- ingame/fence/keyboard/fence_keyboard.lua:174 --
ZO_CurrencyControl_SetCurrencyData(priceControl, CURT_MONEY, data.stackLaunderPrice, CURRENCY_SHOW_ALL, (GetCurrencyAmount(CURT_MONEY, CURRENCY_LOCATION_CHARACTER) < data.stackLaunderPrice))
- ingame/storewindow/keyboard/storewindow_keyboard.lua:514 --
ZO_CurrencyControl_SetCurrencyData(self.currencyMoneyDisplay, CURT_MONEY, shownGoldAmount, showPlayerGold)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:643 --
ZO_CurrencyControl_SetCurrencyData(priceControl, CURT_MONEY, data.stackBuyPrice, CURRENCY_DONT_SHOW_ALL, not self:HasEnoughCurrencyToBuyItem(CURT_MONEY, data.stackBuyPrice))
- ingame/storewindow/keyboard/storewindow_keyboard.lua:644 --
ZO_CurrencyControl_SetCurrencyData(priceControl, currencyType1, data.currencyQuantity1, CURRENCY_DONT_SHOW_ALL, not self:HasEnoughCurrencyToBuyItem(currencyType1, data.stackBuyPriceCurrency1), data.slotIndex, 1)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:645 --
ZO_CurrencyControl_SetCurrencyData(priceControl, currencyType2, data.currencyQuantity2, CURRENCY_DONT_SHOW_ALL, not self:HasEnoughCurrencyToBuyItem(currencyType2, data.stackBuyPriceCurrency2), data.slotIndex, 2)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:705 --
ZO_CurrencyControl_SetCurrencyData(currencyControl, CURT_MONEY, total, CURRENCY_DONT_SHOW_ALL, not self:HasEnoughCurrencyToBuyItem(CURT_MONEY, total))
- ingame/storewindow/keyboard/storewindow_keyboard.lua:706 --
ZO_CurrencyControl_SetCurrencyData(currencyControl, currencyType1, type1Total, CURRENCY_DONT_SHOW_ALL, not self:HasEnoughCurrencyToBuyItem(currencyType1, type1Total), entryIndex, 1)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:707 --
ZO_CurrencyControl_SetCurrencyData(currencyControl, currencyType2, type2Total, CURRENCY_DONT_SHOW_ALL, not self:HasEnoughCurrencyToBuyItem(currencyType2, type2Total), entryIndex, 2)