ingame/armory/keyboard/armory_keyboard.lua:26 -- ARMORY_KEYBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
self:RefreshBuilds()
elseif newState == SCENE_FRAGMENT_SHOWN then
TriggerTutorial(TUTORIAL_TRIGGER_ARMORY_OPENED)
elseif newState == SCENE_FRAGMENT_HIDDEN then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end)