- ingame/map/worldmap.lua:3618 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3630 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3633 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3637 --
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
- ingame/map/worldmap.lua:3739 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3744 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3749 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3753 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)
- ingame/map/worldmap.lua:3757 --
g_mapRefresh:RefreshSingle("worldEvent", worldEventInstanceId)