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--Shared Scroll Animation Functions
---------------------------------------
local MIN_SCROLL_VALUE = 0
local MAX_SCROLL_VALUE = 100
ZO_SCROLL_DIRECTION_HORIZONTAL = 1
ZO_SCROLL_DIRECTION_VERTICAL = 2
end
if(useFadeGradient) then
local sliderMin = 0
if(sliderValue > sliderMin) then
else
end
if(sliderValue < sliderMax) then
else
end
else
end
end
local scrollObject = animationObject.scrollObject
scrollObject.animationStart = nil
scrollObject.animationTarget = nil
end
local scrollObject = animationObject.scrollObject
if (scrollObject.animationTarget == nil) then
return
end
local value = scrollObject.animationStart + (scrollObject.animationTarget - scrollObject.animationStart) * progress
ZO_UpdateScrollFade(scrollObject.useFadeGradient, scrollObject.scroll, ZO_SCROLL_DIRECTION_VERTICAL, ZO_GetScrollMaxFadeGradientSize(scrollObject))
end
return scrollObject.maxFadeGradientSize
end
scrollObject.maxFadeGradientSize = maxFadeGradientSize
end
animation.scrollObject = scrollObject
return animation, timeline
end
if(verticalExtents > 0) then
local newVerticalOffset = oldVerticalOffset + verticalDelta
else
local newVerticalOffset = currentVerticalOffset + verticalDelta
end
end
end
end
ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL, ZO_GetScrollMaxFadeGradientSize(self))
end
end |