp needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 4 = table:000001752315A5A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 594 antiquitySetData = table:00000175231592E0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_veg_aqa_seasponge001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315ACF0 firstTable 1 = table:000001752315AE38 firstTable antiquityId = 594 description = Paint runs. It smudges and smears if your hand twitches or is anything less than perfect. These little spongecap mushrooms are more practical for wiping away access paint than cloth. Who cares if mushrooms get stained. displayName = Ugron gro-Thumog fragmentName = Preserved Mushroom Sponge Wipe loreEntryIndex = 1 unlocked = false name = Preserved Mushroom Sponge Wipe needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 5 = table:000001752315AE80 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 595 antiquitySetData = table:00000175231592E0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_cra_inc_grindingstone001.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315B570 firstTable 1 = table:000001752315A408 firstTable antiquityId = 595 description = Cultures throughout Tamriel use grinding stones to crush dried plant matter to dust. Whoever used these, had them for a long time, see how smooth the rock faces are? It's likely that these were heirlooms, passed down between the generations. displayName = Verita Numida fragmentName = Sporecrafter's Grinding Stone loreEntryIndex = 1 unlocked = false name = Sporecrafter's Grinding Stone needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 6 = table:000001752315B758 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 596 antiquitySetData = table:00000175231592E0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/fragment_costume_sixthhouse_thread.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315BEA8 firstTable 1 = table:000001752315BFF8 firstTable antiquityId = 596 description = Drying twine can either be completely innocuous or something that's imbued with strong magical properties. Sporecrafters can sometimes put spells on the twine to help leech moisture from their mushrooms and speed up the process. displayName = Gabrielle Benele fragmentName = Ensorceled Drying Twine loreEntryIndex = 1 unlocked = false name = Ensorceled Drying Twine needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 7 = table:000001752315C040 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 597 antiquitySetData = table:00000175231592E0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_pouch_003.dds isRepeatable = false leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315C088 firstTable 1 = table:000001752315B7A0 firstTable antiquityId = 597 description = Don't be deceived with how simple this purse appears, the stitching along the drawstring reveals a powerful inscription. It's a blessing of dirt and decay, a recognition of the end all mortals face. Macabre to be carrying around on a daily basis. displayName = Verita Numida fragmentName = Sporecrafter's Purse loreEntryIndex = 1 unlocked = false name = Sporecrafter's Purse needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 45 icon = /esoui/art/icons/mrf_sporecrafter.dds name = Spore Savant Face Marks quality = 4 rewardId = 4210 46 = table:0000017523167158 (meta 0000017522F85AF8} firstTable antiquities = table:0000017523167250 firstTable 1 = table:00000175231662C0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 609 antiquitySetData = table:0000017523167158 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_ringofstone.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523167110 firstTable 1 = table:0000017523167298 firstTable antiquityId = 609 description = Strange. A base fragment of larger column that broke away at some point. The most obvious curiosity is the dark liquid pool at its center. I attempted to drain away the fluid, but it filled itself up to the previous level. displayName = Ugron gro-Thumog fragmentName = Ring of Stone loreEntryIndex = 1 unlocked = false 2 = table:00000175231672E0 firstTable antiquityId = 609 description = Look closely at the stone enclosure and you'll see lines worn away on the exterior. They appear organically arranged. Perhaps where roots grew around it? Suggests that this existed underground for a significant period. displayName = Gabrielle Benele fragmentName = Ring of Stone loreEntryIndex = 2 unlocked = false 3 = table:00000175231671A0 firstTable antiquityId = 609 description = Some remote Dunmer cultures once built these rings of stone deep below ground much like a water well. It was common practice to drop sacrificial animals down the well to satiate their chosen Daedric Prince. This may be the base of such a well. displayName = Reginus Buca fragmentName = Ring of Stone loreEntryIndex = 3 unlocked = false name = Ring of Stone needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:0000017523167808 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 610 antiquitySetData = table:0000017523167158 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_darkether.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523167998 firstTable 1 = table:00000175231679E0 firstTable antiquityId = 610 description = Adding more pieces to this artifact has awoken a swirling mass above the well's pool. I don't feel it poses a threat, but it's certainly uncomfortable to witness. Perhaps one of you could explain this effect. displayName = Gabrielle Benele fragmentName = Emergent Shadow loreEntryIndex = 1 unlocked = false 2 = table:0000017523167A28 firstTable antiquityId = 610 description = Unmistakably the influence of Hermeus Mora, but I agree that it poses no threat. I passed my hand through the haze and it didn't appear to acknowledge my presence. I don't think this was an actual sacrificial well, but a iconic replica. displayName = Amalien fragmentName = Emergent Shadow loreEntryIndex = 2 unlocked = false 3 = table:0000017523169490 firstTable antiquityId = 610 description = I believe you are both correct. Once a well, I believe this was changed into a ritual idol for worshippers of Hermaeus Mora. So, Dunmer in origin but repurposed by others, perhaps Nords? Cults in Skyrim have gone largely unstudied. displayName = Reginus Buca fragmentName = Emergent Shadow loreEntryIndex = 3 unlocked = false name = Emergent Shadow needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:0000017523168FB0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 611 antiquitySetData = table:0000017523167158 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_fx_shadowtendrils.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523169050 firstTable 1 = table:00000175231691D8 firstTable antiquityId = 611 description = Unlike the swirling mass, these tendrils are quite real. This well creates a small puncture in the skin between us and Oblivion. So far, the tendrils appear relatively docile. You know, for otherworldly tendrils. displayName = Amalien fragmentName = Arms of Glory loreEntryIndex = 1 unlocked = false 2 = table:000001752316A080 firstTable antiquityId = 611 description = I do not often suggest caution when examining our findings, but I must insist we stay clear. These sorts of punctures are used by cultists to bring creatures into our realm. The First Era Graykeepers of Skyrim used these wells for combat often. displayName = Ugron gro-Thumog fragmentName = Arms of Glory loreEntryIndex = 2 unlocked = false 3 = table:000001752316A318 firstTable antiquityId = 611 description = Your caution is well-taken, Ugron, but we are fine. This is not an invasion point, but a reverent decoration. The tendrils a like a potted plant used by Nord cultists to adorn their ritual sites. They're as dangerous as a fern. displayName = Gabrielle Benele fragmentName = Arms of Glory loreEntryIndex = 3 unlocked = false name = Arms of Glory needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 46 icon = /esoui/art/icons/housing_uni_inc_inkywell001.dds name = Apocryphal Well quality = 4 rewardId = 4290 47 = table:0000017523169EE0 (meta 0000017522F85AF8} firstTable antiquities = table:000001752316A6E0 firstTable 1 = table:0000017523169DF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 612 antiquitySetData = table:0000017523169EE0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_umbralframe.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523169E98 firstTable 1 = table:000001752316A728 firstTable antiquityId = 612 description = Such roiling darkness should not hold its shape like this, yet here it is. How could one even transport this piece? Based on the shadowy composition, I'd estimate an association with the Daedric Prince Namira. displayName = Verita Numida fragmentName = Umbral Frame loreEntryIndex = 1 unlocked = false 2 = table:0000017523169F70 firstTable antiquityId = 612 description = Nice guess! However, the frame holds its shape using coherence energies specific to Namira or Hermaeus Mora. A minor Namira cult in Western Skyrim called the Night Knives rimmed their tables with similar shadows. displayName = Gabrielle Benele fragmentName = Umbral Frame loreEntryIndex = 2 unlocked = false 3 = table:000001752316A020 firstTable antiquityId = 612 description = This frame's composition flows from Apocrypha, no question. The additional decorations make that clear. The energy similarities you noticed could mean Mora and Namira have a closer relationship than I realized! displayName = Amalien fragmentName = Umbral Frame loreEntryIndex = 3 unlocked = false name = Umbral Frame needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:000001752316A538 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 613 antiquitySetData = table:0000017523169EE0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_metals_quicksilver.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316ACD8 firstTable 1 = table:000001752316AE30 firstTable antiquityId = 613 description = Quite obvious that we're not dealing with typical glass! I can't determine from this fragment whether it's just an illusion, or if it provides a stable portal. Though, I think a permanent entrance into Oblivion would be quite dangerous. displayName = Amalien fragmentName = Liminal Glass loreEntryIndex = 1 unlocked = false 2 = table:000001752316AE78 firstTable antiquityId = 613 description = Did you know that glass handicraft goes back into the Merethic era? Early versions used obsidian which gave it a darker hue than what we expect today. Given the inky appearance, I believe this pane to be made of that polished crystal. displayName = Reginus Buca fragmentName = Liminal Glass loreEntryIndex = 2 unlocked = false 3 = table:000001752316AEC0 firstTable antiquityId = 613 description = We've found trinkets made of obsidian glass in the graves of Nedic leaders. It's uncommon for that culture to make a mirror with this swirling decoration, but I know of shrines in northern Hammerfell where this would fit right in. displayName = Verita Numida fragmentName = Liminal Glass loreEntryIndex = 3 unlocked = false name = Liminal Glass needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:000001752316B5C8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 614 antiquitySetData = table:0000017523169EE0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_apc_exc_preservedtentacle001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316B770 firstTable 1 = table:000001752316B800 firstTable antiquityId = 614 description = The stone legs are curious. You commonly see shaped sandstone among Dwarven construction, but the runes are Daedric. Could this be evidence that some Dwemer consorted with creatures from Oblivion? What a find! displayName = Amalien fragmentName = Runic Legs loreEntryIndex = 1 unlocked = false 2 = table:000001752316CDB0 firstTable antiquityId = 614 description = Many cultures used stone, not just the Dwarves. That said, these were constructed using ancient tools is correct. Look at the curve of each leg - they aren't exact, even if you account for age. The craftsmen did not have the tools for precision. displayName = Gabrielle Benele fragmentName = Runic Legs loreEntryIndex = 2 unlocked = false 3 = table:000001752316D058 firstTable antiquityId = 614 description = If you compare the stone craftmanship to the etchings in Hositte's From Pebbles to Boulders, you'll see a perfect match with ancient Nedic work. The Daedric runes are uncommon, but not unheard of. A pleasure to see the handiwork up close. displayName = Verita Numida fragmentName = Runic Legs loreEntryIndex = 3 unlocked = false name = Runic Legs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 47 icon = /esoui/art/icons/housing_apc_fur_trifoldmirror001.dds name = Trifold Mirror of Alternatives quality = 4 rewardId = 4291 48 = table:000001752316CD18 (meta 0000017522F85AF8} firstTable antiquities = table:000001752316CC28 firstTable 1 = table:000001752316CB28 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 615 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_humanoid_daedra_void_salts.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316CCD0 firstTable 1 = table:000001752316CD60 firstTable antiquityId = 615 description = This provides quick, even heating for large-batch mixtures. The sand is from Morrowind, but I would guess Saint Vorys brought this method back following his march on Elsweyr. Baandari have used sand baths to make tea and coffee since the late first era. displayName = Ugron gro-Thumog fragmentName = Volcanic Sand Bath loreEntryIndex = 1 unlocked = false name = Volcanic Sand Bath needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 10 = table:000001752316F850 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 624 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_vrd_inc_telalchemyprops003.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523172538 firstTable 1 = table:0000017523172690 firstTable antiquityId = 624 description = Remarkably useful for filtering out alchemical impurities. I've read historical accounts of the ancient vacuum bellows being operated by lowly assistants or slaves. Better a bellows than being asked to use one's own breath, I suppose. displayName = Ugron gro-Thumog fragmentName = Vacuum Filtration Apparatus loreEntryIndex = 1 unlocked = false name = Vacuum Filtration Apparatus needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:000001752316D420 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 616 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/justice_stolen_lodestone_bowling_balls.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316D468 firstTable 1 = table:000001752316CB70 firstTable antiquityId = 616 description = A bit of a misnomer--these are made from hard metals, not stone. Rotation speed is indicated in Old Aldmeris, and the runework is like nothing I've ever seen. So delicate and precise, still working after all these years! I used one to stir my tea. displayName = Amalien fragmentName = Enchanted Mixing Stones loreEntryIndex = 1 unlocked = false name = Enchanted Mixing Stones needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:000001752316D230 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 617 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_bad_inc_housingfarwallvampalchemy001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316DFC0 firstTable 1 = table:000001752316E050 firstTable antiquityId = 617 description = The Telvanni that used this weren't the type to throw bundles of foraged reagents in, say, a craft bag or something. The dividers indicate every precaution taken to prevent cross-contamination of reagents. Very focused on high potency and yield. displayName = Gabrielle Benele fragmentName = Reagent Drying Rack loreEntryIndex = 1 unlocked = false name = Reagent Drying Rack needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 4 = table:000001752316E098 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 618 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_lustrousmetalfunnel.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316E0E0 firstTable 1 = table:000001752316DEB0 firstTable antiquityId = 618 description = My alchemist consult said the metal is practically non-reactive, but my jeweler friend reacted quite strongly upon examining it. If this funnel were any more luxurious, it'd be crusted with rubies. It's pure platinum, late first era. displayName = Reginus Buca fragmentName = Lustrous Metal Funnel loreEntryIndex = 1 unlocked = false name = Lustrous Metal Funnel needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 5 = table:000001752316DEF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 619 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_nor_duc_pot001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316F088 firstTable 1 = table:000001752316E008 firstTable antiquityId = 619 description = This is an ancient Nord design from early first era, likely reclaimed when Nords were driven from present-day Morrowind. Sturdy, dependable piece. The only alteration made by subsequent users is an added spout for pouring. displayName = Reginus Buca fragmentName = Sturdy Crucible loreEntryIndex = 1 unlocked = false name = Sturdy Crucible needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 6 = table:000001752316F260 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 620 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_uni_inc_poismortarandpestal001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316F920 firstTable 1 = table:000001752316F968 firstTable antiquityId = 620 description = Fascinating. This is Ashlander in origin! Only Ashlanders know how to properly season and enchant this porous rock to eliminate cross-contamination between use. Cleaning it wrong could spell disaster. Best of luck with it! displayName = Amalien fragmentName = Igneous Mortar and Pestle loreEntryIndex = 1 unlocked = false name = Igneous Mortar and Pestle needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 7 = table:000001752316F9B0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 621 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_summerset_silver_potion_bottle.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316F9F8 firstTable 1 = table:0000017523170C58 firstTable antiquityId = 621 description = Impurities make this easily traceable to Azura's Coast, early second era. Useful in storing and preserving certain low-humidity solvents and reagents--it keeps dry things dry. I've owned one myself for many years. It's where I keep my sense of humor. displayName = Verita Numida fragmentName = Glass Desiccator loreEntryIndex = 1 unlocked = false name = Glass Desiccator needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 8 = table:0000017523170CA0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 622 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_dwe_inc_electricitystand001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523170CE8 firstTable 1 = table:0000017523171508 firstTable antiquityId = 622 description = Incredibly common sublimation tool, similar to an alembic. I suspect this one is Dwemer in origin from the choice in brass over copper, a superior heat conductor. A tempered retort, on the other hand, is something one hears form Verita on a daily basis. displayName = Gabrielle Benele fragmentName = Tempered Brass Retort loreEntryIndex = 1 unlocked = false name = Tempered Brass Retort needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 9 = table:0000017523171550 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 623 antiquitySetData = table:000001752316CD18 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_vrd_inc_telalchemyprops002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752316F7C0 firstTable 1 = table:000001752316F808 firstTable antiquityId = 623 description = Very sturdy material. No surprise how this has remained intact after all these years. It's used for precise titration of extremely potent mixtures, but unfortunately, residue trapped in the stopcock suggests that it was last used to manufacture skooma. displayName = Verita Numida fragmentName = Malachite Burette and Stand loreEntryIndex = 1 unlocked = false name = Malachite Burette and Stand needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 48 icon = /esoui/art/icons/housing_uni_fur_tlvalchemystation001.dds name = Telvanni Alchemy Station quality = 4 rewardId = 4292 49 = table:0000017523157388 (meta 0000017522F85AF8} firstTable antiquities = table:00000175231573D0 firstTable 1 = table:00000175231569A0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 588 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_cwc_inc_kwamapedestalkeypiston001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523157340 firstTable 1 = table:0000017523157230 firstTable antiquityId = 588 description = Well, this is a winding mechanism if I ever saw one. But what does it wind? I've seen something similar used for drum heads, but this one is so delicate. displayName = Reginus Buca fragmentName = Rune-Carved Key loreEntryIndex = 1 unlocked = false 2 = table:0000017523157278 firstTable antiquityId = 588 description = Given its wispmetal construction, I'd say be careful of what it winds up or opens since it likely originates from Apocrypha. Perhaps it's a portal key of some sort to that realm? displayName = Verita Numida fragmentName = Rune-Carved Key loreEntryIndex = 2 unlocked = false 3 = table:00000175231357A8 firstTable antiquityId = 588 description = It's so tiny. And cute. And I think built to go flush with whatever it belongs to - so that it isn't easily seen. And that makes me think this belongs to something artistic. Oh, and that rune hiding inside it? I think it means find. Interesting! displayName = Amalien fragmentName = Rune-Carved Key loreEntryIndex = 3 unlocked = false name = Rune-Carved Key needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 10 = table:0000017523176238 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 629 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_sum_inc_sotwhitegold001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231762D8 firstTable 1 = table:0000017523176418 firstTable antiquityId = 629 description = No questions about this one. It's a grooved shaft that one uses to tighten or loosen something. What would this have opened ... or closed? A tomb maybe? And it's crafted from wispmetal - a rare Apocrypha metal. displayName = Reginus Buca fragmentName = Intricate Winding Shaft loreEntryIndex = 1 unlocked = false 2 = table:0000017523176460 firstTable antiquityId = 629 description = If it has anything to do with burial chambers, whatever was buried must have been extremely tiny. In other words, I think this belongs to a mechanism of some kind. Not a tomb. And not Dwemer given the nature of the metal. displayName = Ugron gro-Thumog fragmentName = Intricate Winding Shaft loreEntryIndex = 2 unlocked = false 3 = table:00000175231775D8 firstTable antiquityId = 629 description = Oh, you're right, Ugron! There's an arcanist's rune right on the tip, too. I think it's a rune of bonding of some sort. Adherence? Not adhesive. Maybe if we find its mechanized companions, it will magically stick to the correct piece. displayName = Amalien fragmentName = Intricate Winding Shaft loreEntryIndex = 3 unlocked = false name = Intricate Winding Shaft needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 2 = table:0000017523157B08 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 589 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/crafting_ore_base_orichrome_r3.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523157BA8 firstTable 1 = table:0000017523157D00 firstTable antiquityId = 589 description = A giant's handful of metal cubes. All the same size. What purpose do these serve? And, yes, they're crafted from wispmetal. Are these cubes used in some sort of Apocrypha game that servitors of Mora play when not finding obscure lore? displayName = Reginus Buca fragmentName = Dark Metal Cubes loreEntryIndex = 1 unlocked = false 2 = table:0000017523157D48 firstTable antiquityId = 589 description = I've run into these before in a ruined temple to Mora, neatly placed on a copy of Musica Ephemera. Sadly, a tomeshell nearby took the book after I moved the cubes off it. Maybe they're wards of some sort? displayName = Gabrielle Benele fragmentName = Dark Metal Cubes loreEntryIndex = 2 unlocked = false 3 = table:0000017523158CA0 firstTable antiquityId = 589 description = I think your tomeshell didn't like being near something crafted from a dead friend, Gabrielle. I see two smaller runes on each one. I think they mean attract and oppose. So, some form of movement is involved with these, I'd say. displayName = Amalien fragmentName = Dark Metal Cubes loreEntryIndex = 3 unlocked = false name = Dark Metal Cubes needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 3 = table:000001752314FE50 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 598 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_els_inc_setapestrymuralcloth001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315D3C0 firstTable 1 = table:000001752314FE98 firstTable antiquityId = 598 description = This has to be the finest form of Apocryphal wispmetal I've ever seen! It's almost like a fabric. A weighty fabric. But it's such a small swatch. It must have covered something sacred. displayName = Amalien fragmentName = Dark Metal Mesh loreEntryIndex = 1 unlocked = false 2 = table:000001752315D2B8 firstTable antiquityId = 598 description = If you hold it up to the light, you can see a faint arcanist's rune. I think it means \"move away.\" Is this some sort of repelling device that only arcanists can use? displayName = Reginus Buca fragmentName = Dark Metal Mesh loreEntryIndex = 2 unlocked = false 3 = table:000001752315D300 firstTable antiquityId = 598 description = Shift it a bit more in the light, Reginus, and it says attract instead. I think. Depending on the light, it can either draw something in or push something out. Oooh, I need to study arcanist runes more! displayName = Amalien fragmentName = Dark Metal Mesh loreEntryIndex = 3 unlocked = false name = Dark Metal Mesh needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 4 = table:000001752315DA48 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 599 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_cld_inc_soulgem008.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315DAE8 firstTable 1 = table:000001752315DC50 firstTable antiquityId = 599 description = Well, well - a darklight gemstone. These give off a light that makes unseen colors glow. Explorers in Apocrypha once used a special chalk to mark their way through book mazes, then used these stones to make their formerly invisible marks visible. displayName = Gabrielle Benele fragmentName = Darklight Gemstone loreEntryIndex = 1 unlocked = false 2 = table:000001752315F1C8 firstTable antiquityId = 599 description = It's cut into a cabochon and almost flawless. Yet, I see a rune inside it, almost as if it's floating. The artistry and magical skill needed to form this gemstone is prodigious. Could an artistic arcanist have crafted this stone? displayName = Verita Numida fragmentName = Darklight Gemstone loreEntryIndex = 2 unlocked = false 3 = table:000001752315F470 firstTable antiquityId = 599 description = That rune is the maker's mark of Adonia of the Heart's Ache - an artist from the First Era. Adonia's voice sent many an erstwhile suitor to their graves when they got too ... persistent. And anything Adonia crafted involved music in some form. displayName = Reginus Buca fragmentName = Darklight Gemstone loreEntryIndex = 3 unlocked = false name = Darklight Gemstone needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 5 = table:000001752315EF40 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 600 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_darkmetalsprings.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:000001752315EFE0 firstTable 1 = table:000001752315D408 firstTable antiquityId = 600 description = What's a mechanical device without springs? But to make them from Apocryphal wispmetal seems a bit much when normal springs would work. Seems like they sought to match metals throughout the device. displayName = Amalien fragmentName = Dark Metal Springs loreEntryIndex = 1 unlocked = false 2 = table:000001752315F880 firstTable antiquityId = 600 description = It is a bit odd to see mechanisms using materials from Apocrypha, but there must be a purpose to it. Perhaps the device required certain similar resonances within its metal workings. So, sound-oriented? displayName = Verita Numida fragmentName = Dark Metal Springs loreEntryIndex = 2 unlocked = false 3 = table:00000175231602C8 firstTable antiquityId = 600 description = I can see an argument for the metal choice being pure aesthetics. But look more closely at the wispmetal wire holding the springs together. It's an eye. Hermaeus Mora. The device these came from must have honored the One Who Knows. I'm sure of it! displayName = Amalien fragmentName = Dark Metal Springs loreEntryIndex = 3 unlocked = false name = Dark Metal Springs needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 6 = table:00000175231726D8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 625 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_sum_inc_decorbox001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523172F10 firstTable 1 = table:0000017523173040 firstTable antiquityId = 625 description = If I didn't know better, I'd have said the artisan who crafted this box used a dark stain to get this unique color. But no, this is inkwood straight from Apocrypha. What did it contain, though? displayName = Reginus Buca fragmentName = Inkwood Box loreEntryIndex = 1 unlocked = false 2 = table:000001752316F0D0 firstTable antiquityId = 625 description = Interesting. This container held some form of glyphic. See how the inkwood has a slight purple sheen to it? I've seen this kind of discoloration when this type of wood is exposed to a glyphic for a period of time. displayName = Ugron gro-Thumog fragmentName = Inkwood Box loreEntryIndex = 2 unlocked = false 3 = table:0000017523172720 firstTable antiquityId = 625 description = Look closely at the lower right inside corner. See that partially obscured maker's mark? If I'm not mistaken, that's the Girvayne family's symbol. They crafted pieces for musicians in the First Era. So, this may be part of an instrument. displayName = Reginus Buca fragmentName = Inkwood Box loreEntryIndex = 3 unlocked = false name = Inkwood Box needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 7 = table:0000017523172E10 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 626 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_uni_inc_questhighmourndizi001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523173B80 firstTable 1 = table:0000017523173CD0 firstTable antiquityId = 626 description = The etchings on this cylinder indicate an arcanist prepared it. But they don't look like any I've run into before. Perhaps they indicate a form of runic magic I'm not aware of. Regardless, the dark metal acts as if imbued. displayName = Reginus Buca fragmentName = Rune-Etched Cylinder loreEntryIndex = 1 unlocked = false 2 = table:0000017523174458 firstTable antiquityId = 626 description = This metal most certainly is imbued! And these runeforms indicate sound manipulation of some sort. As if when matched with another rune, a sound would ring out. displayName = Gabrielle Benele fragmentName = Rune-Etched Cylinder loreEntryIndex = 2 unlocked = false 3 = table:00000175231746B0 firstTable antiquityId = 626 description = This metal puzzles me still. This isn't wispmetal quenched in tomeshell gore, is it? Given the slight striations I'm seeing ... yes, it must be. An Oblivion rarity! displayName = Reginus Buca fragmentName = Rune-Etched Cylinder loreEntryIndex = 3 unlocked = false name = Rune-Etched Cylinder needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 8 = table:0000017523174888 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 627 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/quest_vvardenfell_kwama_key_piston.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523174A30 firstTable 1 = table:0000017523174A78 firstTable antiquityId = 627 description = The runeforms on this strange metal comb are all the same. And they all seem to set off some form of arcanist's magic. So, a triggering comb? Definitely not something for hair. And it's definitely made from wispmetal. displayName = Reginus Buca fragmentName = Rune-Scribed Comb loreEntryIndex = 1 unlocked = false 2 = table:0000017523174AC0 firstTable antiquityId = 627 description = I see a tiny symbol on the edge - a golden eye. Of course that points right to the Keeper of Forbidden Knowledge. What use would Mora's adherents have for this bit of metal, though? I agree it must be part of a larger item. displayName = Verita Numida fragmentName = Rune-Scribed Comb loreEntryIndex = 2 unlocked = false 3 = table:000001752315C800 firstTable antiquityId = 627 description = Perhaps it belongs to an arcanist's locking device, where you need to line up symbols exactly to open it. That said, the overall shape of the comb reminds me of a music box's mechanism. displayName = Reginus Buca fragmentName = Rune-Scribed Comb loreEntryIndex = 3 unlocked = false name = Rune-Scribed Comb needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 9 = table:0000017523170BF8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:000001752313BAB8 (meta 0000017522F771C8} antiquityId = 628 antiquitySetData = table:0000017523157388 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/u38_antiquities_fortifiedgreencalcitegears.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523175180 firstTable 1 = table:00000175231751C8 firstTable antiquityId = 628 description = Why would anyone make gears out of green calcite? It's such a soft mineral. But perhaps this rich mauve sheen strengthens it enough to make it a worthwhile material for gears. My ruby won't scratch it. displayName = Reginus Buca fragmentName = Fortified Green Calcite Gears loreEntryIndex = 1 unlocked = false 2 = table:0000017523175210 firstTable antiquityId = 628 description = The unusual coating on this gear must be from an unguent arcanists use to strengthen tome bindings. If you ever see a row of books with a strange mauve shimmer to them, chances are an arcanist bound them in Apocrypha. Oh to have such a volume! displayName = Amalien fragmentName = Fortified Green Calcite Gears loreEntryIndex = 2 unlocked = false 3 = table:0000017523175258 firstTable antiquityId = 628 description = A faint rune on this gear marks it as being something an arcanist crafted. My sense of it, not knowing what greater machinery it once ran, is that it means eternal. Not a bad thing to ask for when working with gears. displayName = Reginus Buca fragmentName = Fortified Green Calcite Gears loreEntryIndex = 3 unlocked = false name = Fortified Green Calcite Gears needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1414 antiquitySetId = 49 icon = /esoui/art/icons/housing_uni_inc_glyphicmusicbox001.dds name = Music Box, Glyphic Secrets quality = 4 rewardId = 4293 50 = table:0000017523184FD0 (meta 0000017522F85AF8} firstTable antiquities = table:00000175231850D0 firstTable 1 = table:00000175231848F0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 647 antiquitySetData = table:0000017523184FD0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/antiquities_sclerotic_tentacle.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523184938 firstTable 1 = table:0000017523185198 firstTable antiquityId = 647 description = The craftsmanship is exquisite. Almost has me believing that these tentacles actually move. displayName = Amalien fragmentName = Structural Tentacle Arch loreEntryIndex = 1 unlocked = false 2 = table:0000017520BF4E00 firstTable antiquityId = 647 description = Best temper your sight and self, Amalien, for it might blind what's truly here. What we can learn about Apocryphal design. displayName = Verita Numida fragmentName = Structural Tentacle Arch loreEntryIndex = 2 unlocked = false 3 = table:0000017520BF4E48 firstTable antiquityId = 647 description = Mortal make, it seems. But guided by a Daedric hand. displayName = Amalien fragmentName = Structural Tentacle Arch loreEntryIndex = 3 unlocked = false name = Structural Tentacle Arch needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1413 2 = table:00000175231851E0 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 648 antiquitySetData = table:0000017523184FD0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/fragment_costume_sixthhouse_thread.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523183DE0 firstTable 1 = table:0000017523183ED8 firstTable antiquityId = 648 description = While my knowledge in fabrics leaves much to be desired, I examined each strand of fabric and discovered something curious. Any guesses? displayName = Reginus Buca fragmentName = Fated Loom Threads loreEntryIndex = 1 unlocked = false 2 = table:0000017523186938 firstTable antiquityId = 648 description = Another one of your games, Reginus? A skim through my fingers tells me it's definitely not magicka, and yet the feeling is somehow familiar. displayName = Gabrielle Benele fragmentName = Fated Loom Threads loreEntryIndex = 2 unlocked = false 3 = table:0000017523186BC0 firstTable antiquityId = 648 description = The fabric itself may be resonant with Daedric energy, but each thread is laced with a fated strand of Apocrypha itself. Perhaps weaving it into something puts the wearer in fate's favor? Mora, always mysterious! displayName = Amalien fragmentName = Fated Loom Threads loreEntryIndex = 3 unlocked = false name = Fated Loom Threads needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1413 3 = table:00000175231860F8 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 649 antiquitySetData = table:0000017523184FD0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_apc_exc_preservedtentacle001.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:0000017523186140 firstTable 1 = table:0000017523186288 firstTable antiquityId = 649 description = These tentacles seem to be working together for a stronger grip, forming a tendril of sorts … but to carve and bend materials in such a manner. displayName = Verita Numida fragmentName = Writhing Tendril Harness loreEntryIndex = 1 unlocked = false 2 = table:0000017523186F98 firstTable antiquityId = 649 description = The finishing and texture don't match the other Apocryphic relics we've found at all. Either that, or someone never bothered to finish with a polish. displayName = Amalien fragmentName = Writhing Tendril Harness loreEntryIndex = 2 unlocked = false 3 = table:00000175231862D0 firstTable antiquityId = 649 description = As history has taught us countless times: a weapon or tool is hailed for its use rather than its appearance. And yet, what an appearance this has. displayName = Ugron gro-Thumog fragmentName = Writhing Tendril Harness loreEntryIndex = 3 unlocked = false name = Writhing Tendril Harness needsCombination = false numDigSites = 0 numGoalsAchieved = 0 numLoreEntriesAcquired = 0 numRecovered = 0 quality = 4 requiresLead = true rewardId = 0 zoneId = 1413 4 = table:0000017523187528 (meta 0000017522F7E530} firstTable antiquityCategoryData = table:0000017523145CD8 (meta 0000017522F771C8} antiquityId = 650 antiquitySetData = table:0000017523184FD0 (meta 0000017522F85AF8} difficulty = 4 hasLead = false icon = /esoui/art/icons/housing_bad_duc_dedchannelslotgrateb002.dds isRepeatable = true leadExpirationTimeS = 93027.5234375 loreEntries = table:00000175231876D0 firstTable 1 = table:0000017523187570 firstTable antiquityId = 650 description = Mora's markings are of course instantly recognizable, but these pedals at the base stick out like a sorcerer's staff. displayName = Verita Numida fragmentName = Carved Mora Treadles loreEntryIndex = 1 unlocked = false 2 = table:0000017523187C40 firstTable antiquityId = 650 description = The One Who Knows holds secrets and truths of Tamriel's history, perhaps even Nirn, that are beyond our understanding. Certainly, beyond mine. displayName = Ugron gro-Thumog fragmentName = Carved Mora Treadles loreEntryIndex = 2 unlocked = false 3 = table:0000017523188658 firstTable antiquityId = 650 description = They're treadles, Ugron. I loved using these on my loom back in Summerset. High Elf children can tend to be cruel just as they are cunning, and having a hobby helped channel my frustrations. displayName = Amalien fragmentName = Carved Mora Treadles loreEntryIndex = 3