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if slotData then
if slotData.locked then
return false
end
return false
end
local gamepadData =
{
sliderMin = 1,
sliderMax = stackSize - 1,
bagId = bagId,
slotIndex = slotIndex,
stackSize = stackSize,
}
else
end
return true
end
return false
end
end
stackControl.stackSize = stackSize
stackControl.slotControl = inventorySlotControl
GetControl(stackControl, "Prompt"):SetText(zo_strformat(SI_INVENTORY_SPLIT_STACK_PROMPT, qualityColor:Colorize(itemName)))
end
{
title =
{
},
buttons =
{
[1] =
{
-- Auto-drop into whatever bag this came from
end,
},
[2] =
{
}
}
})
if(cursorType == MOUSE_CONTENT_INVENTORY_ITEM) then
end
end
end
end |