- ingame/death/death.lua:197 --
button1:SetCallback(function()
ZO_WorldMap_ShowAvARespawns()
ZO_WorldMap_ShowWorldMap()
end)
- ingame/death/death.lua:250 --
button1:SetCallback(function()
ZO_WorldMap_ShowAvARespawns()
ZO_WorldMap_ShowWorldMap()
end)
- ingame/death/death.lua:331 --
button1:SetCallback(Revive)
- ingame/death/death.lua:366 --
button1:SetCallback(JoinRespawnQueue)
- ingame/death/death.lua:383 --
button1:SetCallback(function()
local isSpectatorCameraActive = IsSpectatorCameraActive()
--Close the death recap if we are activating the spectator camera
if not isSpectatorCameraActive and DEATH_RECAP:IsWindowOpen() then
self:ToggleDeathRecap()
end
local buttonSound = isSpectatorCameraActive and SOUNDS.BATTLEGROUND_SPECTATOR_CAMERA_CLOSE or SOUNDS.BATTLEGROUND_SPECTATOR_CAMERA_OPEN
PlaySound(buttonSound)
SetSpectatorCameraEnabled(not isSpectatorCameraActive)
self:UpdateDisplay();
end)
- ingame/death/death.lua:471 --
button1:SetCallback(Release)
- ingame/death/death.lua:492 --
button1:SetCallback(Revive)
- ingame/death/death.lua:533 --
button1:SetCallback(AcceptResurrect)