internalingame/antiquitydigging/antiquitydiggingsummary.lua:206 -- self.setProgressionAntiquityIconPool:SetCustomFactoryBehavior(function(control)
control.iconTexture = control:GetNamedChild("Icon")
control.frameTexture = control:GetNamedChild("Frame")
control.bgTexture = control.frameTexture:GetNamedChild("BG")
control.fadeTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_AntiquityDiggingFramedAntiquityIconFade", control)
control.fadeTimeline:SetHandler("OnStop", OnCompleteFireTrigger)
SetupControlStyleTemplating(control, "ZO_AntiquityDigging_FramedAntiquityIcon")
control.SetDisplayBehavior = SetAntiquityIconDisplayBehavior
end)