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--
-- ZO_Carousel_Shared
--
end
end
end
local NUM_VISIBLE_CATEGORIES = 1
ZO_HorizontalScrollList_Gamepad.Initialize(self, control, template, NUM_VISIBLE_CATEGORIES, function(...) self:EntrySetup(...) end, MenuEntryTemplateEquality)
if autoScroll then
local MOVEMENT_DIRECTION = ZO_HORIZONTALSCROLLLIST_MOVEMENT_TYPES.MOVE_LEFT
local AUTO_SCROLL_DURATION_SECONDS = 10
local POST_INTERACTION_DURATION_SECONDS = 10
self:SetAutoScroll(MOVEMENT_DIRECTION, AUTO_SCROLL_DURATION_SECONDS, POST_INTERACTION_DURATION_SECONDS)
end
local ENABLE_CAROUSEL_WRAP = true
-- ZO_HorizontalScrollList:SetSelectedIndex expects indicies 0 through negative n - 1 for indices 1 through n
local scrollListIndex = -(selectedIndex - 1)
end
end
-- To be overridden
end
function ZO_Carousel_Shared:SetSelectionIndicatorPipStateImages(pipSelectedImage, pipUnselectedImage, pipMouseOverImage)
end
end
end
function ZO_Carousel_Shared:EntrySetup(control, data, selected, reselectingDuringRebuild, enabled, activated)
end
end
end
end
end |