- ingame/map/worldmap.lua:3665 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3677 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3680 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3684 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3785 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3789 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3793 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3797 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3801 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)