ingame/promotionalevents/promotionalevents_shared.lua:192 -- self.milestonePool:SetCustomFactoryBehavior(function(control, key)
local rewardControl = control:GetNamedChild("Reward")
control.rewardControl = rewardControl
control.rewardObject = rewardControl.object
control.thresholdLabel = control:GetNamedChild("Threshold")
control.displayIndex = key
control.rewardObject:SetRewardFxPools(self.rewardPendingLoopPool, self.blastParticleSystemPool)
rewardControl:SetScale(self.GetMilestoneScale())
end)