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ESO Function Data v101044
zo_sin()
Function Aliases
math.sin()
Global Function Definitions
No known global definitions for this function.
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/centerscreenannounce/centerscreenannounce.lua:2403
--
zo_sin(blurTangentRadians)
ingame/endlessdungeon/endlessdungeonbuff_shared.lua:55
--
zo_sin(randomAngleRadians)
ingame/endlessdungeon/endlessdungeonbuff_shared.lua:80
--
zo_sin(interval * ZO_PI)
ingame/endlessdungeon/endlessdungeonbuff_shared.lua:173
--
zo_sin(interval * ZO_PI)
ingame/endlessdungeon/endlessdungeonbuff_shared.lua:211
--
zo_sin(progress)
ingame/endlessdungeon/endlessdungeonbuff_shared.lua:217
--
zo_sin(progress * 1.7)
libraries/globals/globalapi.lua:383
--
zo_sin(angle)
libraries/zo_visualeffects/zo_flickereffect.lua:86
--
zo_sin(offset + coefficient)
libraries/zo_visualeffects/zo_flickereffect.lua:87
--
zo_sin(offset * 2 + coefficient * 2)
pregame/pregameanimatedbackground/gamepad/dunebackground.lua:166
--
zo_sin(glowProgress * ZO_PI)
pregame/pregameanimatedbackground/gamepad/dunebackground.lua:168
--
zo_sin(glowFlickerTheta)
pregame/pregameanimatedbackground/gamepad/dunebackground.lua:169
--
zo_sin(glowFlickerTheta + 0.3)
pregame/pregameanimatedbackground/gamepad/dunebackground.lua:197
--
zo_sin(interval)
pregame/pregameanimatedbackground/gamepad/dunebackground.lua:197
--
zo_sin(interval * 0.3)
pregame/pregameanimatedbackground/gamepad/magmabackground.lua:536
--
zo_sin(axisAngle)
pregame/pregameanimatedbackground/gamepad/magmabackground.lua:552
--
zo_sin(interval * ZO_PI)
pregame/pregameanimatedbackground/gamepad/magmabackground.lua:590
--
zo_sin(sunAngleRadians)
pregame/pregameanimatedbackground/gamepad/magmabackground.lua:679
--
zo_sin(originAngle)
pregame/pregameanimatedbackground/gamepad/magmabackground.lua:723
--
zo_sin((interval * ZO_PI * particle.pulses) % ZO_PI)
pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:425
--
zo_sin(waveTimeS * 0.3)
pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:425
--
zo_sin(waveTimeS * 0.8 + 2)
pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:427
--
zo_sin(waveTimeS * 1.2)
pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:428
--
zo_sin(waveTimeS * 1.5)
pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:456
--
zo_sin(waveTimeS * 1.8 + 3)
pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:906
--
zo_sin(angle)
pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:917
--
zo_sin(angle)
pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:929
--
zo_sin(angle)