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ESO Function Data v101044
SetVertexColors()
Function Aliases
- No known aliases for this function.
Global Function Definitions
- No known global definitions for this function.
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/endlessdungeon/endlessdungeonbuff_shared.lua:188 -- highlightTexture:SetVertexColors(VERTEX_POINTS_ALL, 0, 0, 0, 0)
- ingame/endlessdungeon/endlessdungeonbuff_shared.lua:209 -- highlightTexture:SetVertexColors(VERTEX_POINTS_BOTTOM, 0, 0, 0, 0)
- ingame/endlessdungeon/endlessdungeonbuff_shared.lua:214 -- highlightTexture:SetVertexColors(VERTEX_POINTS_TOPLEFT, intensityAndAlpha, intensityAndAlpha, intensityAndAlpha, intensityAndAlpha)
- ingame/endlessdungeon/endlessdungeonbuff_shared.lua:220 -- highlightTexture:SetVertexColors(VERTEX_POINTS_TOPRIGHT, intensityAndAlpha, intensityAndAlpha, intensityAndAlpha, intensityAndAlpha)
- libraries/zo_visualeffects/zo_flickereffect.lua:114 -- control:SetVertexColors(vertexPoint, r, g, b, a)
- pregame/pregameanimatedbackground/gamepad/dunebackground.lua:170 -- self.initialGlowControl:SetVertexColors(VERTEX_POINTS_TOPLEFT + VERTEX_POINTS_TOPRIGHT, 1, 1, 1, glowFlickerAlpha1)
- pregame/pregameanimatedbackground/gamepad/dunebackground.lua:171 -- self.initialGlowControl:SetVertexColors(VERTEX_POINTS_BOTTOMLEFT + VERTEX_POINTS_BOTTOMRIGHT, 1, 1, 1, glowFlickerAlpha2)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:236 -- self.sunRaysTexture:SetVertexColors(VERTEX_POINTS_BOTTOMLEFT + VERTEX_POINTS_BOTTOMRIGHT, 1, 1, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:237 -- self.sunRaysTexture:SetVertexColors(VERTEX_POINTS_TOPLEFT + VERTEX_POINTS_TOPRIGHT, 1, 1, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:633 -- self.sunRaysTexture:SetVertexColors(VERTEX_POINTS_BOTTOMLEFT + VERTEX_POINTS_BOTTOMRIGHT, 1, 1, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:634 -- self.sunRaysTexture:SetVertexColors(VERTEX_POINTS_TOPLEFT + VERTEX_POINTS_TOPRIGHT, 1, 1, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:677 -- self.sunRaysTexture:SetVertexColors(VERTEX_POINTS_BOTTOMLEFT + VERTEX_POINTS_BOTTOMRIGHT, 1, 1, 1, sunRaysAlpha)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:678 -- self.sunRaysTexture:SetVertexColors(VERTEX_POINTS_TOPLEFT + VERTEX_POINTS_TOPRIGHT, 1, 1, 1, sunRaysAlpha)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:692 -- self.sunRaysTexture:SetVertexColors(VERTEX_POINTS_BOTTOMLEFT + VERTEX_POINTS_BOTTOMRIGHT, 1, 1, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:693 -- self.sunRaysTexture:SetVertexColors(VERTEX_POINTS_TOPLEFT + VERTEX_POINTS_TOPRIGHT, 1, 1, 1, 0)
- publicallingames/antiquities/antiquityloredocument_manager.lua:315 -- backgroundTexture:SetVertexColors(VERTEX_POINTS_TOPLEFT, colorR, colorG, colorB, alpha)
- publicallingames/antiquities/antiquityloredocument_manager.lua:316 -- backgroundTexture:SetVertexColors(VERTEX_POINTS_TOPRIGHT, 0.9 * colorR, 0.9 * colorG, 0.9 * colorB, alpha)
- publicallingames/antiquities/antiquityloredocument_manager.lua:317 -- backgroundTexture:SetVertexColors(VERTEX_POINTS_BOTTOMLEFT, 0.65 * colorR, 0.65 * colorG, 0.65 * colorB, alpha)
- publicallingames/antiquities/antiquityloredocument_manager.lua:318 -- backgroundTexture:SetVertexColors(VERTEX_POINTS_BOTTOMRIGHT, 0.25 * colorR, 0.25 * colorG, 0.25 * colorB, alpha)
- publicallingames/tribute/tributecard.lua:1555 -- control:SetVertexColors(VERTEX_POINTS_TOPLEFT, topLeftColor.r, topLeftColor.g, topLeftColor.b, topLeftColor.a)
- publicallingames/tribute/tributecard.lua:1556 -- control:SetVertexColors(VERTEX_POINTS_BOTTOMRIGHT, bottomRightColor.r, bottomRightColor.g, bottomRightColor.b, bottomRightColor.a)