- ingame/champion/champion.lua:1180 --
self.stateMachine:AddTriggerToEdge("ON_SHOWING", "INACTIVE_TO_ENTERING")
- ingame/champion/champion.lua:1181 --
self.stateMachine:AddTriggerToEdge("ON_DATA_RELOADED", "INACTIVE_TO_ENTERING")
- ingame/champion/champion.lua:1183 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "ENTERING_TO_RING")
- ingame/champion/champion.lua:1185 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_OUT_TO_RING")
- ingame/champion/champion.lua:1187 --
self.stateMachine:AddTriggerToEdge("ZOOM_IN", "RING_TO_CONSTELLATION_IN")
- ingame/champion/champion.lua:1191 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_IN_TO_CONSTELLATION")
- ingame/champion/champion.lua:1193 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CLUSTER_OUT_TO_CONSTELLATION")
- ingame/champion/champion.lua:1195 --
self.stateMachine:AddTriggerToEdge("ZOOM_OUT", "CONSTELLATION_TO_CONSTELLATION_OUT")
- ingame/champion/champion.lua:1197 --
self.stateMachine:AddTriggerToEdge("ZOOM_IN", "CONSTELLATION_TO_CLUSTER_IN")
- ingame/champion/champion.lua:1201 --
self.stateMachine:AddTriggerToEdge("CYCLE", "CONSTELLATION_TO_CONSTELLATION_CYCLE")
- ingame/champion/champion.lua:1203 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_CYCLE_TO_CONSTELLATION")
- ingame/champion/champion.lua:1207 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CLUSTER_IN_TO_CLUSTER")
- ingame/champion/champion.lua:1209 --
self.stateMachine:AddTriggerToEdge("ZOOM_OUT", "CLUSTER_TO_CLUSTER_OUT")