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ZO_RETURNING_PLAYER_REWARD_TYPE =
{
DAILY_REWARD = "DailyReward",
PRIMARY_REWARD = "PrimaryReward",
}
PROMOTIONAL_EVENT_MANAGER:RegisterCallback("ActivityProgressUpdated", ZO_GetCallbackForwardingFunction(self, self.OnPromotionalActivityProgressUpdated))
EVENT_MANAGER:RegisterForEvent("ReturningPlayer_Manager", EVENT_RETURNING_PLAYER_DAILY_LOGIN_REWARD_CLAIMED, ZO_GetEventForwardingFunction(self, self.OnReturningPlayerDailyRewardClaimed))
end
end
end
local defaults =
{
lastSeenRewardsTimestamp = 0,
}
self.savedVars = ZO_SavedVars:NewAccountWide("ZO_Ingame_SavedVariables", 1, "ReturningPlayer_Manager", defaults)
end
return
end
-- don't pop up the rewards screen if the player completes the intro activity in the tutorial
return
end
if componentType ~= PROMOTIONAL_EVENTS_COMPONENT_TYPE_ACTIVITY then
return
end
end
end
end
end
if campaignData then
local rewardableData = campaignData:GetPromotionalEventRewardableDataByTypeAndIndex(componentType, index)
return rewardableData
end
return nil
end
if rewardableData then
end
return nil
end
return campaignDisplayName
end
return campaignDisplayName
end
return gameplayDisplayName
end
return gameplayDisplayName
end
if campaignData then
return zo_strformat(SI_RETURNING_PLAYER_SUBHEADER_TIME_FORMATTER, ZO_SELECTED_TEXT:Colorize(timeText))
end
end
local promotionalEventNameText = PROMOTIONAL_EVENT_MANAGER:GetPromotionalEventsColorizedDisplayName()
else
end
end
local DONT_SCROLL_TO_REWARD = false
end
if rewardableData then
return isComplete
end
return true
end
else
end
end
end
local rewards = {}
for rewardIndex = 1, numDailyLoginRewards do
if rewardData then
rewardEntry.index = rewardIndex
rewardEntry.claimed = rewardIndex <= numClaimedRewards
end
end
return rewards
end
return numClaimedRewards < numDailyLoginRewards
end
local rewards = {}
for rewardIndex = 1, numPrimaryRewards do
if campaignData then
local rewardableData = campaignData:GetPromotionalEventRewardableDataByTypeAndIndex(componentType, index)
if rewardableData then
end
end
end
return rewards
end
return GetExpectedJumpToReturningPlayerIntroGameplayResult() == RETURNING_PLAYER_INSTANCE_JUMP_RESULT_SUCCESS
end
end
if numClaimedRewards < numDailyLoginRewards then
return false
end
for rewardIndex = 1, numPrimaryRewards do
if campaignData then
local rewardableData = campaignData:GetPromotionalEventRewardableDataByTypeAndIndex(componentType, index)
if rewardableData then
if not claimed then
return false
end
end
end
end
return true
end
return false
end
-- Always show if we haven't completed the intro
return true
end
-- Don't show if there aren't any unclaimed rewards
return false
end
return true
end
end
end
end
ESO_Dialogs["CONFIRM_LEAVE_RETURNING_PLAYER_INTRO"] =
{
canQueue = true,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS.BASIC,
},
title =
{
},
{
return zo_strformat(SI_RETURNING_PLAYER_CONFIRM_LEAVE_INTRO_DIALOG_BODY, colorizedActivityName, campaignDisplayName)
end,
},
buttons =
{
{
end
},
{
end
},
}
} |