- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:93 --
leafParticleSystem:SetParticleParameter("Size", ZO_UniformRangeGenerator:New(36, 48))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:94 --
leafParticleSystem:SetParticleParameter("Texture", "EsoUI/Art/PregameAnimatedBackground/leafTwirl.dds")
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:95 --
leafParticleSystem:SetParticleParameter("FlipBookCellsWide", 16)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:96 --
leafParticleSystem:SetParticleParameter("FlipBookCellsHigh", 4)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:97 --
leafParticleSystem:SetParticleParameter("FlipBookPlaybackInfo", LEAF_FLIP_BOOK_PLAYBACK_INFO)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:98 --
leafParticleSystem:SetParticleParameter("FlipBookDurationS", ZO_UniformRangeGenerator:New(1.5, 4))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:99 --
leafParticleSystem:SetParticleParameter("DurationS", ZO_UniformRangeGenerator:New(2, 2.5))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:100 --
leafParticleSystem:SetParticleParameter("LeafSectionTop", ZO_UniformRangeGenerator:New(0, 0.6))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:101 --
leafParticleSystem:SetParticleParameter("LeafSectionBottom", ZO_UniformRangeGenerator:New(0, -1.2))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:102 --
leafParticleSystem:SetParticleParameter("LeafDescent", ZO_UniformRangeGenerator:New(1.3, 2))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:103 --
leafParticleSystem:SetParticleParameter("LeafTextureRotationRadians", ZO_WeightedChoiceGenerator:New(ZO_PI * 0.25, 0.4, ZO_PI * 0.35, 0.3, ZO_PI * 0.15, 0.3))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:104 --
leafParticleSystem:SetParticleParameter("LeafTumbleRadians", ZO_UniformRangeGenerator:New(-ZO_TWO_PI, ZO_TWO_PI))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:105 --
leafParticleSystem:SetParticleParameter("LeafFallHeight", 1200)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:106 --
leafParticleSystem:SetParticleParameter("LeafEasing", ZO_GenerateCubicBezierEase(.5,.38,.83,.67))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:107 --
leafParticleSystem:SetParticleParameter("AnchorRelativePoint", TOP)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:108 --
leafParticleSystem:SetParticleParameter("StartOffsetX", ZO_UniformRangeGenerator:New(centerOffsetX - HALF_LEAF_EMITTER_RANGE, centerOffsetX + HALF_LEAF_EMITTER_RANGE))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:109 --
leafParticleSystem:SetParticleParameter("StartOffsetY", -50)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:110 --
leafParticleSystem:SetParticleParameter("StartColorR", 0)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:111 --
leafParticleSystem:SetParticleParameter("StartColorG", ZO_UniformRangeGenerator:New(0.6, 1))
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:112 --
leafParticleSystem:SetParticleParameter("StartColorB", 0)