ingame/skills/keyboard/keyboardassignableactionbar.lua:115 -- self.buttons[1].hotbarSwapAnimation:SetHandler("OnStop", function()
ACTION_BAR_ASSIGNMENT_MANAGER:SetIsHotbarSwapAnimationPlaying(false)
-- The bar state may have changed during the animation (so it was deferred), but after the midpoint (so it wouldn't be reflected during that refresh)
-- Refresh an extra time for good measure
self:RefreshAllButtons()
self.hotbarSwap:Refresh()
end)