ingame/inventory/sharedinventory.lua:743 -- self:ComputeDynamicStatusMask(slotData.isPlayerLocked, slotData.isGemmable, slotData.stolen, slotData.isLockedSetPiece, slotData.canBeUsedToLearn, slotData.isBoPTradeable, slotData.isInArmory, slotData.brandNew, slotData.bagId == BAG_WORN)