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local g_numModulesCreated = 0
g_numModulesCreated = g_numModulesCreated + 1
module.moduleId = g_numModulesCreated
return module
end
end
end
end
end
function ZO_UnitAttributeVisualizerModuleBase:GetMostRecentUpdate(visualType, stat, attribute, powerType)
if visualTypeInfo then
local statInfo = visualTypeInfo[stat]
if statInfo then
local attributeInfo = statInfo[attribute]
if attributeInfo then
local existingSequenceId = attributeInfo[powerType]
return existingSequenceId
end
end
end
end
end
function ZO_UnitAttributeVisualizerModuleBase:GetInitialValueAndMarkMostRecent(visualType, stat, attribute, powerType)
local value, maxValue, sequenceId = GetUnitAttributeVisualizerEffectInfo(self:GetUnitTag(), visualType, stat, attribute, powerType)
--if there is an active UAV of this type return its info and mark that we updated to that sequenceId so we can ignore any older events
else
--otherwise clear out the UAV sequenceId since there is no active effect
return 0, 0
end
end
function ZO_UnitAttributeVisualizerModuleBase:SetMostRecentUpdate(visualType, stat, attribute, powerType, sequenceId)
end
if not visualTypeInfo then
visualTypeInfo = {}
end
local statInfo = visualTypeInfo[stat]
if not statInfo then
statInfo = {}
visualTypeInfo[stat] = statInfo
end
local attributeInfo = statInfo[attribute]
if not attributeInfo then
attributeInfo = {}
statInfo[attribute] = attributeInfo
end
attributeInfo[powerType] = sequenceId
end
-- Intended to be overridden
end
function ZO_UnitAttributeVisualizerModuleBase:IsUnitVisualRelevant(visualType, stat, attribute, powerType)
-- Intended to be overridden
-- Should return true if this module cares about this particular combination of types
return false
end
function ZO_UnitAttributeVisualizerModuleBase:OnAdded(healthBarControl, magickaBarControl, staminaBarControl)
-- Intended to be overridden
-- Called when this module is added to a visualizer
end
function ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualAdded(visualType, stat, attribute, powerType, value, maxValue)
-- Intended to be overridden
-- Called when a unit visual is added and this particular combination of types passes the IsUnitVisualRelevant filter
end
function ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualUpdated(visualType, stat, attribute, powerType, oldValue, newValue, oldMaxValue, newMaxValue)
-- Intended to be overridden
-- Called when a unit visual is updated and this particular combination of types passes the IsUnitVisualRelevant filter
end
function ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualRemoved(visualType, stat, attribute, powerType, value, maxValue)
-- Intended to be overridden
-- Called when a unit visual is removed and this particular combination of types passes the IsUnitVisualRelevant filter
end
-- Intended to be overridden
-- Called when the unit the unit tag points to has changed
end
-- Intended to be overridden
-- Called when gamepad preferred mode changes
end
-- Intended to be overridden
-- Called when Unit Frames update their alpha values due to the unit entering or leaving "nearby" range
end |